protobuf-platform 1.0.215 → 1.0.217

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/game/game.proto CHANGED
@@ -47,6 +47,7 @@ service Game {
47
47
  rpc initDemoGameSession(InitDemoGameSessionRequest) returns (InitGameSessionResponse);
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  rpc getCollectionsByGeo(GameRelationsRequest) returns (GameRelationsResponse);
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  rpc getTagsByGeo(GameRelationsRequest) returns (GameRelationsResponse);
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+ rpc updateGamesInBunch(GamesBunchRequest) returns (GameStatusResponse);
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  //Vendor
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  rpc processedVendorActionCallback(VendorActionRequest) returns (VendorActionResponse);
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  rpc getIntegratorSettings(IntegratorSettingsRequest) returns (IntegratorSettingsResponse);
@@ -367,6 +368,16 @@ message GameGeo {
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  string geo = 1;
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  bool is_accepted = 2;
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  }
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+ message GamesBunchRequest {
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+ repeated int32 game_ids = 1;
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+ optional int32 is_active = 2;
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+ optional int32 is_deactivated = 3;
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+ optional int32 is_mobile = 4;
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+ optional int32 is_top = 5;
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+ optional int32 is_vip = 6;
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+ optional int32 has_demo = 7;
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+ optional int32 has_free_spins = 8;
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+ }
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  //Game CRUD | Responses
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  message GameResponse {
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  GameItem data = 1;
@@ -431,6 +442,7 @@ message InitGameSessionResponse {
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  string provider_slug = 8;
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  string user_id = 9;
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  }
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+ //Vendor
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  message VendorActionRequest {
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  string data = 1;
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  }
@@ -279,6 +279,17 @@ function deserialize_game_GameStatusResponse(buffer_arg) {
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  return game_pb.GameStatusResponse.deserializeBinary(new Uint8Array(buffer_arg));
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  }
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+ function serialize_game_GamesBunchRequest(arg) {
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+ if (!(arg instanceof game_pb.GamesBunchRequest)) {
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+ throw new Error('Expected argument of type game.GamesBunchRequest');
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+ }
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+ return Buffer.from(arg.serializeBinary());
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+ }
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+
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+ function deserialize_game_GamesBunchRequest(buffer_arg) {
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+ return game_pb.GamesBunchRequest.deserializeBinary(new Uint8Array(buffer_arg));
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+ }
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+
282
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  function serialize_game_GamesIds(arg) {
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  if (!(arg instanceof game_pb.GamesIds)) {
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  throw new Error('Expected argument of type game.GamesIds');
@@ -1177,6 +1188,17 @@ parseGames: {
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  responseSerialize: serialize_game_GameRelationsResponse,
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1189
  responseDeserialize: deserialize_game_GameRelationsResponse,
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1190
  },
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+ updateGamesInBunch: {
1192
+ path: '/game.Game/updateGamesInBunch',
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+ requestStream: false,
1194
+ responseStream: false,
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+ requestType: game_pb.GamesBunchRequest,
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+ responseType: game_pb.GameStatusResponse,
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+ requestSerialize: serialize_game_GamesBunchRequest,
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+ requestDeserialize: deserialize_game_GamesBunchRequest,
1199
+ responseSerialize: serialize_game_GameStatusResponse,
1200
+ responseDeserialize: deserialize_game_GameStatusResponse,
1201
+ },
1180
1202
  // Vendor
1181
1203
  processedVendorActionCallback: {
1182
1204
  path: '/game.Game/processedVendorActionCallback',
package/game/game_pb.js CHANGED
@@ -58,6 +58,7 @@ goog.exportSymbol('proto.game.GameRequest.RequestCase', null, global);
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  goog.exportSymbol('proto.game.GameResponse', null, global);
59
59
  goog.exportSymbol('proto.game.GameSearchRequest', null, global);
60
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  goog.exportSymbol('proto.game.GameStatusResponse', null, global);
61
+ goog.exportSymbol('proto.game.GamesBunchRequest', null, global);
61
62
  goog.exportSymbol('proto.game.GamesIds', null, global);
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  goog.exportSymbol('proto.game.GamesPriorityRequest', null, global);
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  goog.exportSymbol('proto.game.GamesUuids', null, global);
@@ -1179,6 +1180,27 @@ if (goog.DEBUG && !COMPILED) {
1179
1180
  */
1180
1181
  proto.game.GameGeo.displayName = 'proto.game.GameGeo';
1181
1182
  }
1183
+ /**
1184
+ * Generated by JsPbCodeGenerator.
1185
+ * @param {Array=} opt_data Optional initial data array, typically from a
1186
+ * server response, or constructed directly in Javascript. The array is used
1187
+ * in place and becomes part of the constructed object. It is not cloned.
1188
+ * If no data is provided, the constructed object will be empty, but still
1189
+ * valid.
1190
+ * @extends {jspb.Message}
1191
+ * @constructor
1192
+ */
1193
+ proto.game.GamesBunchRequest = function(opt_data) {
1194
+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.GamesBunchRequest.repeatedFields_, null);
1195
+ };
1196
+ goog.inherits(proto.game.GamesBunchRequest, jspb.Message);
1197
+ if (goog.DEBUG && !COMPILED) {
1198
+ /**
1199
+ * @public
1200
+ * @override
1201
+ */
1202
+ proto.game.GamesBunchRequest.displayName = 'proto.game.GamesBunchRequest';
1203
+ }
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1204
  /**
1183
1205
  * Generated by JsPbCodeGenerator.
1184
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  * @param {Array=} opt_data Optional initial data array, typically from a
@@ -15248,6 +15270,500 @@ proto.game.GameGeo.prototype.setIsAccepted = function(value) {
15248
15270
 
15249
15271
 
15250
15272
 
15273
+ /**
15274
+ * List of repeated fields within this message type.
15275
+ * @private {!Array<number>}
15276
+ * @const
15277
+ */
15278
+ proto.game.GamesBunchRequest.repeatedFields_ = [1];
15279
+
15280
+
15281
+
15282
+ if (jspb.Message.GENERATE_TO_OBJECT) {
15283
+ /**
15284
+ * Creates an object representation of this proto.
15285
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
15286
+ * Optional fields that are not set will be set to undefined.
15287
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
15288
+ * For the list of reserved names please see:
15289
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
15290
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
15291
+ * JSPB instance for transitional soy proto support:
15292
+ * http://goto/soy-param-migration
15293
+ * @return {!Object}
15294
+ */
15295
+ proto.game.GamesBunchRequest.prototype.toObject = function(opt_includeInstance) {
15296
+ return proto.game.GamesBunchRequest.toObject(opt_includeInstance, this);
15297
+ };
15298
+
15299
+
15300
+ /**
15301
+ * Static version of the {@see toObject} method.
15302
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
15303
+ * the JSPB instance for transitional soy proto support:
15304
+ * http://goto/soy-param-migration
15305
+ * @param {!proto.game.GamesBunchRequest} msg The msg instance to transform.
15306
+ * @return {!Object}
15307
+ * @suppress {unusedLocalVariables} f is only used for nested messages
15308
+ */
15309
+ proto.game.GamesBunchRequest.toObject = function(includeInstance, msg) {
15310
+ var f, obj = {
15311
+ gameIdsList: (f = jspb.Message.getRepeatedField(msg, 1)) == null ? undefined : f,
15312
+ isActive: jspb.Message.getFieldWithDefault(msg, 2, 0),
15313
+ isDeactivated: jspb.Message.getFieldWithDefault(msg, 3, 0),
15314
+ isMobile: jspb.Message.getFieldWithDefault(msg, 4, 0),
15315
+ isTop: jspb.Message.getFieldWithDefault(msg, 5, 0),
15316
+ isVip: jspb.Message.getFieldWithDefault(msg, 6, 0),
15317
+ hasDemo: jspb.Message.getFieldWithDefault(msg, 7, 0),
15318
+ hasFreeSpins: jspb.Message.getFieldWithDefault(msg, 8, 0)
15319
+ };
15320
+
15321
+ if (includeInstance) {
15322
+ obj.$jspbMessageInstance = msg;
15323
+ }
15324
+ return obj;
15325
+ };
15326
+ }
15327
+
15328
+
15329
+ /**
15330
+ * Deserializes binary data (in protobuf wire format).
15331
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
15332
+ * @return {!proto.game.GamesBunchRequest}
15333
+ */
15334
+ proto.game.GamesBunchRequest.deserializeBinary = function(bytes) {
15335
+ var reader = new jspb.BinaryReader(bytes);
15336
+ var msg = new proto.game.GamesBunchRequest;
15337
+ return proto.game.GamesBunchRequest.deserializeBinaryFromReader(msg, reader);
15338
+ };
15339
+
15340
+
15341
+ /**
15342
+ * Deserializes binary data (in protobuf wire format) from the
15343
+ * given reader into the given message object.
15344
+ * @param {!proto.game.GamesBunchRequest} msg The message object to deserialize into.
15345
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
15346
+ * @return {!proto.game.GamesBunchRequest}
15347
+ */
15348
+ proto.game.GamesBunchRequest.deserializeBinaryFromReader = function(msg, reader) {
15349
+ while (reader.nextField()) {
15350
+ if (reader.isEndGroup()) {
15351
+ break;
15352
+ }
15353
+ var field = reader.getFieldNumber();
15354
+ switch (field) {
15355
+ case 1:
15356
+ var values = /** @type {!Array<number>} */ (reader.isDelimited() ? reader.readPackedInt32() : [reader.readInt32()]);
15357
+ for (var i = 0; i < values.length; i++) {
15358
+ msg.addGameIds(values[i]);
15359
+ }
15360
+ break;
15361
+ case 2:
15362
+ var value = /** @type {number} */ (reader.readInt32());
15363
+ msg.setIsActive(value);
15364
+ break;
15365
+ case 3:
15366
+ var value = /** @type {number} */ (reader.readInt32());
15367
+ msg.setIsDeactivated(value);
15368
+ break;
15369
+ case 4:
15370
+ var value = /** @type {number} */ (reader.readInt32());
15371
+ msg.setIsMobile(value);
15372
+ break;
15373
+ case 5:
15374
+ var value = /** @type {number} */ (reader.readInt32());
15375
+ msg.setIsTop(value);
15376
+ break;
15377
+ case 6:
15378
+ var value = /** @type {number} */ (reader.readInt32());
15379
+ msg.setIsVip(value);
15380
+ break;
15381
+ case 7:
15382
+ var value = /** @type {number} */ (reader.readInt32());
15383
+ msg.setHasDemo(value);
15384
+ break;
15385
+ case 8:
15386
+ var value = /** @type {number} */ (reader.readInt32());
15387
+ msg.setHasFreeSpins(value);
15388
+ break;
15389
+ default:
15390
+ reader.skipField();
15391
+ break;
15392
+ }
15393
+ }
15394
+ return msg;
15395
+ };
15396
+
15397
+
15398
+ /**
15399
+ * Serializes the message to binary data (in protobuf wire format).
15400
+ * @return {!Uint8Array}
15401
+ */
15402
+ proto.game.GamesBunchRequest.prototype.serializeBinary = function() {
15403
+ var writer = new jspb.BinaryWriter();
15404
+ proto.game.GamesBunchRequest.serializeBinaryToWriter(this, writer);
15405
+ return writer.getResultBuffer();
15406
+ };
15407
+
15408
+
15409
+ /**
15410
+ * Serializes the given message to binary data (in protobuf wire
15411
+ * format), writing to the given BinaryWriter.
15412
+ * @param {!proto.game.GamesBunchRequest} message
15413
+ * @param {!jspb.BinaryWriter} writer
15414
+ * @suppress {unusedLocalVariables} f is only used for nested messages
15415
+ */
15416
+ proto.game.GamesBunchRequest.serializeBinaryToWriter = function(message, writer) {
15417
+ var f = undefined;
15418
+ f = message.getGameIdsList();
15419
+ if (f.length > 0) {
15420
+ writer.writePackedInt32(
15421
+ 1,
15422
+ f
15423
+ );
15424
+ }
15425
+ f = /** @type {number} */ (jspb.Message.getField(message, 2));
15426
+ if (f != null) {
15427
+ writer.writeInt32(
15428
+ 2,
15429
+ f
15430
+ );
15431
+ }
15432
+ f = /** @type {number} */ (jspb.Message.getField(message, 3));
15433
+ if (f != null) {
15434
+ writer.writeInt32(
15435
+ 3,
15436
+ f
15437
+ );
15438
+ }
15439
+ f = /** @type {number} */ (jspb.Message.getField(message, 4));
15440
+ if (f != null) {
15441
+ writer.writeInt32(
15442
+ 4,
15443
+ f
15444
+ );
15445
+ }
15446
+ f = /** @type {number} */ (jspb.Message.getField(message, 5));
15447
+ if (f != null) {
15448
+ writer.writeInt32(
15449
+ 5,
15450
+ f
15451
+ );
15452
+ }
15453
+ f = /** @type {number} */ (jspb.Message.getField(message, 6));
15454
+ if (f != null) {
15455
+ writer.writeInt32(
15456
+ 6,
15457
+ f
15458
+ );
15459
+ }
15460
+ f = /** @type {number} */ (jspb.Message.getField(message, 7));
15461
+ if (f != null) {
15462
+ writer.writeInt32(
15463
+ 7,
15464
+ f
15465
+ );
15466
+ }
15467
+ f = /** @type {number} */ (jspb.Message.getField(message, 8));
15468
+ if (f != null) {
15469
+ writer.writeInt32(
15470
+ 8,
15471
+ f
15472
+ );
15473
+ }
15474
+ };
15475
+
15476
+
15477
+ /**
15478
+ * repeated int32 game_ids = 1;
15479
+ * @return {!Array<number>}
15480
+ */
15481
+ proto.game.GamesBunchRequest.prototype.getGameIdsList = function() {
15482
+ return /** @type {!Array<number>} */ (jspb.Message.getRepeatedField(this, 1));
15483
+ };
15484
+
15485
+
15486
+ /**
15487
+ * @param {!Array<number>} value
15488
+ * @return {!proto.game.GamesBunchRequest} returns this
15489
+ */
15490
+ proto.game.GamesBunchRequest.prototype.setGameIdsList = function(value) {
15491
+ return jspb.Message.setField(this, 1, value || []);
15492
+ };
15493
+
15494
+
15495
+ /**
15496
+ * @param {number} value
15497
+ * @param {number=} opt_index
15498
+ * @return {!proto.game.GamesBunchRequest} returns this
15499
+ */
15500
+ proto.game.GamesBunchRequest.prototype.addGameIds = function(value, opt_index) {
15501
+ return jspb.Message.addToRepeatedField(this, 1, value, opt_index);
15502
+ };
15503
+
15504
+
15505
+ /**
15506
+ * Clears the list making it empty but non-null.
15507
+ * @return {!proto.game.GamesBunchRequest} returns this
15508
+ */
15509
+ proto.game.GamesBunchRequest.prototype.clearGameIdsList = function() {
15510
+ return this.setGameIdsList([]);
15511
+ };
15512
+
15513
+
15514
+ /**
15515
+ * optional int32 is_active = 2;
15516
+ * @return {number}
15517
+ */
15518
+ proto.game.GamesBunchRequest.prototype.getIsActive = function() {
15519
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
15520
+ };
15521
+
15522
+
15523
+ /**
15524
+ * @param {number} value
15525
+ * @return {!proto.game.GamesBunchRequest} returns this
15526
+ */
15527
+ proto.game.GamesBunchRequest.prototype.setIsActive = function(value) {
15528
+ return jspb.Message.setField(this, 2, value);
15529
+ };
15530
+
15531
+
15532
+ /**
15533
+ * Clears the field making it undefined.
15534
+ * @return {!proto.game.GamesBunchRequest} returns this
15535
+ */
15536
+ proto.game.GamesBunchRequest.prototype.clearIsActive = function() {
15537
+ return jspb.Message.setField(this, 2, undefined);
15538
+ };
15539
+
15540
+
15541
+ /**
15542
+ * Returns whether this field is set.
15543
+ * @return {boolean}
15544
+ */
15545
+ proto.game.GamesBunchRequest.prototype.hasIsActive = function() {
15546
+ return jspb.Message.getField(this, 2) != null;
15547
+ };
15548
+
15549
+
15550
+ /**
15551
+ * optional int32 is_deactivated = 3;
15552
+ * @return {number}
15553
+ */
15554
+ proto.game.GamesBunchRequest.prototype.getIsDeactivated = function() {
15555
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 3, 0));
15556
+ };
15557
+
15558
+
15559
+ /**
15560
+ * @param {number} value
15561
+ * @return {!proto.game.GamesBunchRequest} returns this
15562
+ */
15563
+ proto.game.GamesBunchRequest.prototype.setIsDeactivated = function(value) {
15564
+ return jspb.Message.setField(this, 3, value);
15565
+ };
15566
+
15567
+
15568
+ /**
15569
+ * Clears the field making it undefined.
15570
+ * @return {!proto.game.GamesBunchRequest} returns this
15571
+ */
15572
+ proto.game.GamesBunchRequest.prototype.clearIsDeactivated = function() {
15573
+ return jspb.Message.setField(this, 3, undefined);
15574
+ };
15575
+
15576
+
15577
+ /**
15578
+ * Returns whether this field is set.
15579
+ * @return {boolean}
15580
+ */
15581
+ proto.game.GamesBunchRequest.prototype.hasIsDeactivated = function() {
15582
+ return jspb.Message.getField(this, 3) != null;
15583
+ };
15584
+
15585
+
15586
+ /**
15587
+ * optional int32 is_mobile = 4;
15588
+ * @return {number}
15589
+ */
15590
+ proto.game.GamesBunchRequest.prototype.getIsMobile = function() {
15591
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 4, 0));
15592
+ };
15593
+
15594
+
15595
+ /**
15596
+ * @param {number} value
15597
+ * @return {!proto.game.GamesBunchRequest} returns this
15598
+ */
15599
+ proto.game.GamesBunchRequest.prototype.setIsMobile = function(value) {
15600
+ return jspb.Message.setField(this, 4, value);
15601
+ };
15602
+
15603
+
15604
+ /**
15605
+ * Clears the field making it undefined.
15606
+ * @return {!proto.game.GamesBunchRequest} returns this
15607
+ */
15608
+ proto.game.GamesBunchRequest.prototype.clearIsMobile = function() {
15609
+ return jspb.Message.setField(this, 4, undefined);
15610
+ };
15611
+
15612
+
15613
+ /**
15614
+ * Returns whether this field is set.
15615
+ * @return {boolean}
15616
+ */
15617
+ proto.game.GamesBunchRequest.prototype.hasIsMobile = function() {
15618
+ return jspb.Message.getField(this, 4) != null;
15619
+ };
15620
+
15621
+
15622
+ /**
15623
+ * optional int32 is_top = 5;
15624
+ * @return {number}
15625
+ */
15626
+ proto.game.GamesBunchRequest.prototype.getIsTop = function() {
15627
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 5, 0));
15628
+ };
15629
+
15630
+
15631
+ /**
15632
+ * @param {number} value
15633
+ * @return {!proto.game.GamesBunchRequest} returns this
15634
+ */
15635
+ proto.game.GamesBunchRequest.prototype.setIsTop = function(value) {
15636
+ return jspb.Message.setField(this, 5, value);
15637
+ };
15638
+
15639
+
15640
+ /**
15641
+ * Clears the field making it undefined.
15642
+ * @return {!proto.game.GamesBunchRequest} returns this
15643
+ */
15644
+ proto.game.GamesBunchRequest.prototype.clearIsTop = function() {
15645
+ return jspb.Message.setField(this, 5, undefined);
15646
+ };
15647
+
15648
+
15649
+ /**
15650
+ * Returns whether this field is set.
15651
+ * @return {boolean}
15652
+ */
15653
+ proto.game.GamesBunchRequest.prototype.hasIsTop = function() {
15654
+ return jspb.Message.getField(this, 5) != null;
15655
+ };
15656
+
15657
+
15658
+ /**
15659
+ * optional int32 is_vip = 6;
15660
+ * @return {number}
15661
+ */
15662
+ proto.game.GamesBunchRequest.prototype.getIsVip = function() {
15663
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 6, 0));
15664
+ };
15665
+
15666
+
15667
+ /**
15668
+ * @param {number} value
15669
+ * @return {!proto.game.GamesBunchRequest} returns this
15670
+ */
15671
+ proto.game.GamesBunchRequest.prototype.setIsVip = function(value) {
15672
+ return jspb.Message.setField(this, 6, value);
15673
+ };
15674
+
15675
+
15676
+ /**
15677
+ * Clears the field making it undefined.
15678
+ * @return {!proto.game.GamesBunchRequest} returns this
15679
+ */
15680
+ proto.game.GamesBunchRequest.prototype.clearIsVip = function() {
15681
+ return jspb.Message.setField(this, 6, undefined);
15682
+ };
15683
+
15684
+
15685
+ /**
15686
+ * Returns whether this field is set.
15687
+ * @return {boolean}
15688
+ */
15689
+ proto.game.GamesBunchRequest.prototype.hasIsVip = function() {
15690
+ return jspb.Message.getField(this, 6) != null;
15691
+ };
15692
+
15693
+
15694
+ /**
15695
+ * optional int32 has_demo = 7;
15696
+ * @return {number}
15697
+ */
15698
+ proto.game.GamesBunchRequest.prototype.getHasDemo = function() {
15699
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 7, 0));
15700
+ };
15701
+
15702
+
15703
+ /**
15704
+ * @param {number} value
15705
+ * @return {!proto.game.GamesBunchRequest} returns this
15706
+ */
15707
+ proto.game.GamesBunchRequest.prototype.setHasDemo = function(value) {
15708
+ return jspb.Message.setField(this, 7, value);
15709
+ };
15710
+
15711
+
15712
+ /**
15713
+ * Clears the field making it undefined.
15714
+ * @return {!proto.game.GamesBunchRequest} returns this
15715
+ */
15716
+ proto.game.GamesBunchRequest.prototype.clearHasDemo = function() {
15717
+ return jspb.Message.setField(this, 7, undefined);
15718
+ };
15719
+
15720
+
15721
+ /**
15722
+ * Returns whether this field is set.
15723
+ * @return {boolean}
15724
+ */
15725
+ proto.game.GamesBunchRequest.prototype.hasHasDemo = function() {
15726
+ return jspb.Message.getField(this, 7) != null;
15727
+ };
15728
+
15729
+
15730
+ /**
15731
+ * optional int32 has_free_spins = 8;
15732
+ * @return {number}
15733
+ */
15734
+ proto.game.GamesBunchRequest.prototype.getHasFreeSpins = function() {
15735
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 8, 0));
15736
+ };
15737
+
15738
+
15739
+ /**
15740
+ * @param {number} value
15741
+ * @return {!proto.game.GamesBunchRequest} returns this
15742
+ */
15743
+ proto.game.GamesBunchRequest.prototype.setHasFreeSpins = function(value) {
15744
+ return jspb.Message.setField(this, 8, value);
15745
+ };
15746
+
15747
+
15748
+ /**
15749
+ * Clears the field making it undefined.
15750
+ * @return {!proto.game.GamesBunchRequest} returns this
15751
+ */
15752
+ proto.game.GamesBunchRequest.prototype.clearHasFreeSpins = function() {
15753
+ return jspb.Message.setField(this, 8, undefined);
15754
+ };
15755
+
15756
+
15757
+ /**
15758
+ * Returns whether this field is set.
15759
+ * @return {boolean}
15760
+ */
15761
+ proto.game.GamesBunchRequest.prototype.hasHasFreeSpins = function() {
15762
+ return jspb.Message.getField(this, 8) != null;
15763
+ };
15764
+
15765
+
15766
+
15251
15767
 
15252
15768
 
15253
15769
  if (jspb.Message.GENERATE_TO_OBJECT) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "protobuf-platform",
3
- "version": "1.0.215",
3
+ "version": "1.0.217",
4
4
  "description": "Protobuf structures",
5
5
  "main": "index.js",
6
6
  "scripts": {