protobuf-platform 1.0.55 → 1.0.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/game/game_pb.js CHANGED
@@ -28,8 +28,16 @@ goog.exportSymbol('proto.game.CategoryRequest', null, global);
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  goog.exportSymbol('proto.game.CategoryRequest.RequestCase', null, global);
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  goog.exportSymbol('proto.game.CategoryResponse', null, global);
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  goog.exportSymbol('proto.game.CategoryStatusResponse', null, global);
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+ goog.exportSymbol('proto.game.CollectionItem', null, global);
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+ goog.exportSymbol('proto.game.CollectionItemRequest', null, global);
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+ goog.exportSymbol('proto.game.CollectionItemsResponse', null, global);
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+ goog.exportSymbol('proto.game.CollectionRequest', null, global);
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+ goog.exportSymbol('proto.game.CollectionRequest.RequestCase', null, global);
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+ goog.exportSymbol('proto.game.CollectionResponse', null, global);
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+ goog.exportSymbol('proto.game.CollectionStatusResponse', null, global);
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  goog.exportSymbol('proto.game.File', null, global);
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  goog.exportSymbol('proto.game.GetCategoryRequest', null, global);
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+ goog.exportSymbol('proto.game.GetCollectionRequest', null, global);
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  goog.exportSymbol('proto.game.GetFileRequest', null, global);
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  goog.exportSymbol('proto.game.PaginationRequest', null, global);
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  goog.exportSymbol('proto.game.PingRequest', null, global);
@@ -286,6 +294,153 @@ if (goog.DEBUG && !COMPILED) {
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  */
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  proto.game.CategoryStatusResponse.displayName = 'proto.game.CategoryStatusResponse';
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  }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CollectionItem = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.CollectionItem, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CollectionItem.displayName = 'proto.game.CollectionItem';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CollectionRequest = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, proto.game.CollectionRequest.oneofGroups_);
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+ };
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+ goog.inherits(proto.game.CollectionRequest, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CollectionRequest.displayName = 'proto.game.CollectionRequest';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CollectionItemRequest = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.CollectionItemRequest, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CollectionItemRequest.displayName = 'proto.game.CollectionItemRequest';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.GetCollectionRequest = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.GetCollectionRequest, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.GetCollectionRequest.displayName = 'proto.game.GetCollectionRequest';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CollectionResponse = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.CollectionResponse, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CollectionResponse.displayName = 'proto.game.CollectionResponse';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CollectionItemsResponse = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.CollectionItemsResponse.repeatedFields_, null);
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+ };
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+ goog.inherits(proto.game.CollectionItemsResponse, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CollectionItemsResponse.displayName = 'proto.game.CollectionItemsResponse';
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+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
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+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.CollectionStatusResponse = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.CollectionStatusResponse, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.CollectionStatusResponse.displayName = 'proto.game.CollectionStatusResponse';
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+ }
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@@ -2739,4 +2894,1819 @@ proto.game.CategoryStatusResponse.prototype.setStatus = function(value) {
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  };
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2895
 
2741
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+
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+
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+
2900
+ if (jspb.Message.GENERATE_TO_OBJECT) {
2901
+ /**
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+ * Creates an object representation of this proto.
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+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
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+ * Optional fields that are not set will be set to undefined.
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+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
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+ * For the list of reserved names please see:
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+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
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+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
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+ * JSPB instance for transitional soy proto support:
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+ * http://goto/soy-param-migration
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+ * @return {!Object}
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+ */
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+ proto.game.CollectionItem.prototype.toObject = function(opt_includeInstance) {
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+ return proto.game.CollectionItem.toObject(opt_includeInstance, this);
2915
+ };
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+
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+
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+ /**
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+ * Static version of the {@see toObject} method.
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+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
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+ * the JSPB instance for transitional soy proto support:
2922
+ * http://goto/soy-param-migration
2923
+ * @param {!proto.game.CollectionItem} msg The msg instance to transform.
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+ * @return {!Object}
2925
+ * @suppress {unusedLocalVariables} f is only used for nested messages
2926
+ */
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+ proto.game.CollectionItem.toObject = function(includeInstance, msg) {
2928
+ var f, obj = {
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+ id: jspb.Message.getFieldWithDefault(msg, 1, 0),
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+ categoryId: jspb.Message.getFieldWithDefault(msg, 2, 0),
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+ title: jspb.Message.getFieldWithDefault(msg, 3, ""),
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+ slug: jspb.Message.getFieldWithDefault(msg, 4, ""),
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+ description: jspb.Message.getFieldWithDefault(msg, 5, ""),
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+ isActive: jspb.Message.getFieldWithDefault(msg, 6, 0),
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+ image: jspb.Message.getFieldWithDefault(msg, 7, "")
2936
+ };
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+
2938
+ if (includeInstance) {
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+ obj.$jspbMessageInstance = msg;
2940
+ }
2941
+ return obj;
2942
+ };
2943
+ }
2944
+
2945
+
2946
+ /**
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+ * Deserializes binary data (in protobuf wire format).
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+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
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+ * @return {!proto.game.CollectionItem}
2950
+ */
2951
+ proto.game.CollectionItem.deserializeBinary = function(bytes) {
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+ var reader = new jspb.BinaryReader(bytes);
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+ var msg = new proto.game.CollectionItem;
2954
+ return proto.game.CollectionItem.deserializeBinaryFromReader(msg, reader);
2955
+ };
2956
+
2957
+
2958
+ /**
2959
+ * Deserializes binary data (in protobuf wire format) from the
2960
+ * given reader into the given message object.
2961
+ * @param {!proto.game.CollectionItem} msg The message object to deserialize into.
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+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
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+ * @return {!proto.game.CollectionItem}
2964
+ */
2965
+ proto.game.CollectionItem.deserializeBinaryFromReader = function(msg, reader) {
2966
+ while (reader.nextField()) {
2967
+ if (reader.isEndGroup()) {
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+ break;
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+ }
2970
+ var field = reader.getFieldNumber();
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+ switch (field) {
2972
+ case 1:
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+ var value = /** @type {number} */ (reader.readInt32());
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+ msg.setId(value);
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+ break;
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+ case 2:
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+ var value = /** @type {number} */ (reader.readInt32());
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+ msg.setCategoryId(value);
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+ break;
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+ case 3:
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+ var value = /** @type {string} */ (reader.readString());
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+ msg.setTitle(value);
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+ break;
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+ case 4:
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+ var value = /** @type {string} */ (reader.readString());
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+ msg.setSlug(value);
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+ break;
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+ case 5:
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+ var value = /** @type {string} */ (reader.readString());
2990
+ msg.setDescription(value);
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+ break;
2992
+ case 6:
2993
+ var value = /** @type {number} */ (reader.readInt32());
2994
+ msg.setIsActive(value);
2995
+ break;
2996
+ case 7:
2997
+ var value = /** @type {string} */ (reader.readString());
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+ msg.setImage(value);
2999
+ break;
3000
+ default:
3001
+ reader.skipField();
3002
+ break;
3003
+ }
3004
+ }
3005
+ return msg;
3006
+ };
3007
+
3008
+
3009
+ /**
3010
+ * Serializes the message to binary data (in protobuf wire format).
3011
+ * @return {!Uint8Array}
3012
+ */
3013
+ proto.game.CollectionItem.prototype.serializeBinary = function() {
3014
+ var writer = new jspb.BinaryWriter();
3015
+ proto.game.CollectionItem.serializeBinaryToWriter(this, writer);
3016
+ return writer.getResultBuffer();
3017
+ };
3018
+
3019
+
3020
+ /**
3021
+ * Serializes the given message to binary data (in protobuf wire
3022
+ * format), writing to the given BinaryWriter.
3023
+ * @param {!proto.game.CollectionItem} message
3024
+ * @param {!jspb.BinaryWriter} writer
3025
+ * @suppress {unusedLocalVariables} f is only used for nested messages
3026
+ */
3027
+ proto.game.CollectionItem.serializeBinaryToWriter = function(message, writer) {
3028
+ var f = undefined;
3029
+ f = /** @type {number} */ (jspb.Message.getField(message, 1));
3030
+ if (f != null) {
3031
+ writer.writeInt32(
3032
+ 1,
3033
+ f
3034
+ );
3035
+ }
3036
+ f = /** @type {number} */ (jspb.Message.getField(message, 2));
3037
+ if (f != null) {
3038
+ writer.writeInt32(
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+ 2,
3040
+ f
3041
+ );
3042
+ }
3043
+ f = /** @type {string} */ (jspb.Message.getField(message, 3));
3044
+ if (f != null) {
3045
+ writer.writeString(
3046
+ 3,
3047
+ f
3048
+ );
3049
+ }
3050
+ f = /** @type {string} */ (jspb.Message.getField(message, 4));
3051
+ if (f != null) {
3052
+ writer.writeString(
3053
+ 4,
3054
+ f
3055
+ );
3056
+ }
3057
+ f = /** @type {string} */ (jspb.Message.getField(message, 5));
3058
+ if (f != null) {
3059
+ writer.writeString(
3060
+ 5,
3061
+ f
3062
+ );
3063
+ }
3064
+ f = /** @type {number} */ (jspb.Message.getField(message, 6));
3065
+ if (f != null) {
3066
+ writer.writeInt32(
3067
+ 6,
3068
+ f
3069
+ );
3070
+ }
3071
+ f = /** @type {string} */ (jspb.Message.getField(message, 7));
3072
+ if (f != null) {
3073
+ writer.writeString(
3074
+ 7,
3075
+ f
3076
+ );
3077
+ }
3078
+ };
3079
+
3080
+
3081
+ /**
3082
+ * optional int32 id = 1;
3083
+ * @return {number}
3084
+ */
3085
+ proto.game.CollectionItem.prototype.getId = function() {
3086
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0));
3087
+ };
3088
+
3089
+
3090
+ /**
3091
+ * @param {number} value
3092
+ * @return {!proto.game.CollectionItem} returns this
3093
+ */
3094
+ proto.game.CollectionItem.prototype.setId = function(value) {
3095
+ return jspb.Message.setField(this, 1, value);
3096
+ };
3097
+
3098
+
3099
+ /**
3100
+ * Clears the field making it undefined.
3101
+ * @return {!proto.game.CollectionItem} returns this
3102
+ */
3103
+ proto.game.CollectionItem.prototype.clearId = function() {
3104
+ return jspb.Message.setField(this, 1, undefined);
3105
+ };
3106
+
3107
+
3108
+ /**
3109
+ * Returns whether this field is set.
3110
+ * @return {boolean}
3111
+ */
3112
+ proto.game.CollectionItem.prototype.hasId = function() {
3113
+ return jspb.Message.getField(this, 1) != null;
3114
+ };
3115
+
3116
+
3117
+ /**
3118
+ * optional int32 category_id = 2;
3119
+ * @return {number}
3120
+ */
3121
+ proto.game.CollectionItem.prototype.getCategoryId = function() {
3122
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
3123
+ };
3124
+
3125
+
3126
+ /**
3127
+ * @param {number} value
3128
+ * @return {!proto.game.CollectionItem} returns this
3129
+ */
3130
+ proto.game.CollectionItem.prototype.setCategoryId = function(value) {
3131
+ return jspb.Message.setField(this, 2, value);
3132
+ };
3133
+
3134
+
3135
+ /**
3136
+ * Clears the field making it undefined.
3137
+ * @return {!proto.game.CollectionItem} returns this
3138
+ */
3139
+ proto.game.CollectionItem.prototype.clearCategoryId = function() {
3140
+ return jspb.Message.setField(this, 2, undefined);
3141
+ };
3142
+
3143
+
3144
+ /**
3145
+ * Returns whether this field is set.
3146
+ * @return {boolean}
3147
+ */
3148
+ proto.game.CollectionItem.prototype.hasCategoryId = function() {
3149
+ return jspb.Message.getField(this, 2) != null;
3150
+ };
3151
+
3152
+
3153
+ /**
3154
+ * optional string title = 3;
3155
+ * @return {string}
3156
+ */
3157
+ proto.game.CollectionItem.prototype.getTitle = function() {
3158
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, ""));
3159
+ };
3160
+
3161
+
3162
+ /**
3163
+ * @param {string} value
3164
+ * @return {!proto.game.CollectionItem} returns this
3165
+ */
3166
+ proto.game.CollectionItem.prototype.setTitle = function(value) {
3167
+ return jspb.Message.setField(this, 3, value);
3168
+ };
3169
+
3170
+
3171
+ /**
3172
+ * Clears the field making it undefined.
3173
+ * @return {!proto.game.CollectionItem} returns this
3174
+ */
3175
+ proto.game.CollectionItem.prototype.clearTitle = function() {
3176
+ return jspb.Message.setField(this, 3, undefined);
3177
+ };
3178
+
3179
+
3180
+ /**
3181
+ * Returns whether this field is set.
3182
+ * @return {boolean}
3183
+ */
3184
+ proto.game.CollectionItem.prototype.hasTitle = function() {
3185
+ return jspb.Message.getField(this, 3) != null;
3186
+ };
3187
+
3188
+
3189
+ /**
3190
+ * optional string slug = 4;
3191
+ * @return {string}
3192
+ */
3193
+ proto.game.CollectionItem.prototype.getSlug = function() {
3194
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, ""));
3195
+ };
3196
+
3197
+
3198
+ /**
3199
+ * @param {string} value
3200
+ * @return {!proto.game.CollectionItem} returns this
3201
+ */
3202
+ proto.game.CollectionItem.prototype.setSlug = function(value) {
3203
+ return jspb.Message.setField(this, 4, value);
3204
+ };
3205
+
3206
+
3207
+ /**
3208
+ * Clears the field making it undefined.
3209
+ * @return {!proto.game.CollectionItem} returns this
3210
+ */
3211
+ proto.game.CollectionItem.prototype.clearSlug = function() {
3212
+ return jspb.Message.setField(this, 4, undefined);
3213
+ };
3214
+
3215
+
3216
+ /**
3217
+ * Returns whether this field is set.
3218
+ * @return {boolean}
3219
+ */
3220
+ proto.game.CollectionItem.prototype.hasSlug = function() {
3221
+ return jspb.Message.getField(this, 4) != null;
3222
+ };
3223
+
3224
+
3225
+ /**
3226
+ * optional string description = 5;
3227
+ * @return {string}
3228
+ */
3229
+ proto.game.CollectionItem.prototype.getDescription = function() {
3230
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, ""));
3231
+ };
3232
+
3233
+
3234
+ /**
3235
+ * @param {string} value
3236
+ * @return {!proto.game.CollectionItem} returns this
3237
+ */
3238
+ proto.game.CollectionItem.prototype.setDescription = function(value) {
3239
+ return jspb.Message.setField(this, 5, value);
3240
+ };
3241
+
3242
+
3243
+ /**
3244
+ * Clears the field making it undefined.
3245
+ * @return {!proto.game.CollectionItem} returns this
3246
+ */
3247
+ proto.game.CollectionItem.prototype.clearDescription = function() {
3248
+ return jspb.Message.setField(this, 5, undefined);
3249
+ };
3250
+
3251
+
3252
+ /**
3253
+ * Returns whether this field is set.
3254
+ * @return {boolean}
3255
+ */
3256
+ proto.game.CollectionItem.prototype.hasDescription = function() {
3257
+ return jspb.Message.getField(this, 5) != null;
3258
+ };
3259
+
3260
+
3261
+ /**
3262
+ * optional int32 is_active = 6;
3263
+ * @return {number}
3264
+ */
3265
+ proto.game.CollectionItem.prototype.getIsActive = function() {
3266
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 6, 0));
3267
+ };
3268
+
3269
+
3270
+ /**
3271
+ * @param {number} value
3272
+ * @return {!proto.game.CollectionItem} returns this
3273
+ */
3274
+ proto.game.CollectionItem.prototype.setIsActive = function(value) {
3275
+ return jspb.Message.setField(this, 6, value);
3276
+ };
3277
+
3278
+
3279
+ /**
3280
+ * Clears the field making it undefined.
3281
+ * @return {!proto.game.CollectionItem} returns this
3282
+ */
3283
+ proto.game.CollectionItem.prototype.clearIsActive = function() {
3284
+ return jspb.Message.setField(this, 6, undefined);
3285
+ };
3286
+
3287
+
3288
+ /**
3289
+ * Returns whether this field is set.
3290
+ * @return {boolean}
3291
+ */
3292
+ proto.game.CollectionItem.prototype.hasIsActive = function() {
3293
+ return jspb.Message.getField(this, 6) != null;
3294
+ };
3295
+
3296
+
3297
+ /**
3298
+ * optional string image = 7;
3299
+ * @return {string}
3300
+ */
3301
+ proto.game.CollectionItem.prototype.getImage = function() {
3302
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 7, ""));
3303
+ };
3304
+
3305
+
3306
+ /**
3307
+ * @param {string} value
3308
+ * @return {!proto.game.CollectionItem} returns this
3309
+ */
3310
+ proto.game.CollectionItem.prototype.setImage = function(value) {
3311
+ return jspb.Message.setField(this, 7, value);
3312
+ };
3313
+
3314
+
3315
+ /**
3316
+ * Clears the field making it undefined.
3317
+ * @return {!proto.game.CollectionItem} returns this
3318
+ */
3319
+ proto.game.CollectionItem.prototype.clearImage = function() {
3320
+ return jspb.Message.setField(this, 7, undefined);
3321
+ };
3322
+
3323
+
3324
+ /**
3325
+ * Returns whether this field is set.
3326
+ * @return {boolean}
3327
+ */
3328
+ proto.game.CollectionItem.prototype.hasImage = function() {
3329
+ return jspb.Message.getField(this, 7) != null;
3330
+ };
3331
+
3332
+
3333
+
3334
+ /**
3335
+ * Oneof group definitions for this message. Each group defines the field
3336
+ * numbers belonging to that group. When of these fields' value is set, all
3337
+ * other fields in the group are cleared. During deserialization, if multiple
3338
+ * fields are encountered for a group, only the last value seen will be kept.
3339
+ * @private {!Array<!Array<number>>}
3340
+ * @const
3341
+ */
3342
+ proto.game.CollectionRequest.oneofGroups_ = [[1,2]];
3343
+
3344
+ /**
3345
+ * @enum {number}
3346
+ */
3347
+ proto.game.CollectionRequest.RequestCase = {
3348
+ REQUEST_NOT_SET: 0,
3349
+ COLLECTION_DATA: 1,
3350
+ FILE: 2
3351
+ };
3352
+
3353
+ /**
3354
+ * @return {proto.game.CollectionRequest.RequestCase}
3355
+ */
3356
+ proto.game.CollectionRequest.prototype.getRequestCase = function() {
3357
+ return /** @type {proto.game.CollectionRequest.RequestCase} */(jspb.Message.computeOneofCase(this, proto.game.CollectionRequest.oneofGroups_[0]));
3358
+ };
3359
+
3360
+
3361
+
3362
+ if (jspb.Message.GENERATE_TO_OBJECT) {
3363
+ /**
3364
+ * Creates an object representation of this proto.
3365
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
3366
+ * Optional fields that are not set will be set to undefined.
3367
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
3368
+ * For the list of reserved names please see:
3369
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
3370
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
3371
+ * JSPB instance for transitional soy proto support:
3372
+ * http://goto/soy-param-migration
3373
+ * @return {!Object}
3374
+ */
3375
+ proto.game.CollectionRequest.prototype.toObject = function(opt_includeInstance) {
3376
+ return proto.game.CollectionRequest.toObject(opt_includeInstance, this);
3377
+ };
3378
+
3379
+
3380
+ /**
3381
+ * Static version of the {@see toObject} method.
3382
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
3383
+ * the JSPB instance for transitional soy proto support:
3384
+ * http://goto/soy-param-migration
3385
+ * @param {!proto.game.CollectionRequest} msg The msg instance to transform.
3386
+ * @return {!Object}
3387
+ * @suppress {unusedLocalVariables} f is only used for nested messages
3388
+ */
3389
+ proto.game.CollectionRequest.toObject = function(includeInstance, msg) {
3390
+ var f, obj = {
3391
+ collectionData: (f = msg.getCollectionData()) && proto.game.CollectionItemRequest.toObject(includeInstance, f),
3392
+ file: (f = msg.getFile()) && proto.game.File.toObject(includeInstance, f)
3393
+ };
3394
+
3395
+ if (includeInstance) {
3396
+ obj.$jspbMessageInstance = msg;
3397
+ }
3398
+ return obj;
3399
+ };
3400
+ }
3401
+
3402
+
3403
+ /**
3404
+ * Deserializes binary data (in protobuf wire format).
3405
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
3406
+ * @return {!proto.game.CollectionRequest}
3407
+ */
3408
+ proto.game.CollectionRequest.deserializeBinary = function(bytes) {
3409
+ var reader = new jspb.BinaryReader(bytes);
3410
+ var msg = new proto.game.CollectionRequest;
3411
+ return proto.game.CollectionRequest.deserializeBinaryFromReader(msg, reader);
3412
+ };
3413
+
3414
+
3415
+ /**
3416
+ * Deserializes binary data (in protobuf wire format) from the
3417
+ * given reader into the given message object.
3418
+ * @param {!proto.game.CollectionRequest} msg The message object to deserialize into.
3419
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
3420
+ * @return {!proto.game.CollectionRequest}
3421
+ */
3422
+ proto.game.CollectionRequest.deserializeBinaryFromReader = function(msg, reader) {
3423
+ while (reader.nextField()) {
3424
+ if (reader.isEndGroup()) {
3425
+ break;
3426
+ }
3427
+ var field = reader.getFieldNumber();
3428
+ switch (field) {
3429
+ case 1:
3430
+ var value = new proto.game.CollectionItemRequest;
3431
+ reader.readMessage(value,proto.game.CollectionItemRequest.deserializeBinaryFromReader);
3432
+ msg.setCollectionData(value);
3433
+ break;
3434
+ case 2:
3435
+ var value = new proto.game.File;
3436
+ reader.readMessage(value,proto.game.File.deserializeBinaryFromReader);
3437
+ msg.setFile(value);
3438
+ break;
3439
+ default:
3440
+ reader.skipField();
3441
+ break;
3442
+ }
3443
+ }
3444
+ return msg;
3445
+ };
3446
+
3447
+
3448
+ /**
3449
+ * Serializes the message to binary data (in protobuf wire format).
3450
+ * @return {!Uint8Array}
3451
+ */
3452
+ proto.game.CollectionRequest.prototype.serializeBinary = function() {
3453
+ var writer = new jspb.BinaryWriter();
3454
+ proto.game.CollectionRequest.serializeBinaryToWriter(this, writer);
3455
+ return writer.getResultBuffer();
3456
+ };
3457
+
3458
+
3459
+ /**
3460
+ * Serializes the given message to binary data (in protobuf wire
3461
+ * format), writing to the given BinaryWriter.
3462
+ * @param {!proto.game.CollectionRequest} message
3463
+ * @param {!jspb.BinaryWriter} writer
3464
+ * @suppress {unusedLocalVariables} f is only used for nested messages
3465
+ */
3466
+ proto.game.CollectionRequest.serializeBinaryToWriter = function(message, writer) {
3467
+ var f = undefined;
3468
+ f = message.getCollectionData();
3469
+ if (f != null) {
3470
+ writer.writeMessage(
3471
+ 1,
3472
+ f,
3473
+ proto.game.CollectionItemRequest.serializeBinaryToWriter
3474
+ );
3475
+ }
3476
+ f = message.getFile();
3477
+ if (f != null) {
3478
+ writer.writeMessage(
3479
+ 2,
3480
+ f,
3481
+ proto.game.File.serializeBinaryToWriter
3482
+ );
3483
+ }
3484
+ };
3485
+
3486
+
3487
+ /**
3488
+ * optional CollectionItemRequest collection_data = 1;
3489
+ * @return {?proto.game.CollectionItemRequest}
3490
+ */
3491
+ proto.game.CollectionRequest.prototype.getCollectionData = function() {
3492
+ return /** @type{?proto.game.CollectionItemRequest} */ (
3493
+ jspb.Message.getWrapperField(this, proto.game.CollectionItemRequest, 1));
3494
+ };
3495
+
3496
+
3497
+ /**
3498
+ * @param {?proto.game.CollectionItemRequest|undefined} value
3499
+ * @return {!proto.game.CollectionRequest} returns this
3500
+ */
3501
+ proto.game.CollectionRequest.prototype.setCollectionData = function(value) {
3502
+ return jspb.Message.setOneofWrapperField(this, 1, proto.game.CollectionRequest.oneofGroups_[0], value);
3503
+ };
3504
+
3505
+
3506
+ /**
3507
+ * Clears the message field making it undefined.
3508
+ * @return {!proto.game.CollectionRequest} returns this
3509
+ */
3510
+ proto.game.CollectionRequest.prototype.clearCollectionData = function() {
3511
+ return this.setCollectionData(undefined);
3512
+ };
3513
+
3514
+
3515
+ /**
3516
+ * Returns whether this field is set.
3517
+ * @return {boolean}
3518
+ */
3519
+ proto.game.CollectionRequest.prototype.hasCollectionData = function() {
3520
+ return jspb.Message.getField(this, 1) != null;
3521
+ };
3522
+
3523
+
3524
+ /**
3525
+ * optional File file = 2;
3526
+ * @return {?proto.game.File}
3527
+ */
3528
+ proto.game.CollectionRequest.prototype.getFile = function() {
3529
+ return /** @type{?proto.game.File} */ (
3530
+ jspb.Message.getWrapperField(this, proto.game.File, 2));
3531
+ };
3532
+
3533
+
3534
+ /**
3535
+ * @param {?proto.game.File|undefined} value
3536
+ * @return {!proto.game.CollectionRequest} returns this
3537
+ */
3538
+ proto.game.CollectionRequest.prototype.setFile = function(value) {
3539
+ return jspb.Message.setOneofWrapperField(this, 2, proto.game.CollectionRequest.oneofGroups_[0], value);
3540
+ };
3541
+
3542
+
3543
+ /**
3544
+ * Clears the message field making it undefined.
3545
+ * @return {!proto.game.CollectionRequest} returns this
3546
+ */
3547
+ proto.game.CollectionRequest.prototype.clearFile = function() {
3548
+ return this.setFile(undefined);
3549
+ };
3550
+
3551
+
3552
+ /**
3553
+ * Returns whether this field is set.
3554
+ * @return {boolean}
3555
+ */
3556
+ proto.game.CollectionRequest.prototype.hasFile = function() {
3557
+ return jspb.Message.getField(this, 2) != null;
3558
+ };
3559
+
3560
+
3561
+
3562
+
3563
+
3564
+ if (jspb.Message.GENERATE_TO_OBJECT) {
3565
+ /**
3566
+ * Creates an object representation of this proto.
3567
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
3568
+ * Optional fields that are not set will be set to undefined.
3569
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
3570
+ * For the list of reserved names please see:
3571
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
3572
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
3573
+ * JSPB instance for transitional soy proto support:
3574
+ * http://goto/soy-param-migration
3575
+ * @return {!Object}
3576
+ */
3577
+ proto.game.CollectionItemRequest.prototype.toObject = function(opt_includeInstance) {
3578
+ return proto.game.CollectionItemRequest.toObject(opt_includeInstance, this);
3579
+ };
3580
+
3581
+
3582
+ /**
3583
+ * Static version of the {@see toObject} method.
3584
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
3585
+ * the JSPB instance for transitional soy proto support:
3586
+ * http://goto/soy-param-migration
3587
+ * @param {!proto.game.CollectionItemRequest} msg The msg instance to transform.
3588
+ * @return {!Object}
3589
+ * @suppress {unusedLocalVariables} f is only used for nested messages
3590
+ */
3591
+ proto.game.CollectionItemRequest.toObject = function(includeInstance, msg) {
3592
+ var f, obj = {
3593
+ id: jspb.Message.getFieldWithDefault(msg, 1, 0),
3594
+ categoryId: jspb.Message.getFieldWithDefault(msg, 2, 0),
3595
+ title: jspb.Message.getFieldWithDefault(msg, 3, ""),
3596
+ slug: jspb.Message.getFieldWithDefault(msg, 4, ""),
3597
+ description: jspb.Message.getFieldWithDefault(msg, 5, ""),
3598
+ isActive: jspb.Message.getFieldWithDefault(msg, 6, 0),
3599
+ fileName: jspb.Message.getFieldWithDefault(msg, 7, ""),
3600
+ fileType: jspb.Message.getFieldWithDefault(msg, 8, "")
3601
+ };
3602
+
3603
+ if (includeInstance) {
3604
+ obj.$jspbMessageInstance = msg;
3605
+ }
3606
+ return obj;
3607
+ };
3608
+ }
3609
+
3610
+
3611
+ /**
3612
+ * Deserializes binary data (in protobuf wire format).
3613
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
3614
+ * @return {!proto.game.CollectionItemRequest}
3615
+ */
3616
+ proto.game.CollectionItemRequest.deserializeBinary = function(bytes) {
3617
+ var reader = new jspb.BinaryReader(bytes);
3618
+ var msg = new proto.game.CollectionItemRequest;
3619
+ return proto.game.CollectionItemRequest.deserializeBinaryFromReader(msg, reader);
3620
+ };
3621
+
3622
+
3623
+ /**
3624
+ * Deserializes binary data (in protobuf wire format) from the
3625
+ * given reader into the given message object.
3626
+ * @param {!proto.game.CollectionItemRequest} msg The message object to deserialize into.
3627
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
3628
+ * @return {!proto.game.CollectionItemRequest}
3629
+ */
3630
+ proto.game.CollectionItemRequest.deserializeBinaryFromReader = function(msg, reader) {
3631
+ while (reader.nextField()) {
3632
+ if (reader.isEndGroup()) {
3633
+ break;
3634
+ }
3635
+ var field = reader.getFieldNumber();
3636
+ switch (field) {
3637
+ case 1:
3638
+ var value = /** @type {number} */ (reader.readInt32());
3639
+ msg.setId(value);
3640
+ break;
3641
+ case 2:
3642
+ var value = /** @type {number} */ (reader.readInt32());
3643
+ msg.setCategoryId(value);
3644
+ break;
3645
+ case 3:
3646
+ var value = /** @type {string} */ (reader.readString());
3647
+ msg.setTitle(value);
3648
+ break;
3649
+ case 4:
3650
+ var value = /** @type {string} */ (reader.readString());
3651
+ msg.setSlug(value);
3652
+ break;
3653
+ case 5:
3654
+ var value = /** @type {string} */ (reader.readString());
3655
+ msg.setDescription(value);
3656
+ break;
3657
+ case 6:
3658
+ var value = /** @type {number} */ (reader.readInt32());
3659
+ msg.setIsActive(value);
3660
+ break;
3661
+ case 7:
3662
+ var value = /** @type {string} */ (reader.readString());
3663
+ msg.setFileName(value);
3664
+ break;
3665
+ case 8:
3666
+ var value = /** @type {string} */ (reader.readString());
3667
+ msg.setFileType(value);
3668
+ break;
3669
+ default:
3670
+ reader.skipField();
3671
+ break;
3672
+ }
3673
+ }
3674
+ return msg;
3675
+ };
3676
+
3677
+
3678
+ /**
3679
+ * Serializes the message to binary data (in protobuf wire format).
3680
+ * @return {!Uint8Array}
3681
+ */
3682
+ proto.game.CollectionItemRequest.prototype.serializeBinary = function() {
3683
+ var writer = new jspb.BinaryWriter();
3684
+ proto.game.CollectionItemRequest.serializeBinaryToWriter(this, writer);
3685
+ return writer.getResultBuffer();
3686
+ };
3687
+
3688
+
3689
+ /**
3690
+ * Serializes the given message to binary data (in protobuf wire
3691
+ * format), writing to the given BinaryWriter.
3692
+ * @param {!proto.game.CollectionItemRequest} message
3693
+ * @param {!jspb.BinaryWriter} writer
3694
+ * @suppress {unusedLocalVariables} f is only used for nested messages
3695
+ */
3696
+ proto.game.CollectionItemRequest.serializeBinaryToWriter = function(message, writer) {
3697
+ var f = undefined;
3698
+ f = /** @type {number} */ (jspb.Message.getField(message, 1));
3699
+ if (f != null) {
3700
+ writer.writeInt32(
3701
+ 1,
3702
+ f
3703
+ );
3704
+ }
3705
+ f = /** @type {number} */ (jspb.Message.getField(message, 2));
3706
+ if (f != null) {
3707
+ writer.writeInt32(
3708
+ 2,
3709
+ f
3710
+ );
3711
+ }
3712
+ f = /** @type {string} */ (jspb.Message.getField(message, 3));
3713
+ if (f != null) {
3714
+ writer.writeString(
3715
+ 3,
3716
+ f
3717
+ );
3718
+ }
3719
+ f = /** @type {string} */ (jspb.Message.getField(message, 4));
3720
+ if (f != null) {
3721
+ writer.writeString(
3722
+ 4,
3723
+ f
3724
+ );
3725
+ }
3726
+ f = /** @type {string} */ (jspb.Message.getField(message, 5));
3727
+ if (f != null) {
3728
+ writer.writeString(
3729
+ 5,
3730
+ f
3731
+ );
3732
+ }
3733
+ f = /** @type {number} */ (jspb.Message.getField(message, 6));
3734
+ if (f != null) {
3735
+ writer.writeInt32(
3736
+ 6,
3737
+ f
3738
+ );
3739
+ }
3740
+ f = /** @type {string} */ (jspb.Message.getField(message, 7));
3741
+ if (f != null) {
3742
+ writer.writeString(
3743
+ 7,
3744
+ f
3745
+ );
3746
+ }
3747
+ f = /** @type {string} */ (jspb.Message.getField(message, 8));
3748
+ if (f != null) {
3749
+ writer.writeString(
3750
+ 8,
3751
+ f
3752
+ );
3753
+ }
3754
+ };
3755
+
3756
+
3757
+ /**
3758
+ * optional int32 id = 1;
3759
+ * @return {number}
3760
+ */
3761
+ proto.game.CollectionItemRequest.prototype.getId = function() {
3762
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0));
3763
+ };
3764
+
3765
+
3766
+ /**
3767
+ * @param {number} value
3768
+ * @return {!proto.game.CollectionItemRequest} returns this
3769
+ */
3770
+ proto.game.CollectionItemRequest.prototype.setId = function(value) {
3771
+ return jspb.Message.setField(this, 1, value);
3772
+ };
3773
+
3774
+
3775
+ /**
3776
+ * Clears the field making it undefined.
3777
+ * @return {!proto.game.CollectionItemRequest} returns this
3778
+ */
3779
+ proto.game.CollectionItemRequest.prototype.clearId = function() {
3780
+ return jspb.Message.setField(this, 1, undefined);
3781
+ };
3782
+
3783
+
3784
+ /**
3785
+ * Returns whether this field is set.
3786
+ * @return {boolean}
3787
+ */
3788
+ proto.game.CollectionItemRequest.prototype.hasId = function() {
3789
+ return jspb.Message.getField(this, 1) != null;
3790
+ };
3791
+
3792
+
3793
+ /**
3794
+ * optional int32 category_id = 2;
3795
+ * @return {number}
3796
+ */
3797
+ proto.game.CollectionItemRequest.prototype.getCategoryId = function() {
3798
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
3799
+ };
3800
+
3801
+
3802
+ /**
3803
+ * @param {number} value
3804
+ * @return {!proto.game.CollectionItemRequest} returns this
3805
+ */
3806
+ proto.game.CollectionItemRequest.prototype.setCategoryId = function(value) {
3807
+ return jspb.Message.setField(this, 2, value);
3808
+ };
3809
+
3810
+
3811
+ /**
3812
+ * Clears the field making it undefined.
3813
+ * @return {!proto.game.CollectionItemRequest} returns this
3814
+ */
3815
+ proto.game.CollectionItemRequest.prototype.clearCategoryId = function() {
3816
+ return jspb.Message.setField(this, 2, undefined);
3817
+ };
3818
+
3819
+
3820
+ /**
3821
+ * Returns whether this field is set.
3822
+ * @return {boolean}
3823
+ */
3824
+ proto.game.CollectionItemRequest.prototype.hasCategoryId = function() {
3825
+ return jspb.Message.getField(this, 2) != null;
3826
+ };
3827
+
3828
+
3829
+ /**
3830
+ * optional string title = 3;
3831
+ * @return {string}
3832
+ */
3833
+ proto.game.CollectionItemRequest.prototype.getTitle = function() {
3834
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, ""));
3835
+ };
3836
+
3837
+
3838
+ /**
3839
+ * @param {string} value
3840
+ * @return {!proto.game.CollectionItemRequest} returns this
3841
+ */
3842
+ proto.game.CollectionItemRequest.prototype.setTitle = function(value) {
3843
+ return jspb.Message.setField(this, 3, value);
3844
+ };
3845
+
3846
+
3847
+ /**
3848
+ * Clears the field making it undefined.
3849
+ * @return {!proto.game.CollectionItemRequest} returns this
3850
+ */
3851
+ proto.game.CollectionItemRequest.prototype.clearTitle = function() {
3852
+ return jspb.Message.setField(this, 3, undefined);
3853
+ };
3854
+
3855
+
3856
+ /**
3857
+ * Returns whether this field is set.
3858
+ * @return {boolean}
3859
+ */
3860
+ proto.game.CollectionItemRequest.prototype.hasTitle = function() {
3861
+ return jspb.Message.getField(this, 3) != null;
3862
+ };
3863
+
3864
+
3865
+ /**
3866
+ * optional string slug = 4;
3867
+ * @return {string}
3868
+ */
3869
+ proto.game.CollectionItemRequest.prototype.getSlug = function() {
3870
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, ""));
3871
+ };
3872
+
3873
+
3874
+ /**
3875
+ * @param {string} value
3876
+ * @return {!proto.game.CollectionItemRequest} returns this
3877
+ */
3878
+ proto.game.CollectionItemRequest.prototype.setSlug = function(value) {
3879
+ return jspb.Message.setField(this, 4, value);
3880
+ };
3881
+
3882
+
3883
+ /**
3884
+ * Clears the field making it undefined.
3885
+ * @return {!proto.game.CollectionItemRequest} returns this
3886
+ */
3887
+ proto.game.CollectionItemRequest.prototype.clearSlug = function() {
3888
+ return jspb.Message.setField(this, 4, undefined);
3889
+ };
3890
+
3891
+
3892
+ /**
3893
+ * Returns whether this field is set.
3894
+ * @return {boolean}
3895
+ */
3896
+ proto.game.CollectionItemRequest.prototype.hasSlug = function() {
3897
+ return jspb.Message.getField(this, 4) != null;
3898
+ };
3899
+
3900
+
3901
+ /**
3902
+ * optional string description = 5;
3903
+ * @return {string}
3904
+ */
3905
+ proto.game.CollectionItemRequest.prototype.getDescription = function() {
3906
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, ""));
3907
+ };
3908
+
3909
+
3910
+ /**
3911
+ * @param {string} value
3912
+ * @return {!proto.game.CollectionItemRequest} returns this
3913
+ */
3914
+ proto.game.CollectionItemRequest.prototype.setDescription = function(value) {
3915
+ return jspb.Message.setField(this, 5, value);
3916
+ };
3917
+
3918
+
3919
+ /**
3920
+ * Clears the field making it undefined.
3921
+ * @return {!proto.game.CollectionItemRequest} returns this
3922
+ */
3923
+ proto.game.CollectionItemRequest.prototype.clearDescription = function() {
3924
+ return jspb.Message.setField(this, 5, undefined);
3925
+ };
3926
+
3927
+
3928
+ /**
3929
+ * Returns whether this field is set.
3930
+ * @return {boolean}
3931
+ */
3932
+ proto.game.CollectionItemRequest.prototype.hasDescription = function() {
3933
+ return jspb.Message.getField(this, 5) != null;
3934
+ };
3935
+
3936
+
3937
+ /**
3938
+ * optional int32 is_active = 6;
3939
+ * @return {number}
3940
+ */
3941
+ proto.game.CollectionItemRequest.prototype.getIsActive = function() {
3942
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 6, 0));
3943
+ };
3944
+
3945
+
3946
+ /**
3947
+ * @param {number} value
3948
+ * @return {!proto.game.CollectionItemRequest} returns this
3949
+ */
3950
+ proto.game.CollectionItemRequest.prototype.setIsActive = function(value) {
3951
+ return jspb.Message.setField(this, 6, value);
3952
+ };
3953
+
3954
+
3955
+ /**
3956
+ * Clears the field making it undefined.
3957
+ * @return {!proto.game.CollectionItemRequest} returns this
3958
+ */
3959
+ proto.game.CollectionItemRequest.prototype.clearIsActive = function() {
3960
+ return jspb.Message.setField(this, 6, undefined);
3961
+ };
3962
+
3963
+
3964
+ /**
3965
+ * Returns whether this field is set.
3966
+ * @return {boolean}
3967
+ */
3968
+ proto.game.CollectionItemRequest.prototype.hasIsActive = function() {
3969
+ return jspb.Message.getField(this, 6) != null;
3970
+ };
3971
+
3972
+
3973
+ /**
3974
+ * optional string file_name = 7;
3975
+ * @return {string}
3976
+ */
3977
+ proto.game.CollectionItemRequest.prototype.getFileName = function() {
3978
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 7, ""));
3979
+ };
3980
+
3981
+
3982
+ /**
3983
+ * @param {string} value
3984
+ * @return {!proto.game.CollectionItemRequest} returns this
3985
+ */
3986
+ proto.game.CollectionItemRequest.prototype.setFileName = function(value) {
3987
+ return jspb.Message.setField(this, 7, value);
3988
+ };
3989
+
3990
+
3991
+ /**
3992
+ * Clears the field making it undefined.
3993
+ * @return {!proto.game.CollectionItemRequest} returns this
3994
+ */
3995
+ proto.game.CollectionItemRequest.prototype.clearFileName = function() {
3996
+ return jspb.Message.setField(this, 7, undefined);
3997
+ };
3998
+
3999
+
4000
+ /**
4001
+ * Returns whether this field is set.
4002
+ * @return {boolean}
4003
+ */
4004
+ proto.game.CollectionItemRequest.prototype.hasFileName = function() {
4005
+ return jspb.Message.getField(this, 7) != null;
4006
+ };
4007
+
4008
+
4009
+ /**
4010
+ * optional string file_type = 8;
4011
+ * @return {string}
4012
+ */
4013
+ proto.game.CollectionItemRequest.prototype.getFileType = function() {
4014
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 8, ""));
4015
+ };
4016
+
4017
+
4018
+ /**
4019
+ * @param {string} value
4020
+ * @return {!proto.game.CollectionItemRequest} returns this
4021
+ */
4022
+ proto.game.CollectionItemRequest.prototype.setFileType = function(value) {
4023
+ return jspb.Message.setField(this, 8, value);
4024
+ };
4025
+
4026
+
4027
+ /**
4028
+ * Clears the field making it undefined.
4029
+ * @return {!proto.game.CollectionItemRequest} returns this
4030
+ */
4031
+ proto.game.CollectionItemRequest.prototype.clearFileType = function() {
4032
+ return jspb.Message.setField(this, 8, undefined);
4033
+ };
4034
+
4035
+
4036
+ /**
4037
+ * Returns whether this field is set.
4038
+ * @return {boolean}
4039
+ */
4040
+ proto.game.CollectionItemRequest.prototype.hasFileType = function() {
4041
+ return jspb.Message.getField(this, 8) != null;
4042
+ };
4043
+
4044
+
4045
+
4046
+
4047
+
4048
+ if (jspb.Message.GENERATE_TO_OBJECT) {
4049
+ /**
4050
+ * Creates an object representation of this proto.
4051
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
4052
+ * Optional fields that are not set will be set to undefined.
4053
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
4054
+ * For the list of reserved names please see:
4055
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
4056
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
4057
+ * JSPB instance for transitional soy proto support:
4058
+ * http://goto/soy-param-migration
4059
+ * @return {!Object}
4060
+ */
4061
+ proto.game.GetCollectionRequest.prototype.toObject = function(opt_includeInstance) {
4062
+ return proto.game.GetCollectionRequest.toObject(opt_includeInstance, this);
4063
+ };
4064
+
4065
+
4066
+ /**
4067
+ * Static version of the {@see toObject} method.
4068
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
4069
+ * the JSPB instance for transitional soy proto support:
4070
+ * http://goto/soy-param-migration
4071
+ * @param {!proto.game.GetCollectionRequest} msg The msg instance to transform.
4072
+ * @return {!Object}
4073
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4074
+ */
4075
+ proto.game.GetCollectionRequest.toObject = function(includeInstance, msg) {
4076
+ var f, obj = {
4077
+ id: jspb.Message.getFieldWithDefault(msg, 1, 0)
4078
+ };
4079
+
4080
+ if (includeInstance) {
4081
+ obj.$jspbMessageInstance = msg;
4082
+ }
4083
+ return obj;
4084
+ };
4085
+ }
4086
+
4087
+
4088
+ /**
4089
+ * Deserializes binary data (in protobuf wire format).
4090
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
4091
+ * @return {!proto.game.GetCollectionRequest}
4092
+ */
4093
+ proto.game.GetCollectionRequest.deserializeBinary = function(bytes) {
4094
+ var reader = new jspb.BinaryReader(bytes);
4095
+ var msg = new proto.game.GetCollectionRequest;
4096
+ return proto.game.GetCollectionRequest.deserializeBinaryFromReader(msg, reader);
4097
+ };
4098
+
4099
+
4100
+ /**
4101
+ * Deserializes binary data (in protobuf wire format) from the
4102
+ * given reader into the given message object.
4103
+ * @param {!proto.game.GetCollectionRequest} msg The message object to deserialize into.
4104
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
4105
+ * @return {!proto.game.GetCollectionRequest}
4106
+ */
4107
+ proto.game.GetCollectionRequest.deserializeBinaryFromReader = function(msg, reader) {
4108
+ while (reader.nextField()) {
4109
+ if (reader.isEndGroup()) {
4110
+ break;
4111
+ }
4112
+ var field = reader.getFieldNumber();
4113
+ switch (field) {
4114
+ case 1:
4115
+ var value = /** @type {number} */ (reader.readInt32());
4116
+ msg.setId(value);
4117
+ break;
4118
+ default:
4119
+ reader.skipField();
4120
+ break;
4121
+ }
4122
+ }
4123
+ return msg;
4124
+ };
4125
+
4126
+
4127
+ /**
4128
+ * Serializes the message to binary data (in protobuf wire format).
4129
+ * @return {!Uint8Array}
4130
+ */
4131
+ proto.game.GetCollectionRequest.prototype.serializeBinary = function() {
4132
+ var writer = new jspb.BinaryWriter();
4133
+ proto.game.GetCollectionRequest.serializeBinaryToWriter(this, writer);
4134
+ return writer.getResultBuffer();
4135
+ };
4136
+
4137
+
4138
+ /**
4139
+ * Serializes the given message to binary data (in protobuf wire
4140
+ * format), writing to the given BinaryWriter.
4141
+ * @param {!proto.game.GetCollectionRequest} message
4142
+ * @param {!jspb.BinaryWriter} writer
4143
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4144
+ */
4145
+ proto.game.GetCollectionRequest.serializeBinaryToWriter = function(message, writer) {
4146
+ var f = undefined;
4147
+ f = message.getId();
4148
+ if (f !== 0) {
4149
+ writer.writeInt32(
4150
+ 1,
4151
+ f
4152
+ );
4153
+ }
4154
+ };
4155
+
4156
+
4157
+ /**
4158
+ * optional int32 id = 1;
4159
+ * @return {number}
4160
+ */
4161
+ proto.game.GetCollectionRequest.prototype.getId = function() {
4162
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0));
4163
+ };
4164
+
4165
+
4166
+ /**
4167
+ * @param {number} value
4168
+ * @return {!proto.game.GetCollectionRequest} returns this
4169
+ */
4170
+ proto.game.GetCollectionRequest.prototype.setId = function(value) {
4171
+ return jspb.Message.setProto3IntField(this, 1, value);
4172
+ };
4173
+
4174
+
4175
+
4176
+
4177
+
4178
+ if (jspb.Message.GENERATE_TO_OBJECT) {
4179
+ /**
4180
+ * Creates an object representation of this proto.
4181
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
4182
+ * Optional fields that are not set will be set to undefined.
4183
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
4184
+ * For the list of reserved names please see:
4185
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
4186
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
4187
+ * JSPB instance for transitional soy proto support:
4188
+ * http://goto/soy-param-migration
4189
+ * @return {!Object}
4190
+ */
4191
+ proto.game.CollectionResponse.prototype.toObject = function(opt_includeInstance) {
4192
+ return proto.game.CollectionResponse.toObject(opt_includeInstance, this);
4193
+ };
4194
+
4195
+
4196
+ /**
4197
+ * Static version of the {@see toObject} method.
4198
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
4199
+ * the JSPB instance for transitional soy proto support:
4200
+ * http://goto/soy-param-migration
4201
+ * @param {!proto.game.CollectionResponse} msg The msg instance to transform.
4202
+ * @return {!Object}
4203
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4204
+ */
4205
+ proto.game.CollectionResponse.toObject = function(includeInstance, msg) {
4206
+ var f, obj = {
4207
+ data: (f = msg.getData()) && proto.game.CollectionItem.toObject(includeInstance, f)
4208
+ };
4209
+
4210
+ if (includeInstance) {
4211
+ obj.$jspbMessageInstance = msg;
4212
+ }
4213
+ return obj;
4214
+ };
4215
+ }
4216
+
4217
+
4218
+ /**
4219
+ * Deserializes binary data (in protobuf wire format).
4220
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
4221
+ * @return {!proto.game.CollectionResponse}
4222
+ */
4223
+ proto.game.CollectionResponse.deserializeBinary = function(bytes) {
4224
+ var reader = new jspb.BinaryReader(bytes);
4225
+ var msg = new proto.game.CollectionResponse;
4226
+ return proto.game.CollectionResponse.deserializeBinaryFromReader(msg, reader);
4227
+ };
4228
+
4229
+
4230
+ /**
4231
+ * Deserializes binary data (in protobuf wire format) from the
4232
+ * given reader into the given message object.
4233
+ * @param {!proto.game.CollectionResponse} msg The message object to deserialize into.
4234
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
4235
+ * @return {!proto.game.CollectionResponse}
4236
+ */
4237
+ proto.game.CollectionResponse.deserializeBinaryFromReader = function(msg, reader) {
4238
+ while (reader.nextField()) {
4239
+ if (reader.isEndGroup()) {
4240
+ break;
4241
+ }
4242
+ var field = reader.getFieldNumber();
4243
+ switch (field) {
4244
+ case 1:
4245
+ var value = new proto.game.CollectionItem;
4246
+ reader.readMessage(value,proto.game.CollectionItem.deserializeBinaryFromReader);
4247
+ msg.setData(value);
4248
+ break;
4249
+ default:
4250
+ reader.skipField();
4251
+ break;
4252
+ }
4253
+ }
4254
+ return msg;
4255
+ };
4256
+
4257
+
4258
+ /**
4259
+ * Serializes the message to binary data (in protobuf wire format).
4260
+ * @return {!Uint8Array}
4261
+ */
4262
+ proto.game.CollectionResponse.prototype.serializeBinary = function() {
4263
+ var writer = new jspb.BinaryWriter();
4264
+ proto.game.CollectionResponse.serializeBinaryToWriter(this, writer);
4265
+ return writer.getResultBuffer();
4266
+ };
4267
+
4268
+
4269
+ /**
4270
+ * Serializes the given message to binary data (in protobuf wire
4271
+ * format), writing to the given BinaryWriter.
4272
+ * @param {!proto.game.CollectionResponse} message
4273
+ * @param {!jspb.BinaryWriter} writer
4274
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4275
+ */
4276
+ proto.game.CollectionResponse.serializeBinaryToWriter = function(message, writer) {
4277
+ var f = undefined;
4278
+ f = message.getData();
4279
+ if (f != null) {
4280
+ writer.writeMessage(
4281
+ 1,
4282
+ f,
4283
+ proto.game.CollectionItem.serializeBinaryToWriter
4284
+ );
4285
+ }
4286
+ };
4287
+
4288
+
4289
+ /**
4290
+ * optional CollectionItem data = 1;
4291
+ * @return {?proto.game.CollectionItem}
4292
+ */
4293
+ proto.game.CollectionResponse.prototype.getData = function() {
4294
+ return /** @type{?proto.game.CollectionItem} */ (
4295
+ jspb.Message.getWrapperField(this, proto.game.CollectionItem, 1));
4296
+ };
4297
+
4298
+
4299
+ /**
4300
+ * @param {?proto.game.CollectionItem|undefined} value
4301
+ * @return {!proto.game.CollectionResponse} returns this
4302
+ */
4303
+ proto.game.CollectionResponse.prototype.setData = function(value) {
4304
+ return jspb.Message.setWrapperField(this, 1, value);
4305
+ };
4306
+
4307
+
4308
+ /**
4309
+ * Clears the message field making it undefined.
4310
+ * @return {!proto.game.CollectionResponse} returns this
4311
+ */
4312
+ proto.game.CollectionResponse.prototype.clearData = function() {
4313
+ return this.setData(undefined);
4314
+ };
4315
+
4316
+
4317
+ /**
4318
+ * Returns whether this field is set.
4319
+ * @return {boolean}
4320
+ */
4321
+ proto.game.CollectionResponse.prototype.hasData = function() {
4322
+ return jspb.Message.getField(this, 1) != null;
4323
+ };
4324
+
4325
+
4326
+
4327
+ /**
4328
+ * List of repeated fields within this message type.
4329
+ * @private {!Array<number>}
4330
+ * @const
4331
+ */
4332
+ proto.game.CollectionItemsResponse.repeatedFields_ = [1];
4333
+
4334
+
4335
+
4336
+ if (jspb.Message.GENERATE_TO_OBJECT) {
4337
+ /**
4338
+ * Creates an object representation of this proto.
4339
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
4340
+ * Optional fields that are not set will be set to undefined.
4341
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
4342
+ * For the list of reserved names please see:
4343
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
4344
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
4345
+ * JSPB instance for transitional soy proto support:
4346
+ * http://goto/soy-param-migration
4347
+ * @return {!Object}
4348
+ */
4349
+ proto.game.CollectionItemsResponse.prototype.toObject = function(opt_includeInstance) {
4350
+ return proto.game.CollectionItemsResponse.toObject(opt_includeInstance, this);
4351
+ };
4352
+
4353
+
4354
+ /**
4355
+ * Static version of the {@see toObject} method.
4356
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
4357
+ * the JSPB instance for transitional soy proto support:
4358
+ * http://goto/soy-param-migration
4359
+ * @param {!proto.game.CollectionItemsResponse} msg The msg instance to transform.
4360
+ * @return {!Object}
4361
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4362
+ */
4363
+ proto.game.CollectionItemsResponse.toObject = function(includeInstance, msg) {
4364
+ var f, obj = {
4365
+ itemsList: jspb.Message.toObjectList(msg.getItemsList(),
4366
+ proto.game.CollectionItem.toObject, includeInstance),
4367
+ totalPages: jspb.Message.getFieldWithDefault(msg, 2, 0),
4368
+ totalItems: jspb.Message.getFieldWithDefault(msg, 3, 0)
4369
+ };
4370
+
4371
+ if (includeInstance) {
4372
+ obj.$jspbMessageInstance = msg;
4373
+ }
4374
+ return obj;
4375
+ };
4376
+ }
4377
+
4378
+
4379
+ /**
4380
+ * Deserializes binary data (in protobuf wire format).
4381
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
4382
+ * @return {!proto.game.CollectionItemsResponse}
4383
+ */
4384
+ proto.game.CollectionItemsResponse.deserializeBinary = function(bytes) {
4385
+ var reader = new jspb.BinaryReader(bytes);
4386
+ var msg = new proto.game.CollectionItemsResponse;
4387
+ return proto.game.CollectionItemsResponse.deserializeBinaryFromReader(msg, reader);
4388
+ };
4389
+
4390
+
4391
+ /**
4392
+ * Deserializes binary data (in protobuf wire format) from the
4393
+ * given reader into the given message object.
4394
+ * @param {!proto.game.CollectionItemsResponse} msg The message object to deserialize into.
4395
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
4396
+ * @return {!proto.game.CollectionItemsResponse}
4397
+ */
4398
+ proto.game.CollectionItemsResponse.deserializeBinaryFromReader = function(msg, reader) {
4399
+ while (reader.nextField()) {
4400
+ if (reader.isEndGroup()) {
4401
+ break;
4402
+ }
4403
+ var field = reader.getFieldNumber();
4404
+ switch (field) {
4405
+ case 1:
4406
+ var value = new proto.game.CollectionItem;
4407
+ reader.readMessage(value,proto.game.CollectionItem.deserializeBinaryFromReader);
4408
+ msg.addItems(value);
4409
+ break;
4410
+ case 2:
4411
+ var value = /** @type {number} */ (reader.readInt32());
4412
+ msg.setTotalPages(value);
4413
+ break;
4414
+ case 3:
4415
+ var value = /** @type {number} */ (reader.readInt32());
4416
+ msg.setTotalItems(value);
4417
+ break;
4418
+ default:
4419
+ reader.skipField();
4420
+ break;
4421
+ }
4422
+ }
4423
+ return msg;
4424
+ };
4425
+
4426
+
4427
+ /**
4428
+ * Serializes the message to binary data (in protobuf wire format).
4429
+ * @return {!Uint8Array}
4430
+ */
4431
+ proto.game.CollectionItemsResponse.prototype.serializeBinary = function() {
4432
+ var writer = new jspb.BinaryWriter();
4433
+ proto.game.CollectionItemsResponse.serializeBinaryToWriter(this, writer);
4434
+ return writer.getResultBuffer();
4435
+ };
4436
+
4437
+
4438
+ /**
4439
+ * Serializes the given message to binary data (in protobuf wire
4440
+ * format), writing to the given BinaryWriter.
4441
+ * @param {!proto.game.CollectionItemsResponse} message
4442
+ * @param {!jspb.BinaryWriter} writer
4443
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4444
+ */
4445
+ proto.game.CollectionItemsResponse.serializeBinaryToWriter = function(message, writer) {
4446
+ var f = undefined;
4447
+ f = message.getItemsList();
4448
+ if (f.length > 0) {
4449
+ writer.writeRepeatedMessage(
4450
+ 1,
4451
+ f,
4452
+ proto.game.CollectionItem.serializeBinaryToWriter
4453
+ );
4454
+ }
4455
+ f = /** @type {number} */ (jspb.Message.getField(message, 2));
4456
+ if (f != null) {
4457
+ writer.writeInt32(
4458
+ 2,
4459
+ f
4460
+ );
4461
+ }
4462
+ f = /** @type {number} */ (jspb.Message.getField(message, 3));
4463
+ if (f != null) {
4464
+ writer.writeInt32(
4465
+ 3,
4466
+ f
4467
+ );
4468
+ }
4469
+ };
4470
+
4471
+
4472
+ /**
4473
+ * repeated CollectionItem items = 1;
4474
+ * @return {!Array<!proto.game.CollectionItem>}
4475
+ */
4476
+ proto.game.CollectionItemsResponse.prototype.getItemsList = function() {
4477
+ return /** @type{!Array<!proto.game.CollectionItem>} */ (
4478
+ jspb.Message.getRepeatedWrapperField(this, proto.game.CollectionItem, 1));
4479
+ };
4480
+
4481
+
4482
+ /**
4483
+ * @param {!Array<!proto.game.CollectionItem>} value
4484
+ * @return {!proto.game.CollectionItemsResponse} returns this
4485
+ */
4486
+ proto.game.CollectionItemsResponse.prototype.setItemsList = function(value) {
4487
+ return jspb.Message.setRepeatedWrapperField(this, 1, value);
4488
+ };
4489
+
4490
+
4491
+ /**
4492
+ * @param {!proto.game.CollectionItem=} opt_value
4493
+ * @param {number=} opt_index
4494
+ * @return {!proto.game.CollectionItem}
4495
+ */
4496
+ proto.game.CollectionItemsResponse.prototype.addItems = function(opt_value, opt_index) {
4497
+ return jspb.Message.addToRepeatedWrapperField(this, 1, opt_value, proto.game.CollectionItem, opt_index);
4498
+ };
4499
+
4500
+
4501
+ /**
4502
+ * Clears the list making it empty but non-null.
4503
+ * @return {!proto.game.CollectionItemsResponse} returns this
4504
+ */
4505
+ proto.game.CollectionItemsResponse.prototype.clearItemsList = function() {
4506
+ return this.setItemsList([]);
4507
+ };
4508
+
4509
+
4510
+ /**
4511
+ * optional int32 total_pages = 2;
4512
+ * @return {number}
4513
+ */
4514
+ proto.game.CollectionItemsResponse.prototype.getTotalPages = function() {
4515
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
4516
+ };
4517
+
4518
+
4519
+ /**
4520
+ * @param {number} value
4521
+ * @return {!proto.game.CollectionItemsResponse} returns this
4522
+ */
4523
+ proto.game.CollectionItemsResponse.prototype.setTotalPages = function(value) {
4524
+ return jspb.Message.setField(this, 2, value);
4525
+ };
4526
+
4527
+
4528
+ /**
4529
+ * Clears the field making it undefined.
4530
+ * @return {!proto.game.CollectionItemsResponse} returns this
4531
+ */
4532
+ proto.game.CollectionItemsResponse.prototype.clearTotalPages = function() {
4533
+ return jspb.Message.setField(this, 2, undefined);
4534
+ };
4535
+
4536
+
4537
+ /**
4538
+ * Returns whether this field is set.
4539
+ * @return {boolean}
4540
+ */
4541
+ proto.game.CollectionItemsResponse.prototype.hasTotalPages = function() {
4542
+ return jspb.Message.getField(this, 2) != null;
4543
+ };
4544
+
4545
+
4546
+ /**
4547
+ * optional int32 total_items = 3;
4548
+ * @return {number}
4549
+ */
4550
+ proto.game.CollectionItemsResponse.prototype.getTotalItems = function() {
4551
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 3, 0));
4552
+ };
4553
+
4554
+
4555
+ /**
4556
+ * @param {number} value
4557
+ * @return {!proto.game.CollectionItemsResponse} returns this
4558
+ */
4559
+ proto.game.CollectionItemsResponse.prototype.setTotalItems = function(value) {
4560
+ return jspb.Message.setField(this, 3, value);
4561
+ };
4562
+
4563
+
4564
+ /**
4565
+ * Clears the field making it undefined.
4566
+ * @return {!proto.game.CollectionItemsResponse} returns this
4567
+ */
4568
+ proto.game.CollectionItemsResponse.prototype.clearTotalItems = function() {
4569
+ return jspb.Message.setField(this, 3, undefined);
4570
+ };
4571
+
4572
+
4573
+ /**
4574
+ * Returns whether this field is set.
4575
+ * @return {boolean}
4576
+ */
4577
+ proto.game.CollectionItemsResponse.prototype.hasTotalItems = function() {
4578
+ return jspb.Message.getField(this, 3) != null;
4579
+ };
4580
+
4581
+
4582
+
4583
+
4584
+
4585
+ if (jspb.Message.GENERATE_TO_OBJECT) {
4586
+ /**
4587
+ * Creates an object representation of this proto.
4588
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
4589
+ * Optional fields that are not set will be set to undefined.
4590
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
4591
+ * For the list of reserved names please see:
4592
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
4593
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
4594
+ * JSPB instance for transitional soy proto support:
4595
+ * http://goto/soy-param-migration
4596
+ * @return {!Object}
4597
+ */
4598
+ proto.game.CollectionStatusResponse.prototype.toObject = function(opt_includeInstance) {
4599
+ return proto.game.CollectionStatusResponse.toObject(opt_includeInstance, this);
4600
+ };
4601
+
4602
+
4603
+ /**
4604
+ * Static version of the {@see toObject} method.
4605
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
4606
+ * the JSPB instance for transitional soy proto support:
4607
+ * http://goto/soy-param-migration
4608
+ * @param {!proto.game.CollectionStatusResponse} msg The msg instance to transform.
4609
+ * @return {!Object}
4610
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4611
+ */
4612
+ proto.game.CollectionStatusResponse.toObject = function(includeInstance, msg) {
4613
+ var f, obj = {
4614
+ status: jspb.Message.getFieldWithDefault(msg, 1, "")
4615
+ };
4616
+
4617
+ if (includeInstance) {
4618
+ obj.$jspbMessageInstance = msg;
4619
+ }
4620
+ return obj;
4621
+ };
4622
+ }
4623
+
4624
+
4625
+ /**
4626
+ * Deserializes binary data (in protobuf wire format).
4627
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
4628
+ * @return {!proto.game.CollectionStatusResponse}
4629
+ */
4630
+ proto.game.CollectionStatusResponse.deserializeBinary = function(bytes) {
4631
+ var reader = new jspb.BinaryReader(bytes);
4632
+ var msg = new proto.game.CollectionStatusResponse;
4633
+ return proto.game.CollectionStatusResponse.deserializeBinaryFromReader(msg, reader);
4634
+ };
4635
+
4636
+
4637
+ /**
4638
+ * Deserializes binary data (in protobuf wire format) from the
4639
+ * given reader into the given message object.
4640
+ * @param {!proto.game.CollectionStatusResponse} msg The message object to deserialize into.
4641
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
4642
+ * @return {!proto.game.CollectionStatusResponse}
4643
+ */
4644
+ proto.game.CollectionStatusResponse.deserializeBinaryFromReader = function(msg, reader) {
4645
+ while (reader.nextField()) {
4646
+ if (reader.isEndGroup()) {
4647
+ break;
4648
+ }
4649
+ var field = reader.getFieldNumber();
4650
+ switch (field) {
4651
+ case 1:
4652
+ var value = /** @type {string} */ (reader.readString());
4653
+ msg.setStatus(value);
4654
+ break;
4655
+ default:
4656
+ reader.skipField();
4657
+ break;
4658
+ }
4659
+ }
4660
+ return msg;
4661
+ };
4662
+
4663
+
4664
+ /**
4665
+ * Serializes the message to binary data (in protobuf wire format).
4666
+ * @return {!Uint8Array}
4667
+ */
4668
+ proto.game.CollectionStatusResponse.prototype.serializeBinary = function() {
4669
+ var writer = new jspb.BinaryWriter();
4670
+ proto.game.CollectionStatusResponse.serializeBinaryToWriter(this, writer);
4671
+ return writer.getResultBuffer();
4672
+ };
4673
+
4674
+
4675
+ /**
4676
+ * Serializes the given message to binary data (in protobuf wire
4677
+ * format), writing to the given BinaryWriter.
4678
+ * @param {!proto.game.CollectionStatusResponse} message
4679
+ * @param {!jspb.BinaryWriter} writer
4680
+ * @suppress {unusedLocalVariables} f is only used for nested messages
4681
+ */
4682
+ proto.game.CollectionStatusResponse.serializeBinaryToWriter = function(message, writer) {
4683
+ var f = undefined;
4684
+ f = message.getStatus();
4685
+ if (f.length > 0) {
4686
+ writer.writeString(
4687
+ 1,
4688
+ f
4689
+ );
4690
+ }
4691
+ };
4692
+
4693
+
4694
+ /**
4695
+ * optional string status = 1;
4696
+ * @return {string}
4697
+ */
4698
+ proto.game.CollectionStatusResponse.prototype.getStatus = function() {
4699
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
4700
+ };
4701
+
4702
+
4703
+ /**
4704
+ * @param {string} value
4705
+ * @return {!proto.game.CollectionStatusResponse} returns this
4706
+ */
4707
+ proto.game.CollectionStatusResponse.prototype.setStatus = function(value) {
4708
+ return jspb.Message.setProto3StringField(this, 1, value);
4709
+ };
4710
+
4711
+
2742
4712
  goog.object.extend(exports, proto.game);