protobuf-platform 1.0.82 → 1.0.83
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/game/game.proto +3 -0
- package/game/game_grpc_pb.js +33 -0
- package/game/game_pb.js +304 -0
- package/package.json +1 -1
package/game/game.proto
CHANGED
@@ -48,6 +48,7 @@ service Game {
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//Vendor
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rpc processedVendorActionCallback(VendorActionRequest) returns (VendorActionResponse);
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rpc getIntegratorSettings(IntegratorSettingsRequest) returns (IntegratorSettingsResponse);
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+
rpc vendorSelfValidation(IntegratorSelfValidationRequest) returns (IntegratorSelfValidationResponse);
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}
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message PingRequest { string ping = 1; }
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@@ -245,6 +246,8 @@ message ParseGamesRequest { string vendor = 1; }
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message ParseGamesResponse { string data = 1; }
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message IntegratorSettingsRequest { string route = 1; }
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message IntegratorSettingsResponse { string data = 1; }
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message IntegratorSelfValidationRequest { string vendor = 1; }
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message IntegratorSelfValidationResponse { string data = 1; }
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//Game CRUD
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message GameItem {
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optional int32 id = 1;
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package/game/game_grpc_pb.js
CHANGED
@@ -268,6 +268,28 @@ function deserialize_game_InitGameSessionResponse(buffer_arg) {
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return game_pb.InitGameSessionResponse.deserializeBinary(new Uint8Array(buffer_arg));
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}
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function serialize_game_IntegratorSelfValidationRequest(arg) {
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if (!(arg instanceof game_pb.IntegratorSelfValidationRequest)) {
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throw new Error('Expected argument of type game.IntegratorSelfValidationRequest');
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}
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return Buffer.from(arg.serializeBinary());
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}
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function deserialize_game_IntegratorSelfValidationRequest(buffer_arg) {
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return game_pb.IntegratorSelfValidationRequest.deserializeBinary(new Uint8Array(buffer_arg));
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}
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function serialize_game_IntegratorSelfValidationResponse(arg) {
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if (!(arg instanceof game_pb.IntegratorSelfValidationResponse)) {
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throw new Error('Expected argument of type game.IntegratorSelfValidationResponse');
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}
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return Buffer.from(arg.serializeBinary());
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}
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function deserialize_game_IntegratorSelfValidationResponse(buffer_arg) {
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return game_pb.IntegratorSelfValidationResponse.deserializeBinary(new Uint8Array(buffer_arg));
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}
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function serialize_game_IntegratorSettingsRequest(arg) {
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if (!(arg instanceof game_pb.IntegratorSettingsRequest)) {
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throw new Error('Expected argument of type game.IntegratorSettingsRequest');
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@@ -925,6 +947,17 @@ processedVendorActionCallback: {
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responseSerialize: serialize_game_IntegratorSettingsResponse,
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responseDeserialize: deserialize_game_IntegratorSettingsResponse,
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},
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vendorSelfValidation: {
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path: '/game.Game/vendorSelfValidation',
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requestStream: false,
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responseStream: false,
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requestType: game_pb.IntegratorSelfValidationRequest,
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responseType: game_pb.IntegratorSelfValidationResponse,
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requestSerialize: serialize_game_IntegratorSelfValidationRequest,
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requestDeserialize: deserialize_game_IntegratorSelfValidationRequest,
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responseSerialize: serialize_game_IntegratorSelfValidationResponse,
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responseDeserialize: deserialize_game_IntegratorSelfValidationResponse,
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},
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};
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exports.GameClient = grpc.makeGenericClientConstructor(GameService);
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package/game/game_pb.js
CHANGED
@@ -55,6 +55,8 @@ goog.exportSymbol('proto.game.GetTagRequest', null, global);
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goog.exportSymbol('proto.game.InitDemoGameSessionRequest', null, global);
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goog.exportSymbol('proto.game.InitGameSessionRequest', null, global);
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goog.exportSymbol('proto.game.InitGameSessionResponse', null, global);
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goog.exportSymbol('proto.game.IntegratorSelfValidationRequest', null, global);
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goog.exportSymbol('proto.game.IntegratorSelfValidationResponse', null, global);
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goog.exportSymbol('proto.game.IntegratorSettingsRequest', null, global);
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goog.exportSymbol('proto.game.IntegratorSettingsResponse', null, global);
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goog.exportSymbol('proto.game.PaginationRequest', null, global);
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@@ -922,6 +924,48 @@ if (goog.DEBUG && !COMPILED) {
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*/
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proto.game.IntegratorSettingsResponse.displayName = 'proto.game.IntegratorSettingsResponse';
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}
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/**
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* Generated by JsPbCodeGenerator.
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* @param {Array=} opt_data Optional initial data array, typically from a
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* server response, or constructed directly in Javascript. The array is used
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* in place and becomes part of the constructed object. It is not cloned.
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* If no data is provided, the constructed object will be empty, but still
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* valid.
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* @extends {jspb.Message}
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* @constructor
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*/
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proto.game.IntegratorSelfValidationRequest = function(opt_data) {
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jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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};
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goog.inherits(proto.game.IntegratorSelfValidationRequest, jspb.Message);
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if (goog.DEBUG && !COMPILED) {
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/**
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* @public
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* @override
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*/
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proto.game.IntegratorSelfValidationRequest.displayName = 'proto.game.IntegratorSelfValidationRequest';
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}
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/**
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* Generated by JsPbCodeGenerator.
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* @param {Array=} opt_data Optional initial data array, typically from a
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* server response, or constructed directly in Javascript. The array is used
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* in place and becomes part of the constructed object. It is not cloned.
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* If no data is provided, the constructed object will be empty, but still
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* valid.
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* @extends {jspb.Message}
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* @constructor
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*/
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proto.game.IntegratorSelfValidationResponse = function(opt_data) {
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jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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};
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goog.inherits(proto.game.IntegratorSelfValidationResponse, jspb.Message);
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if (goog.DEBUG && !COMPILED) {
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/**
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* @public
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* @override
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*/
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proto.game.IntegratorSelfValidationResponse.displayName = 'proto.game.IntegratorSelfValidationResponse';
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}
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/**
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* Generated by JsPbCodeGenerator.
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* @param {Array=} opt_data Optional initial data array, typically from a
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@@ -10345,6 +10389,266 @@ proto.game.IntegratorSettingsResponse.prototype.setData = function(value) {
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if (jspb.Message.GENERATE_TO_OBJECT) {
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/**
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* Creates an object representation of this proto.
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* Field names that are reserved in JavaScript and will be renamed to pb_name.
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* Optional fields that are not set will be set to undefined.
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* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
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* For the list of reserved names please see:
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* net/proto2/compiler/js/internal/generator.cc#kKeyword.
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* @param {boolean=} opt_includeInstance Deprecated. whether to include the
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* JSPB instance for transitional soy proto support:
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* http://goto/soy-param-migration
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* @return {!Object}
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*/
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proto.game.IntegratorSelfValidationRequest.prototype.toObject = function(opt_includeInstance) {
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return proto.game.IntegratorSelfValidationRequest.toObject(opt_includeInstance, this);
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};
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/**
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* Static version of the {@see toObject} method.
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* @param {boolean|undefined} includeInstance Deprecated. Whether to include
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* the JSPB instance for transitional soy proto support:
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* http://goto/soy-param-migration
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* @param {!proto.game.IntegratorSelfValidationRequest} msg The msg instance to transform.
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* @return {!Object}
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* @suppress {unusedLocalVariables} f is only used for nested messages
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*/
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proto.game.IntegratorSelfValidationRequest.toObject = function(includeInstance, msg) {
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var f, obj = {
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vendor: jspb.Message.getFieldWithDefault(msg, 1, "")
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};
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if (includeInstance) {
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obj.$jspbMessageInstance = msg;
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}
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return obj;
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};
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}
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/**
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* Deserializes binary data (in protobuf wire format).
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* @param {jspb.ByteSource} bytes The bytes to deserialize.
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* @return {!proto.game.IntegratorSelfValidationRequest}
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*/
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proto.game.IntegratorSelfValidationRequest.deserializeBinary = function(bytes) {
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var reader = new jspb.BinaryReader(bytes);
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var msg = new proto.game.IntegratorSelfValidationRequest;
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return proto.game.IntegratorSelfValidationRequest.deserializeBinaryFromReader(msg, reader);
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};
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/**
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* Deserializes binary data (in protobuf wire format) from the
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* given reader into the given message object.
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* @param {!proto.game.IntegratorSelfValidationRequest} msg The message object to deserialize into.
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* @param {!jspb.BinaryReader} reader The BinaryReader to use.
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* @return {!proto.game.IntegratorSelfValidationRequest}
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*/
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proto.game.IntegratorSelfValidationRequest.deserializeBinaryFromReader = function(msg, reader) {
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while (reader.nextField()) {
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if (reader.isEndGroup()) {
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break;
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}
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var field = reader.getFieldNumber();
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switch (field) {
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case 1:
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var value = /** @type {string} */ (reader.readString());
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msg.setVendor(value);
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break;
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default:
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reader.skipField();
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break;
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}
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}
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return msg;
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};
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/**
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* Serializes the message to binary data (in protobuf wire format).
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* @return {!Uint8Array}
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*/
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proto.game.IntegratorSelfValidationRequest.prototype.serializeBinary = function() {
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var writer = new jspb.BinaryWriter();
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proto.game.IntegratorSelfValidationRequest.serializeBinaryToWriter(this, writer);
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return writer.getResultBuffer();
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};
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/**
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* Serializes the given message to binary data (in protobuf wire
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* format), writing to the given BinaryWriter.
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* @param {!proto.game.IntegratorSelfValidationRequest} message
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* @param {!jspb.BinaryWriter} writer
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* @suppress {unusedLocalVariables} f is only used for nested messages
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*/
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proto.game.IntegratorSelfValidationRequest.serializeBinaryToWriter = function(message, writer) {
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var f = undefined;
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f = message.getVendor();
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if (f.length > 0) {
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writer.writeString(
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1,
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f
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);
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}
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};
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/**
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* optional string vendor = 1;
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* @return {string}
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*/
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proto.game.IntegratorSelfValidationRequest.prototype.getVendor = function() {
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return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
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};
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/**
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* @param {string} value
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* @return {!proto.game.IntegratorSelfValidationRequest} returns this
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*/
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proto.game.IntegratorSelfValidationRequest.prototype.setVendor = function(value) {
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return jspb.Message.setProto3StringField(this, 1, value);
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};
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if (jspb.Message.GENERATE_TO_OBJECT) {
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/**
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* Creates an object representation of this proto.
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* Field names that are reserved in JavaScript and will be renamed to pb_name.
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* Optional fields that are not set will be set to undefined.
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* To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
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* For the list of reserved names please see:
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* net/proto2/compiler/js/internal/generator.cc#kKeyword.
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* @param {boolean=} opt_includeInstance Deprecated. whether to include the
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* JSPB instance for transitional soy proto support:
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* http://goto/soy-param-migration
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* @return {!Object}
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*/
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proto.game.IntegratorSelfValidationResponse.prototype.toObject = function(opt_includeInstance) {
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return proto.game.IntegratorSelfValidationResponse.toObject(opt_includeInstance, this);
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};
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/**
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* Static version of the {@see toObject} method.
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* @param {boolean|undefined} includeInstance Deprecated. Whether to include
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* the JSPB instance for transitional soy proto support:
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* http://goto/soy-param-migration
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* @param {!proto.game.IntegratorSelfValidationResponse} msg The msg instance to transform.
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* @return {!Object}
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* @suppress {unusedLocalVariables} f is only used for nested messages
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*/
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proto.game.IntegratorSelfValidationResponse.toObject = function(includeInstance, msg) {
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var f, obj = {
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data: jspb.Message.getFieldWithDefault(msg, 1, "")
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};
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if (includeInstance) {
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obj.$jspbMessageInstance = msg;
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}
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return obj;
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};
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}
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/**
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* Deserializes binary data (in protobuf wire format).
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* @param {jspb.ByteSource} bytes The bytes to deserialize.
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* @return {!proto.game.IntegratorSelfValidationResponse}
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*/
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proto.game.IntegratorSelfValidationResponse.deserializeBinary = function(bytes) {
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var reader = new jspb.BinaryReader(bytes);
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var msg = new proto.game.IntegratorSelfValidationResponse;
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return proto.game.IntegratorSelfValidationResponse.deserializeBinaryFromReader(msg, reader);
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};
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+
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/**
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* Deserializes binary data (in protobuf wire format) from the
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* given reader into the given message object.
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* @param {!proto.game.IntegratorSelfValidationResponse} msg The message object to deserialize into.
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* @param {!jspb.BinaryReader} reader The BinaryReader to use.
|
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* @return {!proto.game.IntegratorSelfValidationResponse}
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*/
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proto.game.IntegratorSelfValidationResponse.deserializeBinaryFromReader = function(msg, reader) {
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while (reader.nextField()) {
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if (reader.isEndGroup()) {
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break;
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}
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var field = reader.getFieldNumber();
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switch (field) {
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case 1:
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var value = /** @type {string} */ (reader.readString());
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msg.setData(value);
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break;
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default:
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reader.skipField();
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break;
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}
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}
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+
return msg;
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};
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10601
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/**
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* Serializes the message to binary data (in protobuf wire format).
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* @return {!Uint8Array}
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*/
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proto.game.IntegratorSelfValidationResponse.prototype.serializeBinary = function() {
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var writer = new jspb.BinaryWriter();
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proto.game.IntegratorSelfValidationResponse.serializeBinaryToWriter(this, writer);
|
10608
|
+
return writer.getResultBuffer();
|
10609
|
+
};
|
10610
|
+
|
10611
|
+
|
10612
|
+
/**
|
10613
|
+
* Serializes the given message to binary data (in protobuf wire
|
10614
|
+
* format), writing to the given BinaryWriter.
|
10615
|
+
* @param {!proto.game.IntegratorSelfValidationResponse} message
|
10616
|
+
* @param {!jspb.BinaryWriter} writer
|
10617
|
+
* @suppress {unusedLocalVariables} f is only used for nested messages
|
10618
|
+
*/
|
10619
|
+
proto.game.IntegratorSelfValidationResponse.serializeBinaryToWriter = function(message, writer) {
|
10620
|
+
var f = undefined;
|
10621
|
+
f = message.getData();
|
10622
|
+
if (f.length > 0) {
|
10623
|
+
writer.writeString(
|
10624
|
+
1,
|
10625
|
+
f
|
10626
|
+
);
|
10627
|
+
}
|
10628
|
+
};
|
10629
|
+
|
10630
|
+
|
10631
|
+
/**
|
10632
|
+
* optional string data = 1;
|
10633
|
+
* @return {string}
|
10634
|
+
*/
|
10635
|
+
proto.game.IntegratorSelfValidationResponse.prototype.getData = function() {
|
10636
|
+
return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
|
10637
|
+
};
|
10638
|
+
|
10639
|
+
|
10640
|
+
/**
|
10641
|
+
* @param {string} value
|
10642
|
+
* @return {!proto.game.IntegratorSelfValidationResponse} returns this
|
10643
|
+
*/
|
10644
|
+
proto.game.IntegratorSelfValidationResponse.prototype.setData = function(value) {
|
10645
|
+
return jspb.Message.setProto3StringField(this, 1, value);
|
10646
|
+
};
|
10647
|
+
|
10648
|
+
|
10649
|
+
|
10650
|
+
|
10651
|
+
|
10348
10652
|
if (jspb.Message.GENERATE_TO_OBJECT) {
|
10349
10653
|
/**
|
10350
10654
|
* Creates an object representation of this proto.
|