pts 0.11.6 → 0.12.1

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package/dist/pts.js CHANGED
@@ -98,7 +98,7 @@ See https://github.com/williamngan/pts for details. */
98
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  Mat: () => Mat,
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  Vec: () => Vec
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  });
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- var Vec = class {
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+ var Vec = class _Vec {
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  /**
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  * Add `b` to vector `a`.
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  * @returns vector `a`
@@ -191,44 +191,44 @@ See https://github.com/williamngan/pts for details. */
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  * Magnitude of `a`.
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  */
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  static magnitude(a) {
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- return Math.sqrt(Vec.dot(a, a));
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+ return Math.sqrt(_Vec.dot(a, a));
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  }
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  /**
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  * Unit vector of `a`. If magnitude of `a` is already known, pass it in the second paramter to optimize calculation.
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  */
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  static unit(a, magnitude = void 0) {
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- let m = magnitude === void 0 ? Vec.magnitude(a) : magnitude;
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+ const m = magnitude === void 0 ? _Vec.magnitude(a) : magnitude;
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  if (m === 0)
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  return Pt.make(a.length);
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- return Vec.divide(a, m);
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+ return _Vec.divide(a, m);
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  }
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  /**
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  * Set `a` to its absolute value in each dimension.
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  * @returns vector `a`
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  */
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  static abs(a) {
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- return Vec.map(a, Math.abs);
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+ return _Vec.map(a, Math.abs);
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  }
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  /**
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  * Set `a` to its floor value in each dimension.
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  * @returns vector `a`
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  */
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  static floor(a) {
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- return Vec.map(a, Math.floor);
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+ return _Vec.map(a, Math.floor);
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  }
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  /**
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  * Set `a` to its ceiling value in each dimension.
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  * @returns vector `a`
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  */
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  static ceil(a) {
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- return Vec.map(a, Math.ceil);
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+ return _Vec.map(a, Math.ceil);
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  }
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  /**
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  * Set `a` to its rounded value in each dimension.
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  * @returns vector `a`
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  */
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  static round(a) {
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- return Vec.map(a, Math.round);
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+ return _Vec.map(a, Math.round);
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  }
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  /**
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  * Find the max value within a vector's dimensions.
@@ -278,7 +278,7 @@ See https://github.com/williamngan/pts for details. */
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  return a;
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  }
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  };
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- var Mat = class {
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+ var Mat = class _Mat {
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  constructor() {
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  this.reset();
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  }
@@ -292,13 +292,13 @@ See https://github.com/williamngan/pts for details. */
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  * Convert the value of its stored 3x3 matrix to a 2D [`DOMMatrix`](https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix) instance
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  */
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  get domMatrix() {
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- return new DOMMatrix(Mat.toDOMMatrix(this._33));
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+ return new DOMMatrix(_Mat.toDOMMatrix(this._33));
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  }
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  /**
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  * Reset the internal 3x3 matrix to its identity
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  */
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  reset() {
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- this._33 = Mat.scale2DMatrix(1, 1);
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+ this._33 = _Mat.scale2DMatrix(1, 1);
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  }
303
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  /**
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  * Scale the internal 3x3 matrix. You can chain this function with other related functions.
@@ -306,8 +306,8 @@ See https://github.com/williamngan/pts for details. */
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  * @param at Optional origin location to scale from.
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  */
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  scale2D(val, at = [0, 0]) {
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- const m = Mat.scaleAt2DMatrix(val[0] || 1, val[1] || 1, at);
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- this._33 = Mat.multiply(this._33, m);
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+ const m = _Mat.scaleAt2DMatrix(val[0] || 1, val[1] || 1, at);
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+ this._33 = _Mat.multiply(this._33, m);
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  return this;
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  }
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  /**
@@ -316,8 +316,8 @@ See https://github.com/williamngan/pts for details. */
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  * @param at Optional origin location to rotate from.
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  */
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  rotate2D(ang, at = [0, 0]) {
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- const m = Mat.rotateAt2DMatrix(Math.cos(ang), Math.sin(ang), at);
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- this._33 = Mat.multiply(this._33, m);
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+ const m = _Mat.rotateAt2DMatrix(Math.cos(ang), Math.sin(ang), at);
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+ this._33 = _Mat.multiply(this._33, m);
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  return this;
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  }
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  /**
@@ -325,8 +325,8 @@ See https://github.com/williamngan/pts for details. */
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  * @param val [x, y] offset values
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  */
327
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  translate2D(val) {
328
- const m = Mat.translate2DMatrix(val[0] || 0, val[1] || 0);
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- this._33 = Mat.multiply(this._33, m);
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+ const m = _Mat.translate2DMatrix(val[0] || 0, val[1] || 0);
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+ this._33 = _Mat.multiply(this._33, m);
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  return this;
331
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  }
332
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  /**
@@ -335,8 +335,8 @@ See https://github.com/williamngan/pts for details. */
335
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  * @param at Optional origin location to scale from.
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  */
337
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  shear2D(val, at = [0, 0]) {
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- const m = Mat.shearAt2DMatrix(Math.tan(val[0] || 0), Math.tan(val[1] || 1), at);
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- this._33 = Mat.multiply(this._33, m);
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+ const m = _Mat.shearAt2DMatrix(Math.tan(val[0] || 0), Math.tan(val[1] || 1), at);
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+ this._33 = _Mat.multiply(this._33, m);
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  return this;
341
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  }
342
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  /**
@@ -352,8 +352,8 @@ See https://github.com/williamngan/pts for details. */
352
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  if (a.length != b.length)
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  throw new Error("Cannot add matrix if rows' and columns' size don't match.");
354
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  }
355
- let g = new Group();
356
- let isNum = typeof b == "number";
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+ const g = new Group();
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+ const isNum = typeof b == "number";
357
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  for (let i = 0, len = a.length; i < len; i++) {
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  g.push(a[i].$add(isNum ? b : b[i]));
359
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  }
@@ -368,7 +368,7 @@ See https://github.com/williamngan/pts for details. */
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  * @returns If not elementwise, this will return a new group with M Pt, each with N dimensions (M-rows, N-columns).
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  */
370
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  static multiply(a, b, transposed = false, elementwise = false) {
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- let g = new Group();
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+ const g = new Group();
372
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  if (typeof b != "number") {
373
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  if (elementwise) {
374
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  if (a.length != b.length)
@@ -382,9 +382,9 @@ See https://github.com/williamngan/pts for details. */
382
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  if (transposed && a[0].length != b[0].length)
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  throw new Error("Cannot multiply matrix if transposed and the columns in both matrices don't match.");
384
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  if (!transposed)
385
- b = Mat.transpose(b);
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+ b = _Mat.transpose(b);
386
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  for (let ai = 0, alen = a.length; ai < alen; ai++) {
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- let p = Pt.make(b.length, 0);
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+ const p = Pt.make(b.length, 0);
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  for (let bi = 0, blen = b.length; bi < blen; bi++) {
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  p[bi] = Vec.dot(a[ai], b[bi]);
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  }
@@ -405,7 +405,7 @@ See https://github.com/williamngan/pts for details. */
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  * @param defaultValue a default value to fill if index out of bound. If not provided, it will throw an error instead.
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  */
407
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  static zipSlice(g, index, defaultValue = false) {
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- let z = [];
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+ const z = [];
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  for (let i = 0, len = g.length; i < len; i++) {
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  if (g[i].length - 1 < index && defaultValue === false)
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  throw `Index ${index} is out of bounds`;
@@ -420,10 +420,10 @@ See https://github.com/williamngan/pts for details. */
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  * @param useLongest If true, find the longest list of values in a Pt and use its length for zipping. Default is false, which uses the first item's length for zipping.
421
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  */
422
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  static zip(g, defaultValue = false, useLongest = false) {
423
- let ps = new Group();
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- let len = useLongest ? g.reduce((a, b) => Math.max(a, b.length), 0) : g[0].length;
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+ const ps = new Group();
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+ const len = useLongest ? g.reduce((a, b) => Math.max(a, b.length), 0) : g[0].length;
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  for (let i = 0; i < len; i++) {
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- ps.push(Mat.zipSlice(g, i, defaultValue));
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+ ps.push(_Mat.zipSlice(g, i, defaultValue));
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  }
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  return ps;
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  }
@@ -431,7 +431,7 @@ See https://github.com/williamngan/pts for details. */
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  * Same as `zip` function.
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  */
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  static transpose(g, defaultValue = false, useLongest = false) {
434
- return Mat.zip(g, defaultValue, useLongest);
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+ return _Mat.zip(g, defaultValue, useLongest);
435
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  }
436
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  static toDOMMatrix(m) {
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  return [m[0][0], m[0][1], m[1][0], m[1][1], m[2][0], m[2][1]];
@@ -443,8 +443,8 @@ See https://github.com/williamngan/pts for details. */
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  * @returns a new transformed Pt
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  */
445
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  static transform2D(pt, m) {
446
- let x = pt[0] * m[0][0] + pt[1] * m[1][0] + m[2][0];
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- let y = pt[0] * m[0][1] + pt[1] * m[1][1] + m[2][1];
446
+ const x = pt[0] * m[0][0] + pt[1] * m[1][0] + m[2][0];
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+ const y = pt[0] * m[0][1] + pt[1] * m[1][1] + m[2][1];
448
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  return new Pt(x, y);
449
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  }
450
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  /**
@@ -491,7 +491,7 @@ See https://github.com/williamngan/pts for details. */
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  * Get a matrix to scale a point from an origin point. For use in `transform2D`.
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  */
493
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  static scaleAt2DMatrix(sx, sy, at) {
494
- let m = Mat.scale2DMatrix(sx, sy);
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+ const m = _Mat.scale2DMatrix(sx, sy);
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  m[2][0] = -at[0] * sx + at[0];
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  m[2][1] = -at[1] * sy + at[1];
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  return m;
@@ -500,7 +500,7 @@ See https://github.com/williamngan/pts for details. */
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  * Get a matrix to rotate a point from an origin point. For use in `transform2D`.
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  */
502
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  static rotateAt2DMatrix(cosA, sinA, at) {
503
- let m = Mat.rotate2DMatrix(cosA, sinA);
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+ const m = _Mat.rotate2DMatrix(cosA, sinA);
504
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  m[2][0] = at[0] * (1 - cosA) + at[1] * sinA;
505
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  m[2][1] = at[1] * (1 - cosA) - at[0] * sinA;
506
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  return m;
@@ -509,7 +509,7 @@ See https://github.com/williamngan/pts for details. */
509
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  * Get a matrix to shear a point from an origin point. For use in `transform2D`.
510
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  */
511
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  static shearAt2DMatrix(tanX, tanY, at) {
512
- let m = Mat.shear2DMatrix(tanX, tanY);
512
+ const m = _Mat.shear2DMatrix(tanX, tanY);
513
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  m[2][0] = -at[1] * tanY;
514
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  m[2][1] = -at[0] * tanX;
515
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  return m;
@@ -520,7 +520,7 @@ See https://github.com/williamngan/pts for details. */
520
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  * @param p1 second end point to define the reflection line
521
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  */
522
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  static reflectAt2DMatrix(p1, p2) {
523
- let intercept = Line.intercept(p1, p2);
523
+ const intercept = Line.intercept(p1, p2);
524
524
  if (intercept == void 0) {
525
525
  return [
526
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  new Pt([-1, 0, 0]),
@@ -528,10 +528,10 @@ See https://github.com/williamngan/pts for details. */
528
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  new Pt([p1[0] + p2[0], 0, 1])
529
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  ];
530
530
  } else {
531
- let yi = intercept.yi;
532
- let ang2 = Math.atan(intercept.slope) * 2;
533
- let cosA = Math.cos(ang2);
534
- let sinA = Math.sin(ang2);
531
+ const yi = intercept.yi;
532
+ const ang2 = Math.atan(intercept.slope) * 2;
533
+ const cosA = Math.cos(ang2);
534
+ const sinA = Math.sin(ang2);
535
535
  return [
536
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  new Pt([cosA, sinA, 0]),
537
537
  new Pt([sinA, -cosA, 0]),
@@ -544,7 +544,7 @@ See https://github.com/williamngan/pts for details. */
544
544
  // src/Op.ts
545
545
  var _errorLength = (obj, param = "expected") => Util.warn("Group's length is less than " + param, obj);
546
546
  var _errorOutofBound = (obj, param = "") => Util.warn(`Index ${param} is out of bound in Group`, obj);
547
- var Line = class {
547
+ var Line = class _Line {
548
548
  /**
549
549
  * Create a line that originates from an anchor point, given an angle and a magnitude.
550
550
  * @param anchor an anchor Pt
@@ -642,7 +642,7 @@ See https://github.com/williamngan/pts for details. */
642
642
  */
643
643
  static distanceFromPt(line, pt) {
644
644
  let _line = Util.iterToArray(line);
645
- let projectionVector = Line.perpendicularFromPt(_line, pt, true);
645
+ let projectionVector = _Line.perpendicularFromPt(_line, pt, true);
646
646
  if (projectionVector) {
647
647
  return projectionVector.magnitude();
648
648
  } else {
@@ -658,8 +658,8 @@ See https://github.com/williamngan/pts for details. */
658
658
  static intersectRay2D(la, lb) {
659
659
  let _la = Util.iterToArray(la);
660
660
  let _lb = Util.iterToArray(lb);
661
- let a = Line.intercept(_la[0], _la[1]);
662
- let b = Line.intercept(_lb[0], _lb[1]);
661
+ let a = _Line.intercept(_la[0], _la[1]);
662
+ let b = _Line.intercept(_lb[0], _lb[1]);
663
663
  let pa = _la[0];
664
664
  let pb = _lb[0];
665
665
  if (a == void 0) {
@@ -693,7 +693,7 @@ See https://github.com/williamngan/pts for details. */
693
693
  static intersectLine2D(la, lb) {
694
694
  let _la = Util.iterToArray(la);
695
695
  let _lb = Util.iterToArray(lb);
696
- let pt = Line.intersectRay2D(_la, _lb);
696
+ let pt = _Line.intersectRay2D(_la, _lb);
697
697
  return pt && Geom.withinBound(pt, _la[0], _la[1]) && Geom.withinBound(pt, _lb[0], _lb[1]) ? pt : void 0;
698
698
  }
699
699
  /**
@@ -705,7 +705,7 @@ See https://github.com/williamngan/pts for details. */
705
705
  static intersectLineWithRay2D(line, ray) {
706
706
  let _line = Util.iterToArray(line);
707
707
  let _ray = Util.iterToArray(ray);
708
- let pt = Line.intersectRay2D(_line, _ray);
708
+ let pt = _Line.intersectRay2D(_line, _ray);
709
709
  return pt && Geom.withinBound(pt, _line[0], _line[1]) ? pt : void 0;
710
710
  }
711
711
  /**
@@ -717,7 +717,7 @@ See https://github.com/williamngan/pts for details. */
717
717
  static intersectPolygon2D(lineOrRay, poly, sourceIsRay = false) {
718
718
  let _lineOrRay = Util.iterToArray(lineOrRay);
719
719
  let _poly = Util.iterToArray(poly);
720
- let fn = sourceIsRay ? Line.intersectLineWithRay2D : Line.intersectLine2D;
720
+ let fn = sourceIsRay ? _Line.intersectLineWithRay2D : _Line.intersectLine2D;
721
721
  let pts = new Group();
722
722
  for (let i = 0, len = _poly.length; i < len; i++) {
723
723
  let next = i === len - 1 ? 0 : i + 1;
@@ -735,7 +735,7 @@ See https://github.com/williamngan/pts for details. */
735
735
  */
736
736
  static intersectLines2D(lines1, lines2, isRay = false) {
737
737
  let group = new Group();
738
- let fn = isRay ? Line.intersectLineWithRay2D : Line.intersectLine2D;
738
+ let fn = isRay ? _Line.intersectLineWithRay2D : _Line.intersectLine2D;
739
739
  for (let l1 of lines1) {
740
740
  for (let l2 of lines2) {
741
741
  let _ip = fn(l1, l2);
@@ -753,7 +753,7 @@ See https://github.com/williamngan/pts for details. */
753
753
  */
754
754
  static intersectGridWithRay2D(ray, gridPt) {
755
755
  let _ray = Util.iterToArray(ray);
756
- let t = Line.intercept(new Pt(_ray[0]).subtract(gridPt), new Pt(_ray[1]).subtract(gridPt));
756
+ let t = _Line.intercept(new Pt(_ray[0]).subtract(gridPt), new Pt(_ray[1]).subtract(gridPt));
757
757
  let g = new Group();
758
758
  if (t && t.xi)
759
759
  g.push(new Pt(gridPt[0] + t.xi, gridPt[1]));
@@ -769,7 +769,7 @@ See https://github.com/williamngan/pts for details. */
769
769
  */
770
770
  static intersectGridWithLine2D(line, gridPt) {
771
771
  let _line = Util.iterToArray(line);
772
- let g = Line.intersectGridWithRay2D(_line, gridPt);
772
+ let g = _Line.intersectGridWithRay2D(_line, gridPt);
773
773
  let gg = new Group();
774
774
  for (let i = 0, len = g.length; i < len; i++) {
775
775
  if (Geom.withinBound(g[i], _line[0], _line[1]))
@@ -789,7 +789,7 @@ See https://github.com/williamngan/pts for details. */
789
789
  let box = Geom.boundingBox(Group.fromPtArray(_line));
790
790
  if (!Rectangle.hasIntersectRect2D(box, _rect))
791
791
  return new Group();
792
- return Line.intersectLines2D([_line], Rectangle.sides(_rect));
792
+ return _Line.intersectLines2D([_line], Rectangle.sides(_rect));
793
793
  }
794
794
  /**
795
795
  * Get evenly distributed points on a line. Similar to [`Create.distributeLinear`](#link) but excluding end points.
@@ -830,7 +830,7 @@ See https://github.com/williamngan/pts for details. */
830
830
  } else {
831
831
  sideIdx = ls[0] < 0 ? 3 : 1;
832
832
  }
833
- return Line.intersectRay2D(sides[sideIdx], _line);
833
+ return _Line.intersectRay2D(sides[sideIdx], _line);
834
834
  }
835
835
  }
836
836
  /**
@@ -866,7 +866,7 @@ See https://github.com/williamngan/pts for details. */
866
866
  return new Group(_line[0].$min(_line[1]), _line[0].$max(_line[1]));
867
867
  }
868
868
  };
869
- var Rectangle = class {
869
+ var Rectangle = class _Rectangle {
870
870
  /**
871
871
  * Create a rectangle from top-left anchor point. Same as [`Rectangle.fromTopLeft`](#link).
872
872
  * @param topLeft top-left point
@@ -875,7 +875,7 @@ See https://github.com/williamngan/pts for details. */
875
875
  * @returns a Group of 2 Pts representing a rectangle
876
876
  */
877
877
  static from(topLeft, widthOrSize, height) {
878
- return Rectangle.fromTopLeft(topLeft, widthOrSize, height);
878
+ return _Rectangle.fromTopLeft(topLeft, widthOrSize, height);
879
879
  }
880
880
  /**
881
881
  * Create a rectangle given a top-left position and a size.
@@ -916,9 +916,9 @@ See https://github.com/williamngan/pts for details. */
916
916
  */
917
917
  static toSquare(pts, enclose = false) {
918
918
  let _pts = Util.iterToArray(pts);
919
- let s = Rectangle.size(_pts);
919
+ let s = _Rectangle.size(_pts);
920
920
  let m = enclose ? s.maxValue().value : s.minValue().value;
921
- return Rectangle.fromCenter(Rectangle.center(_pts), m, m);
921
+ return _Rectangle.fromCenter(_Rectangle.center(_pts), m, m);
922
922
  }
923
923
  /**
924
924
  * Get the size of this rectangle as a Pt.
@@ -954,7 +954,7 @@ See https://github.com/williamngan/pts for details. */
954
954
  * @returns an array of 4 Groups, each of which represents a line segment
955
955
  */
956
956
  static sides(rect) {
957
- let [p0, p1, p2, p3] = Rectangle.corners(rect);
957
+ let [p0, p1, p2, p3] = _Rectangle.corners(rect);
958
958
  return [
959
959
  new Group(p0, p1),
960
960
  new Group(p1, p2),
@@ -988,7 +988,7 @@ See https://github.com/williamngan/pts for details. */
988
988
  * @param rect a Group or an Iterable<Pt> with 2 Pt representing a Rectangle
989
989
  */
990
990
  static polygon(rect) {
991
- return Rectangle.corners(rect);
991
+ return _Rectangle.corners(rect);
992
992
  }
993
993
  /**
994
994
  * Subdivide a rectangle into 4 rectangles, one for each quadrant.
@@ -997,8 +997,8 @@ See https://github.com/williamngan/pts for details. */
997
997
  */
998
998
  static quadrants(rect, center) {
999
999
  let _rect = Util.iterToArray(rect);
1000
- let corners = Rectangle.corners(_rect);
1001
- let _center = center != void 0 ? new Pt(center) : Rectangle.center(_rect);
1000
+ let corners = _Rectangle.corners(_rect);
1001
+ let _center = center != void 0 ? new Pt(center) : _Rectangle.center(_rect);
1002
1002
  return corners.map((c) => new Group(c, _center).boundingBox());
1003
1003
  }
1004
1004
  /**
@@ -1051,12 +1051,12 @@ See https://github.com/williamngan/pts for details. */
1051
1051
  static intersectRect2D(rect1, rect2) {
1052
1052
  let _rect1 = Util.iterToArray(rect1);
1053
1053
  let _rect2 = Util.iterToArray(rect2);
1054
- if (!Rectangle.hasIntersectRect2D(_rect1, _rect2))
1054
+ if (!_Rectangle.hasIntersectRect2D(_rect1, _rect2))
1055
1055
  return new Group();
1056
- return Line.intersectLines2D(Rectangle.sides(_rect1), Rectangle.sides(_rect2));
1056
+ return Line.intersectLines2D(_Rectangle.sides(_rect1), _Rectangle.sides(_rect2));
1057
1057
  }
1058
1058
  };
1059
- var Circle = class {
1059
+ var Circle = class _Circle {
1060
1060
  /**
1061
1061
  * Create a circle that either fits within, or encloses, a rectangle.
1062
1062
  * @param pts a Group or an Iterable<PtLike> with 2 Pt representing a rectangle
@@ -1147,7 +1147,7 @@ See https://github.com/williamngan/pts for details. */
1147
1147
  static intersectLine2D(circle, line) {
1148
1148
  let _pts = Util.iterToArray(circle);
1149
1149
  let _line = Util.iterToArray(line);
1150
- let ps = Circle.intersectRay2D(_pts, _line);
1150
+ let ps = _Circle.intersectRay2D(_pts, _line);
1151
1151
  let g = new Group();
1152
1152
  if (ps.length > 0) {
1153
1153
  for (let i = 0, len = ps.length; i < len; i++) {
@@ -1200,7 +1200,7 @@ See https://github.com/williamngan/pts for details. */
1200
1200
  let sides = Rectangle.sides(_rect);
1201
1201
  let g = [];
1202
1202
  for (let i = 0, len = sides.length; i < len; i++) {
1203
- let ps = Circle.intersectLine2D(_pts, sides[i]);
1203
+ let ps = _Circle.intersectLine2D(_pts, sides[i]);
1204
1204
  if (ps.length > 0)
1205
1205
  g.push(ps);
1206
1206
  }
@@ -1243,7 +1243,7 @@ See https://github.com/williamngan/pts for details. */
1243
1243
  }
1244
1244
  }
1245
1245
  };
1246
- var Triangle = class {
1246
+ var Triangle = class _Triangle {
1247
1247
  /**
1248
1248
  * Create a triangle from a rectangle. The triangle will be isosceles, with the bottom of the rectangle as its base.
1249
1249
  * @param rect a Group or an Iterable<Pt> with 2 Pt representing a rectangle
@@ -1269,7 +1269,7 @@ See https://github.com/williamngan/pts for details. */
1269
1269
  * @param size size is the magnitude of lines from center to the triangle's vertices, like a "radius".
1270
1270
  */
1271
1271
  static fromCenter(pt, size) {
1272
- return Triangle.fromCircle(Circle.fromCenter(pt, size));
1272
+ return _Triangle.fromCircle(Circle.fromCenter(pt, size));
1273
1273
  }
1274
1274
  /**
1275
1275
  * Get the medial, which is an inner triangle formed by connecting the midpoints of this triangle's sides.
@@ -1308,7 +1308,7 @@ See https://github.com/williamngan/pts for details. */
1308
1308
  */
1309
1309
  static altitude(tri, index) {
1310
1310
  let _pts = Util.iterToArray(tri);
1311
- let opp = Triangle.oppositeSide(_pts, index);
1311
+ let opp = _Triangle.oppositeSide(_pts, index);
1312
1312
  if (opp.length > 1) {
1313
1313
  return new Group(_pts[index], Line.perpendicularFromPt(opp, _pts[index]));
1314
1314
  } else {
@@ -1324,8 +1324,8 @@ See https://github.com/williamngan/pts for details. */
1324
1324
  let _pts = Util.iterToArray(tri);
1325
1325
  if (_pts.length < 3)
1326
1326
  return _errorLength(void 0, 3);
1327
- let a = Triangle.altitude(_pts, 0);
1328
- let b = Triangle.altitude(_pts, 1);
1327
+ let a = _Triangle.altitude(_pts, 0);
1328
+ let b = _Triangle.altitude(_pts, 1);
1329
1329
  return Line.intersectRay2D(a, b);
1330
1330
  }
1331
1331
  /**
@@ -1348,7 +1348,7 @@ See https://github.com/williamngan/pts for details. */
1348
1348
  */
1349
1349
  static incircle(tri, center) {
1350
1350
  let _pts = Util.iterToArray(tri);
1351
- let c = center ? center : Triangle.incenter(_pts);
1351
+ let c = center ? center : _Triangle.incenter(_pts);
1352
1352
  let area = Polygon.area(_pts);
1353
1353
  let perim = Polygon.perimeter(_pts, true);
1354
1354
  let r = 2 * area / perim.total;
@@ -1361,7 +1361,7 @@ See https://github.com/williamngan/pts for details. */
1361
1361
  */
1362
1362
  static circumcenter(tri) {
1363
1363
  let _pts = Util.iterToArray(tri);
1364
- let md = Triangle.medial(_pts);
1364
+ let md = _Triangle.medial(_pts);
1365
1365
  let a = [md[0], Geom.perpendicular(_pts[0].$subtract(md[0])).p1.$add(md[0])];
1366
1366
  let b = [md[1], Geom.perpendicular(_pts[1].$subtract(md[1])).p1.$add(md[1])];
1367
1367
  return Line.intersectRay2D(a, b);
@@ -1373,12 +1373,12 @@ See https://github.com/williamngan/pts for details. */
1373
1373
  */
1374
1374
  static circumcircle(tri, center) {
1375
1375
  let _pts = Util.iterToArray(tri);
1376
- let c = center ? center : Triangle.circumcenter(_pts);
1376
+ let c = center ? center : _Triangle.circumcenter(_pts);
1377
1377
  let r = _pts[0].$subtract(c).magnitude();
1378
1378
  return Circle.fromCenter(c, r);
1379
1379
  }
1380
1380
  };
1381
- var Polygon = class {
1381
+ var Polygon = class _Polygon {
1382
1382
  /**
1383
1383
  * Get the centroid of a polygon, which is the average of all its points.
1384
1384
  * @param pts a Group or an Iterable<PtLike> representing a polygon
@@ -1442,7 +1442,7 @@ See https://github.com/williamngan/pts for details. */
1442
1442
  * @param t a value between 0 to 1 for interpolation. Default to 0.5 which will get the middle point.
1443
1443
  */
1444
1444
  static midpoints(poly, closePath = false, t = 0.5) {
1445
- let sides = Polygon.lines(poly, closePath);
1445
+ let sides = _Polygon.lines(poly, closePath);
1446
1446
  let mids = sides.map((s) => Geom.interpolate(s[0], s[1], t));
1447
1447
  return mids;
1448
1448
  }
@@ -1479,7 +1479,7 @@ See https://github.com/williamngan/pts for details. */
1479
1479
  * @returns a bisector Pt that's a normalized unit vector
1480
1480
  */
1481
1481
  static bisector(poly, index) {
1482
- let sides = Polygon.adjacentSides(poly, index, true);
1482
+ let sides = _Polygon.adjacentSides(poly, index, true);
1483
1483
  if (sides.length >= 2) {
1484
1484
  let a = sides[0][1].$subtract(sides[0][0]).unit();
1485
1485
  let b = sides[1][1].$subtract(sides[1][0]).unit();
@@ -1495,7 +1495,7 @@ See https://github.com/williamngan/pts for details. */
1495
1495
  * @returns an object with `total` length, and `segments` which is a Pt that stores each segment's length
1496
1496
  */
1497
1497
  static perimeter(poly, closePath = false) {
1498
- let lines = Polygon.lines(poly, closePath);
1498
+ let lines = _Polygon.lines(poly, closePath);
1499
1499
  let mag = 0;
1500
1500
  let p = Pt.make(lines.length, 0);
1501
1501
  for (let i = 0, len = lines.length; i < len; i++) {
@@ -1635,8 +1635,8 @@ See https://github.com/williamngan/pts for details. */
1635
1635
  * @param unitAxis unit axis
1636
1636
  */
1637
1637
  static _axisOverlap(poly1, poly2, unitAxis) {
1638
- let pa = Polygon.projectAxis(poly1, unitAxis);
1639
- let pb = Polygon.projectAxis(poly2, unitAxis);
1638
+ let pa = _Polygon.projectAxis(poly1, unitAxis);
1639
+ let pb = _Polygon.projectAxis(poly2, unitAxis);
1640
1640
  return pa[0] < pb[0] ? pb[0] - pa[1] : pa[0] - pb[1];
1641
1641
  }
1642
1642
  /**
@@ -1648,7 +1648,7 @@ See https://github.com/williamngan/pts for details. */
1648
1648
  let _poly = Util.iterToArray(poly);
1649
1649
  let c = false;
1650
1650
  for (let i = 0, len = _poly.length; i < len; i++) {
1651
- let ln = Polygon.lineAt(_poly, i);
1651
+ let ln = _Polygon.lineAt(_poly, i);
1652
1652
  if (ln[0][1] > pt[1] != ln[1][1] > pt[1] && pt[0] < (ln[1][0] - ln[0][0]) * (pt[1] - ln[0][1]) / (ln[1][1] - ln[0][1]) + ln[0][0]) {
1653
1653
  c = !c;
1654
1654
  }
@@ -1679,10 +1679,10 @@ See https://github.com/williamngan/pts for details. */
1679
1679
  let r = _circle[1][0];
1680
1680
  let minDist = Number.MAX_SAFE_INTEGER;
1681
1681
  for (let i = 0, len = _poly.length; i < len; i++) {
1682
- let edge = Polygon.lineAt(_poly, i);
1682
+ let edge = _Polygon.lineAt(_poly, i);
1683
1683
  let axis = new Pt(edge[0].y - edge[1].y, edge[1].x - edge[0].x).unit();
1684
1684
  let poly2 = new Group(c.$add(axis.$multiply(r)), c.$subtract(axis.$multiply(r)));
1685
- let dist = Polygon._axisOverlap(_poly, poly2, axis);
1685
+ let dist = _Polygon._axisOverlap(_poly, poly2, axis);
1686
1686
  if (dist > 0) {
1687
1687
  return null;
1688
1688
  } else if (Math.abs(dist) < minDist) {
@@ -1697,7 +1697,7 @@ See https://github.com/williamngan/pts for details. */
1697
1697
  }
1698
1698
  if (!info.edge)
1699
1699
  return null;
1700
- let dir = c.$subtract(Polygon.centroid(_poly)).dot(info.normal);
1700
+ let dir = c.$subtract(_Polygon.centroid(_poly)).dot(info.normal);
1701
1701
  if (dir < 0)
1702
1702
  info.normal.multiply(-1);
1703
1703
  info.dist = minDist;
@@ -1726,9 +1726,9 @@ See https://github.com/williamngan/pts for details. */
1726
1726
  };
1727
1727
  let minDist = Number.MAX_SAFE_INTEGER;
1728
1728
  for (let i = 0, plen = _poly1.length + _poly2.length; i < plen; i++) {
1729
- let edge = i < _poly1.length ? Polygon.lineAt(_poly1, i) : Polygon.lineAt(_poly2, i - _poly1.length);
1729
+ let edge = i < _poly1.length ? _Polygon.lineAt(_poly1, i) : _Polygon.lineAt(_poly2, i - _poly1.length);
1730
1730
  let axis = new Pt(edge[0].y - edge[1].y, edge[1].x - edge[0].x).unit();
1731
- let dist = Polygon._axisOverlap(_poly1, _poly2, axis);
1731
+ let dist = _Polygon._axisOverlap(_poly1, _poly2, axis);
1732
1732
  if (dist > 0) {
1733
1733
  return null;
1734
1734
  } else if (Math.abs(dist) < minDist) {
@@ -1741,8 +1741,8 @@ See https://github.com/williamngan/pts for details. */
1741
1741
  info.dist = minDist;
1742
1742
  let b1 = info.which === 0 ? _poly2 : _poly1;
1743
1743
  let b2 = info.which === 0 ? _poly1 : _poly2;
1744
- let c1 = Polygon.centroid(b1);
1745
- let c2 = Polygon.centroid(b2);
1744
+ let c1 = _Polygon.centroid(b1);
1745
+ let c2 = _Polygon.centroid(b2);
1746
1746
  let dir = c1.$subtract(c2).dot(info.normal);
1747
1747
  if (dir < 0)
1748
1748
  info.normal.multiply(-1);
@@ -1764,7 +1764,7 @@ See https://github.com/williamngan/pts for details. */
1764
1764
  static intersectPolygon2D(poly1, poly2) {
1765
1765
  let _poly1 = Util.iterToArray(poly1);
1766
1766
  let _poly2 = Util.iterToArray(poly2);
1767
- let lp = Polygon.lines(_poly1);
1767
+ let lp = _Polygon.lines(_poly1);
1768
1768
  let g = [];
1769
1769
  for (let i = 0, len = lp.length; i < len; i++) {
1770
1770
  let ins = Line.intersectPolygon2D(lp[i], _poly2, false);
@@ -1787,7 +1787,7 @@ See https://github.com/williamngan/pts for details. */
1787
1787
  return boxes;
1788
1788
  }
1789
1789
  };
1790
- var Curve = class {
1790
+ var Curve = class _Curve {
1791
1791
  /**
1792
1792
  * Get a precalculated coefficients per step.
1793
1793
  * @param steps number of steps
@@ -1846,17 +1846,17 @@ See https://github.com/williamngan/pts for details. */
1846
1846
  if (_pts.length < 2)
1847
1847
  return new Group();
1848
1848
  let ps = new Group();
1849
- let ts = Curve.getSteps(steps);
1850
- let c = Curve.controlPoints(_pts, 0, true);
1849
+ let ts = _Curve.getSteps(steps);
1850
+ let c = _Curve.controlPoints(_pts, 0, true);
1851
1851
  for (let i = 0; i <= steps; i++) {
1852
- ps.push(Curve.catmullRomStep(ts[i], c));
1852
+ ps.push(_Curve.catmullRomStep(ts[i], c));
1853
1853
  }
1854
1854
  let k = 0;
1855
1855
  while (k < _pts.length - 2) {
1856
- let cp = Curve.controlPoints(_pts, k);
1856
+ let cp = _Curve.controlPoints(_pts, k);
1857
1857
  if (cp.length > 0) {
1858
1858
  for (let i = 0; i <= steps; i++) {
1859
- ps.push(Curve.catmullRomStep(ts[i], cp));
1859
+ ps.push(_Curve.catmullRomStep(ts[i], cp));
1860
1860
  }
1861
1861
  k++;
1862
1862
  }
@@ -1876,7 +1876,7 @@ See https://github.com/williamngan/pts for details. */
1876
1876
  new Pt(-1.5, 2, 0.5, 0),
1877
1877
  new Pt(0.5, -0.5, 0, 0)
1878
1878
  );
1879
- return Curve._calcPt(ctrls, Mat.multiply([step], m, true)[0]);
1879
+ return _Curve._calcPt(ctrls, Mat.multiply([step], m, true)[0]);
1880
1880
  }
1881
1881
  /**
1882
1882
  * Create a Cardinal curve.
@@ -1890,17 +1890,17 @@ See https://github.com/williamngan/pts for details. */
1890
1890
  if (_pts.length < 2)
1891
1891
  return new Group();
1892
1892
  let ps = new Group();
1893
- let ts = Curve.getSteps(steps);
1894
- let c = Curve.controlPoints(_pts, 0, true);
1893
+ let ts = _Curve.getSteps(steps);
1894
+ let c = _Curve.controlPoints(_pts, 0, true);
1895
1895
  for (let i = 0; i <= steps; i++) {
1896
- ps.push(Curve.cardinalStep(ts[i], c, tension));
1896
+ ps.push(_Curve.cardinalStep(ts[i], c, tension));
1897
1897
  }
1898
1898
  let k = 0;
1899
1899
  while (k < _pts.length - 2) {
1900
- let cp = Curve.controlPoints(_pts, k);
1900
+ let cp = _Curve.controlPoints(_pts, k);
1901
1901
  if (cp.length > 0) {
1902
1902
  for (let i = 0; i <= steps; i++) {
1903
- ps.push(Curve.cardinalStep(ts[i], cp, tension));
1903
+ ps.push(_Curve.cardinalStep(ts[i], cp, tension));
1904
1904
  }
1905
1905
  k++;
1906
1906
  }
@@ -1924,7 +1924,7 @@ See https://github.com/williamngan/pts for details. */
1924
1924
  let h = Mat.multiply([step], m, true)[0].multiply(tension);
1925
1925
  let h2 = 2 * step[0] - 3 * step[1] + 1;
1926
1926
  let h3 = -2 * step[0] + 3 * step[1];
1927
- let pt = Curve._calcPt(ctrls, h);
1927
+ let pt = _Curve._calcPt(ctrls, h);
1928
1928
  pt.x += h2 * ctrls[1].x + h3 * ctrls[2].x;
1929
1929
  pt.y += h2 * ctrls[1].y + h3 * ctrls[2].y;
1930
1930
  if (pt.length > 2)
@@ -1942,13 +1942,13 @@ See https://github.com/williamngan/pts for details. */
1942
1942
  if (_pts.length < 4)
1943
1943
  return new Group();
1944
1944
  let ps = new Group();
1945
- let ts = Curve.getSteps(steps);
1945
+ let ts = _Curve.getSteps(steps);
1946
1946
  let k = 0;
1947
1947
  while (k < _pts.length - 3) {
1948
- let c = Curve.controlPoints(_pts, k);
1948
+ let c = _Curve.controlPoints(_pts, k);
1949
1949
  if (c.length > 0) {
1950
1950
  for (let i = 0; i <= steps; i++) {
1951
- ps.push(Curve.bezierStep(ts[i], c));
1951
+ ps.push(_Curve.bezierStep(ts[i], c));
1952
1952
  }
1953
1953
  k += 3;
1954
1954
  }
@@ -1968,7 +1968,7 @@ See https://github.com/williamngan/pts for details. */
1968
1968
  new Pt(-3, 3, 0, 0),
1969
1969
  new Pt(1, 0, 0, 0)
1970
1970
  );
1971
- return Curve._calcPt(ctrls, Mat.multiply([step], m, true)[0]);
1971
+ return _Curve._calcPt(ctrls, Mat.multiply([step], m, true)[0]);
1972
1972
  }
1973
1973
  /**
1974
1974
  * Create a basis spline (NURBS) curve.
@@ -1982,18 +1982,18 @@ See https://github.com/williamngan/pts for details. */
1982
1982
  if (_pts.length < 2)
1983
1983
  return new Group();
1984
1984
  let ps = new Group();
1985
- let ts = Curve.getSteps(steps);
1985
+ let ts = _Curve.getSteps(steps);
1986
1986
  let k = 0;
1987
1987
  while (k < _pts.length - 3) {
1988
- let c = Curve.controlPoints(_pts, k);
1988
+ let c = _Curve.controlPoints(_pts, k);
1989
1989
  if (c.length > 0) {
1990
1990
  if (tension !== 1) {
1991
1991
  for (let i = 0; i <= steps; i++) {
1992
- ps.push(Curve.bsplineTensionStep(ts[i], c, tension));
1992
+ ps.push(_Curve.bsplineTensionStep(ts[i], c, tension));
1993
1993
  }
1994
1994
  } else {
1995
1995
  for (let i = 0; i <= steps; i++) {
1996
- ps.push(Curve.bsplineStep(ts[i], c));
1996
+ ps.push(_Curve.bsplineStep(ts[i], c));
1997
1997
  }
1998
1998
  }
1999
1999
  k++;
@@ -2014,7 +2014,7 @@ See https://github.com/williamngan/pts for details. */
2014
2014
  new Pt(-0.5, 0.5, 0.5, 0.16666666666666666),
2015
2015
  new Pt(0.16666666666666666, 0, 0, 0)
2016
2016
  );
2017
- return Curve._calcPt(ctrls, Mat.multiply([step], m, true)[0]);
2017
+ return _Curve._calcPt(ctrls, Mat.multiply([step], m, true)[0]);
2018
2018
  }
2019
2019
  /**
2020
2020
  * Interpolate to get a point on a basis spline curve with tension.
@@ -2033,7 +2033,7 @@ See https://github.com/williamngan/pts for details. */
2033
2033
  let h = Mat.multiply([step], m, true)[0].multiply(tension);
2034
2034
  let h2 = 2 * step[0] - 3 * step[1] + 1;
2035
2035
  let h3 = -2 * step[0] + 3 * step[1];
2036
- let pt = Curve._calcPt(ctrls, h);
2036
+ let pt = _Curve._calcPt(ctrls, h);
2037
2037
  pt.x += h2 * ctrls[1].x + h3 * ctrls[2].x;
2038
2038
  pt.y += h2 * ctrls[1].y + h3 * ctrls[2].y;
2039
2039
  if (pt.length > 2)
@@ -2044,13 +2044,13 @@ See https://github.com/williamngan/pts for details. */
2044
2044
 
2045
2045
  // src/uheprng.ts
2046
2046
  function Mash() {
2047
- var n = 4022871197;
2048
- var mash = function(data) {
2047
+ let n = 4022871197;
2048
+ let mash = function(data) {
2049
2049
  if (data) {
2050
2050
  data = data.toString();
2051
- for (var i = 0; i < data.length; i++) {
2051
+ for (let i = 0; i < data.length; i++) {
2052
2052
  n += data.charCodeAt(i);
2053
- var h = 0.02519603282416938 * n;
2053
+ let h = 0.02519603282416938 * n;
2054
2054
  n = h >>> 0;
2055
2055
  h -= n;
2056
2056
  h *= n;
@@ -2065,12 +2065,12 @@ See https://github.com/williamngan/pts for details. */
2065
2065
  return mash;
2066
2066
  }
2067
2067
  function uheprng_default(seed) {
2068
- var o = 48;
2069
- var c = 1;
2070
- var p = o;
2071
- var s = new Array(o);
2072
- var i, j, k = 0;
2073
- var mash = Mash();
2068
+ let o = 48;
2069
+ let c = 1;
2070
+ let p = o;
2071
+ let s = new Array(o);
2072
+ let i, j, k = 0;
2073
+ let mash = Mash();
2074
2074
  for (i = 0; i < o; i++)
2075
2075
  s[i] = mash(Math.random().toString());
2076
2076
  function initState() {
@@ -2102,24 +2102,24 @@ See https://github.com/williamngan/pts for details. */
2102
2102
  hashString(seed);
2103
2103
  return {
2104
2104
  /**
2105
- * this (not anymore) PRIVATE (internal access only) function is the heart of the multiply-with-carry
2106
- * (MWC) PRNG algorithm. When called it returns a pseudo-random number in the form of a
2107
- * 32-bit JavaScript fraction (0.0 to <1.0) it is a PRIVATE function used by the default
2108
- * [0-1] return function, and by the random 'string(n)' function which returns 'n'
2109
- * characters from 33 to 126.
2110
- * @returns a number between 0.0 and 1.0
2111
- */
2105
+ * this (not anymore) PRIVATE (internal access only) function is the heart of the multiply-with-carry
2106
+ * (MWC) PRNG algorithm. When called it returns a pseudo-random number in the form of a
2107
+ * 32-bit JavaScript fraction (0.0 to <1.0) it is a PRIVATE function used by the default
2108
+ * [0-1] return function, and by the random 'string(n)' function which returns 'n'
2109
+ * characters from 33 to 126.
2110
+ * @returns a number between 0.0 and 1.0
2111
+ */
2112
2112
  random() {
2113
2113
  if (++p >= o)
2114
2114
  p = 0;
2115
- var t = 1768863 * s[p] + c * 23283064365386963e-26;
2115
+ let t = 1768863 * s[p] + c * 23283064365386963e-26;
2116
2116
  return s[p] = t - (c = t | 0);
2117
2117
  }
2118
2118
  };
2119
2119
  }
2120
2120
 
2121
2121
  // src/Num.ts
2122
- var Num = class {
2122
+ var Num = class _Num {
2123
2123
  /**
2124
2124
  * Check if two numbers are equal or almost equal within a threshold.
2125
2125
  * @param a number a
@@ -2155,7 +2155,7 @@ See https://github.com/williamngan/pts for details. */
2155
2155
  * @example `boundValue(361, 0, 360)` will return 1
2156
2156
  */
2157
2157
  static boundValue(val, min, max) {
2158
- let len = Math.abs(max - min);
2158
+ const len = Math.abs(max - min);
2159
2159
  let a = val % len;
2160
2160
  if (a > max)
2161
2161
  a -= len;
@@ -2178,8 +2178,8 @@ See https://github.com/williamngan/pts for details. */
2178
2178
  * @param b range value 2
2179
2179
  */
2180
2180
  static randomRange(a, b = 0) {
2181
- let r = a > b ? a - b : b - a;
2182
- return a + Num.random() * r;
2181
+ const r = a > b ? a - b : b - a;
2182
+ return a + _Num.random() * r;
2183
2183
  }
2184
2184
  /**
2185
2185
  * Get a random Pt within the range defined by either 1 or 2 Pt
@@ -2187,11 +2187,11 @@ See https://github.com/williamngan/pts for details. */
2187
2187
  * @param b optional Pt to define the end of the range
2188
2188
  */
2189
2189
  static randomPt(a, b) {
2190
- let p = new Pt(a.length);
2191
- let range = b ? Vec.subtract(b.slice(), a) : a;
2192
- let start = b ? a : new Pt(a.length).fill(0);
2190
+ const p = new Pt(a.length);
2191
+ const range = b ? Vec.subtract(b.slice(), a) : a;
2192
+ const start = b ? a : new Pt(a.length).fill(0);
2193
2193
  for (let i = 0, len = p.length; i < len; i++) {
2194
- p[i] = Num.random() * range[i] + start[i];
2194
+ p[i] = _Num.random() * range[i] + start[i];
2195
2195
  }
2196
2196
  return p;
2197
2197
  }
@@ -2202,8 +2202,8 @@ See https://github.com/williamngan/pts for details. */
2202
2202
  * @param b range value 1
2203
2203
  */
2204
2204
  static normalizeValue(n, a, b) {
2205
- let min = Math.min(a, b);
2206
- let max = Math.max(a, b);
2205
+ const min = Math.min(a, b);
2206
+ const max = Math.max(a, b);
2207
2207
  return (n - min) / (max - min);
2208
2208
  }
2209
2209
  /**
@@ -2212,8 +2212,8 @@ See https://github.com/williamngan/pts for details. */
2212
2212
  * @returns a Pt of the dimensional sums
2213
2213
  */
2214
2214
  static sum(pts) {
2215
- let _pts = Util.iterToArray(pts);
2216
- let c = new Pt(_pts[0]);
2215
+ const _pts = Util.iterToArray(pts);
2216
+ const c = new Pt(_pts[0]);
2217
2217
  for (let i = 1, len = _pts.length; i < len; i++) {
2218
2218
  Vec.add(c, _pts[i]);
2219
2219
  }
@@ -2225,8 +2225,8 @@ See https://github.com/williamngan/pts for details. */
2225
2225
  * @returns a Pt of averages
2226
2226
  */
2227
2227
  static average(pts) {
2228
- let _pts = Util.iterToArray(pts);
2229
- return Num.sum(_pts).divide(_pts.length);
2228
+ const _pts = Util.iterToArray(pts);
2229
+ return _Num.sum(_pts).divide(_pts.length);
2230
2230
  }
2231
2231
  /**
2232
2232
  * Given a value between 0 to 1, returns a value that cycles between 0 -> 1 -> 0 using the provided shaping method.
@@ -2249,9 +2249,9 @@ See https://github.com/williamngan/pts for details. */
2249
2249
  static mapToRange(n, currA, currB, targetA, targetB) {
2250
2250
  if (currA == currB)
2251
2251
  throw new Error("[currMin, currMax] must define a range that is not zero");
2252
- let min = Math.min(targetA, targetB);
2253
- let max = Math.max(targetA, targetB);
2254
- return Num.normalizeValue(n, currA, currB) * (max - min) + min;
2252
+ const min = Math.min(targetA, targetB);
2253
+ const max = Math.max(targetA, targetB);
2254
+ return _Num.normalizeValue(n, currA, currB) * (max - min) + min;
2255
2255
  }
2256
2256
  /**
2257
2257
  * Seed the pseudorandom generator.
@@ -2269,7 +2269,7 @@ See https://github.com/williamngan/pts for details. */
2269
2269
  return this.generator ? this.generator.random() : Math.random();
2270
2270
  }
2271
2271
  };
2272
- var Geom = class {
2272
+ var Geom = class _Geom {
2273
2273
  /**
2274
2274
  * Bound an angle between 0 to 360 degrees.
2275
2275
  * @param angle angle value
@@ -2305,7 +2305,7 @@ See https://github.com/williamngan/pts for details. */
2305
2305
  */
2306
2306
  static boundingBox(pts) {
2307
2307
  let minPt, maxPt;
2308
- for (let p of pts) {
2308
+ for (const p of pts) {
2309
2309
  if (minPt == void 0) {
2310
2310
  minPt = p.clone();
2311
2311
  maxPt = p.clone();
@@ -2331,9 +2331,9 @@ See https://github.com/williamngan/pts for details. */
2331
2331
  * @param direction a string either "to" (subtract all Pt with this anchor base), or "from" (add all Pt from this anchor base)
2332
2332
  */
2333
2333
  static anchor(pts, ptOrIndex = 0, direction = "to") {
2334
- let method = direction == "to" ? "subtract" : "add";
2334
+ const method = direction == "to" ? "subtract" : "add";
2335
2335
  let i = 0;
2336
- for (let p of pts) {
2336
+ for (const p of pts) {
2337
2337
  if (typeof ptOrIndex == "number") {
2338
2338
  if (ptOrIndex !== i)
2339
2339
  p[method](pts[ptOrIndex]);
@@ -2351,8 +2351,8 @@ See https://github.com/williamngan/pts for details. */
2351
2351
  * @returns interpolated point as a new Pt
2352
2352
  */
2353
2353
  static interpolate(a, b, t = 0.5) {
2354
- let len = Math.min(a.length, b.length);
2355
- let d = Pt.make(len);
2354
+ const len = Math.min(a.length, b.length);
2355
+ const d = Pt.make(len);
2356
2356
  for (let i = 0; i < len; i++) {
2357
2357
  d[i] = a[i] * (1 - t) + b[i] * t;
2358
2358
  }
@@ -2364,13 +2364,13 @@ See https://github.com/williamngan/pts for details. */
2364
2364
  * @returns an array of two Pt that are perpendicular to this Pt
2365
2365
  */
2366
2366
  static perpendicular(pt, axis = Const.xy) {
2367
- let y = axis[1];
2368
- let x = axis[0];
2369
- let p = new Pt(pt);
2370
- let pa = new Pt(p);
2367
+ const y = axis[1];
2368
+ const x = axis[0];
2369
+ const p = new Pt(pt);
2370
+ const pa = new Pt(p);
2371
2371
  pa[x] = -p[y];
2372
2372
  pa[y] = p[x];
2373
- let pb = new Pt(p);
2373
+ const pb = new Pt(p);
2374
2374
  pb[x] = p[y];
2375
2375
  pb[y] = -p[x];
2376
2376
  return new Group(pa, pb);
@@ -2399,14 +2399,14 @@ See https://github.com/williamngan/pts for details. */
2399
2399
  * @param pts a Group or an Iterable<Pt>
2400
2400
  */
2401
2401
  static sortEdges(pts) {
2402
- let _pts = Util.iterToArray(pts);
2403
- let bounds = Geom.boundingBox(_pts);
2404
- let center = bounds[1].add(bounds[0]).divide(2);
2405
- let fn = (a, b) => {
2402
+ const _pts = Util.iterToArray(pts);
2403
+ const bounds = _Geom.boundingBox(_pts);
2404
+ const center = bounds[1].add(bounds[0]).divide(2);
2405
+ const fn = (a, b) => {
2406
2406
  if (a.length < 2 || b.length < 2)
2407
2407
  throw new Error("Pt dimension cannot be less than 2");
2408
- let da = a.$subtract(center);
2409
- let db = b.$subtract(center);
2408
+ const da = a.$subtract(center);
2409
+ const db = b.$subtract(center);
2410
2410
  if (da[0] >= 0 && db[0] < 0)
2411
2411
  return 1;
2412
2412
  if (da[0] < 0 && db[0] >= 0)
@@ -2416,7 +2416,7 @@ See https://github.com/williamngan/pts for details. */
2416
2416
  return da[1] > db[1] ? 1 : -1;
2417
2417
  return db[1] > da[1] ? 1 : -1;
2418
2418
  }
2419
- let det = da.$cross2D(db);
2419
+ const det = da.$cross2D(db);
2420
2420
  if (det < 0)
2421
2421
  return 1;
2422
2422
  if (det > 0)
@@ -2432,17 +2432,17 @@ See https://github.com/williamngan/pts for details. */
2432
2432
  * @param anchor optional anchor point to scale from
2433
2433
  */
2434
2434
  static scale(ps, scale, anchor) {
2435
- let pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2436
- let scs = typeof scale == "number" ? Pt.make(pts[0].length, scale) : scale;
2435
+ const pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2436
+ const scs = typeof scale == "number" ? Pt.make(pts[0].length, scale) : scale;
2437
2437
  if (!anchor)
2438
2438
  anchor = Pt.make(pts[0].length, 0);
2439
2439
  for (let i = 0, len = pts.length; i < len; i++) {
2440
- let p = pts[i];
2440
+ const p = pts[i];
2441
2441
  for (let k = 0, lenP = p.length; k < lenP; k++) {
2442
2442
  p[k] = anchor && anchor[k] ? anchor[k] + (p[k] - anchor[k]) * scs[k] : p[k] * scs[k];
2443
2443
  }
2444
2444
  }
2445
- return Geom;
2445
+ return _Geom;
2446
2446
  }
2447
2447
  /**
2448
2448
  * Rotate a Pt or a Group of Pts in 2D space. You may also use [`Pt.rotate2D`](#link) instance method.
@@ -2452,14 +2452,14 @@ See https://github.com/williamngan/pts for details. */
2452
2452
  * @param axis optional axis such as "xy" (use Const.xy) to define a 2D plane, or a number array to specify indices
2453
2453
  */
2454
2454
  static rotate2D(ps, angle, anchor, axis) {
2455
- let pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2456
- let fn = anchor ? Mat.rotateAt2DMatrix : Mat.rotate2DMatrix;
2455
+ const pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2456
+ const fn = anchor ? Mat.rotateAt2DMatrix : Mat.rotate2DMatrix;
2457
2457
  if (!anchor)
2458
2458
  anchor = Pt.make(pts[0].length, 0);
2459
- let cos = Math.cos(angle);
2460
- let sin = Math.sin(angle);
2459
+ const cos = Math.cos(angle);
2460
+ const sin = Math.sin(angle);
2461
2461
  for (let i = 0, len = pts.length; i < len; i++) {
2462
- let p = axis ? pts[i].$take(axis) : pts[i];
2462
+ const p = axis ? pts[i].$take(axis) : pts[i];
2463
2463
  p.to(Mat.transform2D(p, fn(cos, sin, anchor)));
2464
2464
  if (axis) {
2465
2465
  for (let k = 0; k < axis.length; k++) {
@@ -2467,7 +2467,7 @@ See https://github.com/williamngan/pts for details. */
2467
2467
  }
2468
2468
  }
2469
2469
  }
2470
- return Geom;
2470
+ return _Geom;
2471
2471
  }
2472
2472
  /**
2473
2473
  * Shear a Pt or a Group of Pts in 2D space. You may also use [`Pt.shear2D`](#link) instance method.
@@ -2477,15 +2477,15 @@ See https://github.com/williamngan/pts for details. */
2477
2477
  * @param axis optional axis such as "xy" (use Const.xy) to define a 2D plane, or a number array to specify indices
2478
2478
  */
2479
2479
  static shear2D(ps, scale, anchor, axis) {
2480
- let pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2481
- let s = typeof scale == "number" ? [scale, scale] : scale;
2480
+ const pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2481
+ const s = typeof scale == "number" ? [scale, scale] : scale;
2482
2482
  if (!anchor)
2483
2483
  anchor = Pt.make(pts[0].length, 0);
2484
- let fn = anchor ? Mat.shearAt2DMatrix : Mat.shear2DMatrix;
2485
- let tanx = Math.tan(s[0]);
2486
- let tany = Math.tan(s[1]);
2484
+ const fn = anchor ? Mat.shearAt2DMatrix : Mat.shear2DMatrix;
2485
+ const tanx = Math.tan(s[0]);
2486
+ const tany = Math.tan(s[1]);
2487
2487
  for (let i = 0, len = pts.length; i < len; i++) {
2488
- let p = axis ? pts[i].$take(axis) : pts[i];
2488
+ const p = axis ? pts[i].$take(axis) : pts[i];
2489
2489
  p.to(Mat.transform2D(p, fn(tanx, tany, anchor)));
2490
2490
  if (axis) {
2491
2491
  for (let k = 0; k < axis.length; k++) {
@@ -2493,7 +2493,7 @@ See https://github.com/williamngan/pts for details. */
2493
2493
  }
2494
2494
  }
2495
2495
  }
2496
- return Geom;
2496
+ return _Geom;
2497
2497
  }
2498
2498
  /**
2499
2499
  * Reflect a Pt or a Group of Pts along a 2D line. You may also use [`Pt.reflect2D`](#link) instance method.
@@ -2502,11 +2502,11 @@ See https://github.com/williamngan/pts for details. */
2502
2502
  * @param axis optional axis such as "xy" (use Const.xy) to define a 2D plane, or a number array to specify indices
2503
2503
  */
2504
2504
  static reflect2D(ps, line, axis) {
2505
- let pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2506
- let _line = Util.iterToArray(line);
2507
- let mat = Mat.reflectAt2DMatrix(_line[0], _line[1]);
2505
+ const pts = Util.iterToArray(ps[0] !== void 0 && typeof ps[0] == "number" ? [ps] : ps);
2506
+ const _line = Util.iterToArray(line);
2507
+ const mat = Mat.reflectAt2DMatrix(_line[0], _line[1]);
2508
2508
  for (let i = 0, len = pts.length; i < len; i++) {
2509
- let p = axis ? pts[i].$take(axis) : pts[i];
2509
+ const p = axis ? pts[i].$take(axis) : pts[i];
2510
2510
  p.to(Mat.transform2D(p, mat));
2511
2511
  if (axis) {
2512
2512
  for (let k = 0; k < axis.length; k++) {
@@ -2514,17 +2514,17 @@ See https://github.com/williamngan/pts for details. */
2514
2514
  }
2515
2515
  }
2516
2516
  }
2517
- return Geom;
2517
+ return _Geom;
2518
2518
  }
2519
2519
  /**
2520
2520
  * Generate a cosine lookup table.
2521
2521
  * @returns an object with a cosine tables (array of 360 values) and a function to get cosine given a radian input.
2522
2522
  */
2523
2523
  static cosTable() {
2524
- let cos = new Float64Array(360);
2524
+ const cos = new Float64Array(360);
2525
2525
  for (let i = 0; i < 360; i++)
2526
2526
  cos[i] = Math.cos(i * Math.PI / 180);
2527
- let find = (rad) => cos[Math.floor(Geom.boundAngle(Geom.toDegree(rad)))];
2527
+ const find = (rad) => cos[Math.floor(_Geom.boundAngle(_Geom.toDegree(rad)))];
2528
2528
  return { table: cos, cos: find };
2529
2529
  }
2530
2530
  /**
@@ -2532,14 +2532,14 @@ See https://github.com/williamngan/pts for details. */
2532
2532
  * @returns an object with a sine tables (array of 360 values) and a function to get sine value given a radian input.
2533
2533
  */
2534
2534
  static sinTable() {
2535
- let sin = new Float64Array(360);
2535
+ const sin = new Float64Array(360);
2536
2536
  for (let i = 0; i < 360; i++)
2537
2537
  sin[i] = Math.sin(i * Math.PI / 180);
2538
- let find = (rad) => sin[Math.floor(Geom.boundAngle(Geom.toDegree(rad)))];
2538
+ const find = (rad) => sin[Math.floor(_Geom.boundAngle(_Geom.toDegree(rad)))];
2539
2539
  return { table: sin, sin: find };
2540
2540
  }
2541
2541
  };
2542
- var Shaping = class {
2542
+ var Shaping = class _Shaping {
2543
2543
  /**
2544
2544
  * Linear mapping.
2545
2545
  * @param t a value between 0 to 1
@@ -2570,7 +2570,7 @@ See https://github.com/williamngan/pts for details. */
2570
2570
  * @param c the value to shape, default is 1
2571
2571
  */
2572
2572
  static quadraticInOut(t, c = 1) {
2573
- let dt = t * 2;
2573
+ const dt = t * 2;
2574
2574
  return t < 0.5 ? c / 2 * t * t * 4 : -c / 2 * ((dt - 1) * (dt - 3) - 1);
2575
2575
  }
2576
2576
  /**
@@ -2587,7 +2587,7 @@ See https://github.com/williamngan/pts for details. */
2587
2587
  * @param c the value to shape, default is 1
2588
2588
  */
2589
2589
  static cubicOut(t, c = 1) {
2590
- let dt = t - 1;
2590
+ const dt = t - 1;
2591
2591
  return c * (dt * dt * dt + 1);
2592
2592
  }
2593
2593
  /**
@@ -2596,7 +2596,7 @@ See https://github.com/williamngan/pts for details. */
2596
2596
  * @param c the value to shape, default is 1
2597
2597
  */
2598
2598
  static cubicInOut(t, c = 1) {
2599
- let dt = t * 2;
2599
+ const dt = t * 2;
2600
2600
  return t < 0.5 ? c / 2 * dt * dt * dt : c / 2 * ((dt - 2) * (dt - 2) * (dt - 2) + 2);
2601
2601
  }
2602
2602
  /**
@@ -2647,9 +2647,9 @@ See https://github.com/williamngan/pts for details. */
2647
2647
  * @param c the value to shape, default is 1
2648
2648
  */
2649
2649
  static cosineApprox(t, c = 1) {
2650
- let t2 = t * t;
2651
- let t4 = t2 * t2;
2652
- let t6 = t4 * t2;
2650
+ const t2 = t * t;
2651
+ const t4 = t2 * t2;
2652
+ const t6 = t4 * t2;
2653
2653
  return c * (4 * t6 / 9 - 17 * t4 / 9 + 22 * t2 / 9);
2654
2654
  }
2655
2655
  /**
@@ -2666,7 +2666,7 @@ See https://github.com/williamngan/pts for details. */
2666
2666
  * @param c the value to shape, default is 1
2667
2667
  */
2668
2668
  static circularOut(t, c = 1) {
2669
- let dt = t - 1;
2669
+ const dt = t - 1;
2670
2670
  return c * Math.sqrt(1 - dt * dt);
2671
2671
  }
2672
2672
  /**
@@ -2675,7 +2675,7 @@ See https://github.com/williamngan/pts for details. */
2675
2675
  * @param c the value to shape, default is 1
2676
2676
  */
2677
2677
  static circularInOut(t, c = 1) {
2678
- let dt = t * 2;
2678
+ const dt = t * 2;
2679
2679
  return t < 0.5 ? -c / 2 * (Math.sqrt(1 - dt * dt) - 1) : c / 2 * (Math.sqrt(1 - (dt - 2) * (dt - 2)) + 1);
2680
2680
  }
2681
2681
  /**
@@ -2685,8 +2685,8 @@ See https://github.com/williamngan/pts for details. */
2685
2685
  * @param p elastic parmeter between 0 to 1. The lower the number, the more elastic it will be. Default is 0.7.
2686
2686
  */
2687
2687
  static elasticIn(t, c = 1, p = 0.7) {
2688
- let dt = t - 1;
2689
- let s = p / Const.two_pi * 1.5707963267948966;
2688
+ const dt = t - 1;
2689
+ const s = p / Const.two_pi * 1.5707963267948966;
2690
2690
  return c * (-Math.pow(2, 10 * dt) * Math.sin((dt - s) * Const.two_pi / p));
2691
2691
  }
2692
2692
  /**
@@ -2696,7 +2696,7 @@ See https://github.com/williamngan/pts for details. */
2696
2696
  * @param p elastic parmeter between 0 to 1. The lower the number, the more elastic it will be. Default is 0.7.
2697
2697
  */
2698
2698
  static elasticOut(t, c = 1, p = 0.7) {
2699
- let s = p / Const.two_pi * 1.5707963267948966;
2699
+ const s = p / Const.two_pi * 1.5707963267948966;
2700
2700
  return c * (Math.pow(2, -10 * t) * Math.sin((t - s) * Const.two_pi / p)) + c;
2701
2701
  }
2702
2702
  /**
@@ -2707,7 +2707,7 @@ See https://github.com/williamngan/pts for details. */
2707
2707
  */
2708
2708
  static elasticInOut(t, c = 1, p = 0.6) {
2709
2709
  let dt = t * 2;
2710
- let s = p / Const.two_pi * 1.5707963267948966;
2710
+ const s = p / Const.two_pi * 1.5707963267948966;
2711
2711
  if (t < 0.5) {
2712
2712
  dt -= 1;
2713
2713
  return c * (-0.5 * (Math.pow(2, 10 * dt) * Math.sin((dt - s) * Const.two_pi / p)));
@@ -2722,7 +2722,7 @@ See https://github.com/williamngan/pts for details. */
2722
2722
  * @param c the value to shape, default is 1
2723
2723
  */
2724
2724
  static bounceIn(t, c = 1) {
2725
- return c - Shaping.bounceOut(1 - t, c);
2725
+ return c - _Shaping.bounceOut(1 - t, c);
2726
2726
  }
2727
2727
  /**
2728
2728
  * Bounce out, adapted from Robert Penner's [easing functions](http://robertpenner.com/easing/).
@@ -2749,7 +2749,7 @@ See https://github.com/williamngan/pts for details. */
2749
2749
  * @param c the value to shape, default is 1
2750
2750
  */
2751
2751
  static bounceInOut(t, c = 1) {
2752
- return t < 0.5 ? Shaping.bounceIn(t * 2, c) / 2 : Shaping.bounceOut(t * 2 - 1, c) / 2 + c / 2;
2752
+ return t < 0.5 ? _Shaping.bounceIn(t * 2, c) / 2 : _Shaping.bounceOut(t * 2 - 1, c) / 2 + c / 2;
2753
2753
  }
2754
2754
  /**
2755
2755
  * Sigmoid curve changes its shape adapted from the input value, but always returns a value between 0 to 1.
@@ -2758,7 +2758,7 @@ See https://github.com/williamngan/pts for details. */
2758
2758
  * @param p the larger the value, the "steeper" the curve will be. Default is 10.
2759
2759
  */
2760
2760
  static sigmoid(t, c = 1, p = 10) {
2761
- let d = p * (t - 0.5);
2761
+ const d = p * (t - 0.5);
2762
2762
  return c / (1 + Math.exp(-d));
2763
2763
  }
2764
2764
  /**
@@ -2770,9 +2770,9 @@ See https://github.com/williamngan/pts for details. */
2770
2770
  static logSigmoid(t, c = 1, p = 0.7) {
2771
2771
  p = Math.max(Const.epsilon, Math.min(1 - Const.epsilon, p));
2772
2772
  p = 1 / (1 - p);
2773
- let A = 1 / (1 + Math.exp((t - 0.5) * p * -2));
2774
- let B = 1 / (1 + Math.exp(p));
2775
- let C = 1 / (1 + Math.exp(-p));
2773
+ const A = 1 / (1 + Math.exp((t - 0.5) * p * -2));
2774
+ const B = 1 / (1 + Math.exp(p));
2775
+ const C = 1 / (1 + Math.exp(-p));
2776
2776
  return c * (A - B) / (C - B);
2777
2777
  }
2778
2778
  /**
@@ -2795,13 +2795,13 @@ See https://github.com/williamngan/pts for details. */
2795
2795
  * @param p1 a Pt object specifying the first control Pt, or a value specifying the control Pt's x position (its y position will default to 0.5). Default is `Pt(0.95, 0.95)
2796
2796
  */
2797
2797
  static quadraticBezier(t, c = 1, p = [0.05, 0.95]) {
2798
- let a = typeof p != "number" ? p[0] : p;
2799
- let b = typeof p != "number" ? p[1] : 0.5;
2798
+ const a = typeof p != "number" ? p[0] : p;
2799
+ const b = typeof p != "number" ? p[1] : 0.5;
2800
2800
  let om2a = 1 - 2 * a;
2801
2801
  if (om2a === 0) {
2802
2802
  om2a = Const.epsilon;
2803
2803
  }
2804
- let d = (Math.sqrt(a * a + om2a * t) - a) / om2a;
2804
+ const d = (Math.sqrt(a * a + om2a * t) - a) / om2a;
2805
2805
  return c * ((1 - 2 * b) * (d * d) + 2 * b * d);
2806
2806
  }
2807
2807
  /**
@@ -2812,7 +2812,7 @@ See https://github.com/williamngan/pts for details. */
2812
2812
  * @param p2` a Pt object specifying the second control Pt. Default is `Pt(0.9, 0.2).
2813
2813
  */
2814
2814
  static cubicBezier(t, c = 1, p1 = [0.1, 0.7], p2 = [0.9, 0.2]) {
2815
- let curve = new Group(new Pt(0, 0), new Pt(p1), new Pt(p2), new Pt(1, 1));
2815
+ const curve = new Group(new Pt(0, 0), new Pt(p1), new Pt(p2), new Pt(1, 1));
2816
2816
  return c * Curve.bezierStep(new Pt(t * t * t, t * t, t, 1), Curve.controlPoints(curve)).y;
2817
2817
  }
2818
2818
  /**
@@ -2822,11 +2822,11 @@ See https://github.com/williamngan/pts for details. */
2822
2822
  * @param p1` a Pt object specifying the Pt to pass through. Default is `Pt(0.2, 0.35)
2823
2823
  */
2824
2824
  static quadraticTarget(t, c = 1, p1 = [0.2, 0.35]) {
2825
- let a = Math.min(1 - Const.epsilon, Math.max(Const.epsilon, p1[0]));
2826
- let b = Math.min(1, Math.max(0, p1[1]));
2827
- let A = (1 - b) / (1 - a) - b / a;
2828
- let B = (A * (a * a) - b) / a;
2829
- let y = A * (t * t) - B * t;
2825
+ const a = Math.min(1 - Const.epsilon, Math.max(Const.epsilon, p1[0]));
2826
+ const b = Math.min(1, Math.max(0, p1[1]));
2827
+ const A = (1 - b) / (1 - a) - b / a;
2828
+ const B = (A * (a * a) - b) / a;
2829
+ const y = A * (t * t) - B * t;
2830
2830
  return c * Math.min(1, Math.max(0, y));
2831
2831
  }
2832
2832
  /**
@@ -2847,8 +2847,8 @@ See https://github.com/williamngan/pts for details. */
2847
2847
  * @param args optional paramters to pass to original function
2848
2848
  */
2849
2849
  static step(fn, steps, t, c, ...args) {
2850
- let s = 1 / steps;
2851
- let tt = Math.floor(t / s) * s;
2850
+ const s = 1 / steps;
2851
+ const tt = Math.floor(t / s) * s;
2852
2852
  return fn(tt, c, ...args);
2853
2853
  }
2854
2854
  };
@@ -2886,16 +2886,16 @@ See https://github.com/williamngan/pts for details. */
2886
2886
  calc() {
2887
2887
  if (!this._source)
2888
2888
  return;
2889
- let dims = this._source[0].length;
2889
+ const dims = this._source[0].length;
2890
2890
  this._dims = dims;
2891
- let max = new Pt(dims);
2892
- let min = new Pt(dims);
2893
- let mag = new Pt(dims);
2891
+ const max = new Pt(dims);
2892
+ const min = new Pt(dims);
2893
+ const mag = new Pt(dims);
2894
2894
  for (let i = 0; i < dims; i++) {
2895
2895
  max[i] = Const.min;
2896
2896
  min[i] = Const.max;
2897
2897
  mag[i] = 0;
2898
- let s = this._source.zipSlice(i);
2898
+ const s = this._source.zipSlice(i);
2899
2899
  for (let k = 0, len = s.length; k < len; k++) {
2900
2900
  max[i] = Math.max(max[i], s[k]);
2901
2901
  min[i] = Math.min(min[i], s[k]);
@@ -2914,10 +2914,10 @@ See https://github.com/williamngan/pts for details. */
2914
2914
  * @param exclude Optional boolean array where `true` means excluding the conversion in that specific dimension.
2915
2915
  */
2916
2916
  mapTo(min, max, exclude) {
2917
- let target = new Group();
2917
+ const target = new Group();
2918
2918
  for (let i = 0, len = this._source.length; i < len; i++) {
2919
- let g = this._source[i];
2920
- let n = new Pt(this._dims);
2919
+ const g = this._source[i];
2920
+ const n = new Pt(this._dims);
2921
2921
  for (let k = 0; k < this._dims; k++) {
2922
2922
  n[k] = exclude && exclude[k] ? g[k] : Num.mapToRange(g[k], this._min[k], this._max[k], min, max);
2923
2923
  }
@@ -2931,7 +2931,7 @@ See https://github.com/williamngan/pts for details. */
2931
2931
  * @param update Optional. Set the parameter to `false` if you want to append without immediately updating this Range's min and max values. Default is `true`.
2932
2932
  */
2933
2933
  append(pts, update = true) {
2934
- let _pts = Util.iterToArray(pts);
2934
+ const _pts = Util.iterToArray(pts);
2935
2935
  if (_pts[0].length !== this._dims)
2936
2936
  throw new Error(`Dimensions don't match. ${this._dims} dimensions in Range and ${_pts[0].length} provided in parameter. `);
2937
2937
  this._source = this._source.concat(_pts);
@@ -2944,9 +2944,9 @@ See https://github.com/williamngan/pts for details. */
2944
2944
  * @param count number of subdivision. For example, 10 subdivision will return 11 tick values, which include first(min) and last(max) values.
2945
2945
  */
2946
2946
  ticks(count) {
2947
- let g = new Group();
2947
+ const g = new Group();
2948
2948
  for (let i = 0; i <= count; i++) {
2949
- let p = new Pt(this._dims);
2949
+ const p = new Pt(this._dims);
2950
2950
  for (let k = 0, len = this._max.length; k < len; k++) {
2951
2951
  p[k] = Num.lerp(this._min[k], this._max[k], i / count);
2952
2952
  }
@@ -3015,7 +3015,7 @@ See https://github.com/williamngan/pts for details. */
3015
3015
  /** Gaussian constant (1 / Math.sqrt(2 * Math.PI)) */
3016
3016
  gaussian: 0.3989422804014327
3017
3017
  };
3018
- var _Util = class {
3018
+ var _Util = class _Util {
3019
3019
  /**
3020
3020
  * Set a global warning level setting. If no parameter is passed, this will return the current warn-level. See [`Util.warn`](#link).
3021
3021
  * @param lv a [`WarningType`](#link) option, where "error" will throw an error, "warn" will log in console, and "mute" will ignore the error.
@@ -3110,7 +3110,7 @@ See https://github.com/williamngan/pts for details. */
3110
3110
  * @param flattenAsGroup a boolean to specify whether the return type should be a Group or Array. Default is `true` which returns a Group.
3111
3111
  */
3112
3112
  static flatten(pts, flattenAsGroup = true) {
3113
- let arr = flattenAsGroup ? new Group() : new Array();
3113
+ let arr = flattenAsGroup ? new Group() : [];
3114
3114
  return arr.concat.apply(arr, pts);
3115
3115
  }
3116
3116
  /**
@@ -3183,7 +3183,7 @@ See https://github.com/williamngan/pts for details. */
3183
3183
  * @param callback a function to capture the data. It receives two parameters: a `response` as string, and a `success` status as boolean.
3184
3184
  */
3185
3185
  static load(url, callback) {
3186
- var request = new XMLHttpRequest();
3186
+ let request = new XMLHttpRequest();
3187
3187
  request.open("GET", url, true);
3188
3188
  request.onload = function() {
3189
3189
  if (request.status >= 200 && request.status < 400) {
@@ -3261,11 +3261,11 @@ See https://github.com/williamngan/pts for details. */
3261
3261
  return /iPhone|iPad|Android/i.test(navigator.userAgent);
3262
3262
  }
3263
3263
  };
3264
+ _Util._warnLevel = "mute";
3264
3265
  var Util = _Util;
3265
- Util._warnLevel = "mute";
3266
3266
 
3267
3267
  // src/Pt.ts
3268
- var Pt = class extends Float32Array {
3268
+ var Pt = class _Pt extends Float32Array {
3269
3269
  /**
3270
3270
  * Create a Pt. If no parameter is provided, this will instantiate a Pt with 2 dimensions [0, 0].
3271
3271
  * Note that `new Pt(3)` will only instantiate Pt with length of 3 (ie, same as `new Float32Array(3)` ). If you need a Pt with 1 dimension of value 3, use `new Pt([3])`.
@@ -3288,7 +3288,7 @@ See https://github.com/williamngan/pts for details. */
3288
3288
  * @param randomize if `true`, randomize the value between 0 to default value
3289
3289
  */
3290
3290
  static make(dimensions, defaultValue = 0, randomize = false) {
3291
- let p = new Float32Array(dimensions);
3291
+ const p = new Float32Array(dimensions);
3292
3292
  if (defaultValue)
3293
3293
  p.fill(defaultValue);
3294
3294
  if (randomize) {
@@ -3296,7 +3296,7 @@ See https://github.com/williamngan/pts for details. */
3296
3296
  p[i] = p[i] * Num.random();
3297
3297
  }
3298
3298
  }
3299
- return new Pt(p);
3299
+ return new _Pt(p);
3300
3300
  }
3301
3301
  /**
3302
3302
  * ID string of this Pt
@@ -3347,7 +3347,7 @@ See https://github.com/williamngan/pts for details. */
3347
3347
  * Clone this Pt and return it as a new Pt.
3348
3348
  */
3349
3349
  clone() {
3350
- return new Pt(this);
3350
+ return new _Pt(this);
3351
3351
  }
3352
3352
  /**
3353
3353
  * Check if another Pt is equal to this Pt, within a threshold.
@@ -3366,7 +3366,7 @@ See https://github.com/williamngan/pts for details. */
3366
3366
  * @param args can be either a list of numbers, an array, a Pt, or an object with {x,y,z,w} properties
3367
3367
  */
3368
3368
  to(...args) {
3369
- let p = Util.getArgs(args);
3369
+ const p = Util.getArgs(args);
3370
3370
  for (let i = 0, len = Math.min(this.length, p.length); i < len; i++) {
3371
3371
  this[i] = p[i];
3372
3372
  }
@@ -3386,8 +3386,8 @@ See https://github.com/williamngan/pts for details. */
3386
3386
  * @param anchorFromPt If `true`, add it from this Pt's current position. Default is `false` which update the position from origin (0,0). See also [`Geom.rotate2D`](#link) for rotating a point from another anchor point.
3387
3387
  */
3388
3388
  toAngle(radian, magnitude, anchorFromPt = false) {
3389
- let m = magnitude != void 0 ? magnitude : this.magnitude();
3390
- let change = [Math.cos(radian) * m, Math.sin(radian) * m];
3389
+ const m = magnitude != void 0 ? magnitude : this.magnitude();
3390
+ const change = [Math.cos(radian) * m, Math.sin(radian) * m];
3391
3391
  return anchorFromPt ? this.add(change) : this.to(change);
3392
3392
  }
3393
3393
  /**
@@ -3397,7 +3397,7 @@ See https://github.com/williamngan/pts for details. */
3397
3397
  * @returns a resulting function that takes other parameters required in `fn`
3398
3398
  */
3399
3399
  op(fn) {
3400
- let self = this;
3400
+ const self = this;
3401
3401
  return (...params) => {
3402
3402
  return fn(self, ...params);
3403
3403
  };
@@ -3409,7 +3409,7 @@ See https://github.com/williamngan/pts for details. */
3409
3409
  * @returns an array of resulting functions
3410
3410
  */
3411
3411
  ops(fns) {
3412
- let _ops = [];
3412
+ const _ops = [];
3413
3413
  for (let i = 0, len = fns.length; i < len; i++) {
3414
3414
  _ops.push(this.op(fns[i]));
3415
3415
  }
@@ -3420,18 +3420,18 @@ See https://github.com/williamngan/pts for details. */
3420
3420
  * @param axis a string such as "xy" (use Const.xy) or an array to specify indices
3421
3421
  */
3422
3422
  $take(axis) {
3423
- let p = [];
3423
+ const p = [];
3424
3424
  for (let i = 0, len = axis.length; i < len; i++) {
3425
3425
  p.push(this[axis[i]] || 0);
3426
3426
  }
3427
- return new Pt(p);
3427
+ return new _Pt(p);
3428
3428
  }
3429
3429
  /**
3430
3430
  * Concatenate this Pt with addition dimensional values and return as a new Pt.
3431
3431
  * @param args can be either a list of numbers, an array, a Pt, or an object with {x,y,z,w} properties
3432
3432
  */
3433
3433
  $concat(...args) {
3434
- return new Pt(this.toArray().concat(Util.getArgs(args)));
3434
+ return new _Pt(this.toArray().concat(Util.getArgs(args)));
3435
3435
  }
3436
3436
  /**
3437
3437
  * Add scalar or vector values to this Pt.
@@ -3626,8 +3626,8 @@ See https://github.com/williamngan/pts for details. */
3626
3626
  * @param args can be either a list of numbers, an array, a Pt, or an object with {x,y,z,w} properties
3627
3627
  */
3628
3628
  $min(...args) {
3629
- let p = Util.getArgs(args);
3630
- let m = this.clone();
3629
+ const p = Util.getArgs(args);
3630
+ const m = this.clone();
3631
3631
  for (let i = 0, len = Math.min(this.length, p.length); i < len; i++) {
3632
3632
  m[i] = Math.min(this[i], p[i]);
3633
3633
  }
@@ -3638,8 +3638,8 @@ See https://github.com/williamngan/pts for details. */
3638
3638
  * @param args can be either a list of numbers, an array, a Pt, or an object with {x,y,z,w} properties
3639
3639
  */
3640
3640
  $max(...args) {
3641
- let p = Util.getArgs(args);
3642
- let m = this.clone();
3641
+ const p = Util.getArgs(args);
3642
+ const m = this.clone();
3643
3643
  for (let i = 0, len = Math.min(this.length, p.length); i < len; i++) {
3644
3644
  m[i] = Math.max(this[i], p[i]);
3645
3645
  }
@@ -3666,7 +3666,7 @@ See https://github.com/williamngan/pts for details. */
3666
3666
  * @param anchor optional anchor point to scale from
3667
3667
  */
3668
3668
  scale(scale, anchor) {
3669
- Geom.scale(this, scale, anchor || Pt.make(this.length, 0));
3669
+ Geom.scale(this, scale, anchor || _Pt.make(this.length, 0));
3670
3670
  return this;
3671
3671
  }
3672
3672
  /**
@@ -3676,7 +3676,7 @@ See https://github.com/williamngan/pts for details. */
3676
3676
  * @param axis optional string such as "yz" to specify a 2D plane
3677
3677
  */
3678
3678
  rotate2D(angle, anchor, axis) {
3679
- Geom.rotate2D(this, angle, anchor || Pt.make(this.length, 0), axis);
3679
+ Geom.rotate2D(this, angle, anchor || _Pt.make(this.length, 0), axis);
3680
3680
  return this;
3681
3681
  }
3682
3682
  /**
@@ -3686,7 +3686,7 @@ See https://github.com/williamngan/pts for details. */
3686
3686
  * @param axis optional string such as "yz" to specify a 2D plane
3687
3687
  */
3688
3688
  shear2D(scale, anchor, axis) {
3689
- Geom.shear2D(this, scale, anchor || Pt.make(this.length, 0), axis);
3689
+ Geom.shear2D(this, scale, anchor || _Pt.make(this.length, 0), axis);
3690
3690
  return this;
3691
3691
  }
3692
3692
  /**
@@ -3714,16 +3714,16 @@ See https://github.com/williamngan/pts for details. */
3714
3714
  * Convert this Pt to a Group as new Group([0,...], pt)
3715
3715
  */
3716
3716
  toGroup() {
3717
- return new Group(Pt.make(this.length), this.clone());
3717
+ return new Group(_Pt.make(this.length), this.clone());
3718
3718
  }
3719
3719
  /**
3720
3720
  * Convert this Pt to a Bound as new Group([0,...], pt)
3721
3721
  */
3722
3722
  toBound() {
3723
- return new Bound(Pt.make(this.length), this.clone());
3723
+ return new Bound(_Pt.make(this.length), this.clone());
3724
3724
  }
3725
3725
  };
3726
- var Group = class extends Array {
3726
+ var Group = class _Group extends Array {
3727
3727
  /**
3728
3728
  * Create a Group by passing an array of [`Pt`](#link). You may also create a Group using [`Group.fromArray`](#link) or [`Group.fromPtArray`](#link).
3729
3729
  * @param args an array of Pts
@@ -3792,7 +3792,7 @@ See https://github.com/williamngan/pts for details. */
3792
3792
  * Depp clone this group and its Pts.
3793
3793
  */
3794
3794
  clone() {
3795
- let group = new Group();
3795
+ const group = new _Group();
3796
3796
  for (let i = 0, len = this.length; i < len; i++) {
3797
3797
  group.push(this[i].clone());
3798
3798
  }
@@ -3804,9 +3804,9 @@ See https://github.com/williamngan/pts for details. */
3804
3804
  * @example `Group.fromArray( [[1,2], [3,4], [5,6]] )`
3805
3805
  */
3806
3806
  static fromArray(list) {
3807
- let g = new Group();
3808
- for (let li of list) {
3809
- let p = li instanceof Pt ? li : new Pt(li);
3807
+ const g = new _Group();
3808
+ for (const li of list) {
3809
+ const p = li instanceof Pt ? li : new Pt(li);
3810
3810
  g.push(p);
3811
3811
  }
3812
3812
  return g;
@@ -3816,7 +3816,7 @@ See https://github.com/williamngan/pts for details. */
3816
3816
  * @param list an Iterable<Pt>
3817
3817
  */
3818
3818
  static fromPtArray(list) {
3819
- return Group.from(list);
3819
+ return _Group.from(list);
3820
3820
  }
3821
3821
  /**
3822
3822
  * Split this Group into an array of sub-groups.
@@ -3825,7 +3825,7 @@ See https://github.com/williamngan/pts for details. */
3825
3825
  * @param loopBack if `true`, always go through the array till the end and loop back to the beginning to complete the segments if needed
3826
3826
  */
3827
3827
  split(chunkSize, stride, loopBack = false) {
3828
- let sp = Util.split(this, chunkSize, stride, loopBack);
3828
+ const sp = Util.split(this, chunkSize, stride, loopBack);
3829
3829
  return sp;
3830
3830
  }
3831
3831
  /**
@@ -3834,7 +3834,7 @@ See https://github.com/williamngan/pts for details. */
3834
3834
  * @param index the index position to insert into
3835
3835
  */
3836
3836
  insert(pts, index = 0) {
3837
- Group.prototype.splice.apply(this, [index, 0, ...pts]);
3837
+ _Group.prototype.splice.apply(this, [index, 0, ...pts]);
3838
3838
  return this;
3839
3839
  }
3840
3840
  /**
@@ -3844,8 +3844,8 @@ See https://github.com/williamngan/pts for details. */
3844
3844
  * @returns The items that are removed.
3845
3845
  */
3846
3846
  remove(index = 0, count = 1) {
3847
- let param = index < 0 ? [index * -1 - 1, count] : [index, count];
3848
- return Group.prototype.splice.apply(this, param);
3847
+ const param = index < 0 ? [index * -1 - 1, count] : [index, count];
3848
+ return _Group.prototype.splice.apply(this, param);
3849
3849
  }
3850
3850
  /**
3851
3851
  * Split this group into an array of sub-group segments.
@@ -3896,7 +3896,7 @@ See https://github.com/williamngan/pts for details. */
3896
3896
  * @returns a resulting function that takes other parameters required in `fn`
3897
3897
  */
3898
3898
  op(fn) {
3899
- let self = this;
3899
+ const self = this;
3900
3900
  return (...params) => {
3901
3901
  return fn(self, ...params);
3902
3902
  };
@@ -3908,7 +3908,7 @@ See https://github.com/williamngan/pts for details. */
3908
3908
  * @returns an array of resulting functions
3909
3909
  */
3910
3910
  ops(fns) {
3911
- let _ops = [];
3911
+ const _ops = [];
3912
3912
  for (let i = 0, len = fns.length; i < len; i++) {
3913
3913
  _ops.push(this.op(fns[i]));
3914
3914
  }
@@ -3920,9 +3920,9 @@ See https://github.com/williamngan/pts for details. */
3920
3920
  */
3921
3921
  interpolate(t) {
3922
3922
  t = Num.clamp(t, 0, 1);
3923
- let chunk = this.length - 1;
3924
- let tc = 1 / (this.length - 1);
3925
- let idx = Math.floor(t / tc);
3923
+ const chunk = this.length - 1;
3924
+ const tc = 1 / (this.length - 1);
3925
+ const idx = Math.floor(t / tc);
3926
3926
  return Geom.interpolate(this[idx], this[Math.min(this.length - 1, idx + 1)], (t - idx * tc) * chunk);
3927
3927
  }
3928
3928
  /**
@@ -3937,7 +3937,7 @@ See https://github.com/williamngan/pts for details. */
3937
3937
  * @param args can be either a list of numbers, an array, a Pt, or an object with {x,y,z,w} properties
3938
3938
  */
3939
3939
  moveTo(...args) {
3940
- let d = new Pt(Util.getArgs(args)).subtract(this[0]);
3940
+ const d = new Pt(Util.getArgs(args)).subtract(this[0]);
3941
3941
  this.moveBy(d);
3942
3942
  return this;
3943
3943
  }
@@ -4085,7 +4085,7 @@ See https://github.com/williamngan/pts for details. */
4085
4085
  return "Group[ " + this.reduce((p, c) => p + c.toString() + " ", "") + " ]";
4086
4086
  }
4087
4087
  };
4088
- var Bound = class extends Group {
4088
+ var Bound = class _Bound extends Group {
4089
4089
  /**
4090
4090
  * Create a Bound. This is similar to the Group constructor. You can also create a Bound via the static function [`Bound.fromGroup`](#link), or alternatively via the [Group.toBound](#link) function.
4091
4091
  * @param args a list of Pt as parameters
@@ -4106,7 +4106,7 @@ See https://github.com/williamngan/pts for details. */
4106
4106
  * @returns a Bound object
4107
4107
  */
4108
4108
  static fromBoundingRect(rect) {
4109
- let b = new Bound(new Pt(rect.left || 0, rect.top || 0), new Pt(rect.right || 0, rect.bottom || 0));
4109
+ const b = new _Bound(new Pt(rect.left || 0, rect.top || 0), new Pt(rect.right || 0, rect.bottom || 0));
4110
4110
  if (rect.width && rect.height)
4111
4111
  b.size = new Pt(rect.width, rect.height);
4112
4112
  return b;
@@ -4116,10 +4116,10 @@ See https://github.com/williamngan/pts for details. */
4116
4116
  * @param g a Group or an Iterable<PtLike>
4117
4117
  */
4118
4118
  static fromGroup(g) {
4119
- let _g = Util.iterToArray(g);
4119
+ const _g = Util.iterToArray(g);
4120
4120
  if (_g.length < 2)
4121
4121
  throw new Error("Cannot create a Bound from a group that has less than 2 Pt");
4122
- return new Bound(_g[0], _g[_g.length - 1]);
4122
+ return new _Bound(_g[0], _g[_g.length - 1]);
4123
4123
  }
4124
4124
  /**
4125
4125
  * Initiate the bound's properties.
@@ -4130,8 +4130,8 @@ See https://github.com/williamngan/pts for details. */
4130
4130
  this._inited = true;
4131
4131
  }
4132
4132
  if (this.p1 && this.p2) {
4133
- let a = this.p1;
4134
- let b = this.p2;
4133
+ const a = this.p1;
4134
+ const b = this.p2;
4135
4135
  this.topLeft = a.$min(b);
4136
4136
  this._bottomRight = a.$max(b);
4137
4137
  this._updateSize();
@@ -4142,7 +4142,7 @@ See https://github.com/williamngan/pts for details. */
4142
4142
  * Clone this bound and return a new one.
4143
4143
  */
4144
4144
  clone() {
4145
- return new Bound(this._topLeft.clone(), this._bottomRight.clone());
4145
+ return new _Bound(this._topLeft.clone(), this._bottomRight.clone());
4146
4146
  }
4147
4147
  /**
4148
4148
  * Recalculte size and center.
@@ -4175,7 +4175,7 @@ See https://github.com/williamngan/pts for details. */
4175
4175
  * Recalculate based on center position and size.
4176
4176
  */
4177
4177
  _updatePosFromCenter() {
4178
- let half = this._size.$multiply(0.5);
4178
+ const half = this._size.$multiply(0.5);
4179
4179
  this._topLeft = this._center.$subtract(half);
4180
4180
  this._bottomRight = this._center.$add(half);
4181
4181
  }
@@ -4323,7 +4323,7 @@ See https://github.com/williamngan/pts for details. */
4323
4323
  contextmenu: "contextmenu",
4324
4324
  all: "all"
4325
4325
  };
4326
- var _UI = class {
4326
+ var _UI = class _UI {
4327
4327
  /**
4328
4328
  * Create an UI element. You may also create a new UI using one of the static helper like [`UI.fromRectangle`](#link) or [`UI.fromCircle`](#link).
4329
4329
  * @param group a Group or an Iterable<PtLike> that defines the UI's appearance
@@ -4559,8 +4559,8 @@ See https://github.com/williamngan/pts for details. */
4559
4559
  }
4560
4560
  }
4561
4561
  };
4562
+ _UI._counter = 0;
4562
4563
  var UI = _UI;
4563
- UI._counter = 0;
4564
4564
  var UIButton = class extends UI {
4565
4565
  /**
4566
4566
  * Create an UIButton. A button has 2 states, "clicks" (number) and "hover" (boolean), which you can access through [`UI.state`](#link) function. You may also create a new UIButton using one of the static helper like [`UI.fromRectangle`](#link) or [`UI.fromCircle`](#link).
@@ -4585,7 +4585,7 @@ See https://github.com/williamngan/pts for details. */
4585
4585
  if (hover && !this._states.hover) {
4586
4586
  this.state("hover", true);
4587
4587
  UI._trigger(this._actions[UA.enter], this, pt, UA.enter, evt);
4588
- var _capID = this.hold(UA.move);
4588
+ let _capID = this.hold(UA.move);
4589
4589
  this._hoverID = this.on(UA.move, (t, p) => {
4590
4590
  if (!this._within(p) && !this.state("dragging")) {
4591
4591
  this.state("hover", false);
@@ -4636,7 +4636,7 @@ See https://github.com/williamngan/pts for details. */
4636
4636
  * @returns id numbers that refer to enter/leave handlers, for use in [`UIButton.offHover`](#link) or [`UI.off`](#link).
4637
4637
  */
4638
4638
  onHover(enter, leave) {
4639
- var ids = [void 0, void 0];
4639
+ let ids = [void 0, void 0];
4640
4640
  if (enter)
4641
4641
  ids[0] = this.on(UIPointerActions.enter, enter);
4642
4642
  if (leave)
@@ -4650,7 +4650,7 @@ See https://github.com/williamngan/pts for details. */
4650
4650
  * @returns an array of booleans indicating whether the handlers were removed successfully
4651
4651
  */
4652
4652
  offHover(enterID, leaveID) {
4653
- var s = [false, false];
4653
+ let s = [false, false];
4654
4654
  if (enterID === void 0 || enterID >= 0)
4655
4655
  s[0] = this.off(UIPointerActions.enter, enterID);
4656
4656
  if (leaveID === void 0 || leaveID >= 0)
@@ -4793,9 +4793,9 @@ See https://github.com/williamngan/pts for details. */
4793
4793
  * @param player an [`IPlayer`](#link) object with animate function, or a callback function `fn(time, ftime)`.
4794
4794
  */
4795
4795
  add(p) {
4796
- let player = typeof p == "function" ? { animate: p } : p;
4797
- let k = this.playerCount++;
4798
- let pid = player.animateID || this.id + k;
4796
+ const player = typeof p == "function" ? { animate: p } : p;
4797
+ const k = this.playerCount++;
4798
+ const pid = player.animateID || this.id + k;
4799
4799
  this.players[pid] = player;
4800
4800
  player.animateID = pid;
4801
4801
  if (player.resize && this.bound.inited)
@@ -4862,7 +4862,7 @@ See https://github.com/williamngan/pts for details. */
4862
4862
  if (this._refresh)
4863
4863
  this.clear();
4864
4864
  if (this._isReady) {
4865
- for (let k in this.players) {
4865
+ for (const k in this.players) {
4866
4866
  if (this.players[k].animate)
4867
4867
  this.players[k].animate(time, this._time.diff, this);
4868
4868
  }
@@ -4980,7 +4980,7 @@ See https://github.com/williamngan/pts for details. */
4980
4980
  * Get the mouse or touch pointer that stores the last action.
4981
4981
  */
4982
4982
  get pointer() {
4983
- let p = this._pointer.clone();
4983
+ const p = this._pointer.clone();
4984
4984
  p.id = this._pointer.id;
4985
4985
  return p;
4986
4986
  }
@@ -5032,27 +5032,21 @@ See https://github.com/williamngan/pts for details. */
5032
5032
  this._mouseOut = this._mouseOut.bind(this);
5033
5033
  this._mouseMove = this._mouseMove.bind(this);
5034
5034
  this._mouseClick = this._mouseClick.bind(this);
5035
- this._pointerDown = this._pointerDown.bind(this);
5036
- this._pointerUp = this._pointerUp.bind(this);
5037
5035
  this._contextMenu = this._contextMenu.bind(this);
5038
- this.bindCanvas("mousedown", this._mouseDown, {}, customTarget);
5039
- this.bindCanvas("pointerdown", this._pointerDown, {}, customTarget);
5040
- this.bindCanvas("mouseup", this._mouseUp, {}, customTarget);
5041
- this.bindCanvas("pointerup", this._pointerUp, {}, customTarget);
5042
- this.bindCanvas("mouseover", this._mouseOver, {}, customTarget);
5043
- this.bindCanvas("mouseout", this._mouseOut, {}, customTarget);
5044
- this.bindCanvas("mousemove", this._mouseMove, {}, customTarget);
5036
+ this.bindCanvas("pointerdown", this._mouseDown, {}, customTarget);
5037
+ this.bindCanvas("pointerup", this._mouseUp, {}, customTarget);
5038
+ this.bindCanvas("pointerover", this._mouseOver, {}, customTarget);
5039
+ this.bindCanvas("pointerout", this._mouseOut, {}, customTarget);
5040
+ this.bindCanvas("pointermove", this._mouseMove, {}, customTarget);
5045
5041
  this.bindCanvas("click", this._mouseClick, {}, customTarget);
5046
5042
  this.bindCanvas("contextmenu", this._contextMenu, {}, customTarget);
5047
5043
  this._hasMouse = true;
5048
5044
  } else {
5049
- this.unbindCanvas("mousedown", this._mouseDown, {}, customTarget);
5050
- this.unbindCanvas("pointerdown", this._pointerDown, {}, customTarget);
5051
- this.unbindCanvas("mouseup", this._mouseUp, {}, customTarget);
5052
- this.unbindCanvas("pointerup", this._pointerUp, {}, customTarget);
5053
- this.unbindCanvas("mouseover", this._mouseOver, {}, customTarget);
5054
- this.unbindCanvas("mouseout", this._mouseOut, {}, customTarget);
5055
- this.unbindCanvas("mousemove", this._mouseMove, {}, customTarget);
5045
+ this.unbindCanvas("pointerdown", this._mouseDown, {}, customTarget);
5046
+ this.unbindCanvas("pointerup", this._mouseUp, {}, customTarget);
5047
+ this.unbindCanvas("pointerover", this._mouseOver, {}, customTarget);
5048
+ this.unbindCanvas("pointerout", this._mouseOut, {}, customTarget);
5049
+ this.unbindCanvas("pointermove", this._mouseMove, {}, customTarget);
5056
5050
  this.unbindCanvas("click", this._mouseClick, {}, customTarget);
5057
5051
  this.unbindCanvas("contextmenu", this._contextMenu, {}, customTarget);
5058
5052
  this._hasMouse = false;
@@ -5107,9 +5101,9 @@ See https://github.com/williamngan/pts for details. */
5107
5101
  touchesToPoints(evt, which = "touches") {
5108
5102
  if (!evt || !evt[which])
5109
5103
  return [];
5110
- let ts = [];
5111
- for (var i = 0; i < evt[which].length; i++) {
5112
- let t = evt[which].item(i);
5104
+ const ts = [];
5105
+ for (let i = 0; i < evt[which].length; i++) {
5106
+ const t = evt[which].item(i);
5113
5107
  ts.push(new Pt(t.pageX - this.bound.topLeft.x, t.pageY - this.bound.topLeft.y));
5114
5108
  }
5115
5109
  return ts;
@@ -5125,9 +5119,9 @@ See https://github.com/williamngan/pts for details. */
5125
5119
  return;
5126
5120
  let px = 0, py = 0;
5127
5121
  if (evt instanceof MouseEvent) {
5128
- for (let k in this.players) {
5122
+ for (const k in this.players) {
5129
5123
  if (this.players.hasOwnProperty(k)) {
5130
- let v = this.players[k];
5124
+ const v = this.players[k];
5131
5125
  px = evt.pageX - this.outerBound.x;
5132
5126
  py = evt.pageY - this.outerBound.y;
5133
5127
  if (v.action)
@@ -5135,11 +5129,11 @@ See https://github.com/williamngan/pts for details. */
5135
5129
  }
5136
5130
  }
5137
5131
  } else {
5138
- for (let k in this.players) {
5132
+ for (const k in this.players) {
5139
5133
  if (this.players.hasOwnProperty(k)) {
5140
- let v = this.players[k];
5141
- let c = evt.changedTouches && evt.changedTouches.length > 0;
5142
- let touch = evt.changedTouches.item(0);
5134
+ const v = this.players[k];
5135
+ const c = evt.changedTouches && evt.changedTouches.length > 0;
5136
+ const touch = evt.changedTouches.item(0);
5143
5137
  px = c ? touch.pageX - this.outerBound.x : 0;
5144
5138
  py = c ? touch.pageY - this.outerBound.y : 0;
5145
5139
  if (v.action)
@@ -5158,11 +5152,8 @@ See https://github.com/williamngan/pts for details. */
5158
5152
  */
5159
5153
  _mouseDown(evt) {
5160
5154
  this._mouseAction(UIPointerActions.down, evt);
5161
- this._pressed = true;
5162
- return false;
5163
- }
5164
- _pointerDown(evt) {
5165
5155
  this._mouseAction(UIPointerActions.pointerdown, evt);
5156
+ this._pressed = true;
5166
5157
  if (evt.target instanceof Element) {
5167
5158
  evt.target.setPointerCapture(evt.pointerId);
5168
5159
  }
@@ -5173,6 +5164,7 @@ See https://github.com/williamngan/pts for details. */
5173
5164
  * @param evt
5174
5165
  */
5175
5166
  _mouseUp(evt) {
5167
+ this._mouseAction(UIPointerActions.pointerup, evt);
5176
5168
  if (this._dragged) {
5177
5169
  this._mouseAction(UIPointerActions.drop, evt);
5178
5170
  } else {
@@ -5180,15 +5172,8 @@ See https://github.com/williamngan/pts for details. */
5180
5172
  }
5181
5173
  this._pressed = false;
5182
5174
  this._dragged = false;
5183
- return false;
5184
- }
5185
- _pointerUp(evt) {
5186
- this._mouseAction(UIPointerActions.pointerup, evt);
5187
5175
  if (evt.target instanceof Element) {
5188
5176
  evt.target.releasePointerCapture(evt.pointerId);
5189
- if (this._dragged)
5190
- this._mouseAction(UIPointerActions.drop, evt);
5191
- this._dragged = false;
5192
5177
  }
5193
5178
  return false;
5194
5179
  }
@@ -5197,10 +5182,11 @@ See https://github.com/williamngan/pts for details. */
5197
5182
  * @param evt
5198
5183
  */
5199
5184
  _mouseMove(evt) {
5200
- this._mouseAction(UIPointerActions.move, evt);
5201
5185
  if (this._pressed) {
5202
5186
  this._dragged = true;
5203
5187
  this._mouseAction(UIPointerActions.drag, evt);
5188
+ } else {
5189
+ this._mouseAction(UIPointerActions.move, evt);
5204
5190
  }
5205
5191
  return false;
5206
5192
  }
@@ -5246,7 +5232,11 @@ See https://github.com/williamngan/pts for details. */
5246
5232
  * @param evt
5247
5233
  */
5248
5234
  _touchMove(evt) {
5249
- this._mouseMove(evt);
5235
+ this._mouseAction(UIPointerActions.move, evt);
5236
+ if (this._pressed) {
5237
+ this._dragged = true;
5238
+ this._mouseAction(UIPointerActions.drag, evt);
5239
+ }
5250
5240
  evt.preventDefault();
5251
5241
  return false;
5252
5242
  }
@@ -5255,7 +5245,9 @@ See https://github.com/williamngan/pts for details. */
5255
5245
  * @param evt
5256
5246
  */
5257
5247
  _touchStart(evt) {
5258
- this._mouseDown(evt);
5248
+ this._mouseAction(UIPointerActions.down, evt);
5249
+ this._pressed = true;
5250
+ return false;
5259
5251
  evt.preventDefault();
5260
5252
  return false;
5261
5253
  }
@@ -5270,9 +5262,9 @@ See https://github.com/williamngan/pts for details. */
5270
5262
  _keyboardAction(type, evt) {
5271
5263
  if (!this.isPlaying)
5272
5264
  return;
5273
- for (let k in this.players) {
5265
+ for (const k in this.players) {
5274
5266
  if (this.players.hasOwnProperty(k)) {
5275
- let v = this.players[k];
5267
+ const v = this.players[k];
5276
5268
  if (v.action)
5277
5269
  v.action(type, evt.shiftKey ? 1 : 0, evt.altKey ? 1 : 0, evt);
5278
5270
  }
@@ -5535,7 +5527,7 @@ See https://github.com/williamngan/pts for details. */
5535
5527
  __export(Image_exports, {
5536
5528
  Img: () => Img
5537
5529
  });
5538
- var Img = class {
5530
+ var Img = class _Img {
5539
5531
  /**
5540
5532
  * Create an Img
5541
5533
  * @param editable Specify if you want to manipulate pixels of this image. Default is `false`.
@@ -5560,7 +5552,7 @@ See https://github.com/williamngan/pts for details. */
5560
5552
  * @param ready An optional ready callback function
5561
5553
  */
5562
5554
  static load(src, editable = false, space, ready) {
5563
- const img = new Img(editable, space);
5555
+ const img = new _Img(editable, space);
5564
5556
  img.load(src).then((res) => {
5565
5557
  if (ready)
5566
5558
  ready(res);
@@ -5576,7 +5568,7 @@ See https://github.com/williamngan/pts for details. */
5576
5568
  */
5577
5569
  static loadAsync(src, editable = false, space) {
5578
5570
  return __async(this, null, function* () {
5579
- const img = yield new Img(editable, space).load(src);
5571
+ const img = yield new _Img(editable, space).load(src);
5580
5572
  return img;
5581
5573
  });
5582
5574
  }
@@ -5590,7 +5582,7 @@ See https://github.com/williamngan/pts for details. */
5590
5582
  */
5591
5583
  static loadPattern(src, space, repeat = "repeat", editable = false) {
5592
5584
  return __async(this, null, function* () {
5593
- const img = yield Img.loadAsync(src, editable, space);
5585
+ const img = yield _Img.loadAsync(src, editable, space);
5594
5586
  return img.pattern(repeat);
5595
5587
  });
5596
5588
  }
@@ -5601,7 +5593,7 @@ See https://github.com/williamngan/pts for details. */
5601
5593
  * @param scale Optionally set a specific pixel scale (density) of the image canvas.
5602
5594
  */
5603
5595
  static blank(size, space, scale) {
5604
- let img = new Img(true, space);
5596
+ let img = new _Img(true, space);
5605
5597
  const s = scale ? scale : space.pixelScale;
5606
5598
  img.initCanvas(size[0], size[1], s);
5607
5599
  return img;
@@ -5707,7 +5699,7 @@ See https://github.com/williamngan/pts for details. */
5707
5699
  */
5708
5700
  pixel(p, rescale = true) {
5709
5701
  const s = typeof rescale == "number" ? rescale : rescale ? this._scale : 1;
5710
- return Img.getPixel(this._data, [p[0] * s, p[1] * s]);
5702
+ return _Img.getPixel(this._data, [p[0] * s, p[1] * s]);
5711
5703
  }
5712
5704
  /**
5713
5705
  * Given an ImaegData object and a position, return the RGBA pixel value at that position.
@@ -5772,7 +5764,7 @@ See https://github.com/williamngan/pts for details. */
5772
5764
  */
5773
5765
  static fromBlob(blob, editable = false, space) {
5774
5766
  let url = URL.createObjectURL(blob);
5775
- return new Img(editable, space).load(url);
5767
+ return new _Img(editable, space).load(url);
5776
5768
  }
5777
5769
  /**
5778
5770
  * Convert ImageData object to a Blob, which you can then create an Img instance via [`Img.fromBlob`](#link). Note that the resulting image's dimensions will not account for pixel density.
@@ -5900,8 +5892,8 @@ See https://github.com/williamngan/pts for details. */
5900
5892
  this._bgcolor = "#e1e9f0";
5901
5893
  this._offscreen = false;
5902
5894
  this._initialResize = false;
5903
- var _selector = null;
5904
- var _existed = false;
5895
+ let _selector = null;
5896
+ let _existed = false;
5905
5897
  this.id = "pt";
5906
5898
  if (elem instanceof Element) {
5907
5899
  _selector = elem;
@@ -5938,7 +5930,7 @@ See https://github.com/williamngan/pts for details. */
5938
5930
  * @param id element id attribute
5939
5931
  */
5940
5932
  _createElement(elem = "div", id) {
5941
- let d = document.createElement(elem);
5933
+ const d = document.createElement(elem);
5942
5934
  d.setAttribute("id", id);
5943
5935
  return d;
5944
5936
  }
@@ -5953,7 +5945,7 @@ See https://github.com/williamngan/pts for details. */
5953
5945
  this._resizeHandler(null);
5954
5946
  this.clear(this._bgcolor);
5955
5947
  this._canvas.dispatchEvent(new Event("ready"));
5956
- for (let k in this.players) {
5948
+ for (const k in this.players) {
5957
5949
  if (this.players.hasOwnProperty(k)) {
5958
5950
  if (this.players[k].start)
5959
5951
  this.players[k].start(this.bound.clone(), this);
@@ -5973,8 +5965,8 @@ See https://github.com/williamngan/pts for details. */
5973
5965
  this._bgcolor = opt.bgcolor ? opt.bgcolor : "transparent";
5974
5966
  this.autoResize = opt.resize != void 0 ? opt.resize : false;
5975
5967
  if (opt.retina !== false) {
5976
- let r1 = window ? window.devicePixelRatio || 1 : 1;
5977
- let r2 = this._ctx.webkitBackingStorePixelRatio || this._ctx.mozBackingStorePixelRatio || this._ctx.msBackingStorePixelRatio || this._ctx.oBackingStorePixelRatio || this._ctx.backingStorePixelRatio || 1;
5968
+ const r1 = window ? window.devicePixelRatio || 1 : 1;
5969
+ const r2 = this._ctx.webkitBackingStorePixelRatio || this._ctx.mozBackingStorePixelRatio || this._ctx.msBackingStorePixelRatio || this._ctx.oBackingStorePixelRatio || this._ctx.backingStorePixelRatio || 1;
5978
5970
  this._pixelScale = Math.max(1, r1 / r2);
5979
5971
  }
5980
5972
  if (opt.offscreen) {
@@ -6028,9 +6020,9 @@ See https://github.com/williamngan/pts for details. */
6028
6020
  this._offCtx.scale(this._pixelScale, this._pixelScale);
6029
6021
  }
6030
6022
  }
6031
- for (let k in this.players) {
6023
+ for (const k in this.players) {
6032
6024
  if (this.players.hasOwnProperty(k)) {
6033
- let p = this.players[k];
6025
+ const p = this.players[k];
6034
6026
  if (p.resize)
6035
6027
  p.resize(this.bound, evt);
6036
6028
  }
@@ -6047,9 +6039,9 @@ See https://github.com/williamngan/pts for details. */
6047
6039
  _resizeHandler(evt) {
6048
6040
  if (!window)
6049
6041
  return;
6050
- let b = this._autoResize || this._initialResize ? this._container.getBoundingClientRect() : this._canvas.getBoundingClientRect();
6042
+ const b = this._autoResize || this._initialResize ? this._container.getBoundingClientRect() : this._canvas.getBoundingClientRect();
6051
6043
  if (b) {
6052
- let box = Bound.fromBoundingRect(b);
6044
+ const box = Bound.fromBoundingRect(b);
6053
6045
  box.center = box.center.add(window.pageXOffset, window.pageYOffset);
6054
6046
  this.resize(box, evt);
6055
6047
  }
@@ -6192,14 +6184,14 @@ See https://github.com/williamngan/pts for details. */
6192
6184
  * @example `let rec = space.recorder(true); rec.start(); setTimeout( () => rec.stop(), 5000); // record 5s of video and download the file`
6193
6185
  */
6194
6186
  recorder(downloadOrCallback, filetype = "webm", bitrate = 15e6) {
6195
- let stream = this._canvas.captureStream();
6187
+ const stream = this._canvas.captureStream();
6196
6188
  const recorder = new MediaRecorder(stream, { mimeType: `video/${filetype}`, bitsPerSecond: bitrate });
6197
6189
  recorder.ondataavailable = function(d) {
6198
- let url = URL.createObjectURL(new Blob([d.data], { type: `video/${filetype}` }));
6190
+ const url = URL.createObjectURL(new Blob([d.data], { type: `video/${filetype}` }));
6199
6191
  if (typeof downloadOrCallback === "function") {
6200
6192
  downloadOrCallback(url);
6201
6193
  } else if (downloadOrCallback) {
6202
- let a = document.createElement("a");
6194
+ const a = document.createElement("a");
6203
6195
  a.href = url;
6204
6196
  a.download = `canvas_video.${filetype}`;
6205
6197
  a.click();
@@ -6209,7 +6201,7 @@ See https://github.com/williamngan/pts for details. */
6209
6201
  return recorder;
6210
6202
  }
6211
6203
  };
6212
- var CanvasForm = class extends VisualForm {
6204
+ var CanvasForm = class _CanvasForm extends VisualForm {
6213
6205
  /**
6214
6206
  * Create a new CanvasForm. You may also use [`CanvasSpace.getForm()`](#link) to get the default form.
6215
6207
  * @param space an instance of CanvasSpace
@@ -6286,20 +6278,20 @@ See https://github.com/williamngan/pts for details. */
6286
6278
  }
6287
6279
  }
6288
6280
  /**
6289
- * Set current alpha value.
6290
- * @example `form.alpha(0.6)`
6291
- * @param a alpha value between 0 and 1
6292
- */
6281
+ * Set current alpha value.
6282
+ * @example `form.alpha(0.6)`
6283
+ * @param a alpha value between 0 and 1
6284
+ */
6293
6285
  alpha(a) {
6294
6286
  this._ctx.globalAlpha = a;
6295
6287
  this._style.globalAlpha = a;
6296
6288
  return this;
6297
6289
  }
6298
6290
  /**
6299
- * Set current fill style. Provide a valid color string such as `"#FFF"` or `"rgba(255,0,100,0.5)"` or `false` to specify no fill color.
6300
- * @example `form.fill("#F90")`, `form.fill("rgba(0,0,0,.5")`, `form.fill(false)`
6301
- * @param c fill color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle))
6302
- */
6291
+ * Set current fill style. Provide a valid color string such as `"#FFF"` or `"rgba(255,0,100,0.5)"` or `false` to specify no fill color.
6292
+ * @example `form.fill("#F90")`, `form.fill("rgba(0,0,0,.5")`, `form.fill(false)`
6293
+ * @param c fill color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle))
6294
+ */
6303
6295
  fill(c) {
6304
6296
  if (typeof c == "boolean") {
6305
6297
  this.filled = c;
@@ -6311,21 +6303,21 @@ See https://github.com/williamngan/pts for details. */
6311
6303
  return this;
6312
6304
  }
6313
6305
  /**
6314
- * Set current fill style and remove stroke style.
6315
- * @param c fill color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle))
6316
- */
6306
+ * Set current fill style and remove stroke style.
6307
+ * @param c fill color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle))
6308
+ */
6317
6309
  fillOnly(c) {
6318
6310
  this.stroke(false);
6319
6311
  return this.fill(c);
6320
6312
  }
6321
6313
  /**
6322
- * Set current stroke style. Provide a valid color string or `false` to specify no stroke color.
6323
- * @example `form.stroke("#F90")`, `form.stroke("rgba(0,0,0,.5")`, `form.stroke(false)`, `form.stroke("#000", 0.5, 'round', 'square')`
6324
- * @param c stroke color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/strokeStyle))
6325
- * @param width Optional value (can be floating point) to set line width
6326
- * @param linejoin Optional string to set line joint style. Can be "miter", "bevel", or "round".
6327
- * @param linecap Optional string to set line cap style. Can be "butt", "round", or "square".
6328
- */
6314
+ * Set current stroke style. Provide a valid color string or `false` to specify no stroke color.
6315
+ * @example `form.stroke("#F90")`, `form.stroke("rgba(0,0,0,.5")`, `form.stroke(false)`, `form.stroke("#000", 0.5, 'round', 'square')`
6316
+ * @param c stroke color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/strokeStyle))
6317
+ * @param width Optional value (can be floating point) to set line width
6318
+ * @param linejoin Optional string to set line joint style. Can be "miter", "bevel", or "round".
6319
+ * @param linecap Optional string to set line cap style. Can be "butt", "round", or "square".
6320
+ */
6329
6321
  stroke(c, width, linejoin, linecap) {
6330
6322
  if (typeof c == "boolean") {
6331
6323
  this.stroked = c;
@@ -6349,24 +6341,24 @@ See https://github.com/williamngan/pts for details. */
6349
6341
  return this;
6350
6342
  }
6351
6343
  /**
6352
- * Set stroke style and remove fill style.
6353
- * @param c stroke color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/strokeStyle))
6354
- * @param width Optional value (can be floating point) to set line width
6355
- * @param linejoin Optional string to set line joint style. Can be "miter", "bevel", or "round".
6356
- * @param linecap Optional string to set line cap style. Can be "butt", "round", or "square".
6357
- */
6344
+ * Set stroke style and remove fill style.
6345
+ * @param c stroke color which can be as color, gradient, or pattern. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/strokeStyle))
6346
+ * @param width Optional value (can be floating point) to set line width
6347
+ * @param linejoin Optional string to set line joint style. Can be "miter", "bevel", or "round".
6348
+ * @param linecap Optional string to set line cap style. Can be "butt", "round", or "square".
6349
+ */
6358
6350
  strokeOnly(c, width, linejoin, linecap) {
6359
6351
  this.fill(false);
6360
6352
  return this.stroke(c, width, linejoin, linecap);
6361
6353
  }
6362
6354
  /**
6363
- * A convenient function to apply fill and/or stroke after custom drawings using canvas context (eg, `form.ctx.ellipse(...)`).
6364
- * You don't need to call this function if you're using Pts' drawing functions like `form.point` or `form.rect`
6365
- * @param filled apply fill when set to `true`
6366
- * @param stroked apply stroke when set to `true`
6367
- * @param strokeWidth optionally set a stroke width
6368
- * @example `form.ctx.beginPath(); form.ctx.ellipse(...); form.applyFillStroke();`
6369
- */
6355
+ * A convenient function to apply fill and/or stroke after custom drawings using canvas context (eg, `form.ctx.ellipse(...)`).
6356
+ * You don't need to call this function if you're using Pts' drawing functions like `form.point` or `form.rect`
6357
+ * @param filled apply fill when set to `true`
6358
+ * @param stroked apply stroke when set to `true`
6359
+ * @param strokeWidth optionally set a stroke width
6360
+ * @example `form.ctx.beginPath(); form.ctx.ellipse(...); form.applyFillStroke();`
6361
+ */
6370
6362
  applyFillStroke(filled = true, stroked = true, strokeWidth = 1) {
6371
6363
  if (filled) {
6372
6364
  if (typeof filled === "string")
@@ -6381,22 +6373,22 @@ See https://github.com/williamngan/pts for details. */
6381
6373
  return this;
6382
6374
  }
6383
6375
  /**
6384
- * This function takes an array of gradient colors, and returns a function to define the areas of the gradient fill. See demo code in [CanvasForm.gradient](https://ptsjs.org/demo/?name=canvasform.textBox).
6385
- * @param stops an array of gradient stops. This can be an array of colors `["#f00", "#0f0", ...]` for evenly distributed gradient, or an array of [stop, color] like `[[0.1, "#f00"], [0.7, "#0f0"]]`
6386
- * @returns a function that takes 1 or 2 `Group` as parameters. Use a single `Group` to specify a rectangular area for linear gradient, or use 2 `Groups` to specify 2 `Circles` for radial gradient.
6387
- * @example `c1 = Circle.fromCenter(...); grad = form.gradient(["#f00", "#00f"]); form.fill( grad( c1, c2 ) ).circle( c1 )`
6388
- */
6376
+ * This function takes an array of gradient colors, and returns a function to define the areas of the gradient fill. See demo code in [CanvasForm.gradient](https://ptsjs.org/demo/?name=canvasform.textBox).
6377
+ * @param stops an array of gradient stops. This can be an array of colors `["#f00", "#0f0", ...]` for evenly distributed gradient, or an array of [stop, color] like `[[0.1, "#f00"], [0.7, "#0f0"]]`
6378
+ * @returns a function that takes 1 or 2 `Group` as parameters. Use a single `Group` to specify a rectangular area for linear gradient, or use 2 `Groups` to specify 2 `Circles` for radial gradient.
6379
+ * @example `c1 = Circle.fromCenter(...); grad = form.gradient(["#f00", "#00f"]); form.fill( grad( c1, c2 ) ).circle( c1 )`
6380
+ */
6389
6381
  gradient(stops) {
6390
- let vals = [];
6382
+ const vals = [];
6391
6383
  if (stops.length < 2)
6392
6384
  stops.push([0.99, "#000"], [1, "#000"]);
6393
6385
  for (let i = 0, len = stops.length; i < len; i++) {
6394
- let t = typeof stops[i] === "string" ? i * (1 / (stops.length - 1)) : stops[i][0];
6395
- let v = typeof stops[i] === "string" ? stops[i] : stops[i][1];
6386
+ const t = typeof stops[i] === "string" ? i * (1 / (stops.length - 1)) : stops[i][0];
6387
+ const v = typeof stops[i] === "string" ? stops[i] : stops[i][1];
6396
6388
  vals.push([t, v]);
6397
6389
  }
6398
6390
  return (area1, area2) => {
6399
- let grad = area2 ? this._ctx.createRadialGradient(area1[0][0], area1[0][1], Math.abs(area1[1][0]), area2[0][0], area2[0][1], Math.abs(area2[1][0])) : this._ctx.createLinearGradient(area1[0][0], area1[0][1], area1[1][0], area1[1][1]);
6391
+ const grad = area2 ? this._ctx.createRadialGradient(area1[0][0], area1[0][1], Math.abs(area1[1][0]), area2[0][0], area2[0][1], Math.abs(area2[1][0])) : this._ctx.createLinearGradient(area1[0][0], area1[0][1], area1[1][0], area1[1][1]);
6400
6392
  for (let i = 0, len = vals.length; i < len; i++) {
6401
6393
  grad.addColorStop(vals[i][0], vals[i][1]);
6402
6394
  }
@@ -6404,26 +6396,26 @@ See https://github.com/williamngan/pts for details. */
6404
6396
  };
6405
6397
  }
6406
6398
  /**
6407
- * Set composite operation (also known as blend mode). You can also call this function without parameters to get back to default 'source-over' mode. See [MDN documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation) for the full list of operations you can use.
6408
- * @param mode a composite operation such as 'lighten', 'multiply', 'overlay', and 'color-burn'.
6409
- */
6399
+ * Set composite operation (also known as blend mode). You can also call this function without parameters to get back to default 'source-over' mode. See [MDN documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation) for the full list of operations you can use.
6400
+ * @param mode a composite operation such as 'lighten', 'multiply', 'overlay', and 'color-burn'.
6401
+ */
6410
6402
  composite(mode = "source-over") {
6411
6403
  this._ctx.globalCompositeOperation = mode;
6412
6404
  return this;
6413
6405
  }
6414
6406
  /**
6415
- * Create a clipping mask from the current path. See [MDN documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip) for details.
6416
- */
6407
+ * Create a clipping mask from the current path. See [MDN documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip) for details.
6408
+ */
6417
6409
  clip() {
6418
6410
  this._ctx.clip();
6419
6411
  return this;
6420
6412
  }
6421
6413
  /**
6422
- * Activate dashed stroke and set dash style. You can customize the segments and offset.
6423
- * @example `form.dash()`, `form.dash([5, 10])`, `form.dash([5, 5], 5)`, `form.dash(false)`
6424
- * @param segments Dash segments. Defaults to `true` which corresponds to `[5, 5]`. Pass `false` to deactivate dashes. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash))
6425
- * @param offset Dash offset. Defaults to 0. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineDashOffset)
6426
- */
6414
+ * Activate dashed stroke and set dash style. You can customize the segments and offset.
6415
+ * @example `form.dash()`, `form.dash([5, 10])`, `form.dash([5, 5], 5)`, `form.dash(false)`
6416
+ * @param segments Dash segments. Defaults to `true` which corresponds to `[5, 5]`. Pass `false` to deactivate dashes. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash))
6417
+ * @param offset Dash offset. Defaults to 0. (See [canvas documentation](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineDashOffset)
6418
+ */
6427
6419
  dash(segments = true, offset = 0) {
6428
6420
  if (!segments) {
6429
6421
  this._ctx.setLineDash([]);
@@ -6438,14 +6430,14 @@ See https://github.com/williamngan/pts for details. */
6438
6430
  return this;
6439
6431
  }
6440
6432
  /**
6441
- * Set the current font.
6442
- * @param sizeOrFont either a number to specify font-size, or a `Font` object to specify all font properties
6443
- * @param weight Optional font-weight string such as "bold"
6444
- * @param style Optional font-style string such as "italic"
6445
- * @param lineHeight Optional line-height number suchas 1.5
6446
- * @param family Optional font-family such as "Helvetica, sans-serif"
6447
- * @example `form.font( myFont )`, `form.font(14, "bold")`
6448
- */
6433
+ * Set the current font.
6434
+ * @param sizeOrFont either a number to specify font-size, or a `Font` object to specify all font properties
6435
+ * @param weight Optional font-weight string such as "bold"
6436
+ * @param style Optional font-style string such as "italic"
6437
+ * @param lineHeight Optional line-height number suchas 1.5
6438
+ * @param family Optional font-family such as "Helvetica, sans-serif"
6439
+ * @example `form.font( myFont )`, `form.font(14, "bold")`
6440
+ */
6449
6441
  font(sizeOrFont, weight, style, lineHeight, family) {
6450
6442
  if (typeof sizeOrFont == "number") {
6451
6443
  this._font.size = sizeOrFont;
@@ -6466,49 +6458,49 @@ See https://github.com/williamngan/pts for details. */
6466
6458
  return this;
6467
6459
  }
6468
6460
  /**
6469
- * Set whether to use html canvas' [`measureText`](#link) function, or a faster but less accurate heuristic function.
6470
- * @param estimate `true` to use heuristic function, or `false` to use ctx.measureText
6471
- */
6461
+ * Set whether to use html canvas' [`measureText`](#link) function, or a faster but less accurate heuristic function.
6462
+ * @param estimate `true` to use heuristic function, or `false` to use ctx.measureText
6463
+ */
6472
6464
  fontWidthEstimate(estimate = true) {
6473
6465
  this._estimateTextWidth = estimate ? Typography.textWidthEstimator((c) => this._ctx.measureText(c).width) : void 0;
6474
6466
  return this;
6475
6467
  }
6476
6468
  /**
6477
- * Get the width of this text. It will return an actual measurement or an estimate based on [`fontWidthEstimate`](#link) setting. Default is an actual measurement using canvas context's measureText.
6478
- * @param c a string of text contents
6479
- */
6469
+ * Get the width of this text. It will return an actual measurement or an estimate based on [`fontWidthEstimate`](#link) setting. Default is an actual measurement using canvas context's measureText.
6470
+ * @param c a string of text contents
6471
+ */
6480
6472
  getTextWidth(c) {
6481
6473
  return !this._estimateTextWidth ? this._ctx.measureText(c + " .").width : this._estimateTextWidth(c);
6482
6474
  }
6483
6475
  /**
6484
- * Truncate text to fit width.
6485
- * @param str text to truncate
6486
- * @param width width to fit
6487
- * @param tail text to indicate overflow such as "...". Default is empty "".
6488
- */
6476
+ * Truncate text to fit width.
6477
+ * @param str text to truncate
6478
+ * @param width width to fit
6479
+ * @param tail text to indicate overflow such as "...". Default is empty "".
6480
+ */
6489
6481
  _textTruncate(str, width, tail = "") {
6490
6482
  return Typography.truncate(this.getTextWidth.bind(this), str, width, tail);
6491
6483
  }
6492
6484
  /**
6493
- * Align text within a rectangle box.
6494
- * @param box a Group or an Iterable<PtLike> that defines a rectangular box
6495
- * @param vertical a string that specifies the vertical alignment in the box: "top", "bottom", "middle", "start", "end"
6496
- * @param offset Optional offset from the edge (like padding)
6497
- * @param center Optional center position
6498
- */
6485
+ * Align text within a rectangle box.
6486
+ * @param box a Group or an Iterable<PtLike> that defines a rectangular box
6487
+ * @param vertical a string that specifies the vertical alignment in the box: "top", "bottom", "middle", "start", "end"
6488
+ * @param offset Optional offset from the edge (like padding)
6489
+ * @param center Optional center position
6490
+ */
6499
6491
  _textAlign(box, vertical, offset, center) {
6500
- let _box = Util.iterToArray(box);
6492
+ const _box = Util.iterToArray(box);
6501
6493
  if (!Util.arrayCheck(_box))
6502
6494
  return;
6503
6495
  if (!center)
6504
6496
  center = Rectangle.center(_box);
6505
- var px = _box[0][0];
6497
+ let px = _box[0][0];
6506
6498
  if (this._ctx.textAlign == "end" || this._ctx.textAlign == "right") {
6507
6499
  px = _box[1][0];
6508
6500
  } else if (this._ctx.textAlign == "center" || this._ctx.textAlign == "middle") {
6509
6501
  px = center[0];
6510
6502
  }
6511
- var py = center[1];
6503
+ let py = center[1];
6512
6504
  if (vertical == "top" || vertical == "start") {
6513
6505
  py = _box[0][1];
6514
6506
  } else if (vertical == "end" || vertical == "bottom") {
@@ -6517,10 +6509,10 @@ See https://github.com/williamngan/pts for details. */
6517
6509
  return offset ? new Pt(px + offset[0], py + offset[1]) : new Pt(px, py);
6518
6510
  }
6519
6511
  /**
6520
- * Reset the rendering context's common styles to this form's styles. This supports using multiple forms on the same canvas context.
6521
- */
6512
+ * Reset the rendering context's common styles to this form's styles. This supports using multiple forms on the same canvas context.
6513
+ */
6522
6514
  reset() {
6523
- for (let k in this._style) {
6515
+ for (const k in this._style) {
6524
6516
  if (this._style.hasOwnProperty(k)) {
6525
6517
  this._ctx[k] = this._style[k];
6526
6518
  }
@@ -6536,38 +6528,38 @@ See https://github.com/williamngan/pts for details. */
6536
6528
  this._ctx.stroke();
6537
6529
  }
6538
6530
  /**
6539
- * A static function to draw a point.
6540
- * @param ctx canvas rendering context
6541
- * @param p a Pt object
6542
- * @param radius radius of the point. Default is 5.
6543
- * @param shape The shape of the point. Defaults to "square", but it can be "circle" or a custom shape function in your own implementation.
6544
- * @example `form.point( p )`, `form.point( p, 10, "circle" )`
6545
- */
6531
+ * A static function to draw a point.
6532
+ * @param ctx canvas rendering context
6533
+ * @param p a Pt object
6534
+ * @param radius radius of the point. Default is 5.
6535
+ * @param shape The shape of the point. Defaults to "square", but it can be "circle" or a custom shape function in your own implementation.
6536
+ * @example `form.point( p )`, `form.point( p, 10, "circle" )`
6537
+ */
6546
6538
  static point(ctx, p, radius = 5, shape = "square") {
6547
6539
  if (!p)
6548
6540
  return;
6549
- if (!CanvasForm[shape])
6541
+ if (!_CanvasForm[shape])
6550
6542
  throw new Error(`${shape} is not a static function of CanvasForm`);
6551
- CanvasForm[shape](ctx, p, radius);
6543
+ _CanvasForm[shape](ctx, p, radius);
6552
6544
  }
6553
6545
  /**
6554
- * Draws a point.
6555
- * @param p a Pt object
6556
- * @param radius radius of the point. Default is 5.
6557
- * @param shape The shape of the point. Defaults to "square", but it can be "circle" or a custom shape function in your own implementation.
6558
- * @example `form.point( p )`, `form.point( p, 10, "circle" )`
6559
- */
6546
+ * Draws a point.
6547
+ * @param p a Pt object
6548
+ * @param radius radius of the point. Default is 5.
6549
+ * @param shape The shape of the point. Defaults to "square", but it can be "circle" or a custom shape function in your own implementation.
6550
+ * @example `form.point( p )`, `form.point( p, 10, "circle" )`
6551
+ */
6560
6552
  point(p, radius = 5, shape = "square") {
6561
- CanvasForm.point(this._ctx, p, radius, shape);
6553
+ _CanvasForm.point(this._ctx, p, radius, shape);
6562
6554
  this._paint();
6563
6555
  return this;
6564
6556
  }
6565
6557
  /**
6566
- * A static function to draw a circle.
6567
- * @param ctx canvas rendering context
6568
- * @param pt center position of the circle
6569
- * @param radius radius of the circle
6570
- */
6558
+ * A static function to draw a circle.
6559
+ * @param ctx canvas rendering context
6560
+ * @param pt center position of the circle
6561
+ * @param radius radius of the circle
6562
+ */
6571
6563
  static circle(ctx, pt, radius = 10) {
6572
6564
  if (!pt)
6573
6565
  return;
@@ -6576,25 +6568,25 @@ See https://github.com/williamngan/pts for details. */
6576
6568
  ctx.closePath();
6577
6569
  }
6578
6570
  /**
6579
- * Draw a circle. See also [`Circle.fromCenter`](#link)
6580
- * @param pts usually a Group or an Iterable<PtLike> with 2 Pt, but it can also take an array of two numeric arrays [ [position], [size] ]
6581
- */
6571
+ * Draw a circle. See also [`Circle.fromCenter`](#link)
6572
+ * @param pts usually a Group or an Iterable<PtLike> with 2 Pt, but it can also take an array of two numeric arrays [ [position], [size] ]
6573
+ */
6582
6574
  circle(pts) {
6583
- let p = Util.iterToArray(pts);
6584
- CanvasForm.circle(this._ctx, p[0], p[1][0]);
6575
+ const p = Util.iterToArray(pts);
6576
+ _CanvasForm.circle(this._ctx, p[0], p[1][0]);
6585
6577
  this._paint();
6586
6578
  return this;
6587
6579
  }
6588
6580
  /**
6589
- * A static function to draw an ellipse.
6590
- * @param ctx canvas rendering context
6591
- * @param pt center position
6592
- * @param radius radius [x, y] of the ellipse
6593
- * @param rotation rotation of the ellipse in radian. Default is 0.
6594
- * @param startAngle start angle of the ellipse. Default is 0.
6595
- * @param endAngle end angle of the ellipse. Default is 2 PI.
6596
- * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6597
- */
6581
+ * A static function to draw an ellipse.
6582
+ * @param ctx canvas rendering context
6583
+ * @param pt center position
6584
+ * @param radius radius [x, y] of the ellipse
6585
+ * @param rotation rotation of the ellipse in radian. Default is 0.
6586
+ * @param startAngle start angle of the ellipse. Default is 0.
6587
+ * @param endAngle end angle of the ellipse. Default is 2 PI.
6588
+ * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6589
+ */
6598
6590
  static ellipse(ctx, pt, radius, rotation = 0, startAngle = 0, endAngle = Const.two_pi, cc = false) {
6599
6591
  if (!pt || !radius)
6600
6592
  return;
@@ -6602,28 +6594,28 @@ See https://github.com/williamngan/pts for details. */
6602
6594
  ctx.ellipse(pt[0], pt[1], radius[0], radius[1], rotation, startAngle, endAngle, cc);
6603
6595
  }
6604
6596
  /**
6605
- * Draw an ellipse.
6606
- * @param pt center position
6607
- * @param radius radius [x, y] of the ellipse
6608
- * @param rotation rotation of the ellipse in radian. Default is 0.
6609
- * @param startAngle start angle of the ellipse. Default is 0.
6610
- * @param endAngle end angle of the ellipse. Default is 2 PI.
6611
- * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6612
- */
6597
+ * Draw an ellipse.
6598
+ * @param pt center position
6599
+ * @param radius radius [x, y] of the ellipse
6600
+ * @param rotation rotation of the ellipse in radian. Default is 0.
6601
+ * @param startAngle start angle of the ellipse. Default is 0.
6602
+ * @param endAngle end angle of the ellipse. Default is 2 PI.
6603
+ * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6604
+ */
6613
6605
  ellipse(pt, radius, rotation = 0, startAngle = 0, endAngle = Const.two_pi, cc = false) {
6614
- CanvasForm.ellipse(this._ctx, pt, radius, rotation, startAngle, endAngle, cc);
6606
+ _CanvasForm.ellipse(this._ctx, pt, radius, rotation, startAngle, endAngle, cc);
6615
6607
  this._paint();
6616
6608
  return this;
6617
6609
  }
6618
6610
  /**
6619
- * A static function to draw an arc.
6620
- * @param ctx canvas rendering context
6621
- * @param pt center position
6622
- * @param radius radius of the arc circle
6623
- * @param startAngle start angle of the arc
6624
- * @param endAngle end angle of the arc
6625
- * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6626
- */
6611
+ * A static function to draw an arc.
6612
+ * @param ctx canvas rendering context
6613
+ * @param pt center position
6614
+ * @param radius radius of the arc circle
6615
+ * @param startAngle start angle of the arc
6616
+ * @param endAngle end angle of the arc
6617
+ * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6618
+ */
6627
6619
  static arc(ctx, pt, radius, startAngle, endAngle, cc) {
6628
6620
  if (!pt)
6629
6621
  return;
@@ -6631,31 +6623,31 @@ See https://github.com/williamngan/pts for details. */
6631
6623
  ctx.arc(pt[0], pt[1], radius, startAngle, endAngle, cc);
6632
6624
  }
6633
6625
  /**
6634
- * Draw an arc.
6635
- * @param pt center position
6636
- * @param radius radius of the arc circle
6637
- * @param startAngle start angle of the arc
6638
- * @param endAngle end angle of the arc
6639
- * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6640
- */
6626
+ * Draw an arc.
6627
+ * @param pt center position
6628
+ * @param radius radius of the arc circle
6629
+ * @param startAngle start angle of the arc
6630
+ * @param endAngle end angle of the arc
6631
+ * @param cc an optional boolean value to specify if it should be drawn clockwise (`false`) or counter-clockwise (`true`). Default is clockwise.
6632
+ */
6641
6633
  arc(pt, radius, startAngle, endAngle, cc) {
6642
- CanvasForm.arc(this._ctx, pt, radius, startAngle, endAngle, cc);
6634
+ _CanvasForm.arc(this._ctx, pt, radius, startAngle, endAngle, cc);
6643
6635
  this._paint();
6644
6636
  return this;
6645
6637
  }
6646
6638
  /**
6647
- * A static function to draw a square.
6648
- * @param ctx canvas rendering context
6649
- * @param pt center position of the square
6650
- * @param halfsize half size of the square
6651
- */
6639
+ * A static function to draw a square.
6640
+ * @param ctx canvas rendering context
6641
+ * @param pt center position of the square
6642
+ * @param halfsize half size of the square
6643
+ */
6652
6644
  static square(ctx, pt, halfsize) {
6653
6645
  if (!pt)
6654
6646
  return;
6655
- let x1 = pt[0] - halfsize;
6656
- let y1 = pt[1] - halfsize;
6657
- let x2 = pt[0] + halfsize;
6658
- let y2 = pt[1] + halfsize;
6647
+ const x1 = pt[0] - halfsize;
6648
+ const y1 = pt[1] - halfsize;
6649
+ const x2 = pt[0] + halfsize;
6650
+ const y2 = pt[1] + halfsize;
6659
6651
  ctx.beginPath();
6660
6652
  ctx.moveTo(x1, y1);
6661
6653
  ctx.lineTo(x1, y2);
@@ -6664,26 +6656,26 @@ See https://github.com/williamngan/pts for details. */
6664
6656
  ctx.closePath();
6665
6657
  }
6666
6658
  /**
6667
- * Draw a square, given a center and its half-size.
6668
- * @param pt center Pt
6669
- * @param halfsize half-size
6670
- */
6659
+ * Draw a square, given a center and its half-size.
6660
+ * @param pt center Pt
6661
+ * @param halfsize half-size
6662
+ */
6671
6663
  square(pt, halfsize) {
6672
- CanvasForm.square(this._ctx, pt, halfsize);
6664
+ _CanvasForm.square(this._ctx, pt, halfsize);
6673
6665
  this._paint();
6674
6666
  return this;
6675
6667
  }
6676
6668
  /**
6677
- * A static function to draw a line or polyline.
6678
- * @param ctx canvas rendering context
6679
- * @param pts a Group or an Iterable<PtLike> representing a line
6680
- */
6669
+ * A static function to draw a line or polyline.
6670
+ * @param ctx canvas rendering context
6671
+ * @param pts a Group or an Iterable<PtLike> representing a line
6672
+ */
6681
6673
  static line(ctx, pts) {
6682
6674
  if (!Util.arrayCheck(pts))
6683
6675
  return;
6684
6676
  let i = 0;
6685
6677
  ctx.beginPath();
6686
- for (let it of pts) {
6678
+ for (const it of pts) {
6687
6679
  if (it) {
6688
6680
  if (i++ > 0) {
6689
6681
  ctx.lineTo(it[0], it[1]);
@@ -6694,41 +6686,41 @@ See https://github.com/williamngan/pts for details. */
6694
6686
  }
6695
6687
  }
6696
6688
  /**
6697
- * Draw a line or polyline.
6698
- * @param pts a Group or an Iterable<PtLike> representing a line
6699
- */
6689
+ * Draw a line or polyline.
6690
+ * @param pts a Group or an Iterable<PtLike> representing a line
6691
+ */
6700
6692
  line(pts) {
6701
- CanvasForm.line(this._ctx, pts);
6693
+ _CanvasForm.line(this._ctx, pts);
6702
6694
  this._paint();
6703
6695
  return this;
6704
6696
  }
6705
6697
  /**
6706
- * A static function to draw a polygon.
6707
- * @param ctx canvas rendering context
6708
- * @param pts a Group or an Iterable<PtLike> representing a polygon
6709
- */
6698
+ * A static function to draw a polygon.
6699
+ * @param ctx canvas rendering context
6700
+ * @param pts a Group or an Iterable<PtLike> representing a polygon
6701
+ */
6710
6702
  static polygon(ctx, pts) {
6711
6703
  if (!Util.arrayCheck(pts))
6712
6704
  return;
6713
- CanvasForm.line(ctx, pts);
6705
+ _CanvasForm.line(ctx, pts);
6714
6706
  ctx.closePath();
6715
6707
  }
6716
6708
  /**
6717
- * Draw a polygon.
6718
- * @param pts a Group or an Iterable<PtLike> representingg a polygon
6719
- */
6709
+ * Draw a polygon.
6710
+ * @param pts a Group or an Iterable<PtLike> representingg a polygon
6711
+ */
6720
6712
  polygon(pts) {
6721
- CanvasForm.polygon(this._ctx, pts);
6713
+ _CanvasForm.polygon(this._ctx, pts);
6722
6714
  this._paint();
6723
6715
  return this;
6724
6716
  }
6725
6717
  /**
6726
- * A static function to draw a rectangle.
6727
- * @param ctx canvas rendering context
6728
- * @param pts a Group or an Iterable<PtLike> with 2 Pt specifying the top-left and bottom-right positions.
6729
- */
6718
+ * A static function to draw a rectangle.
6719
+ * @param ctx canvas rendering context
6720
+ * @param pts a Group or an Iterable<PtLike> with 2 Pt specifying the top-left and bottom-right positions.
6721
+ */
6730
6722
  static rect(ctx, pts) {
6731
- let p = Util.iterToArray(pts);
6723
+ const p = Util.iterToArray(pts);
6732
6724
  if (!Util.arrayCheck(p))
6733
6725
  return;
6734
6726
  ctx.beginPath();
@@ -6739,29 +6731,29 @@ See https://github.com/williamngan/pts for details. */
6739
6731
  ctx.closePath();
6740
6732
  }
6741
6733
  /**
6742
- * Draw a rectangle.
6743
- * @param pts a Group or an Iterable<PtLike> with 2 Pt specifying the top-left and bottom-right positions.
6744
- */
6734
+ * Draw a rectangle.
6735
+ * @param pts a Group or an Iterable<PtLike> with 2 Pt specifying the top-left and bottom-right positions.
6736
+ */
6745
6737
  rect(pts) {
6746
- CanvasForm.rect(this._ctx, pts);
6738
+ _CanvasForm.rect(this._ctx, pts);
6747
6739
  this._paint();
6748
6740
  return this;
6749
6741
  }
6750
6742
  /**
6751
- * A static function to draw an image.
6752
- * @param ctx canvas rendering context
6753
- * @param img either an [Img](#link) instance or an [`CanvasImageSource`](https://developer.mozilla.org/en-US/docs/Web/API/CanvasImageSource) instance (eg the image from `<img>`, `<video>` or `<canvas>`)
6754
- * @param ptOrRect a target area to place the image. Either a Pt or numeric array specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a bounding box for resizing. Default is (0,0) at top-left.
6755
- * @param orig optionally a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a cropping box in the original target.
6756
- */
6743
+ * A static function to draw an image.
6744
+ * @param ctx canvas rendering context
6745
+ * @param img either an [Img](#link) instance or an [`CanvasImageSource`](https://developer.mozilla.org/en-US/docs/Web/API/CanvasImageSource) instance (eg the image from `<img>`, `<video>` or `<canvas>`)
6746
+ * @param ptOrRect a target area to place the image. Either a Pt or numeric array specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a bounding box for resizing. Default is (0,0) at top-left.
6747
+ * @param orig optionally a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a cropping box in the original target.
6748
+ */
6757
6749
  static image(ctx, ptOrRect, img, orig) {
6758
- let t = Util.iterToArray(ptOrRect);
6750
+ const t = Util.iterToArray(ptOrRect);
6759
6751
  let pos;
6760
6752
  if (typeof t[0] === "number") {
6761
6753
  pos = t;
6762
6754
  } else {
6763
6755
  if (orig) {
6764
- let o = Util.iterToArray(orig);
6756
+ const o = Util.iterToArray(orig);
6765
6757
  pos = [
6766
6758
  o[0][0],
6767
6759
  o[0][1],
@@ -6785,29 +6777,29 @@ See https://github.com/williamngan/pts for details. */
6785
6777
  }
6786
6778
  }
6787
6779
  /**
6788
- * Draw an image.
6789
- * @param img either an [Img](#link) instance or an [`CanvasImageSource`](https://developer.mozilla.org/en-US/docs/Web/API/CanvasImageSource) instance (eg the image from `<img>`, `<video>` or `<canvas>`)
6790
- * @param ptOrRect a target area to place the image. Either a PtLike specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left position, bottom-right position) that specifies a bounding box. Default is (0,0) at top-left.
6791
- * @param orig optionally a Group or an Iterable<PtLike> with 2 Pt (top-left position, bottom-right position) that specifies a cropping box in the original target.
6792
- */
6780
+ * Draw an image.
6781
+ * @param img either an [Img](#link) instance or an [`CanvasImageSource`](https://developer.mozilla.org/en-US/docs/Web/API/CanvasImageSource) instance (eg the image from `<img>`, `<video>` or `<canvas>`)
6782
+ * @param ptOrRect a target area to place the image. Either a PtLike specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left position, bottom-right position) that specifies a bounding box. Default is (0,0) at top-left.
6783
+ * @param orig optionally a Group or an Iterable<PtLike> with 2 Pt (top-left position, bottom-right position) that specifies a cropping box in the original target.
6784
+ */
6793
6785
  image(ptOrRect, img, orig) {
6794
6786
  if (img instanceof Img) {
6795
6787
  if (img.loaded) {
6796
- CanvasForm.image(this._ctx, ptOrRect, img.image, orig);
6788
+ _CanvasForm.image(this._ctx, ptOrRect, img.image, orig);
6797
6789
  }
6798
6790
  } else {
6799
- CanvasForm.image(this._ctx, ptOrRect, img, orig);
6791
+ _CanvasForm.image(this._ctx, ptOrRect, img, orig);
6800
6792
  }
6801
6793
  return this;
6802
6794
  }
6803
6795
  /**
6804
- * A static function to draw ImageData on canvas
6805
- * @param ctx canvas rendering context
6806
- * @param ptOrRect a target area to place the image. Either a Pt or numeric array specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a bounding box for resizing. Default is (0,0) at top-left.
6807
- * @param img an ImageData object
6808
- */
6796
+ * A static function to draw ImageData on canvas
6797
+ * @param ctx canvas rendering context
6798
+ * @param ptOrRect a target area to place the image. Either a Pt or numeric array specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a bounding box for resizing. Default is (0,0) at top-left.
6799
+ * @param img an ImageData object
6800
+ */
6809
6801
  static imageData(ctx, ptOrRect, img) {
6810
- let t = Util.iterToArray(ptOrRect);
6802
+ const t = Util.iterToArray(ptOrRect);
6811
6803
  if (typeof t[0] === "number") {
6812
6804
  ctx.putImageData(img, t[0], t[1]);
6813
6805
  } else {
@@ -6815,74 +6807,74 @@ See https://github.com/williamngan/pts for details. */
6815
6807
  }
6816
6808
  }
6817
6809
  /**
6818
- * Draw ImageData on canvas using ImageData
6819
- * @param ptOrRect a target area to place the image. Either a Pt or numeric array specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a bounding box for resizing. Default is (0,0) at top-left.
6820
- * @param img an ImageData object
6821
- */
6810
+ * Draw ImageData on canvas using ImageData
6811
+ * @param ptOrRect a target area to place the image. Either a Pt or numeric array specifying a position, or a Group or an Iterable<PtLike> with 2 Pt (top-left, bottom-right) that specifies a bounding box for resizing. Default is (0,0) at top-left.
6812
+ * @param img an ImageData object
6813
+ */
6822
6814
  imageData(ptOrRect, img) {
6823
- CanvasForm.imageData(this._ctx, ptOrRect, img);
6815
+ _CanvasForm.imageData(this._ctx, ptOrRect, img);
6824
6816
  return this;
6825
6817
  }
6826
6818
  /**
6827
- * A static function to draw text.
6828
- * @param ctx canvas rendering context
6829
- * @param `pt` a Point object to specify the anchor point
6830
- * @param `txt` a string of text to draw
6831
- * @param `maxWidth` specify a maximum width per line
6832
- */
6819
+ * A static function to draw text.
6820
+ * @param ctx canvas rendering context
6821
+ * @param `pt` a Point object to specify the anchor point
6822
+ * @param `txt` a string of text to draw
6823
+ * @param `maxWidth` specify a maximum width per line
6824
+ */
6833
6825
  static text(ctx, pt, txt, maxWidth) {
6834
6826
  if (!pt)
6835
6827
  return;
6836
6828
  ctx.fillText(txt, pt[0], pt[1], maxWidth);
6837
6829
  }
6838
6830
  /**
6839
- * Draw text on canvas.
6840
- * @param `pt` a Pt or numeric array to specify the anchor point
6841
- * @param `txt` text
6842
- * @param `maxWidth` specify a maximum width per line
6843
- */
6831
+ * Draw text on canvas.
6832
+ * @param `pt` a Pt or numeric array to specify the anchor point
6833
+ * @param `txt` text
6834
+ * @param `maxWidth` specify a maximum width per line
6835
+ */
6844
6836
  text(pt, txt, maxWidth) {
6845
- CanvasForm.text(this._ctx, pt, txt, maxWidth);
6837
+ _CanvasForm.text(this._ctx, pt, txt, maxWidth);
6846
6838
  return this;
6847
6839
  }
6848
6840
  /**
6849
- * Fit a single-line text in a rectangular box.
6850
- * @param box a rectangle box defined by a Group or an Iterable<Pt>
6851
- * @param txt string of text
6852
- * @param tail text to indicate overflow such as "...". Default is empty "".
6853
- * @param verticalAlign "top", "middle", or "bottom" to specify vertical alignment inside the box
6854
- * @param overrideBaseline If `true`, use the corresponding baseline as verticalAlign. If `false`, use the current canvas context's textBaseline setting. Default is `true`.
6855
- */
6841
+ * Fit a single-line text in a rectangular box.
6842
+ * @param box a rectangle box defined by a Group or an Iterable<Pt>
6843
+ * @param txt string of text
6844
+ * @param tail text to indicate overflow such as "...". Default is empty "".
6845
+ * @param verticalAlign "top", "middle", or "bottom" to specify vertical alignment inside the box
6846
+ * @param overrideBaseline If `true`, use the corresponding baseline as verticalAlign. If `false`, use the current canvas context's textBaseline setting. Default is `true`.
6847
+ */
6856
6848
  textBox(box, txt, verticalAlign = "middle", tail = "", overrideBaseline = true) {
6857
6849
  if (overrideBaseline)
6858
6850
  this._ctx.textBaseline = verticalAlign;
6859
- let size = Rectangle.size(box);
6860
- let t = this._textTruncate(txt, size[0], tail);
6851
+ const size = Rectangle.size(box);
6852
+ const t = this._textTruncate(txt, size[0], tail);
6861
6853
  this.text(this._textAlign(box, verticalAlign), t[0]);
6862
6854
  return this;
6863
6855
  }
6864
6856
  /**
6865
- * Fit multi-line text in a rectangular box. Note that this will also set canvas context's textBaseline to "top".
6866
- * @param box a Group or an Iterable<PtLike> with 2 Pt that represents a bounding box
6867
- * @param txt string of text
6868
- * @param lineHeight line height as a ratio of font size. Default is 1.2.
6869
- * @param verticalAlign "top", "middle", or "bottom" to specify vertical alignment inside the box
6870
- * @param crop a boolean to specify whether to crop text when overflowing
6871
- */
6857
+ * Fit multi-line text in a rectangular box. Note that this will also set canvas context's textBaseline to "top".
6858
+ * @param box a Group or an Iterable<PtLike> with 2 Pt that represents a bounding box
6859
+ * @param txt string of text
6860
+ * @param lineHeight line height as a ratio of font size. Default is 1.2.
6861
+ * @param verticalAlign "top", "middle", or "bottom" to specify vertical alignment inside the box
6862
+ * @param crop a boolean to specify whether to crop text when overflowing
6863
+ */
6872
6864
  paragraphBox(box, txt, lineHeight = 1.2, verticalAlign = "top", crop = true) {
6873
- let b = Util.iterToArray(box);
6874
- let size = Rectangle.size(b);
6865
+ const b = Util.iterToArray(box);
6866
+ const size = Rectangle.size(b);
6875
6867
  this._ctx.textBaseline = "top";
6876
- let lstep = this._font.size * lineHeight;
6877
- let nextLine = (sub, buffer = [], cc = 0) => {
6868
+ const lstep = this._font.size * lineHeight;
6869
+ const nextLine = (sub, buffer = [], cc = 0) => {
6878
6870
  if (!sub)
6879
6871
  return buffer;
6880
6872
  if (crop && cc * lstep > size[1] - lstep * 2)
6881
6873
  return buffer;
6882
6874
  if (cc > 1e4)
6883
6875
  throw new Error("max recursion reached (10000)");
6884
- let t = this._textTruncate(sub, size[0], "");
6885
- let newln = t[0].indexOf("\n");
6876
+ const t = this._textTruncate(sub, size[0], "");
6877
+ const newln = t[0].indexOf("\n");
6886
6878
  if (newln >= 0) {
6887
6879
  buffer.push(t[0].substr(0, newln));
6888
6880
  return nextLine(sub.substr(newln + 1), buffer, cc + 1);
@@ -6890,12 +6882,12 @@ See https://github.com/williamngan/pts for details. */
6890
6882
  let dt = t[0].lastIndexOf(" ") + 1;
6891
6883
  if (dt <= 0 || t[1] === sub.length)
6892
6884
  dt = void 0;
6893
- let line = t[0].substr(0, dt);
6885
+ const line = t[0].substr(0, dt);
6894
6886
  buffer.push(line);
6895
6887
  return t[1] <= 0 || t[1] === sub.length ? buffer : nextLine(sub.substr(dt || t[1]), buffer, cc + 1);
6896
6888
  };
6897
- let lines = nextLine(txt);
6898
- let lsize = lines.length * lstep;
6889
+ const lines = nextLine(txt);
6890
+ const lsize = lines.length * lstep;
6899
6891
  let lbox = b;
6900
6892
  if (verticalAlign == "middle" || verticalAlign == "center") {
6901
6893
  let lpad = (size[1] - lsize) / 2;
@@ -6907,17 +6899,17 @@ See https://github.com/williamngan/pts for details. */
6907
6899
  } else {
6908
6900
  lbox = new Group(b[0], b[0].$add(size[0], lsize));
6909
6901
  }
6910
- let center = Rectangle.center(lbox);
6902
+ const center = Rectangle.center(lbox);
6911
6903
  for (let i = 0, len = lines.length; i < len; i++) {
6912
6904
  this.text(this._textAlign(lbox, "top", [0, i * lstep], center), lines[i]);
6913
6905
  }
6914
6906
  return this;
6915
6907
  }
6916
6908
  /**
6917
- * Set text alignment and baseline (eg, vertical-align).
6918
- * @param alignment HTML canvas' textAlign option: "left", "right", "center", "start", or "end"
6919
- * @param baseline HTML canvas' textBaseline option: "top", "hanging", "middle", "alphabetic", "ideographic", "bottom". For convenience, you can also use "center" (same as "middle"), and "baseline" (same as "alphabetic")
6920
- */
6909
+ * Set text alignment and baseline (eg, vertical-align).
6910
+ * @param alignment HTML canvas' textAlign option: "left", "right", "center", "start", or "end"
6911
+ * @param baseline HTML canvas' textBaseline option: "top", "hanging", "middle", "alphabetic", "ideographic", "bottom". For convenience, you can also use "center" (same as "middle"), and "baseline" (same as "alphabetic")
6912
+ */
6921
6913
  alignText(alignment = "left", baseline = "alphabetic") {
6922
6914
  if (baseline == "center")
6923
6915
  baseline = "middle";
@@ -6928,11 +6920,11 @@ See https://github.com/williamngan/pts for details. */
6928
6920
  return this;
6929
6921
  }
6930
6922
  /**
6931
- * A convenient way to draw some text on canvas for logging or debugging. It'll be draw on the top-left of the canvas as an overlay.
6932
- * @param txt text
6933
- */
6923
+ * A convenient way to draw some text on canvas for logging or debugging. It'll be draw on the top-left of the canvas as an overlay.
6924
+ * @param txt text
6925
+ */
6934
6926
  log(txt) {
6935
- let w = this._ctx.measureText(txt).width + 20;
6927
+ const w = this._ctx.measureText(txt).width + 20;
6936
6928
  this.stroke(false).fill("rgba(0,0,0,.4)").rect([[0, 0], [w, 20]]);
6937
6929
  this.fill("#fff").text([10, 14], txt);
6938
6930
  return this;
@@ -7401,7 +7393,7 @@ See https://github.com/williamngan/pts for details. */
7401
7393
  return Num.lerp(Num.lerp(n00, n10, tx), Num.lerp(n01, n11, tx), _fade(y));
7402
7394
  }
7403
7395
  };
7404
- var Delaunay = class extends Group {
7396
+ var Delaunay = class _Delaunay extends Group {
7405
7397
  constructor() {
7406
7398
  super(...arguments);
7407
7399
  this._mesh = [];
@@ -7448,7 +7440,7 @@ See https://github.com/williamngan/pts for details. */
7448
7440
  edges.push(circum.i, circum.j, circum.j, circum.k, circum.k, circum.i);
7449
7441
  opened.splice(j, 1);
7450
7442
  }
7451
- Delaunay._dedupe(edges);
7443
+ _Delaunay._dedupe(edges);
7452
7444
  j = edges.length;
7453
7445
  while (j > 1) {
7454
7446
  opened.push(this._circum(edges[--j], edges[--j], c, false, pts));
@@ -7594,7 +7586,7 @@ See https://github.com/williamngan/pts for details. */
7594
7586
  __export(Color_exports, {
7595
7587
  Color: () => Color
7596
7588
  });
7597
- var _Color = class extends Pt {
7589
+ var _Color = class _Color extends Pt {
7598
7590
  /**
7599
7591
  * Create a Color. Same as creating a Pt. Optionally you may use [`Color.from`](#link) to create a color.
7600
7592
  * @param args Pt-like parameters which can be a list of numeric parameters, an array of numbers, or an object with {x,y,z,w} properties
@@ -7609,8 +7601,8 @@ See https://github.com/williamngan/pts for details. */
7609
7601
  * @param args Pt-like parameters which can be a list of numeric parameters, an array of numbers, or an object with {x,y,z,w} properties
7610
7602
  */
7611
7603
  static from(...args) {
7612
- let p = [1, 1, 1, 1];
7613
- let c = Util.getArgs(args);
7604
+ const p = [1, 1, 1, 1];
7605
+ const c = Util.getArgs(args);
7614
7606
  for (let i = 0, len = p.length; i < len; i++) {
7615
7607
  if (i < c.length)
7616
7608
  p[i] = c[i];
@@ -7625,7 +7617,7 @@ See https://github.com/williamngan/pts for details. */
7625
7617
  if (hex[0] == "#")
7626
7618
  hex = hex.substr(1);
7627
7619
  if (hex.length <= 3) {
7628
- let fn = (i) => hex[i] || "F";
7620
+ const fn = (i) => hex[i] || "F";
7629
7621
  hex = `${fn(0)}${fn(0)}${fn(1)}${fn(1)}${fn(2)}${fn(2)}`;
7630
7622
  }
7631
7623
  let alpha = 1;
@@ -7633,7 +7625,7 @@ See https://github.com/williamngan/pts for details. */
7633
7625
  alpha = hex.substr(6) && 255 / 255;
7634
7626
  hex = hex.substring(0, 6);
7635
7627
  }
7636
- let hexVal = parseInt(hex, 16);
7628
+ const hexVal = parseInt(hex, 16);
7637
7629
  return new _Color(hexVal >> 16, hexVal >> 8 & 255, hexVal & 255, alpha);
7638
7630
  }
7639
7631
  /**
@@ -7715,7 +7707,7 @@ See https://github.com/williamngan/pts for details. */
7715
7707
  * Clone this Color.
7716
7708
  */
7717
7709
  clone() {
7718
- let c = new _Color(this);
7710
+ const c = new _Color(this);
7719
7711
  c.toMode(this._mode);
7720
7712
  return c;
7721
7713
  }
@@ -7726,7 +7718,7 @@ See https://github.com/williamngan/pts for details. */
7726
7718
  */
7727
7719
  toMode(mode, convert = false) {
7728
7720
  if (convert) {
7729
- let fname = this._mode.toUpperCase() + "to" + mode.toUpperCase();
7721
+ const fname = this._mode.toUpperCase() + "to" + mode.toUpperCase();
7730
7722
  if (_Color[fname]) {
7731
7723
  this.to(_Color[fname](this, this._isNorm, this._isNorm));
7732
7724
  } else {
@@ -7778,7 +7770,7 @@ See https://github.com/williamngan/pts for details. */
7778
7770
  return this._mode == "lch" ? this[2] : this[0];
7779
7771
  }
7780
7772
  set h(n) {
7781
- let i = this._mode == "lch" ? 2 : 0;
7773
+ const i = this._mode == "lch" ? 2 : 0;
7782
7774
  this[i] = n;
7783
7775
  }
7784
7776
  /**
@@ -7797,7 +7789,7 @@ See https://github.com/williamngan/pts for details. */
7797
7789
  return this._mode == "hsl" ? this[2] : this[0];
7798
7790
  }
7799
7791
  set l(n) {
7800
- let i = this._mode == "hsl" ? 2 : 0;
7792
+ const i = this._mode == "hsl" ? 2 : 0;
7801
7793
  this[i] = n;
7802
7794
  }
7803
7795
  // lab, lch, luv
@@ -7863,7 +7855,7 @@ See https://github.com/williamngan/pts for details. */
7863
7855
  normalize(toNorm = true) {
7864
7856
  if (this._isNorm == toNorm)
7865
7857
  return this;
7866
- let ranges = _Color.ranges[this._mode];
7858
+ const ranges = _Color.ranges[this._mode];
7867
7859
  for (let i = 0; i < 3; i++) {
7868
7860
  this[i] = !toNorm ? Num.mapToRange(this[i], 0, 1, ranges[i][0], ranges[i][1]) : Num.mapToRange(this[i], ranges[i][0], ranges[i][1], 0, 1);
7869
7861
  }
@@ -7884,8 +7876,8 @@ See https://github.com/williamngan/pts for details. */
7884
7876
  */
7885
7877
  toString(format = "mode") {
7886
7878
  if (format == "hex") {
7887
- let _hex = (n) => {
7888
- let s = Math.floor(n).toString(16);
7879
+ const _hex = (n) => {
7880
+ const s = Math.floor(n).toString(16);
7889
7881
  return s.length < 2 ? "0" + s : s;
7890
7882
  };
7891
7883
  return `#${_hex(this[0])}${_hex(this[1])}${_hex(this[2])}`;
@@ -7905,17 +7897,17 @@ See https://github.com/williamngan/pts for details. */
7905
7897
  * @returns a new HSL Color
7906
7898
  */
7907
7899
  static RGBtoHSL(rgb, normalizedInput = false, normalizedOutput = false) {
7908
- let [r, g, b] = !normalizedInput ? rgb.$normalize() : rgb;
7909
- let max = Math.max(r, g, b);
7910
- let min = Math.min(r, g, b);
7900
+ const [r, g, b] = !normalizedInput ? rgb.$normalize() : rgb;
7901
+ const max = Math.max(r, g, b);
7902
+ const min = Math.min(r, g, b);
7911
7903
  let h = (max + min) / 2;
7912
7904
  let s = h;
7913
- let l = h;
7905
+ const l = h;
7914
7906
  if (max == min) {
7915
7907
  h = 0;
7916
7908
  s = 0;
7917
7909
  } else {
7918
- let d = max - min;
7910
+ const d = max - min;
7919
7911
  s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
7920
7912
  h = 0;
7921
7913
  if (max === r) {
@@ -7941,9 +7933,9 @@ See https://github.com/williamngan/pts for details. */
7941
7933
  h = h / 360;
7942
7934
  if (s == 0)
7943
7935
  return _Color.rgb(l * 255, l * 255, l * 255, hsl.alpha);
7944
- let q = l <= 0.5 ? l * (1 + s) : l + s - l * s;
7945
- let p = 2 * l - q;
7946
- let convert = (t) => {
7936
+ const q = l <= 0.5 ? l * (1 + s) : l + s - l * s;
7937
+ const p = 2 * l - q;
7938
+ const convert = (t) => {
7947
7939
  t = t < 0 ? t + 1 : t > 1 ? t - 1 : t;
7948
7940
  if (t * 6 < 1) {
7949
7941
  return p + (q - p) * t * 6;
@@ -7955,7 +7947,7 @@ See https://github.com/williamngan/pts for details. */
7955
7947
  return p;
7956
7948
  }
7957
7949
  };
7958
- let sc = normalizedOutput ? 1 : 255;
7950
+ const sc = normalizedOutput ? 1 : 255;
7959
7951
  return _Color.rgb(
7960
7952
  sc * convert(h + 1 / 3),
7961
7953
  sc * convert(h),
@@ -7971,13 +7963,13 @@ See https://github.com/williamngan/pts for details. */
7971
7963
  * @returns a new HSB Color
7972
7964
  */
7973
7965
  static RGBtoHSB(rgb, normalizedInput = false, normalizedOutput = false) {
7974
- let [r, g, b] = !normalizedInput ? rgb.$normalize() : rgb;
7975
- let max = Math.max(r, g, b);
7976
- let min = Math.min(r, g, b);
7977
- let d = max - min;
7966
+ const [r, g, b] = !normalizedInput ? rgb.$normalize() : rgb;
7967
+ const max = Math.max(r, g, b);
7968
+ const min = Math.min(r, g, b);
7969
+ const d = max - min;
7978
7970
  let h = 0;
7979
- let s = max === 0 ? 0 : d / max;
7980
- let v = max;
7971
+ const s = max === 0 ? 0 : d / max;
7972
+ const v = max;
7981
7973
  if (max != min) {
7982
7974
  if (max === r) {
7983
7975
  h = (g - b) / d + (g < b ? 6 : 0);
@@ -8000,12 +7992,12 @@ See https://github.com/williamngan/pts for details. */
8000
7992
  let [h, s, v] = hsb;
8001
7993
  if (!normalizedInput)
8002
7994
  h = h / 360;
8003
- let i = Math.floor(h * 6);
8004
- let f = h * 6 - i;
8005
- let p = v * (1 - s);
8006
- let q = v * (1 - f * s);
8007
- let t = v * (1 - (1 - f) * s);
8008
- let pick = [
7995
+ const i = Math.floor(h * 6);
7996
+ const f = h * 6 - i;
7997
+ const p = v * (1 - s);
7998
+ const q = v * (1 - f * s);
7999
+ const t = v * (1 - (1 - f) * s);
8000
+ const pick = [
8009
8001
  [v, t, p],
8010
8002
  [q, v, p],
8011
8003
  [p, v, t],
@@ -8013,8 +8005,8 @@ See https://github.com/williamngan/pts for details. */
8013
8005
  [t, p, v],
8014
8006
  [v, p, q]
8015
8007
  ];
8016
- let c = pick[i % 6];
8017
- let sc = normalizedOutput ? 1 : 255;
8008
+ const c = pick[i % 6];
8009
+ const sc = normalizedOutput ? 1 : 255;
8018
8010
  return _Color.rgb(
8019
8011
  sc * c[0],
8020
8012
  sc * c[1],
@@ -8030,7 +8022,7 @@ See https://github.com/williamngan/pts for details. */
8030
8022
  * @returns a new LAB Color
8031
8023
  */
8032
8024
  static RGBtoLAB(rgb, normalizedInput = false, normalizedOutput = false) {
8033
- let c = normalizedInput ? rgb.$normalize(false) : rgb;
8025
+ const c = normalizedInput ? rgb.$normalize(false) : rgb;
8034
8026
  return _Color.XYZtoLAB(_Color.RGBtoXYZ(c), false, normalizedOutput);
8035
8027
  }
8036
8028
  /**
@@ -8041,7 +8033,7 @@ See https://github.com/williamngan/pts for details. */
8041
8033
  * @returns a new RGB Color
8042
8034
  */
8043
8035
  static LABtoRGB(lab, normalizedInput = false, normalizedOutput = false) {
8044
- let c = normalizedInput ? lab.$normalize(false) : lab;
8036
+ const c = normalizedInput ? lab.$normalize(false) : lab;
8045
8037
  return _Color.XYZtoRGB(_Color.LABtoXYZ(c), false, normalizedOutput);
8046
8038
  }
8047
8039
  /**
@@ -8052,7 +8044,7 @@ See https://github.com/williamngan/pts for details. */
8052
8044
  * @returns a new LCH Color
8053
8045
  */
8054
8046
  static RGBtoLCH(rgb, normalizedInput = false, normalizedOutput = false) {
8055
- let c = normalizedInput ? rgb.$normalize(false) : rgb;
8047
+ const c = normalizedInput ? rgb.$normalize(false) : rgb;
8056
8048
  return _Color.LABtoLCH(_Color.RGBtoLAB(c), false, normalizedOutput);
8057
8049
  }
8058
8050
  /**
@@ -8063,7 +8055,7 @@ See https://github.com/williamngan/pts for details. */
8063
8055
  * @returns a new RGB Color
8064
8056
  */
8065
8057
  static LCHtoRGB(lch, normalizedInput = false, normalizedOutput = false) {
8066
- let c = normalizedInput ? lch.$normalize(false) : lch;
8058
+ const c = normalizedInput ? lch.$normalize(false) : lch;
8067
8059
  return _Color.LABtoRGB(_Color.LCHtoLAB(c), false, normalizedOutput);
8068
8060
  }
8069
8061
  /**
@@ -8074,7 +8066,7 @@ See https://github.com/williamngan/pts for details. */
8074
8066
  * @returns a new LUV Color
8075
8067
  */
8076
8068
  static RGBtoLUV(rgb, normalizedInput = false, normalizedOutput = false) {
8077
- let c = normalizedInput ? rgb.$normalize(false) : rgb;
8069
+ const c = normalizedInput ? rgb.$normalize(false) : rgb;
8078
8070
  return _Color.XYZtoLUV(_Color.RGBtoXYZ(c), false, normalizedOutput);
8079
8071
  }
8080
8072
  /**
@@ -8085,7 +8077,7 @@ See https://github.com/williamngan/pts for details. */
8085
8077
  * @returns a new RGB Color
8086
8078
  */
8087
8079
  static LUVtoRGB(luv, normalizedInput = false, normalizedOutput = false) {
8088
- let c = normalizedInput ? luv.$normalize(false) : luv;
8080
+ const c = normalizedInput ? luv.$normalize(false) : luv;
8089
8081
  return _Color.XYZtoRGB(_Color.LUVtoXYZ(c), false, normalizedOutput);
8090
8082
  }
8091
8083
  /**
@@ -8096,13 +8088,13 @@ See https://github.com/williamngan/pts for details. */
8096
8088
  * @returns a new XYZ Color
8097
8089
  */
8098
8090
  static RGBtoXYZ(rgb, normalizedInput = false, normalizedOutput = false) {
8099
- let c = !normalizedInput ? rgb.$normalize() : rgb.clone();
8091
+ const c = !normalizedInput ? rgb.$normalize() : rgb.clone();
8100
8092
  for (let i = 0; i < 3; i++) {
8101
8093
  c[i] = c[i] > 0.04045 ? Math.pow((c[i] + 0.055) / 1.055, 2.4) : c[i] / 12.92;
8102
8094
  if (!normalizedOutput)
8103
8095
  c[i] = c[i] * 100;
8104
8096
  }
8105
- let cc = _Color.xyz(
8097
+ const cc = _Color.xyz(
8106
8098
  c[0] * 0.4124564 + c[1] * 0.3575761 + c[2] * 0.1804375,
8107
8099
  c[0] * 0.2126729 + c[1] * 0.7151522 + c[2] * 0.072175,
8108
8100
  c[0] * 0.0193339 + c[1] * 0.119192 + c[2] * 0.9503041,
@@ -8118,8 +8110,8 @@ See https://github.com/williamngan/pts for details. */
8118
8110
  * @returns a new RGB Color
8119
8111
  */
8120
8112
  static XYZtoRGB(xyz, normalizedInput = false, normalizedOutput = false) {
8121
- let [x, y, z] = !normalizedInput ? xyz.$normalize() : xyz;
8122
- let rgb = [
8113
+ const [x, y, z] = !normalizedInput ? xyz.$normalize() : xyz;
8114
+ const rgb = [
8123
8115
  x * 3.2406254773200533 + y * -1.5372079722103187 + z * -0.4986285986982479,
8124
8116
  x * -0.9689307147293197 + y * 1.8757560608852415 + z * 0.041517523842953964,
8125
8117
  x * 0.055710120445510616 + y * -0.2040210505984867 + z * 1.0569959422543882
@@ -8130,7 +8122,7 @@ See https://github.com/williamngan/pts for details. */
8130
8122
  if (!normalizedOutput)
8131
8123
  rgb[i] = Math.round(rgb[i] * 255);
8132
8124
  }
8133
- let cc = _Color.rgb(rgb[0], rgb[1], rgb[2], xyz.alpha);
8125
+ const cc = _Color.rgb(rgb[0], rgb[1], rgb[2], xyz.alpha);
8134
8126
  return normalizedOutput ? cc.normalize() : cc;
8135
8127
  }
8136
8128
  /**
@@ -8141,13 +8133,13 @@ See https://github.com/williamngan/pts for details. */
8141
8133
  * @returns a new LAB Color
8142
8134
  */
8143
8135
  static XYZtoLAB(xyz, normalizedInput = false, normalizedOutput = false) {
8144
- let c = normalizedInput ? xyz.$normalize(false) : xyz.clone();
8136
+ const c = normalizedInput ? xyz.$normalize(false) : xyz.clone();
8145
8137
  const eps = 0.00885645167;
8146
8138
  const kap = 903.296296296;
8147
8139
  c.divide(_Color.D65);
8148
- let fn = (n) => n > eps ? Math.pow(n, 1 / 3) : (kap * n + 16) / 116;
8149
- let cy = fn(c[1]);
8150
- let cc = _Color.lab(
8140
+ const fn = (n) => n > eps ? Math.pow(n, 1 / 3) : (kap * n + 16) / 116;
8141
+ const cy = fn(c[1]);
8142
+ const cc = _Color.lab(
8151
8143
  116 * cy - 16,
8152
8144
  500 * (fn(c[0]) - cy),
8153
8145
  200 * (cy - fn(c[2])),
@@ -8163,16 +8155,16 @@ See https://github.com/williamngan/pts for details. */
8163
8155
  * @returns a new XYZ Color
8164
8156
  */
8165
8157
  static LABtoXYZ(lab, normalizedInput = false, normalizedOutput = false) {
8166
- let c = normalizedInput ? lab.$normalize(false) : lab;
8167
- let y = (c[0] + 16) / 116;
8168
- let x = c[1] / 500 + y;
8169
- let z = y - c[2] / 200;
8158
+ const c = normalizedInput ? lab.$normalize(false) : lab;
8159
+ const y = (c[0] + 16) / 116;
8160
+ const x = c[1] / 500 + y;
8161
+ const z = y - c[2] / 200;
8170
8162
  const eps = 0.00885645167;
8171
8163
  const kap = 903.296296296;
8172
- let d = _Color.D65;
8164
+ const d = _Color.D65;
8173
8165
  const xxx = Math.pow(x, 3);
8174
8166
  const zzz = Math.pow(z, 3);
8175
- let cc = _Color.xyz(
8167
+ const cc = _Color.xyz(
8176
8168
  d[0] * (xxx > eps ? xxx : (116 * x - 16) / kap),
8177
8169
  d[1] * (c[0] > kap * eps ? Math.pow((c[0] + 16) / 116, 3) : c[0] / kap),
8178
8170
  d[2] * (zzz > eps ? zzz : (116 * z - 16) / kap),
@@ -8189,13 +8181,13 @@ See https://github.com/williamngan/pts for details. */
8189
8181
  */
8190
8182
  static XYZtoLUV(xyz, normalizedInput = false, normalizedOutput = false) {
8191
8183
  let [x, y, z] = normalizedInput ? xyz.$normalize(false) : xyz;
8192
- let u = 4 * x / (x + 15 * y + 3 * z);
8193
- let v = 9 * y / (x + 15 * y + 3 * z);
8184
+ const u = 4 * x / (x + 15 * y + 3 * z);
8185
+ const v = 9 * y / (x + 15 * y + 3 * z);
8194
8186
  y = y / 100;
8195
8187
  y = y > 8856e-6 ? Math.pow(y, 1 / 3) : 7.787 * y + 16 / 116;
8196
- let refU = 4 * _Color.D65[0] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8197
- let refV = 9 * _Color.D65[1] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8198
- let L = 116 * y - 16;
8188
+ const refU = 4 * _Color.D65[0] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8189
+ const refV = 9 * _Color.D65[1] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8190
+ const L = 116 * y - 16;
8199
8191
  return _Color.luv(
8200
8192
  L,
8201
8193
  13 * L * (u - refU),
@@ -8213,15 +8205,15 @@ See https://github.com/williamngan/pts for details. */
8213
8205
  static LUVtoXYZ(luv, normalizedInput = false, normalizedOutput = false) {
8214
8206
  let [l, u, v] = normalizedInput ? luv.$normalize(false) : luv;
8215
8207
  let y = (l + 16) / 116;
8216
- let cubeY = y * y * y;
8208
+ const cubeY = y * y * y;
8217
8209
  y = cubeY > 8856e-6 ? cubeY : (y - 16 / 116) / 7.787;
8218
- let refU = 4 * _Color.D65[0] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8219
- let refV = 9 * _Color.D65[1] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8210
+ const refU = 4 * _Color.D65[0] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8211
+ const refV = 9 * _Color.D65[1] / (_Color.D65[0] + 15 * _Color.D65[1] + 3 * _Color.D65[2]);
8220
8212
  u = u / (13 * l) + refU;
8221
8213
  v = v / (13 * l) + refV;
8222
8214
  y = y * 100;
8223
- let x = -1 * (9 * y * u) / ((u - 4) * v - u * v);
8224
- let z = (9 * y - 15 * v * y - v * x) / (3 * v);
8215
+ const x = -1 * (9 * y * u) / ((u - 4) * v - u * v);
8216
+ const z = (9 * y - 15 * v * y - v * x) / (3 * v);
8225
8217
  return _Color.xyz(x, y, z, luv.alpha);
8226
8218
  }
8227
8219
  /**
@@ -8232,8 +8224,8 @@ See https://github.com/williamngan/pts for details. */
8232
8224
  * @returns a new LCH Color
8233
8225
  */
8234
8226
  static LABtoLCH(lab, normalizedInput = false, normalizedOutput = false) {
8235
- let c = normalizedInput ? lab.$normalize(false) : lab;
8236
- let h = Geom.toDegree(Geom.boundRadian(Math.atan2(c[2], c[1])));
8227
+ const c = normalizedInput ? lab.$normalize(false) : lab;
8228
+ const h = Geom.toDegree(Geom.boundRadian(Math.atan2(c[2], c[1])));
8237
8229
  return _Color.lch(
8238
8230
  c[0],
8239
8231
  Math.sqrt(c[1] * c[1] + c[2] * c[2]),
@@ -8249,8 +8241,8 @@ See https://github.com/williamngan/pts for details. */
8249
8241
  * @returns a new LAB Color
8250
8242
  */
8251
8243
  static LCHtoLAB(lch, normalizedInput = false, normalizedOutput = false) {
8252
- let c = normalizedInput ? lch.$normalize(false) : lch;
8253
- let rad = Geom.toRadian(c[2]);
8244
+ const c = normalizedInput ? lch.$normalize(false) : lch;
8245
+ const rad = Geom.toRadian(c[2]);
8254
8246
  return _Color.lab(
8255
8247
  c[0],
8256
8248
  Math.cos(rad) * c[1],
@@ -8259,13 +8251,12 @@ See https://github.com/williamngan/pts for details. */
8259
8251
  );
8260
8252
  }
8261
8253
  };
8262
- var Color = _Color;
8263
8254
  // XYZ property for Standard Observer 2deg, Daylight/sRGB illuminant D65
8264
- Color.D65 = new Pt(95.047, 100, 108.883, 1);
8255
+ _Color.D65 = new Pt(95.047, 100, 108.883, 1);
8265
8256
  /**
8266
8257
  * Value range for each color space
8267
8258
  */
8268
- Color.ranges = {
8259
+ _Color.ranges = {
8269
8260
  rgb: new Group(new Pt(0, 255), new Pt(0, 255), new Pt(0, 255)),
8270
8261
  hsl: new Group(new Pt(0, 360), new Pt(0, 1), new Pt(0, 1)),
8271
8262
  hsb: new Group(new Pt(0, 360), new Pt(0, 1), new Pt(0, 1)),
@@ -8274,6 +8265,7 @@ See https://github.com/williamngan/pts for details. */
8274
8265
  luv: new Group(new Pt(0, 100), new Pt(-134, 220), new Pt(-140, 122)),
8275
8266
  xyz: new Group(new Pt(0, 100), new Pt(0, 100), new Pt(0, 100))
8276
8267
  };
8268
+ var Color = _Color;
8277
8269
 
8278
8270
  // src/Dom.ts
8279
8271
  var Dom_exports = {};
@@ -8282,7 +8274,7 @@ See https://github.com/williamngan/pts for details. */
8282
8274
  HTMLForm: () => HTMLForm,
8283
8275
  HTMLSpace: () => HTMLSpace
8284
8276
  });
8285
- var DOMSpace = class extends MultiTouchSpace {
8277
+ var DOMSpace = class _DOMSpace extends MultiTouchSpace {
8286
8278
  /**
8287
8279
  * Create a DOMSpace for HTML DOM elements
8288
8280
  * @param elem Specify an element by its "id" attribute as string, or by the element object itself. Use css to customize its appearance if needed.
@@ -8295,8 +8287,8 @@ See https://github.com/williamngan/pts for details. */
8295
8287
  this._autoResize = true;
8296
8288
  this._bgcolor = "#e1e9f0";
8297
8289
  this._css = {};
8298
- var _selector = null;
8299
- var _existed = false;
8290
+ let _selector = null;
8291
+ let _existed = false;
8300
8292
  this.id = "pts";
8301
8293
  if (elem instanceof Element) {
8302
8294
  _selector = elem;
@@ -8307,8 +8299,8 @@ See https://github.com/williamngan/pts for details. */
8307
8299
  this.id = elem.substr(1);
8308
8300
  }
8309
8301
  if (!_selector) {
8310
- this._container = DOMSpace.createElement("div", "pts_container");
8311
- this._canvas = DOMSpace.createElement("div", "pts_element");
8302
+ this._container = _DOMSpace.createElement("div", "pts_container");
8303
+ this._canvas = _DOMSpace.createElement("div", "pts_element");
8312
8304
  this._container.appendChild(this._canvas);
8313
8305
  document.body.appendChild(this._container);
8314
8306
  _existed = false;
@@ -8570,7 +8562,7 @@ See https://github.com/williamngan/pts for details. */
8570
8562
  return super.removeAll();
8571
8563
  }
8572
8564
  };
8573
- var _HTMLForm = class extends VisualForm {
8565
+ var _HTMLForm = class _HTMLForm extends VisualForm {
8574
8566
  /**
8575
8567
  * Create a new `HTMLForm`. Alternatively, you can use [`HTMLSpace.getForm`](#link) function to get an instance of HTMLForm.
8576
8568
  * @param space the space to use
@@ -8989,9 +8981,9 @@ See https://github.com/williamngan/pts for details. */
8989
8981
  return this;
8990
8982
  }
8991
8983
  };
8984
+ _HTMLForm.groupID = 0;
8985
+ _HTMLForm.domID = 0;
8992
8986
  var HTMLForm = _HTMLForm;
8993
- HTMLForm.groupID = 0;
8994
- HTMLForm.domID = 0;
8995
8987
 
8996
8988
  // src/Svg.ts
8997
8989
  var Svg_exports = {};
@@ -8999,7 +8991,7 @@ See https://github.com/williamngan/pts for details. */
8999
8991
  SVGForm: () => SVGForm,
9000
8992
  SVGSpace: () => SVGSpace
9001
8993
  });
9002
- var SVGSpace = class extends DOMSpace {
8994
+ var SVGSpace = class _SVGSpace extends DOMSpace {
9003
8995
  /**
9004
8996
  * Create a SVGSpace which represents a Space for SVG elements.
9005
8997
  * @param elem Specify an element by its "id" attribute as string, or by the element object itself. An element can be an existing `<svg>`, or a `<div>` container in which a new `<svg>` will be created. If left empty, a `<div id="pt_container"><svg id="pt" /></div>` will be added to DOM. Use css to customize its appearance if needed.
@@ -9010,7 +9002,7 @@ See https://github.com/williamngan/pts for details. */
9010
9002
  super(elem, callback);
9011
9003
  this._bgcolor = "#999";
9012
9004
  if (this._canvas.nodeName.toLowerCase() != "svg") {
9013
- let s = SVGSpace.svgElement(this._canvas, "svg", `${this.id}_svg`);
9005
+ let s = _SVGSpace.svgElement(this._canvas, "svg", `${this.id}_svg`);
9014
9006
  this._container = this._canvas;
9015
9007
  this._canvas = s;
9016
9008
  }
@@ -9036,7 +9028,7 @@ See https://github.com/williamngan/pts for details. */
9036
9028
  */
9037
9029
  resize(b, evt) {
9038
9030
  super.resize(b, evt);
9039
- SVGSpace.setAttr(this.element, {
9031
+ _SVGSpace.setAttr(this.element, {
9040
9032
  "viewBox": `0 0 ${this.bound.width} ${this.bound.height}`,
9041
9033
  "width": `${this.bound.width}`,
9042
9034
  "height": `${this.bound.height}`,
@@ -9081,7 +9073,7 @@ See https://github.com/williamngan/pts for details. */
9081
9073
  return super.removeAll();
9082
9074
  }
9083
9075
  };
9084
- var _SVGForm = class extends VisualForm {
9076
+ var _SVGForm = class _SVGForm extends VisualForm {
9085
9077
  /**
9086
9078
  * Create a new SVGForm. You may also use [`SVGSpace.getForm`](#link) to get a default form directly.
9087
9079
  * @param space an instance of SVGSpace
@@ -9575,9 +9567,9 @@ See https://github.com/williamngan/pts for details. */
9575
9567
  return this;
9576
9568
  }
9577
9569
  };
9570
+ _SVGForm.groupID = 0;
9571
+ _SVGForm.domID = 0;
9578
9572
  var SVGForm = _SVGForm;
9579
- SVGForm.groupID = 0;
9580
- SVGForm.domID = 0;
9581
9573
 
9582
9574
  // src/Physics.ts
9583
9575
  var Physics_exports = {};
@@ -9586,7 +9578,7 @@ See https://github.com/williamngan/pts for details. */
9586
9578
  Particle: () => Particle,
9587
9579
  World: () => World
9588
9580
  });
9589
- var World = class {
9581
+ var World = class _World {
9590
9582
  /**
9591
9583
  * Create a `World` for 2D physics simulation.
9592
9584
  * @param bound a Group or an Iterable<Pt> representing a rectangular bounding box
@@ -9674,13 +9666,10 @@ See https://github.com/williamngan/pts for details. */
9674
9666
  * @returns a Body, or undefined if not found
9675
9667
  */
9676
9668
  body(id) {
9677
- let idx = id;
9678
9669
  if (typeof id === "string" && id.length > 0) {
9679
- idx = this._bnames.indexOf(id);
9670
+ return this._bodies[this._bnames.indexOf(id)];
9680
9671
  }
9681
- if (!(idx >= 0))
9682
- return void 0;
9683
- return this._bodies[idx];
9672
+ return typeof id === "number" && id >= 0 ? this._bodies[id] : void 0;
9684
9673
  }
9685
9674
  /**
9686
9675
  * Get a particle in this world by index or string id.
@@ -9688,13 +9677,10 @@ See https://github.com/williamngan/pts for details. */
9688
9677
  * @returns a Particle, or undefined if not found
9689
9678
  */
9690
9679
  particle(id) {
9691
- let idx = id;
9692
9680
  if (typeof id === "string" && id.length > 0) {
9693
- idx = this._pnames.indexOf(id);
9681
+ return this._particles[this._pnames.indexOf(id)];
9694
9682
  }
9695
- if (!(idx >= 0))
9696
- return void 0;
9697
- return this._particles[idx];
9683
+ return typeof id === "number" && id >= 0 ? this._particles[id] : void 0;
9698
9684
  }
9699
9685
  /**
9700
9686
  * Given a body's name, return its index in the bodies array, or -1 if not found.
@@ -9841,7 +9827,7 @@ See https://github.com/williamngan/pts for details. */
9841
9827
  for (let i = 0, len = this._particles.length; i < len; i++) {
9842
9828
  let p = this._particles[i];
9843
9829
  this.integrate(p, dt, this._lastTime);
9844
- World.boundConstraint(p, this._bound, this._damping);
9830
+ _World.boundConstraint(p, this._bound, this._damping);
9845
9831
  for (let k = i + 1; k < len; k++) {
9846
9832
  if (i !== k) {
9847
9833
  let p2 = this._particles[k];
@@ -9862,7 +9848,7 @@ See https://github.com/williamngan/pts for details. */
9862
9848
  if (bds) {
9863
9849
  for (let k = 0, klen = bds.length; k < klen; k++) {
9864
9850
  let bk = bds[k];
9865
- World.boundConstraint(bk, this._bound, this._damping);
9851
+ _World.boundConstraint(bk, this._bound, this._damping);
9866
9852
  this.integrate(bk, dt, this._lastTime);
9867
9853
  }
9868
9854
  for (let k = i + 1; k < len; k++) {
@@ -10045,7 +10031,7 @@ See https://github.com/williamngan/pts for details. */
10045
10031
  return `Particle: ${this[0]} ${this[1]} | previous ${this._prev[0]} ${this._prev[1]} | mass ${this._mass}`;
10046
10032
  }
10047
10033
  };
10048
- var Body = class extends Group {
10034
+ var Body = class _Body extends Group {
10049
10035
  /**
10050
10036
  * Create an empty Body, this is usually followed by [`Body.init`](#link) to populate the Body. Alternatively, use static function [`Body.fromGroup`](#link) to create and initate a body directly.
10051
10037
  */
@@ -10064,7 +10050,7 @@ See https://github.com/williamngan/pts for details. */
10064
10050
  * @param autoMass Automatically calculate the mass based on the area of the polygon. Default is true.
10065
10051
  */
10066
10052
  static fromGroup(body, stiff = 1, autoLink = true, autoMass = true) {
10067
- let b = new Body().init(body);
10053
+ let b = new _Body().init(body);
10068
10054
  if (autoLink)
10069
10055
  b.linkAll(stiff);
10070
10056
  if (autoMass)
@@ -10224,7 +10210,7 @@ See https://github.com/williamngan/pts for details. */
10224
10210
  Sound: () => Sound,
10225
10211
  Tempo: () => Tempo
10226
10212
  });
10227
- var Tempo = class {
10213
+ var Tempo = class _Tempo {
10228
10214
  /**
10229
10215
  * Construct a new Tempo instance by beats-per-minute. Alternatively, you can use [`Tempo.fromBeat`](#link) to create from milliseconds.
10230
10216
  * @param bpm beats per minute
@@ -10240,7 +10226,7 @@ See https://github.com/williamngan/pts for details. */
10240
10226
  * @param ms milliseconds per beat
10241
10227
  */
10242
10228
  static fromBeat(ms) {
10243
- return new Tempo(6e4 / ms);
10229
+ return new _Tempo(6e4 / ms);
10244
10230
  }
10245
10231
  /**
10246
10232
  * Beats-per-minute value
@@ -10282,16 +10268,16 @@ See https://github.com/williamngan/pts for details. */
10282
10268
  * @returns an object with chainable functions
10283
10269
  */
10284
10270
  every(beats) {
10285
- let self = this;
10286
- let p = Array.isArray(beats) ? beats[0] : beats;
10271
+ const self = this;
10272
+ const p = Array.isArray(beats) ? beats[0] : beats;
10287
10273
  return {
10288
10274
  start: function(fn, offset = 0, name) {
10289
- let id = name || self._createID(fn);
10275
+ const id = name || self._createID(fn);
10290
10276
  self._listeners[id] = { name: id, beats, period: p, index: 0, offset, duration: -1, continuous: false, fn };
10291
10277
  return this;
10292
10278
  },
10293
10279
  progress: function(fn, offset = 0, name) {
10294
- let id = name || self._createID(fn);
10280
+ const id = name || self._createID(fn);
10295
10281
  self._listeners[id] = { name: id, beats, period: p, index: 0, offset, duration: -1, continuous: true, fn };
10296
10282
  return this;
10297
10283
  }
@@ -10303,11 +10289,11 @@ See https://github.com/williamngan/pts for details. */
10303
10289
  * @param time current time in milliseconds
10304
10290
  */
10305
10291
  track(time) {
10306
- for (let k in this._listeners) {
10292
+ for (const k in this._listeners) {
10307
10293
  if (this._listeners.hasOwnProperty(k)) {
10308
- let li = this._listeners[k];
10309
- let _t = li.offset ? time + li.offset : time;
10310
- let ms = li.period * this._ms;
10294
+ const li = this._listeners[k];
10295
+ const _t = li.offset ? time + li.offset : time;
10296
+ const ms = li.period * this._ms;
10311
10297
  let isStart = false;
10312
10298
  if (_t > li.duration + ms) {
10313
10299
  li.duration = _t - _t % this._ms;
@@ -10317,10 +10303,10 @@ See https://github.com/williamngan/pts for details. */
10317
10303
  }
10318
10304
  isStart = true;
10319
10305
  }
10320
- let count = Math.max(0, Math.ceil(Math.floor(li.duration / this._ms) / li.period));
10321
- let params = li.continuous ? [count, Num.clamp((_t - li.duration) / ms, 0, 1), _t, isStart] : [count];
10306
+ const count = Math.max(0, Math.ceil(Math.floor(li.duration / this._ms) / li.period));
10307
+ const params = li.continuous ? [count, Num.clamp((_t - li.duration) / ms, 0, 1), _t, isStart] : [count];
10322
10308
  if (li.continuous || isStart) {
10323
- let done = li.fn.apply(li, params);
10309
+ const done = li.fn.apply(li, params);
10324
10310
  if (done)
10325
10311
  delete this._listeners[li.name];
10326
10312
  }
@@ -10354,7 +10340,7 @@ See https://github.com/williamngan/pts for details. */
10354
10340
  return;
10355
10341
  }
10356
10342
  };
10357
- var Sound = class {
10343
+ var Sound = class _Sound {
10358
10344
  // Tracking play time against ctx.currentTime
10359
10345
  /**
10360
10346
  * Construct a `Sound` instance. Usually, it's more convenient to use one of the static methods like [`Sound.load`](#function_load) or [`Sound.from`](#function_from).
@@ -10369,7 +10355,7 @@ See https://github.com/williamngan/pts for details. */
10369
10355
  * Create an AudioContext instance. This is called internally only.
10370
10356
  */
10371
10357
  _createAudioContext() {
10372
- let _ctx = window.AudioContext;
10358
+ const _ctx = window.AudioContext;
10373
10359
  if (!_ctx)
10374
10360
  throw new Error("Your browser doesn't support Web Audio. (No AudioContext)");
10375
10361
  this._ctx = _ctx ? new _ctx() : void 0;
@@ -10383,7 +10369,7 @@ See https://github.com/williamngan/pts for details. */
10383
10369
  * @returns a `Sound` instance
10384
10370
  */
10385
10371
  static from(node, ctx, type = "gen", stream) {
10386
- let s = new Sound(type);
10372
+ const s = new _Sound(type);
10387
10373
  s._node = node;
10388
10374
  s._ctx = ctx;
10389
10375
  if (stream)
@@ -10399,7 +10385,7 @@ See https://github.com/williamngan/pts for details. */
10399
10385
  */
10400
10386
  static load(source, crossOrigin = "anonymous") {
10401
10387
  return new Promise((resolve, reject) => {
10402
- let s = new Sound("file");
10388
+ const s = new _Sound("file");
10403
10389
  s._source = typeof source === "string" ? new Audio(source) : source;
10404
10390
  s._source.autoplay = false;
10405
10391
  s._source.crossOrigin = crossOrigin;
@@ -10424,10 +10410,10 @@ See https://github.com/williamngan/pts for details. */
10424
10410
  */
10425
10411
  static loadAsBuffer(url) {
10426
10412
  return new Promise((resolve, reject) => {
10427
- let request = new XMLHttpRequest();
10413
+ const request = new XMLHttpRequest();
10428
10414
  request.open("GET", url, true);
10429
10415
  request.responseType = "arraybuffer";
10430
- let s = new Sound("file");
10416
+ const s = new _Sound("file");
10431
10417
  request.onload = function() {
10432
10418
  s._ctx.decodeAudioData(request.response, function(buffer) {
10433
10419
  s.createBuffer(buffer);
@@ -10459,13 +10445,13 @@ See https://github.com/williamngan/pts for details. */
10459
10445
  * @example `Sound.generate( 'sine', 120 )`
10460
10446
  */
10461
10447
  static generate(type, val) {
10462
- let s = new Sound("gen");
10448
+ const s = new _Sound("gen");
10463
10449
  return s._gen(type, val);
10464
10450
  }
10465
10451
  // Create the oscillator
10466
10452
  _gen(type, val) {
10467
10453
  this._node = this._ctx.createOscillator();
10468
- let osc = this._node;
10454
+ const osc = this._node;
10469
10455
  osc.type = type;
10470
10456
  if (type === "custom") {
10471
10457
  osc.setPeriodicWave(val);
@@ -10483,7 +10469,7 @@ See https://github.com/williamngan/pts for details. */
10483
10469
  static input(constraint) {
10484
10470
  return __async(this, null, function* () {
10485
10471
  try {
10486
- let s = new Sound("input");
10472
+ const s = new _Sound("input");
10487
10473
  if (!s)
10488
10474
  return void 0;
10489
10475
  const c = constraint ? constraint : { audio: true, video: false };
@@ -10553,7 +10539,7 @@ See https://github.com/williamngan/pts for details. */
10553
10539
  get progress() {
10554
10540
  let dur = 0;
10555
10541
  let curr = 0;
10556
- if (!!this._buffer) {
10542
+ if (this._buffer) {
10557
10543
  dur = this._buffer.duration;
10558
10544
  curr = this._timestamp ? this._ctx.currentTime - this._timestamp : 0;
10559
10545
  } else {
@@ -10625,7 +10611,7 @@ See https://github.com/williamngan/pts for details. */
10625
10611
  * @param smooth Optional smoothing value (corresponds to `AnalyserNode.smoothingTimeConstant`)
10626
10612
  */
10627
10613
  analyze(size = 256, minDb = -100, maxDb = -30, smooth = 0.8) {
10628
- let a = this._ctx.createAnalyser();
10614
+ const a = this._ctx.createAnalyser();
10629
10615
  a.fftSize = size * 2;
10630
10616
  a.minDecibels = minDb;
10631
10617
  a.maxDecibels = maxDb;
@@ -10652,8 +10638,8 @@ See https://github.com/williamngan/pts for details. */
10652
10638
  }
10653
10639
  // Map domain data to another range
10654
10640
  _domainTo(time, size, position = [0, 0], trim = [0, 0]) {
10655
- let data = time ? this.timeDomain() : this.freqDomain();
10656
- let g = new Group();
10641
+ const data = time ? this.timeDomain() : this.freqDomain();
10642
+ const g = new Group();
10657
10643
  for (let i = trim[0], len = data.length - trim[1]; i < len; i++) {
10658
10644
  g.push(new Pt(position[0] + size[0] * i / len, position[1] + size[1] * data[i] / 255));
10659
10645
  }
@@ -10712,7 +10698,7 @@ See https://github.com/williamngan/pts for details. */
10712
10698
  this._ctx.resume();
10713
10699
  }
10714
10700
  if (this._type === "file") {
10715
- if (!!this._buffer) {
10701
+ if (this._buffer) {
10716
10702
  this._node.start(timeAt);
10717
10703
  this._timestamp = this._ctx.currentTime + timeAt;
10718
10704
  } else {
@@ -10737,7 +10723,7 @@ See https://github.com/williamngan/pts for details. */
10737
10723
  if (this._playing)
10738
10724
  (this._outputNode || this._node).disconnect(this._ctx.destination);
10739
10725
  if (this._type === "file") {
10740
- if (!!this._buffer) {
10726
+ if (this._buffer) {
10741
10727
  if (this.progress < 1)
10742
10728
  this._node.stop();
10743
10729
  } else {