promogame-player 1.0.26 → 1.0.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -0,0 +1 @@
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.w-full{width:100%}.h-full{height:100%}.items-center{align-items:center}.justify-center{justify-content:center}.text-center{text-align:center}.flex{display:flex}.hidden{display:none}.absolute{position:absolute}.inset-0{top:0;right:0;bottom:0;left:0}.z-10{z-index:10}
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@@ -1,6 +1,6 @@
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import { jsx as di } from "react/jsx-runtime";
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import hi, { useEffect as Lr } from "react";
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var Dn = {}, hn = { exports: {} }, vi = hn.exports, Fr;
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import '../../assets/default-loading.css';var Dn = {}, hn = { exports: {} }, vi = hn.exports, Fr;
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function pi() {
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return Fr || (Fr = 1, function(Ie, x) {
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(function(Ct, Le) {
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@@ -6054,7 +6054,7 @@ function wi({
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q(X);
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}, [x, q]), Lr(() => {
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te && te(!!Ne);
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}, [Ne, te]), /* @__PURE__ */ di(pe, { className: "h-full w-full
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}, [Ne, te]), /* @__PURE__ */ di(pe, { className: "flex h-full w-full items-center justify-center" });
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}
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export {
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wi as default
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@@ -3,6 +3,7 @@ import * as Qr from "react";
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import la, { useMemo as Vr, useEffect as Lr } from "react";
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import { graphql as hr } from "../../gql/gql.js";
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import { UnityGame as ha } from "./unity-game.js";
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import "./default-loading.js";
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function da(t, e) {
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for (var r = 0; r < e.length; r++) {
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const n = e[r];
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@@ -1675,7 +1676,7 @@ Array[Mt] || function(t) {
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} finally {
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return t;
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}
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}(So()), { bind:
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}(So()), { bind: Vu, noContext: Lu } = ut, Dt = new ut(), { hasOwnProperty: Do } = Object.prototype, Er = Array.from || function(t) {
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const e = [];
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return t.forEach((r) => e.push(r)), e;
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};
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@@ -7340,7 +7341,7 @@ mutation UpdateParticipantInfo($email: String, $phone: String, $avatar: String,
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id
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}
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}
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`),
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`), zu = Qr.forwardRef(
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({
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className: t,
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campaignId: e,
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@@ -7456,5 +7457,5 @@ mutation UpdateParticipantInfo($email: String, $phone: String, $avatar: String,
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}
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);
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export {
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zu as PromogamePlayer
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};
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@@ -1,14 +1,14 @@
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import { jsxs as Y,
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import * as
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import x, { useRef as G, useCallback as
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import
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import { cn as
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import
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var $ = {}, C = {}, q = {},
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function
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if (
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var u = x, v = 0, f = "react-unity-webgl-canvas",
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import { jsxs as Y, jsx as N } from "react/jsx-runtime";
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import * as Z from "react";
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import x, { useRef as G, useCallback as ee, useImperativeHandle as te, useEffect as O, useState as D, useMemo as re } from "react";
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import ne from "../../hooks/use-broadcast-channel.js";
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import { cn as ae } from "../../utils.js";
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import ie from "./default-loading.js";
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var $ = {}, C = {}, q = {}, z;
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function ue() {
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if (z) return q;
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z = 1, Object.defineProperty(q, "__esModule", { value: !0 }), q.useCanvasIdentifier = void 0;
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var u = x, v = 0, f = "react-unity-webgl-canvas", o = function(y) {
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var i = (0, u.useState)(0), e = i[0], n = i[1], t = (0, u.useCallback)(function() {
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n(function(l) {
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return l + 1;
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@@ -16,51 +16,51 @@ function oe() {
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}, []);
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if (y !== void 0)
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return [y, t];
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var
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var s = (0, u.useMemo)(function() {
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return [f, v].join("-");
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}, [e]);
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return [
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return [s, t];
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};
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return q.useCanvasIdentifier =
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return q.useCanvasIdentifier = o, q;
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}
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var R = {}, j = {},
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var R = {}, j = {}, W;
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function K() {
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return
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return W || (W = 1, Object.defineProperty(j, "__esModule", { value: !0 }), j.isBrowserEnvironment = void 0, j.isBrowserEnvironment = typeof window < "u" && typeof document < "u"), j;
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}
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var
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var V;
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function se() {
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if (
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var u = x, v = K(), f = function(
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if (V) return R;
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V = 1, Object.defineProperty(R, "__esModule", { value: !0 }), R.useUnityLoader = void 0;
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var u = x, v = K(), f = function(o) {
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var y = (0, u.useState)("Loading"), i = y[0], e = y[1];
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return (0, u.useEffect)(function() {
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if (v.isBrowserEnvironment !== !1) {
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if (
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if (o === null) {
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e("Idle");
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return;
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}
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var n = window.document.querySelector('script[src="'.concat(
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n === null ? (n = window.document.createElement("script"), n.type = "text/javascript", n.src =
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var n = window.document.querySelector('script[src="'.concat(o, '"]'));
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n === null ? (n = window.document.createElement("script"), n.type = "text/javascript", n.src = o, n.async = !0, n.setAttribute("data-status", "loading"), window.document.body.appendChild(n), n.addEventListener("load", function() {
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return n == null ? void 0 : n.setAttribute("data-status", "loaded");
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}), n.addEventListener("error", function() {
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return n == null ? void 0 : n.setAttribute("data-status", "error");
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})) : e(n.getAttribute("data-status") === "loaded" ? "Loaded" : "Error");
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return e(
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var t = function(s) {
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return e(s.type === "load" ? "Loaded" : "Error");
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};
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return n.addEventListener("load", t), n.addEventListener("error", t), function() {
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n !== null && (n.removeEventListener("load", t), n.removeEventListener("error", t), n.remove());
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};
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}
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}, [
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}, [o]), i;
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};
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return R.useUnityLoader = f, R;
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}
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var u = C && C.__awaiter || function(e, n, t,
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var p;
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function oe() {
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if (p) return C;
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p = 1;
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var u = C && C.__awaiter || function(e, n, t, s) {
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return new (t || (t = Promise))(function(r, d) {
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function m(U) {
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try {
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a(
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a(s.next(U));
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}
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try {
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a(s.throw(U));
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a((
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}, v = C && C.__generator || function(e, n) {
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}, trys: [], ops: [] }, s, l, r, d = Object.create((typeof Iterator == "function" ? Iterator : Object).prototype);
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var f = x, o = ue(), y = se(), i = (0, f.forwardRef)(
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/**
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* @param unityProps The Unity props provided the the Unity component.
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* @param forwardedRef The forwarded ref to the Unity component.
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* @returns The Unity canvas renderer.
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*/
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function(e, n) {
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var t = (0, f.useState)(null), s = t[0], l = t[1], r = (0, f.useState)(null), d = r[0], m = r[1], w = (0, o.useCanvasIdentifier)(e.id), a = w[0], U = w[1], h = (0, y.useUnityLoader)(e.unityProvider.loaderUrl), S = (0, f.useCallback)(function(I) {
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if (!s || d || h !== "Loaded")
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/*return*/
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] : (console.log("React Unity WebGL: Detaching Unity instance..."), e.unityProvider.setUnityInstance(null), m(null), e.unityProvider.setLoadingProgression(0), (P = (E = e.unityProvider).setIsLoaded) === null || P === void 0 || P.call(E, !1), e.unityProvider.setInitialisationError(void 0), b = document.createElement("canvas"), b.id =
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] : (console.log("React Unity WebGL: Detaching Unity instance..."), e.unityProvider.setUnityInstance(null), m(null), e.unityProvider.setLoadingProgression(0), (P = (E = e.unityProvider).setIsLoaded) === null || P === void 0 || P.call(E, !1), e.unityProvider.setInitialisationError(void 0), b = document.createElement("canvas"), b.id = s.id, b.setAttribute("react-unity-webgl-role", "cleanup"), b.style.display = "none", document.body.appendChild(b), d.Module.canvas = b, m(null), [4, d.Quit()]);
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}, [s, d, h, e.unityProvider]), (0, f.useImperativeHandle)(n, function() {
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var v = x, f = K(), o = [], y = function(e) {
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var H;
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function ve() {
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return o.useUnityMetricsInfo;
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} });
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}($)), $;
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}
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var J =
|
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|
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const
|
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|
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var J = ve();
|
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const _e = Z.forwardRef(
|
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({
|
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className: u,
|
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gameLink: v,
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loadingComponent: f,
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|
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registerEvents:
|
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|
+
registerEvents: o,
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onEventReceived: y,
|
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|
controlLoading: i
|
|
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}, e) => {
|
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|
const {
|
|
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|
unityProvider: n,
|
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|
isLoaded: t,
|
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|
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loadingProgression:
|
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|
+
loadingProgression: s,
|
|
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|
UNSAFE__unityInstance: l,
|
|
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|
addEventListener: r,
|
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|
removeEventListener: d,
|
|
@@ -427,10 +427,10 @@ const he = ee.forwardRef(
|
|
|
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|
dataUrl: `${v}/Build/Build.data.unityweb`,
|
|
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|
frameworkUrl: `${v}/Build/Build.framework.js.unityweb`,
|
|
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|
codeUrl: `${v}/Build/Build.wasm.unityweb`
|
|
430
|
-
}), U = G(null), h = G([]), S =
|
|
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|
+
}), U = G(null), h = G([]), S = ee(() => {
|
|
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431
|
a("WebController", "Unload"), l == null || l.Quit(), m().then();
|
|
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|
}, [m, a, l]);
|
|
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|
-
|
|
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|
+
te(
|
|
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434
|
e,
|
|
435
435
|
() => ({
|
|
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|
unload: S,
|
|
@@ -439,12 +439,12 @@ const he = ee.forwardRef(
|
|
|
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|
canvas: U.current
|
|
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|
}),
|
|
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441
|
[w, a, S]
|
|
442
|
-
),
|
|
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|
-
if (!(
|
|
442
|
+
), O(() => {
|
|
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|
+
if (!(o && y))
|
|
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|
return () => {
|
|
445
445
|
};
|
|
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|
const g = [];
|
|
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|
-
for (const _ of
|
|
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|
+
for (const _ of o)
|
|
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448
|
if (!h.current.some((L) => L.key === _)) {
|
|
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449
|
const L = (X) => {
|
|
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450
|
y == null || y(_, X);
|
|
@@ -456,40 +456,40 @@ const he = ee.forwardRef(
|
|
|
456
456
|
d(_, L);
|
|
457
457
|
h.current = [];
|
|
458
458
|
};
|
|
459
|
-
}, [
|
|
459
|
+
}, [o, r, d, y]), O(() => {
|
|
460
460
|
window && l && (window.unityInstance = l);
|
|
461
461
|
}, [l]);
|
|
462
|
-
const [I, M] = D(!1), { message: b } =
|
|
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|
-
|
|
462
|
+
const [I, M] = D(!1), { message: b } = ne("unity_channel");
|
|
463
|
+
O(() => {
|
|
464
464
|
b === "loading_completed" && (console.log("Game init completed"), M(!0));
|
|
465
465
|
}, [b]);
|
|
466
|
-
const [E, P] = D(!1), c =
|
|
466
|
+
const [E, P] = D(!1), c = re(() => {
|
|
467
467
|
if (!t || !I || i && !E)
|
|
468
468
|
return !0;
|
|
469
469
|
}, [t, I, i, E]);
|
|
470
|
-
return /* @__PURE__ */ Y(
|
|
471
|
-
c && (f ? /* @__PURE__ */
|
|
470
|
+
return /* @__PURE__ */ Y("div", { className: "relative h-full w-full", children: [
|
|
471
|
+
/* @__PURE__ */ N("div", { className: "absolute inset-0 z-10 flex items-center justify-center", children: c && (f ? /* @__PURE__ */ N(
|
|
472
472
|
f,
|
|
473
473
|
{
|
|
474
|
-
progress: t ? 0.95 :
|
|
474
|
+
progress: t ? 0.95 : s,
|
|
475
475
|
loadingCompleted: t && I,
|
|
476
476
|
closeLoading: () => P(!0)
|
|
477
477
|
}
|
|
478
|
-
) : /* @__PURE__ */
|
|
479
|
-
|
|
478
|
+
) : /* @__PURE__ */ N(
|
|
479
|
+
ie,
|
|
480
480
|
{
|
|
481
|
-
progress: t ? 0.95 :
|
|
481
|
+
progress: t ? 0.95 : s,
|
|
482
482
|
loadingCompleted: t && I,
|
|
483
483
|
closeLoading: () => P(!0)
|
|
484
484
|
}
|
|
485
|
-
)),
|
|
486
|
-
/* @__PURE__ */
|
|
485
|
+
)) }),
|
|
486
|
+
/* @__PURE__ */ N(
|
|
487
487
|
J.Unity,
|
|
488
488
|
{
|
|
489
489
|
ref: U,
|
|
490
490
|
id: "unity-canvas",
|
|
491
491
|
unityProvider: n,
|
|
492
|
-
className:
|
|
492
|
+
className: ae("h-full w-full", u, !t && "hidden"),
|
|
493
493
|
devicePixelRatio: (window == null ? void 0 : window.devicePixelRatio) || 1
|
|
494
494
|
}
|
|
495
495
|
)
|
|
@@ -497,5 +497,5 @@ const he = ee.forwardRef(
|
|
|
497
497
|
}
|
|
498
498
|
);
|
|
499
499
|
export {
|
|
500
|
-
|
|
500
|
+
_e as UnityGame
|
|
501
501
|
};
|