protobuf-platform 1.2.191 → 1.2.193

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/game/game_pb.js CHANGED
@@ -21,12 +21,16 @@ var global = (function() {
21
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  return Function('return this')();
22
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  }.call(null));
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+ goog.exportSymbol('proto.game.CashBackListGamesItem', null, global);
24
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  goog.exportSymbol('proto.game.CashBackListGamesRequest', null, global);
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  goog.exportSymbol('proto.game.CashBackListItem', null, global);
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  goog.exportSymbol('proto.game.CashBackListItemsResponse', null, global);
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  goog.exportSymbol('proto.game.CashBackListRequest', null, global);
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  goog.exportSymbol('proto.game.CashBackListResponse', null, global);
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+ goog.exportSymbol('proto.game.CashBackListsGamesRequest', null, global);
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+ goog.exportSymbol('proto.game.CashBackListsGamesResponse', null, global);
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  goog.exportSymbol('proto.game.CashBackSearchRequest', null, global);
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+ goog.exportSymbol('proto.game.CashbackGamePreview', null, global);
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  goog.exportSymbol('proto.game.CategoryItem', null, global);
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  goog.exportSymbol('proto.game.CategoryItemRequest', null, global);
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  goog.exportSymbol('proto.game.CategoryItemsResponse', null, global);
@@ -2258,6 +2262,90 @@ if (goog.DEBUG && !COMPILED) {
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  */
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  proto.game.CashBackListItemsResponse.displayName = 'proto.game.CashBackListItemsResponse';
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  }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CashBackListsGamesRequest = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.CashBackListsGamesRequest.repeatedFields_, null);
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+ };
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+ goog.inherits(proto.game.CashBackListsGamesRequest, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CashBackListsGamesRequest.displayName = 'proto.game.CashBackListsGamesRequest';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CashbackGamePreview = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.CashbackGamePreview, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CashbackGamePreview.displayName = 'proto.game.CashbackGamePreview';
2306
+ }
2307
+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
2310
+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CashBackListGamesItem = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.CashBackListGamesItem.repeatedFields_, null);
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+ };
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+ goog.inherits(proto.game.CashBackListGamesItem, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CashBackListGamesItem.displayName = 'proto.game.CashBackListGamesItem';
2327
+ }
2328
+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
2338
+ proto.game.CashBackListsGamesResponse = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.CashBackListsGamesResponse.repeatedFields_, null);
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+ };
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+ goog.inherits(proto.game.CashBackListsGamesResponse, jspb.Message);
2342
+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
2347
+ proto.game.CashBackListsGamesResponse.displayName = 'proto.game.CashBackListsGamesResponse';
2348
+ }
2261
2349
  /**
2262
2350
  * Generated by JsPbCodeGenerator.
2263
2351
  * @param {Array=} opt_data Optional initial data array, typically from a
@@ -29440,6 +29528,848 @@ proto.game.CashBackListItemsResponse.prototype.hasTotalItems = function() {
29440
29528
 
29441
29529
 
29442
29530
 
29531
+ /**
29532
+ * List of repeated fields within this message type.
29533
+ * @private {!Array<number>}
29534
+ * @const
29535
+ */
29536
+ proto.game.CashBackListsGamesRequest.repeatedFields_ = [1];
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+
29538
+
29539
+
29540
+ if (jspb.Message.GENERATE_TO_OBJECT) {
29541
+ /**
29542
+ * Creates an object representation of this proto.
29543
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
29544
+ * Optional fields that are not set will be set to undefined.
29545
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
29546
+ * For the list of reserved names please see:
29547
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
29548
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
29549
+ * JSPB instance for transitional soy proto support:
29550
+ * http://goto/soy-param-migration
29551
+ * @return {!Object}
29552
+ */
29553
+ proto.game.CashBackListsGamesRequest.prototype.toObject = function(opt_includeInstance) {
29554
+ return proto.game.CashBackListsGamesRequest.toObject(opt_includeInstance, this);
29555
+ };
29556
+
29557
+
29558
+ /**
29559
+ * Static version of the {@see toObject} method.
29560
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
29561
+ * the JSPB instance for transitional soy proto support:
29562
+ * http://goto/soy-param-migration
29563
+ * @param {!proto.game.CashBackListsGamesRequest} msg The msg instance to transform.
29564
+ * @return {!Object}
29565
+ * @suppress {unusedLocalVariables} f is only used for nested messages
29566
+ */
29567
+ proto.game.CashBackListsGamesRequest.toObject = function(includeInstance, msg) {
29568
+ var f, obj = {
29569
+ cashbackListIdsList: (f = jspb.Message.getRepeatedField(msg, 1)) == null ? undefined : f,
29570
+ limit: jspb.Message.getFieldWithDefault(msg, 2, 0),
29571
+ offset: jspb.Message.getFieldWithDefault(msg, 3, 0)
29572
+ };
29573
+
29574
+ if (includeInstance) {
29575
+ obj.$jspbMessageInstance = msg;
29576
+ }
29577
+ return obj;
29578
+ };
29579
+ }
29580
+
29581
+
29582
+ /**
29583
+ * Deserializes binary data (in protobuf wire format).
29584
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
29585
+ * @return {!proto.game.CashBackListsGamesRequest}
29586
+ */
29587
+ proto.game.CashBackListsGamesRequest.deserializeBinary = function(bytes) {
29588
+ var reader = new jspb.BinaryReader(bytes);
29589
+ var msg = new proto.game.CashBackListsGamesRequest;
29590
+ return proto.game.CashBackListsGamesRequest.deserializeBinaryFromReader(msg, reader);
29591
+ };
29592
+
29593
+
29594
+ /**
29595
+ * Deserializes binary data (in protobuf wire format) from the
29596
+ * given reader into the given message object.
29597
+ * @param {!proto.game.CashBackListsGamesRequest} msg The message object to deserialize into.
29598
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
29599
+ * @return {!proto.game.CashBackListsGamesRequest}
29600
+ */
29601
+ proto.game.CashBackListsGamesRequest.deserializeBinaryFromReader = function(msg, reader) {
29602
+ while (reader.nextField()) {
29603
+ if (reader.isEndGroup()) {
29604
+ break;
29605
+ }
29606
+ var field = reader.getFieldNumber();
29607
+ switch (field) {
29608
+ case 1:
29609
+ var values = /** @type {!Array<number>} */ (reader.isDelimited() ? reader.readPackedInt32() : [reader.readInt32()]);
29610
+ for (var i = 0; i < values.length; i++) {
29611
+ msg.addCashbackListIds(values[i]);
29612
+ }
29613
+ break;
29614
+ case 2:
29615
+ var value = /** @type {number} */ (reader.readInt32());
29616
+ msg.setLimit(value);
29617
+ break;
29618
+ case 3:
29619
+ var value = /** @type {number} */ (reader.readInt32());
29620
+ msg.setOffset(value);
29621
+ break;
29622
+ default:
29623
+ reader.skipField();
29624
+ break;
29625
+ }
29626
+ }
29627
+ return msg;
29628
+ };
29629
+
29630
+
29631
+ /**
29632
+ * Serializes the message to binary data (in protobuf wire format).
29633
+ * @return {!Uint8Array}
29634
+ */
29635
+ proto.game.CashBackListsGamesRequest.prototype.serializeBinary = function() {
29636
+ var writer = new jspb.BinaryWriter();
29637
+ proto.game.CashBackListsGamesRequest.serializeBinaryToWriter(this, writer);
29638
+ return writer.getResultBuffer();
29639
+ };
29640
+
29641
+
29642
+ /**
29643
+ * Serializes the given message to binary data (in protobuf wire
29644
+ * format), writing to the given BinaryWriter.
29645
+ * @param {!proto.game.CashBackListsGamesRequest} message
29646
+ * @param {!jspb.BinaryWriter} writer
29647
+ * @suppress {unusedLocalVariables} f is only used for nested messages
29648
+ */
29649
+ proto.game.CashBackListsGamesRequest.serializeBinaryToWriter = function(message, writer) {
29650
+ var f = undefined;
29651
+ f = message.getCashbackListIdsList();
29652
+ if (f.length > 0) {
29653
+ writer.writePackedInt32(
29654
+ 1,
29655
+ f
29656
+ );
29657
+ }
29658
+ f = /** @type {number} */ (jspb.Message.getField(message, 2));
29659
+ if (f != null) {
29660
+ writer.writeInt32(
29661
+ 2,
29662
+ f
29663
+ );
29664
+ }
29665
+ f = /** @type {number} */ (jspb.Message.getField(message, 3));
29666
+ if (f != null) {
29667
+ writer.writeInt32(
29668
+ 3,
29669
+ f
29670
+ );
29671
+ }
29672
+ };
29673
+
29674
+
29675
+ /**
29676
+ * repeated int32 cashback_list_ids = 1;
29677
+ * @return {!Array<number>}
29678
+ */
29679
+ proto.game.CashBackListsGamesRequest.prototype.getCashbackListIdsList = function() {
29680
+ return /** @type {!Array<number>} */ (jspb.Message.getRepeatedField(this, 1));
29681
+ };
29682
+
29683
+
29684
+ /**
29685
+ * @param {!Array<number>} value
29686
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29687
+ */
29688
+ proto.game.CashBackListsGamesRequest.prototype.setCashbackListIdsList = function(value) {
29689
+ return jspb.Message.setField(this, 1, value || []);
29690
+ };
29691
+
29692
+
29693
+ /**
29694
+ * @param {number} value
29695
+ * @param {number=} opt_index
29696
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29697
+ */
29698
+ proto.game.CashBackListsGamesRequest.prototype.addCashbackListIds = function(value, opt_index) {
29699
+ return jspb.Message.addToRepeatedField(this, 1, value, opt_index);
29700
+ };
29701
+
29702
+
29703
+ /**
29704
+ * Clears the list making it empty but non-null.
29705
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29706
+ */
29707
+ proto.game.CashBackListsGamesRequest.prototype.clearCashbackListIdsList = function() {
29708
+ return this.setCashbackListIdsList([]);
29709
+ };
29710
+
29711
+
29712
+ /**
29713
+ * optional int32 limit = 2;
29714
+ * @return {number}
29715
+ */
29716
+ proto.game.CashBackListsGamesRequest.prototype.getLimit = function() {
29717
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
29718
+ };
29719
+
29720
+
29721
+ /**
29722
+ * @param {number} value
29723
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29724
+ */
29725
+ proto.game.CashBackListsGamesRequest.prototype.setLimit = function(value) {
29726
+ return jspb.Message.setField(this, 2, value);
29727
+ };
29728
+
29729
+
29730
+ /**
29731
+ * Clears the field making it undefined.
29732
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29733
+ */
29734
+ proto.game.CashBackListsGamesRequest.prototype.clearLimit = function() {
29735
+ return jspb.Message.setField(this, 2, undefined);
29736
+ };
29737
+
29738
+
29739
+ /**
29740
+ * Returns whether this field is set.
29741
+ * @return {boolean}
29742
+ */
29743
+ proto.game.CashBackListsGamesRequest.prototype.hasLimit = function() {
29744
+ return jspb.Message.getField(this, 2) != null;
29745
+ };
29746
+
29747
+
29748
+ /**
29749
+ * optional int32 offset = 3;
29750
+ * @return {number}
29751
+ */
29752
+ proto.game.CashBackListsGamesRequest.prototype.getOffset = function() {
29753
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 3, 0));
29754
+ };
29755
+
29756
+
29757
+ /**
29758
+ * @param {number} value
29759
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29760
+ */
29761
+ proto.game.CashBackListsGamesRequest.prototype.setOffset = function(value) {
29762
+ return jspb.Message.setField(this, 3, value);
29763
+ };
29764
+
29765
+
29766
+ /**
29767
+ * Clears the field making it undefined.
29768
+ * @return {!proto.game.CashBackListsGamesRequest} returns this
29769
+ */
29770
+ proto.game.CashBackListsGamesRequest.prototype.clearOffset = function() {
29771
+ return jspb.Message.setField(this, 3, undefined);
29772
+ };
29773
+
29774
+
29775
+ /**
29776
+ * Returns whether this field is set.
29777
+ * @return {boolean}
29778
+ */
29779
+ proto.game.CashBackListsGamesRequest.prototype.hasOffset = function() {
29780
+ return jspb.Message.getField(this, 3) != null;
29781
+ };
29782
+
29783
+
29784
+
29785
+
29786
+
29787
+ if (jspb.Message.GENERATE_TO_OBJECT) {
29788
+ /**
29789
+ * Creates an object representation of this proto.
29790
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
29791
+ * Optional fields that are not set will be set to undefined.
29792
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
29793
+ * For the list of reserved names please see:
29794
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
29795
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
29796
+ * JSPB instance for transitional soy proto support:
29797
+ * http://goto/soy-param-migration
29798
+ * @return {!Object}
29799
+ */
29800
+ proto.game.CashbackGamePreview.prototype.toObject = function(opt_includeInstance) {
29801
+ return proto.game.CashbackGamePreview.toObject(opt_includeInstance, this);
29802
+ };
29803
+
29804
+
29805
+ /**
29806
+ * Static version of the {@see toObject} method.
29807
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
29808
+ * the JSPB instance for transitional soy proto support:
29809
+ * http://goto/soy-param-migration
29810
+ * @param {!proto.game.CashbackGamePreview} msg The msg instance to transform.
29811
+ * @return {!Object}
29812
+ * @suppress {unusedLocalVariables} f is only used for nested messages
29813
+ */
29814
+ proto.game.CashbackGamePreview.toObject = function(includeInstance, msg) {
29815
+ var f, obj = {
29816
+ gameSlug: jspb.Message.getFieldWithDefault(msg, 1, ""),
29817
+ providerSlug: jspb.Message.getFieldWithDefault(msg, 2, ""),
29818
+ image: jspb.Message.getFieldWithDefault(msg, 3, ""),
29819
+ gameId: jspb.Message.getFieldWithDefault(msg, 4, 0)
29820
+ };
29821
+
29822
+ if (includeInstance) {
29823
+ obj.$jspbMessageInstance = msg;
29824
+ }
29825
+ return obj;
29826
+ };
29827
+ }
29828
+
29829
+
29830
+ /**
29831
+ * Deserializes binary data (in protobuf wire format).
29832
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
29833
+ * @return {!proto.game.CashbackGamePreview}
29834
+ */
29835
+ proto.game.CashbackGamePreview.deserializeBinary = function(bytes) {
29836
+ var reader = new jspb.BinaryReader(bytes);
29837
+ var msg = new proto.game.CashbackGamePreview;
29838
+ return proto.game.CashbackGamePreview.deserializeBinaryFromReader(msg, reader);
29839
+ };
29840
+
29841
+
29842
+ /**
29843
+ * Deserializes binary data (in protobuf wire format) from the
29844
+ * given reader into the given message object.
29845
+ * @param {!proto.game.CashbackGamePreview} msg The message object to deserialize into.
29846
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
29847
+ * @return {!proto.game.CashbackGamePreview}
29848
+ */
29849
+ proto.game.CashbackGamePreview.deserializeBinaryFromReader = function(msg, reader) {
29850
+ while (reader.nextField()) {
29851
+ if (reader.isEndGroup()) {
29852
+ break;
29853
+ }
29854
+ var field = reader.getFieldNumber();
29855
+ switch (field) {
29856
+ case 1:
29857
+ var value = /** @type {string} */ (reader.readString());
29858
+ msg.setGameSlug(value);
29859
+ break;
29860
+ case 2:
29861
+ var value = /** @type {string} */ (reader.readString());
29862
+ msg.setProviderSlug(value);
29863
+ break;
29864
+ case 3:
29865
+ var value = /** @type {string} */ (reader.readString());
29866
+ msg.setImage(value);
29867
+ break;
29868
+ case 4:
29869
+ var value = /** @type {number} */ (reader.readInt32());
29870
+ msg.setGameId(value);
29871
+ break;
29872
+ default:
29873
+ reader.skipField();
29874
+ break;
29875
+ }
29876
+ }
29877
+ return msg;
29878
+ };
29879
+
29880
+
29881
+ /**
29882
+ * Serializes the message to binary data (in protobuf wire format).
29883
+ * @return {!Uint8Array}
29884
+ */
29885
+ proto.game.CashbackGamePreview.prototype.serializeBinary = function() {
29886
+ var writer = new jspb.BinaryWriter();
29887
+ proto.game.CashbackGamePreview.serializeBinaryToWriter(this, writer);
29888
+ return writer.getResultBuffer();
29889
+ };
29890
+
29891
+
29892
+ /**
29893
+ * Serializes the given message to binary data (in protobuf wire
29894
+ * format), writing to the given BinaryWriter.
29895
+ * @param {!proto.game.CashbackGamePreview} message
29896
+ * @param {!jspb.BinaryWriter} writer
29897
+ * @suppress {unusedLocalVariables} f is only used for nested messages
29898
+ */
29899
+ proto.game.CashbackGamePreview.serializeBinaryToWriter = function(message, writer) {
29900
+ var f = undefined;
29901
+ f = message.getGameSlug();
29902
+ if (f.length > 0) {
29903
+ writer.writeString(
29904
+ 1,
29905
+ f
29906
+ );
29907
+ }
29908
+ f = message.getProviderSlug();
29909
+ if (f.length > 0) {
29910
+ writer.writeString(
29911
+ 2,
29912
+ f
29913
+ );
29914
+ }
29915
+ f = message.getImage();
29916
+ if (f.length > 0) {
29917
+ writer.writeString(
29918
+ 3,
29919
+ f
29920
+ );
29921
+ }
29922
+ f = /** @type {number} */ (jspb.Message.getField(message, 4));
29923
+ if (f != null) {
29924
+ writer.writeInt32(
29925
+ 4,
29926
+ f
29927
+ );
29928
+ }
29929
+ };
29930
+
29931
+
29932
+ /**
29933
+ * optional string game_slug = 1;
29934
+ * @return {string}
29935
+ */
29936
+ proto.game.CashbackGamePreview.prototype.getGameSlug = function() {
29937
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
29938
+ };
29939
+
29940
+
29941
+ /**
29942
+ * @param {string} value
29943
+ * @return {!proto.game.CashbackGamePreview} returns this
29944
+ */
29945
+ proto.game.CashbackGamePreview.prototype.setGameSlug = function(value) {
29946
+ return jspb.Message.setProto3StringField(this, 1, value);
29947
+ };
29948
+
29949
+
29950
+ /**
29951
+ * optional string provider_slug = 2;
29952
+ * @return {string}
29953
+ */
29954
+ proto.game.CashbackGamePreview.prototype.getProviderSlug = function() {
29955
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, ""));
29956
+ };
29957
+
29958
+
29959
+ /**
29960
+ * @param {string} value
29961
+ * @return {!proto.game.CashbackGamePreview} returns this
29962
+ */
29963
+ proto.game.CashbackGamePreview.prototype.setProviderSlug = function(value) {
29964
+ return jspb.Message.setProto3StringField(this, 2, value);
29965
+ };
29966
+
29967
+
29968
+ /**
29969
+ * optional string image = 3;
29970
+ * @return {string}
29971
+ */
29972
+ proto.game.CashbackGamePreview.prototype.getImage = function() {
29973
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, ""));
29974
+ };
29975
+
29976
+
29977
+ /**
29978
+ * @param {string} value
29979
+ * @return {!proto.game.CashbackGamePreview} returns this
29980
+ */
29981
+ proto.game.CashbackGamePreview.prototype.setImage = function(value) {
29982
+ return jspb.Message.setProto3StringField(this, 3, value);
29983
+ };
29984
+
29985
+
29986
+ /**
29987
+ * optional int32 game_id = 4;
29988
+ * @return {number}
29989
+ */
29990
+ proto.game.CashbackGamePreview.prototype.getGameId = function() {
29991
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 4, 0));
29992
+ };
29993
+
29994
+
29995
+ /**
29996
+ * @param {number} value
29997
+ * @return {!proto.game.CashbackGamePreview} returns this
29998
+ */
29999
+ proto.game.CashbackGamePreview.prototype.setGameId = function(value) {
30000
+ return jspb.Message.setField(this, 4, value);
30001
+ };
30002
+
30003
+
30004
+ /**
30005
+ * Clears the field making it undefined.
30006
+ * @return {!proto.game.CashbackGamePreview} returns this
30007
+ */
30008
+ proto.game.CashbackGamePreview.prototype.clearGameId = function() {
30009
+ return jspb.Message.setField(this, 4, undefined);
30010
+ };
30011
+
30012
+
30013
+ /**
30014
+ * Returns whether this field is set.
30015
+ * @return {boolean}
30016
+ */
30017
+ proto.game.CashbackGamePreview.prototype.hasGameId = function() {
30018
+ return jspb.Message.getField(this, 4) != null;
30019
+ };
30020
+
30021
+
30022
+
30023
+ /**
30024
+ * List of repeated fields within this message type.
30025
+ * @private {!Array<number>}
30026
+ * @const
30027
+ */
30028
+ proto.game.CashBackListGamesItem.repeatedFields_ = [2];
30029
+
30030
+
30031
+
30032
+ if (jspb.Message.GENERATE_TO_OBJECT) {
30033
+ /**
30034
+ * Creates an object representation of this proto.
30035
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
30036
+ * Optional fields that are not set will be set to undefined.
30037
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
30038
+ * For the list of reserved names please see:
30039
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
30040
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
30041
+ * JSPB instance for transitional soy proto support:
30042
+ * http://goto/soy-param-migration
30043
+ * @return {!Object}
30044
+ */
30045
+ proto.game.CashBackListGamesItem.prototype.toObject = function(opt_includeInstance) {
30046
+ return proto.game.CashBackListGamesItem.toObject(opt_includeInstance, this);
30047
+ };
30048
+
30049
+
30050
+ /**
30051
+ * Static version of the {@see toObject} method.
30052
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
30053
+ * the JSPB instance for transitional soy proto support:
30054
+ * http://goto/soy-param-migration
30055
+ * @param {!proto.game.CashBackListGamesItem} msg The msg instance to transform.
30056
+ * @return {!Object}
30057
+ * @suppress {unusedLocalVariables} f is only used for nested messages
30058
+ */
30059
+ proto.game.CashBackListGamesItem.toObject = function(includeInstance, msg) {
30060
+ var f, obj = {
30061
+ cashbackListId: jspb.Message.getFieldWithDefault(msg, 1, 0),
30062
+ gamesList: jspb.Message.toObjectList(msg.getGamesList(),
30063
+ proto.game.CashbackGamePreview.toObject, includeInstance)
30064
+ };
30065
+
30066
+ if (includeInstance) {
30067
+ obj.$jspbMessageInstance = msg;
30068
+ }
30069
+ return obj;
30070
+ };
30071
+ }
30072
+
30073
+
30074
+ /**
30075
+ * Deserializes binary data (in protobuf wire format).
30076
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
30077
+ * @return {!proto.game.CashBackListGamesItem}
30078
+ */
30079
+ proto.game.CashBackListGamesItem.deserializeBinary = function(bytes) {
30080
+ var reader = new jspb.BinaryReader(bytes);
30081
+ var msg = new proto.game.CashBackListGamesItem;
30082
+ return proto.game.CashBackListGamesItem.deserializeBinaryFromReader(msg, reader);
30083
+ };
30084
+
30085
+
30086
+ /**
30087
+ * Deserializes binary data (in protobuf wire format) from the
30088
+ * given reader into the given message object.
30089
+ * @param {!proto.game.CashBackListGamesItem} msg The message object to deserialize into.
30090
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
30091
+ * @return {!proto.game.CashBackListGamesItem}
30092
+ */
30093
+ proto.game.CashBackListGamesItem.deserializeBinaryFromReader = function(msg, reader) {
30094
+ while (reader.nextField()) {
30095
+ if (reader.isEndGroup()) {
30096
+ break;
30097
+ }
30098
+ var field = reader.getFieldNumber();
30099
+ switch (field) {
30100
+ case 1:
30101
+ var value = /** @type {number} */ (reader.readInt32());
30102
+ msg.setCashbackListId(value);
30103
+ break;
30104
+ case 2:
30105
+ var value = new proto.game.CashbackGamePreview;
30106
+ reader.readMessage(value,proto.game.CashbackGamePreview.deserializeBinaryFromReader);
30107
+ msg.addGames(value);
30108
+ break;
30109
+ default:
30110
+ reader.skipField();
30111
+ break;
30112
+ }
30113
+ }
30114
+ return msg;
30115
+ };
30116
+
30117
+
30118
+ /**
30119
+ * Serializes the message to binary data (in protobuf wire format).
30120
+ * @return {!Uint8Array}
30121
+ */
30122
+ proto.game.CashBackListGamesItem.prototype.serializeBinary = function() {
30123
+ var writer = new jspb.BinaryWriter();
30124
+ proto.game.CashBackListGamesItem.serializeBinaryToWriter(this, writer);
30125
+ return writer.getResultBuffer();
30126
+ };
30127
+
30128
+
30129
+ /**
30130
+ * Serializes the given message to binary data (in protobuf wire
30131
+ * format), writing to the given BinaryWriter.
30132
+ * @param {!proto.game.CashBackListGamesItem} message
30133
+ * @param {!jspb.BinaryWriter} writer
30134
+ * @suppress {unusedLocalVariables} f is only used for nested messages
30135
+ */
30136
+ proto.game.CashBackListGamesItem.serializeBinaryToWriter = function(message, writer) {
30137
+ var f = undefined;
30138
+ f = message.getCashbackListId();
30139
+ if (f !== 0) {
30140
+ writer.writeInt32(
30141
+ 1,
30142
+ f
30143
+ );
30144
+ }
30145
+ f = message.getGamesList();
30146
+ if (f.length > 0) {
30147
+ writer.writeRepeatedMessage(
30148
+ 2,
30149
+ f,
30150
+ proto.game.CashbackGamePreview.serializeBinaryToWriter
30151
+ );
30152
+ }
30153
+ };
30154
+
30155
+
30156
+ /**
30157
+ * optional int32 cashback_list_id = 1;
30158
+ * @return {number}
30159
+ */
30160
+ proto.game.CashBackListGamesItem.prototype.getCashbackListId = function() {
30161
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0));
30162
+ };
30163
+
30164
+
30165
+ /**
30166
+ * @param {number} value
30167
+ * @return {!proto.game.CashBackListGamesItem} returns this
30168
+ */
30169
+ proto.game.CashBackListGamesItem.prototype.setCashbackListId = function(value) {
30170
+ return jspb.Message.setProto3IntField(this, 1, value);
30171
+ };
30172
+
30173
+
30174
+ /**
30175
+ * repeated CashbackGamePreview games = 2;
30176
+ * @return {!Array<!proto.game.CashbackGamePreview>}
30177
+ */
30178
+ proto.game.CashBackListGamesItem.prototype.getGamesList = function() {
30179
+ return /** @type{!Array<!proto.game.CashbackGamePreview>} */ (
30180
+ jspb.Message.getRepeatedWrapperField(this, proto.game.CashbackGamePreview, 2));
30181
+ };
30182
+
30183
+
30184
+ /**
30185
+ * @param {!Array<!proto.game.CashbackGamePreview>} value
30186
+ * @return {!proto.game.CashBackListGamesItem} returns this
30187
+ */
30188
+ proto.game.CashBackListGamesItem.prototype.setGamesList = function(value) {
30189
+ return jspb.Message.setRepeatedWrapperField(this, 2, value);
30190
+ };
30191
+
30192
+
30193
+ /**
30194
+ * @param {!proto.game.CashbackGamePreview=} opt_value
30195
+ * @param {number=} opt_index
30196
+ * @return {!proto.game.CashbackGamePreview}
30197
+ */
30198
+ proto.game.CashBackListGamesItem.prototype.addGames = function(opt_value, opt_index) {
30199
+ return jspb.Message.addToRepeatedWrapperField(this, 2, opt_value, proto.game.CashbackGamePreview, opt_index);
30200
+ };
30201
+
30202
+
30203
+ /**
30204
+ * Clears the list making it empty but non-null.
30205
+ * @return {!proto.game.CashBackListGamesItem} returns this
30206
+ */
30207
+ proto.game.CashBackListGamesItem.prototype.clearGamesList = function() {
30208
+ return this.setGamesList([]);
30209
+ };
30210
+
30211
+
30212
+
30213
+ /**
30214
+ * List of repeated fields within this message type.
30215
+ * @private {!Array<number>}
30216
+ * @const
30217
+ */
30218
+ proto.game.CashBackListsGamesResponse.repeatedFields_ = [1];
30219
+
30220
+
30221
+
30222
+ if (jspb.Message.GENERATE_TO_OBJECT) {
30223
+ /**
30224
+ * Creates an object representation of this proto.
30225
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
30226
+ * Optional fields that are not set will be set to undefined.
30227
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
30228
+ * For the list of reserved names please see:
30229
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
30230
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
30231
+ * JSPB instance for transitional soy proto support:
30232
+ * http://goto/soy-param-migration
30233
+ * @return {!Object}
30234
+ */
30235
+ proto.game.CashBackListsGamesResponse.prototype.toObject = function(opt_includeInstance) {
30236
+ return proto.game.CashBackListsGamesResponse.toObject(opt_includeInstance, this);
30237
+ };
30238
+
30239
+
30240
+ /**
30241
+ * Static version of the {@see toObject} method.
30242
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
30243
+ * the JSPB instance for transitional soy proto support:
30244
+ * http://goto/soy-param-migration
30245
+ * @param {!proto.game.CashBackListsGamesResponse} msg The msg instance to transform.
30246
+ * @return {!Object}
30247
+ * @suppress {unusedLocalVariables} f is only used for nested messages
30248
+ */
30249
+ proto.game.CashBackListsGamesResponse.toObject = function(includeInstance, msg) {
30250
+ var f, obj = {
30251
+ itemsList: jspb.Message.toObjectList(msg.getItemsList(),
30252
+ proto.game.CashBackListGamesItem.toObject, includeInstance)
30253
+ };
30254
+
30255
+ if (includeInstance) {
30256
+ obj.$jspbMessageInstance = msg;
30257
+ }
30258
+ return obj;
30259
+ };
30260
+ }
30261
+
30262
+
30263
+ /**
30264
+ * Deserializes binary data (in protobuf wire format).
30265
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
30266
+ * @return {!proto.game.CashBackListsGamesResponse}
30267
+ */
30268
+ proto.game.CashBackListsGamesResponse.deserializeBinary = function(bytes) {
30269
+ var reader = new jspb.BinaryReader(bytes);
30270
+ var msg = new proto.game.CashBackListsGamesResponse;
30271
+ return proto.game.CashBackListsGamesResponse.deserializeBinaryFromReader(msg, reader);
30272
+ };
30273
+
30274
+
30275
+ /**
30276
+ * Deserializes binary data (in protobuf wire format) from the
30277
+ * given reader into the given message object.
30278
+ * @param {!proto.game.CashBackListsGamesResponse} msg The message object to deserialize into.
30279
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
30280
+ * @return {!proto.game.CashBackListsGamesResponse}
30281
+ */
30282
+ proto.game.CashBackListsGamesResponse.deserializeBinaryFromReader = function(msg, reader) {
30283
+ while (reader.nextField()) {
30284
+ if (reader.isEndGroup()) {
30285
+ break;
30286
+ }
30287
+ var field = reader.getFieldNumber();
30288
+ switch (field) {
30289
+ case 1:
30290
+ var value = new proto.game.CashBackListGamesItem;
30291
+ reader.readMessage(value,proto.game.CashBackListGamesItem.deserializeBinaryFromReader);
30292
+ msg.addItems(value);
30293
+ break;
30294
+ default:
30295
+ reader.skipField();
30296
+ break;
30297
+ }
30298
+ }
30299
+ return msg;
30300
+ };
30301
+
30302
+
30303
+ /**
30304
+ * Serializes the message to binary data (in protobuf wire format).
30305
+ * @return {!Uint8Array}
30306
+ */
30307
+ proto.game.CashBackListsGamesResponse.prototype.serializeBinary = function() {
30308
+ var writer = new jspb.BinaryWriter();
30309
+ proto.game.CashBackListsGamesResponse.serializeBinaryToWriter(this, writer);
30310
+ return writer.getResultBuffer();
30311
+ };
30312
+
30313
+
30314
+ /**
30315
+ * Serializes the given message to binary data (in protobuf wire
30316
+ * format), writing to the given BinaryWriter.
30317
+ * @param {!proto.game.CashBackListsGamesResponse} message
30318
+ * @param {!jspb.BinaryWriter} writer
30319
+ * @suppress {unusedLocalVariables} f is only used for nested messages
30320
+ */
30321
+ proto.game.CashBackListsGamesResponse.serializeBinaryToWriter = function(message, writer) {
30322
+ var f = undefined;
30323
+ f = message.getItemsList();
30324
+ if (f.length > 0) {
30325
+ writer.writeRepeatedMessage(
30326
+ 1,
30327
+ f,
30328
+ proto.game.CashBackListGamesItem.serializeBinaryToWriter
30329
+ );
30330
+ }
30331
+ };
30332
+
30333
+
30334
+ /**
30335
+ * repeated CashBackListGamesItem items = 1;
30336
+ * @return {!Array<!proto.game.CashBackListGamesItem>}
30337
+ */
30338
+ proto.game.CashBackListsGamesResponse.prototype.getItemsList = function() {
30339
+ return /** @type{!Array<!proto.game.CashBackListGamesItem>} */ (
30340
+ jspb.Message.getRepeatedWrapperField(this, proto.game.CashBackListGamesItem, 1));
30341
+ };
30342
+
30343
+
30344
+ /**
30345
+ * @param {!Array<!proto.game.CashBackListGamesItem>} value
30346
+ * @return {!proto.game.CashBackListsGamesResponse} returns this
30347
+ */
30348
+ proto.game.CashBackListsGamesResponse.prototype.setItemsList = function(value) {
30349
+ return jspb.Message.setRepeatedWrapperField(this, 1, value);
30350
+ };
30351
+
30352
+
30353
+ /**
30354
+ * @param {!proto.game.CashBackListGamesItem=} opt_value
30355
+ * @param {number=} opt_index
30356
+ * @return {!proto.game.CashBackListGamesItem}
30357
+ */
30358
+ proto.game.CashBackListsGamesResponse.prototype.addItems = function(opt_value, opt_index) {
30359
+ return jspb.Message.addToRepeatedWrapperField(this, 1, opt_value, proto.game.CashBackListGamesItem, opt_index);
30360
+ };
30361
+
30362
+
30363
+ /**
30364
+ * Clears the list making it empty but non-null.
30365
+ * @return {!proto.game.CashBackListsGamesResponse} returns this
30366
+ */
30367
+ proto.game.CashBackListsGamesResponse.prototype.clearItemsList = function() {
30368
+ return this.setItemsList([]);
30369
+ };
30370
+
30371
+
30372
+
29443
30373
 
29444
30374
 
29445
30375
  if (jspb.Message.GENERATE_TO_OBJECT) {