protobuf-platform 1.0.155 → 1.0.157

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/game/game_pb.js CHANGED
@@ -43,10 +43,14 @@ goog.exportSymbol('proto.game.FreeSpinCampaignResponse', null, global);
43
43
  goog.exportSymbol('proto.game.FreeSpinSettingsRequest', null, global);
44
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  goog.exportSymbol('proto.game.FreeSpinSettingsResponse', null, global);
45
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  goog.exportSymbol('proto.game.FreeSpinStatusRequest', null, global);
46
+ goog.exportSymbol('proto.game.GameGeo', null, global);
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  goog.exportSymbol('proto.game.GameItem', null, global);
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  goog.exportSymbol('proto.game.GameItemRequest', null, global);
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  goog.exportSymbol('proto.game.GameItemsResponse', null, global);
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  goog.exportSymbol('proto.game.GamePoorItemsResponse', null, global);
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+ goog.exportSymbol('proto.game.GameRelationItem', null, global);
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+ goog.exportSymbol('proto.game.GameRelationsRequest', null, global);
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+ goog.exportSymbol('proto.game.GameRelationsResponse', null, global);
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  goog.exportSymbol('proto.game.GameRequest', null, global);
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  goog.exportSymbol('proto.game.GameRequest.RequestCase', null, global);
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  goog.exportSymbol('proto.game.GameResponse', null, global);
@@ -1089,6 +1093,90 @@ if (goog.DEBUG && !COMPILED) {
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  */
1090
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  proto.game.GetGameRequest.displayName = 'proto.game.GetGameRequest';
1091
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  }
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+ /**
1097
+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
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+ * server response, or constructed directly in Javascript. The array is used
1100
+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
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+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
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+ proto.game.GameRelationsRequest = function(opt_data) {
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+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
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+ };
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+ goog.inherits(proto.game.GameRelationsRequest, jspb.Message);
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+ if (goog.DEBUG && !COMPILED) {
1111
+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.GameRelationsRequest.displayName = 'proto.game.GameRelationsRequest';
1116
+ }
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+ /**
1118
+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
1120
+ * server response, or constructed directly in Javascript. The array is used
1121
+ * in place and becomes part of the constructed object. It is not cloned.
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+ * If no data is provided, the constructed object will be empty, but still
1123
+ * valid.
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+ * @extends {jspb.Message}
1125
+ * @constructor
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+ */
1127
+ proto.game.GameRelationsResponse = function(opt_data) {
1128
+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.GameRelationsResponse.repeatedFields_, null);
1129
+ };
1130
+ goog.inherits(proto.game.GameRelationsResponse, jspb.Message);
1131
+ if (goog.DEBUG && !COMPILED) {
1132
+ /**
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+ * @public
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+ * @override
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+ */
1136
+ proto.game.GameRelationsResponse.displayName = 'proto.game.GameRelationsResponse';
1137
+ }
1138
+ /**
1139
+ * Generated by JsPbCodeGenerator.
1140
+ * @param {Array=} opt_data Optional initial data array, typically from a
1141
+ * server response, or constructed directly in Javascript. The array is used
1142
+ * in place and becomes part of the constructed object. It is not cloned.
1143
+ * If no data is provided, the constructed object will be empty, but still
1144
+ * valid.
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+ * @extends {jspb.Message}
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+ * @constructor
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+ */
1148
+ proto.game.GameRelationItem = function(opt_data) {
1149
+ jspb.Message.initialize(this, opt_data, 0, -1, proto.game.GameRelationItem.repeatedFields_, null);
1150
+ };
1151
+ goog.inherits(proto.game.GameRelationItem, jspb.Message);
1152
+ if (goog.DEBUG && !COMPILED) {
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+ /**
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+ * @public
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+ * @override
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+ */
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+ proto.game.GameRelationItem.displayName = 'proto.game.GameRelationItem';
1158
+ }
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+ /**
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+ * Generated by JsPbCodeGenerator.
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+ * @param {Array=} opt_data Optional initial data array, typically from a
1162
+ * server response, or constructed directly in Javascript. The array is used
1163
+ * in place and becomes part of the constructed object. It is not cloned.
1164
+ * If no data is provided, the constructed object will be empty, but still
1165
+ * valid.
1166
+ * @extends {jspb.Message}
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+ * @constructor
1168
+ */
1169
+ proto.game.GameGeo = function(opt_data) {
1170
+ jspb.Message.initialize(this, opt_data, 0, -1, null, null);
1171
+ };
1172
+ goog.inherits(proto.game.GameGeo, jspb.Message);
1173
+ if (goog.DEBUG && !COMPILED) {
1174
+ /**
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+ * @public
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+ * @override
1177
+ */
1178
+ proto.game.GameGeo.displayName = 'proto.game.GameGeo';
1179
+ }
1092
1180
  /**
1093
1181
  * Generated by JsPbCodeGenerator.
1094
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  * @param {Array=} opt_data Optional initial data array, typically from a
@@ -14127,8 +14215,8 @@ if (jspb.Message.GENERATE_TO_OBJECT) {
14127
14215
  * http://goto/soy-param-migration
14128
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  * @return {!Object}
14129
14217
  */
14130
- proto.game.GameResponse.prototype.toObject = function(opt_includeInstance) {
14131
- return proto.game.GameResponse.toObject(opt_includeInstance, this);
14218
+ proto.game.GameRelationsRequest.prototype.toObject = function(opt_includeInstance) {
14219
+ return proto.game.GameRelationsRequest.toObject(opt_includeInstance, this);
14132
14220
  };
14133
14221
 
14134
14222
 
@@ -14137,13 +14225,14 @@ proto.game.GameResponse.prototype.toObject = function(opt_includeInstance) {
14137
14225
  * @param {boolean|undefined} includeInstance Deprecated. Whether to include
14138
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  * the JSPB instance for transitional soy proto support:
14139
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  * http://goto/soy-param-migration
14140
- * @param {!proto.game.GameResponse} msg The msg instance to transform.
14228
+ * @param {!proto.game.GameRelationsRequest} msg The msg instance to transform.
14141
14229
  * @return {!Object}
14142
14230
  * @suppress {unusedLocalVariables} f is only used for nested messages
14143
14231
  */
14144
- proto.game.GameResponse.toObject = function(includeInstance, msg) {
14232
+ proto.game.GameRelationsRequest.toObject = function(includeInstance, msg) {
14145
14233
  var f, obj = {
14146
- data: (f = msg.getData()) && proto.game.GameItem.toObject(includeInstance, f)
14234
+ gameId: jspb.Message.getFieldWithDefault(msg, 1, 0),
14235
+ instanceType: jspb.Message.getFieldWithDefault(msg, 2, "")
14147
14236
  };
14148
14237
 
14149
14238
  if (includeInstance) {
@@ -14157,23 +14246,23 @@ proto.game.GameResponse.toObject = function(includeInstance, msg) {
14157
14246
  /**
14158
14247
  * Deserializes binary data (in protobuf wire format).
14159
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  * @param {jspb.ByteSource} bytes The bytes to deserialize.
14160
- * @return {!proto.game.GameResponse}
14249
+ * @return {!proto.game.GameRelationsRequest}
14161
14250
  */
14162
- proto.game.GameResponse.deserializeBinary = function(bytes) {
14251
+ proto.game.GameRelationsRequest.deserializeBinary = function(bytes) {
14163
14252
  var reader = new jspb.BinaryReader(bytes);
14164
- var msg = new proto.game.GameResponse;
14165
- return proto.game.GameResponse.deserializeBinaryFromReader(msg, reader);
14253
+ var msg = new proto.game.GameRelationsRequest;
14254
+ return proto.game.GameRelationsRequest.deserializeBinaryFromReader(msg, reader);
14166
14255
  };
14167
14256
 
14168
14257
 
14169
14258
  /**
14170
14259
  * Deserializes binary data (in protobuf wire format) from the
14171
14260
  * given reader into the given message object.
14172
- * @param {!proto.game.GameResponse} msg The message object to deserialize into.
14261
+ * @param {!proto.game.GameRelationsRequest} msg The message object to deserialize into.
14173
14262
  * @param {!jspb.BinaryReader} reader The BinaryReader to use.
14174
- * @return {!proto.game.GameResponse}
14263
+ * @return {!proto.game.GameRelationsRequest}
14175
14264
  */
14176
- proto.game.GameResponse.deserializeBinaryFromReader = function(msg, reader) {
14265
+ proto.game.GameRelationsRequest.deserializeBinaryFromReader = function(msg, reader) {
14177
14266
  while (reader.nextField()) {
14178
14267
  if (reader.isEndGroup()) {
14179
14268
  break;
@@ -14181,9 +14270,12 @@ proto.game.GameResponse.deserializeBinaryFromReader = function(msg, reader) {
14181
14270
  var field = reader.getFieldNumber();
14182
14271
  switch (field) {
14183
14272
  case 1:
14184
- var value = new proto.game.GameItem;
14185
- reader.readMessage(value,proto.game.GameItem.deserializeBinaryFromReader);
14186
- msg.setData(value);
14273
+ var value = /** @type {number} */ (reader.readInt32());
14274
+ msg.setGameId(value);
14275
+ break;
14276
+ case 2:
14277
+ var value = /** @type {string} */ (reader.readString());
14278
+ msg.setInstanceType(value);
14187
14279
  break;
14188
14280
  default:
14189
14281
  reader.skipField();
@@ -14198,9 +14290,9 @@ proto.game.GameResponse.deserializeBinaryFromReader = function(msg, reader) {
14198
14290
  * Serializes the message to binary data (in protobuf wire format).
14199
14291
  * @return {!Uint8Array}
14200
14292
  */
14201
- proto.game.GameResponse.prototype.serializeBinary = function() {
14293
+ proto.game.GameRelationsRequest.prototype.serializeBinary = function() {
14202
14294
  var writer = new jspb.BinaryWriter();
14203
- proto.game.GameResponse.serializeBinaryToWriter(this, writer);
14295
+ proto.game.GameRelationsRequest.serializeBinaryToWriter(this, writer);
14204
14296
  return writer.getResultBuffer();
14205
14297
  };
14206
14298
 
@@ -14208,57 +14300,62 @@ proto.game.GameResponse.prototype.serializeBinary = function() {
14208
14300
  /**
14209
14301
  * Serializes the given message to binary data (in protobuf wire
14210
14302
  * format), writing to the given BinaryWriter.
14211
- * @param {!proto.game.GameResponse} message
14303
+ * @param {!proto.game.GameRelationsRequest} message
14212
14304
  * @param {!jspb.BinaryWriter} writer
14213
14305
  * @suppress {unusedLocalVariables} f is only used for nested messages
14214
14306
  */
14215
- proto.game.GameResponse.serializeBinaryToWriter = function(message, writer) {
14307
+ proto.game.GameRelationsRequest.serializeBinaryToWriter = function(message, writer) {
14216
14308
  var f = undefined;
14217
- f = message.getData();
14218
- if (f != null) {
14219
- writer.writeMessage(
14309
+ f = message.getGameId();
14310
+ if (f !== 0) {
14311
+ writer.writeInt32(
14220
14312
  1,
14221
- f,
14222
- proto.game.GameItem.serializeBinaryToWriter
14313
+ f
14314
+ );
14315
+ }
14316
+ f = message.getInstanceType();
14317
+ if (f.length > 0) {
14318
+ writer.writeString(
14319
+ 2,
14320
+ f
14223
14321
  );
14224
14322
  }
14225
14323
  };
14226
14324
 
14227
14325
 
14228
14326
  /**
14229
- * optional GameItem data = 1;
14230
- * @return {?proto.game.GameItem}
14327
+ * optional int32 game_id = 1;
14328
+ * @return {number}
14231
14329
  */
14232
- proto.game.GameResponse.prototype.getData = function() {
14233
- return /** @type{?proto.game.GameItem} */ (
14234
- jspb.Message.getWrapperField(this, proto.game.GameItem, 1));
14330
+ proto.game.GameRelationsRequest.prototype.getGameId = function() {
14331
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0));
14235
14332
  };
14236
14333
 
14237
14334
 
14238
14335
  /**
14239
- * @param {?proto.game.GameItem|undefined} value
14240
- * @return {!proto.game.GameResponse} returns this
14241
- */
14242
- proto.game.GameResponse.prototype.setData = function(value) {
14243
- return jspb.Message.setWrapperField(this, 1, value);
14336
+ * @param {number} value
14337
+ * @return {!proto.game.GameRelationsRequest} returns this
14338
+ */
14339
+ proto.game.GameRelationsRequest.prototype.setGameId = function(value) {
14340
+ return jspb.Message.setProto3IntField(this, 1, value);
14244
14341
  };
14245
14342
 
14246
14343
 
14247
14344
  /**
14248
- * Clears the message field making it undefined.
14249
- * @return {!proto.game.GameResponse} returns this
14345
+ * optional string instance_type = 2;
14346
+ * @return {string}
14250
14347
  */
14251
- proto.game.GameResponse.prototype.clearData = function() {
14252
- return this.setData(undefined);
14348
+ proto.game.GameRelationsRequest.prototype.getInstanceType = function() {
14349
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, ""));
14253
14350
  };
14254
14351
 
14255
14352
 
14256
14353
  /**
14257
- * Returns whether this field is set.
14258
- * @return {boolean}
14354
+ * @param {string} value
14355
+ * @return {!proto.game.GameRelationsRequest} returns this
14259
14356
  */
14260
- proto.game.GameResponse.prototype.hasData = function() {
14261
- return jspb.Message.getField(this, 1) != null;
14357
+ proto.game.GameRelationsRequest.prototype.setInstanceType = function(value) {
14358
+ return jspb.Message.setProto3StringField(this, 2, value);
14262
14359
  };
14263
14360
 
14264
14361
 
@@ -14268,7 +14365,7 @@ proto.game.GameResponse.prototype.hasData = function() {
14268
14365
  * @private {!Array<number>}
14269
14366
  * @const
14270
14367
  */
14271
- proto.game.GameItemsResponse.repeatedFields_ = [1];
14368
+ proto.game.GameRelationsResponse.repeatedFields_ = [1];
14272
14369
 
14273
14370
 
14274
14371
 
@@ -14285,8 +14382,8 @@ if (jspb.Message.GENERATE_TO_OBJECT) {
14285
14382
  * http://goto/soy-param-migration
14286
14383
  * @return {!Object}
14287
14384
  */
14288
- proto.game.GameItemsResponse.prototype.toObject = function(opt_includeInstance) {
14289
- return proto.game.GameItemsResponse.toObject(opt_includeInstance, this);
14385
+ proto.game.GameRelationsResponse.prototype.toObject = function(opt_includeInstance) {
14386
+ return proto.game.GameRelationsResponse.toObject(opt_includeInstance, this);
14290
14387
  };
14291
14388
 
14292
14389
 
@@ -14295,16 +14392,14 @@ proto.game.GameItemsResponse.prototype.toObject = function(opt_includeInstance)
14295
14392
  * @param {boolean|undefined} includeInstance Deprecated. Whether to include
14296
14393
  * the JSPB instance for transitional soy proto support:
14297
14394
  * http://goto/soy-param-migration
14298
- * @param {!proto.game.GameItemsResponse} msg The msg instance to transform.
14395
+ * @param {!proto.game.GameRelationsResponse} msg The msg instance to transform.
14299
14396
  * @return {!Object}
14300
14397
  * @suppress {unusedLocalVariables} f is only used for nested messages
14301
14398
  */
14302
- proto.game.GameItemsResponse.toObject = function(includeInstance, msg) {
14399
+ proto.game.GameRelationsResponse.toObject = function(includeInstance, msg) {
14303
14400
  var f, obj = {
14304
14401
  itemsList: jspb.Message.toObjectList(msg.getItemsList(),
14305
- proto.game.GameItem.toObject, includeInstance),
14306
- totalPages: jspb.Message.getFieldWithDefault(msg, 2, 0),
14307
- totalItems: jspb.Message.getFieldWithDefault(msg, 3, 0)
14402
+ proto.game.GameRelationItem.toObject, includeInstance)
14308
14403
  };
14309
14404
 
14310
14405
  if (includeInstance) {
@@ -14318,23 +14413,23 @@ proto.game.GameItemsResponse.toObject = function(includeInstance, msg) {
14318
14413
  /**
14319
14414
  * Deserializes binary data (in protobuf wire format).
14320
14415
  * @param {jspb.ByteSource} bytes The bytes to deserialize.
14321
- * @return {!proto.game.GameItemsResponse}
14416
+ * @return {!proto.game.GameRelationsResponse}
14322
14417
  */
14323
- proto.game.GameItemsResponse.deserializeBinary = function(bytes) {
14418
+ proto.game.GameRelationsResponse.deserializeBinary = function(bytes) {
14324
14419
  var reader = new jspb.BinaryReader(bytes);
14325
- var msg = new proto.game.GameItemsResponse;
14326
- return proto.game.GameItemsResponse.deserializeBinaryFromReader(msg, reader);
14420
+ var msg = new proto.game.GameRelationsResponse;
14421
+ return proto.game.GameRelationsResponse.deserializeBinaryFromReader(msg, reader);
14327
14422
  };
14328
14423
 
14329
14424
 
14330
14425
  /**
14331
14426
  * Deserializes binary data (in protobuf wire format) from the
14332
14427
  * given reader into the given message object.
14333
- * @param {!proto.game.GameItemsResponse} msg The message object to deserialize into.
14428
+ * @param {!proto.game.GameRelationsResponse} msg The message object to deserialize into.
14334
14429
  * @param {!jspb.BinaryReader} reader The BinaryReader to use.
14335
- * @return {!proto.game.GameItemsResponse}
14430
+ * @return {!proto.game.GameRelationsResponse}
14336
14431
  */
14337
- proto.game.GameItemsResponse.deserializeBinaryFromReader = function(msg, reader) {
14432
+ proto.game.GameRelationsResponse.deserializeBinaryFromReader = function(msg, reader) {
14338
14433
  while (reader.nextField()) {
14339
14434
  if (reader.isEndGroup()) {
14340
14435
  break;
@@ -14342,18 +14437,10 @@ proto.game.GameItemsResponse.deserializeBinaryFromReader = function(msg, reader)
14342
14437
  var field = reader.getFieldNumber();
14343
14438
  switch (field) {
14344
14439
  case 1:
14345
- var value = new proto.game.GameItem;
14346
- reader.readMessage(value,proto.game.GameItem.deserializeBinaryFromReader);
14440
+ var value = new proto.game.GameRelationItem;
14441
+ reader.readMessage(value,proto.game.GameRelationItem.deserializeBinaryFromReader);
14347
14442
  msg.addItems(value);
14348
14443
  break;
14349
- case 2:
14350
- var value = /** @type {number} */ (reader.readInt32());
14351
- msg.setTotalPages(value);
14352
- break;
14353
- case 3:
14354
- var value = /** @type {number} */ (reader.readInt32());
14355
- msg.setTotalItems(value);
14356
- break;
14357
14444
  default:
14358
14445
  reader.skipField();
14359
14446
  break;
@@ -14367,9 +14454,9 @@ proto.game.GameItemsResponse.deserializeBinaryFromReader = function(msg, reader)
14367
14454
  * Serializes the message to binary data (in protobuf wire format).
14368
14455
  * @return {!Uint8Array}
14369
14456
  */
14370
- proto.game.GameItemsResponse.prototype.serializeBinary = function() {
14457
+ proto.game.GameRelationsResponse.prototype.serializeBinary = function() {
14371
14458
  var writer = new jspb.BinaryWriter();
14372
- proto.game.GameItemsResponse.serializeBinaryToWriter(this, writer);
14459
+ proto.game.GameRelationsResponse.serializeBinaryToWriter(this, writer);
14373
14460
  return writer.getResultBuffer();
14374
14461
  };
14375
14462
 
@@ -14377,116 +14464,949 @@ proto.game.GameItemsResponse.prototype.serializeBinary = function() {
14377
14464
  /**
14378
14465
  * Serializes the given message to binary data (in protobuf wire
14379
14466
  * format), writing to the given BinaryWriter.
14380
- * @param {!proto.game.GameItemsResponse} message
14467
+ * @param {!proto.game.GameRelationsResponse} message
14381
14468
  * @param {!jspb.BinaryWriter} writer
14382
14469
  * @suppress {unusedLocalVariables} f is only used for nested messages
14383
14470
  */
14384
- proto.game.GameItemsResponse.serializeBinaryToWriter = function(message, writer) {
14471
+ proto.game.GameRelationsResponse.serializeBinaryToWriter = function(message, writer) {
14385
14472
  var f = undefined;
14386
14473
  f = message.getItemsList();
14387
14474
  if (f.length > 0) {
14388
14475
  writer.writeRepeatedMessage(
14389
14476
  1,
14390
14477
  f,
14391
- proto.game.GameItem.serializeBinaryToWriter
14392
- );
14393
- }
14394
- f = /** @type {number} */ (jspb.Message.getField(message, 2));
14395
- if (f != null) {
14396
- writer.writeInt32(
14397
- 2,
14398
- f
14399
- );
14400
- }
14401
- f = /** @type {number} */ (jspb.Message.getField(message, 3));
14402
- if (f != null) {
14403
- writer.writeInt32(
14404
- 3,
14405
- f
14478
+ proto.game.GameRelationItem.serializeBinaryToWriter
14406
14479
  );
14407
14480
  }
14408
14481
  };
14409
14482
 
14410
14483
 
14411
14484
  /**
14412
- * repeated GameItem items = 1;
14413
- * @return {!Array<!proto.game.GameItem>}
14485
+ * repeated GameRelationItem items = 1;
14486
+ * @return {!Array<!proto.game.GameRelationItem>}
14414
14487
  */
14415
- proto.game.GameItemsResponse.prototype.getItemsList = function() {
14416
- return /** @type{!Array<!proto.game.GameItem>} */ (
14417
- jspb.Message.getRepeatedWrapperField(this, proto.game.GameItem, 1));
14488
+ proto.game.GameRelationsResponse.prototype.getItemsList = function() {
14489
+ return /** @type{!Array<!proto.game.GameRelationItem>} */ (
14490
+ jspb.Message.getRepeatedWrapperField(this, proto.game.GameRelationItem, 1));
14418
14491
  };
14419
14492
 
14420
14493
 
14421
14494
  /**
14422
- * @param {!Array<!proto.game.GameItem>} value
14423
- * @return {!proto.game.GameItemsResponse} returns this
14495
+ * @param {!Array<!proto.game.GameRelationItem>} value
14496
+ * @return {!proto.game.GameRelationsResponse} returns this
14424
14497
  */
14425
- proto.game.GameItemsResponse.prototype.setItemsList = function(value) {
14498
+ proto.game.GameRelationsResponse.prototype.setItemsList = function(value) {
14426
14499
  return jspb.Message.setRepeatedWrapperField(this, 1, value);
14427
14500
  };
14428
14501
 
14429
14502
 
14430
14503
  /**
14431
- * @param {!proto.game.GameItem=} opt_value
14504
+ * @param {!proto.game.GameRelationItem=} opt_value
14432
14505
  * @param {number=} opt_index
14433
- * @return {!proto.game.GameItem}
14506
+ * @return {!proto.game.GameRelationItem}
14434
14507
  */
14435
- proto.game.GameItemsResponse.prototype.addItems = function(opt_value, opt_index) {
14436
- return jspb.Message.addToRepeatedWrapperField(this, 1, opt_value, proto.game.GameItem, opt_index);
14508
+ proto.game.GameRelationsResponse.prototype.addItems = function(opt_value, opt_index) {
14509
+ return jspb.Message.addToRepeatedWrapperField(this, 1, opt_value, proto.game.GameRelationItem, opt_index);
14437
14510
  };
14438
14511
 
14439
14512
 
14440
14513
  /**
14441
14514
  * Clears the list making it empty but non-null.
14442
- * @return {!proto.game.GameItemsResponse} returns this
14515
+ * @return {!proto.game.GameRelationsResponse} returns this
14443
14516
  */
14444
- proto.game.GameItemsResponse.prototype.clearItemsList = function() {
14517
+ proto.game.GameRelationsResponse.prototype.clearItemsList = function() {
14445
14518
  return this.setItemsList([]);
14446
14519
  };
14447
14520
 
14448
14521
 
14522
+
14449
14523
  /**
14450
- * optional int32 total_pages = 2;
14451
- * @return {number}
14524
+ * List of repeated fields within this message type.
14525
+ * @private {!Array<number>}
14526
+ * @const
14452
14527
  */
14453
- proto.game.GameItemsResponse.prototype.getTotalPages = function() {
14454
- return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
14455
- };
14528
+ proto.game.GameRelationItem.repeatedFields_ = [5];
14529
+
14456
14530
 
14457
14531
 
14532
+ if (jspb.Message.GENERATE_TO_OBJECT) {
14458
14533
  /**
14459
- * @param {number} value
14460
- * @return {!proto.game.GameItemsResponse} returns this
14534
+ * Creates an object representation of this proto.
14535
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
14536
+ * Optional fields that are not set will be set to undefined.
14537
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
14538
+ * For the list of reserved names please see:
14539
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
14540
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
14541
+ * JSPB instance for transitional soy proto support:
14542
+ * http://goto/soy-param-migration
14543
+ * @return {!Object}
14461
14544
  */
14462
- proto.game.GameItemsResponse.prototype.setTotalPages = function(value) {
14463
- return jspb.Message.setField(this, 2, value);
14545
+ proto.game.GameRelationItem.prototype.toObject = function(opt_includeInstance) {
14546
+ return proto.game.GameRelationItem.toObject(opt_includeInstance, this);
14464
14547
  };
14465
14548
 
14466
14549
 
14467
14550
  /**
14468
- * Clears the field making it undefined.
14469
- * @return {!proto.game.GameItemsResponse} returns this
14551
+ * Static version of the {@see toObject} method.
14552
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
14553
+ * the JSPB instance for transitional soy proto support:
14554
+ * http://goto/soy-param-migration
14555
+ * @param {!proto.game.GameRelationItem} msg The msg instance to transform.
14556
+ * @return {!Object}
14557
+ * @suppress {unusedLocalVariables} f is only used for nested messages
14470
14558
  */
14471
- proto.game.GameItemsResponse.prototype.clearTotalPages = function() {
14472
- return jspb.Message.setField(this, 2, undefined);
14559
+ proto.game.GameRelationItem.toObject = function(includeInstance, msg) {
14560
+ var f, obj = {
14561
+ id: jspb.Message.getFieldWithDefault(msg, 1, 0),
14562
+ type: jspb.Message.getFieldWithDefault(msg, 2, ""),
14563
+ title: jspb.Message.getFieldWithDefault(msg, 3, ""),
14564
+ image: jspb.Message.getFieldWithDefault(msg, 4, ""),
14565
+ gameGeoList: jspb.Message.toObjectList(msg.getGameGeoList(),
14566
+ proto.game.GameGeo.toObject, includeInstance)
14567
+ };
14568
+
14569
+ if (includeInstance) {
14570
+ obj.$jspbMessageInstance = msg;
14571
+ }
14572
+ return obj;
14473
14573
  };
14574
+ }
14474
14575
 
14475
14576
 
14476
14577
  /**
14477
- * Returns whether this field is set.
14478
- * @return {boolean}
14578
+ * Deserializes binary data (in protobuf wire format).
14579
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
14580
+ * @return {!proto.game.GameRelationItem}
14479
14581
  */
14480
- proto.game.GameItemsResponse.prototype.hasTotalPages = function() {
14481
- return jspb.Message.getField(this, 2) != null;
14582
+ proto.game.GameRelationItem.deserializeBinary = function(bytes) {
14583
+ var reader = new jspb.BinaryReader(bytes);
14584
+ var msg = new proto.game.GameRelationItem;
14585
+ return proto.game.GameRelationItem.deserializeBinaryFromReader(msg, reader);
14482
14586
  };
14483
14587
 
14484
14588
 
14485
14589
  /**
14486
- * optional int32 total_items = 3;
14487
- * @return {number}
14488
- */
14489
- proto.game.GameItemsResponse.prototype.getTotalItems = function() {
14590
+ * Deserializes binary data (in protobuf wire format) from the
14591
+ * given reader into the given message object.
14592
+ * @param {!proto.game.GameRelationItem} msg The message object to deserialize into.
14593
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
14594
+ * @return {!proto.game.GameRelationItem}
14595
+ */
14596
+ proto.game.GameRelationItem.deserializeBinaryFromReader = function(msg, reader) {
14597
+ while (reader.nextField()) {
14598
+ if (reader.isEndGroup()) {
14599
+ break;
14600
+ }
14601
+ var field = reader.getFieldNumber();
14602
+ switch (field) {
14603
+ case 1:
14604
+ var value = /** @type {number} */ (reader.readInt32());
14605
+ msg.setId(value);
14606
+ break;
14607
+ case 2:
14608
+ var value = /** @type {string} */ (reader.readString());
14609
+ msg.setType(value);
14610
+ break;
14611
+ case 3:
14612
+ var value = /** @type {string} */ (reader.readString());
14613
+ msg.setTitle(value);
14614
+ break;
14615
+ case 4:
14616
+ var value = /** @type {string} */ (reader.readString());
14617
+ msg.setImage(value);
14618
+ break;
14619
+ case 5:
14620
+ var value = new proto.game.GameGeo;
14621
+ reader.readMessage(value,proto.game.GameGeo.deserializeBinaryFromReader);
14622
+ msg.addGameGeo(value);
14623
+ break;
14624
+ default:
14625
+ reader.skipField();
14626
+ break;
14627
+ }
14628
+ }
14629
+ return msg;
14630
+ };
14631
+
14632
+
14633
+ /**
14634
+ * Serializes the message to binary data (in protobuf wire format).
14635
+ * @return {!Uint8Array}
14636
+ */
14637
+ proto.game.GameRelationItem.prototype.serializeBinary = function() {
14638
+ var writer = new jspb.BinaryWriter();
14639
+ proto.game.GameRelationItem.serializeBinaryToWriter(this, writer);
14640
+ return writer.getResultBuffer();
14641
+ };
14642
+
14643
+
14644
+ /**
14645
+ * Serializes the given message to binary data (in protobuf wire
14646
+ * format), writing to the given BinaryWriter.
14647
+ * @param {!proto.game.GameRelationItem} message
14648
+ * @param {!jspb.BinaryWriter} writer
14649
+ * @suppress {unusedLocalVariables} f is only used for nested messages
14650
+ */
14651
+ proto.game.GameRelationItem.serializeBinaryToWriter = function(message, writer) {
14652
+ var f = undefined;
14653
+ f = /** @type {number} */ (jspb.Message.getField(message, 1));
14654
+ if (f != null) {
14655
+ writer.writeInt32(
14656
+ 1,
14657
+ f
14658
+ );
14659
+ }
14660
+ f = /** @type {string} */ (jspb.Message.getField(message, 2));
14661
+ if (f != null) {
14662
+ writer.writeString(
14663
+ 2,
14664
+ f
14665
+ );
14666
+ }
14667
+ f = /** @type {string} */ (jspb.Message.getField(message, 3));
14668
+ if (f != null) {
14669
+ writer.writeString(
14670
+ 3,
14671
+ f
14672
+ );
14673
+ }
14674
+ f = /** @type {string} */ (jspb.Message.getField(message, 4));
14675
+ if (f != null) {
14676
+ writer.writeString(
14677
+ 4,
14678
+ f
14679
+ );
14680
+ }
14681
+ f = message.getGameGeoList();
14682
+ if (f.length > 0) {
14683
+ writer.writeRepeatedMessage(
14684
+ 5,
14685
+ f,
14686
+ proto.game.GameGeo.serializeBinaryToWriter
14687
+ );
14688
+ }
14689
+ };
14690
+
14691
+
14692
+ /**
14693
+ * optional int32 id = 1;
14694
+ * @return {number}
14695
+ */
14696
+ proto.game.GameRelationItem.prototype.getId = function() {
14697
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0));
14698
+ };
14699
+
14700
+
14701
+ /**
14702
+ * @param {number} value
14703
+ * @return {!proto.game.GameRelationItem} returns this
14704
+ */
14705
+ proto.game.GameRelationItem.prototype.setId = function(value) {
14706
+ return jspb.Message.setField(this, 1, value);
14707
+ };
14708
+
14709
+
14710
+ /**
14711
+ * Clears the field making it undefined.
14712
+ * @return {!proto.game.GameRelationItem} returns this
14713
+ */
14714
+ proto.game.GameRelationItem.prototype.clearId = function() {
14715
+ return jspb.Message.setField(this, 1, undefined);
14716
+ };
14717
+
14718
+
14719
+ /**
14720
+ * Returns whether this field is set.
14721
+ * @return {boolean}
14722
+ */
14723
+ proto.game.GameRelationItem.prototype.hasId = function() {
14724
+ return jspb.Message.getField(this, 1) != null;
14725
+ };
14726
+
14727
+
14728
+ /**
14729
+ * optional string type = 2;
14730
+ * @return {string}
14731
+ */
14732
+ proto.game.GameRelationItem.prototype.getType = function() {
14733
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, ""));
14734
+ };
14735
+
14736
+
14737
+ /**
14738
+ * @param {string} value
14739
+ * @return {!proto.game.GameRelationItem} returns this
14740
+ */
14741
+ proto.game.GameRelationItem.prototype.setType = function(value) {
14742
+ return jspb.Message.setField(this, 2, value);
14743
+ };
14744
+
14745
+
14746
+ /**
14747
+ * Clears the field making it undefined.
14748
+ * @return {!proto.game.GameRelationItem} returns this
14749
+ */
14750
+ proto.game.GameRelationItem.prototype.clearType = function() {
14751
+ return jspb.Message.setField(this, 2, undefined);
14752
+ };
14753
+
14754
+
14755
+ /**
14756
+ * Returns whether this field is set.
14757
+ * @return {boolean}
14758
+ */
14759
+ proto.game.GameRelationItem.prototype.hasType = function() {
14760
+ return jspb.Message.getField(this, 2) != null;
14761
+ };
14762
+
14763
+
14764
+ /**
14765
+ * optional string title = 3;
14766
+ * @return {string}
14767
+ */
14768
+ proto.game.GameRelationItem.prototype.getTitle = function() {
14769
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, ""));
14770
+ };
14771
+
14772
+
14773
+ /**
14774
+ * @param {string} value
14775
+ * @return {!proto.game.GameRelationItem} returns this
14776
+ */
14777
+ proto.game.GameRelationItem.prototype.setTitle = function(value) {
14778
+ return jspb.Message.setField(this, 3, value);
14779
+ };
14780
+
14781
+
14782
+ /**
14783
+ * Clears the field making it undefined.
14784
+ * @return {!proto.game.GameRelationItem} returns this
14785
+ */
14786
+ proto.game.GameRelationItem.prototype.clearTitle = function() {
14787
+ return jspb.Message.setField(this, 3, undefined);
14788
+ };
14789
+
14790
+
14791
+ /**
14792
+ * Returns whether this field is set.
14793
+ * @return {boolean}
14794
+ */
14795
+ proto.game.GameRelationItem.prototype.hasTitle = function() {
14796
+ return jspb.Message.getField(this, 3) != null;
14797
+ };
14798
+
14799
+
14800
+ /**
14801
+ * optional string image = 4;
14802
+ * @return {string}
14803
+ */
14804
+ proto.game.GameRelationItem.prototype.getImage = function() {
14805
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, ""));
14806
+ };
14807
+
14808
+
14809
+ /**
14810
+ * @param {string} value
14811
+ * @return {!proto.game.GameRelationItem} returns this
14812
+ */
14813
+ proto.game.GameRelationItem.prototype.setImage = function(value) {
14814
+ return jspb.Message.setField(this, 4, value);
14815
+ };
14816
+
14817
+
14818
+ /**
14819
+ * Clears the field making it undefined.
14820
+ * @return {!proto.game.GameRelationItem} returns this
14821
+ */
14822
+ proto.game.GameRelationItem.prototype.clearImage = function() {
14823
+ return jspb.Message.setField(this, 4, undefined);
14824
+ };
14825
+
14826
+
14827
+ /**
14828
+ * Returns whether this field is set.
14829
+ * @return {boolean}
14830
+ */
14831
+ proto.game.GameRelationItem.prototype.hasImage = function() {
14832
+ return jspb.Message.getField(this, 4) != null;
14833
+ };
14834
+
14835
+
14836
+ /**
14837
+ * repeated GameGeo game_geo = 5;
14838
+ * @return {!Array<!proto.game.GameGeo>}
14839
+ */
14840
+ proto.game.GameRelationItem.prototype.getGameGeoList = function() {
14841
+ return /** @type{!Array<!proto.game.GameGeo>} */ (
14842
+ jspb.Message.getRepeatedWrapperField(this, proto.game.GameGeo, 5));
14843
+ };
14844
+
14845
+
14846
+ /**
14847
+ * @param {!Array<!proto.game.GameGeo>} value
14848
+ * @return {!proto.game.GameRelationItem} returns this
14849
+ */
14850
+ proto.game.GameRelationItem.prototype.setGameGeoList = function(value) {
14851
+ return jspb.Message.setRepeatedWrapperField(this, 5, value);
14852
+ };
14853
+
14854
+
14855
+ /**
14856
+ * @param {!proto.game.GameGeo=} opt_value
14857
+ * @param {number=} opt_index
14858
+ * @return {!proto.game.GameGeo}
14859
+ */
14860
+ proto.game.GameRelationItem.prototype.addGameGeo = function(opt_value, opt_index) {
14861
+ return jspb.Message.addToRepeatedWrapperField(this, 5, opt_value, proto.game.GameGeo, opt_index);
14862
+ };
14863
+
14864
+
14865
+ /**
14866
+ * Clears the list making it empty but non-null.
14867
+ * @return {!proto.game.GameRelationItem} returns this
14868
+ */
14869
+ proto.game.GameRelationItem.prototype.clearGameGeoList = function() {
14870
+ return this.setGameGeoList([]);
14871
+ };
14872
+
14873
+
14874
+
14875
+
14876
+
14877
+ if (jspb.Message.GENERATE_TO_OBJECT) {
14878
+ /**
14879
+ * Creates an object representation of this proto.
14880
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
14881
+ * Optional fields that are not set will be set to undefined.
14882
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
14883
+ * For the list of reserved names please see:
14884
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
14885
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
14886
+ * JSPB instance for transitional soy proto support:
14887
+ * http://goto/soy-param-migration
14888
+ * @return {!Object}
14889
+ */
14890
+ proto.game.GameGeo.prototype.toObject = function(opt_includeInstance) {
14891
+ return proto.game.GameGeo.toObject(opt_includeInstance, this);
14892
+ };
14893
+
14894
+
14895
+ /**
14896
+ * Static version of the {@see toObject} method.
14897
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
14898
+ * the JSPB instance for transitional soy proto support:
14899
+ * http://goto/soy-param-migration
14900
+ * @param {!proto.game.GameGeo} msg The msg instance to transform.
14901
+ * @return {!Object}
14902
+ * @suppress {unusedLocalVariables} f is only used for nested messages
14903
+ */
14904
+ proto.game.GameGeo.toObject = function(includeInstance, msg) {
14905
+ var f, obj = {
14906
+ geo: jspb.Message.getFieldWithDefault(msg, 1, ""),
14907
+ geoId: jspb.Message.getFieldWithDefault(msg, 2, 0)
14908
+ };
14909
+
14910
+ if (includeInstance) {
14911
+ obj.$jspbMessageInstance = msg;
14912
+ }
14913
+ return obj;
14914
+ };
14915
+ }
14916
+
14917
+
14918
+ /**
14919
+ * Deserializes binary data (in protobuf wire format).
14920
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
14921
+ * @return {!proto.game.GameGeo}
14922
+ */
14923
+ proto.game.GameGeo.deserializeBinary = function(bytes) {
14924
+ var reader = new jspb.BinaryReader(bytes);
14925
+ var msg = new proto.game.GameGeo;
14926
+ return proto.game.GameGeo.deserializeBinaryFromReader(msg, reader);
14927
+ };
14928
+
14929
+
14930
+ /**
14931
+ * Deserializes binary data (in protobuf wire format) from the
14932
+ * given reader into the given message object.
14933
+ * @param {!proto.game.GameGeo} msg The message object to deserialize into.
14934
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
14935
+ * @return {!proto.game.GameGeo}
14936
+ */
14937
+ proto.game.GameGeo.deserializeBinaryFromReader = function(msg, reader) {
14938
+ while (reader.nextField()) {
14939
+ if (reader.isEndGroup()) {
14940
+ break;
14941
+ }
14942
+ var field = reader.getFieldNumber();
14943
+ switch (field) {
14944
+ case 1:
14945
+ var value = /** @type {string} */ (reader.readString());
14946
+ msg.setGeo(value);
14947
+ break;
14948
+ case 2:
14949
+ var value = /** @type {number} */ (reader.readInt32());
14950
+ msg.setGeoId(value);
14951
+ break;
14952
+ default:
14953
+ reader.skipField();
14954
+ break;
14955
+ }
14956
+ }
14957
+ return msg;
14958
+ };
14959
+
14960
+
14961
+ /**
14962
+ * Serializes the message to binary data (in protobuf wire format).
14963
+ * @return {!Uint8Array}
14964
+ */
14965
+ proto.game.GameGeo.prototype.serializeBinary = function() {
14966
+ var writer = new jspb.BinaryWriter();
14967
+ proto.game.GameGeo.serializeBinaryToWriter(this, writer);
14968
+ return writer.getResultBuffer();
14969
+ };
14970
+
14971
+
14972
+ /**
14973
+ * Serializes the given message to binary data (in protobuf wire
14974
+ * format), writing to the given BinaryWriter.
14975
+ * @param {!proto.game.GameGeo} message
14976
+ * @param {!jspb.BinaryWriter} writer
14977
+ * @suppress {unusedLocalVariables} f is only used for nested messages
14978
+ */
14979
+ proto.game.GameGeo.serializeBinaryToWriter = function(message, writer) {
14980
+ var f = undefined;
14981
+ f = message.getGeo();
14982
+ if (f.length > 0) {
14983
+ writer.writeString(
14984
+ 1,
14985
+ f
14986
+ );
14987
+ }
14988
+ f = message.getGeoId();
14989
+ if (f !== 0) {
14990
+ writer.writeInt32(
14991
+ 2,
14992
+ f
14993
+ );
14994
+ }
14995
+ };
14996
+
14997
+
14998
+ /**
14999
+ * optional string geo = 1;
15000
+ * @return {string}
15001
+ */
15002
+ proto.game.GameGeo.prototype.getGeo = function() {
15003
+ return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 1, ""));
15004
+ };
15005
+
15006
+
15007
+ /**
15008
+ * @param {string} value
15009
+ * @return {!proto.game.GameGeo} returns this
15010
+ */
15011
+ proto.game.GameGeo.prototype.setGeo = function(value) {
15012
+ return jspb.Message.setProto3StringField(this, 1, value);
15013
+ };
15014
+
15015
+
15016
+ /**
15017
+ * optional int32 geo_id = 2;
15018
+ * @return {number}
15019
+ */
15020
+ proto.game.GameGeo.prototype.getGeoId = function() {
15021
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
15022
+ };
15023
+
15024
+
15025
+ /**
15026
+ * @param {number} value
15027
+ * @return {!proto.game.GameGeo} returns this
15028
+ */
15029
+ proto.game.GameGeo.prototype.setGeoId = function(value) {
15030
+ return jspb.Message.setProto3IntField(this, 2, value);
15031
+ };
15032
+
15033
+
15034
+
15035
+
15036
+
15037
+ if (jspb.Message.GENERATE_TO_OBJECT) {
15038
+ /**
15039
+ * Creates an object representation of this proto.
15040
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
15041
+ * Optional fields that are not set will be set to undefined.
15042
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
15043
+ * For the list of reserved names please see:
15044
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
15045
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
15046
+ * JSPB instance for transitional soy proto support:
15047
+ * http://goto/soy-param-migration
15048
+ * @return {!Object}
15049
+ */
15050
+ proto.game.GameResponse.prototype.toObject = function(opt_includeInstance) {
15051
+ return proto.game.GameResponse.toObject(opt_includeInstance, this);
15052
+ };
15053
+
15054
+
15055
+ /**
15056
+ * Static version of the {@see toObject} method.
15057
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
15058
+ * the JSPB instance for transitional soy proto support:
15059
+ * http://goto/soy-param-migration
15060
+ * @param {!proto.game.GameResponse} msg The msg instance to transform.
15061
+ * @return {!Object}
15062
+ * @suppress {unusedLocalVariables} f is only used for nested messages
15063
+ */
15064
+ proto.game.GameResponse.toObject = function(includeInstance, msg) {
15065
+ var f, obj = {
15066
+ data: (f = msg.getData()) && proto.game.GameItem.toObject(includeInstance, f)
15067
+ };
15068
+
15069
+ if (includeInstance) {
15070
+ obj.$jspbMessageInstance = msg;
15071
+ }
15072
+ return obj;
15073
+ };
15074
+ }
15075
+
15076
+
15077
+ /**
15078
+ * Deserializes binary data (in protobuf wire format).
15079
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
15080
+ * @return {!proto.game.GameResponse}
15081
+ */
15082
+ proto.game.GameResponse.deserializeBinary = function(bytes) {
15083
+ var reader = new jspb.BinaryReader(bytes);
15084
+ var msg = new proto.game.GameResponse;
15085
+ return proto.game.GameResponse.deserializeBinaryFromReader(msg, reader);
15086
+ };
15087
+
15088
+
15089
+ /**
15090
+ * Deserializes binary data (in protobuf wire format) from the
15091
+ * given reader into the given message object.
15092
+ * @param {!proto.game.GameResponse} msg The message object to deserialize into.
15093
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
15094
+ * @return {!proto.game.GameResponse}
15095
+ */
15096
+ proto.game.GameResponse.deserializeBinaryFromReader = function(msg, reader) {
15097
+ while (reader.nextField()) {
15098
+ if (reader.isEndGroup()) {
15099
+ break;
15100
+ }
15101
+ var field = reader.getFieldNumber();
15102
+ switch (field) {
15103
+ case 1:
15104
+ var value = new proto.game.GameItem;
15105
+ reader.readMessage(value,proto.game.GameItem.deserializeBinaryFromReader);
15106
+ msg.setData(value);
15107
+ break;
15108
+ default:
15109
+ reader.skipField();
15110
+ break;
15111
+ }
15112
+ }
15113
+ return msg;
15114
+ };
15115
+
15116
+
15117
+ /**
15118
+ * Serializes the message to binary data (in protobuf wire format).
15119
+ * @return {!Uint8Array}
15120
+ */
15121
+ proto.game.GameResponse.prototype.serializeBinary = function() {
15122
+ var writer = new jspb.BinaryWriter();
15123
+ proto.game.GameResponse.serializeBinaryToWriter(this, writer);
15124
+ return writer.getResultBuffer();
15125
+ };
15126
+
15127
+
15128
+ /**
15129
+ * Serializes the given message to binary data (in protobuf wire
15130
+ * format), writing to the given BinaryWriter.
15131
+ * @param {!proto.game.GameResponse} message
15132
+ * @param {!jspb.BinaryWriter} writer
15133
+ * @suppress {unusedLocalVariables} f is only used for nested messages
15134
+ */
15135
+ proto.game.GameResponse.serializeBinaryToWriter = function(message, writer) {
15136
+ var f = undefined;
15137
+ f = message.getData();
15138
+ if (f != null) {
15139
+ writer.writeMessage(
15140
+ 1,
15141
+ f,
15142
+ proto.game.GameItem.serializeBinaryToWriter
15143
+ );
15144
+ }
15145
+ };
15146
+
15147
+
15148
+ /**
15149
+ * optional GameItem data = 1;
15150
+ * @return {?proto.game.GameItem}
15151
+ */
15152
+ proto.game.GameResponse.prototype.getData = function() {
15153
+ return /** @type{?proto.game.GameItem} */ (
15154
+ jspb.Message.getWrapperField(this, proto.game.GameItem, 1));
15155
+ };
15156
+
15157
+
15158
+ /**
15159
+ * @param {?proto.game.GameItem|undefined} value
15160
+ * @return {!proto.game.GameResponse} returns this
15161
+ */
15162
+ proto.game.GameResponse.prototype.setData = function(value) {
15163
+ return jspb.Message.setWrapperField(this, 1, value);
15164
+ };
15165
+
15166
+
15167
+ /**
15168
+ * Clears the message field making it undefined.
15169
+ * @return {!proto.game.GameResponse} returns this
15170
+ */
15171
+ proto.game.GameResponse.prototype.clearData = function() {
15172
+ return this.setData(undefined);
15173
+ };
15174
+
15175
+
15176
+ /**
15177
+ * Returns whether this field is set.
15178
+ * @return {boolean}
15179
+ */
15180
+ proto.game.GameResponse.prototype.hasData = function() {
15181
+ return jspb.Message.getField(this, 1) != null;
15182
+ };
15183
+
15184
+
15185
+
15186
+ /**
15187
+ * List of repeated fields within this message type.
15188
+ * @private {!Array<number>}
15189
+ * @const
15190
+ */
15191
+ proto.game.GameItemsResponse.repeatedFields_ = [1];
15192
+
15193
+
15194
+
15195
+ if (jspb.Message.GENERATE_TO_OBJECT) {
15196
+ /**
15197
+ * Creates an object representation of this proto.
15198
+ * Field names that are reserved in JavaScript and will be renamed to pb_name.
15199
+ * Optional fields that are not set will be set to undefined.
15200
+ * To access a reserved field use, foo.pb_<name>, eg, foo.pb_default.
15201
+ * For the list of reserved names please see:
15202
+ * net/proto2/compiler/js/internal/generator.cc#kKeyword.
15203
+ * @param {boolean=} opt_includeInstance Deprecated. whether to include the
15204
+ * JSPB instance for transitional soy proto support:
15205
+ * http://goto/soy-param-migration
15206
+ * @return {!Object}
15207
+ */
15208
+ proto.game.GameItemsResponse.prototype.toObject = function(opt_includeInstance) {
15209
+ return proto.game.GameItemsResponse.toObject(opt_includeInstance, this);
15210
+ };
15211
+
15212
+
15213
+ /**
15214
+ * Static version of the {@see toObject} method.
15215
+ * @param {boolean|undefined} includeInstance Deprecated. Whether to include
15216
+ * the JSPB instance for transitional soy proto support:
15217
+ * http://goto/soy-param-migration
15218
+ * @param {!proto.game.GameItemsResponse} msg The msg instance to transform.
15219
+ * @return {!Object}
15220
+ * @suppress {unusedLocalVariables} f is only used for nested messages
15221
+ */
15222
+ proto.game.GameItemsResponse.toObject = function(includeInstance, msg) {
15223
+ var f, obj = {
15224
+ itemsList: jspb.Message.toObjectList(msg.getItemsList(),
15225
+ proto.game.GameItem.toObject, includeInstance),
15226
+ totalPages: jspb.Message.getFieldWithDefault(msg, 2, 0),
15227
+ totalItems: jspb.Message.getFieldWithDefault(msg, 3, 0)
15228
+ };
15229
+
15230
+ if (includeInstance) {
15231
+ obj.$jspbMessageInstance = msg;
15232
+ }
15233
+ return obj;
15234
+ };
15235
+ }
15236
+
15237
+
15238
+ /**
15239
+ * Deserializes binary data (in protobuf wire format).
15240
+ * @param {jspb.ByteSource} bytes The bytes to deserialize.
15241
+ * @return {!proto.game.GameItemsResponse}
15242
+ */
15243
+ proto.game.GameItemsResponse.deserializeBinary = function(bytes) {
15244
+ var reader = new jspb.BinaryReader(bytes);
15245
+ var msg = new proto.game.GameItemsResponse;
15246
+ return proto.game.GameItemsResponse.deserializeBinaryFromReader(msg, reader);
15247
+ };
15248
+
15249
+
15250
+ /**
15251
+ * Deserializes binary data (in protobuf wire format) from the
15252
+ * given reader into the given message object.
15253
+ * @param {!proto.game.GameItemsResponse} msg The message object to deserialize into.
15254
+ * @param {!jspb.BinaryReader} reader The BinaryReader to use.
15255
+ * @return {!proto.game.GameItemsResponse}
15256
+ */
15257
+ proto.game.GameItemsResponse.deserializeBinaryFromReader = function(msg, reader) {
15258
+ while (reader.nextField()) {
15259
+ if (reader.isEndGroup()) {
15260
+ break;
15261
+ }
15262
+ var field = reader.getFieldNumber();
15263
+ switch (field) {
15264
+ case 1:
15265
+ var value = new proto.game.GameItem;
15266
+ reader.readMessage(value,proto.game.GameItem.deserializeBinaryFromReader);
15267
+ msg.addItems(value);
15268
+ break;
15269
+ case 2:
15270
+ var value = /** @type {number} */ (reader.readInt32());
15271
+ msg.setTotalPages(value);
15272
+ break;
15273
+ case 3:
15274
+ var value = /** @type {number} */ (reader.readInt32());
15275
+ msg.setTotalItems(value);
15276
+ break;
15277
+ default:
15278
+ reader.skipField();
15279
+ break;
15280
+ }
15281
+ }
15282
+ return msg;
15283
+ };
15284
+
15285
+
15286
+ /**
15287
+ * Serializes the message to binary data (in protobuf wire format).
15288
+ * @return {!Uint8Array}
15289
+ */
15290
+ proto.game.GameItemsResponse.prototype.serializeBinary = function() {
15291
+ var writer = new jspb.BinaryWriter();
15292
+ proto.game.GameItemsResponse.serializeBinaryToWriter(this, writer);
15293
+ return writer.getResultBuffer();
15294
+ };
15295
+
15296
+
15297
+ /**
15298
+ * Serializes the given message to binary data (in protobuf wire
15299
+ * format), writing to the given BinaryWriter.
15300
+ * @param {!proto.game.GameItemsResponse} message
15301
+ * @param {!jspb.BinaryWriter} writer
15302
+ * @suppress {unusedLocalVariables} f is only used for nested messages
15303
+ */
15304
+ proto.game.GameItemsResponse.serializeBinaryToWriter = function(message, writer) {
15305
+ var f = undefined;
15306
+ f = message.getItemsList();
15307
+ if (f.length > 0) {
15308
+ writer.writeRepeatedMessage(
15309
+ 1,
15310
+ f,
15311
+ proto.game.GameItem.serializeBinaryToWriter
15312
+ );
15313
+ }
15314
+ f = /** @type {number} */ (jspb.Message.getField(message, 2));
15315
+ if (f != null) {
15316
+ writer.writeInt32(
15317
+ 2,
15318
+ f
15319
+ );
15320
+ }
15321
+ f = /** @type {number} */ (jspb.Message.getField(message, 3));
15322
+ if (f != null) {
15323
+ writer.writeInt32(
15324
+ 3,
15325
+ f
15326
+ );
15327
+ }
15328
+ };
15329
+
15330
+
15331
+ /**
15332
+ * repeated GameItem items = 1;
15333
+ * @return {!Array<!proto.game.GameItem>}
15334
+ */
15335
+ proto.game.GameItemsResponse.prototype.getItemsList = function() {
15336
+ return /** @type{!Array<!proto.game.GameItem>} */ (
15337
+ jspb.Message.getRepeatedWrapperField(this, proto.game.GameItem, 1));
15338
+ };
15339
+
15340
+
15341
+ /**
15342
+ * @param {!Array<!proto.game.GameItem>} value
15343
+ * @return {!proto.game.GameItemsResponse} returns this
15344
+ */
15345
+ proto.game.GameItemsResponse.prototype.setItemsList = function(value) {
15346
+ return jspb.Message.setRepeatedWrapperField(this, 1, value);
15347
+ };
15348
+
15349
+
15350
+ /**
15351
+ * @param {!proto.game.GameItem=} opt_value
15352
+ * @param {number=} opt_index
15353
+ * @return {!proto.game.GameItem}
15354
+ */
15355
+ proto.game.GameItemsResponse.prototype.addItems = function(opt_value, opt_index) {
15356
+ return jspb.Message.addToRepeatedWrapperField(this, 1, opt_value, proto.game.GameItem, opt_index);
15357
+ };
15358
+
15359
+
15360
+ /**
15361
+ * Clears the list making it empty but non-null.
15362
+ * @return {!proto.game.GameItemsResponse} returns this
15363
+ */
15364
+ proto.game.GameItemsResponse.prototype.clearItemsList = function() {
15365
+ return this.setItemsList([]);
15366
+ };
15367
+
15368
+
15369
+ /**
15370
+ * optional int32 total_pages = 2;
15371
+ * @return {number}
15372
+ */
15373
+ proto.game.GameItemsResponse.prototype.getTotalPages = function() {
15374
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 2, 0));
15375
+ };
15376
+
15377
+
15378
+ /**
15379
+ * @param {number} value
15380
+ * @return {!proto.game.GameItemsResponse} returns this
15381
+ */
15382
+ proto.game.GameItemsResponse.prototype.setTotalPages = function(value) {
15383
+ return jspb.Message.setField(this, 2, value);
15384
+ };
15385
+
15386
+
15387
+ /**
15388
+ * Clears the field making it undefined.
15389
+ * @return {!proto.game.GameItemsResponse} returns this
15390
+ */
15391
+ proto.game.GameItemsResponse.prototype.clearTotalPages = function() {
15392
+ return jspb.Message.setField(this, 2, undefined);
15393
+ };
15394
+
15395
+
15396
+ /**
15397
+ * Returns whether this field is set.
15398
+ * @return {boolean}
15399
+ */
15400
+ proto.game.GameItemsResponse.prototype.hasTotalPages = function() {
15401
+ return jspb.Message.getField(this, 2) != null;
15402
+ };
15403
+
15404
+
15405
+ /**
15406
+ * optional int32 total_items = 3;
15407
+ * @return {number}
15408
+ */
15409
+ proto.game.GameItemsResponse.prototype.getTotalItems = function() {
14490
15410
  return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 3, 0));
14491
15411
  };
14492
15412
 
@@ -19523,7 +20443,7 @@ proto.game.WagerListRequest.toObject = function(includeInstance, msg) {
19523
20443
  id: jspb.Message.getFieldWithDefault(msg, 1, 0),
19524
20444
  title: jspb.Message.getFieldWithDefault(msg, 2, ""),
19525
20445
  description: jspb.Message.getFieldWithDefault(msg, 3, ""),
19526
- isActive: jspb.Message.getBooleanFieldWithDefault(msg, 4, false),
20446
+ isActive: jspb.Message.getFieldWithDefault(msg, 4, 0),
19527
20447
  contribution: jspb.Message.getFloatingPointFieldWithDefault(msg, 5, 0.0)
19528
20448
  };
19529
20449
 
@@ -19574,7 +20494,7 @@ proto.game.WagerListRequest.deserializeBinaryFromReader = function(msg, reader)
19574
20494
  msg.setDescription(value);
19575
20495
  break;
19576
20496
  case 4:
19577
- var value = /** @type {boolean} */ (reader.readBool());
20497
+ var value = /** @type {number} */ (reader.readInt32());
19578
20498
  msg.setIsActive(value);
19579
20499
  break;
19580
20500
  case 5:
@@ -19631,9 +20551,9 @@ proto.game.WagerListRequest.serializeBinaryToWriter = function(message, writer)
19631
20551
  f
19632
20552
  );
19633
20553
  }
19634
- f = /** @type {boolean} */ (jspb.Message.getField(message, 4));
20554
+ f = /** @type {number} */ (jspb.Message.getField(message, 4));
19635
20555
  if (f != null) {
19636
- writer.writeBool(
20556
+ writer.writeInt32(
19637
20557
  4,
19638
20558
  f
19639
20559
  );
@@ -19757,16 +20677,16 @@ proto.game.WagerListRequest.prototype.hasDescription = function() {
19757
20677
 
19758
20678
 
19759
20679
  /**
19760
- * optional bool is_active = 4;
19761
- * @return {boolean}
20680
+ * optional int32 is_active = 4;
20681
+ * @return {number}
19762
20682
  */
19763
20683
  proto.game.WagerListRequest.prototype.getIsActive = function() {
19764
- return /** @type {boolean} */ (jspb.Message.getBooleanFieldWithDefault(this, 4, false));
20684
+ return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 4, 0));
19765
20685
  };
19766
20686
 
19767
20687
 
19768
20688
  /**
19769
- * @param {boolean} value
20689
+ * @param {number} value
19770
20690
  * @return {!proto.game.WagerListRequest} returns this
19771
20691
  */
19772
20692
  proto.game.WagerListRequest.prototype.setIsActive = function(value) {