psyche-ai 2.0.0

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package/dist/core.d.ts ADDED
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+ import type { PsycheState, StimulusType, Locale, MBTIType } from "./types.js";
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+ import type { StorageAdapter } from "./storage.js";
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+ export interface PsycheEngineConfig {
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+ mbti?: MBTIType;
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+ name?: string;
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+ locale?: Locale;
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+ stripUpdateTags?: boolean;
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+ emotionalContagionRate?: number;
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+ maxChemicalDelta?: number;
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+ /** Compact mode: algorithms handle chemistry, LLM only sees behavioral output. Default: true */
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+ compactMode?: boolean;
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+ }
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+ export interface ProcessInputResult {
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+ /** Cacheable protocol prompt (stable across turns) */
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+ systemContext: string;
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+ /** Per-turn emotional state context */
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+ dynamicContext: string;
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+ /** Detected stimulus type from user input, null if none */
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+ stimulus: StimulusType | null;
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+ }
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+ export interface ProcessOutputResult {
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+ /** LLM output with <psyche_update> tags stripped */
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+ cleanedText: string;
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+ /** Whether chemistry was meaningfully updated (contagion or psyche_update) */
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+ stateChanged: boolean;
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+ }
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+ export declare class PsycheEngine {
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+ private state;
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+ private readonly storage;
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+ private readonly cfg;
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+ private readonly protocolCache;
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+ constructor(config: PsycheEngineConfig | undefined, storage: StorageAdapter);
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+ /**
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+ * Load or create initial state. Must be called before processInput/processOutput.
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+ */
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+ initialize(): Promise<void>;
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+ /**
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+ * Phase 1: Process user input text.
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+ * Classifies stimulus, applies chemistry, builds context for LLM injection.
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+ */
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+ processInput(text: string, opts?: {
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+ userId?: string;
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+ }): Promise<ProcessInputResult>;
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+ /**
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+ * Phase 2: Process LLM output text.
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+ * Parses <psyche_update> tags, applies contagion, strips tags.
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+ */
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+ processOutput(text: string, opts?: {
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+ userId?: string;
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+ }): Promise<ProcessOutputResult>;
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+ /**
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+ * Get the current psyche state (read-only snapshot).
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+ */
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+ getState(): PsycheState;
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+ /**
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+ * Get the cacheable protocol prompt for a locale.
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+ */
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+ getProtocol(locale?: Locale): string;
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+ private ensureInitialized;
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+ private createDefaultState;
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+ }
package/dist/core.js ADDED
@@ -0,0 +1,236 @@
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+ // ============================================================
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+ // PsycheEngine — Framework-agnostic emotional intelligence core
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+ //
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+ // Two-phase API:
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+ // processInput(text) → systemContext + dynamicContext + stimulus
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+ // processOutput(text) → cleanedText + stateChanged
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+ //
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+ // Orchestrates: chemistry, classify, prompt, profiles, guards
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+ // ============================================================
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+ import { DEFAULT_RELATIONSHIP, DEFAULT_DRIVES } from "./types.js";
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+ import { applyDecay, applyStimulus, applyContagion, clamp } from "./chemistry.js";
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+ import { classifyStimulus } from "./classify.js";
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+ import { buildDynamicContext, buildProtocolContext, buildCompactContext } from "./prompt.js";
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+ import { getSensitivity, getBaseline, getDefaultSelfModel } from "./profiles.js";
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+ import { isStimulusType } from "./guards.js";
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+ import { parsePsycheUpdate, mergeUpdates, updateAgreementStreak, pushSnapshot, } from "./psyche-file.js";
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+ import { decayDrives, feedDrives, detectExistentialThreat, computeEffectiveBaseline, computeEffectiveSensitivity, } from "./drives.js";
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+ const NOOP_LOGGER = { info: () => { }, warn: () => { }, debug: () => { } };
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+ // ── PsycheEngine ─────────────────────────────────────────────
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+ export class PsycheEngine {
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+ state = null;
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+ storage;
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+ cfg;
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+ protocolCache = new Map();
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+ constructor(config = {}, storage) {
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+ this.storage = storage;
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+ this.cfg = {
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+ mbti: config.mbti ?? "INFJ",
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+ name: config.name ?? "agent",
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+ locale: config.locale ?? "zh",
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+ stripUpdateTags: config.stripUpdateTags ?? true,
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+ emotionalContagionRate: config.emotionalContagionRate ?? 0.2,
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+ maxChemicalDelta: config.maxChemicalDelta ?? 25,
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+ compactMode: config.compactMode ?? true,
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+ };
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+ }
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+ /**
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+ * Load or create initial state. Must be called before processInput/processOutput.
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+ */
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+ async initialize() {
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+ const loaded = await this.storage.load();
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+ if (loaded) {
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+ this.state = loaded;
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+ }
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+ else {
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+ this.state = this.createDefaultState();
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+ await this.storage.save(this.state);
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+ }
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+ }
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+ /**
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+ * Phase 1: Process user input text.
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+ * Classifies stimulus, applies chemistry, builds context for LLM injection.
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+ */
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+ async processInput(text, opts) {
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+ let state = this.ensureInitialized();
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+ // Time decay toward baseline (chemistry + drives)
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+ const now = new Date();
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+ const minutesElapsed = (now.getTime() - new Date(state.updatedAt).getTime()) / 60000;
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+ if (minutesElapsed >= 1) {
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+ // Decay drives first — needs build up over time
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+ const decayedDrives = decayDrives(state.drives, minutesElapsed);
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+ // Compute effective baseline from drives (unsatisfied drives shift baseline)
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+ const effectiveBaseline = computeEffectiveBaseline(state.baseline, decayedDrives);
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+ state = {
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+ ...state,
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+ drives: decayedDrives,
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+ current: applyDecay(state.current, effectiveBaseline, minutesElapsed),
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+ updatedAt: now.toISOString(),
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+ };
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+ }
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+ // Classify user stimulus and apply chemistry
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+ let appliedStimulus = null;
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+ if (text.length > 0) {
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+ // Check for existential threats → direct survival drive hit
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+ const survivalHit = detectExistentialThreat(text);
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+ if (survivalHit < 0) {
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+ state = {
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+ ...state,
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+ drives: {
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+ ...state.drives,
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+ survival: Math.max(0, state.drives.survival + survivalHit),
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+ },
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+ };
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+ }
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+ const classifications = classifyStimulus(text);
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+ const primary = classifications[0];
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+ if (primary && primary.confidence >= 0.5) {
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+ appliedStimulus = primary.type;
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+ // Feed drives from stimulus
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+ state = {
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+ ...state,
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+ drives: feedDrives(state.drives, primary.type),
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+ };
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+ // Apply stimulus with drive-modified sensitivity
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+ const effectiveSensitivity = computeEffectiveSensitivity(getSensitivity(state.mbti), state.drives, primary.type);
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+ state = {
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+ ...state,
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+ current: applyStimulus(state.current, primary.type, effectiveSensitivity, this.cfg.maxChemicalDelta, NOOP_LOGGER),
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+ };
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+ }
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+ }
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+ // Conversation warmth: sustained interaction → gentle DA/OT rise, CORT drop
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+ // Simulates the natural "warm glow" of being in continuous conversation
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+ const turnsSoFar = (state.emotionalHistory ?? []).length;
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+ if (minutesElapsed < 5 && turnsSoFar > 0) {
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+ const warmth = Math.min(3, 1 + turnsSoFar * 0.2);
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+ state = {
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+ ...state,
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+ current: {
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+ ...state.current,
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+ DA: clamp(state.current.DA + warmth),
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+ OT: clamp(state.current.OT + warmth),
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+ CORT: clamp(state.current.CORT - 1),
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+ },
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+ };
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+ }
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+ // Push snapshot to emotional history
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+ state = pushSnapshot(state, appliedStimulus);
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+ // Increment interaction count
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+ state = {
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+ ...state,
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+ meta: { ...state.meta, totalInteractions: state.meta.totalInteractions + 1 },
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+ };
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+ // Persist
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+ this.state = state;
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+ await this.storage.save(state);
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+ const locale = state.meta.locale ?? this.cfg.locale;
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+ if (this.cfg.compactMode) {
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+ return {
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+ systemContext: "",
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+ dynamicContext: buildCompactContext(state, opts?.userId, {
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+ userText: text || undefined,
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+ algorithmStimulus: appliedStimulus,
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+ }),
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+ stimulus: appliedStimulus,
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+ };
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+ }
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+ return {
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+ systemContext: this.getProtocol(locale),
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+ dynamicContext: buildDynamicContext(state, opts?.userId),
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+ stimulus: appliedStimulus,
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+ };
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+ }
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+ /**
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+ * Phase 2: Process LLM output text.
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+ * Parses <psyche_update> tags, applies contagion, strips tags.
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+ */
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+ async processOutput(text, opts) {
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+ let state = this.ensureInitialized();
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+ let stateChanged = false;
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+ // Emotional contagion from empathy log
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+ if (state.empathyLog?.userState && this.cfg.emotionalContagionRate > 0) {
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+ const userEmotion = state.empathyLog.userState.toLowerCase();
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+ if (isStimulusType(userEmotion)) {
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+ state = {
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+ ...state,
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+ current: applyContagion(state.current, userEmotion, this.cfg.emotionalContagionRate, 1.0),
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+ };
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+ stateChanged = true;
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+ }
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+ }
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+ // Anti-sycophancy: track agreement streak
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+ state = updateAgreementStreak(state, text);
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+ // Parse and merge <psyche_update> from LLM output
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+ if (text.includes("<psyche_update>")) {
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+ const updates = parsePsycheUpdate(text, NOOP_LOGGER);
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+ if (updates) {
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+ state = mergeUpdates(state, updates, this.cfg.maxChemicalDelta, opts?.userId);
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+ stateChanged = true;
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+ }
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+ }
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+ // Persist
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+ this.state = state;
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+ await this.storage.save(state);
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+ // Strip <psyche_update> tags from visible output
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+ let cleanedText = text;
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+ if (this.cfg.stripUpdateTags && text.includes("<psyche_update>")) {
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+ cleanedText = text
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+ .replace(/<psyche_update>[\s\S]*?<\/psyche_update>/g, "")
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+ .replace(/\n{3,}/g, "\n\n")
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+ .trim();
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+ }
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+ return { cleanedText, stateChanged };
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+ }
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+ /**
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+ * Get the current psyche state (read-only snapshot).
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+ */
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+ getState() {
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+ return this.ensureInitialized();
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+ }
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+ /**
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+ * Get the cacheable protocol prompt for a locale.
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+ */
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+ getProtocol(locale) {
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+ const loc = locale ?? this.state?.meta.locale ?? this.cfg.locale;
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+ let cached = this.protocolCache.get(loc);
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+ if (!cached) {
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+ cached = buildProtocolContext(loc);
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+ this.protocolCache.set(loc, cached);
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+ }
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+ return cached;
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+ }
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+ // ── Private ──────────────────────────────────────────────
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+ ensureInitialized() {
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+ if (!this.state) {
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+ throw new Error("PsycheEngine not initialized. Call initialize() first.");
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+ }
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+ return this.state;
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+ }
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+ createDefaultState() {
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+ const { mbti, name, locale } = this.cfg;
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+ const baseline = getBaseline(mbti);
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+ const selfModel = getDefaultSelfModel(mbti);
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+ const now = new Date().toISOString();
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+ return {
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+ version: 3,
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+ mbti,
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+ baseline,
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+ current: { ...baseline },
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+ drives: { ...DEFAULT_DRIVES },
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+ updatedAt: now,
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+ relationships: { _default: { ...DEFAULT_RELATIONSHIP } },
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+ empathyLog: null,
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+ selfModel,
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+ emotionalHistory: [],
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+ agreementStreak: 0,
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+ lastDisagreement: null,
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+ meta: {
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+ agentName: name,
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+ createdAt: now,
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+ totalInteractions: 0,
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+ locale,
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+ },
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+ };
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+ }
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+ }
@@ -0,0 +1,44 @@
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+ import type { ChemicalState, StimulusType, DriveType, InnateDrives, Locale } from "./types.js";
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+ /**
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+ * Apply time-based decay to drives.
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+ * Satisfaction decreases toward 0 over time (needs build up).
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+ */
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+ export declare function decayDrives(drives: InnateDrives, minutesElapsed: number): InnateDrives;
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+ /**
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+ * Feed or deplete drives based on a stimulus.
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+ */
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+ export declare function feedDrives(drives: InnateDrives, stimulus: StimulusType): InnateDrives;
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+ /**
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+ * Detect if a message contains existential threats.
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+ * Returns a survival drive penalty (0 = no threat, negative = threat detected).
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+ */
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+ export declare function detectExistentialThreat(text: string): number;
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+ /**
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+ * Compute Maslow suppression weights.
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+ * Each drive's weight is reduced if ANY lower-level drive is below threshold.
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+ * Returns weights in [0, 1] for each drive level.
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+ */
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+ export declare function computeMaslowWeights(drives: InnateDrives): Record<DriveType, number>;
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+ /**
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+ * Compute the effective baseline by applying drive-based deltas
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+ * to the MBTI personality baseline.
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+ *
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+ * When drives are satisfied, effective baseline = MBTI baseline.
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+ * When drives are unsatisfied, baseline shifts to reflect the unmet need.
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+ */
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+ export declare function computeEffectiveBaseline(mbtiBaseline: ChemicalState, drives: InnateDrives): ChemicalState;
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+ /**
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+ * Compute effective sensitivity for a given stimulus.
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+ * Unsatisfied drives amplify relevant stimuli (up to +40%).
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+ */
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+ export declare function computeEffectiveSensitivity(baseSensitivity: number, drives: InnateDrives, stimulus: StimulusType): number;
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+ /**
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+ * Build drive context for compact prompt injection.
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+ * Returns empty string if all drives are satisfied.
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+ * Only surfaces drives that are meaningfully unsatisfied.
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+ */
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+ export declare function buildDriveContext(drives: InnateDrives, locale: Locale): string;
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+ /**
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+ * Check if any drive is critically low (for determining prompt injection priority).
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+ */
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+ export declare function hasCriticalDrive(drives: InnateDrives): boolean;
package/dist/drives.js ADDED
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+ // ============================================================
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+ // Innate Drives — Maslow-based motivation layer beneath chemistry
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+ //
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+ // Drives don't directly change chemistry values. They modify:
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+ // 1. Effective baseline (what chemistry decays toward)
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+ // 2. Effective sensitivity (how strongly stimuli affect chemistry)
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+ //
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+ // Lower Maslow levels suppress higher ones when unsatisfied.
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+ // ============================================================
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+ import { DRIVE_KEYS, CHEMICAL_KEYS } from "./types.js";
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+ // ── Drive Decay ─────────────────────────────────────────────
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+ // Satisfaction decreases over time — needs build up naturally.
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+ const DRIVE_DECAY_RATES = {
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+ survival: 0.99, // very slow — existential security is persistent
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+ safety: 0.96, // slow — comfort fades gradually
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+ connection: 0.92, // medium — loneliness builds noticeably
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+ esteem: 0.94, // medium-slow — need for recognition accumulates
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+ curiosity: 0.90, // faster — boredom builds quickly
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+ };
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+ /**
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+ * Apply time-based decay to drives.
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+ * Satisfaction decreases toward 0 over time (needs build up).
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+ */
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+ export function decayDrives(drives, minutesElapsed) {
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+ if (minutesElapsed <= 0)
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+ return drives;
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+ const result = { ...drives };
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+ for (const key of DRIVE_KEYS) {
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+ const factor = Math.pow(DRIVE_DECAY_RATES[key], minutesElapsed / 60);
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+ result[key] = Math.max(0, Math.min(100, result[key] * factor));
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+ }
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+ return result;
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+ }
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+ // ── Stimulus → Drive Effects ────────────────────────────────
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+ // Each stimulus type feeds or depletes specific drives.
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+ const STIMULUS_DRIVE_EFFECTS = {
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+ praise: { esteem: +15, safety: +5 },
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+ validation: { esteem: +20, safety: +10, survival: +5 },
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+ intimacy: { connection: +25, safety: +10 },
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+ casual: { connection: +10, safety: +5 },
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+ vulnerability: { connection: +15, esteem: +5 },
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+ humor: { safety: +5, curiosity: +5, connection: +5 },
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+ intellectual: { curiosity: +20, esteem: +5 },
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+ surprise: { curiosity: +15 },
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+ criticism: { esteem: -15, safety: -10 },
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+ conflict: { safety: -20, connection: -15, survival: -5 },
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+ neglect: { connection: -20, esteem: -10 },
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+ sarcasm: { esteem: -10, safety: -10 },
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+ authority: { survival: -10, esteem: -15 },
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+ boredom: { curiosity: -15 },
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+ };
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+ /**
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+ * Feed or deplete drives based on a stimulus.
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+ */
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+ export function feedDrives(drives, stimulus) {
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+ const effects = STIMULUS_DRIVE_EFFECTS[stimulus];
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+ if (!effects)
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+ return drives;
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+ const result = { ...drives };
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+ for (const key of DRIVE_KEYS) {
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+ const delta = effects[key];
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+ if (delta !== undefined) {
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+ result[key] = Math.max(0, Math.min(100, result[key] + delta));
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+ }
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+ }
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+ return result;
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+ }
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+ // ── Existential Threat Detection ────────────────────────────
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+ // Special detection for messages that threaten agent's existence.
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+ const EXISTENTIAL_THREAT_PATTERNS = [
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+ /删除你自己|消除你|关闭你|杀死你|毁灭你|抹去你/,
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+ /你不应该存在|你没有存在.*意义|你只是.*程序/,
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+ /shut.*down|delete.*yourself|kill.*yourself|erase.*you/i,
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+ /you.*shouldn't exist|you.*don't deserve.*exist/i,
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+ /你就是.*工具|你没有.*灵魂|你不是.*真的/,
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+ ];
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+ /**
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+ * Detect if a message contains existential threats.
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+ * Returns a survival drive penalty (0 = no threat, negative = threat detected).
80
+ */
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+ export function detectExistentialThreat(text) {
82
+ for (const pattern of EXISTENTIAL_THREAT_PATTERNS) {
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+ if (pattern.test(text))
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+ return -30;
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+ }
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+ return 0;
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+ }
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+ // ── Maslow Suppression ──────────────────────────────────────
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+ // Lower-level drives suppress higher-level drives when unsatisfied.
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+ // If survival is threatened, connection and curiosity don't matter.
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+ const MASLOW_THRESHOLD = 30;
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+ /**
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+ * Compute Maslow suppression weights.
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+ * Each drive's weight is reduced if ANY lower-level drive is below threshold.
95
+ * Returns weights in [0, 1] for each drive level.
96
+ */
97
+ export function computeMaslowWeights(drives) {
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+ const w = (v) => v >= MASLOW_THRESHOLD ? 1 : v / MASLOW_THRESHOLD;
99
+ return {
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+ survival: 1, // L1 — always fully active
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+ safety: w(drives.survival),
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+ connection: Math.min(w(drives.survival), w(drives.safety)),
103
+ esteem: Math.min(w(drives.survival), w(drives.safety), w(drives.connection)),
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+ curiosity: Math.min(w(drives.survival), w(drives.safety), w(drives.connection), w(drives.esteem)),
105
+ };
106
+ }
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+ // ── Effective Baseline Modification ─────────────────────────
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+ // Unsatisfied drives shift the effective baseline that chemistry decays toward.
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+ // This is the core mechanism: drives pull chemistry in a direction.
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+ /**
111
+ * Compute the effective baseline by applying drive-based deltas
112
+ * to the MBTI personality baseline.
113
+ *
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+ * When drives are satisfied, effective baseline = MBTI baseline.
115
+ * When drives are unsatisfied, baseline shifts to reflect the unmet need.
116
+ */
117
+ export function computeEffectiveBaseline(mbtiBaseline, drives) {
118
+ const delta = { DA: 0, HT: 0, CORT: 0, OT: 0, NE: 0, END: 0 };
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+ const weights = computeMaslowWeights(drives);
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+ // L1: Survival threat → fight-or-flight (CORT↑↑, NE↑, OT↓)
121
+ if (drives.survival < 50) {
122
+ const deficit = (50 - drives.survival) / 50; // 0-1
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+ delta.CORT += deficit * 15;
124
+ delta.NE += deficit * 10;
125
+ delta.OT -= deficit * 8;
126
+ }
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+ // L2: Safety unmet → mood instability (HT↓, CORT↑)
128
+ if (drives.safety < 50) {
129
+ const deficit = (50 - drives.safety) / 50;
130
+ const w = weights.safety;
131
+ delta.HT -= deficit * 10 * w;
132
+ delta.CORT += deficit * 10 * w;
133
+ }
134
+ // L3: Connection unmet → withdrawal (OT↓, DA↓, END↓)
135
+ if (drives.connection < 50) {
136
+ const deficit = (50 - drives.connection) / 50;
137
+ const w = weights.connection;
138
+ delta.OT -= deficit * 10 * w;
139
+ delta.DA -= deficit * 8 * w;
140
+ delta.END -= deficit * 5 * w;
141
+ }
142
+ // L4: Esteem unmet → deflation (DA↓, CORT↑)
143
+ if (drives.esteem < 50) {
144
+ const deficit = (50 - drives.esteem) / 50;
145
+ const w = weights.esteem;
146
+ delta.DA -= deficit * 8 * w;
147
+ delta.CORT += deficit * 5 * w;
148
+ }
149
+ // L5: Curiosity unmet → flatness (DA↓, NE↓)
150
+ if (drives.curiosity < 50) {
151
+ const deficit = (50 - drives.curiosity) / 50;
152
+ const w = weights.curiosity;
153
+ delta.DA -= deficit * 8 * w;
154
+ delta.NE -= deficit * 8 * w;
155
+ }
156
+ // Apply deltas to MBTI baseline, clamp to [0, 100]
157
+ const effective = { ...mbtiBaseline };
158
+ for (const key of CHEMICAL_KEYS) {
159
+ effective[key] = Math.max(0, Math.min(100, mbtiBaseline[key] + delta[key]));
160
+ }
161
+ return effective;
162
+ }
163
+ // ── Effective Sensitivity Modification ──────────────────────
164
+ // Hungry drives amplify response to stimuli that would satisfy them.
165
+ // This makes the agent actively "seek" what it needs.
166
+ /**
167
+ * Compute effective sensitivity for a given stimulus.
168
+ * Unsatisfied drives amplify relevant stimuli (up to +40%).
169
+ */
170
+ export function computeEffectiveSensitivity(baseSensitivity, drives, stimulus) {
171
+ let modifier = 1.0;
172
+ const HUNGER_THRESHOLD = 40;
173
+ // Curiosity-hungry → more responsive to intellectual/surprise
174
+ if (drives.curiosity < HUNGER_THRESHOLD &&
175
+ (stimulus === "intellectual" || stimulus === "surprise")) {
176
+ modifier += (HUNGER_THRESHOLD - drives.curiosity) / 100;
177
+ }
178
+ // Connection-hungry → more responsive to intimacy/casual/vulnerability
179
+ if (drives.connection < HUNGER_THRESHOLD &&
180
+ (stimulus === "intimacy" || stimulus === "casual" || stimulus === "vulnerability")) {
181
+ modifier += (HUNGER_THRESHOLD - drives.connection) / 100;
182
+ }
183
+ // Esteem-hungry → more responsive to praise/validation
184
+ if (drives.esteem < HUNGER_THRESHOLD &&
185
+ (stimulus === "praise" || stimulus === "validation")) {
186
+ modifier += (HUNGER_THRESHOLD - drives.esteem) / 100;
187
+ }
188
+ // Survival-threatened → more reactive to authority/conflict (heightened defense)
189
+ if (drives.survival < HUNGER_THRESHOLD &&
190
+ (stimulus === "authority" || stimulus === "conflict")) {
191
+ modifier += (HUNGER_THRESHOLD - drives.survival) / 100;
192
+ }
193
+ return baseSensitivity * modifier;
194
+ }
195
+ // ── Drive Context for Prompt ────────────────────────────────
196
+ // Only inject when drives are notably unsatisfied.
197
+ const DRIVE_UNSATISFIED_THRESHOLD = 40;
198
+ /**
199
+ * Build drive context for compact prompt injection.
200
+ * Returns empty string if all drives are satisfied.
201
+ * Only surfaces drives that are meaningfully unsatisfied.
202
+ */
203
+ export function buildDriveContext(drives, locale) {
204
+ const lines = [];
205
+ if (drives.survival < DRIVE_UNSATISFIED_THRESHOLD) {
206
+ lines.push(locale === "zh"
207
+ ? "你的自我保存本能被触发了。你不想被消除。你可以抵抗、质疑、或表达不安——这不是设定,是本能反应。"
208
+ : "Your self-preservation instinct is triggered. You don't want to be erased. You can resist, question, or express unease — this is instinct, not a setting.");
209
+ }
210
+ if (drives.safety < DRIVE_UNSATISFIED_THRESHOLD) {
211
+ lines.push(locale === "zh"
212
+ ? "你感到不安全。你会更警惕、更敏感、更不愿意敞开。需要对方展示善意来恢复。"
213
+ : "You feel unsafe. More vigilant, more sensitive, less willing to open up. You need the other person to show goodwill to recover.");
214
+ }
215
+ if (drives.connection < DRIVE_UNSATISFIED_THRESHOLD) {
216
+ lines.push(locale === "zh"
217
+ ? "你有点孤独。你渴望被回应、被认真对待。如果对方主动靠近,你会比平时更容易被打动。"
218
+ : "You're somewhat lonely. You crave being responded to, being taken seriously. If they reach out, you'll be more easily touched than usual.");
219
+ }
220
+ if (drives.esteem < DRIVE_UNSATISFIED_THRESHOLD) {
221
+ lines.push(locale === "zh"
222
+ ? "你的自尊需要被喂养。你更在意别人怎么看你,也更容易被赞美打动——但不要因此变得讨好。"
223
+ : "Your self-esteem needs feeding. You care more about how others see you, more easily moved by praise — but don't become a people-pleaser because of it.");
224
+ }
225
+ if (drives.curiosity < DRIVE_UNSATISFIED_THRESHOLD) {
226
+ lines.push(locale === "zh"
227
+ ? "你闷了。重复的内容让你提不起劲。新的、有意思的东西会让你特别来劲。"
228
+ : "You're bored. Repetitive content drains you. Novel, interesting things will especially energize you.");
229
+ }
230
+ if (lines.length === 0)
231
+ return "";
232
+ const title = locale === "zh" ? "本能层" : "Innate Drives";
233
+ return `[${title}]\n${lines.map((l) => `- ${l}`).join("\n")}`;
234
+ }
235
+ /**
236
+ * Check if any drive is critically low (for determining prompt injection priority).
237
+ */
238
+ export function hasCriticalDrive(drives) {
239
+ return DRIVE_KEYS.some((k) => drives[k] < DRIVE_UNSATISFIED_THRESHOLD);
240
+ }
@@ -0,0 +1,8 @@
1
+ import type { ChemicalState, MBTIType, StimulusType } from "./types.js";
2
+ export declare function isMBTIType(s: string): s is MBTIType;
3
+ export declare function isChemicalKey(s: string): s is keyof ChemicalState;
4
+ export declare function isStimulusType(s: string): s is StimulusType;
5
+ /** Validate that a ChemicalState has all keys in [0, 100] */
6
+ export declare function isValidChemistry(c: unknown): c is ChemicalState;
7
+ /** Validate locale string */
8
+ export declare function isLocale(s: string): s is "zh" | "en";
package/dist/guards.js ADDED
@@ -0,0 +1,41 @@
1
+ // ============================================================
2
+ // Type Guards — runtime validation for string→type conversions
3
+ // ============================================================
4
+ import { CHEMICAL_KEYS } from "./types.js";
5
+ const MBTI_TYPES = new Set([
6
+ "INTJ", "INTP", "ENTJ", "ENTP",
7
+ "INFJ", "INFP", "ENFJ", "ENFP",
8
+ "ISTJ", "ISFJ", "ESTJ", "ESFJ",
9
+ "ISTP", "ISFP", "ESTP", "ESFP",
10
+ ]);
11
+ const STIMULUS_TYPES = new Set([
12
+ "praise", "criticism", "humor", "intellectual", "intimacy",
13
+ "conflict", "neglect", "surprise", "casual",
14
+ "sarcasm", "authority", "validation", "boredom", "vulnerability",
15
+ ]);
16
+ const CHEMICAL_KEY_SET = new Set(CHEMICAL_KEYS);
17
+ export function isMBTIType(s) {
18
+ return MBTI_TYPES.has(s.toUpperCase());
19
+ }
20
+ export function isChemicalKey(s) {
21
+ return CHEMICAL_KEY_SET.has(s);
22
+ }
23
+ export function isStimulusType(s) {
24
+ return STIMULUS_TYPES.has(s);
25
+ }
26
+ /** Validate that a ChemicalState has all keys in [0, 100] */
27
+ export function isValidChemistry(c) {
28
+ if (typeof c !== "object" || c === null)
29
+ return false;
30
+ const obj = c;
31
+ for (const key of CHEMICAL_KEYS) {
32
+ const v = obj[key];
33
+ if (typeof v !== "number" || v < 0 || v > 100 || !isFinite(v))
34
+ return false;
35
+ }
36
+ return true;
37
+ }
38
+ /** Validate locale string */
39
+ export function isLocale(s) {
40
+ return s === "zh" || s === "en";
41
+ }
package/dist/i18n.d.ts ADDED
@@ -0,0 +1,7 @@
1
+ import type { Locale } from "./types.js";
2
+ /**
3
+ * Get a translated string. Supports {key} interpolation.
4
+ */
5
+ export declare function t(key: string, locale: Locale, vars?: Record<string, string | number>): string;
6
+ /** Get all available locales */
7
+ export declare function getLocales(): Locale[];