protobuf-platform 1.2.624 → 1.2.626

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/game/game.proto CHANGED
@@ -727,6 +727,15 @@ message GameItemsResponse {
727
727
  repeated GameItem items = 1;
728
728
  optional int32 total_pages = 2;
729
729
  optional int32 total_items = 3;
730
+ map<string, GameSearchScope> scopes = 4;
731
+ }
732
+ /** Public display fields shared by category, collection and tag search scopes. */
733
+ message GameSearchScope {
734
+ string title = 1;
735
+ string slug = 2;
736
+ optional string description = 3;
737
+ optional string image = 4;
738
+ optional string icon = 5;
730
739
  }
731
740
  message GameStatusResponse {
732
741
  string status = 1;
package/game/game_pb.js CHANGED
@@ -98,6 +98,7 @@ goog.exportSymbol('proto.game.GameRequest', null, global);
98
98
  goog.exportSymbol('proto.game.GameRequest.RequestCase', null, global);
99
99
  goog.exportSymbol('proto.game.GameResponse', null, global);
100
100
  goog.exportSymbol('proto.game.GameSearchRequest', null, global);
101
+ goog.exportSymbol('proto.game.GameSearchScope', null, global);
101
102
  goog.exportSymbol('proto.game.GameSnapshotItem', null, global);
102
103
  goog.exportSymbol('proto.game.GameSnapshotItemsResponse', null, global);
103
104
  goog.exportSymbol('proto.game.GameStatusResponse', null, global);
@@ -2083,6 +2084,27 @@ if (goog.DEBUG && !COMPILED) {
2083
2084
  */
2084
2085
  proto.game.GameItemsResponse.displayName = 'proto.game.GameItemsResponse';
2085
2086
  }
2087
+ /**
2088
+ * Generated by JsPbCodeGenerator.
2089
+ * @param {Array=} opt_data Optional initial data array, typically from a
2090
+ * server response, or constructed directly in Javascript. The array is used
2091
+ * in place and becomes part of the constructed object. It is not cloned.
2092
+ * If no data is provided, the constructed object will be empty, but still
2093
+ * valid.
2094
+ * @extends {jspb.Message}
2095
+ * @constructor
2096
+ */
2097
+ proto.game.GameSearchScope = function(opt_data) {
2098
+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
2099
+ };
2100
+ goog.inherits(proto.game.GameSearchScope, jspb.Message);
2101
+ if (goog.DEBUG && !COMPILED) {
2102
+ /**
2103
+ * @public
2104
+ * @override
2105
+ */
2106
+ proto.game.GameSearchScope.displayName = 'proto.game.GameSearchScope';
2107
+ }
2086
2108
  /**
2087
2109
  * Generated by JsPbCodeGenerator.
2088
2110
  * @param {Array=} opt_data Optional initial data array, typically from a
@@ -29958,7 +29980,8 @@ proto.game.GameItemsResponse.toObject = function(includeInstance, msg) {
29958
29980
  itemsList: jspb.Message.toObjectList(msg.getItemsList(),
29959
29981
  proto.game.GameItem.toObject, includeInstance),
29960
29982
  totalPages: jspb.Message.getFieldWithDefault(msg, 2, 0),
29961
- totalItems: jspb.Message.getFieldWithDefault(msg, 3, 0)
29983
+ totalItems: jspb.Message.getFieldWithDefault(msg, 3, 0),
29984
+ scopesMap: (f = msg.getScopesMap()) ? f.toObject(includeInstance, proto.game.GameSearchScope.toObject) : []
29962
29985
  };
29963
29986
 
29964
29987
  if (includeInstance) {
@@ -30008,6 +30031,12 @@ proto.game.GameItemsResponse.deserializeBinaryFromReader = function(msg, reader)
30008
30031
  var value = /** @type {number} */ (reader.readInt32());
30009
30032
  msg.setTotalItems(value);
30010
30033
  break;
30034
+ case 4:
30035
+ var value = msg.getScopesMap();
30036
+ reader.readMessage(value, function(message, reader) {
30037
+ jspb.Map.deserializeBinary(message, reader, jspb.BinaryReader.prototype.readString, jspb.BinaryReader.prototype.readMessage, proto.game.GameSearchScope.deserializeBinaryFromReader, "", new proto.game.GameSearchScope());
30038
+ });
30039
+ break;
30011
30040
  default:
30012
30041
  reader.skipField();
30013
30042
  break;
@@ -30059,6 +30088,10 @@ proto.game.GameItemsResponse.serializeBinaryToWriter = function(message, writer)
30059
30088
  f
30060
30089
  );
30061
30090
  }
30091
+ f = message.getScopesMap(true);
30092
+ if (f && f.getLength() > 0) {
30093
+ f.serializeBinary(4, writer, jspb.BinaryWriter.prototype.writeString, jspb.BinaryWriter.prototype.writeMessage, proto.game.GameSearchScope.serializeBinaryToWriter);
30094
+ }
30062
30095
  };
30063
30096
 
30064
30097
 
@@ -30172,6 +30205,332 @@ proto.game.GameItemsResponse.prototype.hasTotalItems = function() {
30172
30205
  };
30173
30206
 
30174
30207
 
30208
+ /**
30209
+ * map<string, GameSearchScope> scopes = 4;
30210
+ * @param {boolean=} opt_noLazyCreate Do not create the map if
30211
+ * empty, instead returning `undefined`
30212
+ * @return {!jspb.Map<string,!proto.game.GameSearchScope>}
30213
+ */
30214
+ proto.game.GameItemsResponse.prototype.getScopesMap = function(opt_noLazyCreate) {
30215
+ return /** @type {!jspb.Map<string,!proto.game.GameSearchScope>} */ (
30216
+ jspb.Message.getMapField(this, 4, opt_noLazyCreate,
30217
+ proto.game.GameSearchScope));
30218
+ };
30219
+
30220
+
30221
+ /**
30222
+ * Clears values from the map. The map will be non-null.
30223
+ * @return {!proto.game.GameItemsResponse} returns this
30224
+ */
30225
+ proto.game.GameItemsResponse.prototype.clearScopesMap = function() {
30226
+ this.getScopesMap().clear();
30227
+ return this;};
30228
+
30229
+
30230
+
30231
+
30232
+
30233
+ if (jspb.Message.GENERATE_TO_OBJECT) {
30234
+ /**
30235
+ * Creates an object representation of this proto.
30236
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
30237
+ * Optional fields that are not set will be set to undefined.
30238
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
30239
+ * For the list of reserved names please see:
30240
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
30241
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
30242
+ * JSPB instance for transitional soy proto support:
30243
+ * http://goto/soy-param-migration
30244
+ * @return {!Object}
30245
+ */
30246
+ proto.game.GameSearchScope.prototype.toObject = function(opt_includeInstance) {
30247
+ return proto.game.GameSearchScope.toObject(opt_includeInstance, this);
30248
+ };
30249
+
30250
+
30251
+ /**
30252
+ * Static version of the {@see toObject} method.
30253
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
30254
+ * the JSPB instance for transitional soy proto support:
30255
+ * http://goto/soy-param-migration
30256
+ * @param {!proto.game.GameSearchScope} msg The msg instance to transform.
30257
+ * @return {!Object}
30258
+ * @suppress {unusedLocalVariables} f is only used for nested messages
30259
+ */
30260
+ proto.game.GameSearchScope.toObject = function(includeInstance, msg) {
30261
+ var f, obj = {
30262
+ title: jspb.Message.getFieldWithDefault(msg, 1, ""),
30263
+ slug: jspb.Message.getFieldWithDefault(msg, 2, ""),
30264
+ description: jspb.Message.getFieldWithDefault(msg, 3, ""),
30265
+ image: jspb.Message.getFieldWithDefault(msg, 4, ""),
30266
+ icon: jspb.Message.getFieldWithDefault(msg, 5, "")
30267
+ };
30268
+
30269
+ if (includeInstance) {
30270
+ obj.$jspbMessageInstance = msg;
30271
+ }
30272
+ return obj;
30273
+ };
30274
+ }
30275
+
30276
+
30277
+ /**
30278
+ * Deserializes binary data (in protobuf wire format).
30279
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
30280
+ * @return {!proto.game.GameSearchScope}
30281
+ */
30282
+ proto.game.GameSearchScope.deserializeBinary = function(bytes) {
30283
+ var reader = new jspb.BinaryReader(bytes);
30284
+ var msg = new proto.game.GameSearchScope;
30285
+ return proto.game.GameSearchScope.deserializeBinaryFromReader(msg, reader);
30286
+ };
30287
+
30288
+
30289
+ /**
30290
+ * Deserializes binary data (in protobuf wire format) from the
30291
+ * given reader into the given message object.
30292
+ * @param {!proto.game.GameSearchScope} msg The message object to deserialize into.
30293
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
30294
+ * @return {!proto.game.GameSearchScope}
30295
+ */
30296
+ proto.game.GameSearchScope.deserializeBinaryFromReader = function(msg, reader) {
30297
+ while (reader.nextField()) {
30298
+ if (reader.isEndGroup()) {
30299
+ break;
30300
+ }
30301
+ var field = reader.getFieldNumber();
30302
+ switch (field) {
30303
+ case 1:
30304
+ var value = /** @type {string} */ (reader.readString());
30305
+ msg.setTitle(value);
30306
+ break;
30307
+ case 2:
30308
+ var value = /** @type {string} */ (reader.readString());
30309
+ msg.setSlug(value);
30310
+ break;
30311
+ case 3:
30312
+ var value = /** @type {string} */ (reader.readString());
30313
+ msg.setDescription(value);
30314
+ break;
30315
+ case 4:
30316
+ var value = /** @type {string} */ (reader.readString());
30317
+ msg.setImage(value);
30318
+ break;
30319
+ case 5:
30320
+ var value = /** @type {string} */ (reader.readString());
30321
+ msg.setIcon(value);
30322
+ break;
30323
+ default:
30324
+ reader.skipField();
30325
+ break;
30326
+ }
30327
+ }
30328
+ return msg;
30329
+ };
30330
+
30331
+
30332
+ /**
30333
+ * Serializes the message to binary data (in protobuf wire format).
30334
+ * @return {!Uint8Array}
30335
+ */
30336
+ proto.game.GameSearchScope.prototype.serializeBinary = function() {
30337
+ var writer = new jspb.BinaryWriter();
30338
+ proto.game.GameSearchScope.serializeBinaryToWriter(this, writer);
30339
+ return writer.getResultBuffer();
30340
+ };
30341
+
30342
+
30343
+ /**
30344
+ * Serializes the given message to binary data (in protobuf wire
30345
+ * format), writing to the given BinaryWriter.
30346
+ * @param {!proto.game.GameSearchScope} message
30347
+ * @param {!jspb.BinaryWriter} writer
30348
+ * @suppress {unusedLocalVariables} f is only used for nested messages
30349
+ */
30350
+ proto.game.GameSearchScope.serializeBinaryToWriter = function(message, writer) {
30351
+ var f = undefined;
30352
+ f = message.getTitle();
30353
+ if (f.length > 0) {
30354
+ writer.writeString(
30355
+ 1,
30356
+ f
30357
+ );
30358
+ }
30359
+ f = message.getSlug();
30360
+ if (f.length > 0) {
30361
+ writer.writeString(
30362
+ 2,
30363
+ f
30364
+ );
30365
+ }
30366
+ f = /** @type {string} */ (jspb.Message.getField(message, 3));
30367
+ if (f != null) {
30368
+ writer.writeString(
30369
+ 3,
30370
+ f
30371
+ );
30372
+ }
30373
+ f = /** @type {string} */ (jspb.Message.getField(message, 4));
30374
+ if (f != null) {
30375
+ writer.writeString(
30376
+ 4,
30377
+ f
30378
+ );
30379
+ }
30380
+ f = /** @type {string} */ (jspb.Message.getField(message, 5));
30381
+ if (f != null) {
30382
+ writer.writeString(
30383
+ 5,
30384
+ f
30385
+ );
30386
+ }
30387
+ };
30388
+
30389
+
30390
+ /**
30391
+ * optional string title = 1;
30392
+ * @return {string}
30393
+ */
30394
+ proto.game.GameSearchScope.prototype.getTitle = function() {
30395
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
30396
+ };
30397
+
30398
+
30399
+ /**
30400
+ * @param {string} value
30401
+ * @return {!proto.game.GameSearchScope} returns this
30402
+ */
30403
+ proto.game.GameSearchScope.prototype.setTitle = function(value) {
30404
+ return jspb.Message.setProto3StringField(this, 1, value);
30405
+ };
30406
+
30407
+
30408
+ /**
30409
+ * optional string slug = 2;
30410
+ * @return {string}
30411
+ */
30412
+ proto.game.GameSearchScope.prototype.getSlug = function() {
30413
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, ""));
30414
+ };
30415
+
30416
+
30417
+ /**
30418
+ * @param {string} value
30419
+ * @return {!proto.game.GameSearchScope} returns this
30420
+ */
30421
+ proto.game.GameSearchScope.prototype.setSlug = function(value) {
30422
+ return jspb.Message.setProto3StringField(this, 2, value);
30423
+ };
30424
+
30425
+
30426
+ /**
30427
+ * optional string description = 3;
30428
+ * @return {string}
30429
+ */
30430
+ proto.game.GameSearchScope.prototype.getDescription = function() {
30431
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, ""));
30432
+ };
30433
+
30434
+
30435
+ /**
30436
+ * @param {string} value
30437
+ * @return {!proto.game.GameSearchScope} returns this
30438
+ */
30439
+ proto.game.GameSearchScope.prototype.setDescription = function(value) {
30440
+ return jspb.Message.setField(this, 3, value);
30441
+ };
30442
+
30443
+
30444
+ /**
30445
+ * Clears the field making it undefined.
30446
+ * @return {!proto.game.GameSearchScope} returns this
30447
+ */
30448
+ proto.game.GameSearchScope.prototype.clearDescription = function() {
30449
+ return jspb.Message.setField(this, 3, undefined);
30450
+ };
30451
+
30452
+
30453
+ /**
30454
+ * Returns whether this field is set.
30455
+ * @return {boolean}
30456
+ */
30457
+ proto.game.GameSearchScope.prototype.hasDescription = function() {
30458
+ return jspb.Message.getField(this, 3) != null;
30459
+ };
30460
+
30461
+
30462
+ /**
30463
+ * optional string image = 4;
30464
+ * @return {string}
30465
+ */
30466
+ proto.game.GameSearchScope.prototype.getImage = function() {
30467
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, ""));
30468
+ };
30469
+
30470
+
30471
+ /**
30472
+ * @param {string} value
30473
+ * @return {!proto.game.GameSearchScope} returns this
30474
+ */
30475
+ proto.game.GameSearchScope.prototype.setImage = function(value) {
30476
+ return jspb.Message.setField(this, 4, value);
30477
+ };
30478
+
30479
+
30480
+ /**
30481
+ * Clears the field making it undefined.
30482
+ * @return {!proto.game.GameSearchScope} returns this
30483
+ */
30484
+ proto.game.GameSearchScope.prototype.clearImage = function() {
30485
+ return jspb.Message.setField(this, 4, undefined);
30486
+ };
30487
+
30488
+
30489
+ /**
30490
+ * Returns whether this field is set.
30491
+ * @return {boolean}
30492
+ */
30493
+ proto.game.GameSearchScope.prototype.hasImage = function() {
30494
+ return jspb.Message.getField(this, 4) != null;
30495
+ };
30496
+
30497
+
30498
+ /**
30499
+ * optional string icon = 5;
30500
+ * @return {string}
30501
+ */
30502
+ proto.game.GameSearchScope.prototype.getIcon = function() {
30503
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, ""));
30504
+ };
30505
+
30506
+
30507
+ /**
30508
+ * @param {string} value
30509
+ * @return {!proto.game.GameSearchScope} returns this
30510
+ */
30511
+ proto.game.GameSearchScope.prototype.setIcon = function(value) {
30512
+ return jspb.Message.setField(this, 5, value);
30513
+ };
30514
+
30515
+
30516
+ /**
30517
+ * Clears the field making it undefined.
30518
+ * @return {!proto.game.GameSearchScope} returns this
30519
+ */
30520
+ proto.game.GameSearchScope.prototype.clearIcon = function() {
30521
+ return jspb.Message.setField(this, 5, undefined);
30522
+ };
30523
+
30524
+
30525
+ /**
30526
+ * Returns whether this field is set.
30527
+ * @return {boolean}
30528
+ */
30529
+ proto.game.GameSearchScope.prototype.hasIcon = function() {
30530
+ return jspb.Message.getField(this, 5) != null;
30531
+ };
30532
+
30533
+
30175
30534
 
30176
30535
 
30177
30536
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "protobuf-platform",
3
- "version": "1.2.624",
3
+ "version": "1.2.626",
4
4
  "description": "Protobuf structures",
5
5
  "main": "index.js",
6
6
  "scripts": {