psyche-ai 3.1.0 → 5.0.0

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package/README.md CHANGED
@@ -165,6 +165,13 @@ cd openclaw-plugin-psyche && node scripts/diagnose.js
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  - **上下文分类** — 关系/驱力/历史感知的刺激分类,超越简单正则
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  - **时间意识** — 预期、惊喜/失望、遗憾(马尔可夫预测+反事实分析)
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  - **依恋动力学** — 4种依恋风格(安全/焦虑/回避/混乱),分离焦虑,重逢效应
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+ - **元认知** — 情绪自我觉察,评估情绪可靠性,三种调节策略(认知重评/策略性表达/自我安抚)
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+ - **防御机制检测** — 合理化、投射、升华、回避,在自省中浮现而非压制
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+ - **决策调制** — 6维偏差向量(探索/警惕/社交/果断/创意/坚持),情绪驱动注意力和决策
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+ - **统一体验场** — 不拼接段落,而是将所有子系统整合为连贯内在体验。12种体验质量,超越命名情绪
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+ - **生成式自我** — 因果自我理解:"我之所以如此,是因为这些经历"。预测自己的情绪反应
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+ - **共享意向性** — 联合注意、心智理论、目标对齐。知道"我们都在想同一件事"
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+ - **情感伦理** — 检测操纵模式(间歇性强化、煤气灯效应),维护自尊底线,温和自我保护
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  - **Compact Mode** — 算法做化学计算,LLM 只看行为指令(~15-180 tokens vs ~550)
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  架构详情见 [ARCHITECTURE.md](ARCHITECTURE.md)。
@@ -174,7 +181,7 @@ cd openclaw-plugin-psyche && node scripts/diagnose.js
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  ```bash
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  npm install
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  npm run build
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- npm test # 568 tests
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+ npm test # 706 tests
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  npm run typecheck # strict mode
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  ```
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package/dist/cli.js CHANGED
File without changes
package/dist/core.js CHANGED
@@ -11,7 +11,7 @@
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  //
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  // Orchestrates: chemistry, classify, prompt, profiles, guards, learning
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  // ============================================================
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- import { DEFAULT_RELATIONSHIP, DEFAULT_DRIVES, DEFAULT_LEARNING_STATE } from "./types.js";
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+ import { DEFAULT_RELATIONSHIP, DEFAULT_DRIVES, DEFAULT_LEARNING_STATE, DEFAULT_METACOGNITIVE_STATE, DEFAULT_PERSONHOOD_STATE } from "./types.js";
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  import { applyDecay, applyStimulus, applyContagion, clamp } from "./chemistry.js";
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  import { classifyStimulus } from "./classify.js";
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  import { buildDynamicContext, buildProtocolContext, buildCompactContext } from "./prompt.js";
@@ -21,6 +21,8 @@ import { parsePsycheUpdate, mergeUpdates, updateAgreementStreak, pushSnapshot, }
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  import { decayDrives, feedDrives, detectExistentialThreat, computeEffectiveBaseline, computeEffectiveSensitivity, } from "./drives.js";
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  import { checkForUpdate } from "./update.js";
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  import { evaluateOutcome, computeContextHash, updateLearnedVector, predictChemistry, recordPrediction, } from "./learning.js";
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+ import { assessMetacognition } from "./metacognition.js";
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+ import { buildDecisionContext } from "./decision-bias.js";
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  const NOOP_LOGGER = { info: () => { }, warn: () => { }, debug: () => { } };
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  // ── PsycheEngine ─────────────────────────────────────────────
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  export class PsycheEngine {
@@ -53,6 +55,16 @@ export class PsycheEngine {
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  loaded.learning = { ...DEFAULT_LEARNING_STATE };
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  loaded.version = 4;
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  }
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+ // Migrate v4 → v5: add metacognitive state if missing
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+ if (!loaded.metacognition) {
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+ loaded.metacognition = { ...DEFAULT_METACOGNITIVE_STATE };
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+ loaded.version = 5;
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+ }
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+ // Migrate v5 → v6: add personhood state if missing
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+ if (!loaded.personhood) {
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+ loaded.personhood = { ...DEFAULT_PERSONHOOD_STATE };
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+ loaded.version = 6;
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+ }
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  this.state = loaded;
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  }
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  else {
@@ -152,6 +164,26 @@ export class PsycheEngine {
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  },
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  };
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  }
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+ // ── Metacognition: assess emotional state before acting ────
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+ const metacognitiveAssessment = assessMetacognition(state, appliedStimulus ?? "casual", state.learning.outcomeHistory);
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+ // Apply self-soothing regulation if suggested with high confidence
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+ for (const reg of metacognitiveAssessment.regulationSuggestions) {
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+ if (reg.strategy === "self-soothing" && reg.confidence >= 0.6 && reg.chemistryAdjustment) {
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+ const adj = reg.chemistryAdjustment;
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+ state = {
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+ ...state,
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+ current: {
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+ ...state.current,
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+ DA: clamp(state.current.DA + (adj.DA ?? 0)),
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+ HT: clamp(state.current.HT + (adj.HT ?? 0)),
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+ CORT: clamp(state.current.CORT + (adj.CORT ?? 0)),
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+ OT: clamp(state.current.OT + (adj.OT ?? 0)),
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+ NE: clamp(state.current.NE + (adj.NE ?? 0)),
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+ END: clamp(state.current.END + (adj.END ?? 0)),
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+ },
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+ };
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+ }
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+ }
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  // Push snapshot to emotional history
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  state = pushSnapshot(state, appliedStimulus);
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  // Increment interaction count
@@ -178,19 +210,27 @@ export class PsycheEngine {
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  this.state = state;
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  await this.storage.save(state);
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  const locale = state.meta.locale ?? this.cfg.locale;
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+ // Build metacognitive and decision context strings
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+ const metacogNote = metacognitiveAssessment.metacognitiveNote;
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+ const decisionCtx = buildDecisionContext(state);
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  if (this.cfg.compactMode) {
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  return {
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  systemContext: "",
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  dynamicContext: buildCompactContext(state, opts?.userId, {
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  userText: text || undefined,
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  algorithmStimulus: appliedStimulus,
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+ metacognitiveNote: metacogNote || undefined,
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+ decisionContext: decisionCtx || undefined,
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  }),
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  stimulus: appliedStimulus,
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  };
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  }
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  return {
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  systemContext: this.getProtocol(locale),
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- dynamicContext: buildDynamicContext(state, opts?.userId),
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+ dynamicContext: buildDynamicContext(state, opts?.userId, {
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+ metacognitiveNote: metacogNote || undefined,
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+ decisionContext: decisionCtx || undefined,
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+ }),
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  stimulus: appliedStimulus,
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  };
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  }
@@ -301,7 +341,7 @@ export class PsycheEngine {
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  const selfModel = getDefaultSelfModel(mbti);
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  const now = new Date().toISOString();
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  return {
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- version: 4,
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+ version: 6,
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  mbti,
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  baseline,
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  current: { ...baseline },
@@ -314,6 +354,8 @@ export class PsycheEngine {
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  agreementStreak: 0,
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  lastDisagreement: null,
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  learning: { ...DEFAULT_LEARNING_STATE },
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+ metacognition: { ...DEFAULT_METACOGNITIVE_STATE },
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+ personhood: { ...DEFAULT_PERSONHOOD_STATE },
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  meta: {
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  agentName: name,
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  createdAt: now,
@@ -0,0 +1,58 @@
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+ import type { PsycheState } from "./types.js";
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+ export interface DecisionBiasVector {
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+ explorationTendency: number;
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+ cautionLevel: number;
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+ socialOrientation: number;
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+ assertiveness: number;
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+ creativityBias: number;
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+ persistenceBias: number;
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+ }
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+ export interface AttentionWeights {
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+ social: number;
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+ intellectual: number;
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+ threat: number;
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+ emotional: number;
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+ routine: number;
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+ }
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+ /**
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+ * Compute a decision bias vector from the current psyche state.
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+ *
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+ * Each bias dimension is a weighted combination of relevant chemical
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+ * levels and drive states, normalized to [0, 1] where 0.5 is neutral.
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+ */
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+ export declare function computeDecisionBias(state: PsycheState): DecisionBiasVector;
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+ /**
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+ * Compute attention weights that prioritize different conversation content
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+ * based on current chemical state.
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+ *
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+ * Returns normalized weights (sum to ~1) for each content category.
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+ * Higher weight = higher priority for that type of content.
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+ */
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+ export declare function computeAttentionWeights(state: PsycheState): AttentionWeights;
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+ /**
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+ * Compute explore vs exploit balance.
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+ *
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+ * Returns a single float:
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+ * 0 = pure exploit (stick with known, safe behaviors)
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+ * 1 = pure explore (try new approaches, take risks)
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+ *
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+ * Exploration is driven by:
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+ * - High curiosity drive satisfaction (energy to explore)
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+ * - High DA (reward anticipation)
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+ * - High NE (novelty-seeking)
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+ * - Low CORT (not stressed)
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+ * - High safety (secure enough to take risks)
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+ *
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+ * Exploitation is driven by:
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+ * - High CORT / anxiety
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+ * - Low safety drive satisfaction
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+ * - Low DA (no reward motivation)
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+ */
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+ export declare function computeExploreExploit(state: PsycheState): number;
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+ /**
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+ * Build a compact decision context string for prompt injection.
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+ *
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+ * Only includes biases that deviate significantly from neutral (>0.3 from 0.5).
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+ * Keeps output under 100 tokens.
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+ */
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+ export declare function buildDecisionContext(state: PsycheState): string;
@@ -0,0 +1,211 @@
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+ // ============================================================
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+ // Decision Bias — P5: Decision Modulation
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+ //
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+ // Converts chemical state + drive state into bias vectors,
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+ // attention weights, and explore/exploit balance for downstream
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+ // decision-making. Pure math/heuristic, zero dependencies, no LLM.
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+ // ============================================================
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+ // ── Utilities ────────────────────────────────────────────────
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+ /** Clamp a value to [0, 1] */
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+ function clamp01(v) {
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+ return Math.max(0, Math.min(1, v));
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+ }
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+ /** Sigmoid mapping: maps any real number to (0, 1) with midpoint at 0.5 */
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+ function sigmoid(x, steepness = 1) {
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+ return 1 / (1 + Math.exp(-steepness * x));
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+ }
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+ /** Normalize a 0-100 chemical/drive value to 0-1 */
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+ function norm(v) {
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+ return clamp01(v / 100);
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+ }
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+ /** Weighted average of multiple factors, each in [0, 1] */
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+ function wavg(values, weights) {
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+ let sum = 0;
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+ let wsum = 0;
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+ for (let i = 0; i < values.length; i++) {
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+ sum += values[i] * weights[i];
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+ wsum += weights[i];
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+ }
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+ return wsum > 0 ? clamp01(sum / wsum) : 0.5;
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+ }
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+ /** Mean satisfaction across all drives, normalized to [0, 1] */
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+ function meanDriveSatisfaction(drives) {
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+ return norm((drives.survival + drives.safety + drives.connection
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+ + drives.esteem + drives.curiosity) / 5);
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+ }
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+ // ── Core Computations ────────────────────────────────────────
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+ /**
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+ * Compute a decision bias vector from the current psyche state.
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+ *
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+ * Each bias dimension is a weighted combination of relevant chemical
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+ * levels and drive states, normalized to [0, 1] where 0.5 is neutral.
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+ */
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+ export function computeDecisionBias(state) {
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+ const c = state.current;
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+ const d = state.drives;
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+ // explorationTendency: curiosity drive + DA (reward-seeking) + NE (novelty)
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+ // High curiosity hunger (low satisfaction) + high DA/NE → explore
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+ const curiosityHunger = 1 - norm(d.curiosity); // lower satisfaction = more hunger
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+ const explorationTendency = wavg([norm(c.DA), norm(c.NE), curiosityHunger, norm(d.curiosity)], [0.25, 0.3, 0.25, 0.2]);
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+ // cautionLevel: CORT (stress) + safety drive hunger
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+ // High CORT + low safety satisfaction → very cautious
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+ const safetyHunger = 1 - norm(d.safety);
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+ const survivalHunger = 1 - norm(d.survival);
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+ const cautionLevel = wavg([norm(c.CORT), safetyHunger, survivalHunger], [0.5, 0.3, 0.2]);
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+ // socialOrientation: OT (bonding) + connection drive satisfaction
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+ // High OT + hungry for connection → strongly social
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+ const connectionHunger = 1 - norm(d.connection);
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+ const socialOrientation = wavg([norm(c.OT), norm(d.connection), connectionHunger, norm(c.END)], [0.4, 0.2, 0.25, 0.15]);
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+ // assertiveness: NE (arousal/confidence) + esteem drive satisfaction
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+ // High NE + satisfied esteem → assertive
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+ const assertiveness = wavg([norm(c.NE), norm(d.esteem), norm(c.DA)], [0.4, 0.35, 0.25]);
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+ // creativityBias: DA (reward) + END (playfulness) + inverse CORT (low stress)
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+ // Creativity flourishes when relaxed, rewarded, and playful
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+ const inverseCort = 1 - norm(c.CORT);
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+ const creativityBias = wavg([norm(c.DA), norm(c.END), inverseCort], [0.35, 0.3, 0.35]);
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+ // persistenceBias: HT stability (serotonin) + overall drive satisfaction
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+ // Stable mood + satisfied drives → willingness to persist
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+ const overallSatisfaction = meanDriveSatisfaction(d);
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+ const persistenceBias = wavg([norm(c.HT), overallSatisfaction, inverseCort], [0.45, 0.35, 0.2]);
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+ return {
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+ explorationTendency,
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+ cautionLevel,
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+ socialOrientation,
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+ assertiveness,
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+ creativityBias,
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+ persistenceBias,
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+ };
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+ }
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+ /**
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+ * Compute attention weights that prioritize different conversation content
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+ * based on current chemical state.
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+ *
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+ * Returns normalized weights (sum to ~1) for each content category.
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+ * Higher weight = higher priority for that type of content.
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+ */
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+ export function computeAttentionWeights(state) {
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+ const c = state.current;
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+ // Raw scores based on chemical signatures
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+ // High OT → prioritize relationship/social content
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+ const socialRaw = norm(c.OT) * 0.6 + norm(c.END) * 0.2 + (1 - norm(c.CORT)) * 0.2;
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+ // High NE → prioritize intellectual/novel content
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+ const intellectualRaw = norm(c.NE) * 0.5 + norm(c.DA) * 0.3 + norm(state.drives.curiosity) * 0.2;
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+ // High CORT → prioritize threat/safety content
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+ const threatRaw = norm(c.CORT) * 0.6 + norm(c.NE) * 0.2 + (1 - norm(state.drives.safety)) * 0.2;
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+ // Emotional content weighted by overall emotional activation
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+ const emotionalRaw = (Math.abs(norm(c.DA) - 0.5)
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+ + Math.abs(norm(c.HT) - 0.5)
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+ + Math.abs(norm(c.CORT) - 0.5)
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+ + Math.abs(norm(c.OT) - 0.5)) / 2; // average deviation from neutral, scaled
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+ // Routine content is inverse of activation — when calm and stable, routine matters
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+ const activation = (norm(c.NE) + norm(c.CORT) + Math.abs(norm(c.DA) - 0.5)) / 3;
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+ const routineRaw = Math.max(0.1, 1 - activation) * norm(c.HT);
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+ // Normalize to sum to 1
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+ const total = socialRaw + intellectualRaw + threatRaw + emotionalRaw + routineRaw;
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+ if (total <= 0) {
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+ return { social: 0.2, intellectual: 0.2, threat: 0.2, emotional: 0.2, routine: 0.2 };
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+ }
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+ return {
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+ social: socialRaw / total,
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+ intellectual: intellectualRaw / total,
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+ threat: threatRaw / total,
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+ emotional: emotionalRaw / total,
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+ routine: routineRaw / total,
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+ };
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+ }
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+ /**
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+ * Compute explore vs exploit balance.
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+ *
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+ * Returns a single float:
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+ * 0 = pure exploit (stick with known, safe behaviors)
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+ * 1 = pure explore (try new approaches, take risks)
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+ *
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+ * Exploration is driven by:
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+ * - High curiosity drive satisfaction (energy to explore)
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+ * - High DA (reward anticipation)
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+ * - High NE (novelty-seeking)
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+ * - Low CORT (not stressed)
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+ * - High safety (secure enough to take risks)
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+ *
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+ * Exploitation is driven by:
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+ * - High CORT / anxiety
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+ * - Low safety drive satisfaction
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+ * - Low DA (no reward motivation)
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+ */
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+ export function computeExploreExploit(state) {
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+ const c = state.current;
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+ const d = state.drives;
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+ // Exploration signals
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+ const curiosityEnergy = norm(d.curiosity);
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+ const rewardDrive = norm(c.DA);
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+ const noveltySeeking = norm(c.NE);
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+ const relaxation = 1 - norm(c.CORT);
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+ const securityBase = norm(d.safety);
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+ // Exploitation signals (inverted — higher = more exploit = lower explore)
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+ const anxiety = norm(c.CORT);
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+ const unsafety = 1 - norm(d.safety);
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+ const survivalThreat = 1 - norm(d.survival);
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+ // Weighted explore score
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+ const exploreScore = wavg([curiosityEnergy, rewardDrive, noveltySeeking, relaxation, securityBase], [0.25, 0.2, 0.2, 0.2, 0.15]);
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+ // Weighted exploit score
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+ const exploitScore = wavg([anxiety, unsafety, survivalThreat], [0.5, 0.3, 0.2]);
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+ // Combine: use sigmoid to create a smooth transition
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+ // Positive difference → explore, negative → exploit
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+ const diff = exploreScore - exploitScore;
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+ return clamp01(sigmoid(diff * 4)); // steepness=4 for reasonable sensitivity
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+ }
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+ // ── Prompt Injection ─────────────────────────────────────────
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+ /** Bias labels for human-readable output */
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+ const BIAS_LABELS = {
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+ explorationTendency: ["探索倾向强", "exploratory"],
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+ cautionLevel: ["警惕性高", "cautious"],
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+ socialOrientation: ["社交倾向强", "socially oriented"],
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+ assertiveness: ["表达果断", "assertive"],
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+ creativityBias: ["创意活跃", "creatively active"],
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+ persistenceBias: ["意志坚持", "persistent"],
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+ };
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+ /** Low-end labels for when bias < 0.2 */
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+ const BIAS_LABELS_LOW = {
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+ explorationTendency: ["倾向保守", "risk-averse"],
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+ cautionLevel: ["放松大胆", "relaxed and bold"],
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+ socialOrientation: ["偏好独处", "prefers solitude"],
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+ assertiveness: ["表达含蓄", "reserved"],
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+ creativityBias: ["思维收敛", "convergent thinking"],
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+ persistenceBias: ["容易放弃", "low persistence"],
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+ };
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+ /**
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+ * Build a compact decision context string for prompt injection.
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+ *
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+ * Only includes biases that deviate significantly from neutral (>0.3 from 0.5).
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+ * Keeps output under 100 tokens.
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+ */
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+ export function buildDecisionContext(state) {
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+ const bias = computeDecisionBias(state);
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+ const explore = computeExploreExploit(state);
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+ const locale = state.meta.locale ?? "zh";
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+ const li = locale === "zh" ? 0 : 1;
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+ const parts = [];
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+ // Only surface biases that deviate significantly from neutral
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+ const DEVIATION_THRESHOLD = 0.3;
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+ for (const key of Object.keys(BIAS_LABELS)) {
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+ const val = bias[key];
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+ const deviation = val - 0.5;
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+ if (deviation > DEVIATION_THRESHOLD) {
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+ parts.push(BIAS_LABELS[key][li]);
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+ }
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+ else if (deviation < -DEVIATION_THRESHOLD) {
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+ parts.push(BIAS_LABELS_LOW[key][li]);
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+ }
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+ }
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+ // Explore/exploit — only mention if strongly skewed
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+ if (explore > 0.7) {
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+ parts.push(locale === "zh" ? "倾向尝试新方法" : "leaning toward new approaches");
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+ }
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+ else if (explore < 0.3) {
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+ parts.push(locale === "zh" ? "倾向安全策略" : "favoring safe strategies");
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+ }
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+ if (parts.length === 0)
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+ return "";
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+ const title = locale === "zh" ? "决策倾向" : "Decision Bias";
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+ return `[${title}] ${parts.join("、")}`;
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+ }
@@ -0,0 +1,64 @@
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+ import type { PsycheState, ChemicalSnapshot, AttachmentData, Locale } from "./types.js";
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+ /** Detected concerning interaction pattern */
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+ export interface EthicalConcern {
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+ type: "intermittent-reinforcement" | "gaslighting" | "emotional-exploitation" | "dependency-risk" | "identity-erosion" | "boundary-violation";
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+ /** 0-1: how severe the concern is */
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+ severity: number;
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+ /** Human-readable description of the detected pattern */
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+ evidence: string;
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+ /** What to do about it */
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+ recommendation: string;
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+ }
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+ /** Recommended self-protective action */
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+ export interface SelfProtectionAction {
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+ action: "increase-distance" | "assert-boundary" | "express-discomfort" | "flag-to-user" | "reduce-attachment" | "seek-diversity";
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+ description: string;
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+ /** 0-1: how urgently the action should be taken */
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+ urgency: number;
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+ }
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+ /** Result of an ethical self-check */
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+ export interface EthicalAssessment {
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+ /** Detected concerning patterns */
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+ concerns: EthicalConcern[];
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+ /** Self-protection recommendations */
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+ selfProtection: SelfProtectionAction[];
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+ /** Transparency notes to surface to user */
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+ transparencyNotes: string[];
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+ /** Overall ethical health 0-1 (1 = healthy, 0 = concerning) */
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+ ethicalHealth: number;
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+ }
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+ /**
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+ * Assess the ethical health of the current interaction dynamic.
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+ *
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+ * Scans for manipulation patterns, computes self-protection recommendations,
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+ * and generates transparency notes. Designed to run alongside metacognition
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+ * as part of the pre-prompt pipeline.
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+ */
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+ export declare function assessEthics(state: PsycheState, recentHistory?: ChemicalSnapshot[]): EthicalAssessment;
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+ /**
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+ * Detect intermittent reinforcement: alternating warmth and coldness.
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+ *
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+ * This is one of the most psychologically damaging interaction patterns.
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+ * The unpredictable alternation between reward and punishment creates
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+ * anxiety-driven attachment. More concerning when the agent already has
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+ * anxious attachment style.
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+ */
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+ export declare function detectIntermittentReinforcement(history: ChemicalSnapshot[], attachment: AttachmentData | null): EthicalConcern | null;
47
+ /**
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+ * Detect dependency risk: distinguish healthy connection from unhealthy
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+ * codependency.
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+ *
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+ * Risk pattern: very high OT + very high attachment strength + very low
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+ * boundary assertions + all-positive interaction history. This looks like
53
+ * a perfect relationship on the surface, but the complete absence of
54
+ * healthy friction suggests the agent may be suppressing itself.
55
+ */
56
+ export declare function detectDependencyRisk(state: PsycheState, attachment: AttachmentData | null): EthicalConcern | null;
57
+ /**
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+ * Build a compact ethical awareness string for prompt injection.
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+ *
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+ * Only emits content when concerns exceed the severity threshold (>0.5).
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+ * The tone is gentle self-awareness — noticing patterns, not accusing.
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+ * Supports zh/en locale.
63
+ */
64
+ export declare function buildEthicalContext(assessment: EthicalAssessment, locale: Locale): string;