protobuf-platform 1.2.291 → 1.2.292
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/game/game.proto +6 -0
- package/game/game_pb.js +318 -1
- package/package.json +1 -1
package/game/game.proto
CHANGED
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@@ -436,6 +436,11 @@ message IntegratorSettingsResponse { string data = 1; }
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436
436
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message IntegratorSelfValidationRequest { string vendor = 1; }
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437
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message IntegratorSelfValidationResponse { string data = 1; }
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438
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//Game CRUD
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439
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+
message GameImages {
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440
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optional string portrait = 1;
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441
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+
optional string landscape = 2;
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442
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optional string square = 3;
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}
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message GameItem {
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optional int32 id = 1;
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optional ProviderItem provider = 2;
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@@ -461,6 +466,7 @@ message GameItem {
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optional bool is_vip = 22;
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repeated string devices = 23;
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optional bool is_hidden = 24;
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469
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+
optional GameImages images = 25;
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}
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//Game CRUD | Requests
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message GameRequest {
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package/game/game_pb.js
CHANGED
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@@ -64,6 +64,7 @@ goog.exportSymbol('proto.game.FreeSpinSettingsResponse', null, global);
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64
64
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goog.exportSymbol('proto.game.FreeSpinStatusRequest', null, global);
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65
65
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goog.exportSymbol('proto.game.GameConfigCheckResponse', null, global);
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66
66
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goog.exportSymbol('proto.game.GameGeo', null, global);
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67
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goog.exportSymbol('proto.game.GameImages', null, global);
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goog.exportSymbol('proto.game.GameImagesParsingTechnicalResponse', null, global);
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68
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goog.exportSymbol('proto.game.GameItem', null, global);
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goog.exportSymbol('proto.game.GameItemRequest', null, global);
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@@ -1396,6 +1397,27 @@ if (goog.DEBUG && !COMPILED) {
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1396
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*/
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proto.game.IntegratorSelfValidationResponse.displayName = 'proto.game.IntegratorSelfValidationResponse';
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}
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1400
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/**
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* Generated by JsPbCodeGenerator.
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* @param {Array=} opt_data Optional initial data array, typically from a
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* server response, or constructed directly in Javascript. The array is used
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* in place and becomes part of the constructed object. It is not cloned.
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* If no data is provided, the constructed object will be empty, but still
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* valid.
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* @extends {jspb.Message}
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* @constructor
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*/
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proto.game.GameImages = function(opt_data) {
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jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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};
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goog.inherits(proto.game.GameImages, jspb.Message);
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1414
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if (goog.DEBUG && !COMPILED) {
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/**
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* @public
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* @override
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*/
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proto.game.GameImages.displayName = 'proto.game.GameImages';
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}
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/**
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* Generated by JsPbCodeGenerator.
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* @param {Array=} opt_data Optional initial data array, typically from a
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@@ -17785,6 +17807,250 @@ proto.game.IntegratorSelfValidationResponse.prototype.setData = function(value)
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17785
17807
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17808
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17809
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17810
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+
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17811
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if (jspb.Message.GENERATE_TO_OBJECT) {
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17813
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/**
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* Creates an object representation of this proto.
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17815
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* Field names that are reserved in JavaScript and will be renamed to pb_name.
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* Optional fields that are not set will be set to undefined.
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* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
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* For the list of reserved names please see:
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* net/proto2/compiler/js/internal/generator.cc#kKeyword.
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17820
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* @param {boolean=} opt_includeInstance Deprecated. whether to include the
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* JSPB instance for transitional soy proto support:
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* http://goto/soy-param-migration
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* @return {!Object}
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*/
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proto.game.GameImages.prototype.toObject = function(opt_includeInstance) {
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return proto.game.GameImages.toObject(opt_includeInstance, this);
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};
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/**
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* Static version of the {@see toObject} method.
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* @param {boolean|undefined} includeInstance Deprecated. Whether to include
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* the JSPB instance for transitional soy proto support:
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* http://goto/soy-param-migration
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* @param {!proto.game.GameImages} msg The msg instance to transform.
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* @return {!Object}
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17837
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* @suppress {unusedLocalVariables} f is only used for nested messages
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17838
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*/
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17839
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proto.game.GameImages.toObject = function(includeInstance, msg) {
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17840
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var f, obj = {
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17841
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portrait: jspb.Message.getFieldWithDefault(msg, 1, ""),
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17842
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landscape: jspb.Message.getFieldWithDefault(msg, 2, ""),
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17843
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square: jspb.Message.getFieldWithDefault(msg, 3, "")
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17844
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};
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17845
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17846
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if (includeInstance) {
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17847
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obj.$jspbMessageInstance = msg;
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17848
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}
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17849
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return obj;
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17850
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};
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17851
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}
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17852
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17853
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17854
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/**
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17855
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* Deserializes binary data (in protobuf wire format).
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17856
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* @param {jspb.ByteSource} bytes The bytes to deserialize.
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17857
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* @return {!proto.game.GameImages}
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17858
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*/
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17859
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proto.game.GameImages.deserializeBinary = function(bytes) {
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17860
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var reader = new jspb.BinaryReader(bytes);
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17861
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var msg = new proto.game.GameImages;
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17862
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return proto.game.GameImages.deserializeBinaryFromReader(msg, reader);
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17863
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};
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17865
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17866
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/**
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* Deserializes binary data (in protobuf wire format) from the
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17868
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* given reader into the given message object.
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17869
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* @param {!proto.game.GameImages} msg The message object to deserialize into.
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17870
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* @param {!jspb.BinaryReader} reader The BinaryReader to use.
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17871
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* @return {!proto.game.GameImages}
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17872
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*/
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17873
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proto.game.GameImages.deserializeBinaryFromReader = function(msg, reader) {
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17874
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while (reader.nextField()) {
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17875
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if (reader.isEndGroup()) {
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17876
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break;
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17877
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}
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17878
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var field = reader.getFieldNumber();
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17879
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switch (field) {
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17880
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case 1:
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17881
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var value = /** @type {string} */ (reader.readString());
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17882
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msg.setPortrait(value);
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17883
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break;
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17884
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case 2:
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17885
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var value = /** @type {string} */ (reader.readString());
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17886
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msg.setLandscape(value);
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17887
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break;
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17888
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case 3:
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17889
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var value = /** @type {string} */ (reader.readString());
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17890
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msg.setSquare(value);
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17891
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break;
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17892
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default:
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17893
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reader.skipField();
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17894
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break;
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17895
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}
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17896
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}
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17897
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return msg;
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17898
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};
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17899
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17900
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17901
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/**
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17902
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* Serializes the message to binary data (in protobuf wire format).
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17903
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* @return {!Uint8Array}
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17904
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*/
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17905
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proto.game.GameImages.prototype.serializeBinary = function() {
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17906
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var writer = new jspb.BinaryWriter();
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17907
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proto.game.GameImages.serializeBinaryToWriter(this, writer);
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17908
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return writer.getResultBuffer();
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17909
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};
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17910
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17911
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17912
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/**
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17913
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* Serializes the given message to binary data (in protobuf wire
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17914
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* format), writing to the given BinaryWriter.
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17915
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* @param {!proto.game.GameImages} message
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17916
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* @param {!jspb.BinaryWriter} writer
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17917
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* @suppress {unusedLocalVariables} f is only used for nested messages
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17918
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*/
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17919
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proto.game.GameImages.serializeBinaryToWriter = function(message, writer) {
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17920
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var f = undefined;
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17921
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f = /** @type {string} */ (jspb.Message.getField(message, 1));
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17922
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if (f != null) {
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17923
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writer.writeString(
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17924
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1,
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17925
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f
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17926
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);
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17927
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}
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17928
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f = /** @type {string} */ (jspb.Message.getField(message, 2));
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17929
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if (f != null) {
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17930
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writer.writeString(
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17931
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2,
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17932
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f
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17933
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);
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17934
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}
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17935
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f = /** @type {string} */ (jspb.Message.getField(message, 3));
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17936
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if (f != null) {
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17937
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writer.writeString(
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17938
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3,
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17939
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+
f
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17940
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);
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17941
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}
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17942
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+
};
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17943
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+
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17944
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+
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17945
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/**
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17946
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* optional string portrait = 1;
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17947
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* @return {string}
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17948
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*/
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17949
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proto.game.GameImages.prototype.getPortrait = function() {
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17950
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return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
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17951
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};
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17952
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+
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17953
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+
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17954
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/**
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17955
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* @param {string} value
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17956
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* @return {!proto.game.GameImages} returns this
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17957
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+
*/
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17958
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+
proto.game.GameImages.prototype.setPortrait = function(value) {
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17959
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+
return jspb.Message.setField(this, 1, value);
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17960
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};
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17961
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+
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17962
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+
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17963
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/**
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17964
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* Clears the field making it undefined.
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17965
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* @return {!proto.game.GameImages} returns this
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17966
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*/
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17967
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proto.game.GameImages.prototype.clearPortrait = function() {
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17968
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return jspb.Message.setField(this, 1, undefined);
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17969
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+
};
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17970
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+
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17971
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+
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17972
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+
/**
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17973
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* Returns whether this field is set.
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17974
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+
* @return {boolean}
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17975
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+
*/
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17976
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+
proto.game.GameImages.prototype.hasPortrait = function() {
|
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17977
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+
return jspb.Message.getField(this, 1) != null;
|
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17978
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+
};
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17979
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+
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17980
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+
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17981
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+
/**
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17982
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+
* optional string landscape = 2;
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17983
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+
* @return {string}
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17984
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+
*/
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17985
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+
proto.game.GameImages.prototype.getLandscape = function() {
|
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17986
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+
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, ""));
|
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17987
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+
};
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17988
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+
|
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17989
|
+
|
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17990
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+
/**
|
|
17991
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+
* @param {string} value
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17992
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+
* @return {!proto.game.GameImages} returns this
|
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17993
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+
*/
|
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17994
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+
proto.game.GameImages.prototype.setLandscape = function(value) {
|
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17995
|
+
return jspb.Message.setField(this, 2, value);
|
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17996
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+
};
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17997
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+
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17998
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+
|
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17999
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+
/**
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18000
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+
* Clears the field making it undefined.
|
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18001
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+
* @return {!proto.game.GameImages} returns this
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18002
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+
*/
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18003
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+
proto.game.GameImages.prototype.clearLandscape = function() {
|
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18004
|
+
return jspb.Message.setField(this, 2, undefined);
|
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18005
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+
};
|
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18006
|
+
|
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18007
|
+
|
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18008
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+
/**
|
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18009
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+
* Returns whether this field is set.
|
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18010
|
+
* @return {boolean}
|
|
18011
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+
*/
|
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18012
|
+
proto.game.GameImages.prototype.hasLandscape = function() {
|
|
18013
|
+
return jspb.Message.getField(this, 2) != null;
|
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18014
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+
};
|
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18015
|
+
|
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18016
|
+
|
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18017
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+
/**
|
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18018
|
+
* optional string square = 3;
|
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18019
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+
* @return {string}
|
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18020
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+
*/
|
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18021
|
+
proto.game.GameImages.prototype.getSquare = function() {
|
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18022
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+
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, ""));
|
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18023
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+
};
|
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18024
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+
|
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18025
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+
|
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18026
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+
/**
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18027
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+
* @param {string} value
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18028
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+
* @return {!proto.game.GameImages} returns this
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18029
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+
*/
|
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18030
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+
proto.game.GameImages.prototype.setSquare = function(value) {
|
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18031
|
+
return jspb.Message.setField(this, 3, value);
|
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18032
|
+
};
|
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18033
|
+
|
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18034
|
+
|
|
18035
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+
/**
|
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18036
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+
* Clears the field making it undefined.
|
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18037
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+
* @return {!proto.game.GameImages} returns this
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|
18038
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+
*/
|
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18039
|
+
proto.game.GameImages.prototype.clearSquare = function() {
|
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18040
|
+
return jspb.Message.setField(this, 3, undefined);
|
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18041
|
+
};
|
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18042
|
+
|
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18043
|
+
|
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18044
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+
/**
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18045
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+
* Returns whether this field is set.
|
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18046
|
+
* @return {boolean}
|
|
18047
|
+
*/
|
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18048
|
+
proto.game.GameImages.prototype.hasSquare = function() {
|
|
18049
|
+
return jspb.Message.getField(this, 3) != null;
|
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18050
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+
};
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18051
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+
|
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18052
|
+
|
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18053
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+
|
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17788
18054
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/**
|
|
17789
18055
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* List of repeated fields within this message type.
|
|
17790
18056
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* @private {!Array<number>}
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|
@@ -17846,7 +18112,8 @@ proto.game.GameItem.toObject = function(includeInstance, msg) {
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17846
18112
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isTop: jspb.Message.getBooleanFieldWithDefault(msg, 21, false),
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17847
18113
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isVip: jspb.Message.getBooleanFieldWithDefault(msg, 22, false),
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17848
18114
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devicesList: (f = jspb.Message.getRepeatedField(msg, 23)) == null ? undefined : f,
|
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17849
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-
isHidden: jspb.Message.getBooleanFieldWithDefault(msg, 24, false)
|
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18115
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+
isHidden: jspb.Message.getBooleanFieldWithDefault(msg, 24, false),
|
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18116
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+
images: (f = msg.getImages()) && proto.game.GameImages.toObject(includeInstance, f)
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17850
18117
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};
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17851
18118
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17852
18119
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if (includeInstance) {
|
|
@@ -17980,6 +18247,11 @@ proto.game.GameItem.deserializeBinaryFromReader = function(msg, reader) {
|
|
|
17980
18247
|
var value = /** @type {boolean} */ (reader.readBool());
|
|
17981
18248
|
msg.setIsHidden(value);
|
|
17982
18249
|
break;
|
|
18250
|
+
case 25:
|
|
18251
|
+
var value = new proto.game.GameImages;
|
|
18252
|
+
reader.readMessage(value,proto.game.GameImages.deserializeBinaryFromReader);
|
|
18253
|
+
msg.setImages(value);
|
|
18254
|
+
break;
|
|
17983
18255
|
default:
|
|
17984
18256
|
reader.skipField();
|
|
17985
18257
|
break;
|
|
@@ -18178,6 +18450,14 @@ proto.game.GameItem.serializeBinaryToWriter = function(message, writer) {
|
|
|
18178
18450
|
f
|
|
18179
18451
|
);
|
|
18180
18452
|
}
|
|
18453
|
+
f = message.getImages();
|
|
18454
|
+
if (f != null) {
|
|
18455
|
+
writer.writeMessage(
|
|
18456
|
+
25,
|
|
18457
|
+
f,
|
|
18458
|
+
proto.game.GameImages.serializeBinaryToWriter
|
|
18459
|
+
);
|
|
18460
|
+
}
|
|
18181
18461
|
};
|
|
18182
18462
|
|
|
18183
18463
|
|
|
@@ -19047,6 +19327,43 @@ proto.game.GameItem.prototype.hasIsHidden = function() {
|
|
|
19047
19327
|
};
|
|
19048
19328
|
|
|
19049
19329
|
|
|
19330
|
+
/**
|
|
19331
|
+
* optional GameImages images = 25;
|
|
19332
|
+
* @return {?proto.game.GameImages}
|
|
19333
|
+
*/
|
|
19334
|
+
proto.game.GameItem.prototype.getImages = function() {
|
|
19335
|
+
return /** @type{?proto.game.GameImages} */ (
|
|
19336
|
+
jspb.Message.getWrapperField(this, proto.game.GameImages, 25));
|
|
19337
|
+
};
|
|
19338
|
+
|
|
19339
|
+
|
|
19340
|
+
/**
|
|
19341
|
+
* @param {?proto.game.GameImages|undefined} value
|
|
19342
|
+
* @return {!proto.game.GameItem} returns this
|
|
19343
|
+
*/
|
|
19344
|
+
proto.game.GameItem.prototype.setImages = function(value) {
|
|
19345
|
+
return jspb.Message.setWrapperField(this, 25, value);
|
|
19346
|
+
};
|
|
19347
|
+
|
|
19348
|
+
|
|
19349
|
+
/**
|
|
19350
|
+
* Clears the message field making it undefined.
|
|
19351
|
+
* @return {!proto.game.GameItem} returns this
|
|
19352
|
+
*/
|
|
19353
|
+
proto.game.GameItem.prototype.clearImages = function() {
|
|
19354
|
+
return this.setImages(undefined);
|
|
19355
|
+
};
|
|
19356
|
+
|
|
19357
|
+
|
|
19358
|
+
/**
|
|
19359
|
+
* Returns whether this field is set.
|
|
19360
|
+
* @return {boolean}
|
|
19361
|
+
*/
|
|
19362
|
+
proto.game.GameItem.prototype.hasImages = function() {
|
|
19363
|
+
return jspb.Message.getField(this, 25) != null;
|
|
19364
|
+
};
|
|
19365
|
+
|
|
19366
|
+
|
|
19050
19367
|
|
|
19051
19368
|
/**
|
|
19052
19369
|
* Oneof group definitions for this message. Each group defines the field
|