pptx-svelte-viewer 3.10.0 → 3.12.0

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@@ -1,4 +1,4 @@
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- import { AnimationClip as Te, Bone as Re, Box3 as Ee, BufferAttribute as j, BufferGeometry as Ae, ClampToEdgeWrapping as _e, Color as O, ColorManagement as J, DirectionalLight as ve, FileLoader as ce, Group as V, ImageBitmapLoader as Le, InstancedBufferAttribute as Me, InstancedMesh as xe, InterleavedBuffer as Se, InterleavedBufferAttribute as ye, Interpolant as we, InterpolateDiscrete as Ne, InterpolateLinear as le, Line as be, LineBasicMaterial as Ie, LineLoop as Oe, LineSegments as Ce, LinearFilter as Fe, LinearMipmapLinearFilter as Pe, LinearMipmapNearestFilter as He, LinearSRGBColorSpace as N, Loader as ke, LoaderUtils as D, Material as X, MathUtils as De, Matrix4 as U, Mesh as Ge, MeshBasicMaterial as k, MeshPhysicalMaterial as x, MeshStandardMaterial as ue, MirroredRepeatWrapping as Ue, NearestFilter as Be, NearestMipmapLinearFilter as Ke, NearestMipmapNearestFilter as je, NumberKeyframeTrack as Z, Object3D as he, OrthographicCamera as Ve, PerspectiveCamera as Xe, PointLight as ze, Points as qe, PointsMaterial as We, PropertyBinding as Ye, Quaternion as fe, QuaternionKeyframeTrack as $, RepeatWrapping as Qe, SRGBColorSpace as G, Skeleton as Je, SkinnedMesh as Ze, Sphere as $e, SpotLight as et, Texture as ee, TextureLoader as tt, Vector2 as de, Vector3 as I, VectorKeyframeTrack as te } from "./three.module-BAfeCwYa.js";
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+ import { AnimationClip as Te, Bone as Re, Box3 as Ee, BufferAttribute as j, BufferGeometry as Ae, ClampToEdgeWrapping as _e, Color as O, ColorManagement as J, DirectionalLight as ve, FileLoader as ce, Group as V, ImageBitmapLoader as Le, InstancedBufferAttribute as Me, InstancedMesh as xe, InterleavedBuffer as Se, InterleavedBufferAttribute as ye, Interpolant as we, InterpolateDiscrete as Ne, InterpolateLinear as le, Line as be, LineBasicMaterial as Ie, LineLoop as Oe, LineSegments as Ce, LinearFilter as Fe, LinearMipmapLinearFilter as Pe, LinearMipmapNearestFilter as He, LinearSRGBColorSpace as N, Loader as ke, LoaderUtils as D, Material as X, MathUtils as De, Matrix4 as U, Mesh as Ge, MeshBasicMaterial as k, MeshPhysicalMaterial as x, MeshStandardMaterial as ue, MirroredRepeatWrapping as Ue, NearestFilter as Be, NearestMipmapLinearFilter as Ke, NearestMipmapNearestFilter as je, NumberKeyframeTrack as Z, Object3D as he, OrthographicCamera as Ve, PerspectiveCamera as Xe, PointLight as ze, Points as qe, PointsMaterial as We, PropertyBinding as Ye, Quaternion as fe, QuaternionKeyframeTrack as $, RepeatWrapping as Qe, SRGBColorSpace as G, Skeleton as Je, SkinnedMesh as Ze, Sphere as $e, SpotLight as et, Texture as ee, TextureLoader as tt, Vector2 as de, Vector3 as I, VectorKeyframeTrack as te } from "./three.module-CS4jrTOJ.js";
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  function se(e, t) {
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  if (t === 0)
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  return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."), e;
@@ -1,4 +1,4 @@
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- import { Controls as S, MOUSE as _, MathUtils as M, Plane as w, Quaternion as g, Ray as O, Spherical as E, TOUCH as d, Vector2 as l, Vector3 as c } from "./three.module-BAfeCwYa.js";
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+ import { Controls as S, MOUSE as _, MathUtils as M, Plane as w, Quaternion as g, Ray as O, Spherical as E, TOUCH as d, Vector2 as l, Vector3 as c } from "./three.module-CS4jrTOJ.js";
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  var P = { type: "change" }, y = { type: "start" }, T = { type: "end" }, m = new O(), D = new w(), R = Math.cos(70 * M.DEG2RAD), a = new c(), h = 2 * Math.PI, s = {
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  NONE: -1,
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  ROTATE: 0,
@@ -234,8 +234,7 @@ var me = /* @__PURE__ */ De(((V) => {
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  re = new j(G, E, o + 1, v, s), X = new j(L, O, 0, y, s), Y = new j(new Array(0), N, 0, _, t);
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  }
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  function ye(f) {
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- var J;
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- for (J = 0; J < v; J++) f.dyn_ltree[J * 2] = 0;
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+ for (var J = 0; J < v; J++) f.dyn_ltree[J * 2] = 0;
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  for (J = 0; J < y; J++) f.dyn_dtree[J * 2] = 0;
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  for (J = 0; J < _; J++) f.bl_tree[J * 2] = 0;
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  f.dyn_ltree[c * 2] = 1, f.opt_len = f.static_len = 0, f.last_lit = f.matches = 0;
@@ -301,8 +300,7 @@ var me = /* @__PURE__ */ De(((V) => {
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  ce(f, f.dyn_ltree, J - 1), ce(f, f.dyn_dtree, I - 1);
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  }
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  function Ke(f) {
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- var J = 4093624447, I;
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- for (I = 0; I <= 31; I++, J >>>= 1) if (J & 1 && f.dyn_ltree[I * 2] !== 0) return te;
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+ for (var J = 4093624447, I = 0; I <= 31; I++, J >>>= 1) if (J & 1 && f.dyn_ltree[I * 2] !== 0) return te;
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  if (f.dyn_ltree[18] !== 0 || f.dyn_ltree[20] !== 0 || f.dyn_ltree[26] !== 0) return T;
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  for (I = 32; I < o; I++) if (f.dyn_ltree[I * 2] !== 0) return T;
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  return te;