privateboard 0.1.31 → 0.1.32

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@@ -78,6 +78,27 @@
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  // VS3D.mount returns false on WebGL init failure. Bail to
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  // the poster fallback if so.
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  if (!VS3D.mount(host, { camera: CAMERA_OPTS })) return null;
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+
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+ // Pre-paint the floor and wall tone synchronously · without
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+ // this, the scene starts as walls + table on a transparent
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+ // background and the user sees a near-black canvas while
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+ // home-3d-mock.js network-fetches on first visit (~100-500 ms).
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+ // Second visit it's cached so the scene comes up fast, hence the
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+ // "first time black, works on retry" symptom. Calling update()
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+ // with an empty seat list is cheap and idempotent — the mock
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+ // driver below issues another update() with the full cast, which
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+ // populates seats over the already-built floor.
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+ try {
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+ VS3D.update({
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+ mode: "brainstorm",
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+ positions: [],
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+ speakerId: null,
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+ speakerState: null,
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+ userWait: false,
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+ labels: { speaking: "speaking", thinking: "thinking" },
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+ votePop: "",
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+ });
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+ } catch (_) { /* update is best-effort · mount already succeeded */ }
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  } catch (_) {
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  return null;
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  }
@@ -190,6 +190,13 @@
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  height: 100% !important;
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  display: block;
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  }
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+ /* Director nameplates collide on this compact banner · they're laid
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+ out around a tight arc and the mono-caps plates overlap into an
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+ unreadable blob. Hide them here and let the rotating speaker pulse
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+ carry the carousel. Mirrors the marketing hero rule
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+ (`.hero-3d .rt-name-director { display: none !important }`) and the
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+ identical scoping under `.onb-voice-banner-stage` in onboarding.css. */
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+ .vonb-banner-stage .rt-name-director { display: none !important; }
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  /* 3D round-table poster · static fallback when WebGL/motion is
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  unavailable. Same artwork as the marketing homepage hero scene.
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  `<picture>` swaps WebP / JPEG; the img cover-fills the banner