promptfont 1.12.0 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,5 +1,5 @@
1
1
  ## About PromptFont
2
- This is a font designed for button prompts in games. It includes the base alphabet, as well as icons for modifier and control keys, and gamepad buttons. All the icons included in the font are custom made and available under the same [SIL Open Font Licence](LICENSE.txt). Included trademarks however of course still belong to their respective owners.
2
+ This is a font designed for user interfaces and button prompts in games. It includes the base alphabet, icons for keys, gamepad buttons, devices, and a wide variety of general user interface icons like stats, actions, items, attributes, and more. All the icons included in the font are custom made and available under the same [SIL Open Font Licence](LICENSE.txt). Included trademarks however of course still belong to their respective owners.
3
3
 
4
4
  PromptFont is based on the Xolonium font by Severin Meyer.
5
5
 
@@ -38,6 +38,7 @@ The [PromptFont release](https://codeberg.org/shinmera/promptfont/releases/downl
38
38
  - ``generic`` Applies to any gamepad
39
39
  - ``ui`` User interface icons
40
40
  - ``wide-alternate`` The glyph has a wider alternate variant to its standard unit square representation. You can get the variant by shifting the codepoint up by 2560 (`0xA00`). If you use a text system that supports ligatures, you can instead use a zero-width space (`U+200B`) after a glyph to select its wide variant, if available. Since the zero-width space is invisible, if no wide alternate is available, it won't be visible that you tried to select for one, making the process completely transparent.
41
+ - ``backfill`` This is a backfill glyph, intended for use together with another appropriate glyph. By using a different colour for the backfill glyph than for the following glyph, you can provide additional contrast and styling control for your prompt displays. If you use a text system that supports ligatures, you can instead use a zero-width joining space (`U+200A`) after a glyph to select its appropriate backfill glyph. So to create, for instance, a backfilled left click, you would write ``\\u278A\\u200A\\u278A`` and change the text colour for the first two and third characters.
41
42
  - ``tags.txt``
42
43
  A plaintext CSV file that maps all of the tags to the ``code-name`` of each glyph that was tagged as such. Each line is simply the tag name followed by the code names separated by a space.
43
44
  - ``promptfont.txt``