prosemirror-menu 1.3.0-beta.1 → 1.3.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,45 @@
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+ ## 1.3.0 (2026-02-17)
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+
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+ ### New features
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+
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+ The menu elements and menu bar now support keyboard navigation and use ARIA attributes for improved accessibility.
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+
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+ ## 1.2.5 (2025-04-22)
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+
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+ ### Bug fixes
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+ Make sure the menu is re-rendered when the editor's root changes, so that it doesn't reference icons whose SVG lives in another root.
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+
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+ ## 1.2.4 (2023-08-20)
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+ ### Bug fixes
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+ Fix a bug where icon creation crashed because it couldn't find a Document value.
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+
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+ ## 1.2.3 (2023-08-16)
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+
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+ ### Bug fixes
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+ Don't directly use the global `window`/`document`, to fix use in a different frame or shadow root.
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+
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+ ## 1.2.2 (2023-05-17)
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+
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+ ### Bug fixes
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+ Include CommonJS type declarations in the package to please new TypeScript resolution settings.
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+ ## 1.2.1 (2022-06-22)
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+ ### Bug fixes
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+ Export CSS file from package.json.
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+
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+ ## 1.2.0 (2022-05-30)
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+
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+ ### New features
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+ Include TypeScript type declarations.
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+
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  ## 1.1.4 (2020-03-12)
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  ### Bug fixes
package/LICENSE CHANGED
@@ -1,4 +1,4 @@
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- Copyright (C) 2015-2017 by Marijn Haverbeke <marijnh@gmail.com> and others
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+ Copyright (C) 2015-2017 by Marijn Haverbeke <marijn@haverbeke.berlin> and others
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  Permission is hereby granted, free of charge, to any person obtaining a copy
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  of this software and associated documentation files (the "Software"), to deal
package/README.md CHANGED
@@ -40,13 +40,15 @@ The types defined in this module aren't the only thing you can
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  display in your menu. Anything that conforms to this interface can
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  be put into a menu structure.
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- * **`render`**`(pm: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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+ * **`render`**`(pm: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean, focusable?: HTMLElement}`\
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  Render the element for display in the menu. Must return a DOM
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  element and a function that can be used to update the element to
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  a new state. The `update` function must return false if the
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- update hid the entire element.
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+ update hid the entire element. May also return a `focusable`
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+ DOM node, which is the node that should receive focus when this
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+ element is focused. If not provided, the `dom` element will be used.
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- ### class MenuItem
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+ ### class MenuItem`<E extends HTMLElement = HTMLButtonElement>`
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  implements `MenuElement`An icon or label that, when clicked, executes a command.
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@@ -56,56 +58,56 @@ be put into a menu structure.
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  * **`spec`**`: MenuItemSpec`\
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  The spec used to create this item.
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- * **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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+ * **`render`**`(view: EditorView) → {dom: E | HTMLButtonElement, update: fn(state: EditorState) → boolean}`\
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  Renders the icon according to its [display
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  spec](#menu.MenuItemSpec.display), and adds an event handler which
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  executes the command when the representation is clicked.
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- ### interface MenuItemSpec
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+ ### interface MenuItemSpec`<E extends HTMLElement = HTMLButtonElement>`
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  The configuration object passed to the `MenuItem` constructor.
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  * **`run`**`(state: EditorState, dispatch: fn(tr: Transaction), view: EditorView, event: Event)`\
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  The function to execute when the menu item is activated.
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- * **`select`**`: ?fn(state: EditorState) → boolean`\
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+ * **`select`**`?: fn(state: EditorState) → boolean`\
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  Optional function that is used to determine whether the item is
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  appropriate at the moment. Deselected items will be hidden.
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- * **`enable`**`: ?fn(state: EditorState) → boolean`\
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+ * **`enable`**`?: fn(state: EditorState) → boolean`\
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  Function that is used to determine if the item is enabled. If
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  given and returning false, the item will be given a disabled
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  styling.
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- * **`active`**`: ?fn(state: EditorState) → boolean`\
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+ * **`active`**`?: fn(state: EditorState) → boolean`\
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  A predicate function to determine whether the item is 'active' (for
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  example, the item for toggling the strong mark might be active then
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  the cursor is in strong text).
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- * **`render`**`: ?fn(view: EditorView) → HTMLElement`\
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+ * **`render`**`?: fn(view: EditorView) → E`\
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  A function that renders the item. You must provide either this,
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  [`icon`](#menu.MenuItemSpec.icon), or [`label`](#MenuItemSpec.label).
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- * **`icon`**`: ?IconSpec`\
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+ * **`icon`**`?: IconSpec`\
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  Describes an icon to show for this item.
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- * **`label`**`: ?string`\
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+ * **`label`**`?: string`\
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  Makes the item show up as a text label. Mostly useful for items
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  wrapped in a [drop-down](#menu.Dropdown) or similar menu. The object
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  should have a `label` property providing the text to display.
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- * **`title`**`: ?string | fn(state: EditorState) → string`\
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+ * **`title`**`?: string | fn(state: EditorState) → string`\
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  Defines DOM title (mouseover) text for the item.
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- * **`class`**`: ?string`\
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+ * **`class`**`?: string`\
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  Optionally adds a CSS class to the item's DOM representation.
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- * **`css`**`: ?string`\
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+ * **`css`**`?: string`\
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  Optionally adds a string of inline CSS to the item's DOM
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  representation.
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  * type **`IconSpec`**
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- ` = {path: string, width: number, height: number} | {text: string, css?: ?string} | {dom: Node}`\
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+ ` = {path: string, width: number, height: number} | {text: string, css?: string} | {dom: Node}`\
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  Specifies an icon. May be either an SVG icon, in which case its
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  `path` property should be an [SVG path
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  spec](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d),
@@ -120,28 +122,68 @@ The configuration object passed to the `MenuItem` constructor.
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  implements `MenuElement`A drop-down menu, displayed as a label with a downwards-pointing
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  triangle to the right of it.
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- * `new `**`Dropdown`**`(content: readonly MenuElement[] | MenuElement, options: ?Object = {})`\
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+ * `new `**`Dropdown`**`(content: readonly MenuElement[] | MenuElement, options?: Object = {})`\
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  Create a dropdown wrapping the elements.
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- * **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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+ * **`options`**`?: Object`
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+
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+ * **`label`**`?: string`\
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+ The label to show on the drop-down control.
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+ * **`title`**`?: string`\
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+ Sets the
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+ [`title`](https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/title)
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+ attribute given to the menu control.
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+
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+ * **`class`**`?: string`\
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+ When given, adds an extra CSS class to the menu control.
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+ * **`css`**`?: string`\
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+ When given, adds an extra set of CSS styles to the menu control.
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+
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+ * **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean, focusable: HTMLElement}`\
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  Render the dropdown menu and sub-items.
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+ * **`setFocusIndex`**`(index: number)`
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+
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  ### class DropdownSubmenu
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  implements `MenuElement`Represents a submenu wrapping a group of elements that start
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  hidden and expand to the right when hovered over or tapped.
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- * `new `**`DropdownSubmenu`**`(content: readonly MenuElement[] | MenuElement, options: ?Object = {})`\
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+ * `new `**`DropdownSubmenu`**`(content: readonly MenuElement[] | MenuElement, options?: Object = {})`\
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  Creates a submenu for the given group of menu elements. The
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  following options are recognized:
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- * **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean}`\
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+ * **`options`**`?: Object`
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+
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+ * **`label`**`?: string`\
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+ The label to show on the submenu.
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+ * **`render`**`(view: EditorView) → {dom: HTMLElement, update: fn(state: EditorState) → boolean, focusable: HTMLElement}`\
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  Renders the submenu.
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+ * **`setFocusIndex`**`(index: number)`
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+
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  * **`menuBar`**`(options: Object) → Plugin`\
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  A plugin that will place a menu bar above the editor. Note that
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  this involves wrapping the editor in an additional `<div>`.
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+ * **`options`**`: Object`
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+
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+ * **`content`**`: readonly readonly MenuElement[][]`\
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+ Provides the content of the menu, as a nested array to be
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+ passed to `renderGrouped`.
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+ * **`position`**`?: "before" | "after"`\
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+ Determines whether the menu is placed before or after the editor in the DOM.
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+ The default is "before".
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+
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+ * **`floating`**`?: boolean`\
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+ Determines whether the menu floats, i.e. whether it sticks to
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+ the top of the viewport when the editor is partially scrolled
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+ out of view.
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+
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  This module exports the following pre-built items or item
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  constructors:
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  * **`redoItem`**`: MenuItem`\
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  Menu item for the `redo` command.
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- * **`wrapItem`**`(nodeType: NodeType, options: Partial & {attrs?: ?Attrs}) → MenuItem`\
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+ * **`wrapItem`**`(nodeType: NodeType, options: Partial & {attrs?: Attrs}) → MenuItem`\
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  Build a menu item for wrapping the selection in a given node type.
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  Adds `run` and `select` properties to the ones present in
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  `options`. `options.attrs` may be an object that provides
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  attributes for the wrapping node.
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- * **`blockTypeItem`**`(nodeType: NodeType, options: Partial & {attrs?: ?Attrs}) → MenuItem`\
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+ * **`blockTypeItem`**`(nodeType: NodeType, options: Partial & {attrs?: Attrs}) → MenuItem`\
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  Build a menu item for changing the type of the textblock around the
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  selection to the given type. Provides `run`, `active`, and `select`
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  properties. Others must be given in `options`. `options.attrs` may
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  `MenuItem`.
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- * **`renderGrouped`**`(view: EditorView, content: readonly readonly MenuElement[][]) → {`\
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- `  dom: DocumentFragment,`\
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- `  update: fn(state: EditorState) → boolean`\
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- `}`\
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+ * **`renderGrouped`**`(view: EditorView, content: readonly readonly MenuElement[][]) → {dom: DocumentFragment, update: fn(state: EditorState) → boolean, focusables: HTMLElement[]}`\
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  Render the given, possibly nested, array of menu elements into a
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  document fragment, placing separators between them (and ensuring no
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  superfluous separators appear when some of the groups turn out to
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  be empty).
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+