pxt-arcade 1.10.21 → 1.10.23

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Files changed (82) hide show
  1. package/built/sim.js +87 -33
  2. package/built/target.js +143 -143
  3. package/built/target.json +143 -143
  4. package/built/targetlight.json +5 -5
  5. package/docs/graveyard/.checkdocs-ignore +1 -0
  6. package/docs/graveyard/.crowdinignore +1 -0
  7. package/docs/{skillmap → graveyard/skillmap}/beginner-skillmap-2.md +0 -0
  8. package/docs/{skillmap → graveyard/skillmap}/clicker/clicker1.md +0 -0
  9. package/docs/{skillmap → graveyard/skillmap}/clicker/clicker2.md +0 -0
  10. package/docs/{skillmap → graveyard/skillmap}/clicker/clicker3.md +0 -0
  11. package/docs/{skillmap → graveyard/skillmap}/clicker/clicker4.md +0 -0
  12. package/docs/{skillmap → graveyard/skillmap}/clicker/clicker4a.md +0 -0
  13. package/docs/{skillmap → graveyard/skillmap}/clicker/clicker5.md +0 -0
  14. package/docs/{skillmap → graveyard/skillmap}/collector/collector1.md +0 -0
  15. package/docs/{skillmap → graveyard/skillmap}/collector/collector1a.md +0 -0
  16. package/docs/{skillmap → graveyard/skillmap}/collector/collector2.md +0 -0
  17. package/docs/{skillmap → graveyard/skillmap}/collector/collector3.md +0 -0
  18. package/docs/{skillmap → graveyard/skillmap}/collector/collector3a.md +0 -0
  19. package/docs/{skillmap → graveyard/skillmap}/collector/collector4.md +0 -0
  20. package/docs/{skillmap → graveyard/skillmap}/collector/collector5.md +0 -0
  21. package/docs/{skillmap → graveyard/skillmap}/collector/scroller.ts +0 -0
  22. package/docs/{skillmap → graveyard/skillmap}/forest/forest1.md +0 -0
  23. package/docs/{skillmap → graveyard/skillmap}/forest/forest2.md +0 -0
  24. package/docs/{skillmap → graveyard/skillmap}/forest/forest3.md +0 -0
  25. package/docs/{skillmap → graveyard/skillmap}/forest/forest4.md +0 -0
  26. package/docs/{skillmap → graveyard/skillmap}/forest/forest5.md +0 -0
  27. package/docs/{skillmap → graveyard/skillmap}/forest/forest6.md +0 -0
  28. package/docs/{skillmap → graveyard/skillmap}/forest-old.md +0 -0
  29. package/docs/{skillmap → graveyard/skillmap}/long-shark.md +0 -0
  30. package/docs/{skillmap → graveyard/skillmap}/star-sing2/star1.md +0 -0
  31. package/docs/{skillmap → graveyard/skillmap}/star-sing2/star2.md +0 -0
  32. package/docs/{skillmap → graveyard/skillmap}/star-sing2/star3.md +0 -0
  33. package/docs/{skillmap → graveyard/skillmap}/star-sing2/star4.md +0 -0
  34. package/docs/hour-of-code-2022.html +450 -0
  35. package/docs/static/hour-of-code/2022/HoC_logo.png +0 -0
  36. package/docs/static/hour-of-code/2022/Inter/static/Inter-Bold.ttf +0 -0
  37. package/docs/static/hour-of-code/2022/Inter/static/Inter-ExtraBold.ttf +0 -0
  38. package/docs/static/hour-of-code/2022/New_ Start here!.png +0 -0
  39. package/docs/static/hour-of-code/2022/Nunito/static/Nunito-Bold.ttf +0 -0
  40. package/docs/static/hour-of-code/2022/Nunito/static/Nunito-ExtraBold.ttf +0 -0
  41. package/docs/static/hour-of-code/2022/Nunito/static/Nunito-Regular.ttf +0 -0
  42. package/docs/static/hour-of-code/2022/Nunito/static/Nunito-SemiBold.ttf +0 -0
  43. package/docs/static/hour-of-code/2022/arcadeImage.png +0 -0
  44. package/docs/static/hour-of-code/2022/arrow.png +0 -0
  45. package/docs/static/hour-of-code/2022/gameImg_ballon.png +0 -0
  46. package/docs/static/hour-of-code/2022/gameImg_target.png +0 -0
  47. package/docs/static/hour-of-code/2022/gameImg_whack_em_all.png +0 -0
  48. package/docs/static/hour-of-code/2022/microbitImage.png +0 -0
  49. package/docs/static/hour-of-code/2022/microsoftMakeCodeLogo.svg +9 -0
  50. package/docs/static/hour-of-code/2022/red-pixel-heart-vmx.png +0 -0
  51. package/docs/static/hour-of-code/2022/skyTile.png +0 -0
  52. package/docs/static/hour-of-code/2022/social/instagram.png +0 -0
  53. package/docs/static/hour-of-code/2022/social/tik_tok.png +0 -0
  54. package/docs/static/hour-of-code/2022/social/twitch.png +0 -0
  55. package/docs/static/hour-of-code/2022/social/twitter.png +0 -0
  56. package/docs/static/hour-of-code/2022/social/youtube.png +0 -0
  57. package/docs/static/hour-of-code/2022/startHere.png +0 -0
  58. package/docs/static/hour-of-code/2022/styles-old.css +1510 -0
  59. package/docs/static/hour-of-code/2022/styles.css +386 -0
  60. package/docs/test/skillmap/forest/forest1.md +191 -0
  61. package/docs/test/skillmap/forest/forest2.md +217 -0
  62. package/docs/test/skillmap/forest/forest3.md +333 -0
  63. package/docs/test/skillmap/forest/forest4.md +196 -0
  64. package/docs/test/skillmap/forest/forest5.md +292 -0
  65. package/docs/test/skillmap/forest/forest6.md +273 -0
  66. package/docs/test/skillmap/forest-2022.md +99 -0
  67. package/docs/{skillmap/puzzle/puzzle1.md → test/skillmap/guess/guess1.md} +0 -0
  68. package/docs/{skillmap/puzzle/puzzle2.md → test/skillmap/guess/guess2.md} +0 -0
  69. package/docs/{skillmap/puzzle/puzzle3.md → test/skillmap/guess/guess3.md} +0 -0
  70. package/docs/{skillmap/puzzle/puzzle4.md → test/skillmap/guess/guess4.md} +0 -0
  71. package/docs/{skillmap/puzzle/puzzle5.md → test/skillmap/guess/guess5.md} +0 -0
  72. package/docs/test/skillmap/guess.md +88 -0
  73. package/docs/test/skillmap/mole/mole1.md +1 -1
  74. package/docs/test/skillmap/mole/mole1a.md +27 -31
  75. package/docs/test/skillmap/mole/mole2a.md +38 -49
  76. package/docs/test/skillmap/mole/mole3a.md +22 -27
  77. package/docs/{skillmap → test/skillmap}/pongo/pongo1.md +0 -0
  78. package/docs/{skillmap → test/skillmap}/pongo/pongo2.md +0 -0
  79. package/docs/{skillmap → test/skillmap}/pongo/pongo3.md +0 -0
  80. package/docs/{skillmap → test/skillmap}/pongo.md +0 -0
  81. package/docs/{skillmap → test/skillmap}/turkey-0.md +0 -0
  82. package/package.json +3 -3
@@ -17,7 +17,7 @@ on what to do.
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  ---
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- Be on the lookout for secret information!
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+ Be on the lookout for secret messages!
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  ~hint Click here to reveal hidden info 🕵🏽
@@ -31,8 +31,8 @@ hint~
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  When you're done reading, click **Next** to move to the next instruction.
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- ---
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- ---
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+
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+
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@@ -41,8 +41,7 @@ When you're done reading, click **Next** to move to the next instruction.
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  **Ready to start coding?**
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- Let's place an image of a grassy grid of holes in the background!
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-
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+ We need a place for the mole to hide.
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  - :tree: Go to the ``||scene: Scene||`` category **in the toolbox** and grab <br/>
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@@ -50,7 +49,7 @@ Let's place an image of a grassy grid of holes in the background!
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  scene.setBackgroundImage(img`.`)
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  ```
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- and snap it inside the empty ``||loops: on start||`` block already in the workspace.
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+ and snap it inside the empty ``||loops(noclick): on start||`` block already in the workspace.
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  ~hint Click here to see how 🕵🏽
@@ -66,8 +65,8 @@ and snap it inside the empty ``||loops: on start||`` block already in the worksp
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  hint~
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- ---
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- ---
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+
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+
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  #### ~ tutorialhint
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@@ -79,11 +78,11 @@ scene.setBackgroundImage(img`.`)
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  ## {4. Choose the grid}
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- Choose the grassy grid.
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+ **Choose the grassy grid.**
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  - :mouse pointer: Click the empty square inside the new block and switch to the **My Assets** library.<br/>
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  ![Switch to My Assets](/static/skillmap/mole/my-assets.gif "Change from the Editor to My Assets and select the grid.")
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- <br/>Choose the **grid** background.<br/><br/>
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+ <br/>Choose the **grid** background.<br/>
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  ![Choose the background that looks like a grid full of holes.](/static/skillmap/mole/grid.png "Select the grid from My Assets.")
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  <br/>Then click **Done**.
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@@ -97,8 +96,8 @@ Choose the grassy grid.
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  hint~
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- ---
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- ---
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+
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+
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  #### ~ tutorialhint
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@@ -109,11 +108,10 @@ scene.setBackgroundImage(assets.image`grid`)
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  ## {5. Check Your Game!}
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- Now it's time to take a look!
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- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
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+ - :binoculars: Look at your project in the game window to see how it has changed!
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- You should see a green background with 9 purple holes where the moles can hide.
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+ You should see a green background with 9 holes where the moles can hide.
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  ~hint Click here to see how 🕵🏽
@@ -122,8 +120,8 @@ You should see a green background with 9 purple holes where the moles can hide.
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  hint~
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- ---
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- ---
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+
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+
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@@ -151,7 +149,7 @@ hint~
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  let myMole = sprites.create(img`.`, SpriteKind.Enemy)
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  ```
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- and snap it inside at **the bottom** of the ``||loops: on start||`` block already in the workspace.
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+ and snap it inside at **the bottom** of the ``||loops(noclick): on start||`` block already in the workspace.
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  ~hint Show me how! 🕵🏽
@@ -161,8 +159,8 @@ and snap it inside at **the bottom** of the ``||loops: on start||`` block alread
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  hint~
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- ---
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- ---
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  #### ~ tutorialhint
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@@ -191,8 +189,8 @@ and click **Done**.
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  hint~
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- ---
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- ---
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+
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  #### ~ tutorialhint
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@@ -234,8 +232,8 @@ hint~
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  hint~
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- ---
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- ---
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+
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  #### ~ tutorialhint
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@@ -249,15 +247,14 @@ game.onUpdateInterval(1000, function () {
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  ## {10. Check Your Game!}
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- Look at your project again!
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- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
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+ - :binoculars: Look at your project in the game window again to see what happened!
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  You should see the mole changing spots every second.
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- ---
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- ---
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@@ -268,10 +265,9 @@ You should see the mole changing spots every second.
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  You have started your very own Whack-the-Mole game.
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- When you're ready, click **Done** to return to the skillmap so you can add the rubber hammer that will let you catch the mole!
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+ When you're ready, click **Done** to return to the skillmap so you can add a rubber hammer!
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+
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- ---
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- ---
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@@ -6,7 +6,7 @@
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  Your code from the last activity is already in the workspace.
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- Let's use **SPRITES** and **EVENTS** to add a rubber hammer that can catch our mole.
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+ Let's use **SPRITES** and **EVENTS** to add a rubber hammer.
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  ![Whack-the-Mole](/static/skillmap/mole/mole2.gif "Let's add a hammer to make our game more exciting." )
@@ -19,19 +19,21 @@ Let's use **SPRITES** and **EVENTS** to add a rubber hammer that can catch our m
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  **Look at the game window.**
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- - :binoculars: Take a look at the **mini game window**. You should see a mole that hops from hole to hole every second.
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+ - :binoculars: Look at your project in the game window to see what we're starting with.
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+ You should see a mole changing spots every second.
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  💡 **Tip:** _If your code isn't working and you can't figure out why, click "Replace my code" to replace the blocks in your workspace with new starter code._
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  ## {3. Add the Hammer}
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- Let's add another **SPRITE** to act as our rubber hammer.
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+ Let's add another **SPRITE** for our rubber hammer.
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  - :paper plane: From the ``||sprites: Sprites||`` category in the toolbox, grab
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@@ -58,8 +60,8 @@ block container that's already in your workspace.
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  hint~
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  #### ~ tutorialhint
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  #### ~ tutorialhint
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  Let's test the action in the bigger game window!
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- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
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+ - :binoculars: Test your project in the game window to see how it works!
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  Try using the on-screen joypad or the arrow keys on your keyboard to move the hammer around the screen.
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@@ -146,8 +148,8 @@ and drag it to an **empty** area of the workspace.
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- ## {8. Check Your Game Again!}
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+ ## {7. Check Your Game Again!}
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- Let's test the points in the bigger game window!
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+ - :binoculars: Play with your project in the game window!
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- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
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  When your rubber hammer overlaps the mole, you should see points start to show up in the top-right corner.
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- ## {9. Too Many Points}
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+ ## {8. Too Many Points}
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  Did you notice that the points added up really quickly when the rubber hammer stayed above the mole? Let's fix that.
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@@ -192,8 +194,8 @@ Now, when the rubber hammer overlaps the mole, the mole will quickly dash away!
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  hint~
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- ## {10. Check Your Game!}
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- Try your game again!
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- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
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- You should get one point each time you overlap the mole with the rubber hammer, then the mole should hop to another spot.
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- ---
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- ## {11. Timer}
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+ ## {9. Timer}
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  Finally, let's add a timer to keep the game exciting.
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@@ -232,7 +220,9 @@ Finally, let's add a timer to keep the game exciting.
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  info.startCountdownGame(15, winTypes.Score)
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  ```
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+ and snap it into **the end** of the <br/>
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+ ``||loops: on start||`` <br/>
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+ block container already in the workspace.
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  ~hint Show me how! 🕵🏽
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- ## {12. Play your game!}
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+ ## {10. Play your game!}
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- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
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+ - :binoculars: Play your game!
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  You should get one point each time you overlap the mole with the rubber hammer, then the mole should hop to another spot. Time should run out after 15 seconds and your high score should display!
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  **Can you get 15 points before the timer runs out?**
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  **🥳 You got it! 🥳**
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- You have a playable Whack-the-Mole game.
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+ You have made a Whack-the-Mole game.
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  When you're ready, click **Done** to return to the skillmap so you can add sound and animation to your game!
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@@ -17,9 +17,7 @@ Let's make our game more professional by adding sound and animation.
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  ## {2. Play Your Game}
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- **Play the game you have so far. **
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+ - :binoculars: Play the game you have so far.
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  Using the joypad (or the arrow keys on your keyboard) move the hammer around the screen and earn 1 point each time it overlaps the mole!
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  ## {3. Add the Label}
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- Let’s add a label to the bottom our Whack-the-Mole game booth.
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+ **Let’s add a label to the bottom our Whack-the-Mole game booth.**
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  - :tree: From the ``||scene: Scene||`` category in the toolbox, grab <br/>
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  hint~
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- 💡 **Tip:** _Don't forget to look at the mini game window at the bottom of the screen to see what your new addition looks like!_
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+ 💡 **Tip:** _Don't forget to look at your game to see what your new addition did!_
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  #### ~ tutorialhint
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  ## {4. Drop the Beat}
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- Add a sound when the rubber hammer overlaps the mole.
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+ **Add a sound when the rubber hammer overlaps the mole.**
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  - :headphones: From the ``||music: Music||`` category, grab <br/>
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106
  #### ~ tutorialhint
@@ -122,17 +120,15 @@ sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function (sprite, otherSp
122
120
 
123
121
  ## {5. Check Your Game!}
124
122
 
125
- Let's test the game in the bigger window!
126
-
127
- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
123
+ - :binoculars: Test your game!
128
124
 
129
125
  The mole should hop between holes and you should be able to move the hammer with your arrow keys or the joypad.
130
126
 
131
127
  You should also see the Whack-the-Mole label, and be able to hear a sound each time the rubber hammer overlaps the mole.
132
128
 
133
129
 
134
- ---
135
- ---
130
+
131
+
136
132
 
137
133
 
138
134
 
@@ -140,7 +136,7 @@ You should also see the Whack-the-Mole label, and be able to hear a sound each t
140
136
  ## {6. Add Animation}
141
137
 
142
138
 
143
- Finally, let's animate the rubber hammer each time it overlaps the mole.
139
+ **Finally, let's animate the rubber hammer each time it overlaps the mole.**
144
140
 
145
141
  - :mouse pointer: At the bottom of the toolbox, click **Advanced** to show more categories.
146
142
 
@@ -169,8 +165,8 @@ and snap it in at **the end** of the ``||sprites: on sprite overlaps otherSprite
169
165
 
170
166
  hint~
171
167
 
172
- ---
173
- ---
168
+
169
+
174
170
 
175
171
  #### ~ tutorialhint
176
172
 
@@ -193,18 +189,17 @@ sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function (sprite, otherSp
193
189
 
194
190
  ## {7. Check Your Game Again!}
195
191
 
196
- Take a look at what you've created!
197
192
 
198
- - :binoculars: Click the mini **game window** in the bottom corner to open the **bigger game window**!
193
+
194
+ - :binoculars: Take a look at what you've created!
199
195
 
200
196
  When your rubber hammer overlaps the mole, points should show up in the top-right corner, a sound should play, and you should see the rubber hammer move back and forth.
201
197
 
202
198
  **How many times can you tag the mole in 15 seconds?**
203
199
 
204
- - :mouse pointer: Don't forget to click **Next** to get back to the instructions when you're done playing.
205
200
 
206
- ---
207
- ---
201
+
202
+
208
203
 
209
204
 
210
205
 
@@ -216,8 +211,8 @@ You've finished your Whack-the-Mole game!
216
211
 
217
212
  When you're ready, click **Done** to return to the skillmap to claim your badge and share your game with friends and family.
218
213
 
219
- ---
220
- ---
214
+
215
+
221
216
 
222
217
 
223
218
  ```blockconfig.global
File without changes
File without changes
File without changes
File without changes
File without changes
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pxt-arcade",
3
- "version": "1.10.21",
3
+ "version": "1.10.23",
4
4
  "description": "Small arcade editor for MakeCode",
5
5
  "keywords": [
6
6
  "JavaScript",
@@ -34,10 +34,10 @@
34
34
  },
35
35
  "dependencies": {
36
36
  "pxt-common-packages": "10.1.11",
37
- "pxt-core": "8.2.14"
37
+ "pxt-core": "8.2.16"
38
38
  },
39
39
  "optionalDependencies": {
40
- "pxt-arcade-sim": "microsoft/pxt-arcade-sim.git#v0.9.4"
40
+ "pxt-arcade-sim": "microsoft/pxt-arcade-sim.git#v0.9.5"
41
41
  },
42
42
  "scripts": {
43
43
  "serve": "node node_modules/pxt-core/built/pxt.js serve",