prompts.chat 0.0.1 → 0.0.3

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Files changed (46) hide show
  1. package/README.md +856 -0
  2. package/dist/builder/index.d.mts +1067 -0
  3. package/dist/builder/index.d.ts +1067 -0
  4. package/dist/builder/index.js +2471 -0
  5. package/dist/builder/index.js.map +1 -0
  6. package/dist/builder/index.mjs +2432 -0
  7. package/dist/builder/index.mjs.map +1 -0
  8. package/dist/index-BEIO8LCd.d.mts +61 -0
  9. package/dist/index-BEIO8LCd.d.ts +61 -0
  10. package/dist/index-CSHEKYfQ.d.mts +64 -0
  11. package/dist/index-CSHEKYfQ.d.ts +64 -0
  12. package/dist/index-D41E6D9X.d.mts +77 -0
  13. package/dist/index-D41E6D9X.d.ts +77 -0
  14. package/dist/index-DOz8zcA0.d.mts +68 -0
  15. package/dist/index-DOz8zcA0.d.ts +68 -0
  16. package/dist/index.d.mts +5 -0
  17. package/dist/index.d.ts +5 -0
  18. package/dist/index.js +3335 -0
  19. package/dist/index.js.map +1 -0
  20. package/dist/index.mjs +3276 -0
  21. package/dist/index.mjs.map +1 -0
  22. package/dist/parser/index.d.mts +1 -0
  23. package/dist/parser/index.d.ts +1 -0
  24. package/dist/parser/index.js +288 -0
  25. package/dist/parser/index.js.map +1 -0
  26. package/dist/parser/index.mjs +259 -0
  27. package/dist/parser/index.mjs.map +1 -0
  28. package/dist/quality/index.d.mts +1 -0
  29. package/dist/quality/index.d.ts +1 -0
  30. package/dist/quality/index.js +212 -0
  31. package/dist/quality/index.js.map +1 -0
  32. package/dist/quality/index.mjs +184 -0
  33. package/dist/quality/index.mjs.map +1 -0
  34. package/dist/similarity/index.d.mts +1 -0
  35. package/dist/similarity/index.d.ts +1 -0
  36. package/dist/similarity/index.js +123 -0
  37. package/dist/similarity/index.js.map +1 -0
  38. package/dist/similarity/index.mjs +91 -0
  39. package/dist/similarity/index.mjs.map +1 -0
  40. package/dist/variables/index.d.mts +1 -0
  41. package/dist/variables/index.d.ts +1 -0
  42. package/dist/variables/index.js +306 -0
  43. package/dist/variables/index.js.map +1 -0
  44. package/dist/variables/index.mjs +274 -0
  45. package/dist/variables/index.mjs.map +1 -0
  46. package/package.json +77 -6
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+ {"version":3,"sources":["../../src/builder/media.ts","../../src/builder/video.ts","../../src/builder/audio.ts","../../src/builder/chat.ts","../../src/builder/index.ts"],"sourcesContent":["/**\n * Media Prompt Builders - The D3.js of Prompt Building\n * \n * Comprehensive, structured builders for Image, Video, and Audio generation prompts.\n * Every attribute a professional would consider is available as a chainable method.\n * \n * @example\n * ```ts\n * import { image, video, audio } from 'prompts.chat/builder';\n * \n * const imagePrompt = image()\n * .subject(\"a lone samurai\")\n * .environment(\"bamboo forest at dawn\")\n * .camera({ angle: \"low\", shot: \"wide\", lens: \"35mm\" })\n * .lighting({ type: \"rim\", time: \"golden-hour\" })\n * .style({ artist: \"Akira Kurosawa\", medium: \"cinematic\" })\n * .build();\n * ```\n */\n\n// ============================================================================\n// TYPES & INTERFACES\n// ============================================================================\n\nexport type OutputFormat = 'text' | 'json' | 'yaml' | 'markdown';\n\n// --- Camera Brands & Models ---\nexport type CameraBrand = \n | 'sony' | 'canon' | 'nikon' | 'fujifilm' | 'leica' | 'hasselblad' | 'phase-one'\n | 'panasonic' | 'olympus' | 'pentax' | 'red' | 'arri' | 'blackmagic' | 'panavision';\n\nexport type CameraModel = \n // Sony\n | 'sony-a7iv' | 'sony-a7riv' | 'sony-a7siii' | 'sony-a1' | 'sony-fx3' | 'sony-fx6'\n | 'sony-venice' | 'sony-venice-2' | 'sony-a9ii' | 'sony-zv-e1'\n // Canon\n | 'canon-r5' | 'canon-r6' | 'canon-r3' | 'canon-r8' | 'canon-c70' | 'canon-c300-iii'\n | 'canon-c500-ii' | 'canon-5d-iv' | 'canon-1dx-iii' | 'canon-eos-r5c'\n // Nikon\n | 'nikon-z9' | 'nikon-z8' | 'nikon-z6-iii' | 'nikon-z7-ii' | 'nikon-d850' | 'nikon-d6'\n // Fujifilm\n | 'fujifilm-x-t5' | 'fujifilm-x-h2s' | 'fujifilm-x100vi' | 'fujifilm-gfx100s'\n | 'fujifilm-gfx100-ii' | 'fujifilm-x-pro3'\n // Leica\n | 'leica-m11' | 'leica-sl2' | 'leica-sl2-s' | 'leica-q3' | 'leica-m10-r'\n // Hasselblad\n | 'hasselblad-x2d' | 'hasselblad-907x' | 'hasselblad-h6d-100c'\n // Cinema Cameras\n | 'arri-alexa-35' | 'arri-alexa-mini-lf' | 'arri-alexa-65' | 'arri-amira'\n | 'red-v-raptor' | 'red-komodo' | 'red-gemini' | 'red-monstro'\n | 'blackmagic-ursa-mini-pro' | 'blackmagic-pocket-6k' | 'blackmagic-pocket-4k'\n | 'panavision-dxl2' | 'panavision-millennium-xl2';\n\nexport type SensorFormat = \n | 'full-frame' | 'aps-c' | 'micro-four-thirds' | 'medium-format' | 'large-format'\n | 'super-35' | 'vista-vision' | 'imax' | '65mm' | '35mm-film' | '16mm-film' | '8mm-film';\n\nexport type FilmFormat = \n | '35mm' | '120-medium-format' | '4x5-large-format' | '8x10-large-format'\n | '110-film' | 'instant-film' | 'super-8' | '16mm' | '65mm-imax';\n\n// --- Camera & Shot Types ---\nexport type CameraAngle = \n | 'eye-level' | 'low-angle' | 'high-angle' | 'dutch-angle' | 'birds-eye' \n | 'worms-eye' | 'over-the-shoulder' | 'point-of-view' | 'aerial' | 'drone'\n | 'canted' | 'oblique' | 'hip-level' | 'knee-level' | 'ground-level';\n\nexport type ShotType = \n | 'extreme-close-up' | 'close-up' | 'medium-close-up' | 'medium' | 'medium-wide'\n | 'wide' | 'extreme-wide' | 'establishing' | 'full-body' | 'portrait' | 'headshot';\n\nexport type LensType = \n | 'wide-angle' | 'ultra-wide' | 'standard' | 'telephoto' | 'macro' | 'fisheye'\n | '14mm' | '24mm' | '35mm' | '50mm' | '85mm' | '100mm' | '135mm' | '200mm' | '400mm'\n | '600mm' | '800mm' | 'tilt-shift' | 'anamorphic' | 'spherical' | 'prime' | 'zoom';\n\nexport type LensBrand = \n | 'zeiss' | 'leica' | 'canon' | 'nikon' | 'sony' | 'sigma' | 'tamron' | 'voigtlander'\n | 'fujifilm' | 'samyang' | 'rokinon' | 'tokina' | 'cooke' | 'arri' | 'panavision'\n | 'angenieux' | 'red' | 'atlas' | 'sirui';\n\nexport type LensModel = \n // Zeiss\n | 'zeiss-otus-55' | 'zeiss-batis-85' | 'zeiss-milvus-35' | 'zeiss-supreme-prime'\n // Leica\n | 'leica-summilux-50' | 'leica-summicron-35' | 'leica-noctilux-50' | 'leica-apo-summicron'\n // Canon\n | 'canon-rf-50-1.2' | 'canon-rf-85-1.2' | 'canon-rf-28-70-f2' | 'canon-rf-100-500'\n // Sony\n | 'sony-gm-24-70' | 'sony-gm-70-200' | 'sony-gm-50-1.2' | 'sony-gm-85-1.4'\n // Sigma Art\n | 'sigma-art-35' | 'sigma-art-50' | 'sigma-art-85' | 'sigma-art-105-macro'\n // Cinema\n | 'cooke-s7i' | 'cooke-anamorphic' | 'arri-signature-prime' | 'arri-ultra-prime'\n | 'panavision-primo' | 'panavision-anamorphic' | 'atlas-orion-anamorphic'\n // Vintage\n | 'helios-44-2' | 'canon-fd-55' | 'minolta-rokkor-58' | 'pentax-takumar-50';\n\nexport type FocusType = \n | 'shallow' | 'deep' | 'soft-focus' | 'tilt-shift' | 'rack-focus' | 'split-diopter'\n | 'zone-focus' | 'hyperfocal' | 'selective' | 'bokeh-heavy' | 'tack-sharp';\n\nexport type BokehStyle = \n | 'smooth' | 'creamy' | 'swirly' | 'busy' | 'soap-bubble' | 'cat-eye' | 'oval-anamorphic';\n\nexport type FilterType = \n | 'uv' | 'polarizer' | 'nd' | 'nd-graduated' | 'black-pro-mist' | 'white-pro-mist'\n | 'glimmer-glass' | 'classic-soft' | 'streak' | 'starburst' | 'diffusion'\n | 'infrared' | 'color-gel' | 'warming' | 'cooling' | 'vintage-look';\n\nexport type CameraMovement = \n | 'static' | 'pan' | 'tilt' | 'dolly' | 'truck' | 'pedestal' | 'zoom' \n | 'handheld' | 'steadicam' | 'crane' | 'drone' | 'tracking' | 'arc' | 'whip-pan'\n | 'roll' | 'boom' | 'jib' | 'cable-cam' | 'motion-control' | 'snorricam'\n | 'dutch-roll' | 'vertigo-effect' | 'crash-zoom' | 'slow-push' | 'slow-pull';\n\nexport type CameraRig = \n | 'tripod' | 'monopod' | 'gimbal' | 'steadicam' | 'easyrig' | 'shoulder-rig'\n | 'slider' | 'dolly' | 'jib' | 'crane' | 'technocrane' | 'russian-arm'\n | 'cable-cam' | 'drone' | 'fpv-drone' | 'motion-control' | 'handheld';\n\nexport type GimbalModel = \n | 'dji-ronin-4d' | 'dji-ronin-rs3-pro' | 'dji-ronin-rs4' | 'moza-air-2'\n | 'zhiyun-crane-3s' | 'freefly-movi-pro' | 'tilta-gravity-g2x';\n\n// --- Lighting Types ---\nexport type LightingType = \n | 'natural' | 'studio' | 'dramatic' | 'soft' | 'hard' | 'diffused'\n | 'key' | 'fill' | 'rim' | 'backlit' | 'silhouette' | 'rembrandt'\n | 'split' | 'butterfly' | 'loop' | 'broad' | 'short' | 'chiaroscuro'\n | 'high-key' | 'low-key' | 'three-point' | 'practical' | 'motivated';\n\nexport type TimeOfDay = \n | 'dawn' | 'sunrise' | 'golden-hour' | 'morning' | 'midday' | 'afternoon'\n | 'blue-hour' | 'sunset' | 'dusk' | 'twilight' | 'night' | 'midnight';\n\nexport type WeatherLighting = \n | 'sunny' | 'cloudy' | 'overcast' | 'foggy' | 'misty' | 'rainy' \n | 'stormy' | 'snowy' | 'hazy';\n\n// --- Style Types ---\nexport type ArtStyle = \n | 'photorealistic' | 'hyperrealistic' | 'cinematic' | 'documentary'\n | 'editorial' | 'fashion' | 'portrait' | 'landscape' | 'street'\n | 'fine-art' | 'conceptual' | 'surreal' | 'abstract' | 'minimalist'\n | 'maximalist' | 'vintage' | 'retro' | 'noir' | 'gothic' | 'romantic'\n | 'impressionist' | 'expressionist' | 'pop-art' | 'art-nouveau' | 'art-deco'\n | 'cyberpunk' | 'steampunk' | 'fantasy' | 'sci-fi' | 'anime' | 'manga'\n | 'comic-book' | 'illustration' | 'digital-art' | 'oil-painting' | 'watercolor'\n | 'sketch' | 'pencil-drawing' | 'charcoal' | 'pastel' | '3d-render';\n\nexport type FilmStock = \n // Kodak Color Negative\n | 'kodak-portra-160' | 'kodak-portra-400' | 'kodak-portra-800' \n | 'kodak-ektar-100' | 'kodak-gold-200' | 'kodak-ultramax-400' | 'kodak-colorplus-200'\n // Kodak Black & White\n | 'kodak-tri-x-400' | 'kodak-tmax-100' | 'kodak-tmax-400' | 'kodak-tmax-3200'\n // Kodak Slide\n | 'kodak-ektachrome-e100' | 'kodachrome-64' | 'kodachrome-200'\n // Kodak Cinema\n | 'kodak-vision3-50d' | 'kodak-vision3-200t' | 'kodak-vision3-250d' | 'kodak-vision3-500t'\n // Fujifilm\n | 'fujifilm-pro-400h' | 'fujifilm-superia-400' | 'fujifilm-c200'\n | 'fujifilm-velvia-50' | 'fujifilm-velvia-100' | 'fujifilm-provia-100f'\n | 'fujifilm-acros-100' | 'fujifilm-neopan-400' | 'fujifilm-eterna-500t'\n // Ilford\n | 'ilford-hp5-plus' | 'ilford-delta-100' | 'ilford-delta-400' | 'ilford-delta-3200'\n | 'ilford-fp4-plus' | 'ilford-pan-f-plus' | 'ilford-xp2-super'\n // CineStill\n | 'cinestill-50d' | 'cinestill-800t' | 'cinestill-400d' | 'cinestill-bwxx'\n // Lomography\n | 'lomography-100' | 'lomography-400' | 'lomography-800'\n | 'lomochrome-purple' | 'lomochrome-metropolis' | 'lomochrome-turquoise'\n // Instant\n | 'polaroid-sx-70' | 'polaroid-600' | 'polaroid-i-type' | 'polaroid-spectra'\n | 'instax-mini' | 'instax-wide' | 'instax-square'\n // Vintage/Discontinued\n | 'agfa-vista-400' | 'agfa-apx-100' | 'fomapan-100' | 'fomapan-400'\n | 'bergger-pancro-400' | 'jch-streetpan-400';\n\nexport type AspectRatio = \n | '1:1' | '4:3' | '3:2' | '16:9' | '21:9' | '9:16' | '2:3' | '4:5' | '5:4';\n\n// --- Color & Mood ---\nexport type ColorPalette = \n | 'warm' | 'cool' | 'neutral' | 'vibrant' | 'muted' | 'pastel' | 'neon'\n | 'monochrome' | 'sepia' | 'desaturated' | 'high-contrast' | 'low-contrast'\n | 'earthy' | 'oceanic' | 'forest' | 'sunset' | 'midnight' | 'golden';\n\nexport type Mood = \n | 'serene' | 'peaceful' | 'melancholic' | 'dramatic' | 'tense' | 'mysterious'\n | 'romantic' | 'nostalgic' | 'hopeful' | 'joyful' | 'energetic' | 'chaotic'\n | 'ethereal' | 'dark' | 'light' | 'whimsical' | 'eerie' | 'epic' | 'intimate';\n\n// --- Video Specific ---\nexport type VideoTransition = \n | 'cut' | 'fade' | 'dissolve' | 'wipe' | 'morph' | 'match-cut' | 'jump-cut'\n | 'cross-dissolve' | 'iris' | 'push' | 'slide';\n\nexport type VideoPacing = \n | 'slow' | 'medium' | 'fast' | 'variable' | 'building' | 'frenetic' | 'contemplative';\n\n// --- Audio/Music Specific ---\nexport type MusicGenre = \n | 'pop' | 'rock' | 'jazz' | 'classical' | 'electronic' | 'hip-hop' | 'r&b'\n | 'country' | 'folk' | 'blues' | 'metal' | 'punk' | 'indie' | 'alternative'\n | 'ambient' | 'lo-fi' | 'synthwave' | 'orchestral' | 'cinematic' | 'world'\n | 'latin' | 'reggae' | 'soul' | 'funk' | 'disco' | 'house' | 'techno' | 'edm';\n\nexport type Instrument = \n | 'piano' | 'guitar' | 'acoustic-guitar' | 'electric-guitar' | 'bass' | 'drums'\n | 'violin' | 'cello' | 'viola' | 'flute' | 'saxophone' | 'trumpet' | 'trombone'\n | 'synthesizer' | 'organ' | 'harp' | 'percussion' | 'strings' | 'brass' | 'woodwinds'\n | 'choir' | 'vocals' | 'beatbox' | 'turntables' | 'harmonica' | 'banjo' | 'ukulele';\n\nexport type VocalStyle = \n | 'male' | 'female' | 'duet' | 'choir' | 'a-cappella' | 'spoken-word' | 'rap'\n | 'falsetto' | 'belting' | 'whisper' | 'growl' | 'melodic' | 'harmonized';\n\nexport type Tempo = \n | 'largo' | 'adagio' | 'andante' | 'moderato' | 'allegro' | 'vivace' | 'presto'\n | number; // BPM\n\n// ============================================================================\n// IMAGE PROMPT BUILDER\n// ============================================================================\n\nexport interface ImageSubject {\n main: string;\n details?: string[];\n expression?: string;\n pose?: string;\n action?: string;\n clothing?: string;\n accessories?: string[];\n age?: string;\n ethnicity?: string;\n gender?: string;\n count?: number | 'single' | 'couple' | 'group' | 'crowd';\n}\n\nexport interface ImageCamera {\n // Framing\n angle?: CameraAngle;\n shot?: ShotType;\n \n // Camera Body\n brand?: CameraBrand;\n model?: CameraModel;\n sensor?: SensorFormat;\n \n // Lens\n lens?: LensType;\n lensModel?: LensModel;\n lensBrand?: LensBrand;\n focalLength?: string;\n \n // Focus & Depth\n focus?: FocusType;\n aperture?: string;\n bokeh?: BokehStyle;\n focusDistance?: string;\n \n // Exposure\n iso?: number;\n shutterSpeed?: string;\n exposureCompensation?: string;\n \n // Film/Digital\n filmStock?: FilmStock;\n filmFormat?: FilmFormat;\n \n // Filters & Accessories\n filter?: FilterType | FilterType[];\n \n // Camera Settings\n whiteBalance?: 'daylight' | 'cloudy' | 'tungsten' | 'fluorescent' | 'flash' | 'custom';\n colorProfile?: string;\n pictureProfile?: string;\n}\n\nexport interface ImageLighting {\n type?: LightingType | LightingType[];\n time?: TimeOfDay;\n weather?: WeatherLighting;\n direction?: 'front' | 'side' | 'back' | 'top' | 'bottom' | 'three-quarter';\n intensity?: 'soft' | 'medium' | 'hard' | 'dramatic';\n color?: string;\n sources?: string[];\n}\n\nexport interface ImageComposition {\n ruleOfThirds?: boolean;\n goldenRatio?: boolean;\n symmetry?: 'none' | 'horizontal' | 'vertical' | 'radial';\n leadingLines?: boolean;\n framing?: string;\n negativeSpace?: boolean;\n layers?: string[];\n foreground?: string;\n midground?: string;\n background?: string;\n}\n\nexport interface ImageStyle {\n medium?: ArtStyle | ArtStyle[];\n artist?: string | string[];\n era?: string;\n influence?: string[];\n quality?: string[];\n render?: string;\n}\n\nexport interface ImageColor {\n palette?: ColorPalette | ColorPalette[];\n primary?: string[];\n accent?: string[];\n grade?: string;\n temperature?: 'warm' | 'neutral' | 'cool';\n saturation?: 'desaturated' | 'natural' | 'vibrant' | 'hyper-saturated';\n contrast?: 'low' | 'medium' | 'high';\n}\n\nexport interface ImageEnvironment {\n setting: string;\n location?: string;\n terrain?: string;\n architecture?: string;\n props?: string[];\n atmosphere?: string;\n season?: 'spring' | 'summer' | 'autumn' | 'winter';\n era?: string;\n}\n\nexport interface ImageTechnical {\n aspectRatio?: AspectRatio;\n resolution?: string;\n quality?: 'draft' | 'standard' | 'high' | 'ultra' | 'masterpiece';\n detail?: 'low' | 'medium' | 'high' | 'extreme';\n noise?: 'none' | 'subtle' | 'filmic' | 'grainy';\n sharpness?: 'soft' | 'natural' | 'sharp' | 'crisp';\n}\n\nexport interface BuiltImagePrompt {\n prompt: string;\n structure: {\n subject?: ImageSubject;\n camera?: ImageCamera;\n lighting?: ImageLighting;\n composition?: ImageComposition;\n style?: ImageStyle;\n color?: ImageColor;\n environment?: ImageEnvironment;\n technical?: ImageTechnical;\n mood?: Mood | Mood[];\n negative?: string[];\n };\n}\n\nexport class ImagePromptBuilder {\n private _subject?: ImageSubject;\n private _camera?: ImageCamera;\n private _lighting?: ImageLighting;\n private _composition?: ImageComposition;\n private _style?: ImageStyle;\n private _color?: ImageColor;\n private _environment?: ImageEnvironment;\n private _technical?: ImageTechnical;\n private _mood?: Mood | Mood[];\n private _negative: string[] = [];\n private _custom: string[] = [];\n\n // --- Subject Methods ---\n \n subject(main: string | ImageSubject): this {\n if (typeof main === 'string') {\n this._subject = { ...(this._subject || {}), main };\n } else {\n this._subject = { ...(this._subject || {}), ...main };\n }\n return this;\n }\n\n subjectDetails(details: string[]): this {\n this._subject = { ...(this._subject || { main: '' }), details };\n return this;\n }\n\n expression(expression: string): this {\n this._subject = { ...(this._subject || { main: '' }), expression };\n return this;\n }\n\n pose(pose: string): this {\n this._subject = { ...(this._subject || { main: '' }), pose };\n return this;\n }\n\n action(action: string): this {\n this._subject = { ...(this._subject || { main: '' }), action };\n return this;\n }\n\n clothing(clothing: string): this {\n this._subject = { ...(this._subject || { main: '' }), clothing };\n return this;\n }\n\n accessories(accessories: string[]): this {\n this._subject = { ...(this._subject || { main: '' }), accessories };\n return this;\n }\n\n subjectCount(count: ImageSubject['count']): this {\n this._subject = { ...(this._subject || { main: '' }), count };\n return this;\n }\n\n // --- Camera Methods ---\n\n camera(settings: ImageCamera): this {\n this._camera = { ...(this._camera || {}), ...settings };\n return this;\n }\n\n angle(angle: CameraAngle): this {\n this._camera = { ...(this._camera || {}), angle };\n return this;\n }\n\n shot(shot: ShotType): this {\n this._camera = { ...(this._camera || {}), shot };\n return this;\n }\n\n lens(lens: LensType): this {\n this._camera = { ...(this._camera || {}), lens };\n return this;\n }\n\n focus(focus: FocusType): this {\n this._camera = { ...(this._camera || {}), focus };\n return this;\n }\n\n aperture(aperture: string): this {\n this._camera = { ...(this._camera || {}), aperture };\n return this;\n }\n\n filmStock(filmStock: FilmStock): this {\n this._camera = { ...(this._camera || {}), filmStock };\n return this;\n }\n\n filmFormat(format: FilmFormat): this {\n this._camera = { ...(this._camera || {}), filmFormat: format };\n return this;\n }\n\n cameraBrand(brand: CameraBrand): this {\n this._camera = { ...(this._camera || {}), brand };\n return this;\n }\n\n cameraModel(model: CameraModel): this {\n this._camera = { ...(this._camera || {}), model };\n return this;\n }\n\n sensor(sensor: SensorFormat): this {\n this._camera = { ...(this._camera || {}), sensor };\n return this;\n }\n\n lensModel(model: LensModel): this {\n this._camera = { ...(this._camera || {}), lensModel: model };\n return this;\n }\n\n lensBrand(brand: LensBrand): this {\n this._camera = { ...(this._camera || {}), lensBrand: brand };\n return this;\n }\n\n focalLength(length: string): this {\n this._camera = { ...(this._camera || {}), focalLength: length };\n return this;\n }\n\n bokeh(style: BokehStyle): this {\n this._camera = { ...(this._camera || {}), bokeh: style };\n return this;\n }\n\n filter(filter: FilterType | FilterType[]): this {\n this._camera = { ...(this._camera || {}), filter };\n return this;\n }\n\n iso(iso: number): this {\n this._camera = { ...(this._camera || {}), iso };\n return this;\n }\n\n shutterSpeed(speed: string): this {\n this._camera = { ...(this._camera || {}), shutterSpeed: speed };\n return this;\n }\n\n whiteBalance(wb: ImageCamera['whiteBalance']): this {\n this._camera = { ...(this._camera || {}), whiteBalance: wb };\n return this;\n }\n\n colorProfile(profile: string): this {\n this._camera = { ...(this._camera || {}), colorProfile: profile };\n return this;\n }\n\n // --- Lighting Methods ---\n\n lighting(settings: ImageLighting): this {\n this._lighting = { ...(this._lighting || {}), ...settings };\n return this;\n }\n\n lightingType(type: LightingType | LightingType[]): this {\n this._lighting = { ...(this._lighting || {}), type };\n return this;\n }\n\n timeOfDay(time: TimeOfDay): this {\n this._lighting = { ...(this._lighting || {}), time };\n return this;\n }\n\n weather(weather: WeatherLighting): this {\n this._lighting = { ...(this._lighting || {}), weather };\n return this;\n }\n\n lightDirection(direction: ImageLighting['direction']): this {\n this._lighting = { ...(this._lighting || {}), direction };\n return this;\n }\n\n lightIntensity(intensity: ImageLighting['intensity']): this {\n this._lighting = { ...(this._lighting || {}), intensity };\n return this;\n }\n\n // --- Composition Methods ---\n\n composition(settings: ImageComposition): this {\n this._composition = { ...(this._composition || {}), ...settings };\n return this;\n }\n\n ruleOfThirds(): this {\n this._composition = { ...(this._composition || {}), ruleOfThirds: true };\n return this;\n }\n\n goldenRatio(): this {\n this._composition = { ...(this._composition || {}), goldenRatio: true };\n return this;\n }\n\n symmetry(type: ImageComposition['symmetry']): this {\n this._composition = { ...(this._composition || {}), symmetry: type };\n return this;\n }\n\n foreground(fg: string): this {\n this._composition = { ...(this._composition || {}), foreground: fg };\n return this;\n }\n\n midground(mg: string): this {\n this._composition = { ...(this._composition || {}), midground: mg };\n return this;\n }\n\n background(bg: string): this {\n this._composition = { ...(this._composition || {}), background: bg };\n return this;\n }\n\n // --- Environment Methods ---\n\n environment(setting: string | ImageEnvironment): this {\n if (typeof setting === 'string') {\n this._environment = { ...(this._environment || { setting: '' }), setting };\n } else {\n this._environment = { ...(this._environment || { setting: '' }), ...setting };\n }\n return this;\n }\n\n location(location: string): this {\n this._environment = { ...(this._environment || { setting: '' }), location };\n return this;\n }\n\n props(props: string[]): this {\n this._environment = { ...(this._environment || { setting: '' }), props };\n return this;\n }\n\n atmosphere(atmosphere: string): this {\n this._environment = { ...(this._environment || { setting: '' }), atmosphere };\n return this;\n }\n\n season(season: ImageEnvironment['season']): this {\n this._environment = { ...(this._environment || { setting: '' }), season };\n return this;\n }\n\n // --- Style Methods ---\n\n style(settings: ImageStyle): this {\n this._style = { ...(this._style || {}), ...settings };\n return this;\n }\n\n medium(medium: ArtStyle | ArtStyle[]): this {\n this._style = { ...(this._style || {}), medium };\n return this;\n }\n\n artist(artist: string | string[]): this {\n this._style = { ...(this._style || {}), artist };\n return this;\n }\n\n influence(influences: string[]): this {\n this._style = { ...(this._style || {}), influence: influences };\n return this;\n }\n\n // --- Color Methods ---\n\n color(settings: ImageColor): this {\n this._color = { ...(this._color || {}), ...settings };\n return this;\n }\n\n palette(palette: ColorPalette | ColorPalette[]): this {\n this._color = { ...(this._color || {}), palette };\n return this;\n }\n\n primaryColors(colors: string[]): this {\n this._color = { ...(this._color || {}), primary: colors };\n return this;\n }\n\n accentColors(colors: string[]): this {\n this._color = { ...(this._color || {}), accent: colors };\n return this;\n }\n\n colorGrade(grade: string): this {\n this._color = { ...(this._color || {}), grade };\n return this;\n }\n\n // --- Technical Methods ---\n\n technical(settings: ImageTechnical): this {\n this._technical = { ...(this._technical || {}), ...settings };\n return this;\n }\n\n aspectRatio(ratio: AspectRatio): this {\n this._technical = { ...(this._technical || {}), aspectRatio: ratio };\n return this;\n }\n\n resolution(resolution: string): this {\n this._technical = { ...(this._technical || {}), resolution };\n return this;\n }\n\n quality(quality: ImageTechnical['quality']): this {\n this._technical = { ...(this._technical || {}), quality };\n return this;\n }\n\n // --- Mood & Misc ---\n\n mood(mood: Mood | Mood[]): this {\n this._mood = mood;\n return this;\n }\n\n negative(items: string[]): this {\n this._negative = [...this._negative, ...items];\n return this;\n }\n\n custom(text: string): this {\n this._custom.push(text);\n return this;\n }\n\n // --- Build Methods ---\n\n private buildPromptText(): string {\n const parts: string[] = [];\n\n // Subject\n if (this._subject) {\n let subjectText = this._subject.main;\n if (this._subject.count && this._subject.count !== 'single') {\n subjectText = `${this._subject.count} ${subjectText}`;\n }\n if (this._subject.expression) subjectText += `, ${this._subject.expression} expression`;\n if (this._subject.pose) subjectText += `, ${this._subject.pose}`;\n if (this._subject.action) subjectText += `, ${this._subject.action}`;\n if (this._subject.clothing) subjectText += `, wearing ${this._subject.clothing}`;\n if (this._subject.accessories?.length) subjectText += `, with ${this._subject.accessories.join(', ')}`;\n if (this._subject.details?.length) subjectText += `, ${this._subject.details.join(', ')}`;\n parts.push(subjectText);\n }\n\n // Environment\n if (this._environment) {\n let envText = this._environment.setting;\n if (this._environment.location) envText += ` in ${this._environment.location}`;\n if (this._environment.atmosphere) envText += `, ${this._environment.atmosphere} atmosphere`;\n if (this._environment.season) envText += `, ${this._environment.season}`;\n if (this._environment.props?.length) envText += `, with ${this._environment.props.join(', ')}`;\n parts.push(envText);\n }\n\n // Composition\n if (this._composition) {\n const compParts: string[] = [];\n if (this._composition.foreground) compParts.push(`foreground: ${this._composition.foreground}`);\n if (this._composition.midground) compParts.push(`midground: ${this._composition.midground}`);\n if (this._composition.background) compParts.push(`background: ${this._composition.background}`);\n if (this._composition.ruleOfThirds) compParts.push('rule of thirds composition');\n if (this._composition.goldenRatio) compParts.push('golden ratio composition');\n if (this._composition.symmetry && this._composition.symmetry !== 'none') {\n compParts.push(`${this._composition.symmetry} symmetry`);\n }\n if (compParts.length) parts.push(compParts.join(', '));\n }\n\n // Camera\n if (this._camera) {\n const camParts: string[] = [];\n if (this._camera.shot) camParts.push(`${this._camera.shot} shot`);\n if (this._camera.angle) camParts.push(`${this._camera.angle}`);\n if (this._camera.lens) camParts.push(`${this._camera.lens} lens`);\n if (this._camera.focus) camParts.push(`${this._camera.focus} depth of field`);\n if (this._camera.aperture) camParts.push(`f/${this._camera.aperture}`);\n if (this._camera.filmStock) camParts.push(`shot on ${this._camera.filmStock}`);\n if (this._camera.brand) camParts.push(`${this._camera.brand}`);\n if (camParts.length) parts.push(camParts.join(', '));\n }\n\n // Lighting\n if (this._lighting) {\n const lightParts: string[] = [];\n if (this._lighting.type) {\n const types = Array.isArray(this._lighting.type) ? this._lighting.type : [this._lighting.type];\n lightParts.push(`${types.join(' and ')} lighting`);\n }\n if (this._lighting.time) lightParts.push(this._lighting.time);\n if (this._lighting.weather) lightParts.push(`${this._lighting.weather} weather`);\n if (this._lighting.direction) lightParts.push(`light from ${this._lighting.direction}`);\n if (this._lighting.intensity) lightParts.push(`${this._lighting.intensity} light`);\n if (lightParts.length) parts.push(lightParts.join(', '));\n }\n\n // Style\n if (this._style) {\n const styleParts: string[] = [];\n if (this._style.medium) {\n const mediums = Array.isArray(this._style.medium) ? this._style.medium : [this._style.medium];\n styleParts.push(mediums.join(', '));\n }\n if (this._style.artist) {\n const artists = Array.isArray(this._style.artist) ? this._style.artist : [this._style.artist];\n styleParts.push(`in the style of ${artists.join(' and ')}`);\n }\n if (this._style.era) styleParts.push(this._style.era);\n if (this._style.influence?.length) styleParts.push(`influenced by ${this._style.influence.join(', ')}`);\n if (this._style.quality?.length) styleParts.push(this._style.quality.join(', '));\n if (styleParts.length) parts.push(styleParts.join(', '));\n }\n\n // Color\n if (this._color) {\n const colorParts: string[] = [];\n if (this._color.palette) {\n const palettes = Array.isArray(this._color.palette) ? this._color.palette : [this._color.palette];\n colorParts.push(`${palettes.join(' and ')} color palette`);\n }\n if (this._color.primary?.length) colorParts.push(`primary colors: ${this._color.primary.join(', ')}`);\n if (this._color.accent?.length) colorParts.push(`accent colors: ${this._color.accent.join(', ')}`);\n if (this._color.grade) colorParts.push(`${this._color.grade} color grade`);\n if (this._color.temperature) colorParts.push(`${this._color.temperature} tones`);\n if (colorParts.length) parts.push(colorParts.join(', '));\n }\n\n // Mood\n if (this._mood) {\n const moods = Array.isArray(this._mood) ? this._mood : [this._mood];\n parts.push(`${moods.join(', ')} mood`);\n }\n\n // Technical\n if (this._technical) {\n const techParts: string[] = [];\n if (this._technical.quality) techParts.push(`${this._technical.quality} quality`);\n if (this._technical.detail) techParts.push(`${this._technical.detail} detail`);\n if (this._technical.resolution) techParts.push(this._technical.resolution);\n if (techParts.length) parts.push(techParts.join(', '));\n }\n\n // Custom\n if (this._custom.length) {\n parts.push(this._custom.join(', '));\n }\n\n let prompt = parts.join(', ');\n\n // Negative prompts\n if (this._negative.length) {\n prompt += ` --no ${this._negative.join(', ')}`;\n }\n\n // Aspect ratio\n if (this._technical?.aspectRatio) {\n prompt += ` --ar ${this._technical.aspectRatio}`;\n }\n\n return prompt;\n }\n\n build(): BuiltImagePrompt {\n return {\n prompt: this.buildPromptText(),\n structure: {\n subject: this._subject,\n camera: this._camera,\n lighting: this._lighting,\n composition: this._composition,\n style: this._style,\n color: this._color,\n environment: this._environment,\n technical: this._technical,\n mood: this._mood,\n negative: this._negative.length ? this._negative : undefined,\n },\n };\n }\n\n toString(): string {\n return this.build().prompt;\n }\n\n toJSON(): string {\n return JSON.stringify(this.build().structure, null, 2);\n }\n\n toYAML(): string {\n return objectToYaml(this.build().structure);\n }\n\n toMarkdown(): string {\n const built = this.build();\n const sections: string[] = ['# Image Prompt\\n'];\n \n sections.push('## Prompt\\n```\\n' + built.prompt + '\\n```\\n');\n \n if (built.structure.subject) {\n sections.push('## Subject\\n' + objectToMarkdownList(built.structure.subject));\n }\n if (built.structure.environment) {\n sections.push('## Environment\\n' + objectToMarkdownList(built.structure.environment));\n }\n if (built.structure.camera) {\n sections.push('## Camera\\n' + objectToMarkdownList(built.structure.camera));\n }\n if (built.structure.lighting) {\n sections.push('## Lighting\\n' + objectToMarkdownList(built.structure.lighting));\n }\n if (built.structure.composition) {\n sections.push('## Composition\\n' + objectToMarkdownList(built.structure.composition));\n }\n if (built.structure.style) {\n sections.push('## Style\\n' + objectToMarkdownList(built.structure.style));\n }\n if (built.structure.color) {\n sections.push('## Color\\n' + objectToMarkdownList(built.structure.color));\n }\n if (built.structure.technical) {\n sections.push('## Technical\\n' + objectToMarkdownList(built.structure.technical));\n }\n \n return sections.join('\\n');\n }\n\n format(fmt: OutputFormat): string {\n switch (fmt) {\n case 'json': return this.toJSON();\n case 'yaml': return this.toYAML();\n case 'markdown': return this.toMarkdown();\n default: return this.toString();\n }\n }\n}\n\n// ============================================================================\n// HELPER FUNCTIONS\n// ============================================================================\n\nfunction objectToYaml(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n if (value.length === 0) continue;\n lines.push(`${spaces}${key}:`);\n for (const item of value) {\n if (typeof item === 'object') {\n lines.push(`${spaces} -`);\n lines.push(objectToYaml(item as Record<string, unknown>, indent + 2).replace(/^/gm, ' '));\n } else {\n lines.push(`${spaces} - ${item}`);\n }\n }\n } else if (typeof value === 'object') {\n lines.push(`${spaces}${key}:`);\n lines.push(objectToYaml(value as Record<string, unknown>, indent + 1));\n } else {\n lines.push(`${spaces}${key}: ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\nfunction objectToMarkdownList(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n lines.push(`${spaces}- **${key}:** ${value.join(', ')}`);\n } else if (typeof value === 'object') {\n lines.push(`${spaces}- **${key}:**`);\n lines.push(objectToMarkdownList(value as Record<string, unknown>, indent + 1));\n } else {\n lines.push(`${spaces}- **${key}:** ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\n// ============================================================================\n// FACTORY FUNCTIONS\n// ============================================================================\n\n/**\n * Create a new image prompt builder\n */\nexport function image(): ImagePromptBuilder {\n return new ImagePromptBuilder();\n}\n","/**\n * Video Prompt Builder - Comprehensive video generation prompt builder\n * \n * Based on OpenAI Sora, Runway, and other video generation best practices.\n * \n * @example\n * ```ts\n * import { video } from 'prompts.chat/builder';\n * \n * const prompt = video()\n * .scene(\"A samurai walks through a bamboo forest\")\n * .camera({ movement: \"tracking\", angle: \"low\" })\n * .lighting({ time: \"golden-hour\", type: \"natural\" })\n * .duration(5)\n * .build();\n * ```\n */\n\nimport type {\n CameraAngle, ShotType, LensType, CameraMovement,\n LightingType, TimeOfDay, WeatherLighting,\n ArtStyle, ColorPalette, Mood, VideoTransition, VideoPacing,\n OutputFormat, CameraBrand, CameraModel, SensorFormat,\n LensBrand, LensModel, CameraRig, GimbalModel, FilterType,\n FilmStock, BokehStyle,\n} from './media';\n\n// ============================================================================\n// VIDEO-SPECIFIC TYPES\n// ============================================================================\n\nexport interface VideoScene {\n description: string;\n setting?: string;\n timeOfDay?: TimeOfDay;\n weather?: WeatherLighting;\n atmosphere?: string;\n}\n\nexport interface VideoSubject {\n main: string;\n appearance?: string;\n clothing?: string;\n age?: string;\n gender?: string;\n count?: number | 'single' | 'couple' | 'group' | 'crowd';\n}\n\nexport interface VideoCamera {\n // Framing\n shot?: ShotType;\n angle?: CameraAngle;\n \n // Camera Body\n brand?: CameraBrand;\n model?: CameraModel;\n sensor?: SensorFormat;\n \n // Lens\n lens?: LensType;\n lensModel?: LensModel;\n lensBrand?: LensBrand;\n focalLength?: string;\n anamorphic?: boolean;\n anamorphicRatio?: '1.33x' | '1.5x' | '1.8x' | '2x';\n \n // Focus\n focus?: 'shallow' | 'deep' | 'rack-focus' | 'pull-focus' | 'split-diopter';\n aperture?: string;\n bokeh?: BokehStyle;\n \n // Movement\n movement?: CameraMovement;\n movementSpeed?: 'slow' | 'medium' | 'fast';\n movementDirection?: 'left' | 'right' | 'forward' | 'backward' | 'up' | 'down' | 'arc-left' | 'arc-right';\n \n // Rig & Stabilization\n rig?: CameraRig;\n gimbal?: GimbalModel;\n platform?: 'handheld' | 'steadicam' | 'tripod' | 'drone' | 'crane' | 'gimbal' | 'slider' | 'dolly' | 'technocrane' | 'russian-arm' | 'fpv-drone';\n \n // Technical\n shutterAngle?: number;\n frameRate?: 24 | 25 | 30 | 48 | 60 | 120 | 240;\n slowMotion?: boolean;\n filter?: FilterType | FilterType[];\n \n // Film Look\n filmStock?: FilmStock;\n filmGrain?: 'none' | 'subtle' | 'moderate' | 'heavy';\n halation?: boolean;\n}\n\nexport interface VideoLighting {\n type?: LightingType | LightingType[];\n time?: TimeOfDay;\n weather?: WeatherLighting;\n direction?: 'front' | 'side' | 'back' | 'top' | 'three-quarter';\n intensity?: 'soft' | 'medium' | 'hard' | 'dramatic';\n sources?: string[];\n color?: string;\n}\n\nexport interface VideoAction {\n beat: number;\n action: string;\n duration?: number;\n timing?: 'start' | 'middle' | 'end';\n}\n\nexport interface VideoMotion {\n subject?: string;\n type?: 'walk' | 'run' | 'gesture' | 'turn' | 'look' | 'reach' | 'sit' | 'stand' | 'custom';\n direction?: 'left' | 'right' | 'forward' | 'backward' | 'up' | 'down';\n speed?: 'slow' | 'normal' | 'fast';\n beats?: string[];\n}\n\nexport interface VideoStyle {\n format?: string;\n era?: string;\n filmStock?: string;\n look?: ArtStyle | ArtStyle[];\n grade?: string;\n reference?: string[];\n}\n\nexport interface VideoColor {\n palette?: ColorPalette | ColorPalette[];\n anchors?: string[];\n temperature?: 'warm' | 'neutral' | 'cool';\n grade?: string;\n}\n\nexport interface VideoAudio {\n diegetic?: string[];\n ambient?: string;\n dialogue?: string;\n music?: string;\n soundEffects?: string[];\n mix?: string;\n}\n\nexport interface VideoTechnical {\n duration?: number;\n resolution?: '480p' | '720p' | '1080p' | '4K';\n fps?: 24 | 30 | 60;\n aspectRatio?: '16:9' | '9:16' | '1:1' | '4:3' | '21:9';\n shutterAngle?: number;\n}\n\nexport interface VideoShot {\n timestamp?: string;\n name?: string;\n camera: VideoCamera;\n action?: string;\n purpose?: string;\n}\n\nexport interface BuiltVideoPrompt {\n prompt: string;\n structure: {\n scene?: VideoScene;\n subject?: VideoSubject;\n camera?: VideoCamera;\n lighting?: VideoLighting;\n actions?: VideoAction[];\n motion?: VideoMotion;\n style?: VideoStyle;\n color?: VideoColor;\n audio?: VideoAudio;\n technical?: VideoTechnical;\n shots?: VideoShot[];\n mood?: Mood | Mood[];\n pacing?: VideoPacing;\n transitions?: VideoTransition[];\n };\n}\n\n// ============================================================================\n// VIDEO PROMPT BUILDER\n// ============================================================================\n\nexport class VideoPromptBuilder {\n private _scene?: VideoScene;\n private _subject?: VideoSubject;\n private _camera?: VideoCamera;\n private _lighting?: VideoLighting;\n private _actions: VideoAction[] = [];\n private _motion?: VideoMotion;\n private _style?: VideoStyle;\n private _color?: VideoColor;\n private _audio?: VideoAudio;\n private _technical?: VideoTechnical;\n private _shots: VideoShot[] = [];\n private _mood?: Mood | Mood[];\n private _pacing?: VideoPacing;\n private _transitions: VideoTransition[] = [];\n private _custom: string[] = [];\n\n // --- Scene Methods ---\n\n scene(description: string | VideoScene): this {\n if (typeof description === 'string') {\n this._scene = { ...(this._scene || { description: '' }), description };\n } else {\n this._scene = { ...(this._scene || { description: '' }), ...description };\n }\n return this;\n }\n\n setting(setting: string): this {\n this._scene = { ...(this._scene || { description: '' }), setting };\n return this;\n }\n\n // --- Subject Methods ---\n\n subject(main: string | VideoSubject): this {\n if (typeof main === 'string') {\n this._subject = { ...(this._subject || { main: '' }), main };\n } else {\n this._subject = { ...(this._subject || { main: '' }), ...main };\n }\n return this;\n }\n\n appearance(appearance: string): this {\n this._subject = { ...(this._subject || { main: '' }), appearance };\n return this;\n }\n\n clothing(clothing: string): this {\n this._subject = { ...(this._subject || { main: '' }), clothing };\n return this;\n }\n\n // --- Camera Methods ---\n\n camera(settings: VideoCamera): this {\n this._camera = { ...(this._camera || {}), ...settings };\n return this;\n }\n\n shot(shot: ShotType): this {\n this._camera = { ...(this._camera || {}), shot };\n return this;\n }\n\n angle(angle: CameraAngle): this {\n this._camera = { ...(this._camera || {}), angle };\n return this;\n }\n\n movement(movement: CameraMovement): this {\n this._camera = { ...(this._camera || {}), movement };\n return this;\n }\n\n lens(lens: LensType): this {\n this._camera = { ...(this._camera || {}), lens };\n return this;\n }\n\n platform(platform: VideoCamera['platform']): this {\n this._camera = { ...(this._camera || {}), platform };\n return this;\n }\n\n cameraSpeed(speed: VideoCamera['movementSpeed']): this {\n this._camera = { ...(this._camera || {}), movementSpeed: speed };\n return this;\n }\n\n movementDirection(direction: VideoCamera['movementDirection']): this {\n this._camera = { ...(this._camera || {}), movementDirection: direction };\n return this;\n }\n\n rig(rig: CameraRig): this {\n this._camera = { ...(this._camera || {}), rig };\n return this;\n }\n\n gimbal(gimbal: GimbalModel): this {\n this._camera = { ...(this._camera || {}), gimbal };\n return this;\n }\n\n cameraBrand(brand: CameraBrand): this {\n this._camera = { ...(this._camera || {}), brand };\n return this;\n }\n\n cameraModel(model: CameraModel): this {\n this._camera = { ...(this._camera || {}), model };\n return this;\n }\n\n sensor(sensor: SensorFormat): this {\n this._camera = { ...(this._camera || {}), sensor };\n return this;\n }\n\n lensModel(model: LensModel): this {\n this._camera = { ...(this._camera || {}), lensModel: model };\n return this;\n }\n\n lensBrand(brand: LensBrand): this {\n this._camera = { ...(this._camera || {}), lensBrand: brand };\n return this;\n }\n\n focalLength(length: string): this {\n this._camera = { ...(this._camera || {}), focalLength: length };\n return this;\n }\n\n anamorphic(ratio?: VideoCamera['anamorphicRatio']): this {\n this._camera = { ...(this._camera || {}), anamorphic: true, anamorphicRatio: ratio };\n return this;\n }\n\n aperture(aperture: string): this {\n this._camera = { ...(this._camera || {}), aperture };\n return this;\n }\n\n frameRate(fps: VideoCamera['frameRate']): this {\n this._camera = { ...(this._camera || {}), frameRate: fps };\n return this;\n }\n\n slowMotion(enabled = true): this {\n this._camera = { ...(this._camera || {}), slowMotion: enabled };\n return this;\n }\n\n shutterAngle(angle: number): this {\n this._camera = { ...(this._camera || {}), shutterAngle: angle };\n return this;\n }\n\n filter(filter: FilterType | FilterType[]): this {\n this._camera = { ...(this._camera || {}), filter };\n return this;\n }\n\n filmStock(stock: FilmStock): this {\n this._camera = { ...(this._camera || {}), filmStock: stock };\n return this;\n }\n\n filmGrain(grain: VideoCamera['filmGrain']): this {\n this._camera = { ...(this._camera || {}), filmGrain: grain };\n return this;\n }\n\n halation(enabled = true): this {\n this._camera = { ...(this._camera || {}), halation: enabled };\n return this;\n }\n\n // --- Lighting Methods ---\n\n lighting(settings: VideoLighting): this {\n this._lighting = { ...(this._lighting || {}), ...settings };\n return this;\n }\n\n lightingType(type: LightingType | LightingType[]): this {\n this._lighting = { ...(this._lighting || {}), type };\n return this;\n }\n\n timeOfDay(time: TimeOfDay): this {\n this._lighting = { ...(this._lighting || {}), time };\n this._scene = { ...(this._scene || { description: '' }), timeOfDay: time };\n return this;\n }\n\n weather(weather: WeatherLighting): this {\n this._lighting = { ...(this._lighting || {}), weather };\n this._scene = { ...(this._scene || { description: '' }), weather };\n return this;\n }\n\n // --- Action & Motion Methods ---\n\n action(action: string, options: Partial<Omit<VideoAction, 'action'>> = {}): this {\n this._actions.push({\n beat: this._actions.length + 1,\n action,\n ...options,\n });\n return this;\n }\n\n actions(actions: string[]): this {\n actions.forEach((a, i) => this._actions.push({ beat: i + 1, action: a }));\n return this;\n }\n\n motion(settings: VideoMotion): this {\n this._motion = { ...(this._motion || {}), ...settings };\n return this;\n }\n\n motionBeats(beats: string[]): this {\n this._motion = { ...(this._motion || {}), beats };\n return this;\n }\n\n // --- Style Methods ---\n\n style(settings: VideoStyle): this {\n this._style = { ...(this._style || {}), ...settings };\n return this;\n }\n\n format(format: string): this {\n this._style = { ...(this._style || {}), format };\n return this;\n }\n\n era(era: string): this {\n this._style = { ...(this._style || {}), era };\n return this;\n }\n\n styleFilmStock(stock: string): this {\n this._style = { ...(this._style || {}), filmStock: stock };\n return this;\n }\n\n look(look: ArtStyle | ArtStyle[]): this {\n this._style = { ...(this._style || {}), look };\n return this;\n }\n\n reference(references: string[]): this {\n this._style = { ...(this._style || {}), reference: references };\n return this;\n }\n\n // --- Color Methods ---\n\n color(settings: VideoColor): this {\n this._color = { ...(this._color || {}), ...settings };\n return this;\n }\n\n palette(palette: ColorPalette | ColorPalette[]): this {\n this._color = { ...(this._color || {}), palette };\n return this;\n }\n\n colorAnchors(anchors: string[]): this {\n this._color = { ...(this._color || {}), anchors };\n return this;\n }\n\n colorGrade(grade: string): this {\n this._color = { ...(this._color || {}), grade };\n return this;\n }\n\n // --- Audio Methods ---\n\n audio(settings: VideoAudio): this {\n this._audio = { ...(this._audio || {}), ...settings };\n return this;\n }\n\n dialogue(dialogue: string): this {\n this._audio = { ...(this._audio || {}), dialogue };\n return this;\n }\n\n ambient(ambient: string): this {\n this._audio = { ...(this._audio || {}), ambient };\n return this;\n }\n\n diegetic(sounds: string[]): this {\n this._audio = { ...(this._audio || {}), diegetic: sounds };\n return this;\n }\n\n soundEffects(effects: string[]): this {\n this._audio = { ...(this._audio || {}), soundEffects: effects };\n return this;\n }\n\n music(music: string): this {\n this._audio = { ...(this._audio || {}), music };\n return this;\n }\n\n // --- Technical Methods ---\n\n technical(settings: VideoTechnical): this {\n this._technical = { ...(this._technical || {}), ...settings };\n return this;\n }\n\n duration(seconds: number): this {\n this._technical = { ...(this._technical || {}), duration: seconds };\n return this;\n }\n\n resolution(res: VideoTechnical['resolution']): this {\n this._technical = { ...(this._technical || {}), resolution: res };\n return this;\n }\n\n fps(fps: VideoTechnical['fps']): this {\n this._technical = { ...(this._technical || {}), fps };\n return this;\n }\n\n aspectRatio(ratio: VideoTechnical['aspectRatio']): this {\n this._technical = { ...(this._technical || {}), aspectRatio: ratio };\n return this;\n }\n\n // --- Shot List Methods ---\n\n addShot(shot: VideoShot): this {\n this._shots.push(shot);\n return this;\n }\n\n shotList(shots: VideoShot[]): this {\n this._shots = [...this._shots, ...shots];\n return this;\n }\n\n // --- Mood & Pacing ---\n\n mood(mood: Mood | Mood[]): this {\n this._mood = mood;\n return this;\n }\n\n pacing(pacing: VideoPacing): this {\n this._pacing = pacing;\n return this;\n }\n\n transition(transition: VideoTransition): this {\n this._transitions.push(transition);\n return this;\n }\n\n transitions(transitions: VideoTransition[]): this {\n this._transitions = [...this._transitions, ...transitions];\n return this;\n }\n\n custom(text: string): this {\n this._custom.push(text);\n return this;\n }\n\n // --- Build Methods ---\n\n private buildPromptText(): string {\n const sections: string[] = [];\n\n // Scene description\n if (this._scene) {\n let sceneText = this._scene.description;\n if (this._scene.setting) sceneText = `${this._scene.setting}. ${sceneText}`;\n if (this._scene.atmosphere) sceneText += `, ${this._scene.atmosphere} atmosphere`;\n sections.push(sceneText);\n }\n\n // Subject\n if (this._subject) {\n let subjectText = this._subject.main;\n if (this._subject.appearance) subjectText += `, ${this._subject.appearance}`;\n if (this._subject.clothing) subjectText += `, wearing ${this._subject.clothing}`;\n sections.push(subjectText);\n }\n\n // Camera & Cinematography\n const cinematography: string[] = [];\n if (this._camera) {\n if (this._camera.shot) cinematography.push(`${this._camera.shot} shot`);\n if (this._camera.angle) cinematography.push(this._camera.angle);\n if (this._camera.movement) cinematography.push(`${this._camera.movement} camera`);\n if (this._camera.lens) cinematography.push(`${this._camera.lens} lens`);\n if (this._camera.platform) cinematography.push(this._camera.platform);\n if (this._camera.focus) cinematography.push(`${this._camera.focus} focus`);\n }\n if (cinematography.length) {\n sections.push(`Cinematography: ${cinematography.join(', ')}`);\n }\n\n // Lighting\n if (this._lighting) {\n const lightParts: string[] = [];\n if (this._lighting.type) {\n const types = Array.isArray(this._lighting.type) ? this._lighting.type : [this._lighting.type];\n lightParts.push(`${types.join(' and ')} lighting`);\n }\n if (this._lighting.time) lightParts.push(this._lighting.time);\n if (this._lighting.weather) lightParts.push(`${this._lighting.weather} weather`);\n if (this._lighting.intensity) lightParts.push(`${this._lighting.intensity} light`);\n if (this._lighting.sources?.length) lightParts.push(`light sources: ${this._lighting.sources.join(', ')}`);\n if (lightParts.length) sections.push(`Lighting: ${lightParts.join(', ')}`);\n }\n\n // Actions\n if (this._actions.length) {\n const actionText = this._actions.map(a => `- ${a.action}`).join('\\n');\n sections.push(`Actions:\\n${actionText}`);\n }\n\n // Motion\n if (this._motion?.beats?.length) {\n sections.push(`Motion beats: ${this._motion.beats.join(', ')}`);\n }\n\n // Style\n if (this._style) {\n const styleParts: string[] = [];\n if (this._style.format) styleParts.push(this._style.format);\n if (this._style.era) styleParts.push(this._style.era);\n if (this._style.filmStock) styleParts.push(`shot on ${this._style.filmStock}`);\n if (this._style.look) {\n const looks = Array.isArray(this._style.look) ? this._style.look : [this._style.look];\n styleParts.push(looks.join(', '));\n }\n if (styleParts.length) sections.push(`Style: ${styleParts.join(', ')}`);\n }\n\n // Color\n if (this._color) {\n const colorParts: string[] = [];\n if (this._color.palette) {\n const palettes = Array.isArray(this._color.palette) ? this._color.palette : [this._color.palette];\n colorParts.push(`${palettes.join(' and ')} palette`);\n }\n if (this._color.anchors?.length) colorParts.push(`color anchors: ${this._color.anchors.join(', ')}`);\n if (this._color.grade) colorParts.push(this._color.grade);\n if (colorParts.length) sections.push(`Color: ${colorParts.join(', ')}`);\n }\n\n // Audio\n if (this._audio) {\n const audioParts: string[] = [];\n if (this._audio.dialogue) audioParts.push(`Dialogue: \"${this._audio.dialogue}\"`);\n if (this._audio.ambient) audioParts.push(`Ambient: ${this._audio.ambient}`);\n if (this._audio.diegetic?.length) audioParts.push(`Diegetic sounds: ${this._audio.diegetic.join(', ')}`);\n if (this._audio.music) audioParts.push(`Music: ${this._audio.music}`);\n if (audioParts.length) sections.push(`Audio:\\n${audioParts.join('\\n')}`);\n }\n\n // Mood & Pacing\n if (this._mood) {\n const moods = Array.isArray(this._mood) ? this._mood : [this._mood];\n sections.push(`Mood: ${moods.join(', ')}`);\n }\n if (this._pacing) {\n sections.push(`Pacing: ${this._pacing}`);\n }\n\n // Custom\n if (this._custom.length) {\n sections.push(this._custom.join('\\n'));\n }\n\n return sections.join('\\n\\n');\n }\n\n build(): BuiltVideoPrompt {\n return {\n prompt: this.buildPromptText(),\n structure: {\n scene: this._scene,\n subject: this._subject,\n camera: this._camera,\n lighting: this._lighting,\n actions: this._actions.length ? this._actions : undefined,\n motion: this._motion,\n style: this._style,\n color: this._color,\n audio: this._audio,\n technical: this._technical,\n shots: this._shots.length ? this._shots : undefined,\n mood: this._mood,\n pacing: this._pacing,\n transitions: this._transitions.length ? this._transitions : undefined,\n },\n };\n }\n\n toString(): string {\n return this.build().prompt;\n }\n\n toJSON(): string {\n return JSON.stringify(this.build().structure, null, 2);\n }\n\n toYAML(): string {\n return objectToYaml(this.build().structure);\n }\n\n toMarkdown(): string {\n const built = this.build();\n const sections: string[] = ['# Video Prompt\\n'];\n \n sections.push('## Prompt\\n```\\n' + built.prompt + '\\n```\\n');\n \n if (built.structure.scene) {\n sections.push('## Scene\\n' + objectToMarkdownList(built.structure.scene));\n }\n if (built.structure.subject) {\n sections.push('## Subject\\n' + objectToMarkdownList(built.structure.subject));\n }\n if (built.structure.camera) {\n sections.push('## Camera\\n' + objectToMarkdownList(built.structure.camera));\n }\n if (built.structure.lighting) {\n sections.push('## Lighting\\n' + objectToMarkdownList(built.structure.lighting));\n }\n if (built.structure.actions) {\n sections.push('## Actions\\n' + built.structure.actions.map(a => `- **Beat ${a.beat}:** ${a.action}`).join('\\n'));\n }\n if (built.structure.style) {\n sections.push('## Style\\n' + objectToMarkdownList(built.structure.style));\n }\n if (built.structure.audio) {\n sections.push('## Audio\\n' + objectToMarkdownList(built.structure.audio));\n }\n if (built.structure.technical) {\n sections.push('## Technical\\n' + objectToMarkdownList(built.structure.technical));\n }\n \n return sections.join('\\n');\n }\n\n outputFormat(fmt: OutputFormat): string {\n switch (fmt) {\n case 'json': return this.toJSON();\n case 'yaml': return this.toYAML();\n case 'markdown': return this.toMarkdown();\n default: return this.toString();\n }\n }\n}\n\n// ============================================================================\n// HELPER FUNCTIONS\n// ============================================================================\n\nfunction objectToYaml(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n if (value.length === 0) continue;\n lines.push(`${spaces}${key}:`);\n for (const item of value) {\n if (typeof item === 'object') {\n lines.push(`${spaces} -`);\n lines.push(objectToYaml(item, indent + 2).replace(/^/gm, ' '));\n } else {\n lines.push(`${spaces} - ${item}`);\n }\n }\n } else if (typeof value === 'object') {\n lines.push(`${spaces}${key}:`);\n lines.push(objectToYaml(value, indent + 1));\n } else {\n lines.push(`${spaces}${key}: ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\nfunction objectToMarkdownList(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n lines.push(`${spaces}- **${key}:** ${value.join(', ')}`);\n } else if (typeof value === 'object') {\n lines.push(`${spaces}- **${key}:**`);\n lines.push(objectToMarkdownList(value, indent + 1));\n } else {\n lines.push(`${spaces}- **${key}:** ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\n// ============================================================================\n// FACTORY FUNCTION\n// ============================================================================\n\n/**\n * Create a new video prompt builder\n */\nexport function video(): VideoPromptBuilder {\n return new VideoPromptBuilder();\n}\n","/**\n * Audio/Music Prompt Builder - Comprehensive music generation prompt builder\n * \n * Based on Suno, Udio, and other music generation best practices.\n * \n * @example\n * ```ts\n * import { audio } from 'prompts.chat/builder';\n * \n * const prompt = audio()\n * .genre(\"synthwave\")\n * .mood(\"nostalgic\", \"dreamy\")\n * .tempo(110)\n * .instruments([\"synthesizer\", \"drums\", \"bass\"])\n * .structure({ intro: 8, verse: 16, chorus: 16 })\n * .build();\n * ```\n */\n\nimport type { Mood, OutputFormat } from './media';\n\n// ============================================================================\n// AUDIO-SPECIFIC TYPES\n// ============================================================================\n\nexport type MusicGenre = \n | 'pop' | 'rock' | 'jazz' | 'classical' | 'electronic' | 'hip-hop' | 'r&b'\n | 'country' | 'folk' | 'blues' | 'metal' | 'punk' | 'indie' | 'alternative'\n | 'ambient' | 'lo-fi' | 'synthwave' | 'orchestral' | 'cinematic' | 'world'\n | 'latin' | 'reggae' | 'soul' | 'funk' | 'disco' | 'house' | 'techno' | 'edm'\n | 'trap' | 'drill' | 'k-pop' | 'j-pop' | 'bossa-nova' | 'gospel' | 'grunge'\n | 'shoegaze' | 'post-rock' | 'prog-rock' | 'psychedelic' | 'chillwave'\n | 'vaporwave' | 'drum-and-bass' | 'dubstep' | 'trance' | 'hardcore';\n\nexport type Instrument = \n | 'piano' | 'guitar' | 'acoustic-guitar' | 'electric-guitar' | 'bass' | 'drums'\n | 'violin' | 'cello' | 'viola' | 'flute' | 'saxophone' | 'trumpet' | 'trombone'\n | 'synthesizer' | 'organ' | 'harp' | 'percussion' | 'strings' | 'brass' | 'woodwinds'\n | 'choir' | 'vocals' | 'beatbox' | 'turntables' | 'harmonica' | 'banjo' | 'ukulele'\n | 'mandolin' | 'accordion' | 'marimba' | 'vibraphone' | 'xylophone' | 'timpani'\n | 'congas' | 'bongos' | 'djembe' | 'tabla' | 'sitar' | 'erhu' | 'koto'\n | '808' | '909' | 'moog' | 'rhodes' | 'wurlitzer' | 'mellotron' | 'theremin';\n\nexport type VocalStyle = \n | 'male' | 'female' | 'duet' | 'choir' | 'a-cappella' | 'spoken-word' | 'rap'\n | 'falsetto' | 'belting' | 'whisper' | 'growl' | 'melodic' | 'harmonized'\n | 'auto-tuned' | 'operatic' | 'soul' | 'breathy' | 'nasal' | 'raspy' | 'clear';\n\nexport type VocalLanguage =\n | 'english' | 'spanish' | 'french' | 'german' | 'italian' | 'portuguese'\n | 'japanese' | 'korean' | 'chinese' | 'arabic' | 'hindi' | 'russian' | 'turkish'\n | 'instrumental';\n\nexport type TempoMarking = \n | 'largo' | 'adagio' | 'andante' | 'moderato' | 'allegro' | 'vivace' | 'presto';\n\nexport type TimeSignature = '4/4' | '3/4' | '6/8' | '2/4' | '5/4' | '7/8' | '12/8';\n\nexport type MusicalKey = \n | 'C' | 'C#' | 'Db' | 'D' | 'D#' | 'Eb' | 'E' | 'F' | 'F#' | 'Gb' \n | 'G' | 'G#' | 'Ab' | 'A' | 'A#' | 'Bb' | 'B'\n | 'Cm' | 'C#m' | 'Dm' | 'D#m' | 'Ebm' | 'Em' | 'Fm' | 'F#m' \n | 'Gm' | 'G#m' | 'Am' | 'A#m' | 'Bbm' | 'Bm';\n\nexport type SongSection = \n | 'intro' | 'verse' | 'pre-chorus' | 'chorus' | 'bridge' | 'breakdown'\n | 'drop' | 'build-up' | 'outro' | 'solo' | 'interlude' | 'hook';\n\nexport type ProductionStyle =\n | 'lo-fi' | 'hi-fi' | 'vintage' | 'modern' | 'polished' | 'raw' | 'organic'\n | 'synthetic' | 'acoustic' | 'electric' | 'hybrid' | 'minimalist' | 'maximalist'\n | 'layered' | 'sparse' | 'dense' | 'atmospheric' | 'punchy' | 'warm' | 'bright';\n\nexport type Era =\n | '1950s' | '1960s' | '1970s' | '1980s' | '1990s' | '2000s' | '2010s' | '2020s'\n | 'retro' | 'vintage' | 'classic' | 'modern' | 'futuristic';\n\n// ============================================================================\n// AUDIO INTERFACES\n// ============================================================================\n\nexport interface AudioGenre {\n primary: MusicGenre;\n secondary?: MusicGenre[];\n subgenre?: string;\n fusion?: string[];\n}\n\nexport interface AudioMood {\n primary: Mood | string;\n secondary?: (Mood | string)[];\n energy?: 'low' | 'medium' | 'high' | 'building' | 'fluctuating';\n emotion?: string;\n}\n\nexport interface AudioTempo {\n bpm?: number;\n marking?: TempoMarking;\n feel?: 'steady' | 'swung' | 'shuffled' | 'syncopated' | 'rubato' | 'driving';\n variation?: boolean;\n}\n\nexport interface AudioVocals {\n style?: VocalStyle | VocalStyle[];\n language?: VocalLanguage;\n lyrics?: string;\n theme?: string;\n delivery?: string;\n harmonies?: boolean;\n adlibs?: boolean;\n}\n\nexport interface AudioInstrumentation {\n lead?: Instrument | Instrument[];\n rhythm?: Instrument | Instrument[];\n bass?: Instrument;\n percussion?: Instrument | Instrument[];\n pads?: Instrument | Instrument[];\n effects?: string[];\n featured?: Instrument;\n}\n\nexport interface AudioStructure {\n sections?: Array<{\n type: SongSection;\n bars?: number;\n description?: string;\n }>;\n intro?: number;\n verse?: number;\n chorus?: number;\n bridge?: number;\n outro?: number;\n form?: string;\n duration?: number;\n}\n\nexport interface AudioProduction {\n style?: ProductionStyle | ProductionStyle[];\n era?: Era;\n reference?: string[];\n mix?: string;\n mastering?: string;\n effects?: string[];\n texture?: string;\n}\n\nexport interface AudioTechnical {\n key?: MusicalKey;\n timeSignature?: TimeSignature;\n duration?: number;\n format?: 'song' | 'instrumental' | 'jingle' | 'loop' | 'soundtrack';\n}\n\nexport interface BuiltAudioPrompt {\n prompt: string;\n stylePrompt: string;\n lyricsPrompt?: string;\n structure: {\n genre?: AudioGenre;\n mood?: AudioMood;\n tempo?: AudioTempo;\n vocals?: AudioVocals;\n instrumentation?: AudioInstrumentation;\n structure?: AudioStructure;\n production?: AudioProduction;\n technical?: AudioTechnical;\n tags?: string[];\n };\n}\n\n// ============================================================================\n// AUDIO PROMPT BUILDER\n// ============================================================================\n\nexport class AudioPromptBuilder {\n private _genre?: AudioGenre;\n private _mood?: AudioMood;\n private _tempo?: AudioTempo;\n private _vocals?: AudioVocals;\n private _instrumentation?: AudioInstrumentation;\n private _structure?: AudioStructure;\n private _production?: AudioProduction;\n private _technical?: AudioTechnical;\n private _tags: string[] = [];\n private _custom: string[] = [];\n\n // --- Genre Methods ---\n\n genre(primary: MusicGenre | AudioGenre): this {\n if (typeof primary === 'string') {\n this._genre = { ...(this._genre || { primary: 'pop' }), primary };\n } else {\n this._genre = { ...(this._genre || { primary: 'pop' }), ...primary };\n }\n return this;\n }\n\n subgenre(subgenre: string): this {\n this._genre = { ...(this._genre || { primary: 'pop' }), subgenre };\n return this;\n }\n\n fusion(genres: MusicGenre[]): this {\n this._genre = { \n ...(this._genre || { primary: 'pop' }), \n secondary: genres,\n fusion: genres as string[],\n };\n return this;\n }\n\n // --- Mood Methods ---\n\n mood(primary: Mood | string, ...secondary: (Mood | string)[]): this {\n this._mood = { \n primary, \n secondary: secondary.length ? secondary : undefined,\n };\n return this;\n }\n\n energy(level: AudioMood['energy']): this {\n this._mood = { ...(this._mood || { primary: 'energetic' }), energy: level };\n return this;\n }\n\n emotion(emotion: string): this {\n this._mood = { ...(this._mood || { primary: 'emotional' }), emotion };\n return this;\n }\n\n // --- Tempo Methods ---\n\n tempo(bpmOrSettings: number | AudioTempo): this {\n if (typeof bpmOrSettings === 'number') {\n this._tempo = { ...(this._tempo || {}), bpm: bpmOrSettings };\n } else {\n this._tempo = { ...(this._tempo || {}), ...bpmOrSettings };\n }\n return this;\n }\n\n bpm(bpm: number): this {\n this._tempo = { ...(this._tempo || {}), bpm };\n return this;\n }\n\n tempoMarking(marking: TempoMarking): this {\n this._tempo = { ...(this._tempo || {}), marking };\n return this;\n }\n\n tempoFeel(feel: AudioTempo['feel']): this {\n this._tempo = { ...(this._tempo || {}), feel };\n return this;\n }\n\n // --- Vocal Methods ---\n\n vocals(settings: AudioVocals): this {\n this._vocals = { ...(this._vocals || {}), ...settings };\n return this;\n }\n\n vocalStyle(style: VocalStyle | VocalStyle[]): this {\n this._vocals = { ...(this._vocals || {}), style };\n return this;\n }\n\n language(language: VocalLanguage): this {\n this._vocals = { ...(this._vocals || {}), language };\n return this;\n }\n\n lyrics(lyrics: string): this {\n this._vocals = { ...(this._vocals || {}), lyrics };\n return this;\n }\n\n lyricsTheme(theme: string): this {\n this._vocals = { ...(this._vocals || {}), theme };\n return this;\n }\n\n delivery(delivery: string): this {\n this._vocals = { ...(this._vocals || {}), delivery };\n return this;\n }\n\n instrumental(): this {\n this._vocals = { ...(this._vocals || {}), language: 'instrumental' };\n return this;\n }\n\n // --- Instrumentation Methods ---\n\n instruments(instruments: Instrument[]): this {\n this._instrumentation = { \n ...(this._instrumentation || {}), \n lead: instruments,\n };\n return this;\n }\n\n instrumentation(settings: AudioInstrumentation): this {\n this._instrumentation = { ...(this._instrumentation || {}), ...settings };\n return this;\n }\n\n leadInstrument(instrument: Instrument | Instrument[]): this {\n this._instrumentation = { ...(this._instrumentation || {}), lead: instrument };\n return this;\n }\n\n rhythmSection(instruments: Instrument[]): this {\n this._instrumentation = { ...(this._instrumentation || {}), rhythm: instruments };\n return this;\n }\n\n bassInstrument(instrument: Instrument): this {\n this._instrumentation = { ...(this._instrumentation || {}), bass: instrument };\n return this;\n }\n\n percussion(instruments: Instrument | Instrument[]): this {\n this._instrumentation = { ...(this._instrumentation || {}), percussion: instruments };\n return this;\n }\n\n pads(instruments: Instrument | Instrument[]): this {\n this._instrumentation = { ...(this._instrumentation || {}), pads: instruments };\n return this;\n }\n\n featuredInstrument(instrument: Instrument): this {\n this._instrumentation = { ...(this._instrumentation || {}), featured: instrument };\n return this;\n }\n\n // --- Structure Methods ---\n\n structure(settings: AudioStructure | { [key in SongSection]?: number }): this {\n if ('sections' in settings || 'form' in settings || 'duration' in settings) {\n this._structure = { ...(this._structure || {}), ...settings as AudioStructure };\n } else {\n // Convert shorthand to full structure\n const sections: AudioStructure['sections'] = [];\n for (const [type, bars] of Object.entries(settings)) {\n if (typeof bars === 'number') {\n sections.push({ type: type as SongSection, bars });\n }\n }\n this._structure = { ...(this._structure || {}), sections };\n }\n return this;\n }\n\n section(type: SongSection, bars?: number, description?: string): this {\n const sections = this._structure?.sections || [];\n sections.push({ type, bars, description });\n this._structure = { ...(this._structure || {}), sections };\n return this;\n }\n\n form(form: string): this {\n this._structure = { ...(this._structure || {}), form };\n return this;\n }\n\n duration(seconds: number): this {\n this._structure = { ...(this._structure || {}), duration: seconds };\n return this;\n }\n\n // --- Production Methods ---\n\n production(settings: AudioProduction): this {\n this._production = { ...(this._production || {}), ...settings };\n return this;\n }\n\n productionStyle(style: ProductionStyle | ProductionStyle[]): this {\n this._production = { ...(this._production || {}), style };\n return this;\n }\n\n era(era: Era): this {\n this._production = { ...(this._production || {}), era };\n return this;\n }\n\n reference(artists: string[]): this {\n this._production = { ...(this._production || {}), reference: artists };\n return this;\n }\n\n texture(texture: string): this {\n this._production = { ...(this._production || {}), texture };\n return this;\n }\n\n effects(effects: string[]): this {\n this._production = { ...(this._production || {}), effects };\n return this;\n }\n\n // --- Technical Methods ---\n\n technical(settings: AudioTechnical): this {\n this._technical = { ...(this._technical || {}), ...settings };\n return this;\n }\n\n key(key: MusicalKey): this {\n this._technical = { ...(this._technical || {}), key };\n return this;\n }\n\n timeSignature(sig: TimeSignature): this {\n this._technical = { ...(this._technical || {}), timeSignature: sig };\n return this;\n }\n\n formatType(format: AudioTechnical['format']): this {\n this._technical = { ...(this._technical || {}), format };\n return this;\n }\n\n // --- Tags & Custom ---\n\n tag(tag: string): this {\n this._tags.push(tag);\n return this;\n }\n\n tags(tags: string[]): this {\n this._tags = [...this._tags, ...tags];\n return this;\n }\n\n custom(text: string): this {\n this._custom.push(text);\n return this;\n }\n\n // --- Build Methods ---\n\n private buildStylePrompt(): string {\n const parts: string[] = [];\n\n // Genre\n if (this._genre) {\n let genreText: string = this._genre.primary;\n if (this._genre.subgenre) genreText = `${this._genre.subgenre} ${genreText}`;\n if (this._genre.secondary?.length) {\n genreText += ` with ${this._genre.secondary.join(' and ')} influences`;\n }\n parts.push(genreText);\n }\n\n // Mood\n if (this._mood) {\n let moodText = String(this._mood.primary);\n if (this._mood.secondary?.length) {\n moodText += `, ${this._mood.secondary.join(', ')}`;\n }\n if (this._mood.energy) moodText += `, ${this._mood.energy} energy`;\n parts.push(moodText);\n }\n\n // Tempo\n if (this._tempo) {\n const tempoParts: string[] = [];\n if (this._tempo.bpm) tempoParts.push(`${this._tempo.bpm} BPM`);\n if (this._tempo.marking) tempoParts.push(this._tempo.marking);\n if (this._tempo.feel) tempoParts.push(`${this._tempo.feel} feel`);\n if (tempoParts.length) parts.push(tempoParts.join(', '));\n }\n\n // Instrumentation\n if (this._instrumentation) {\n const instrParts: string[] = [];\n if (this._instrumentation.lead) {\n const leads = Array.isArray(this._instrumentation.lead) \n ? this._instrumentation.lead : [this._instrumentation.lead];\n instrParts.push(leads.join(', '));\n }\n if (this._instrumentation.featured) {\n instrParts.push(`featuring ${this._instrumentation.featured}`);\n }\n if (instrParts.length) parts.push(instrParts.join(', '));\n }\n\n // Vocals\n if (this._vocals) {\n const vocalParts: string[] = [];\n if (this._vocals.language === 'instrumental') {\n vocalParts.push('instrumental');\n } else {\n if (this._vocals.style) {\n const styles = Array.isArray(this._vocals.style) \n ? this._vocals.style : [this._vocals.style];\n vocalParts.push(`${styles.join(' and ')} vocals`);\n }\n if (this._vocals.language && this._vocals.language !== 'english') {\n vocalParts.push(`in ${this._vocals.language}`);\n }\n }\n if (vocalParts.length) parts.push(vocalParts.join(' '));\n }\n\n // Production\n if (this._production) {\n const prodParts: string[] = [];\n if (this._production.style) {\n const styles = Array.isArray(this._production.style) \n ? this._production.style : [this._production.style];\n prodParts.push(`${styles.join(', ')} production`);\n }\n if (this._production.era) prodParts.push(`${this._production.era} sound`);\n if (this._production.texture) prodParts.push(this._production.texture);\n if (prodParts.length) parts.push(prodParts.join(', '));\n }\n\n // Technical\n if (this._technical) {\n const techParts: string[] = [];\n if (this._technical.key) techParts.push(`in the key of ${this._technical.key}`);\n if (this._technical.timeSignature && this._technical.timeSignature !== '4/4') {\n techParts.push(`${this._technical.timeSignature} time`);\n }\n if (techParts.length) parts.push(techParts.join(', '));\n }\n\n // Tags\n if (this._tags.length) {\n parts.push(this._tags.join(', '));\n }\n\n // Custom\n if (this._custom.length) {\n parts.push(this._custom.join(', '));\n }\n\n return parts.join(', ');\n }\n\n private buildLyricsPrompt(): string | undefined {\n if (!this._vocals?.lyrics && !this._vocals?.theme) return undefined;\n\n const parts: string[] = [];\n\n if (this._vocals.theme) {\n parts.push(`Theme: ${this._vocals.theme}`);\n }\n\n if (this._vocals.lyrics) {\n parts.push(this._vocals.lyrics);\n }\n\n return parts.join('\\n\\n');\n }\n\n private buildFullPrompt(): string {\n const sections: string[] = [];\n\n sections.push(`Style: ${this.buildStylePrompt()}`);\n\n if (this._structure?.sections?.length) {\n const structureText = this._structure.sections\n .map(s => `[${s.type.toUpperCase()}]${s.description ? ` ${s.description}` : ''}`)\n .join('\\n');\n sections.push(`Structure:\\n${structureText}`);\n }\n\n const lyrics = this.buildLyricsPrompt();\n if (lyrics) {\n sections.push(`Lyrics:\\n${lyrics}`);\n }\n\n return sections.join('\\n\\n');\n }\n\n build(): BuiltAudioPrompt {\n return {\n prompt: this.buildFullPrompt(),\n stylePrompt: this.buildStylePrompt(),\n lyricsPrompt: this.buildLyricsPrompt(),\n structure: {\n genre: this._genre,\n mood: this._mood,\n tempo: this._tempo,\n vocals: this._vocals,\n instrumentation: this._instrumentation,\n structure: this._structure,\n production: this._production,\n technical: this._technical,\n tags: this._tags.length ? this._tags : undefined,\n },\n };\n }\n\n toString(): string {\n return this.build().prompt;\n }\n\n toStyleString(): string {\n return this.build().stylePrompt;\n }\n\n toJSON(): string {\n return JSON.stringify(this.build().structure, null, 2);\n }\n\n toYAML(): string {\n return objectToYaml(this.build().structure);\n }\n\n toMarkdown(): string {\n const built = this.build();\n const sections: string[] = ['# Audio Prompt\\n'];\n \n sections.push('## Style Prompt\\n```\\n' + built.stylePrompt + '\\n```\\n');\n \n if (built.lyricsPrompt) {\n sections.push('## Lyrics\\n```\\n' + built.lyricsPrompt + '\\n```\\n');\n }\n \n if (built.structure.genre) {\n sections.push('## Genre\\n' + objectToMarkdownList(built.structure.genre));\n }\n if (built.structure.mood) {\n sections.push('## Mood\\n' + objectToMarkdownList(built.structure.mood));\n }\n if (built.structure.tempo) {\n sections.push('## Tempo\\n' + objectToMarkdownList(built.structure.tempo));\n }\n if (built.structure.vocals) {\n sections.push('## Vocals\\n' + objectToMarkdownList(built.structure.vocals));\n }\n if (built.structure.instrumentation) {\n sections.push('## Instrumentation\\n' + objectToMarkdownList(built.structure.instrumentation));\n }\n if (built.structure.production) {\n sections.push('## Production\\n' + objectToMarkdownList(built.structure.production));\n }\n \n return sections.join('\\n');\n }\n\n outputFormat(fmt: OutputFormat): string {\n switch (fmt) {\n case 'json': return this.toJSON();\n case 'yaml': return this.toYAML();\n case 'markdown': return this.toMarkdown();\n default: return this.toString();\n }\n }\n}\n\n// ============================================================================\n// HELPER FUNCTIONS\n// ============================================================================\n\nfunction objectToYaml(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n if (value.length === 0) continue;\n lines.push(`${spaces}${key}:`);\n for (const item of value) {\n if (typeof item === 'object') {\n lines.push(`${spaces} -`);\n lines.push(objectToYaml(item, indent + 2).replace(/^/gm, ' '));\n } else {\n lines.push(`${spaces} - ${item}`);\n }\n }\n } else if (typeof value === 'object') {\n lines.push(`${spaces}${key}:`);\n lines.push(objectToYaml(value, indent + 1));\n } else {\n lines.push(`${spaces}${key}: ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\nfunction objectToMarkdownList(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n lines.push(`${spaces}- **${key}:** ${value.join(', ')}`);\n } else if (typeof value === 'object') {\n lines.push(`${spaces}- **${key}:**`);\n lines.push(objectToMarkdownList(value, indent + 1));\n } else {\n lines.push(`${spaces}- **${key}:** ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\n// ============================================================================\n// FACTORY FUNCTION\n// ============================================================================\n\n/**\n * Create a new audio/music prompt builder\n */\nexport function audio(): AudioPromptBuilder {\n return new AudioPromptBuilder();\n}\n","/**\n * Chat Prompt Builder - Model-Agnostic Conversation Prompt Builder\n * \n * Build structured prompts for any chat/conversation model.\n * Focus on prompt engineering, not model-specific features.\n * \n * @example\n * ```ts\n * import { chat } from 'prompts.chat/builder';\n * \n * const prompt = chat()\n * .role(\"helpful coding assistant\")\n * .context(\"Building a React application\")\n * .task(\"Explain async/await in JavaScript\")\n * .stepByStep()\n * .detailed()\n * .build();\n * ```\n */\n\n// ============================================================================\n// TYPES & INTERFACES\n// ============================================================================\n\n// --- Message Types ---\nexport type MessageRole = 'system' | 'user' | 'assistant';\n\nexport interface ChatMessage {\n role: MessageRole;\n content: string;\n name?: string;\n}\n\n// --- Response Format Types ---\nexport type ResponseFormatType = 'text' | 'json' | 'markdown' | 'code' | 'table';\n\nexport interface JsonSchema {\n name: string;\n description?: string;\n schema: Record<string, unknown>;\n}\n\nexport interface ResponseFormat {\n type: ResponseFormatType;\n jsonSchema?: JsonSchema;\n language?: string;\n}\n\n// --- Persona Types ---\nexport type PersonaTone = \n | 'professional' | 'casual' | 'formal' | 'friendly' | 'academic'\n | 'technical' | 'creative' | 'empathetic' | 'authoritative' | 'playful'\n | 'concise' | 'detailed' | 'socratic' | 'coaching' | 'analytical'\n | 'encouraging' | 'neutral' | 'humorous' | 'serious';\n\nexport type PersonaExpertise = \n | 'general' | 'coding' | 'writing' | 'analysis' | 'research'\n | 'teaching' | 'counseling' | 'creative' | 'legal' | 'medical'\n | 'financial' | 'scientific' | 'engineering' | 'design' | 'marketing'\n | 'business' | 'philosophy' | 'history' | 'languages' | 'mathematics';\n\n// --- Reasoning Types ---\nexport type ReasoningStyle = \n | 'step-by-step' | 'chain-of-thought' | 'tree-of-thought' \n | 'direct' | 'analytical' | 'comparative' | 'deductive' | 'inductive'\n | 'first-principles' | 'analogical' | 'devil-advocate';\n\n// --- Output Types ---\nexport type OutputLength = 'brief' | 'moderate' | 'detailed' | 'comprehensive' | 'exhaustive';\nexport type OutputStyle = 'prose' | 'bullet-points' | 'numbered-list' | 'table' | 'code' | 'mixed' | 'qa' | 'dialogue';\n\n// ============================================================================\n// INTERFACES\n// ============================================================================\n\nexport interface ChatPersona {\n name?: string;\n role?: string;\n tone?: PersonaTone | PersonaTone[];\n expertise?: PersonaExpertise | PersonaExpertise[];\n personality?: string[];\n background?: string;\n language?: string;\n verbosity?: OutputLength;\n}\n\nexport interface ChatContext {\n background?: string;\n domain?: string;\n audience?: string;\n purpose?: string;\n constraints?: string[];\n assumptions?: string[];\n knowledge?: string[];\n}\n\nexport interface ChatTask {\n instruction: string;\n steps?: string[];\n deliverables?: string[];\n criteria?: string[];\n antiPatterns?: string[];\n priority?: 'accuracy' | 'speed' | 'creativity' | 'thoroughness';\n}\n\nexport interface ChatOutput {\n format?: ResponseFormat;\n length?: OutputLength;\n style?: OutputStyle;\n language?: string;\n includeExplanation?: boolean;\n includeExamples?: boolean;\n includeSources?: boolean;\n includeConfidence?: boolean;\n}\n\nexport interface ChatReasoning {\n style?: ReasoningStyle;\n showWork?: boolean;\n verifyAnswer?: boolean;\n considerAlternatives?: boolean;\n explainAssumptions?: boolean;\n}\n\nexport interface ChatExample {\n input: string;\n output: string;\n explanation?: string;\n}\n\nexport interface ChatMemory {\n summary?: string;\n facts?: string[];\n preferences?: string[];\n history?: ChatMessage[];\n}\n\nexport interface BuiltChatPrompt {\n messages: ChatMessage[];\n systemPrompt: string;\n userPrompt?: string;\n metadata: {\n persona?: ChatPersona;\n context?: ChatContext;\n task?: ChatTask;\n output?: ChatOutput;\n reasoning?: ChatReasoning;\n examples?: ChatExample[];\n };\n}\n\n// ============================================================================\n// CHAT PROMPT BUILDER\n// ============================================================================\n\nexport class ChatPromptBuilder {\n private _messages: ChatMessage[] = [];\n private _persona?: ChatPersona;\n private _context?: ChatContext;\n private _task?: ChatTask;\n private _output?: ChatOutput;\n private _reasoning?: ChatReasoning;\n private _examples: ChatExample[] = [];\n private _memory?: ChatMemory;\n private _customSystemParts: string[] = [];\n\n // --- Message Methods ---\n\n system(content: string): this {\n // Remove existing system message and add new one at beginning\n this._messages = this._messages.filter(m => m.role !== 'system');\n this._messages.unshift({ role: 'system', content });\n return this;\n }\n\n user(content: string, name?: string): this {\n this._messages.push({ role: 'user', content, name });\n return this;\n }\n\n assistant(content: string): this {\n this._messages.push({ role: 'assistant', content });\n return this;\n }\n\n message(role: MessageRole, content: string, name?: string): this {\n this._messages.push({ role, content, name });\n return this;\n }\n\n messages(messages: ChatMessage[]): this {\n this._messages = [...this._messages, ...messages];\n return this;\n }\n\n conversation(turns: Array<{ user: string; assistant?: string }>): this {\n for (const turn of turns) {\n this.user(turn.user);\n if (turn.assistant) {\n this.assistant(turn.assistant);\n }\n }\n return this;\n }\n\n // --- Persona Methods ---\n\n persona(settings: ChatPersona | string): this {\n if (typeof settings === 'string') {\n this._persona = { ...(this._persona || {}), role: settings };\n } else {\n this._persona = { ...(this._persona || {}), ...settings };\n }\n return this;\n }\n\n role(role: string): this {\n this._persona = { ...(this._persona || {}), role };\n return this;\n }\n\n tone(tone: PersonaTone | PersonaTone[]): this {\n this._persona = { ...(this._persona || {}), tone };\n return this;\n }\n\n expertise(expertise: PersonaExpertise | PersonaExpertise[]): this {\n this._persona = { ...(this._persona || {}), expertise };\n return this;\n }\n\n personality(traits: string[]): this {\n this._persona = { ...(this._persona || {}), personality: traits };\n return this;\n }\n\n background(background: string): this {\n this._persona = { ...(this._persona || {}), background };\n return this;\n }\n\n speakAs(name: string): this {\n this._persona = { ...(this._persona || {}), name };\n return this;\n }\n\n responseLanguage(language: string): this {\n this._persona = { ...(this._persona || {}), language };\n return this;\n }\n\n // --- Context Methods ---\n\n context(settings: ChatContext | string): this {\n if (typeof settings === 'string') {\n this._context = { ...(this._context || {}), background: settings };\n } else {\n this._context = { ...(this._context || {}), ...settings };\n }\n return this;\n }\n\n domain(domain: string): this {\n this._context = { ...(this._context || {}), domain };\n return this;\n }\n\n audience(audience: string): this {\n this._context = { ...(this._context || {}), audience };\n return this;\n }\n\n purpose(purpose: string): this {\n this._context = { ...(this._context || {}), purpose };\n return this;\n }\n\n constraints(constraints: string[]): this {\n const existing = this._context?.constraints || [];\n this._context = { ...(this._context || {}), constraints: [...existing, ...constraints] };\n return this;\n }\n\n constraint(constraint: string): this {\n return this.constraints([constraint]);\n }\n\n assumptions(assumptions: string[]): this {\n this._context = { ...(this._context || {}), assumptions };\n return this;\n }\n\n knowledge(facts: string[]): this {\n this._context = { ...(this._context || {}), knowledge: facts };\n return this;\n }\n\n // --- Task Methods ---\n\n task(instruction: string | ChatTask): this {\n if (typeof instruction === 'string') {\n this._task = { ...(this._task || { instruction: '' }), instruction };\n } else {\n this._task = { ...(this._task || { instruction: '' }), ...instruction };\n }\n return this;\n }\n\n instruction(instruction: string): this {\n this._task = { ...(this._task || { instruction: '' }), instruction };\n return this;\n }\n\n steps(steps: string[]): this {\n this._task = { ...(this._task || { instruction: '' }), steps };\n return this;\n }\n\n deliverables(deliverables: string[]): this {\n this._task = { ...(this._task || { instruction: '' }), deliverables };\n return this;\n }\n\n criteria(criteria: string[]): this {\n this._task = { ...(this._task || { instruction: '' }), criteria };\n return this;\n }\n\n avoid(antiPatterns: string[]): this {\n this._task = { ...(this._task || { instruction: '' }), antiPatterns };\n return this;\n }\n\n priority(priority: ChatTask['priority']): this {\n this._task = { ...(this._task || { instruction: '' }), priority };\n return this;\n }\n\n // --- Example Methods ---\n\n example(input: string, output: string, explanation?: string): this {\n this._examples.push({ input, output, explanation });\n return this;\n }\n\n examples(examples: ChatExample[]): this {\n this._examples = [...this._examples, ...examples];\n return this;\n }\n\n fewShot(examples: Array<{ input: string; output: string }>): this {\n for (const ex of examples) {\n this._examples.push(ex);\n }\n return this;\n }\n\n // --- Output Methods ---\n\n output(settings: ChatOutput): this {\n this._output = { ...(this._output || {}), ...settings };\n return this;\n }\n\n outputFormat(format: ResponseFormatType): this {\n this._output = { \n ...(this._output || {}), \n format: { type: format } \n };\n return this;\n }\n\n json(schema?: JsonSchema): this {\n if (schema) {\n this._output = { \n ...(this._output || {}), \n format: { type: 'json', jsonSchema: schema } \n };\n } else {\n this._output = { \n ...(this._output || {}), \n format: { type: 'json' } \n };\n }\n return this;\n }\n\n jsonSchema(name: string, schema: Record<string, unknown>, description?: string): this {\n this._output = { \n ...(this._output || {}), \n format: { \n type: 'json', \n jsonSchema: { name, schema, description } \n } \n };\n return this;\n }\n\n markdown(): this {\n this._output = { ...(this._output || {}), format: { type: 'markdown' } };\n return this;\n }\n\n code(language?: string): this {\n this._output = { ...(this._output || {}), format: { type: 'code', language } };\n return this;\n }\n\n table(): this {\n this._output = { ...(this._output || {}), format: { type: 'table' } };\n return this;\n }\n\n length(length: OutputLength): this {\n this._output = { ...(this._output || {}), length };\n return this;\n }\n\n style(style: OutputStyle): this {\n this._output = { ...(this._output || {}), style };\n return this;\n }\n\n brief(): this {\n return this.length('brief');\n }\n\n moderate(): this {\n return this.length('moderate');\n }\n\n detailed(): this {\n return this.length('detailed');\n }\n\n comprehensive(): this {\n return this.length('comprehensive');\n }\n\n exhaustive(): this {\n return this.length('exhaustive');\n }\n\n withExamples(): this {\n this._output = { ...(this._output || {}), includeExamples: true };\n return this;\n }\n\n withExplanation(): this {\n this._output = { ...(this._output || {}), includeExplanation: true };\n return this;\n }\n\n withSources(): this {\n this._output = { ...(this._output || {}), includeSources: true };\n return this;\n }\n\n withConfidence(): this {\n this._output = { ...(this._output || {}), includeConfidence: true };\n return this;\n }\n\n // --- Reasoning Methods ---\n\n reasoning(settings: ChatReasoning): this {\n this._reasoning = { ...(this._reasoning || {}), ...settings };\n return this;\n }\n\n reasoningStyle(style: ReasoningStyle): this {\n this._reasoning = { ...(this._reasoning || {}), style };\n return this;\n }\n\n stepByStep(): this {\n this._reasoning = { ...(this._reasoning || {}), style: 'step-by-step', showWork: true };\n return this;\n }\n\n chainOfThought(): this {\n this._reasoning = { ...(this._reasoning || {}), style: 'chain-of-thought', showWork: true };\n return this;\n }\n\n treeOfThought(): this {\n this._reasoning = { ...(this._reasoning || {}), style: 'tree-of-thought', showWork: true };\n return this;\n }\n\n firstPrinciples(): this {\n this._reasoning = { ...(this._reasoning || {}), style: 'first-principles', showWork: true };\n return this;\n }\n\n devilsAdvocate(): this {\n this._reasoning = { ...(this._reasoning || {}), style: 'devil-advocate', considerAlternatives: true };\n return this;\n }\n\n showWork(show = true): this {\n this._reasoning = { ...(this._reasoning || {}), showWork: show };\n return this;\n }\n\n verifyAnswer(verify = true): this {\n this._reasoning = { ...(this._reasoning || {}), verifyAnswer: verify };\n return this;\n }\n\n considerAlternatives(consider = true): this {\n this._reasoning = { ...(this._reasoning || {}), considerAlternatives: consider };\n return this;\n }\n\n explainAssumptions(explain = true): this {\n this._reasoning = { ...(this._reasoning || {}), explainAssumptions: explain };\n return this;\n }\n\n // --- Memory Methods ---\n\n memory(memory: ChatMemory): this {\n this._memory = { ...(this._memory || {}), ...memory };\n return this;\n }\n\n remember(facts: string[]): this {\n const existing = this._memory?.facts || [];\n this._memory = { ...(this._memory || {}), facts: [...existing, ...facts] };\n return this;\n }\n\n preferences(prefs: string[]): this {\n this._memory = { ...(this._memory || {}), preferences: prefs };\n return this;\n }\n\n history(messages: ChatMessage[]): this {\n this._memory = { ...(this._memory || {}), history: messages };\n return this;\n }\n\n summarizeHistory(summary: string): this {\n this._memory = { ...(this._memory || {}), summary };\n return this;\n }\n\n // --- Custom System Prompt Parts ---\n\n addSystemPart(part: string): this {\n this._customSystemParts.push(part);\n return this;\n }\n\n raw(content: string): this {\n this._customSystemParts = [content];\n return this;\n }\n\n // --- Build Methods ---\n\n private buildSystemPrompt(): string {\n const parts: string[] = [];\n\n // Persona\n if (this._persona) {\n let personaText = '';\n if (this._persona.name) {\n personaText += `You are ${this._persona.name}`;\n if (this._persona.role) personaText += `, ${this._persona.role}`;\n personaText += '.';\n } else if (this._persona.role) {\n personaText += `You are ${this._persona.role}.`;\n }\n \n if (this._persona.tone) {\n const tones = Array.isArray(this._persona.tone) ? this._persona.tone : [this._persona.tone];\n personaText += ` Your tone is ${tones.join(' and ')}.`;\n }\n \n if (this._persona.expertise) {\n const areas = Array.isArray(this._persona.expertise) ? this._persona.expertise : [this._persona.expertise];\n personaText += ` You have expertise in ${areas.join(', ')}.`;\n }\n \n if (this._persona.personality?.length) {\n personaText += ` You are ${this._persona.personality.join(', ')}.`;\n }\n \n if (this._persona.background) {\n personaText += ` ${this._persona.background}`;\n }\n\n if (this._persona.verbosity) {\n personaText += ` Keep responses ${this._persona.verbosity}.`;\n }\n\n if (this._persona.language) {\n personaText += ` Respond in ${this._persona.language}.`;\n }\n\n if (personaText) parts.push(personaText.trim());\n }\n\n // Context\n if (this._context) {\n const contextParts: string[] = [];\n \n if (this._context.background) {\n contextParts.push(this._context.background);\n }\n if (this._context.domain) {\n contextParts.push(`Domain: ${this._context.domain}`);\n }\n if (this._context.audience) {\n contextParts.push(`Target audience: ${this._context.audience}`);\n }\n if (this._context.purpose) {\n contextParts.push(`Purpose: ${this._context.purpose}`);\n }\n if (this._context.knowledge?.length) {\n contextParts.push(`Known facts:\\n${this._context.knowledge.map(k => `- ${k}`).join('\\n')}`);\n }\n if (this._context.assumptions?.length) {\n contextParts.push(`Assumptions:\\n${this._context.assumptions.map(a => `- ${a}`).join('\\n')}`);\n }\n \n if (contextParts.length) {\n parts.push(`## Context\\n${contextParts.join('\\n')}`);\n }\n }\n\n // Task\n if (this._task) {\n const taskParts: string[] = [];\n \n if (this._task.instruction) {\n taskParts.push(this._task.instruction);\n }\n if (this._task.priority) {\n taskParts.push(`Priority: ${this._task.priority}`);\n }\n if (this._task.steps?.length) {\n taskParts.push(`\\nSteps:\\n${this._task.steps.map((s, i) => `${i + 1}. ${s}`).join('\\n')}`);\n }\n if (this._task.deliverables?.length) {\n taskParts.push(`\\nDeliverables:\\n${this._task.deliverables.map(d => `- ${d}`).join('\\n')}`);\n }\n if (this._task.criteria?.length) {\n taskParts.push(`\\nSuccess criteria:\\n${this._task.criteria.map(c => `- ${c}`).join('\\n')}`);\n }\n if (this._task.antiPatterns?.length) {\n taskParts.push(`\\nAvoid:\\n${this._task.antiPatterns.map(a => `- ${a}`).join('\\n')}`);\n }\n \n if (taskParts.length) {\n parts.push(`## Task\\n${taskParts.join('\\n')}`);\n }\n }\n\n // Constraints\n if (this._context?.constraints?.length) {\n parts.push(`## Constraints\\n${this._context.constraints.map((c, i) => `${i + 1}. ${c}`).join('\\n')}`);\n }\n\n // Examples\n if (this._examples.length) {\n const examplesText = this._examples\n .map((ex, i) => {\n let text = `### Example ${i + 1}\\n**Input:** ${ex.input}\\n**Output:** ${ex.output}`;\n if (ex.explanation) text += `\\n**Explanation:** ${ex.explanation}`;\n return text;\n })\n .join('\\n\\n');\n parts.push(`## Examples\\n${examplesText}`);\n }\n\n // Output format\n if (this._output) {\n const outputParts: string[] = [];\n \n if (this._output.format) {\n switch (this._output.format.type) {\n case 'json':\n if (this._output.format.jsonSchema) {\n outputParts.push(`Respond in valid JSON matching this schema:\\n\\`\\`\\`json\\n${JSON.stringify(this._output.format.jsonSchema.schema, null, 2)}\\n\\`\\`\\``);\n } else {\n outputParts.push('Respond in valid JSON format.');\n }\n break;\n case 'markdown':\n outputParts.push('Format your response using Markdown.');\n break;\n case 'code':\n outputParts.push(`Respond with code${this._output.format.language ? ` in ${this._output.format.language}` : ''}.`);\n break;\n case 'table':\n outputParts.push('Format your response as a table.');\n break;\n }\n }\n if (this._output.length) {\n outputParts.push(`Keep your response ${this._output.length}.`);\n }\n if (this._output.style) {\n const styleMap: Record<OutputStyle, string> = {\n 'prose': 'flowing prose',\n 'bullet-points': 'bullet points',\n 'numbered-list': 'a numbered list',\n 'table': 'a table',\n 'code': 'code',\n 'mixed': 'a mix of prose and lists',\n 'qa': 'Q&A format',\n 'dialogue': 'dialogue format',\n };\n outputParts.push(`Structure as ${styleMap[this._output.style]}.`);\n }\n if (this._output.language) {\n outputParts.push(`Respond in ${this._output.language}.`);\n }\n if (this._output.includeExamples) {\n outputParts.push('Include relevant examples.');\n }\n if (this._output.includeExplanation) {\n outputParts.push('Include clear explanations.');\n }\n if (this._output.includeSources) {\n outputParts.push('Cite your sources.');\n }\n if (this._output.includeConfidence) {\n outputParts.push('Include your confidence level in the answer.');\n }\n \n if (outputParts.length) {\n parts.push(`## Output Format\\n${outputParts.join('\\n')}`);\n }\n }\n\n // Reasoning\n if (this._reasoning) {\n const reasoningParts: string[] = [];\n \n if (this._reasoning.style) {\n const styleInstructions: Record<ReasoningStyle, string> = {\n 'step-by-step': 'Think through this step by step.',\n 'chain-of-thought': 'Use chain-of-thought reasoning to work through the problem.',\n 'tree-of-thought': 'Consider multiple approaches and evaluate each before deciding.',\n 'direct': 'Provide a direct answer.',\n 'analytical': 'Analyze the problem systematically.',\n 'comparative': 'Compare different options or approaches.',\n 'deductive': 'Use deductive reasoning from general principles.',\n 'inductive': 'Use inductive reasoning from specific examples.',\n 'first-principles': 'Reason from first principles, breaking down to fundamental truths.',\n 'analogical': 'Use analogies to explain and reason about the problem.',\n 'devil-advocate': 'Consider and argue against your own conclusions.',\n };\n reasoningParts.push(styleInstructions[this._reasoning.style]);\n }\n if (this._reasoning.showWork) {\n reasoningParts.push('Show your reasoning process.');\n }\n if (this._reasoning.verifyAnswer) {\n reasoningParts.push('Verify your answer before presenting it.');\n }\n if (this._reasoning.considerAlternatives) {\n reasoningParts.push('Consider alternative perspectives and solutions.');\n }\n if (this._reasoning.explainAssumptions) {\n reasoningParts.push('Explicitly state any assumptions you make.');\n }\n \n if (reasoningParts.length) {\n parts.push(`## Reasoning\\n${reasoningParts.join('\\n')}`);\n }\n }\n\n // Memory\n if (this._memory) {\n const memoryParts: string[] = [];\n \n if (this._memory.summary) {\n memoryParts.push(`Previous conversation summary: ${this._memory.summary}`);\n }\n if (this._memory.facts?.length) {\n memoryParts.push(`Known facts:\\n${this._memory.facts.map(f => `- ${f}`).join('\\n')}`);\n }\n if (this._memory.preferences?.length) {\n memoryParts.push(`User preferences:\\n${this._memory.preferences.map(p => `- ${p}`).join('\\n')}`);\n }\n \n if (memoryParts.length) {\n parts.push(`## Memory\\n${memoryParts.join('\\n')}`);\n }\n }\n\n // Custom parts\n if (this._customSystemParts.length) {\n parts.push(...this._customSystemParts);\n }\n\n return parts.join('\\n\\n');\n }\n\n build(): BuiltChatPrompt {\n const systemPrompt = this.buildSystemPrompt();\n \n // Ensure system message is first\n let messages = [...this._messages];\n const hasSystemMessage = messages.some(m => m.role === 'system');\n \n if (systemPrompt && !hasSystemMessage) {\n messages = [{ role: 'system', content: systemPrompt }, ...messages];\n } else if (systemPrompt && hasSystemMessage) {\n // Prepend built system prompt to existing system message\n messages = messages.map(m => \n m.role === 'system' ? { ...m, content: `${systemPrompt}\\n\\n${m.content}` } : m\n );\n }\n\n // Add memory history if present\n if (this._memory?.history) {\n const systemIdx = messages.findIndex(m => m.role === 'system');\n const insertIdx = systemIdx >= 0 ? systemIdx + 1 : 0;\n messages.splice(insertIdx, 0, ...this._memory.history);\n }\n\n // Get user prompt if exists\n const userMessages = messages.filter(m => m.role === 'user');\n const userPrompt = userMessages.length ? userMessages[userMessages.length - 1].content : undefined;\n\n return {\n messages,\n systemPrompt,\n userPrompt,\n metadata: {\n persona: this._persona,\n context: this._context,\n task: this._task,\n output: this._output,\n reasoning: this._reasoning,\n examples: this._examples.length ? this._examples : undefined,\n },\n };\n }\n\n // --- Output Methods ---\n\n toString(): string {\n return this.buildSystemPrompt();\n }\n\n toSystemPrompt(): string {\n return this.buildSystemPrompt();\n }\n\n toMessages(): ChatMessage[] {\n return this.build().messages;\n }\n\n toJSON(): string {\n return JSON.stringify(this.build(), null, 2);\n }\n\n toYAML(): string {\n return objectToYaml(this.build());\n }\n\n toMarkdown(): string {\n const built = this.build();\n const sections: string[] = ['# Chat Prompt\\n'];\n \n sections.push('## System Prompt\\n```\\n' + built.systemPrompt + '\\n```\\n');\n \n if (built.messages.length > 1) {\n sections.push('## Messages\\n');\n for (const msg of built.messages) {\n if (msg.role === 'system') continue;\n sections.push(`**${msg.role.toUpperCase()}${msg.name ? ` (${msg.name})` : ''}:**\\n${msg.content}\\n`);\n }\n }\n \n return sections.join('\\n');\n }\n}\n\n// ============================================================================\n// HELPER FUNCTIONS\n// ============================================================================\n\nfunction objectToYaml(obj: object, indent = 0): string {\n const spaces = ' '.repeat(indent);\n const lines: string[] = [];\n \n for (const [key, value] of Object.entries(obj)) {\n if (value === undefined || value === null) continue;\n \n if (Array.isArray(value)) {\n if (value.length === 0) continue;\n lines.push(`${spaces}${key}:`);\n for (const item of value) {\n if (typeof item === 'object') {\n lines.push(`${spaces} -`);\n lines.push(objectToYaml(item, indent + 2).replace(/^/gm, ' '));\n } else {\n lines.push(`${spaces} - ${item}`);\n }\n }\n } else if (typeof value === 'object') {\n lines.push(`${spaces}${key}:`);\n lines.push(objectToYaml(value, indent + 1));\n } else if (typeof value === 'string' && value.includes('\\n')) {\n lines.push(`${spaces}${key}: |`);\n for (const line of value.split('\\n')) {\n lines.push(`${spaces} ${line}`);\n }\n } else {\n lines.push(`${spaces}${key}: ${value}`);\n }\n }\n \n return lines.join('\\n');\n}\n\n// ============================================================================\n// FACTORY FUNCTION\n// ============================================================================\n\n/**\n * Create a new chat prompt builder\n */\nexport function chat(): ChatPromptBuilder {\n return new ChatPromptBuilder();\n}\n\n// ============================================================================\n// PRESET BUILDERS\n// ============================================================================\n\nexport const chatPresets = {\n /**\n * Code assistant preset\n */\n coder: (language?: string) => {\n const c = chat()\n .role(\"expert software developer\")\n .expertise(\"coding\")\n .tone(\"technical\");\n \n if (language) {\n c.context(`Programming language: ${language}`);\n }\n \n return c;\n },\n\n /**\n * Writing assistant preset\n */\n writer: (style?: 'creative' | 'professional' | 'academic') => {\n const c = chat()\n .role(\"skilled writer and editor\")\n .expertise(\"writing\");\n \n if (style) {\n c.tone(style === 'creative' ? 'creative' : style === 'academic' ? 'academic' : 'professional');\n }\n \n return c;\n },\n\n /**\n * Teacher/tutor preset\n */\n tutor: (subject?: string) => {\n const c = chat()\n .role(\"patient and knowledgeable tutor\")\n .expertise(\"teaching\")\n .tone(['friendly', 'empathetic'])\n .stepByStep()\n .withExamples();\n \n if (subject) {\n c.domain(subject);\n }\n \n return c;\n },\n\n /**\n * Analyst preset\n */\n analyst: () => {\n return chat()\n .role(\"data analyst and researcher\")\n .expertise(\"analysis\")\n .tone(\"analytical\")\n .chainOfThought()\n .detailed()\n .withSources();\n },\n\n /**\n * Socratic dialogue preset\n */\n socratic: () => {\n return chat()\n .role(\"Socratic philosopher and teacher\")\n .tone(\"socratic\")\n .reasoning({ style: 'deductive', showWork: true })\n .avoid([\"Give direct answers\", \"Lecture\", \"Be condescending\"]);\n },\n\n /**\n * Critic preset\n */\n critic: () => {\n return chat()\n .role(\"constructive critic\")\n .tone(['analytical', 'professional'])\n .devilsAdvocate()\n .detailed()\n .avoid([\"Be harsh\", \"Dismiss ideas without explanation\"]);\n },\n\n /**\n * Brainstormer preset\n */\n brainstormer: () => {\n return chat()\n .role(\"creative brainstorming partner\")\n .tone(['creative', 'encouraging'])\n .expertise(\"creative\")\n .considerAlternatives()\n .avoid([\"Dismiss ideas\", \"Be negative\", \"Limit creativity\"]);\n },\n\n /**\n * JSON response preset\n */\n jsonResponder: (schemaName: string, schema: Record<string, unknown>) => {\n return chat()\n .role(\"data processing assistant\")\n .tone(\"concise\")\n .jsonSchema(schemaName, schema)\n .avoid([\"Include markdown\", \"Add explanations outside JSON\", \"Include code fences\"]);\n },\n\n /**\n * Summarizer preset\n */\n summarizer: (length: OutputLength = 'brief') => {\n return chat()\n .role(\"expert summarizer\")\n .expertise(\"analysis\")\n .tone(\"concise\")\n .length(length)\n .task(\"Summarize the provided content, preserving key information\");\n },\n\n /**\n * Translator preset\n */\n translator: (targetLanguage: string) => {\n return chat()\n .role(\"professional translator\")\n .expertise(\"languages\")\n .responseLanguage(targetLanguage)\n .avoid([\"Add commentary\", \"Change meaning\", \"Omit content\"]);\n },\n};\n","/**\n * Prompt Builder - A fluent DSL for creating structured prompts\n * \n * @example\n * ```ts\n * import { builder } from 'prompts.chat';\n * \n * const prompt = builder()\n * .role(\"Senior TypeScript Developer\")\n * .context(\"You are helping review code\")\n * .task(\"Analyze the following code for bugs\")\n * .constraints([\"Be concise\", \"Focus on critical issues\"])\n * .output(\"JSON with { bugs: [], suggestions: [] }\")\n * .variable(\"code\", { required: true })\n * .build();\n * ```\n */\n\nexport interface PromptVariable {\n name: string;\n description?: string;\n required?: boolean;\n defaultValue?: string;\n}\n\nexport interface BuiltPrompt {\n content: string;\n variables: PromptVariable[];\n metadata: {\n role?: string;\n context?: string;\n task?: string;\n constraints?: string[];\n outputFormat?: string;\n examples?: Array<{ input: string; output: string }>;\n };\n}\n\nexport class PromptBuilder {\n private _role?: string;\n private _context?: string;\n private _task?: string;\n private _constraints: string[] = [];\n private _outputFormat?: string;\n private _examples: Array<{ input: string; output: string }> = [];\n private _variables: PromptVariable[] = [];\n private _customSections: Array<{ title: string; content: string }> = [];\n private _rawContent?: string;\n\n /**\n * Set the role/persona for the AI\n */\n role(role: string): this {\n this._role = role;\n return this;\n }\n\n /**\n * Alias for role()\n */\n persona(persona: string): this {\n return this.role(persona);\n }\n\n /**\n * Set the context/background information\n */\n context(context: string): this {\n this._context = context;\n return this;\n }\n\n /**\n * Alias for context()\n */\n background(background: string): this {\n return this.context(background);\n }\n\n /**\n * Set the main task/instruction\n */\n task(task: string): this {\n this._task = task;\n return this;\n }\n\n /**\n * Alias for task()\n */\n instruction(instruction: string): this {\n return this.task(instruction);\n }\n\n /**\n * Add constraints/rules the AI should follow\n */\n constraints(constraints: string[]): this {\n this._constraints = [...this._constraints, ...constraints];\n return this;\n }\n\n /**\n * Add a single constraint\n */\n constraint(constraint: string): this {\n this._constraints.push(constraint);\n return this;\n }\n\n /**\n * Alias for constraints()\n */\n rules(rules: string[]): this {\n return this.constraints(rules);\n }\n\n /**\n * Set the expected output format\n */\n output(format: string): this {\n this._outputFormat = format;\n return this;\n }\n\n /**\n * Alias for output()\n */\n format(format: string): this {\n return this.output(format);\n }\n\n /**\n * Add an example input/output pair\n */\n example(input: string, output: string): this {\n this._examples.push({ input, output });\n return this;\n }\n\n /**\n * Add multiple examples\n */\n examples(examples: Array<{ input: string; output: string }>): this {\n this._examples = [...this._examples, ...examples];\n return this;\n }\n\n /**\n * Define a variable placeholder\n */\n variable(\n name: string, \n options: { description?: string; required?: boolean; defaultValue?: string } = {}\n ): this {\n this._variables.push({\n name,\n description: options.description,\n required: options.required ?? true,\n defaultValue: options.defaultValue,\n });\n return this;\n }\n\n /**\n * Add a custom section\n */\n section(title: string, content: string): this {\n this._customSections.push({ title, content });\n return this;\n }\n\n /**\n * Set raw content (bypasses structured building)\n */\n raw(content: string): this {\n this._rawContent = content;\n return this;\n }\n\n /**\n * Build the final prompt\n */\n build(): BuiltPrompt {\n if (this._rawContent) {\n return {\n content: this._rawContent,\n variables: this._variables,\n metadata: {},\n };\n }\n\n const sections: string[] = [];\n\n // Role section\n if (this._role) {\n sections.push(`You are ${this._role}.`);\n }\n\n // Context section\n if (this._context) {\n sections.push(`\\n## Context\\n${this._context}`);\n }\n\n // Task section\n if (this._task) {\n sections.push(`\\n## Task\\n${this._task}`);\n }\n\n // Constraints section\n if (this._constraints.length > 0) {\n const constraintsList = this._constraints\n .map((c, i) => `${i + 1}. ${c}`)\n .join('\\n');\n sections.push(`\\n## Constraints\\n${constraintsList}`);\n }\n\n // Output format section\n if (this._outputFormat) {\n sections.push(`\\n## Output Format\\n${this._outputFormat}`);\n }\n\n // Examples section\n if (this._examples.length > 0) {\n const examplesText = this._examples\n .map((e, i) => `### Example ${i + 1}\\n**Input:** ${e.input}\\n**Output:** ${e.output}`)\n .join('\\n\\n');\n sections.push(`\\n## Examples\\n${examplesText}`);\n }\n\n // Custom sections\n for (const section of this._customSections) {\n sections.push(`\\n## ${section.title}\\n${section.content}`);\n }\n\n // Variables section (as placeholders info)\n if (this._variables.length > 0) {\n const varsText = this._variables\n .map(v => {\n const placeholder = v.defaultValue \n ? `\\${${v.name}:${v.defaultValue}}`\n : `\\${${v.name}}`;\n const desc = v.description ? ` - ${v.description}` : '';\n const req = v.required ? ' (required)' : ' (optional)';\n return `- ${placeholder}${desc}${req}`;\n })\n .join('\\n');\n sections.push(`\\n## Variables\\n${varsText}`);\n }\n\n return {\n content: sections.join('\\n').trim(),\n variables: this._variables,\n metadata: {\n role: this._role,\n context: this._context,\n task: this._task,\n constraints: this._constraints.length > 0 ? this._constraints : undefined,\n outputFormat: this._outputFormat,\n examples: this._examples.length > 0 ? this._examples : undefined,\n },\n };\n }\n\n /**\n * Build and return only the content string\n */\n toString(): string {\n return this.build().content;\n }\n}\n\n/**\n * Create a new prompt builder\n */\nexport function builder(): PromptBuilder {\n return new PromptBuilder();\n}\n\n/**\n * Create a prompt builder from an existing prompt\n */\nexport function fromPrompt(content: string): PromptBuilder {\n return new PromptBuilder().raw(content);\n}\n\n// Re-export media builders\nexport { image, ImagePromptBuilder } from './media';\nexport type { \n BuiltImagePrompt, \n ImageSubject, \n ImageCamera, \n ImageLighting, \n ImageComposition,\n ImageStyle,\n ImageColor,\n ImageEnvironment,\n ImageTechnical,\n CameraAngle,\n ShotType,\n LensType,\n LightingType,\n TimeOfDay,\n ArtStyle,\n ColorPalette,\n Mood,\n AspectRatio,\n OutputFormat,\n} from './media';\n\nexport { video, VideoPromptBuilder } from './video';\nexport type { \n BuiltVideoPrompt,\n VideoScene,\n VideoSubject,\n VideoCamera,\n VideoLighting,\n VideoAction,\n VideoMotion,\n VideoStyle,\n VideoColor,\n VideoAudio,\n VideoTechnical,\n VideoShot,\n} from './video';\n\nexport { audio, AudioPromptBuilder } from './audio';\nexport type {\n BuiltAudioPrompt,\n AudioGenre,\n AudioMood,\n AudioTempo,\n AudioVocals,\n AudioInstrumentation,\n AudioStructure,\n AudioProduction,\n AudioTechnical,\n MusicGenre,\n Instrument,\n VocalStyle,\n TempoMarking,\n TimeSignature,\n MusicalKey,\n SongSection,\n ProductionStyle,\n} from './audio';\n\n// Re-export chat builder\nexport { chat, ChatPromptBuilder, chatPresets } from './chat';\nexport type {\n BuiltChatPrompt,\n ChatMessage,\n ChatPersona,\n ChatContext,\n ChatTask,\n ChatOutput,\n ChatReasoning,\n ChatMemory,\n ChatExample,\n MessageRole,\n ResponseFormat,\n ResponseFormatType,\n JsonSchema,\n PersonaTone,\n PersonaExpertise,\n ReasoningStyle,\n OutputLength,\n OutputStyle,\n} from './chat';\n\n// Pre-built templates\nexport const templates = {\n /**\n * Create a code review prompt\n */\n codeReview: (options: { language?: string; focus?: string[] } = {}) => {\n const b = builder()\n .role(\"expert code reviewer\")\n .task(\"Review the provided code and identify issues, improvements, and best practices.\")\n .variable(\"code\", { required: true, description: \"The code to review\" });\n\n if (options.language) {\n b.context(`You are reviewing ${options.language} code.`);\n }\n\n if (options.focus && options.focus.length > 0) {\n b.constraints(options.focus.map(f => `Focus on ${f}`));\n }\n\n return b.output(\"Provide a structured review with: issues found, suggestions, and overall assessment.\");\n },\n\n /**\n * Create a translation prompt\n */\n translation: (from: string, to: string) => {\n return builder()\n .role(`professional translator fluent in ${from} and ${to}`)\n .task(`Translate the following text from ${from} to ${to}.`)\n .constraints([\n \"Maintain the original meaning and tone\",\n \"Use natural, idiomatic expressions in the target language\",\n \"Preserve formatting and structure\",\n ])\n .variable(\"text\", { required: true, description: \"Text to translate\" });\n },\n\n /**\n * Create a summarization prompt\n */\n summarize: (options: { maxLength?: number; style?: 'bullet' | 'paragraph' } = {}) => {\n const b = builder()\n .role(\"expert summarizer\")\n .task(\"Summarize the following content concisely while preserving key information.\")\n .variable(\"content\", { required: true, description: \"Content to summarize\" });\n\n if 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@@ -0,0 +1,61 @@
1
+ /**
2
+ * Content similarity utilities for duplicate detection
3
+ */
4
+ /**
5
+ * Normalize content for comparison by:
6
+ * - Removing variables (${...} patterns)
7
+ * - Converting to lowercase
8
+ * - Removing extra whitespace
9
+ * - Removing punctuation
10
+ */
11
+ declare function normalizeContent(content: string): string;
12
+ /**
13
+ * Combined similarity score using multiple algorithms
14
+ * Returns a value between 0 (completely different) and 1 (identical)
15
+ */
16
+ declare function calculateSimilarity(content1: string, content2: string): number;
17
+ /**
18
+ * Alias for calculateSimilarity
19
+ */
20
+ declare const calculate: typeof calculateSimilarity;
21
+ /**
22
+ * Check if two contents are similar enough to be considered duplicates
23
+ * Default threshold is 0.85 (85% similar)
24
+ */
25
+ declare function isSimilarContent(content1: string, content2: string, threshold?: number): boolean;
26
+ /**
27
+ * Alias for isSimilarContent
28
+ */
29
+ declare const isDuplicate: typeof isSimilarContent;
30
+ /**
31
+ * Get normalized content hash for database indexing/comparison
32
+ * This is a simple hash for quick lookups before full similarity check
33
+ */
34
+ declare function getContentFingerprint(content: string): string;
35
+ /**
36
+ * Find duplicates in an array of prompts
37
+ * Returns groups of similar prompts
38
+ */
39
+ declare function findDuplicates<T extends {
40
+ content: string;
41
+ }>(prompts: T[], threshold?: number): T[][];
42
+ /**
43
+ * Deduplicate an array of prompts, keeping the first occurrence
44
+ */
45
+ declare function deduplicate<T extends {
46
+ content: string;
47
+ }>(prompts: T[], threshold?: number): T[];
48
+
49
+ declare const index_calculate: typeof calculate;
50
+ declare const index_calculateSimilarity: typeof calculateSimilarity;
51
+ declare const index_deduplicate: typeof deduplicate;
52
+ declare const index_findDuplicates: typeof findDuplicates;
53
+ declare const index_getContentFingerprint: typeof getContentFingerprint;
54
+ declare const index_isDuplicate: typeof isDuplicate;
55
+ declare const index_isSimilarContent: typeof isSimilarContent;
56
+ declare const index_normalizeContent: typeof normalizeContent;
57
+ declare namespace index {
58
+ export { index_calculate as calculate, index_calculateSimilarity as calculateSimilarity, index_deduplicate as deduplicate, index_findDuplicates as findDuplicates, index_getContentFingerprint as getContentFingerprint, index_isDuplicate as isDuplicate, index_isSimilarContent as isSimilarContent, index_normalizeContent as normalizeContent };
59
+ }
60
+
61
+ export { isSimilarContent as a, calculate as b, calculateSimilarity as c, deduplicate as d, isDuplicate as e, findDuplicates as f, getContentFingerprint as g, index as i, normalizeContent as n };
@@ -0,0 +1,61 @@
1
+ /**
2
+ * Content similarity utilities for duplicate detection
3
+ */
4
+ /**
5
+ * Normalize content for comparison by:
6
+ * - Removing variables (${...} patterns)
7
+ * - Converting to lowercase
8
+ * - Removing extra whitespace
9
+ * - Removing punctuation
10
+ */
11
+ declare function normalizeContent(content: string): string;
12
+ /**
13
+ * Combined similarity score using multiple algorithms
14
+ * Returns a value between 0 (completely different) and 1 (identical)
15
+ */
16
+ declare function calculateSimilarity(content1: string, content2: string): number;
17
+ /**
18
+ * Alias for calculateSimilarity
19
+ */
20
+ declare const calculate: typeof calculateSimilarity;
21
+ /**
22
+ * Check if two contents are similar enough to be considered duplicates
23
+ * Default threshold is 0.85 (85% similar)
24
+ */
25
+ declare function isSimilarContent(content1: string, content2: string, threshold?: number): boolean;
26
+ /**
27
+ * Alias for isSimilarContent
28
+ */
29
+ declare const isDuplicate: typeof isSimilarContent;
30
+ /**
31
+ * Get normalized content hash for database indexing/comparison
32
+ * This is a simple hash for quick lookups before full similarity check
33
+ */
34
+ declare function getContentFingerprint(content: string): string;
35
+ /**
36
+ * Find duplicates in an array of prompts
37
+ * Returns groups of similar prompts
38
+ */
39
+ declare function findDuplicates<T extends {
40
+ content: string;
41
+ }>(prompts: T[], threshold?: number): T[][];
42
+ /**
43
+ * Deduplicate an array of prompts, keeping the first occurrence
44
+ */
45
+ declare function deduplicate<T extends {
46
+ content: string;
47
+ }>(prompts: T[], threshold?: number): T[];
48
+
49
+ declare const index_calculate: typeof calculate;
50
+ declare const index_calculateSimilarity: typeof calculateSimilarity;
51
+ declare const index_deduplicate: typeof deduplicate;
52
+ declare const index_findDuplicates: typeof findDuplicates;
53
+ declare const index_getContentFingerprint: typeof getContentFingerprint;
54
+ declare const index_isDuplicate: typeof isDuplicate;
55
+ declare const index_isSimilarContent: typeof isSimilarContent;
56
+ declare const index_normalizeContent: typeof normalizeContent;
57
+ declare namespace index {
58
+ export { index_calculate as calculate, index_calculateSimilarity as calculateSimilarity, index_deduplicate as deduplicate, index_findDuplicates as findDuplicates, index_getContentFingerprint as getContentFingerprint, index_isDuplicate as isDuplicate, index_isSimilarContent as isSimilarContent, index_normalizeContent as normalizeContent };
59
+ }
60
+
61
+ export { isSimilarContent as a, calculate as b, calculateSimilarity as c, deduplicate as d, isDuplicate as e, findDuplicates as f, getContentFingerprint as g, index as i, normalizeContent as n };