pptx-svelte-viewer 2.20.4 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,7 +10,7 @@ var bv = "185", Tv = {
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  PAN: 1,
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  DOLLY_PAN: 2,
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  DOLLY_ROTATE: 3
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- }, Ev = 0, wv = 1, Cv = 2, Rv = 3, Iv = 0, Pv = 1, Lv = 2, Uv = 3, Nv = 0, Dv = 1, Ov = 2, Fv = 0, Bv = 1, zv = 2, Vv = 3, kv = 4, Gv = 5, Hv = 6, Wv = 100, Xv = 101, qv = 102, Yv = 103, Zv = 104, Jv = 200, Kv = 201, $v = 202, Qv = 203, jv = 204, e_ = 205, t_ = 206, i_ = 207, n_ = 208, r_ = 209, s_ = 210, a_ = 211, o_ = 212, l_ = 213, c_ = 214, h_ = 0, u_ = 1, d_ = 2, f_ = 3, p_ = 4, m_ = 5, g_ = 6, v_ = 7, __ = 0, y_ = 1, x_ = 2, M_ = 0, S_ = 1, b_ = 2, T_ = 3, A_ = 4, E_ = 5, w_ = 6, C_ = 7, jh = "attached", R_ = "detached", I_ = 300, P_ = 301, L_ = 302, U_ = 303, N_ = 304, D_ = 306, Cs = 1e3, Zt = 1001, Rs = 1002, Ct = 1003, cc = 1004, O_ = 1004, hc = 1005, F_ = 1005, St = 1006, uc = 1007, B_ = 1007, Cr = 1008, z_ = 1008, Fi = 1009, eu = 1010, tu = 1011, dc = 1012, iu = 1013, Bi = 1014, zi = 1015, un = 1016, fc = 1017, pc = 1018, mc = 1020, nu = 35902, ru = 35899, su = 1021, au = 1022, Vi = 1023, Sr = 1026, gc = 1027, vc = 1028, to = 1029, Is = 1030, _c = 1031, V_ = 1032, yc = 1033, ou = 33776, lu = 33777, cu = 33778, hu = 33779, uu = 35840, du = 35841, fu = 35842, pu = 35843, mu = 36196, gu = 37492, vu = 37496, _u = 37488, yu = 37489, xu = 37490, Mu = 37491, Su = 37808, bu = 37809, Tu = 37810, Au = 37811, Eu = 37812, wu = 37813, Cu = 37814, Ru = 37815, Iu = 37816, Pu = 37817, Lu = 37818, Uu = 37819, Nu = 37820, Du = 37821, Ou = 36492, Fu = 36494, Bu = 36495, zu = 36283, Vu = 36284, ku = 36285, Gu = 36286, k_ = 2200, Hu = 2201, Wu = 2202, Ps = 2300, Wa = 2301, $s = 2302, Co = 2303, Gn = 2400, Hn = 2401, Ls = 2402, io = 2500, xc = 2501, G_ = 0, H_ = 1, W_ = 2, Xu = 3200, X_ = 3201, q_ = 3202, Y_ = 3203, Z_ = 0, J_ = 1, K_ = "", jt = "srgb", Xa = "srgb-linear", Us = "linear", Ns = "srgb", $_ = "", Q_ = "rg", j_ = "ga", e0 = 0, Qs = 7680, t0 = 7681, i0 = 7682, n0 = 7683, r0 = 34055, s0 = 34056, a0 = 5386, o0 = 512, l0 = 513, c0 = 514, h0 = 515, u0 = 516, d0 = 517, f0 = 518, p0 = 519, m0 = 512, g0 = 513, v0 = 514, _0 = 515, y0 = 516, x0 = 517, M0 = 518, S0 = 519, no = 35044, b0 = 35048, T0 = 35040, A0 = 35045, E0 = 35049, w0 = 35041, C0 = 35046, R0 = 35050, I0 = 35042, P0 = "100", L0 = "300 es", dn = 2e3, U0 = 2001, N0 = {
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+ }, Ev = 0, wv = 1, Cv = 2, Rv = 3, Iv = 0, Pv = 1, Lv = 2, Uv = 3, Nv = 0, Dv = 1, Ov = 2, Fv = 0, Bv = 1, zv = 2, Vv = 3, kv = 4, Gv = 5, Hv = 6, Wv = 100, Xv = 101, qv = 102, Yv = 103, Zv = 104, Jv = 200, Kv = 201, $v = 202, Qv = 203, jv = 204, e_ = 205, t_ = 206, i_ = 207, n_ = 208, r_ = 209, s_ = 210, a_ = 211, o_ = 212, l_ = 213, c_ = 214, h_ = 0, u_ = 1, d_ = 2, f_ = 3, p_ = 4, m_ = 5, g_ = 6, v_ = 7, __ = 0, y_ = 1, x_ = 2, M_ = 0, S_ = 1, b_ = 2, T_ = 3, A_ = 4, E_ = 5, w_ = 6, C_ = 7, jh = "attached", R_ = "detached", I_ = 300, P_ = 301, L_ = 302, U_ = 303, N_ = 304, D_ = 306, Cs = 1e3, Zt = 1001, Rs = 1002, Ct = 1003, cc = 1004, O_ = 1004, hc = 1005, F_ = 1005, St = 1006, uc = 1007, B_ = 1007, Cr = 1008, z_ = 1008, Fi = 1009, eu = 1010, tu = 1011, dc = 1012, iu = 1013, Bi = 1014, zi = 1015, hn = 1016, fc = 1017, pc = 1018, mc = 1020, nu = 35902, ru = 35899, su = 1021, au = 1022, Vi = 1023, Sr = 1026, gc = 1027, vc = 1028, to = 1029, Is = 1030, _c = 1031, V_ = 1032, yc = 1033, ou = 33776, lu = 33777, cu = 33778, hu = 33779, uu = 35840, du = 35841, fu = 35842, pu = 35843, mu = 36196, gu = 37492, vu = 37496, _u = 37488, yu = 37489, xu = 37490, Mu = 37491, Su = 37808, bu = 37809, Tu = 37810, Au = 37811, Eu = 37812, wu = 37813, Cu = 37814, Ru = 37815, Iu = 37816, Pu = 37817, Lu = 37818, Uu = 37819, Nu = 37820, Du = 37821, Ou = 36492, Fu = 36494, Bu = 36495, zu = 36283, Vu = 36284, ku = 36285, Gu = 36286, k_ = 2200, Hu = 2201, Wu = 2202, Ps = 2300, Wa = 2301, $s = 2302, Co = 2303, kn = 2400, Gn = 2401, Ls = 2402, io = 2500, xc = 2501, G_ = 0, H_ = 1, W_ = 2, Xu = 3200, X_ = 3201, q_ = 3202, Y_ = 3203, Z_ = 0, J_ = 1, K_ = "", jt = "srgb", Xa = "srgb-linear", Us = "linear", Ns = "srgb", $_ = "", Q_ = "rg", j_ = "ga", e0 = 0, Qs = 7680, t0 = 7681, i0 = 7682, n0 = 7683, r0 = 34055, s0 = 34056, a0 = 5386, o0 = 512, l0 = 513, c0 = 514, h0 = 515, u0 = 516, d0 = 517, f0 = 518, p0 = 519, m0 = 512, g0 = 513, v0 = 514, _0 = 515, y0 = 516, x0 = 517, M0 = 518, S0 = 519, no = 35044, b0 = 35048, T0 = 35040, A0 = 35045, E0 = 35049, w0 = 35041, C0 = 35046, R0 = 35050, I0 = 35042, P0 = "100", L0 = "300 es", un = 2e3, U0 = 2001, N0 = {
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  COMPUTE: "compute",
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  RENDER: "render"
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  }, D0 = {
@@ -39,7 +39,7 @@ var Yu = {
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  Float32Array,
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  Float64Array
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  };
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- function Wn(e, t) {
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+ function Hn(e, t) {
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  return new Yu[e](t);
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  }
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  function Mc(e) {
@@ -89,7 +89,7 @@ function Pe(...e) {
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  i && i.isStackTrace ? console.error(i.getError(t)) : console.error(t, ...e);
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  }
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  }
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- function cn(...e) {
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+ function ln(...e) {
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  const t = e.join(" ");
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  t in Ro || (Ro[t] = !0, he(...e));
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  }
@@ -406,7 +406,7 @@ var Ku = {
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  "fd",
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  "fe",
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  "ff"
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- ], Io = 1234567, hn = Math.PI / 180, qn = 180 / Math.PI;
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+ ], Io = 1234567, cn = Math.PI / 180, qn = 180 / Math.PI;
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  function Jt() {
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  const e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, i = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0;
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  return (Pt[e & 255] + Pt[e >> 8 & 255] + Pt[e >> 16 & 255] + Pt[e >> 24 & 255] + "-" + Pt[t & 255] + Pt[t >> 8 & 255] + "-" + Pt[t >> 16 & 15 | 64] + Pt[t >> 24 & 255] + "-" + Pt[i & 63 | 128] + Pt[i >> 8 & 255] + "-" + Pt[i >> 16 & 255] + Pt[i >> 24 & 255] + Pt[n & 255] + Pt[n >> 8 & 255] + Pt[n >> 16 & 255] + Pt[n >> 24 & 255]).toLowerCase();
@@ -453,7 +453,7 @@ function ad(e) {
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  return t = Math.imul(t ^ t >>> 15, t | 1), t ^= t + Math.imul(t ^ t >>> 7, t | 61), ((t ^ t >>> 14) >>> 0) / 4294967296;
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  }
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  function od(e) {
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- return e * hn;
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+ return e * cn;
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  }
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  function ld(e) {
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  return e * qn;
@@ -468,7 +468,7 @@ function ud(e) {
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  return Math.pow(2, Math.floor(Math.log(e) / Math.LN2));
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  }
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  function dd(e, t, i, n, r) {
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- const s = Math.cos, a = Math.sin, o = s(i / 2), l = a(i / 2), c = s((t + n) / 2), h = a((t + n) / 2), d = s((t - n) / 2), u = a((t - n) / 2), f = s((n - t) / 2), g = a((n - t) / 2);
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+ const s = Math.cos, a = Math.sin, o = s(i / 2), l = a(i / 2), c = s((t + n) / 2), h = a((t + n) / 2), d = s((t - n) / 2), u = a((t - n) / 2), f = s((n - t) / 2), m = a((n - t) / 2);
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  switch (r) {
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  case "XYX":
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  e.set(o * h, l * d, l * u, o * c);
@@ -480,13 +480,13 @@ function dd(e, t, i, n, r) {
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  e.set(l * d, l * u, o * h, o * c);
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  break;
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  case "XZX":
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- e.set(o * h, l * g, l * f, o * c);
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+ e.set(o * h, l * m, l * f, o * c);
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  break;
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  case "YXY":
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- e.set(l * f, o * h, l * g, o * c);
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+ e.set(l * f, o * h, l * m, o * c);
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  break;
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  case "ZYZ":
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- e.set(l * g, l * f, o * h, o * c);
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+ e.set(l * m, l * f, o * h, o * c);
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  break;
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  default:
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  he("MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: " + r);
@@ -533,7 +533,7 @@ function Ye(e, t) {
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  }
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  }
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  var V0 = {
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- DEG2RAD: hn,
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+ DEG2RAD: cn,
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  RAD2DEG: qn,
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  generateUUID: Jt,
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  clamp: Ve,
@@ -758,16 +758,16 @@ var V0 = {
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  this.isQuaternion = !0, this._x = e, this._y = t, this._z = i, this._w = n;
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  }
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  static slerpFlat(e, t, i, n, r, s, a) {
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- let o = i[n + 0], l = i[n + 1], c = i[n + 2], h = i[n + 3], d = r[s + 0], u = r[s + 1], f = r[s + 2], g = r[s + 3];
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- if (h !== g || o !== d || l !== u || c !== f) {
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- let _ = o * d + l * u + c * f + h * g;
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- _ < 0 && (d = -d, u = -u, f = -f, g = -g, _ = -_);
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- let m = 1 - a;
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+ let o = i[n + 0], l = i[n + 1], c = i[n + 2], h = i[n + 3], d = r[s + 0], u = r[s + 1], f = r[s + 2], m = r[s + 3];
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+ if (h !== m || o !== d || l !== u || c !== f) {
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+ let _ = o * d + l * u + c * f + h * m;
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+ _ < 0 && (d = -d, u = -u, f = -f, m = -m, _ = -_);
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+ let g = 1 - a;
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  if (_ < 0.9995) {
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  const p = Math.acos(_), S = Math.sin(p);
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- m = Math.sin(m * p) / S, a = Math.sin(a * p) / S, o = o * m + d * a, l = l * m + u * a, c = c * m + f * a, h = h * m + g * a;
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+ g = Math.sin(g * p) / S, a = Math.sin(a * p) / S, o = o * g + d * a, l = l * g + u * a, c = c * g + f * a, h = h * g + m * a;
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  } else {
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- o = o * m + d * a, l = l * m + u * a, c = c * m + f * a, h = h * m + g * a;
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+ o = o * g + d * a, l = l * g + u * a, c = c * g + f * a, h = h * g + m * a;
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  const p = 1 / Math.sqrt(o * o + l * l + c * c + h * h);
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  o *= p, l *= p, c *= p, h *= p;
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  }
@@ -1254,8 +1254,8 @@ var V0 = {
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  return this.multiplyMatrices(t, this);
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  }
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  multiplyMatrices(t, i) {
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- const n = t.elements, r = i.elements, s = this.elements, a = n[0], o = n[3], l = n[6], c = n[1], h = n[4], d = n[7], u = n[2], f = n[5], g = n[8], _ = r[0], m = r[3], p = r[6], S = r[1], M = r[4], v = r[7], E = r[2], w = r[5], R = r[8];
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- return s[0] = a * _ + o * S + l * E, s[3] = a * m + o * M + l * w, s[6] = a * p + o * v + l * R, s[1] = c * _ + h * S + d * E, s[4] = c * m + h * M + d * w, s[7] = c * p + h * v + d * R, s[2] = u * _ + f * S + g * E, s[5] = u * m + f * M + g * w, s[8] = u * p + f * v + g * R, this;
1257
+ const n = t.elements, r = i.elements, s = this.elements, a = n[0], o = n[3], l = n[6], c = n[1], h = n[4], d = n[7], u = n[2], f = n[5], m = n[8], _ = r[0], g = r[3], p = r[6], S = r[1], M = r[4], v = r[7], E = r[2], w = r[5], R = r[8];
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+ return s[0] = a * _ + o * S + l * E, s[3] = a * g + o * M + l * w, s[6] = a * p + o * v + l * R, s[1] = c * _ + h * S + d * E, s[4] = c * g + h * M + d * w, s[7] = c * p + h * v + d * R, s[2] = u * _ + f * S + m * E, s[5] = u * g + f * M + m * w, s[8] = u * p + f * v + m * R, this;
1259
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  }
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  multiplyScalar(t) {
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  const i = this.elements;
@@ -1266,9 +1266,9 @@ var V0 = {
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  return i * a * h - i * o * c - n * s * h + n * o * l + r * s * c - r * a * l;
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  }
1268
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  invert() {
1269
- const t = this.elements, i = t[0], n = t[1], r = t[2], s = t[3], a = t[4], o = t[5], l = t[6], c = t[7], h = t[8], d = h * a - o * c, u = o * l - h * s, f = c * s - a * l, g = i * d + n * u + r * f;
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- if (g === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
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- const _ = 1 / g;
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+ const t = this.elements, i = t[0], n = t[1], r = t[2], s = t[3], a = t[4], o = t[5], l = t[6], c = t[7], h = t[8], d = h * a - o * c, u = o * l - h * s, f = c * s - a * l, m = i * d + n * u + r * f;
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+ if (m === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
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+ const _ = 1 / m;
1272
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  return t[0] = d * _, t[1] = (r * c - h * n) * _, t[2] = (o * n - r * a) * _, t[3] = u * _, t[4] = (h * i - r * l) * _, t[5] = (r * s - o * i) * _, t[6] = f * _, t[7] = (n * l - c * i) * _, t[8] = (a * i - n * s) * _, this;
1273
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  }
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  transpose() {
@@ -1288,13 +1288,13 @@ var V0 = {
1288
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  return this.set(n * l, n * c, -n * (l * a + c * o) + a + t, -r * c, r * l, -r * (-c * a + l * o) + o + i, 0, 0, 1), this;
1289
1289
  }
1290
1290
  scale(t, i) {
1291
- return cn("Matrix3: .scale() is deprecated. Use .makeScale() instead."), this.premultiply(ea.makeScale(t, i)), this;
1291
+ return ln("Matrix3: .scale() is deprecated. Use .makeScale() instead."), this.premultiply(ea.makeScale(t, i)), this;
1292
1292
  }
1293
1293
  rotate(t) {
1294
- return cn("Matrix3: .rotate() is deprecated. Use .makeRotation() instead."), this.premultiply(ea.makeRotation(-t)), this;
1294
+ return ln("Matrix3: .rotate() is deprecated. Use .makeRotation() instead."), this.premultiply(ea.makeRotation(-t)), this;
1295
1295
  }
1296
1296
  translate(t, i) {
1297
- return cn("Matrix3: .translate() is deprecated. Use .makeTranslation() instead."), this.premultiply(ea.makeTranslation(t, i)), this;
1297
+ return ln("Matrix3: .translate() is deprecated. Use .makeTranslation() instead."), this.premultiply(ea.makeTranslation(t, i)), this;
1298
1298
  }
1299
1299
  makeTranslation(t, i) {
1300
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  return t.isVector2 ? this.set(1, 0, t.x, 0, 1, t.y, 0, 0, 1) : this.set(1, 0, t, 0, 1, i, 0, 0, 1), this;
@@ -1362,10 +1362,10 @@ function fd() {
1362
1362
  return this.spaces[r].workingColorSpaceConfig.unpackColorSpace;
1363
1363
  },
1364
1364
  fromWorkingColorSpace: function(r, s) {
1365
- return cn("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."), e.workingToColorSpace(r, s);
1365
+ return ln("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."), e.workingToColorSpace(r, s);
1366
1366
  },
1367
1367
  toWorkingColorSpace: function(r, s) {
1368
- return cn("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."), e.colorSpaceToWorking(r, s);
1368
+ return ln("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."), e.colorSpaceToWorking(r, s);
1369
1369
  }
1370
1370
  }, t = [
1371
1371
  0.64,
@@ -1408,15 +1408,15 @@ function Ti(e) {
1408
1408
  function Xn(e) {
1409
1409
  return e < 31308e-7 ? e * 12.92 : 1.055 * Math.pow(e, 0.41666) - 0.055;
1410
1410
  }
1411
- var yn, pd = class {
1411
+ var _n, pd = class {
1412
1412
  static getDataURL(e, t = "image/png") {
1413
1413
  if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > "u") return e.src;
1414
1414
  let i;
1415
1415
  if (e instanceof HTMLCanvasElement) i = e;
1416
1416
  else {
1417
- yn === void 0 && (yn = br("canvas")), yn.width = e.width, yn.height = e.height;
1418
- const n = yn.getContext("2d");
1419
- e instanceof ImageData ? n.putImageData(e, 0, 0) : n.drawImage(e, 0, 0, e.width, e.height), i = yn;
1417
+ _n === void 0 && (_n = br("canvas")), _n.width = e.width, _n.height = e.height;
1418
+ const n = _n.getContext("2d");
1419
+ e instanceof ImageData ? n.putImageData(e, 0, 0) : n.drawImage(e, 0, 0, e.width, e.height), i = _n;
1420
1420
  }
1421
1421
  return i.toDataURL(t);
1422
1422
  }
@@ -1440,7 +1440,7 @@ var yn, pd = class {
1440
1440
  } else
1441
1441
  return he("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."), e;
1442
1442
  }
1443
- }, md = 0, on = class {
1443
+ }, md = 0, an = class {
1444
1444
  constructor(e = null) {
1445
1445
  this.isSource = !0, Object.defineProperty(this, "id", { value: md++ }), this.uuid = Jt(), this.data = e, this.dataReady = !0, this.version = 0;
1446
1446
  }
@@ -1479,7 +1479,7 @@ function ta(e) {
1479
1479
  }
1480
1480
  var gd = 0, ia = /* @__PURE__ */ new C(), Rt = class As extends fi {
1481
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  constructor(t = As.DEFAULT_IMAGE, i = As.DEFAULT_MAPPING, n = Zt, r = Zt, s = St, a = Cr, o = Vi, l = Fi, c = As.DEFAULT_ANISOTROPY, h = "") {
1482
- super(), this.isTexture = !0, Object.defineProperty(this, "id", { value: gd++ }), this.uuid = Jt(), this.name = "", this.source = new on(t), this.mipmaps = [], this.mapping = i, this.channel = 0, this.wrapS = n, this.wrapT = r, this.magFilter = s, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new $(0, 0), this.repeat = new $(1, 1), this.center = new $(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new qe(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(t && t.depth && t.depth > 1), this.pmremVersion = 0, this.normalized = !1;
1482
+ super(), this.isTexture = !0, Object.defineProperty(this, "id", { value: gd++ }), this.uuid = Jt(), this.name = "", this.source = new an(t), this.mipmaps = [], this.mapping = i, this.channel = 0, this.wrapS = n, this.wrapT = r, this.magFilter = s, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = l, this.offset = new $(0, 0), this.repeat = new $(1, 1), this.center = new $(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new qe(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = h, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(t && t.depth && t.depth > 1), this.pmremVersion = 0, this.normalized = !1;
1483
1483
  }
1484
1484
  get width() {
1485
1485
  return this.source.getSize(ia).x;
@@ -1577,7 +1577,6 @@ var gd = 0, ia = /* @__PURE__ */ new C(), Rt = class As extends fi {
1577
1577
  break;
1578
1578
  case Rs:
1579
1579
  Math.abs(Math.floor(t.x) % 2) === 1 ? t.x = Math.ceil(t.x) - t.x : t.x = t.x - Math.floor(t.x);
1580
- break;
1581
1580
  }
1582
1581
  if (t.y < 0 || t.y > 1) switch (this.wrapT) {
1583
1582
  case Cs:
@@ -1588,7 +1587,6 @@ var gd = 0, ia = /* @__PURE__ */ new C(), Rt = class As extends fi {
1588
1587
  break;
1589
1588
  case Rs:
1590
1589
  Math.abs(Math.floor(t.y) % 2) === 1 ? t.y = Math.ceil(t.y) - t.y : t.y = t.y - Math.floor(t.y);
1591
- break;
1592
1590
  }
1593
1591
  return this.flipY && (t.y = 1 - t.y), t;
1594
1592
  }
@@ -1722,16 +1720,16 @@ var pt = class Ec {
1722
1720
  }
1723
1721
  setAxisAngleFromRotationMatrix(t) {
1724
1722
  let i, n, r, s;
1725
- const l = t.elements, c = l[0], h = l[4], d = l[8], u = l[1], f = l[5], g = l[9], _ = l[2], m = l[6], p = l[10];
1726
- if (Math.abs(h - u) < 0.01 && Math.abs(d - _) < 0.01 && Math.abs(g - m) < 0.01) {
1727
- if (Math.abs(h + u) < 0.1 && Math.abs(d + _) < 0.1 && Math.abs(g + m) < 0.1 && Math.abs(c + f + p - 3) < 0.1)
1723
+ const l = t.elements, c = l[0], h = l[4], d = l[8], u = l[1], f = l[5], m = l[9], _ = l[2], g = l[6], p = l[10];
1724
+ if (Math.abs(h - u) < 0.01 && Math.abs(d - _) < 0.01 && Math.abs(m - g) < 0.01) {
1725
+ if (Math.abs(h + u) < 0.1 && Math.abs(d + _) < 0.1 && Math.abs(m + g) < 0.1 && Math.abs(c + f + p - 3) < 0.1)
1728
1726
  return this.set(1, 0, 0, 0), this;
1729
1727
  i = Math.PI;
1730
- const M = (c + 1) / 2, v = (f + 1) / 2, E = (p + 1) / 2, w = (h + u) / 4, R = (d + _) / 4, y = (g + m) / 4;
1728
+ const M = (c + 1) / 2, v = (f + 1) / 2, E = (p + 1) / 2, w = (h + u) / 4, R = (d + _) / 4, y = (m + g) / 4;
1731
1729
  return M > v && M > E ? M < 0.01 ? (n = 0, r = 0.707106781, s = 0.707106781) : (n = Math.sqrt(M), r = w / n, s = R / n) : v > E ? v < 0.01 ? (n = 0.707106781, r = 0, s = 0.707106781) : (r = Math.sqrt(v), n = w / r, s = y / r) : E < 0.01 ? (n = 0.707106781, r = 0.707106781, s = 0) : (s = Math.sqrt(E), n = R / s, r = y / s), this.set(n, r, s, i), this;
1732
1730
  }
1733
- let S = Math.sqrt((m - g) * (m - g) + (d - _) * (d - _) + (u - h) * (u - h));
1734
- return Math.abs(S) < 1e-3 && (S = 1), this.x = (m - g) / S, this.y = (d - _) / S, this.z = (u - h) / S, this.w = Math.acos((c + f + p - 1) / 2), this;
1731
+ let S = Math.sqrt((g - m) * (g - m) + (d - _) * (d - _) + (u - h) * (u - h));
1732
+ return Math.abs(S) < 1e-3 && (S = 1), this.x = (g - m) / S, this.y = (d - _) / S, this.z = (u - h) / S, this.w = Math.acos((c + f + p - 1) / 2), this;
1735
1733
  }
1736
1734
  setFromMatrixPosition(t) {
1737
1735
  const i = t.elements;
@@ -1875,7 +1873,7 @@ var pt = class Ec {
1875
1873
  for (let t = 0, i = e.textures.length; t < i; t++) {
1876
1874
  this.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this;
1877
1875
  const n = Object.assign({}, e.textures[t].image);
1878
- this.textures[t].source = new on(n);
1876
+ this.textures[t].source = new an(n);
1879
1877
  }
1880
1878
  return this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this.multiview = e.multiview, this.useArrayDepthTexture = e.useArrayDepthTexture, this;
1881
1879
  }
@@ -1922,7 +1920,7 @@ var pt = class Ec {
1922
1920
  static {
1923
1921
  qa.prototype.isMatrix4 = !0;
1924
1922
  }
1925
- constructor(t, i, n, r, s, a, o, l, c, h, d, u, f, g, _, m) {
1923
+ constructor(t, i, n, r, s, a, o, l, c, h, d, u, f, m, _, g) {
1926
1924
  this.elements = [
1927
1925
  1,
1928
1926
  0,
@@ -1940,11 +1938,11 @@ var pt = class Ec {
1940
1938
  0,
1941
1939
  0,
1942
1940
  1
1943
- ], t !== void 0 && this.set(t, i, n, r, s, a, o, l, c, h, d, u, f, g, _, m);
1941
+ ], t !== void 0 && this.set(t, i, n, r, s, a, o, l, c, h, d, u, f, m, _, g);
1944
1942
  }
1945
- set(t, i, n, r, s, a, o, l, c, h, d, u, f, g, _, m) {
1943
+ set(t, i, n, r, s, a, o, l, c, h, d, u, f, m, _, g) {
1946
1944
  const p = this.elements;
1947
- return p[0] = t, p[4] = i, p[8] = n, p[12] = r, p[1] = s, p[5] = a, p[9] = o, p[13] = l, p[2] = c, p[6] = h, p[10] = d, p[14] = u, p[3] = f, p[7] = g, p[11] = _, p[15] = m, this;
1945
+ return p[0] = t, p[4] = i, p[8] = n, p[12] = r, p[1] = s, p[5] = a, p[9] = o, p[13] = l, p[2] = c, p[6] = h, p[10] = d, p[14] = u, p[3] = f, p[7] = m, p[11] = _, p[15] = g, this;
1948
1946
  }
1949
1947
  identity() {
1950
1948
  return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this;
@@ -1972,29 +1970,29 @@ var pt = class Ec {
1972
1970
  }
1973
1971
  extractRotation(t) {
1974
1972
  if (t.determinantAffine() === 0) return this.identity();
1975
- const i = this.elements, n = t.elements, r = 1 / xn.setFromMatrixColumn(t, 0).length(), s = 1 / xn.setFromMatrixColumn(t, 1).length(), a = 1 / xn.setFromMatrixColumn(t, 2).length();
1973
+ const i = this.elements, n = t.elements, r = 1 / yn.setFromMatrixColumn(t, 0).length(), s = 1 / yn.setFromMatrixColumn(t, 1).length(), a = 1 / yn.setFromMatrixColumn(t, 2).length();
1976
1974
  return i[0] = n[0] * r, i[1] = n[1] * r, i[2] = n[2] * r, i[3] = 0, i[4] = n[4] * s, i[5] = n[5] * s, i[6] = n[6] * s, i[7] = 0, i[8] = n[8] * a, i[9] = n[9] * a, i[10] = n[10] * a, i[11] = 0, i[12] = 0, i[13] = 0, i[14] = 0, i[15] = 1, this;
1977
1975
  }
1978
1976
  makeRotationFromEuler(t) {
1979
1977
  const i = this.elements, n = t.x, r = t.y, s = t.z, a = Math.cos(n), o = Math.sin(n), l = Math.cos(r), c = Math.sin(r), h = Math.cos(s), d = Math.sin(s);
1980
1978
  if (t.order === "XYZ") {
1981
- const u = a * h, f = a * d, g = o * h, _ = o * d;
1982
- i[0] = l * h, i[4] = -l * d, i[8] = c, i[1] = f + g * c, i[5] = u - _ * c, i[9] = -o * l, i[2] = _ - u * c, i[6] = g + f * c, i[10] = a * l;
1979
+ const u = a * h, f = a * d, m = o * h, _ = o * d;
1980
+ i[0] = l * h, i[4] = -l * d, i[8] = c, i[1] = f + m * c, i[5] = u - _ * c, i[9] = -o * l, i[2] = _ - u * c, i[6] = m + f * c, i[10] = a * l;
1983
1981
  } else if (t.order === "YXZ") {
1984
- const u = l * h, f = l * d, g = c * h, _ = c * d;
1985
- i[0] = u + _ * o, i[4] = g * o - f, i[8] = a * c, i[1] = a * d, i[5] = a * h, i[9] = -o, i[2] = f * o - g, i[6] = _ + u * o, i[10] = a * l;
1982
+ const u = l * h, f = l * d, m = c * h, _ = c * d;
1983
+ i[0] = u + _ * o, i[4] = m * o - f, i[8] = a * c, i[1] = a * d, i[5] = a * h, i[9] = -o, i[2] = f * o - m, i[6] = _ + u * o, i[10] = a * l;
1986
1984
  } else if (t.order === "ZXY") {
1987
- const u = l * h, f = l * d, g = c * h, _ = c * d;
1988
- i[0] = u - _ * o, i[4] = -a * d, i[8] = g + f * o, i[1] = f + g * o, i[5] = a * h, i[9] = _ - u * o, i[2] = -a * c, i[6] = o, i[10] = a * l;
1985
+ const u = l * h, f = l * d, m = c * h, _ = c * d;
1986
+ i[0] = u - _ * o, i[4] = -a * d, i[8] = m + f * o, i[1] = f + m * o, i[5] = a * h, i[9] = _ - u * o, i[2] = -a * c, i[6] = o, i[10] = a * l;
1989
1987
  } else if (t.order === "ZYX") {
1990
- const u = a * h, f = a * d, g = o * h, _ = o * d;
1991
- i[0] = l * h, i[4] = g * c - f, i[8] = u * c + _, i[1] = l * d, i[5] = _ * c + u, i[9] = f * c - g, i[2] = -c, i[6] = o * l, i[10] = a * l;
1988
+ const u = a * h, f = a * d, m = o * h, _ = o * d;
1989
+ i[0] = l * h, i[4] = m * c - f, i[8] = u * c + _, i[1] = l * d, i[5] = _ * c + u, i[9] = f * c - m, i[2] = -c, i[6] = o * l, i[10] = a * l;
1992
1990
  } else if (t.order === "YZX") {
1993
- const u = a * l, f = a * c, g = o * l, _ = o * c;
1994
- i[0] = l * h, i[4] = _ - u * d, i[8] = g * d + f, i[1] = d, i[5] = a * h, i[9] = -o * h, i[2] = -c * h, i[6] = f * d + g, i[10] = u - _ * d;
1991
+ const u = a * l, f = a * c, m = o * l, _ = o * c;
1992
+ i[0] = l * h, i[4] = _ - u * d, i[8] = m * d + f, i[1] = d, i[5] = a * h, i[9] = -o * h, i[2] = -c * h, i[6] = f * d + m, i[10] = u - _ * d;
1995
1993
  } else if (t.order === "XZY") {
1996
- const u = a * l, f = a * c, g = o * l, _ = o * c;
1997
- i[0] = l * h, i[4] = -d, i[8] = c * h, i[1] = u * d + _, i[5] = a * h, i[9] = f * d - g, i[2] = g * d - f, i[6] = o * h, i[10] = _ * d + u;
1994
+ const u = a * l, f = a * c, m = o * l, _ = o * c;
1995
+ i[0] = l * h, i[4] = -d, i[8] = c * h, i[1] = u * d + _, i[5] = a * h, i[9] = f * d - m, i[2] = m * d - f, i[6] = o * h, i[10] = _ * d + u;
1998
1996
  }
1999
1997
  return i[3] = 0, i[7] = 0, i[11] = 0, i[12] = 0, i[13] = 0, i[14] = 0, i[15] = 1, this;
2000
1998
  }
@@ -2012,16 +2010,16 @@ var pt = class Ec {
2012
2010
  return this.multiplyMatrices(t, this);
2013
2011
  }
2014
2012
  multiplyMatrices(t, i) {
2015
- const n = t.elements, r = i.elements, s = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], d = n[5], u = n[9], f = n[13], g = n[2], _ = n[6], m = n[10], p = n[14], S = n[3], M = n[7], v = n[11], E = n[15], w = r[0], R = r[4], y = r[8], T = r[12], U = r[1], I = r[5], F = r[9], X = r[13], k = r[2], G = r[6], q = r[10], z = r[14], ee = r[3], ie = r[7], ne = r[11], ge = r[15];
2016
- return s[0] = a * w + o * U + l * k + c * ee, s[4] = a * R + o * I + l * G + c * ie, s[8] = a * y + o * F + l * q + c * ne, s[12] = a * T + o * X + l * z + c * ge, s[1] = h * w + d * U + u * k + f * ee, s[5] = h * R + d * I + u * G + f * ie, s[9] = h * y + d * F + u * q + f * ne, s[13] = h * T + d * X + u * z + f * ge, s[2] = g * w + _ * U + m * k + p * ee, s[6] = g * R + _ * I + m * G + p * ie, s[10] = g * y + _ * F + m * q + p * ne, s[14] = g * T + _ * X + m * z + p * ge, s[3] = S * w + M * U + v * k + E * ee, s[7] = S * R + M * I + v * G + E * ie, s[11] = S * y + M * F + v * q + E * ne, s[15] = S * T + M * X + v * z + E * ge, this;
2013
+ const n = t.elements, r = i.elements, s = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], h = n[1], d = n[5], u = n[9], f = n[13], m = n[2], _ = n[6], g = n[10], p = n[14], S = n[3], M = n[7], v = n[11], E = n[15], w = r[0], R = r[4], y = r[8], T = r[12], U = r[1], I = r[5], F = r[9], X = r[13], k = r[2], G = r[6], q = r[10], z = r[14], ee = r[3], ie = r[7], ne = r[11], ge = r[15];
2014
+ return s[0] = a * w + o * U + l * k + c * ee, s[4] = a * R + o * I + l * G + c * ie, s[8] = a * y + o * F + l * q + c * ne, s[12] = a * T + o * X + l * z + c * ge, s[1] = h * w + d * U + u * k + f * ee, s[5] = h * R + d * I + u * G + f * ie, s[9] = h * y + d * F + u * q + f * ne, s[13] = h * T + d * X + u * z + f * ge, s[2] = m * w + _ * U + g * k + p * ee, s[6] = m * R + _ * I + g * G + p * ie, s[10] = m * y + _ * F + g * q + p * ne, s[14] = m * T + _ * X + g * z + p * ge, s[3] = S * w + M * U + v * k + E * ee, s[7] = S * R + M * I + v * G + E * ie, s[11] = S * y + M * F + v * q + E * ne, s[15] = S * T + M * X + v * z + E * ge, this;
2017
2015
  }
2018
2016
  multiplyScalar(t) {
2019
2017
  const i = this.elements;
2020
2018
  return i[0] *= t, i[4] *= t, i[8] *= t, i[12] *= t, i[1] *= t, i[5] *= t, i[9] *= t, i[13] *= t, i[2] *= t, i[6] *= t, i[10] *= t, i[14] *= t, i[3] *= t, i[7] *= t, i[11] *= t, i[15] *= t, this;
2021
2019
  }
2022
2020
  determinant() {
2023
- const t = this.elements, i = t[0], n = t[4], r = t[8], s = t[12], a = t[1], o = t[5], l = t[9], c = t[13], h = t[2], d = t[6], u = t[10], f = t[14], g = t[3], _ = t[7], m = t[11], p = t[15], S = l * f - c * u, M = o * f - c * d, v = o * u - l * d, E = a * f - c * h, w = a * u - l * h, R = a * d - o * h;
2024
- return i * (_ * S - m * M + p * v) - n * (g * S - m * E + p * w) + r * (g * M - _ * E + p * R) - s * (g * v - _ * w + m * R);
2021
+ const t = this.elements, i = t[0], n = t[4], r = t[8], s = t[12], a = t[1], o = t[5], l = t[9], c = t[13], h = t[2], d = t[6], u = t[10], f = t[14], m = t[3], _ = t[7], g = t[11], p = t[15], S = l * f - c * u, M = o * f - c * d, v = o * u - l * d, E = a * f - c * h, w = a * u - l * h, R = a * d - o * h;
2022
+ return i * (_ * S - g * M + p * v) - n * (m * S - g * E + p * w) + r * (m * M - _ * E + p * R) - s * (m * v - _ * w + g * R);
2025
2023
  }
2026
2024
  determinantAffine() {
2027
2025
  const t = this.elements, i = t[0], n = t[4], r = t[8], s = t[1], a = t[5], o = t[9], l = t[2], c = t[6], h = t[10];
@@ -2037,10 +2035,10 @@ var pt = class Ec {
2037
2035
  return t.isVector3 ? (r[12] = t.x, r[13] = t.y, r[14] = t.z) : (r[12] = t, r[13] = i, r[14] = n), this;
2038
2036
  }
2039
2037
  invert() {
2040
- const t = this.elements, i = t[0], n = t[1], r = t[2], s = t[3], a = t[4], o = t[5], l = t[6], c = t[7], h = t[8], d = t[9], u = t[10], f = t[11], g = t[12], _ = t[13], m = t[14], p = t[15], S = i * o - n * a, M = i * l - r * a, v = i * c - s * a, E = n * l - r * o, w = n * c - s * o, R = r * c - s * l, y = h * _ - d * g, T = h * m - u * g, U = h * p - f * g, I = d * m - u * _, F = d * p - f * _, X = u * p - f * m, k = S * X - M * F + v * I + E * U - w * T + R * y;
2038
+ const t = this.elements, i = t[0], n = t[1], r = t[2], s = t[3], a = t[4], o = t[5], l = t[6], c = t[7], h = t[8], d = t[9], u = t[10], f = t[11], m = t[12], _ = t[13], g = t[14], p = t[15], S = i * o - n * a, M = i * l - r * a, v = i * c - s * a, E = n * l - r * o, w = n * c - s * o, R = r * c - s * l, y = h * _ - d * m, T = h * g - u * m, U = h * p - f * m, I = d * g - u * _, F = d * p - f * _, X = u * p - f * g, k = S * X - M * F + v * I + E * U - w * T + R * y;
2041
2039
  if (k === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
2042
2040
  const G = 1 / k;
2043
- return t[0] = (o * X - l * F + c * I) * G, t[1] = (r * F - n * X - s * I) * G, t[2] = (_ * R - m * w + p * E) * G, t[3] = (u * w - d * R - f * E) * G, t[4] = (l * U - a * X - c * T) * G, t[5] = (i * X - r * U + s * T) * G, t[6] = (m * v - g * R - p * M) * G, t[7] = (h * R - u * v + f * M) * G, t[8] = (a * F - o * U + c * y) * G, t[9] = (n * U - i * F - s * y) * G, t[10] = (g * w - _ * v + p * S) * G, t[11] = (d * v - h * w - f * S) * G, t[12] = (o * T - a * I - l * y) * G, t[13] = (i * I - n * T + r * y) * G, t[14] = (_ * M - g * E - m * S) * G, t[15] = (h * E - d * M + u * S) * G, this;
2041
+ return t[0] = (o * X - l * F + c * I) * G, t[1] = (r * F - n * X - s * I) * G, t[2] = (_ * R - g * w + p * E) * G, t[3] = (u * w - d * R - f * E) * G, t[4] = (l * U - a * X - c * T) * G, t[5] = (i * X - r * U + s * T) * G, t[6] = (g * v - m * R - p * M) * G, t[7] = (h * R - u * v + f * M) * G, t[8] = (a * F - o * U + c * y) * G, t[9] = (n * U - i * F - s * y) * G, t[10] = (m * w - _ * v + p * S) * G, t[11] = (d * v - h * w - f * S) * G, t[12] = (o * T - a * I - l * y) * G, t[13] = (i * I - n * T + r * y) * G, t[14] = (_ * M - m * E - g * S) * G, t[15] = (h * E - d * M + u * S) * G, this;
2044
2042
  }
2045
2043
  scale(t) {
2046
2044
  const i = this.elements, n = t.x, r = t.y, s = t.z;
@@ -2076,8 +2074,8 @@ var pt = class Ec {
2076
2074
  return this.set(1, n, s, 0, t, 1, a, 0, i, r, 1, 0, 0, 0, 0, 1), this;
2077
2075
  }
2078
2076
  compose(t, i, n) {
2079
- const r = this.elements, s = i._x, a = i._y, o = i._z, l = i._w, c = s + s, h = a + a, d = o + o, u = s * c, f = s * h, g = s * d, _ = a * h, m = a * d, p = o * d, S = l * c, M = l * h, v = l * d, E = n.x, w = n.y, R = n.z;
2080
- return r[0] = (1 - (_ + p)) * E, r[1] = (f + v) * E, r[2] = (g - M) * E, r[3] = 0, r[4] = (f - v) * w, r[5] = (1 - (u + p)) * w, r[6] = (m + S) * w, r[7] = 0, r[8] = (g + M) * R, r[9] = (m - S) * R, r[10] = (1 - (u + _)) * R, r[11] = 0, r[12] = t.x, r[13] = t.y, r[14] = t.z, r[15] = 1, this;
2077
+ const r = this.elements, s = i._x, a = i._y, o = i._z, l = i._w, c = s + s, h = a + a, d = o + o, u = s * c, f = s * h, m = s * d, _ = a * h, g = a * d, p = o * d, S = l * c, M = l * h, v = l * d, E = n.x, w = n.y, R = n.z;
2078
+ return r[0] = (1 - (_ + p)) * E, r[1] = (f + v) * E, r[2] = (m - M) * E, r[3] = 0, r[4] = (f - v) * w, r[5] = (1 - (u + p)) * w, r[6] = (g + S) * w, r[7] = 0, r[8] = (m + M) * R, r[9] = (g - S) * R, r[10] = (1 - (u + _)) * R, r[11] = 0, r[12] = t.x, r[13] = t.y, r[14] = t.z, r[15] = 1, this;
2081
2079
  }
2082
2080
  decompose(t, i, n) {
2083
2081
  const r = this.elements;
@@ -2085,35 +2083,35 @@ var pt = class Ec {
2085
2083
  const s = this.determinantAffine();
2086
2084
  if (s === 0)
2087
2085
  return n.set(1, 1, 1), i.identity(), this;
2088
- let a = xn.set(r[0], r[1], r[2]).length();
2089
- const o = xn.set(r[4], r[5], r[6]).length(), l = xn.set(r[8], r[9], r[10]).length();
2086
+ let a = yn.set(r[0], r[1], r[2]).length();
2087
+ const o = yn.set(r[4], r[5], r[6]).length(), l = yn.set(r[8], r[9], r[10]).length();
2090
2088
  s < 0 && (a = -a), ii.copy(this);
2091
2089
  const c = 1 / a, h = 1 / o, d = 1 / l;
2092
2090
  return ii.elements[0] *= c, ii.elements[1] *= c, ii.elements[2] *= c, ii.elements[4] *= h, ii.elements[5] *= h, ii.elements[6] *= h, ii.elements[8] *= d, ii.elements[9] *= d, ii.elements[10] *= d, i.setFromRotationMatrix(ii), n.x = a, n.y = o, n.z = l, this;
2093
2091
  }
2094
- makePerspective(t, i, n, r, s, a, o = dn, l = !1) {
2092
+ makePerspective(t, i, n, r, s, a, o = un, l = !1) {
2095
2093
  const c = this.elements, h = 2 * s / (i - t), d = 2 * s / (n - r), u = (i + t) / (i - t), f = (n + r) / (n - r);
2096
- let g, _;
2094
+ let m, _;
2097
2095
  if (l)
2098
- g = s / (a - s), _ = a * s / (a - s);
2096
+ m = s / (a - s), _ = a * s / (a - s);
2099
2097
  else if (o === 2e3)
2100
- g = -(a + s) / (a - s), _ = -2 * a * s / (a - s);
2098
+ m = -(a + s) / (a - s), _ = -2 * a * s / (a - s);
2101
2099
  else if (o === 2001)
2102
- g = -a / (a - s), _ = -a * s / (a - s);
2100
+ m = -a / (a - s), _ = -a * s / (a - s);
2103
2101
  else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + o);
2104
- return c[0] = h, c[4] = 0, c[8] = u, c[12] = 0, c[1] = 0, c[5] = d, c[9] = f, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = g, c[14] = _, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;
2102
+ return c[0] = h, c[4] = 0, c[8] = u, c[12] = 0, c[1] = 0, c[5] = d, c[9] = f, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = m, c[14] = _, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;
2105
2103
  }
2106
- makeOrthographic(t, i, n, r, s, a, o = dn, l = !1) {
2104
+ makeOrthographic(t, i, n, r, s, a, o = un, l = !1) {
2107
2105
  const c = this.elements, h = 2 / (i - t), d = 2 / (n - r), u = -(i + t) / (i - t), f = -(n + r) / (n - r);
2108
- let g, _;
2106
+ let m, _;
2109
2107
  if (l)
2110
- g = 1 / (a - s), _ = a / (a - s);
2108
+ m = 1 / (a - s), _ = a / (a - s);
2111
2109
  else if (o === 2e3)
2112
- g = -2 / (a - s), _ = -(a + s) / (a - s);
2110
+ m = -2 / (a - s), _ = -(a + s) / (a - s);
2113
2111
  else if (o === 2001)
2114
- g = -1 / (a - s), _ = -s / (a - s);
2112
+ m = -1 / (a - s), _ = -s / (a - s);
2115
2113
  else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + o);
2116
- return c[0] = h, c[4] = 0, c[8] = 0, c[12] = u, c[1] = 0, c[5] = d, c[9] = 0, c[13] = f, c[2] = 0, c[6] = 0, c[10] = g, c[14] = _, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;
2114
+ return c[0] = h, c[4] = 0, c[8] = 0, c[12] = u, c[1] = 0, c[5] = d, c[9] = 0, c[13] = f, c[2] = 0, c[6] = 0, c[10] = m, c[14] = _, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;
2117
2115
  }
2118
2116
  equals(t) {
2119
2117
  const i = this.elements, n = t.elements;
@@ -2128,7 +2126,7 @@ var pt = class Ec {
2128
2126
  const n = this.elements;
2129
2127
  return t[i] = n[0], t[i + 1] = n[1], t[i + 2] = n[2], t[i + 3] = n[3], t[i + 4] = n[4], t[i + 5] = n[5], t[i + 6] = n[6], t[i + 7] = n[7], t[i + 8] = n[8], t[i + 9] = n[9], t[i + 10] = n[10], t[i + 11] = n[11], t[i + 12] = n[12], t[i + 13] = n[13], t[i + 14] = n[14], t[i + 15] = n[15], t;
2130
2128
  }
2131
- }, xn = /* @__PURE__ */ new C(), ii = /* @__PURE__ */ new He(), vd = /* @__PURE__ */ new C(0, 0, 0), _d = /* @__PURE__ */ new C(1, 1, 1), Ci = /* @__PURE__ */ new C(), Nr = /* @__PURE__ */ new C(), qt = /* @__PURE__ */ new C(), No = /* @__PURE__ */ new He(), Do = /* @__PURE__ */ new Wt(), Gi = class Cc {
2129
+ }, yn = /* @__PURE__ */ new C(), ii = /* @__PURE__ */ new He(), vd = /* @__PURE__ */ new C(0, 0, 0), _d = /* @__PURE__ */ new C(1, 1, 1), Ci = /* @__PURE__ */ new C(), Nr = /* @__PURE__ */ new C(), qt = /* @__PURE__ */ new C(), No = /* @__PURE__ */ new He(), Do = /* @__PURE__ */ new Wt(), Gi = class Cc {
2132
2130
  constructor(t = 0, i = 0, n = 0, r = Cc.DEFAULT_ORDER) {
2133
2131
  this.isEuler = !0, this._x = t, this._y = i, this._z = n, this._order = r;
2134
2132
  }
@@ -2247,7 +2245,7 @@ var oo = class {
2247
2245
  isEnabled(e) {
2248
2246
  return (this.mask & (1 << e | 0)) !== 0;
2249
2247
  }
2250
- }, yd = 0, Oo = /* @__PURE__ */ new C(), Mn = /* @__PURE__ */ new Wt(), gi = /* @__PURE__ */ new He(), Dr = /* @__PURE__ */ new C(), tr = /* @__PURE__ */ new C(), xd = /* @__PURE__ */ new C(), Md = /* @__PURE__ */ new Wt(), Fo = /* @__PURE__ */ new C(1, 0, 0), Bo = /* @__PURE__ */ new C(0, 1, 0), zo = /* @__PURE__ */ new C(0, 0, 1), Vo = { type: "added" }, Sd = { type: "removed" }, Sn = {
2248
+ }, yd = 0, Oo = /* @__PURE__ */ new C(), xn = /* @__PURE__ */ new Wt(), gi = /* @__PURE__ */ new He(), Dr = /* @__PURE__ */ new C(), tr = /* @__PURE__ */ new C(), xd = /* @__PURE__ */ new C(), Md = /* @__PURE__ */ new Wt(), Fo = /* @__PURE__ */ new C(1, 0, 0), Bo = /* @__PURE__ */ new C(0, 1, 0), zo = /* @__PURE__ */ new C(0, 0, 1), Vo = { type: "added" }, Sd = { type: "removed" }, Mn = {
2251
2249
  type: "childadded",
2252
2250
  child: null
2253
2251
  }, na = {
@@ -2315,10 +2313,10 @@ var oo = class {
2315
2313
  this.quaternion.copy(t);
2316
2314
  }
2317
2315
  rotateOnAxis(t, i) {
2318
- return Mn.setFromAxisAngle(t, i), this.quaternion.multiply(Mn), this;
2316
+ return xn.setFromAxisAngle(t, i), this.quaternion.multiply(xn), this;
2319
2317
  }
2320
2318
  rotateOnWorldAxis(t, i) {
2321
- return Mn.setFromAxisAngle(t, i), this.quaternion.premultiply(Mn), this;
2319
+ return xn.setFromAxisAngle(t, i), this.quaternion.premultiply(xn), this;
2322
2320
  }
2323
2321
  rotateX(t) {
2324
2322
  return this.rotateOnAxis(Fo, t);
@@ -2350,14 +2348,14 @@ var oo = class {
2350
2348
  lookAt(t, i, n) {
2351
2349
  t.isVector3 ? Dr.copy(t) : Dr.set(t, i, n);
2352
2350
  const r = this.parent;
2353
- this.updateWorldMatrix(!0, !1), tr.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? gi.lookAt(tr, Dr, this.up) : gi.lookAt(Dr, tr, this.up), this.quaternion.setFromRotationMatrix(gi), r && (gi.extractRotation(r.matrixWorld), Mn.setFromRotationMatrix(gi), this.quaternion.premultiply(Mn.invert()));
2351
+ this.updateWorldMatrix(!0, !1), tr.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? gi.lookAt(tr, Dr, this.up) : gi.lookAt(Dr, tr, this.up), this.quaternion.setFromRotationMatrix(gi), r && (gi.extractRotation(r.matrixWorld), xn.setFromRotationMatrix(gi), this.quaternion.premultiply(xn.invert()));
2354
2352
  }
2355
2353
  add(t) {
2356
2354
  if (arguments.length > 1) {
2357
2355
  for (let i = 0; i < arguments.length; i++) this.add(arguments[i]);
2358
2356
  return this;
2359
2357
  }
2360
- return t === this ? (Pe("Object3D.add: object can't be added as a child of itself.", t), this) : (t && t.isObject3D ? (t.removeFromParent(), t.parent = this, this.children.push(t), t.dispatchEvent(Vo), Sn.child = t, this.dispatchEvent(Sn), Sn.child = null) : Pe("Object3D.add: object not an instance of THREE.Object3D.", t), this);
2358
+ return t === this ? (Pe("Object3D.add: object can't be added as a child of itself.", t), this) : (t && t.isObject3D ? (t.removeFromParent(), t.parent = this, this.children.push(t), t.dispatchEvent(Vo), Mn.child = t, this.dispatchEvent(Mn), Mn.child = null) : Pe("Object3D.add: object not an instance of THREE.Object3D.", t), this);
2361
2359
  }
2362
2360
  remove(t) {
2363
2361
  if (arguments.length > 1) {
@@ -2375,7 +2373,7 @@ var oo = class {
2375
2373
  return this.remove(...this.children);
2376
2374
  }
2377
2375
  attach(t) {
2378
- return this.updateWorldMatrix(!0, !1), gi.copy(this.matrixWorld).invert(), t.parent !== null && (t.parent.updateWorldMatrix(!0, !1), gi.multiply(t.parent.matrixWorld)), t.applyMatrix4(gi), t.removeFromParent(), t.parent = this, this.children.push(t), t.updateWorldMatrix(!1, !0), t.dispatchEvent(Vo), Sn.child = t, this.dispatchEvent(Sn), Sn.child = null, this;
2376
+ return this.updateWorldMatrix(!0, !1), gi.copy(this.matrixWorld).invert(), t.parent !== null && (t.parent.updateWorldMatrix(!0, !1), gi.multiply(t.parent.matrixWorld)), t.applyMatrix4(gi), t.removeFromParent(), t.parent = this, this.children.push(t), t.updateWorldMatrix(!1, !0), t.dispatchEvent(Vo), Mn.child = t, this.dispatchEvent(Mn), Mn.child = null, this;
2379
2377
  }
2380
2378
  getObjectById(t) {
2381
2379
  return this.getObjectByProperty("id", t);
@@ -2487,11 +2485,12 @@ var oo = class {
2487
2485
  else s(t.shapes, l);
2488
2486
  }
2489
2487
  }
2490
- if (this.isSkinnedMesh && (r.bindMode = this.bindMode, r.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (s(t.skeletons, this.skeleton), r.skeleton = this.skeleton.uuid)), this.material !== void 0) if (Array.isArray(this.material)) {
2491
- const o = [];
2492
- for (let l = 0, c = this.material.length; l < c; l++) o.push(s(t.materials, this.material[l]));
2493
- r.material = o;
2494
- } else r.material = s(t.materials, this.material);
2488
+ if (this.isSkinnedMesh && (r.bindMode = this.bindMode, r.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (s(t.skeletons, this.skeleton), r.skeleton = this.skeleton.uuid)), this.material !== void 0)
2489
+ if (Array.isArray(this.material)) {
2490
+ const o = [];
2491
+ for (let l = 0, c = this.material.length; l < c; l++) o.push(s(t.materials, this.material[l]));
2492
+ r.material = o;
2493
+ } else r.material = s(t.materials, this.material);
2495
2494
  if (this.children.length > 0) {
2496
2495
  r.children = [];
2497
2496
  for (let o = 0; o < this.children.length; o++) r.children.push(this.children[o].toJSON(t).object);
@@ -2504,8 +2503,8 @@ var oo = class {
2504
2503
  }
2505
2504
  }
2506
2505
  if (i) {
2507
- const o = a(t.geometries), l = a(t.materials), c = a(t.textures), h = a(t.images), d = a(t.shapes), u = a(t.skeletons), f = a(t.animations), g = a(t.nodes);
2508
- o.length > 0 && (n.geometries = o), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), d.length > 0 && (n.shapes = d), u.length > 0 && (n.skeletons = u), f.length > 0 && (n.animations = f), g.length > 0 && (n.nodes = g);
2506
+ const o = a(t.geometries), l = a(t.materials), c = a(t.textures), h = a(t.images), d = a(t.shapes), u = a(t.skeletons), f = a(t.animations), m = a(t.nodes);
2507
+ o.length > 0 && (n.geometries = o), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), d.length > 0 && (n.shapes = d), u.length > 0 && (n.skeletons = u), f.length > 0 && (n.animations = f), m.length > 0 && (n.nodes = m);
2509
2508
  }
2510
2509
  return n.object = r, n;
2511
2510
  function a(o) {
@@ -2573,16 +2572,16 @@ var mr = class extends lt {
2573
2572
  if (e && t.session.visibilityState !== "visible-blurred") {
2574
2573
  if (l && e.hand) {
2575
2574
  s = !0;
2576
- for (const g of e.hand.values()) {
2577
- const _ = t.getJointPose(g, i), m = this._getHandJoint(l, g);
2578
- _ !== null && (m.matrix.fromArray(_.transform.matrix), m.matrix.decompose(m.position, m.rotation, m.scale), m.matrixWorldNeedsUpdate = !0, m.jointRadius = _.radius), m.visible = _ !== null;
2575
+ for (const u of e.hand.values()) {
2576
+ const f = t.getJointPose(u, i), m = this._getHandJoint(l, u);
2577
+ f !== null && (m.matrix.fromArray(f.transform.matrix), m.matrix.decompose(m.position, m.rotation, m.scale), m.matrixWorldNeedsUpdate = !0, m.jointRadius = f.radius), m.visible = f !== null;
2579
2578
  }
2580
2579
  const c = l.joints["index-finger-tip"], h = l.joints["thumb-tip"], d = c.position.distanceTo(h.position);
2581
2580
  l.inputState.pinching && d > 0.025 ? (l.inputState.pinching = !1, this.dispatchEvent({
2582
2581
  type: "pinchend",
2583
2582
  handedness: e.handedness,
2584
2583
  target: this
2585
- })) : !l.inputState.pinching && d <= 0.02 - 5e-3 && (l.inputState.pinching = !0, this.dispatchEvent({
2584
+ })) : !l.inputState.pinching && d <= 0.015 && (l.inputState.pinching = !0, this.dispatchEvent({
2586
2585
  type: "pinchstart",
2587
2586
  handedness: e.handedness,
2588
2587
  target: this
@@ -2870,7 +2869,6 @@ var xe = class {
2870
2869
  break;
2871
2870
  case r:
2872
2871
  o = (i - n) / h + 4;
2873
- break;
2874
2872
  }
2875
2873
  o /= 6;
2876
2874
  }
@@ -2985,7 +2983,7 @@ var Td = class Ic {
2985
2983
  const t = super.toJSON(e);
2986
2984
  return this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;
2987
2985
  }
2988
- }, ni = /* @__PURE__ */ new C(), vi = /* @__PURE__ */ new C(), aa = /* @__PURE__ */ new C(), _i = /* @__PURE__ */ new C(), bn = /* @__PURE__ */ new C(), Tn = /* @__PURE__ */ new C(), ko = /* @__PURE__ */ new C(), oa = /* @__PURE__ */ new C(), la = /* @__PURE__ */ new C(), ca = /* @__PURE__ */ new C(), ha = /* @__PURE__ */ new pt(), ua = /* @__PURE__ */ new pt(), da = /* @__PURE__ */ new pt(), sn = class Vn {
2986
+ }, ni = /* @__PURE__ */ new C(), vi = /* @__PURE__ */ new C(), aa = /* @__PURE__ */ new C(), _i = /* @__PURE__ */ new C(), Sn = /* @__PURE__ */ new C(), bn = /* @__PURE__ */ new C(), ko = /* @__PURE__ */ new C(), oa = /* @__PURE__ */ new C(), la = /* @__PURE__ */ new C(), ca = /* @__PURE__ */ new C(), ha = /* @__PURE__ */ new pt(), ua = /* @__PURE__ */ new pt(), da = /* @__PURE__ */ new pt(), sn = class zn {
2989
2987
  constructor(t = new C(), i = new C(), n = new C()) {
2990
2988
  this.a = t, this.b = i, this.c = n;
2991
2989
  }
@@ -2999,8 +2997,8 @@ var Td = class Ic {
2999
2997
  const a = ni.dot(ni), o = ni.dot(vi), l = ni.dot(aa), c = vi.dot(vi), h = vi.dot(aa), d = a * c - o * o;
3000
2998
  if (d === 0)
3001
2999
  return s.set(0, 0, 0), null;
3002
- const u = 1 / d, f = (c * l - o * h) * u, g = (a * h - o * l) * u;
3003
- return s.set(1 - f - g, g, f);
3000
+ const u = 1 / d, f = (c * l - o * h) * u, m = (a * h - o * l) * u;
3001
+ return s.set(1 - f - m, m, f);
3004
3002
  }
3005
3003
  static containsPoint(t, i, n, r) {
3006
3004
  return this.getBarycoord(t, i, n, r, _i) === null ? !1 : _i.x >= 0 && _i.y >= 0 && _i.x + _i.y <= 1;
@@ -3036,22 +3034,22 @@ var Td = class Ic {
3036
3034
  return t.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);
3037
3035
  }
3038
3036
  getNormal(t) {
3039
- return Vn.getNormal(this.a, this.b, this.c, t);
3037
+ return zn.getNormal(this.a, this.b, this.c, t);
3040
3038
  }
3041
3039
  getPlane(t) {
3042
3040
  return t.setFromCoplanarPoints(this.a, this.b, this.c);
3043
3041
  }
3044
3042
  getBarycoord(t, i) {
3045
- return Vn.getBarycoord(t, this.a, this.b, this.c, i);
3043
+ return zn.getBarycoord(t, this.a, this.b, this.c, i);
3046
3044
  }
3047
3045
  getInterpolation(t, i, n, r, s) {
3048
- return Vn.getInterpolation(t, this.a, this.b, this.c, i, n, r, s);
3046
+ return zn.getInterpolation(t, this.a, this.b, this.c, i, n, r, s);
3049
3047
  }
3050
3048
  containsPoint(t) {
3051
- return Vn.containsPoint(t, this.a, this.b, this.c);
3049
+ return zn.containsPoint(t, this.a, this.b, this.c);
3052
3050
  }
3053
3051
  isFrontFacing(t) {
3054
- return Vn.isFrontFacing(this.a, this.b, this.c, t);
3052
+ return zn.isFrontFacing(this.a, this.b, this.c, t);
3055
3053
  }
3056
3054
  intersectsBox(t) {
3057
3055
  return t.intersectsTriangle(this);
@@ -3059,26 +3057,26 @@ var Td = class Ic {
3059
3057
  closestPointToPoint(t, i) {
3060
3058
  const n = this.a, r = this.b, s = this.c;
3061
3059
  let a, o;
3062
- bn.subVectors(r, n), Tn.subVectors(s, n), oa.subVectors(t, n);
3063
- const l = bn.dot(oa), c = Tn.dot(oa);
3060
+ Sn.subVectors(r, n), bn.subVectors(s, n), oa.subVectors(t, n);
3061
+ const l = Sn.dot(oa), c = bn.dot(oa);
3064
3062
  if (l <= 0 && c <= 0) return i.copy(n);
3065
3063
  la.subVectors(t, r);
3066
- const h = bn.dot(la), d = Tn.dot(la);
3064
+ const h = Sn.dot(la), d = bn.dot(la);
3067
3065
  if (h >= 0 && d <= h) return i.copy(r);
3068
3066
  const u = l * d - h * c;
3069
3067
  if (u <= 0 && l >= 0 && h <= 0)
3070
- return a = l / (l - h), i.copy(n).addScaledVector(bn, a);
3068
+ return a = l / (l - h), i.copy(n).addScaledVector(Sn, a);
3071
3069
  ca.subVectors(t, s);
3072
- const f = bn.dot(ca), g = Tn.dot(ca);
3073
- if (g >= 0 && f <= g) return i.copy(s);
3074
- const _ = f * c - l * g;
3075
- if (_ <= 0 && c >= 0 && g <= 0)
3076
- return o = c / (c - g), i.copy(n).addScaledVector(Tn, o);
3077
- const m = h * g - f * d;
3078
- if (m <= 0 && d - h >= 0 && f - g >= 0)
3079
- return ko.subVectors(s, r), o = (d - h) / (d - h + (f - g)), i.copy(r).addScaledVector(ko, o);
3080
- const p = 1 / (m + _ + u);
3081
- return a = _ * p, o = u * p, i.copy(n).addScaledVector(bn, a).addScaledVector(Tn, o);
3070
+ const f = Sn.dot(ca), m = bn.dot(ca);
3071
+ if (m >= 0 && f <= m) return i.copy(s);
3072
+ const _ = f * c - l * m;
3073
+ if (_ <= 0 && c >= 0 && m <= 0)
3074
+ return o = c / (c - m), i.copy(n).addScaledVector(bn, o);
3075
+ const g = h * m - f * d;
3076
+ if (g <= 0 && d - h >= 0 && f - m >= 0)
3077
+ return ko.subVectors(s, r), o = (d - h) / (d - h + (f - m)), i.copy(r).addScaledVector(ko, o);
3078
+ const p = 1 / (g + _ + u);
3079
+ return a = _ * p, o = u * p, i.copy(n).addScaledVector(Sn, a).addScaledVector(bn, o);
3082
3080
  }
3083
3081
  equals(t) {
3084
3082
  return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c);
@@ -3174,7 +3172,7 @@ var Td = class Ic {
3174
3172
  }
3175
3173
  intersectsTriangle(e) {
3176
3174
  if (this.isEmpty()) return !1;
3177
- this.getCenter(ir), Br.subVectors(this.max, ir), An.subVectors(e.a, ir), En.subVectors(e.b, ir), wn.subVectors(e.c, ir), Ii.subVectors(En, An), Pi.subVectors(wn, En), Xi.subVectors(An, wn);
3175
+ this.getCenter(ir), Br.subVectors(this.max, ir), Tn.subVectors(e.a, ir), An.subVectors(e.b, ir), En.subVectors(e.c, ir), Ii.subVectors(An, Tn), Pi.subVectors(En, An), Xi.subVectors(Tn, En);
3178
3176
  let t = [
3179
3177
  0,
3180
3178
  -Ii.z,
@@ -3204,7 +3202,7 @@ var Td = class Ic {
3204
3202
  Xi.x,
3205
3203
  0
3206
3204
  ];
3207
- return !fa(t, An, En, wn, Br) || (t = [
3205
+ return !fa(t, Tn, An, En, Br) || (t = [
3208
3206
  1,
3209
3207
  0,
3210
3208
  0,
@@ -3214,11 +3212,11 @@ var Td = class Ic {
3214
3212
  0,
3215
3213
  0,
3216
3214
  1
3217
- ], !fa(t, An, En, wn, Br)) ? !1 : (zr.crossVectors(Ii, Pi), t = [
3215
+ ], !fa(t, Tn, An, En, Br)) ? !1 : (zr.crossVectors(Ii, Pi), t = [
3218
3216
  zr.x,
3219
3217
  zr.y,
3220
3218
  zr.z
3221
- ], fa(t, An, En, wn, Br));
3219
+ ], fa(t, Tn, An, En, Br));
3222
3220
  }
3223
3221
  clampPoint(e, t) {
3224
3222
  return t.copy(e).clamp(this.min, this.max);
@@ -3262,7 +3260,7 @@ var Td = class Ic {
3262
3260
  /* @__PURE__ */ new C(),
3263
3261
  /* @__PURE__ */ new C(),
3264
3262
  /* @__PURE__ */ new C()
3265
- ], ri = /* @__PURE__ */ new C(), Fr = /* @__PURE__ */ new kt(), An = /* @__PURE__ */ new C(), En = /* @__PURE__ */ new C(), wn = /* @__PURE__ */ new C(), Ii = /* @__PURE__ */ new C(), Pi = /* @__PURE__ */ new C(), Xi = /* @__PURE__ */ new C(), ir = /* @__PURE__ */ new C(), Br = /* @__PURE__ */ new C(), zr = /* @__PURE__ */ new C(), qi = /* @__PURE__ */ new C();
3263
+ ], ri = /* @__PURE__ */ new C(), Fr = /* @__PURE__ */ new kt(), Tn = /* @__PURE__ */ new C(), An = /* @__PURE__ */ new C(), En = /* @__PURE__ */ new C(), Ii = /* @__PURE__ */ new C(), Pi = /* @__PURE__ */ new C(), Xi = /* @__PURE__ */ new C(), ir = /* @__PURE__ */ new C(), Br = /* @__PURE__ */ new C(), zr = /* @__PURE__ */ new C(), qi = /* @__PURE__ */ new C();
3266
3264
  function fa(e, t, i, n, r) {
3267
3265
  for (let s = 0, a = e.length - 3; s <= a; s += 3) {
3268
3266
  qi.fromArray(e, s);
@@ -3591,7 +3589,7 @@ var H0 = class {
3591
3589
  fromJSON(e) {
3592
3590
  return this.radius = e.radius, this.center.fromArray(e.center), this;
3593
3591
  }
3594
- }, Id = 0, Qt = /* @__PURE__ */ new He(), ma = /* @__PURE__ */ new lt(), Cn = /* @__PURE__ */ new C(), Yt = /* @__PURE__ */ new kt(), rr = /* @__PURE__ */ new kt(), wt = /* @__PURE__ */ new C(), Ze = class Nc extends fi {
3592
+ }, Id = 0, Qt = /* @__PURE__ */ new He(), ma = /* @__PURE__ */ new lt(), wn = /* @__PURE__ */ new C(), Yt = /* @__PURE__ */ new kt(), rr = /* @__PURE__ */ new kt(), wt = /* @__PURE__ */ new C(), Ze = class Nc extends fi {
3595
3593
  constructor() {
3596
3594
  super(), this.isBufferGeometry = !0, Object.defineProperty(this, "id", { value: Id++ }), this.uuid = Jt(), this.name = "", this.type = "BufferGeometry", this.index = null, this.indirect = null, this.indirectOffset = 0, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = {
3597
3595
  start: 0,
@@ -3668,7 +3666,7 @@ var H0 = class {
3668
3666
  return ma.lookAt(t), ma.updateMatrix(), this.applyMatrix4(ma.matrix), this;
3669
3667
  }
3670
3668
  center() {
3671
- return this.computeBoundingBox(), this.boundingBox.getCenter(Cn).negate(), this.translate(Cn.x, Cn.y, Cn.z), this;
3669
+ return this.computeBoundingBox(), this.boundingBox.getCenter(wn).negate(), this.translate(wn.x, wn.y, wn.z), this;
3672
3670
  }
3673
3671
  setFromPoints(t) {
3674
3672
  const i = this.getAttribute("position");
@@ -3724,7 +3722,7 @@ var H0 = class {
3724
3722
  if (i) for (let s = 0, a = i.length; s < a; s++) {
3725
3723
  const o = i[s], l = this.morphTargetsRelative;
3726
3724
  for (let c = 0, h = o.count; c < h; c++)
3727
- wt.fromBufferAttribute(o, c), l && (Cn.fromBufferAttribute(t, c), wt.add(Cn)), r = Math.max(r, n.distanceToSquared(wt));
3725
+ wt.fromBufferAttribute(o, c), l && (wn.fromBufferAttribute(t, c), wt.add(wn)), r = Math.max(r, n.distanceToSquared(wt));
3728
3726
  }
3729
3727
  this.boundingSphere.radius = Math.sqrt(r), isNaN(this.boundingSphere.radius) && Pe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this);
3730
3728
  }
@@ -3741,11 +3739,11 @@ var H0 = class {
3741
3739
  const o = [], l = [];
3742
3740
  for (let y = 0; y < n.count; y++)
3743
3741
  o[y] = new C(), l[y] = new C();
3744
- const c = new C(), h = new C(), d = new C(), u = new $(), f = new $(), g = new $(), _ = new C(), m = new C();
3742
+ const c = new C(), h = new C(), d = new C(), u = new $(), f = new $(), m = new $(), _ = new C(), g = new C();
3745
3743
  function p(y, T, U) {
3746
- c.fromBufferAttribute(n, y), h.fromBufferAttribute(n, T), d.fromBufferAttribute(n, U), u.fromBufferAttribute(s, y), f.fromBufferAttribute(s, T), g.fromBufferAttribute(s, U), h.sub(c), d.sub(c), f.sub(u), g.sub(u);
3747
- const I = 1 / (f.x * g.y - g.x * f.y);
3748
- isFinite(I) && (_.copy(h).multiplyScalar(g.y).addScaledVector(d, -f.y).multiplyScalar(I), m.copy(d).multiplyScalar(f.x).addScaledVector(h, -g.x).multiplyScalar(I), o[y].add(_), o[T].add(_), o[U].add(_), l[y].add(m), l[T].add(m), l[U].add(m));
3744
+ c.fromBufferAttribute(n, y), h.fromBufferAttribute(n, T), d.fromBufferAttribute(n, U), u.fromBufferAttribute(s, y), f.fromBufferAttribute(s, T), m.fromBufferAttribute(s, U), h.sub(c), d.sub(c), f.sub(u), m.sub(u);
3745
+ const I = 1 / (f.x * m.y - m.x * f.y);
3746
+ isFinite(I) && (_.copy(h).multiplyScalar(m.y).addScaledVector(d, -f.y).multiplyScalar(I), g.copy(d).multiplyScalar(f.x).addScaledVector(h, -m.x).multiplyScalar(I), o[y].add(_), o[T].add(_), o[U].add(_), l[y].add(g), l[T].add(g), l[U].add(g));
3749
3747
  }
3750
3748
  let S = this.groups;
3751
3749
  S.length === 0 && (S = [{
@@ -3780,8 +3778,8 @@ var H0 = class {
3780
3778
  else for (let u = 0, f = n.count; u < f; u++) n.setXYZ(u, 0, 0, 0);
3781
3779
  const r = new C(), s = new C(), a = new C(), o = new C(), l = new C(), c = new C(), h = new C(), d = new C();
3782
3780
  if (t) for (let u = 0, f = t.count; u < f; u += 3) {
3783
- const g = t.getX(u + 0), _ = t.getX(u + 1), m = t.getX(u + 2);
3784
- r.fromBufferAttribute(i, g), s.fromBufferAttribute(i, _), a.fromBufferAttribute(i, m), h.subVectors(a, s), d.subVectors(r, s), h.cross(d), o.fromBufferAttribute(n, g), l.fromBufferAttribute(n, _), c.fromBufferAttribute(n, m), o.add(h), l.add(h), c.add(h), n.setXYZ(g, o.x, o.y, o.z), n.setXYZ(_, l.x, l.y, l.z), n.setXYZ(m, c.x, c.y, c.z);
3781
+ const m = t.getX(u + 0), _ = t.getX(u + 1), g = t.getX(u + 2);
3782
+ r.fromBufferAttribute(i, m), s.fromBufferAttribute(i, _), a.fromBufferAttribute(i, g), h.subVectors(a, s), d.subVectors(r, s), h.cross(d), o.fromBufferAttribute(n, m), l.fromBufferAttribute(n, _), c.fromBufferAttribute(n, g), o.add(h), l.add(h), c.add(h), n.setXYZ(m, o.x, o.y, o.z), n.setXYZ(_, l.x, l.y, l.z), n.setXYZ(g, c.x, c.y, c.z);
3785
3783
  }
3786
3784
  else for (let u = 0, f = i.count; u < f; u += 3)
3787
3785
  r.fromBufferAttribute(i, u + 0), s.fromBufferAttribute(i, u + 1), a.fromBufferAttribute(i, u + 2), h.subVectors(a, s), d.subVectors(r, s), h.cross(d), n.setXYZ(u + 0, h.x, h.y, h.z), n.setXYZ(u + 1, h.x, h.y, h.z), n.setXYZ(u + 2, h.x, h.y, h.z);
@@ -3796,10 +3794,10 @@ var H0 = class {
3796
3794
  toNonIndexed() {
3797
3795
  function t(o, l) {
3798
3796
  const c = o.array, h = o.itemSize, d = o.normalized, u = new c.constructor(l.length * h);
3799
- let f = 0, g = 0;
3800
- for (let _ = 0, m = l.length; _ < m; _++) {
3797
+ let f = 0, m = 0;
3798
+ for (let _ = 0, g = l.length; _ < g; _++) {
3801
3799
  o.isInterleavedBufferAttribute ? f = l[_] * o.data.stride + o.offset : f = l[_] * h;
3802
- for (let p = 0; p < h; p++) u[g++] = c[f++];
3800
+ for (let p = 0; p < h; p++) u[m++] = c[f++];
3803
3801
  }
3804
3802
  return new ht(u, h, d);
3805
3803
  }
@@ -4147,10 +4145,10 @@ var H0 = class {
4147
4145
  copy(e) {
4148
4146
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.rotation = e.rotation, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;
4149
4147
  }
4150
- }, Rn, sr = /* @__PURE__ */ new C(), In = /* @__PURE__ */ new C(), Pn = /* @__PURE__ */ new C(), Ln = /* @__PURE__ */ new $(), ar = /* @__PURE__ */ new $(), Fc = /* @__PURE__ */ new He(), kr = /* @__PURE__ */ new C(), or = /* @__PURE__ */ new C(), Gr = /* @__PURE__ */ new C(), Go = /* @__PURE__ */ new $(), ga = /* @__PURE__ */ new $(), Ho = /* @__PURE__ */ new $(), Ld = class extends lt {
4148
+ }, Cn, sr = /* @__PURE__ */ new C(), Rn = /* @__PURE__ */ new C(), In = /* @__PURE__ */ new C(), Pn = /* @__PURE__ */ new $(), ar = /* @__PURE__ */ new $(), Fc = /* @__PURE__ */ new He(), kr = /* @__PURE__ */ new C(), or = /* @__PURE__ */ new C(), Gr = /* @__PURE__ */ new C(), Go = /* @__PURE__ */ new $(), ga = /* @__PURE__ */ new $(), Ho = /* @__PURE__ */ new $(), Ld = class extends lt {
4151
4149
  constructor(e = new Oc()) {
4152
- if (super(), this.isSprite = !0, this.type = "Sprite", Rn === void 0) {
4153
- Rn = new Ze();
4150
+ if (super(), this.isSprite = !0, this.type = "Sprite", Cn === void 0) {
4151
+ Cn = new Ze();
4154
4152
  const t = new Float32Array([
4155
4153
  -0.5,
4156
4154
  -0.5,
@@ -4173,26 +4171,26 @@ var H0 = class {
4173
4171
  0,
4174
4172
  1
4175
4173
  ]), i = new lo(t, 5);
4176
- Rn.setIndex([
4174
+ Cn.setIndex([
4177
4175
  0,
4178
4176
  1,
4179
4177
  2,
4180
4178
  0,
4181
4179
  2,
4182
4180
  3
4183
- ]), Rn.setAttribute("position", new Os(i, 3, 0, !1)), Rn.setAttribute("uv", new Os(i, 2, 3, !1));
4181
+ ]), Cn.setAttribute("position", new Os(i, 3, 0, !1)), Cn.setAttribute("uv", new Os(i, 2, 3, !1));
4184
4182
  }
4185
- this.geometry = Rn, this.material = e, this.center = new $(0.5, 0.5), this.count = 1;
4183
+ this.geometry = Cn, this.material = e, this.center = new $(0.5, 0.5), this.count = 1;
4186
4184
  }
4187
4185
  raycast(e, t) {
4188
- e.camera === null && Pe('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), In.setFromMatrixScale(this.matrixWorld), Fc.copy(e.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse, this.matrixWorld), Pn.setFromMatrixPosition(this.modelViewMatrix), e.camera.isPerspectiveCamera && this.material.sizeAttenuation === !1 && In.multiplyScalar(-Pn.z);
4186
+ e.camera === null && Pe('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), Rn.setFromMatrixScale(this.matrixWorld), Fc.copy(e.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse, this.matrixWorld), In.setFromMatrixPosition(this.modelViewMatrix), e.camera.isPerspectiveCamera && this.material.sizeAttenuation === !1 && Rn.multiplyScalar(-In.z);
4189
4187
  const i = this.material.rotation;
4190
4188
  let n, r;
4191
4189
  i !== 0 && (r = Math.cos(i), n = Math.sin(i));
4192
4190
  const s = this.center;
4193
- Hr(kr.set(-0.5, -0.5, 0), Pn, s, In, n, r), Hr(or.set(0.5, -0.5, 0), Pn, s, In, n, r), Hr(Gr.set(0.5, 0.5, 0), Pn, s, In, n, r), Go.set(0, 0), ga.set(1, 0), Ho.set(1, 1);
4191
+ Hr(kr.set(-0.5, -0.5, 0), In, s, Rn, n, r), Hr(or.set(0.5, -0.5, 0), In, s, Rn, n, r), Hr(Gr.set(0.5, 0.5, 0), In, s, Rn, n, r), Go.set(0, 0), ga.set(1, 0), Ho.set(1, 1);
4194
4192
  let a = e.ray.intersectTriangle(kr, or, Gr, !1, sr);
4195
- if (a === null && (Hr(or.set(-0.5, 0.5, 0), Pn, s, In, n, r), ga.set(0, 1), a = e.ray.intersectTriangle(kr, Gr, or, !1, sr), a === null))
4193
+ if (a === null && (Hr(or.set(-0.5, 0.5, 0), In, s, Rn, n, r), ga.set(0, 1), a = e.ray.intersectTriangle(kr, Gr, or, !1, sr), a === null))
4196
4194
  return;
4197
4195
  const o = e.ray.origin.distanceTo(sr);
4198
4196
  o < e.near || o > e.far || t.push({
@@ -4208,7 +4206,7 @@ var H0 = class {
4208
4206
  }
4209
4207
  };
4210
4208
  function Hr(e, t, i, n, r, s) {
4211
- Ln.subVectors(e, i).addScalar(0.5).multiply(n), r !== void 0 ? (ar.x = s * Ln.x - r * Ln.y, ar.y = r * Ln.x + s * Ln.y) : ar.copy(Ln), e.copy(t), e.x += ar.x, e.y += ar.y, e.applyMatrix4(Fc);
4209
+ Pn.subVectors(e, i).addScalar(0.5).multiply(n), r !== void 0 ? (ar.x = s * Pn.x - r * Pn.y, ar.y = r * Pn.x + s * Pn.y) : ar.copy(Pn), e.copy(t), e.x += ar.x, e.y += ar.y, e.applyMatrix4(Fc);
4212
4210
  }
4213
4211
  var Wr = /* @__PURE__ */ new C(), Wo = /* @__PURE__ */ new C(), Ud = class extends lt {
4214
4212
  constructor() {
@@ -4333,13 +4331,15 @@ var Wr = /* @__PURE__ */ new C(), Wo = /* @__PURE__ */ new C(), Ud = class exten
4333
4331
  const r = e.distanceTo(t) * 0.5, s = -this.direction.dot(Xr), a = Li.dot(this.direction), o = -Li.dot(Xr), l = Li.lengthSq(), c = Math.abs(1 - s * s);
4334
4332
  let h, d, u, f;
4335
4333
  if (c > 0)
4336
- if (h = s * o - a, d = s * a - o, f = r * c, h >= 0) if (d >= -f) if (d <= f) {
4337
- const g = 1 / c;
4338
- h *= g, d *= g, u = h * (h + s * d + 2 * a) + d * (s * h + d + 2 * o) + l;
4339
- } else
4340
- d = r, h = Math.max(0, -(s * d + a)), u = -h * h + d * (d + 2 * o) + l;
4341
- else
4342
- d = -r, h = Math.max(0, -(s * d + a)), u = -h * h + d * (d + 2 * o) + l;
4334
+ if (h = s * o - a, d = s * a - o, f = r * c, h >= 0)
4335
+ if (d >= -f)
4336
+ if (d <= f) {
4337
+ const m = 1 / c;
4338
+ h *= m, d *= m, u = h * (h + s * d + 2 * a) + d * (s * h + d + 2 * o) + l;
4339
+ } else
4340
+ d = r, h = Math.max(0, -(s * d + a)), u = -h * h + d * (d + 2 * o) + l;
4341
+ else
4342
+ d = -r, h = Math.max(0, -(s * d + a)), u = -h * h + d * (d + 2 * o) + l;
4343
4343
  else d <= -f ? (h = Math.max(0, -(-s * r + a)), d = h > 0 ? -r : Math.min(Math.max(-r, -o), r), u = -h * h + d * (d + 2 * o) + l) : d <= f ? (h = 0, d = Math.min(Math.max(-r, -o), r), u = d * (d + 2 * o) + l) : (h = Math.max(0, -(s * r + a)), d = h > 0 ? r : Math.min(Math.max(-r, -o), r), u = -h * h + d * (d + 2 * o) + l);
4344
4344
  else
4345
4345
  d = s > 0 ? -r : r, h = Math.max(0, -(s * d + a)), u = -h * h + d * (d + 2 * o) + l;
@@ -4404,7 +4404,7 @@ var Wr = /* @__PURE__ */ new C(), Wo = /* @__PURE__ */ new C(), Ud = class exten
4404
4404
  clone() {
4405
4405
  return new this.constructor().copy(this);
4406
4406
  }
4407
- }, mn = class extends Ot {
4407
+ }, pn = class extends Ot {
4408
4408
  constructor(e) {
4409
4409
  super(), this.isMeshBasicMaterial = !0, this.type = "MeshBasicMaterial", this.color = new xe(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new Gi(), this.combine = 0, this.reflectivity = 1, this.refractionRatio = 0.98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(e);
4410
4410
  }
@@ -4412,7 +4412,7 @@ var Wr = /* @__PURE__ */ new C(), Wo = /* @__PURE__ */ new C(), Ud = class exten
4412
4412
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;
4413
4413
  }
4414
4414
  }, Xo = /* @__PURE__ */ new He(), Yi = /* @__PURE__ */ new Rr(), Yr = /* @__PURE__ */ new Dt(), qo = /* @__PURE__ */ new C(), Zr = /* @__PURE__ */ new C(), Jr = /* @__PURE__ */ new C(), Kr = /* @__PURE__ */ new C(), xa = /* @__PURE__ */ new C(), $r = /* @__PURE__ */ new C(), Yo = /* @__PURE__ */ new C(), Qr = /* @__PURE__ */ new C(), Tt = class extends lt {
4415
- constructor(e = new Ze(), t = new mn()) {
4415
+ constructor(e = new Ze(), t = new pn()) {
4416
4416
  super(), this.isMesh = !0, this.type = "Mesh", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.count = 1, this.updateMorphTargets();
4417
4417
  }
4418
4418
  copy(e, t) {
@@ -4452,34 +4452,36 @@ var Wr = /* @__PURE__ */ new C(), Wo = /* @__PURE__ */ new C(), Ud = class exten
4452
4452
  _computeIntersections(e, t, i) {
4453
4453
  let n;
4454
4454
  const r = this.geometry, s = this.material, a = r.index, o = r.attributes.position, l = r.attributes.uv, c = r.attributes.uv1, h = r.attributes.normal, d = r.groups, u = r.drawRange;
4455
- if (a !== null) if (Array.isArray(s)) for (let f = 0, g = d.length; f < g; f++) {
4456
- const _ = d[f], m = s[_.materialIndex], p = Math.max(_.start, u.start), S = Math.min(a.count, Math.min(_.start + _.count, u.start + u.count));
4457
- for (let M = p, v = S; M < v; M += 3) {
4458
- const E = a.getX(M), w = a.getX(M + 1), R = a.getX(M + 2);
4459
- n = jr(this, m, e, i, l, c, h, E, w, R), n && (n.faceIndex = Math.floor(M / 3), n.face.materialIndex = _.materialIndex, t.push(n));
4455
+ if (a !== null)
4456
+ if (Array.isArray(s)) for (let f = 0, m = d.length; f < m; f++) {
4457
+ const _ = d[f], g = s[_.materialIndex], p = Math.max(_.start, u.start), S = Math.min(a.count, Math.min(_.start + _.count, u.start + u.count));
4458
+ for (let M = p, v = S; M < v; M += 3) {
4459
+ const E = a.getX(M), w = a.getX(M + 1), R = a.getX(M + 2);
4460
+ n = jr(this, g, e, i, l, c, h, E, w, R), n && (n.faceIndex = Math.floor(M / 3), n.face.materialIndex = _.materialIndex, t.push(n));
4461
+ }
4460
4462
  }
4461
- }
4462
- else {
4463
- const f = Math.max(0, u.start), g = Math.min(a.count, u.start + u.count);
4464
- for (let _ = f, m = g; _ < m; _ += 3) {
4465
- const p = a.getX(_), S = a.getX(_ + 1), M = a.getX(_ + 2);
4466
- n = jr(this, s, e, i, l, c, h, p, S, M), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
4463
+ else {
4464
+ const f = Math.max(0, u.start), m = Math.min(a.count, u.start + u.count);
4465
+ for (let _ = f, g = m; _ < g; _ += 3) {
4466
+ const p = a.getX(_), S = a.getX(_ + 1), M = a.getX(_ + 2);
4467
+ n = jr(this, s, e, i, l, c, h, p, S, M), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
4468
+ }
4467
4469
  }
4468
- }
4469
- else if (o !== void 0) if (Array.isArray(s)) for (let f = 0, g = d.length; f < g; f++) {
4470
- const _ = d[f], m = s[_.materialIndex], p = Math.max(_.start, u.start), S = Math.min(o.count, Math.min(_.start + _.count, u.start + u.count));
4471
- for (let M = p, v = S; M < v; M += 3) {
4472
- const E = M, w = M + 1, R = M + 2;
4473
- n = jr(this, m, e, i, l, c, h, E, w, R), n && (n.faceIndex = Math.floor(M / 3), n.face.materialIndex = _.materialIndex, t.push(n));
4470
+ else if (o !== void 0)
4471
+ if (Array.isArray(s)) for (let f = 0, m = d.length; f < m; f++) {
4472
+ const _ = d[f], g = s[_.materialIndex], p = Math.max(_.start, u.start), S = Math.min(o.count, Math.min(_.start + _.count, u.start + u.count));
4473
+ for (let M = p, v = S; M < v; M += 3) {
4474
+ const E = M, w = M + 1, R = M + 2;
4475
+ n = jr(this, g, e, i, l, c, h, E, w, R), n && (n.faceIndex = Math.floor(M / 3), n.face.materialIndex = _.materialIndex, t.push(n));
4476
+ }
4474
4477
  }
4475
- }
4476
- else {
4477
- const f = Math.max(0, u.start), g = Math.min(o.count, u.start + u.count);
4478
- for (let _ = f, m = g; _ < m; _ += 3) {
4479
- const p = _, S = _ + 1, M = _ + 2;
4480
- n = jr(this, s, e, i, l, c, h, p, S, M), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
4478
+ else {
4479
+ const f = Math.max(0, u.start), m = Math.min(o.count, u.start + u.count);
4480
+ for (let _ = f, g = m; _ < g; _ += 3) {
4481
+ const p = _, S = _ + 1, M = _ + 2;
4482
+ n = jr(this, s, e, i, l, c, h, p, S, M), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
4483
+ }
4481
4484
  }
4482
- }
4483
4485
  }
4484
4486
  };
4485
4487
  function Nd(e, t, i, n, r, s, a, o) {
@@ -4676,7 +4678,7 @@ var lr = /* @__PURE__ */ new pt(), Zo = /* @__PURE__ */ new pt(), Jo = /* @__PUR
4676
4678
  const e = super.toJSON();
4677
4679
  return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;
4678
4680
  }
4679
- }, Un = /* @__PURE__ */ new He(), jo = /* @__PURE__ */ new He(), ts = [], el = /* @__PURE__ */ new kt(), zd = /* @__PURE__ */ new He(), cr = /* @__PURE__ */ new Tt(), hr = /* @__PURE__ */ new Dt(), Vd = class extends Tt {
4681
+ }, Ln = /* @__PURE__ */ new He(), jo = /* @__PURE__ */ new He(), ts = [], el = /* @__PURE__ */ new kt(), zd = /* @__PURE__ */ new He(), cr = /* @__PURE__ */ new Tt(), hr = /* @__PURE__ */ new Dt(), Vd = class extends Tt {
4680
4682
  constructor(e, t, i) {
4681
4683
  super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new Tr(new Float32Array(i * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = i, this.boundingBox = null, this.boundingSphere = null;
4682
4684
  for (let n = 0; n < i; n++) this.setMatrixAt(n, zd);
@@ -4685,13 +4687,13 @@ var lr = /* @__PURE__ */ new pt(), Zo = /* @__PURE__ */ new pt(), Jo = /* @__PUR
4685
4687
  const e = this.geometry, t = this.count;
4686
4688
  this.boundingBox === null && (this.boundingBox = new kt()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();
4687
4689
  for (let i = 0; i < t; i++)
4688
- this.getMatrixAt(i, Un), el.copy(e.boundingBox).applyMatrix4(Un), this.boundingBox.union(el);
4690
+ this.getMatrixAt(i, Ln), el.copy(e.boundingBox).applyMatrix4(Ln), this.boundingBox.union(el);
4689
4691
  }
4690
4692
  computeBoundingSphere() {
4691
4693
  const e = this.geometry, t = this.count;
4692
4694
  this.boundingSphere === null && (this.boundingSphere = new Dt()), e.boundingSphere === null && e.computeBoundingSphere(), this.boundingSphere.makeEmpty();
4693
4695
  for (let i = 0; i < t; i++)
4694
- this.getMatrixAt(i, Un), hr.copy(e.boundingSphere).applyMatrix4(Un), this.boundingSphere.union(hr);
4696
+ this.getMatrixAt(i, Ln), hr.copy(e.boundingSphere).applyMatrix4(Ln), this.boundingSphere.union(hr);
4695
4697
  }
4696
4698
  copy(e, t) {
4697
4699
  return super.copy(e, t), this.instanceMatrix.copy(e.instanceMatrix), e.morphTexture !== null && (this.morphTexture = e.morphTexture.clone()), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;
@@ -4710,7 +4712,7 @@ var lr = /* @__PURE__ */ new pt(), Zo = /* @__PURE__ */ new pt(), Jo = /* @__PUR
4710
4712
  const i = this.matrixWorld, n = this.count;
4711
4713
  if (cr.geometry = this.geometry, cr.material = this.material, cr.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), hr.copy(this.boundingSphere), hr.applyMatrix4(i), e.ray.intersectsSphere(hr) !== !1))
4712
4714
  for (let r = 0; r < n; r++) {
4713
- this.getMatrixAt(r, Un), jo.multiplyMatrices(i, Un), cr.matrixWorld = jo, cr.raycast(e, ts);
4715
+ this.getMatrixAt(r, Ln), jo.multiplyMatrices(i, Ln), cr.matrixWorld = jo, cr.raycast(e, ts);
4714
4716
  for (let s = 0, a = ts.length; s < a; s++) {
4715
4717
  const o = ts[s];
4716
4718
  o.instanceId = r, o.object = this, t.push(o);
@@ -4827,11 +4829,11 @@ var lr = /* @__PURE__ */ new pt(), Zo = /* @__PURE__ */ new pt(), Jo = /* @__PUR
4827
4829
  for (let i = 0; i < 6; i++) t[i].copy(e.planes[i]);
4828
4830
  return this;
4829
4831
  }
4830
- setFromProjectionMatrix(e, t = dn, i = !1) {
4831
- const n = this.planes, r = e.elements, s = r[0], a = r[1], o = r[2], l = r[3], c = r[4], h = r[5], d = r[6], u = r[7], f = r[8], g = r[9], _ = r[10], m = r[11], p = r[12], S = r[13], M = r[14], v = r[15];
4832
- if (n[0].setComponents(l - s, u - c, m - f, v - p).normalize(), n[1].setComponents(l + s, u + c, m + f, v + p).normalize(), n[2].setComponents(l + a, u + h, m + g, v + S).normalize(), n[3].setComponents(l - a, u - h, m - g, v - S).normalize(), i)
4833
- n[4].setComponents(o, d, _, M).normalize(), n[5].setComponents(l - o, u - d, m - _, v - M).normalize();
4834
- else if (n[4].setComponents(l - o, u - d, m - _, v - M).normalize(), t === 2e3) n[5].setComponents(l + o, u + d, m + _, v + M).normalize();
4832
+ setFromProjectionMatrix(e, t = un, i = !1) {
4833
+ const n = this.planes, r = e.elements, s = r[0], a = r[1], o = r[2], l = r[3], c = r[4], h = r[5], d = r[6], u = r[7], f = r[8], m = r[9], _ = r[10], g = r[11], p = r[12], S = r[13], M = r[14], v = r[15];
4834
+ if (n[0].setComponents(l - s, u - c, g - f, v - p).normalize(), n[1].setComponents(l + s, u + c, g + f, v + p).normalize(), n[2].setComponents(l + a, u + h, g + m, v + S).normalize(), n[3].setComponents(l - a, u - h, g - m, v - S).normalize(), i)
4835
+ n[4].setComponents(o, d, _, M).normalize(), n[5].setComponents(l - o, u - d, g - _, v - M).normalize();
4836
+ else if (n[4].setComponents(l - o, u - d, g - _, v - M).normalize(), t === 2e3) n[5].setComponents(l + o, u + d, g + _, v + M).normalize();
4835
4837
  else if (t === 2001) n[5].setComponents(o, d, _, M).normalize();
4836
4838
  else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + t);
4837
4839
  return this;
@@ -4873,7 +4875,7 @@ var lr = /* @__PURE__ */ new pt(), Zo = /* @__PURE__ */ new pt(), Jo = /* @__PUR
4873
4875
  }
4874
4876
  }, tl = /* @__PURE__ */ new He(), Wd = class Vc {
4875
4877
  constructor() {
4876
- this.coordinateSystem = dn, this._frustums = [], this._count = 0;
4878
+ this.coordinateSystem = un, this._frustums = [], this._count = 0;
4877
4879
  }
4878
4880
  setFromArrayCamera(t) {
4879
4881
  const i = t.cameras, n = this._frustums;
@@ -5098,9 +5100,9 @@ var jd = class extends Tt {
5098
5100
  const h = t.getAttribute(c), d = i.getAttribute(c);
5099
5101
  Qd(h, d, o);
5100
5102
  const u = h.itemSize;
5101
- for (let f = h.count, g = l; f < g; f++) {
5103
+ for (let f = h.count, m = l; f < m; f++) {
5102
5104
  const _ = o + f;
5103
- for (let m = 0; m < u; m++) d.setComponent(_, m, 0);
5105
+ for (let g = 0; g < u; g++) d.setComponent(_, g, 0);
5104
5106
  }
5105
5107
  d.needsUpdate = !0, d.addUpdateRange(o * u, l * u);
5106
5108
  }
@@ -5132,7 +5134,7 @@ var jd = class extends Tt {
5132
5134
  if (r.index !== null) {
5133
5135
  if (o.indexStart !== t) {
5134
5136
  const { indexStart: l, vertexStart: c, reservedIndexCount: h } = o, d = r.index, u = d.array, f = e - c;
5135
- for (let g = l; g < l + h; g++) u[g] = u[g] + f;
5137
+ for (let m = l; m < l + h; m++) u[m] = u[m] + f;
5136
5138
  d.array.copyWithin(t, l, l + h), d.addUpdateRange(t, h), d.needsUpdate = !0, o.indexStart = t;
5137
5139
  }
5138
5140
  t += o.reservedIndexCount;
@@ -5140,8 +5142,8 @@ var jd = class extends Tt {
5140
5142
  if (o.vertexStart !== e) {
5141
5143
  const { vertexStart: l, reservedVertexCount: c } = o, h = r.attributes;
5142
5144
  for (const d in h) {
5143
- const u = h[d], { array: f, itemSize: g } = u;
5144
- f.copyWithin(e * g, l * g, (l + c) * g), u.addUpdateRange(e * g, c * g), u.needsUpdate = !0;
5145
+ const u = h[d], { array: f, itemSize: m } = u;
5146
+ f.copyWithin(e * m, l * m, (l + c) * m), u.addUpdateRange(e * m, c * m), u.needsUpdate = !0;
5145
5147
  }
5146
5148
  o.vertexStart = e;
5147
5149
  }
@@ -5261,9 +5263,9 @@ var jd = class extends Tt {
5261
5263
  const s = n.getIndex();
5262
5264
  let a = s === null ? 1 : s.array.BYTES_PER_ELEMENT, o = 1;
5263
5265
  r.wireframe && (o = 2, a = n.attributes.position.count > 65535 ? 4 : 2);
5264
- const l = this._instanceInfo, c = this._multiDrawStarts, h = this._multiDrawCounts, d = this._geometryInfo, u = this.perObjectFrustumCulled, f = this._indirectTexture, g = f.image.data, _ = i.isArrayCamera ? Kd : Jd;
5266
+ const l = this._instanceInfo, c = this._multiDrawStarts, h = this._multiDrawCounts, d = this._geometryInfo, u = this.perObjectFrustumCulled, f = this._indirectTexture, m = f.image.data, _ = i.isArrayCamera ? Kd : Jd;
5265
5267
  u && (i.isArrayCamera ? _.setFromArrayCamera(i) : (Gt.multiplyMatrices(i.projectionMatrix, i.matrixWorldInverse).multiply(this.matrixWorld), _.setFromProjectionMatrix(Gt, i.coordinateSystem, i.reversedDepth)));
5266
- let m = 0;
5268
+ let g = 0;
5267
5269
  if (this.sortObjects) {
5268
5270
  Gt.copy(this.matrixWorld).invert(), ur.setFromMatrixPosition(i.matrixWorld).applyMatrix4(Gt), il.set(0, 0, -1).transformDirection(i.matrixWorld).transformDirection(Gt);
5269
5271
  for (let M = 0, v = l.length; M < v; M++) if (l[M].visible && l[M].active) {
@@ -5279,7 +5281,7 @@ var jd = class extends Tt {
5279
5281
  S === null ? p.sort(r.transparent ? qd : Xd) : S.call(this, p, i);
5280
5282
  for (let M = 0, v = p.length; M < v; M++) {
5281
5283
  const E = p[M];
5282
- c[m] = E.start * a * o, h[m] = E.count * o, g[m] = E.index, m++;
5284
+ c[g] = E.start * a * o, h[g] = E.count * o, m[g] = E.index, g++;
5283
5285
  }
5284
5286
  Aa.reset();
5285
5287
  } else for (let p = 0, S = l.length; p < S; p++) if (l[p].visible && l[p].active) {
@@ -5287,10 +5289,10 @@ var jd = class extends Tt {
5287
5289
  let v = !1;
5288
5290
  if (u && (this.getMatrixAt(p, Gt), this.getBoundingSphereAt(M, Ji).applyMatrix4(Gt), v = !_.intersectsSphere(Ji)), !v) {
5289
5291
  const E = d[M];
5290
- c[m] = E.start * a * o, h[m] = E.count * o, g[m] = p, m++;
5292
+ c[g] = E.start * a * o, h[g] = E.count * o, m[g] = p, g++;
5291
5293
  }
5292
5294
  }
5293
- f.needsUpdate = !0, this._multiDrawCount = m, this._visibilityChanged = !1;
5295
+ f.needsUpdate = !0, this._multiDrawCount = g, this._visibilityChanged = !1;
5294
5296
  }
5295
5297
  onBeforeShadow(e, t, i, n, r, s) {
5296
5298
  this.onBeforeRender(e, null, n, r, s);
@@ -5302,7 +5304,7 @@ var jd = class extends Tt {
5302
5304
  copy(e) {
5303
5305
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;
5304
5306
  }
5305
- }, Fs = /* @__PURE__ */ new C(), Bs = /* @__PURE__ */ new C(), nl = /* @__PURE__ */ new He(), dr = /* @__PURE__ */ new Rr(), ss = /* @__PURE__ */ new Dt(), Ea = /* @__PURE__ */ new C(), rl = /* @__PURE__ */ new C(), fn = class extends lt {
5307
+ }, Fs = /* @__PURE__ */ new C(), Bs = /* @__PURE__ */ new C(), nl = /* @__PURE__ */ new He(), dr = /* @__PURE__ */ new Rr(), ss = /* @__PURE__ */ new Dt(), Ea = /* @__PURE__ */ new C(), rl = /* @__PURE__ */ new C(), dn = class extends lt {
5306
5308
  constructor(e = new Ze(), t = new Xt()) {
5307
5309
  super(), this.isLine = !0, this.type = "Line", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.updateMorphTargets();
5308
5310
  }
@@ -5326,17 +5328,17 @@ var jd = class extends Tt {
5326
5328
  const a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), o = a * a, l = this.isLineSegments ? 2 : 1, c = i.index, h = i.attributes.position;
5327
5329
  if (c !== null) {
5328
5330
  const d = Math.max(0, s.start), u = Math.min(c.count, s.start + s.count);
5329
- for (let f = d, g = u - 1; f < g; f += l) {
5330
- const _ = c.getX(f), m = c.getX(f + 1), p = as(this, e, dr, o, _, m, f);
5331
+ for (let f = d, m = u - 1; f < m; f += l) {
5332
+ const _ = c.getX(f), g = c.getX(f + 1), p = as(this, e, dr, o, _, g, f);
5331
5333
  p && t.push(p);
5332
5334
  }
5333
5335
  if (this.isLineLoop) {
5334
- const f = c.getX(u - 1), g = c.getX(d), _ = as(this, e, dr, o, f, g, u - 1);
5336
+ const f = c.getX(u - 1), m = c.getX(d), _ = as(this, e, dr, o, f, m, u - 1);
5335
5337
  _ && t.push(_);
5336
5338
  }
5337
5339
  } else {
5338
5340
  const d = Math.max(0, s.start), u = Math.min(h.count, s.start + s.count);
5339
- for (let f = d, g = u - 1; f < g; f += l) {
5341
+ for (let f = d, m = u - 1; f < m; f += l) {
5340
5342
  const _ = as(this, e, dr, o, f, f + 1, f);
5341
5343
  _ && t.push(_);
5342
5344
  }
@@ -5376,7 +5378,7 @@ function as(e, t, i, n, r, s, a) {
5376
5378
  object: e
5377
5379
  };
5378
5380
  }
5379
- var sl = /* @__PURE__ */ new C(), al = /* @__PURE__ */ new C(), Ai = class extends fn {
5381
+ var sl = /* @__PURE__ */ new C(), al = /* @__PURE__ */ new C(), Ai = class extends dn {
5380
5382
  constructor(e, t) {
5381
5383
  super(e, t), this.isLineSegments = !0, this.type = "LineSegments";
5382
5384
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@@ -5390,7 +5392,7 @@ var sl = /* @__PURE__ */ new C(), al = /* @__PURE__ */ new C(), Ai = class exten
5390
5392
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5391
5393
  return this;
5392
5394
  }
5393
- }, ef = class extends fn {
5395
+ }, ef = class extends dn {
5394
5396
  constructor(e, t) {
5395
5397
  super(e, t), this.isLineLoop = !0, this.type = "LineLoop";
5396
5398
  }
@@ -5416,8 +5418,8 @@ var sl = /* @__PURE__ */ new C(), al = /* @__PURE__ */ new C(), Ai = class exten
5416
5418
  if (l !== null) {
5417
5419
  const h = Math.max(0, s.start), d = Math.min(l.count, s.start + s.count);
5418
5420
  for (let u = h, f = d; u < f; u++) {
5419
- const g = l.getX(u);
5420
- ls.fromBufferAttribute(c, g), ll(ls, g, o, n, e, t, this);
5421
+ const m = l.getX(u);
5422
+ ls.fromBufferAttribute(c, m), ll(ls, m, o, n, e, t, this);
5421
5423
  }
5422
5424
  } else {
5423
5425
  const h = Math.max(0, s.start), d = Math.min(c.count, s.start + s.count);
@@ -5553,7 +5555,7 @@ var nf = class extends Rt {
5553
5555
  }, n, r, s, a, o, c, i, l), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null;
5554
5556
  }
5555
5557
  copy(e) {
5556
- return super.copy(e), this.source = new on(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;
5558
+ return super.copy(e), this.source = new an(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;
5557
5559
  }
5558
5560
  toJSON(e) {
5559
5561
  const t = super.toJSON(e);
@@ -5602,15 +5604,15 @@ var nf = class extends Rt {
5602
5604
  r = Math.floor(r), s = Math.floor(s), a = Math.floor(a);
5603
5605
  const l = [], c = [], h = [], d = [];
5604
5606
  let u = 0, f = 0;
5605
- g("z", "y", "x", -1, -1, n, i, t, a, s, 0), g("z", "y", "x", 1, -1, n, i, -t, a, s, 1), g("x", "z", "y", 1, 1, t, n, i, r, a, 2), g("x", "z", "y", 1, -1, t, n, -i, r, a, 3), g("x", "y", "z", 1, -1, t, i, n, r, s, 4), g("x", "y", "z", -1, -1, t, i, -n, r, s, 5), this.setIndex(l), this.setAttribute("position", new be(c, 3)), this.setAttribute("normal", new be(h, 3)), this.setAttribute("uv", new be(d, 2));
5606
- function g(_, m, p, S, M, v, E, w, R, y, T) {
5607
+ m("z", "y", "x", -1, -1, n, i, t, a, s, 0), m("z", "y", "x", 1, -1, n, i, -t, a, s, 1), m("x", "z", "y", 1, 1, t, n, i, r, a, 2), m("x", "z", "y", 1, -1, t, n, -i, r, a, 3), m("x", "y", "z", 1, -1, t, i, n, r, s, 4), m("x", "y", "z", -1, -1, t, i, -n, r, s, 5), this.setIndex(l), this.setAttribute("position", new be(c, 3)), this.setAttribute("normal", new be(h, 3)), this.setAttribute("uv", new be(d, 2));
5608
+ function m(_, g, p, S, M, v, E, w, R, y, T) {
5607
5609
  const U = v / R, I = E / y, F = v / 2, X = E / 2, k = w / 2, G = R + 1, q = y + 1;
5608
5610
  let z = 0, ee = 0;
5609
5611
  const ie = new C();
5610
5612
  for (let ne = 0; ne < q; ne++) {
5611
5613
  const ge = ne * I - X;
5612
5614
  for (let we = 0; we < G; we++)
5613
- ie[_] = (we * U - F) * S, ie[m] = ge * M, ie[p] = k, c.push(ie.x, ie.y, ie.z), ie[_] = 0, ie[m] = 0, ie[p] = w > 0 ? 1 : -1, h.push(ie.x, ie.y, ie.z), d.push(we / R), d.push(1 - ne / y), z += 1;
5615
+ ie[_] = (we * U - F) * S, ie[g] = ge * M, ie[p] = k, c.push(ie.x, ie.y, ie.z), ie[_] = 0, ie[g] = 0, ie[p] = w > 0 ? 1 : -1, h.push(ie.x, ie.y, ie.z), d.push(we / R), d.push(1 - ne / y), z += 1;
5614
5616
  }
5615
5617
  for (let ne = 0; ne < y; ne++) for (let ge = 0; ge < R; ge++) {
5616
5618
  const we = u + ge + G * ne, st = u + ge + G * (ne + 1), at = u + (ge + 1) + G * (ne + 1), Y = u + (ge + 1) + G * ne;
@@ -5634,8 +5636,8 @@ var nf = class extends Rt {
5634
5636
  radialSegments: r,
5635
5637
  heightSegments: s
5636
5638
  }, i = Math.max(0, i), n = Math.max(1, Math.floor(n)), r = Math.max(3, Math.floor(r)), s = Math.max(1, Math.floor(s));
5637
- const a = [], o = [], l = [], c = [], h = i / 2, d = Math.PI / 2 * t, u = i, f = 2 * d + u, g = n * 2 + s, _ = r + 1, m = new C(), p = new C();
5638
- for (let S = 0; S <= g; S++) {
5639
+ const a = [], o = [], l = [], c = [], h = i / 2, d = Math.PI / 2 * t, u = i, f = 2 * d + u, m = n * 2 + s, _ = r + 1, g = new C(), p = new C();
5640
+ for (let S = 0; S <= m; S++) {
5639
5641
  let M = 0, v = 0, E = 0, w = 0;
5640
5642
  if (S <= n) {
5641
5643
  const T = S / n, U = T * Math.PI / 2;
@@ -5649,10 +5651,10 @@ var nf = class extends Rt {
5649
5651
  }
5650
5652
  const R = Math.max(0, Math.min(1, M / f));
5651
5653
  let y = 0;
5652
- S === 0 ? y = 0.5 / r : S === g && (y = -0.5 / r);
5654
+ S === 0 ? y = 0.5 / r : S === m && (y = -0.5 / r);
5653
5655
  for (let T = 0; T <= r; T++) {
5654
5656
  const U = T / r, I = U * Math.PI * 2, F = Math.sin(I), X = Math.cos(I);
5655
- p.x = -E * X, p.y = v, p.z = E * F, o.push(p.x, p.y, p.z), m.set(-E * X, w, E * F), m.normalize(), l.push(m.x, m.y, m.z), c.push(U + y, R);
5657
+ p.x = -E * X, p.y = v, p.z = E * F, o.push(p.x, p.y, p.z), g.set(-E * X, w, E * F), g.normalize(), l.push(g.x, g.y, g.z), c.push(U + y, R);
5656
5658
  }
5657
5659
  if (S > 0) {
5658
5660
  const T = (S - 1) * _;
@@ -5708,8 +5710,8 @@ var nf = class extends Rt {
5708
5710
  const c = this;
5709
5711
  r = Math.floor(r), s = Math.floor(s);
5710
5712
  const h = [], d = [], u = [], f = [];
5711
- let g = 0;
5712
- const _ = [], m = n / 2;
5713
+ let m = 0;
5714
+ const _ = [], g = n / 2;
5713
5715
  let p = 0;
5714
5716
  S(), a === !1 && (t > 0 && M(!0), i > 0 && M(!1)), this.setIndex(h), this.setAttribute("position", new be(d, 3)), this.setAttribute("normal", new be(u, 3)), this.setAttribute("uv", new be(f, 2));
5715
5717
  function S() {
@@ -5720,7 +5722,7 @@ var nf = class extends Rt {
5720
5722
  const T = [], U = y / s, I = U * (i - t) + t;
5721
5723
  for (let F = 0; F <= r; F++) {
5722
5724
  const X = F / r, k = X * l + o, G = Math.sin(k), q = Math.cos(k);
5723
- E.x = I * G, E.y = -U * n + m, E.z = I * q, d.push(E.x, E.y, E.z), v.set(G, R, q).normalize(), u.push(v.x, v.y, v.z), f.push(X, 1 - U), T.push(g++);
5725
+ E.x = I * G, E.y = -U * n + g, E.z = I * q, d.push(E.x, E.y, E.z), v.set(G, R, q).normalize(), u.push(v.x, v.y, v.z), f.push(X, 1 - U), T.push(m++);
5724
5726
  }
5725
5727
  _.push(T);
5726
5728
  }
@@ -5731,15 +5733,15 @@ var nf = class extends Rt {
5731
5733
  c.addGroup(p, w, 0), p += w;
5732
5734
  }
5733
5735
  function M(v) {
5734
- const E = g, w = new $(), R = new C();
5736
+ const E = m, w = new $(), R = new C();
5735
5737
  let y = 0;
5736
5738
  const T = v === !0 ? t : i, U = v === !0 ? 1 : -1;
5737
5739
  for (let F = 1; F <= r; F++)
5738
- d.push(0, m * U, 0), u.push(0, U, 0), f.push(0.5, 0.5), g++;
5739
- const I = g;
5740
+ d.push(0, g * U, 0), u.push(0, U, 0), f.push(0.5, 0.5), m++;
5741
+ const I = m;
5740
5742
  for (let F = 0; F <= r; F++) {
5741
5743
  const X = F / r * l + o, k = Math.cos(X), G = Math.sin(X);
5742
- R.x = T * G, R.y = m * U, R.z = T * k, d.push(R.x, R.y, R.z), u.push(0, U, 0), w.x = k * 0.5 + 0.5, w.y = G * 0.5 * U + 0.5, f.push(w.x, w.y), g++;
5744
+ R.x = T * G, R.y = g * U, R.z = T * k, d.push(R.x, R.y, R.z), u.push(0, U, 0), w.x = k * 0.5 + 0.5, w.y = G * 0.5 * U + 0.5, f.push(w.x, w.y), m++;
5743
5745
  }
5744
5746
  for (let F = 0; F < r; F++) {
5745
5747
  const X = E + F, k = I + F;
@@ -5805,10 +5807,10 @@ var nf = class extends Rt {
5805
5807
  const S = new C();
5806
5808
  for (let M = 0; M < s.length; M += 3) {
5807
5809
  S.x = s[M + 0], S.y = s[M + 1], S.z = s[M + 2];
5808
- const v = m(S) / 2 / Math.PI + 0.5, E = p(S) / Math.PI + 0.5;
5810
+ const v = g(S) / 2 / Math.PI + 0.5, E = p(S) / Math.PI + 0.5;
5809
5811
  a.push(v, 1 - E);
5810
5812
  }
5811
- g(), d();
5813
+ m(), d();
5812
5814
  }
5813
5815
  function d() {
5814
5816
  for (let S = 0; S < a.length; S += 6) {
@@ -5823,18 +5825,18 @@ var nf = class extends Rt {
5823
5825
  const v = S * 3;
5824
5826
  M.x = t[v + 0], M.y = t[v + 1], M.z = t[v + 2];
5825
5827
  }
5826
- function g() {
5828
+ function m() {
5827
5829
  const S = new C(), M = new C(), v = new C(), E = new C(), w = new $(), R = new $(), y = new $();
5828
5830
  for (let T = 0, U = 0; T < s.length; T += 9, U += 6) {
5829
5831
  S.set(s[T + 0], s[T + 1], s[T + 2]), M.set(s[T + 3], s[T + 4], s[T + 5]), v.set(s[T + 6], s[T + 7], s[T + 8]), w.set(a[U + 0], a[U + 1]), R.set(a[U + 2], a[U + 3]), y.set(a[U + 4], a[U + 5]), E.copy(S).add(M).add(v).divideScalar(3);
5830
- const I = m(E);
5832
+ const I = g(E);
5831
5833
  _(w, U + 0, S, I), _(R, U + 2, M, I), _(y, U + 4, v, I);
5832
5834
  }
5833
5835
  }
5834
5836
  function _(S, M, v, E) {
5835
5837
  E < 0 && S.x === 1 && (a[M] = S.x - 1), v.x === 0 && v.z === 0 && (a[M] = E / 2 / Math.PI + 0.5);
5836
5838
  }
5837
- function m(S) {
5839
+ function g(S) {
5838
5840
  return Math.atan2(S.z, -S.x);
5839
5841
  }
5840
5842
  function p(S) {
@@ -6034,7 +6036,7 @@ var nf = class extends Rt {
6034
6036
  geometry: e,
6035
6037
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6036
6038
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6037
- const i = Math.pow(10, 4), n = Math.cos(hn * t), r = e.getIndex(), s = e.getAttribute("position"), a = r ? r.count : s.count, o = [
6039
+ const i = Math.pow(10, 4), n = Math.cos(cn * t), r = e.getIndex(), s = e.getAttribute("position"), a = r ? r.count : s.count, o = [
6038
6040
  0,
6039
6041
  0,
6040
6042
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@@ -6045,20 +6047,20 @@ var nf = class extends Rt {
6045
6047
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6046
6048
  for (let u = 0; u < a; u += 3) {
6047
6049
  r ? (o[0] = r.getX(u), o[1] = r.getX(u + 1), o[2] = r.getX(u + 2)) : (o[0] = u, o[1] = u + 1, o[2] = u + 2);
6048
- const { a: f, b: g, c: _ } = us;
6049
- if (f.fromBufferAttribute(s, o[0]), g.fromBufferAttribute(s, o[1]), _.fromBufferAttribute(s, o[2]), us.getNormal(wa), c[0] = `${Math.round(f.x * i)},${Math.round(f.y * i)},${Math.round(f.z * i)}`, c[1] = `${Math.round(g.x * i)},${Math.round(g.y * i)},${Math.round(g.z * i)}`, c[2] = `${Math.round(_.x * i)},${Math.round(_.y * i)},${Math.round(_.z * i)}`, !(c[0] === c[1] || c[1] === c[2] || c[2] === c[0]))
6050
- for (let m = 0; m < 3; m++) {
6051
- const p = (m + 1) % 3, S = c[m], M = c[p], v = us[l[m]], E = us[l[p]], w = `${S}_${M}`, R = `${M}_${S}`;
6050
+ const { a: f, b: m, c: _ } = us;
6051
+ if (f.fromBufferAttribute(s, o[0]), m.fromBufferAttribute(s, o[1]), _.fromBufferAttribute(s, o[2]), us.getNormal(wa), c[0] = `${Math.round(f.x * i)},${Math.round(f.y * i)},${Math.round(f.z * i)}`, c[1] = `${Math.round(m.x * i)},${Math.round(m.y * i)},${Math.round(m.z * i)}`, c[2] = `${Math.round(_.x * i)},${Math.round(_.y * i)},${Math.round(_.z * i)}`, !(c[0] === c[1] || c[1] === c[2] || c[2] === c[0]))
6052
+ for (let g = 0; g < 3; g++) {
6053
+ const p = (g + 1) % 3, S = c[g], M = c[p], v = us[l[g]], E = us[l[p]], w = `${S}_${M}`, R = `${M}_${S}`;
6052
6054
  R in h && h[R] ? (wa.dot(h[R].normal) <= n && (d.push(v.x, v.y, v.z), d.push(E.x, E.y, E.z)), h[R] = null) : w in h || (h[w] = {
6053
- index0: o[m],
6055
+ index0: o[g],
6054
6056
  index1: o[p],
6055
6057
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6056
6058
  });
6057
6059
  }
6058
6060
  }
6059
6061
  for (const u in h) if (h[u]) {
6060
- const { index0: f, index1: g } = h[u];
6061
- cs.fromBufferAttribute(s, f), hs.fromBufferAttribute(s, g), d.push(cs.x, cs.y, cs.z), d.push(hs.x, hs.y, hs.z);
6062
+ const { index0: f, index1: m } = h[u];
6063
+ cs.fromBufferAttribute(s, f), hs.fromBufferAttribute(s, m), d.push(cs.x, cs.y, cs.z), d.push(hs.x, hs.y, hs.z);
6062
6064
  }
6063
6065
  this.setAttribute("position", new be(d, 3));
6064
6066
  }
@@ -6245,8 +6247,8 @@ var cl = /* @__PURE__ */ new C(), hl = /* @__PURE__ */ new C(), Ca = /* @__PURE_
6245
6247
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6246
6248
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6247
6249
  const u = this.curveType === "chordal" ? 0.5 : 0.25;
6248
- let f = Math.pow(l.distanceToSquared(h), u), g = Math.pow(h.distanceToSquared(d), u), _ = Math.pow(d.distanceToSquared(c), u);
6249
- g < 1e-4 && (g = 1), f < 1e-4 && (f = g), _ < 1e-4 && (_ = g), Ca.initNonuniformCatmullRom(l.x, h.x, d.x, c.x, f, g, _), Ra.initNonuniformCatmullRom(l.y, h.y, d.y, c.y, f, g, _), Ia.initNonuniformCatmullRom(l.z, h.z, d.z, c.z, f, g, _);
6250
+ let f = Math.pow(l.distanceToSquared(h), u), m = Math.pow(h.distanceToSquared(d), u), _ = Math.pow(d.distanceToSquared(c), u);
6251
+ m < 1e-4 && (m = 1), f < 1e-4 && (f = m), _ < 1e-4 && (_ = m), Ca.initNonuniformCatmullRom(l.x, h.x, d.x, c.x, f, m, _), Ra.initNonuniformCatmullRom(l.y, h.y, d.y, c.y, f, m, _), Ia.initNonuniformCatmullRom(l.z, h.z, d.z, c.z, f, m, _);
6250
6252
  } else this.curveType === "catmullrom" && (Ca.initCatmullRom(l.x, h.x, d.x, c.x, this.tension), Ra.initCatmullRom(l.y, h.y, d.y, c.y, this.tension), Ia.initCatmullRom(l.z, h.z, d.z, c.z, this.tension));
6251
6253
  return i.set(Ca.calc(o), Ra.calc(o), Ia.calc(o)), i;
6252
6254
  }
@@ -6675,8 +6677,8 @@ function Mf(e, t, i = 2) {
6675
6677
  o = e[0], l = e[1];
6676
6678
  let h = o, d = l;
6677
6679
  for (let u = i; u < r; u += i) {
6678
- const f = e[u], g = e[u + 1];
6679
- f < o && (o = f), g < l && (l = g), f > h && (h = f), g > d && (d = g);
6680
+ const f = e[u], m = e[u + 1];
6681
+ f < o && (o = f), m < l && (l = m), f > h && (h = f), m > d && (d = m);
6680
6682
  }
6681
6683
  c = Math.max(h - o, d - l), c = c !== 0 ? 32767 / c : 0;
6682
6684
  }
@@ -6688,7 +6690,7 @@ function nh(e, t, i, n, r) {
6688
6690
  else for (let a = i - n; a >= t; a -= n) s = dl(a / n | 0, e[a], e[a + 1], s);
6689
6691
  return s && Jn(s, s.next) && (wr(s), s = s.next), s;
6690
6692
  }
6691
- function pn(e, t) {
6693
+ function fn(e, t) {
6692
6694
  if (!e) return e;
6693
6695
  t || (t = e);
6694
6696
  let i = e, n;
@@ -6711,7 +6713,7 @@ function Ar(e, t, i, n, r, s, a) {
6711
6713
  continue;
6712
6714
  }
6713
6715
  if (e = c, e === o) {
6714
- a ? a === 1 ? (e = Tf(pn(e), t), Ar(e, t, i, n, r, s, 2)) : a === 2 && Af(e, t, i, n, r, s) : Ar(pn(e), t, i, n, r, s, 1);
6716
+ a ? a === 1 ? (e = Tf(fn(e), t), Ar(e, t, i, n, r, s, 2)) : a === 2 && Af(e, t, i, n, r, s) : Ar(fn(e), t, i, n, r, s, 1);
6715
6717
  break;
6716
6718
  }
6717
6719
  }
@@ -6720,28 +6722,28 @@ function Sf(e) {
6720
6722
  const t = e.prev, i = e, n = e.next;
6721
6723
  if (gt(t, i, n) >= 0) return !1;
6722
6724
  const r = t.x, s = i.x, a = n.x, o = t.y, l = i.y, c = n.y, h = Math.min(r, s, a), d = Math.min(o, l, c), u = Math.max(r, s, a), f = Math.max(o, l, c);
6723
- let g = n.next;
6724
- for (; g !== t; ) {
6725
- if (g.x >= h && g.x <= u && g.y >= d && g.y <= f && vr(r, o, s, l, a, c, g.x, g.y) && gt(g.prev, g, g.next) >= 0) return !1;
6726
- g = g.next;
6725
+ let m = n.next;
6726
+ for (; m !== t; ) {
6727
+ if (m.x >= h && m.x <= u && m.y >= d && m.y <= f && vr(r, o, s, l, a, c, m.x, m.y) && gt(m.prev, m, m.next) >= 0) return !1;
6728
+ m = m.next;
6727
6729
  }
6728
6730
  return !0;
6729
6731
  }
6730
6732
  function bf(e, t, i, n) {
6731
6733
  const r = e.prev, s = e, a = e.next;
6732
6734
  if (gt(r, s, a) >= 0) return !1;
6733
- const o = r.x, l = s.x, c = a.x, h = r.y, d = s.y, u = a.y, f = Math.min(o, l, c), g = Math.min(h, d, u), _ = Math.max(o, l, c), m = Math.max(h, d, u), p = Za(f, g, t, i, n), S = Za(_, m, t, i, n);
6735
+ const o = r.x, l = s.x, c = a.x, h = r.y, d = s.y, u = a.y, f = Math.min(o, l, c), m = Math.min(h, d, u), _ = Math.max(o, l, c), g = Math.max(h, d, u), p = Za(f, m, t, i, n), S = Za(_, g, t, i, n);
6734
6736
  let M = e.prevZ, v = e.nextZ;
6735
6737
  for (; M && M.z >= p && v && v.z <= S; ) {
6736
- if (M.x >= f && M.x <= _ && M.y >= g && M.y <= m && M !== r && M !== a && vr(o, h, l, d, c, u, M.x, M.y) && gt(M.prev, M, M.next) >= 0 || (M = M.prevZ, v.x >= f && v.x <= _ && v.y >= g && v.y <= m && v !== r && v !== a && vr(o, h, l, d, c, u, v.x, v.y) && gt(v.prev, v, v.next) >= 0)) return !1;
6738
+ if (M.x >= f && M.x <= _ && M.y >= m && M.y <= g && M !== r && M !== a && vr(o, h, l, d, c, u, M.x, M.y) && gt(M.prev, M, M.next) >= 0 || (M = M.prevZ, v.x >= f && v.x <= _ && v.y >= m && v.y <= g && v !== r && v !== a && vr(o, h, l, d, c, u, v.x, v.y) && gt(v.prev, v, v.next) >= 0)) return !1;
6737
6739
  v = v.nextZ;
6738
6740
  }
6739
6741
  for (; M && M.z >= p; ) {
6740
- if (M.x >= f && M.x <= _ && M.y >= g && M.y <= m && M !== r && M !== a && vr(o, h, l, d, c, u, M.x, M.y) && gt(M.prev, M, M.next) >= 0) return !1;
6742
+ if (M.x >= f && M.x <= _ && M.y >= m && M.y <= g && M !== r && M !== a && vr(o, h, l, d, c, u, M.x, M.y) && gt(M.prev, M, M.next) >= 0) return !1;
6741
6743
  M = M.prevZ;
6742
6744
  }
6743
6745
  for (; v && v.z <= S; ) {
6744
- if (v.x >= f && v.x <= _ && v.y >= g && v.y <= m && v !== r && v !== a && vr(o, h, l, d, c, u, v.x, v.y) && gt(v.prev, v, v.next) >= 0) return !1;
6746
+ if (v.x >= f && v.x <= _ && v.y >= m && v.y <= g && v !== r && v !== a && vr(o, h, l, d, c, u, v.x, v.y) && gt(v.prev, v, v.next) >= 0) return !1;
6745
6747
  v = v.nextZ;
6746
6748
  }
6747
6749
  return !0;
@@ -6752,7 +6754,7 @@ function Tf(e, t) {
6752
6754
  const n = i.prev, r = i.next.next;
6753
6755
  !Jn(n, r) && sh(n, i, i.next, r) && Er(n, r) && Er(r, n) && (t.push(n.i, i.i, r.i), wr(i), wr(i.next), i = e = r), i = i.next;
6754
6756
  } while (i !== e);
6755
- return pn(i);
6757
+ return fn(i);
6756
6758
  }
6757
6759
  function Af(e, t, i, n, r, s) {
6758
6760
  let a = e;
@@ -6761,7 +6763,7 @@ function Af(e, t, i, n, r, s) {
6761
6763
  for (; o !== a.prev; ) {
6762
6764
  if (a.i !== o.i && Nf(a, o)) {
6763
6765
  let l = ah(a, o);
6764
- a = pn(a, a.next), l = pn(l, l.next), Ar(a, t, i, n, r, s, 0), Ar(l, t, i, n, r, s, 0);
6766
+ a = fn(a, a.next), l = fn(l, l.next), Ar(a, t, i, n, r, s, 0), Ar(l, t, i, n, r, s, 0);
6765
6767
  return;
6766
6768
  }
6767
6769
  o = o.next;
@@ -6787,7 +6789,7 @@ function Cf(e, t) {
6787
6789
  const i = Rf(e, t);
6788
6790
  if (!i) return t;
6789
6791
  const n = ah(i, e);
6790
- return pn(n, n.next), pn(i, i.next);
6792
+ return fn(n, n.next), fn(i, i.next);
6791
6793
  }
6792
6794
  function Rf(e, t) {
6793
6795
  let i = t;
@@ -6983,7 +6985,7 @@ var zf = class lh extends Ze {
6983
6985
  this.setAttribute("position", new be(r, 3)), this.setAttribute("uv", new be(s, 2)), this.computeVertexNormals();
6984
6986
  function a(o) {
6985
6987
  const l = [], c = i.curveSegments !== void 0 ? i.curveSegments : 12, h = i.steps !== void 0 ? i.steps : 1, d = i.depth !== void 0 ? i.depth : 1;
6986
- let u = i.bevelEnabled !== void 0 ? i.bevelEnabled : !0, f = i.bevelThickness !== void 0 ? i.bevelThickness : 0.2, g = i.bevelSize !== void 0 ? i.bevelSize : f - 0.1, _ = i.bevelOffset !== void 0 ? i.bevelOffset : 0, m = i.bevelSegments !== void 0 ? i.bevelSegments : 3;
6988
+ let u = i.bevelEnabled !== void 0 ? i.bevelEnabled : !0, f = i.bevelThickness !== void 0 ? i.bevelThickness : 0.2, m = i.bevelSize !== void 0 ? i.bevelSize : f - 0.1, _ = i.bevelOffset !== void 0 ? i.bevelOffset : 0, g = i.bevelSegments !== void 0 ? i.bevelSegments : 3;
6987
6989
  const p = i.extrudePath, S = i.UVGenerator !== void 0 ? i.UVGenerator : Vf;
6988
6990
  let M, v = !1, E, w, R, y;
6989
6991
  if (p) {
@@ -6991,7 +6993,7 @@ var zf = class lh extends Ze {
6991
6993
  const J = p.isCatmullRomCurve3 ? p.closed : !1;
6992
6994
  E = p.computeFrenetFrames(h, J), w = new C(), R = new C(), y = new C();
6993
6995
  }
6994
- u || (m = 0, f = 0, g = 0, _ = 0);
6996
+ u || (g = 0, f = 0, m = 0, _ = 0);
6995
6997
  const T = o.extractPoints(c);
6996
6998
  let U = T.shape;
6997
6999
  const I = T.holes;
@@ -7052,11 +7054,11 @@ var zf = class lh extends Ze {
7052
7054
  ie.push(ne), ge = ge.concat(ne);
7053
7055
  }
7054
7056
  let we;
7055
- if (m === 0) we = Di.triangulateShape(k, I);
7057
+ if (g === 0) we = Di.triangulateShape(k, I);
7056
7058
  else {
7057
7059
  const J = [], re = [];
7058
- for (let ce = 0; ce < m; ce++) {
7059
- const _e = ce / m, ye = f * Math.cos(_e * Math.PI / 2), Le = g * Math.sin(_e * Math.PI / 2) + _;
7060
+ for (let ce = 0; ce < g; ce++) {
7061
+ const _e = ce / g, ye = f * Math.cos(_e * Math.PI / 2), Le = m * Math.sin(_e * Math.PI / 2) + _;
7060
7062
  for (let Ue = 0, We = k.length; Ue < We; Ue++) {
7061
7063
  const Xe = G(k[Ue], ee[Ue], Le);
7062
7064
  de(Xe.x, Xe.y, -ye), _e === 0 && J.push(Xe);
@@ -7074,7 +7076,7 @@ var zf = class lh extends Ze {
7074
7076
  }
7075
7077
  we = Di.triangulateShape(J, re);
7076
7078
  }
7077
- const st = we.length, at = g + _;
7079
+ const st = we.length, at = m + _;
7078
7080
  for (let J = 0; J < q; J++) {
7079
7081
  const re = u ? G(U[J], ge[J], at) : U[J];
7080
7082
  v ? (R.copy(E.normals[0]).multiplyScalar(re.x), w.copy(E.binormals[0]).multiplyScalar(re.y), y.copy(M[0]).add(R).add(w), de(y.x, y.y, y.z)) : de(re.x, re.y, 0);
@@ -7083,8 +7085,8 @@ var zf = class lh extends Ze {
7083
7085
  const ce = u ? G(U[re], ge[re], at) : U[re];
7084
7086
  v ? (R.copy(E.normals[J]).multiplyScalar(ce.x), w.copy(E.binormals[J]).multiplyScalar(ce.y), y.copy(M[J]).add(R).add(w), de(y.x, y.y, y.z)) : de(ce.x, ce.y, d / h * J);
7085
7087
  }
7086
- for (let J = m - 1; J >= 0; J--) {
7087
- const re = J / m, ce = f * Math.cos(re * Math.PI / 2), _e = g * Math.sin(re * Math.PI / 2) + _;
7088
+ for (let J = g - 1; J >= 0; J--) {
7089
+ const re = J / g, ce = f * Math.cos(re * Math.PI / 2), _e = m * Math.sin(re * Math.PI / 2) + _;
7088
7090
  for (let ye = 0, Le = k.length; ye < Le; ye++) {
7089
7091
  const Ue = G(k[ye], ee[ye], _e);
7090
7092
  de(Ue.x, Ue.y, d + ce);
@@ -7107,7 +7109,7 @@ var zf = class lh extends Ze {
7107
7109
  const ye = we[_e];
7108
7110
  De(ye[2] + ce, ye[1] + ce, ye[0] + ce);
7109
7111
  }
7110
- re = h + m * 2, ce = q * re;
7112
+ re = h + g * 2, ce = q * re;
7111
7113
  for (let _e = 0; _e < st; _e++) {
7112
7114
  const ye = we[_e];
7113
7115
  De(ye[0] + ce, ye[1] + ce, ye[2] + ce);
@@ -7140,7 +7142,7 @@ var zf = class lh extends Ze {
7140
7142
  const _e = ce;
7141
7143
  let ye = ce - 1;
7142
7144
  ye < 0 && (ye = J.length - 1);
7143
- for (let Le = 0, Ue = h + m * 2; Le < Ue; Le++) {
7145
+ for (let Le = 0, Ue = h + g * 2; Le < Ue; Le++) {
7144
7146
  const We = q * Le, Xe = q * (Le + 1);
7145
7147
  Be(re + _e + We, re + ye + We, re + ye + Xe, re + _e + Xe);
7146
7148
  }
@@ -7193,17 +7195,17 @@ var zf = class lh extends Ze {
7193
7195
  ];
7194
7196
  },
7195
7197
  generateSideWallUV: function(e, t, i, n, r, s) {
7196
- const a = t[i * 3], o = t[i * 3 + 1], l = t[i * 3 + 2], c = t[n * 3], h = t[n * 3 + 1], d = t[n * 3 + 2], u = t[r * 3], f = t[r * 3 + 1], g = t[r * 3 + 2], _ = t[s * 3], m = t[s * 3 + 1], p = t[s * 3 + 2];
7198
+ const a = t[i * 3], o = t[i * 3 + 1], l = t[i * 3 + 2], c = t[n * 3], h = t[n * 3 + 1], d = t[n * 3 + 2], u = t[r * 3], f = t[r * 3 + 1], m = t[r * 3 + 2], _ = t[s * 3], g = t[s * 3 + 1], p = t[s * 3 + 2];
7197
7199
  return Math.abs(o - h) < Math.abs(a - c) ? [
7198
7200
  new $(a, 1 - l),
7199
7201
  new $(c, 1 - d),
7200
- new $(u, 1 - g),
7202
+ new $(u, 1 - m),
7201
7203
  new $(_, 1 - p)
7202
7204
  ] : [
7203
7205
  new $(o, 1 - l),
7204
7206
  new $(h, 1 - d),
7205
- new $(f, 1 - g),
7206
- new $(m, 1 - p)
7207
+ new $(f, 1 - m),
7208
+ new $(g, 1 - p)
7207
7209
  ];
7208
7210
  }
7209
7211
  };
@@ -7336,17 +7338,17 @@ var Gf = class ch extends Ir {
7336
7338
  phiStart: n,
7337
7339
  phiLength: r
7338
7340
  }, i = Math.floor(i), r = Ve(r, 0, Math.PI * 2);
7339
- const s = [], a = [], o = [], l = [], c = [], h = 1 / i, d = new C(), u = new $(), f = new C(), g = new C(), _ = new C();
7340
- let m = 0, p = 0;
7341
+ const s = [], a = [], o = [], l = [], c = [], h = 1 / i, d = new C(), u = new $(), f = new C(), m = new C(), _ = new C();
7342
+ let g = 0, p = 0;
7341
7343
  for (let S = 0; S <= t.length - 1; S++) switch (S) {
7342
7344
  case 0:
7343
- m = t[S + 1].x - t[S].x, p = t[S + 1].y - t[S].y, f.x = p * 1, f.y = -m, f.z = p * 0, _.copy(f), f.normalize(), l.push(f.x, f.y, f.z);
7345
+ g = t[S + 1].x - t[S].x, p = t[S + 1].y - t[S].y, f.x = p * 1, f.y = -g, f.z = p * 0, _.copy(f), f.normalize(), l.push(f.x, f.y, f.z);
7344
7346
  break;
7345
7347
  case t.length - 1:
7346
7348
  l.push(_.x, _.y, _.z);
7347
7349
  break;
7348
7350
  default:
7349
- m = t[S + 1].x - t[S].x, p = t[S + 1].y - t[S].y, f.x = p * 1, f.y = -m, f.z = p * 0, g.copy(f), f.x += _.x, f.y += _.y, f.z += _.z, f.normalize(), l.push(f.x, f.y, f.z), _.copy(g);
7351
+ g = t[S + 1].x - t[S].x, p = t[S + 1].y - t[S].y, f.x = p * 1, f.y = -g, f.z = p * 0, m.copy(f), f.x += _.x, f.y += _.y, f.z += _.z, f.normalize(), l.push(f.x, f.y, f.z), _.copy(m);
7350
7352
  }
7351
7353
  for (let S = 0; S <= i; S++) {
7352
7354
  const M = n + S * h * r, v = Math.sin(M), E = Math.cos(M);
@@ -7430,19 +7432,19 @@ var Gf = class ch extends Ir {
7430
7432
  widthSegments: n,
7431
7433
  heightSegments: r
7432
7434
  };
7433
- const s = t / 2, a = i / 2, o = Math.floor(n), l = Math.floor(r), c = o + 1, h = l + 1, d = t / o, u = i / l, f = [], g = [], _ = [], m = [];
7435
+ const s = t / 2, a = i / 2, o = Math.floor(n), l = Math.floor(r), c = o + 1, h = l + 1, d = t / o, u = i / l, f = [], m = [], _ = [], g = [];
7434
7436
  for (let p = 0; p < h; p++) {
7435
7437
  const S = p * u - a;
7436
7438
  for (let M = 0; M < c; M++) {
7437
7439
  const v = M * d - s;
7438
- g.push(v, -S, 0), _.push(0, 0, 1), m.push(M / o), m.push(1 - p / l);
7440
+ m.push(v, -S, 0), _.push(0, 0, 1), g.push(M / o), g.push(1 - p / l);
7439
7441
  }
7440
7442
  }
7441
7443
  for (let p = 0; p < l; p++) for (let S = 0; S < o; S++) {
7442
7444
  const M = S + c * p, v = S + c * (p + 1), E = S + 1 + c * (p + 1), w = S + 1 + c * p;
7443
7445
  f.push(M, v, w), f.push(v, E, w);
7444
7446
  }
7445
- this.setIndex(f), this.setAttribute("position", new be(g, 3)), this.setAttribute("normal", new be(_, 3)), this.setAttribute("uv", new be(m, 2));
7447
+ this.setIndex(f), this.setAttribute("position", new be(m, 3)), this.setAttribute("normal", new be(_, 3)), this.setAttribute("uv", new be(g, 2));
7446
7448
  }
7447
7449
  copy(t) {
7448
7450
  return super.copy(t), this.parameters = Object.assign({}, t.parameters), this;
@@ -7462,18 +7464,18 @@ var Gf = class ch extends Ir {
7462
7464
  }, n = Math.max(3, n), r = Math.max(1, r);
7463
7465
  const o = [], l = [], c = [], h = [];
7464
7466
  let d = t;
7465
- const u = (i - t) / r, f = new C(), g = new $();
7467
+ const u = (i - t) / r, f = new C(), m = new $();
7466
7468
  for (let _ = 0; _ <= r; _++) {
7467
- for (let m = 0; m <= n; m++) {
7468
- const p = s + m / n * a;
7469
- f.x = d * Math.cos(p), f.y = d * Math.sin(p), l.push(f.x, f.y, f.z), c.push(0, 0, 1), g.x = (f.x / i + 1) / 2, g.y = (f.y / i + 1) / 2, h.push(g.x, g.y);
7469
+ for (let g = 0; g <= n; g++) {
7470
+ const p = s + g / n * a;
7471
+ f.x = d * Math.cos(p), f.y = d * Math.sin(p), l.push(f.x, f.y, f.z), c.push(0, 0, 1), m.x = (f.x / i + 1) / 2, m.y = (f.y / i + 1) / 2, h.push(m.x, m.y);
7470
7472
  }
7471
7473
  d += u;
7472
7474
  }
7473
7475
  for (let _ = 0; _ < r; _++) {
7474
- const m = _ * (n + 1);
7476
+ const g = _ * (n + 1);
7475
7477
  for (let p = 0; p < n; p++) {
7476
- const S = p + m, M = S, v = S + n + 1, E = S + n + 2, w = S + 1;
7478
+ const S = p + g, M = S, v = S + n + 1, E = S + n + 2, w = S + 1;
7477
7479
  o.push(M, v, w), o.push(v, E, w);
7478
7480
  }
7479
7481
  }
@@ -7504,23 +7506,23 @@ var Gf = class ch extends Ir {
7504
7506
  function c(h) {
7505
7507
  const d = r.length / 3, u = h.extractPoints(i);
7506
7508
  let f = u.shape;
7507
- const g = u.holes;
7509
+ const m = u.holes;
7508
7510
  Di.isClockWise(f) === !1 && (f = f.reverse());
7509
- for (let m = 0, p = g.length; m < p; m++) {
7510
- const S = g[m];
7511
- Di.isClockWise(S) === !0 && (g[m] = S.reverse());
7511
+ for (let g = 0, p = m.length; g < p; g++) {
7512
+ const S = m[g];
7513
+ Di.isClockWise(S) === !0 && (m[g] = S.reverse());
7512
7514
  }
7513
- const _ = Di.triangulateShape(f, g);
7514
- for (let m = 0, p = g.length; m < p; m++) {
7515
- const S = g[m];
7515
+ const _ = Di.triangulateShape(f, m);
7516
+ for (let g = 0, p = m.length; g < p; g++) {
7517
+ const S = m[g];
7516
7518
  f = f.concat(S);
7517
7519
  }
7518
- for (let m = 0, p = f.length; m < p; m++) {
7519
- const S = f[m];
7520
+ for (let g = 0, p = f.length; g < p; g++) {
7521
+ const S = f[g];
7520
7522
  r.push(S.x, S.y, 0), s.push(0, 0, 1), a.push(S.x, S.y);
7521
7523
  }
7522
- for (let m = 0, p = _.length; m < p; m++) {
7523
- const S = _[m], M = S[0] + d, v = S[1] + d, E = S[2] + d;
7524
+ for (let g = 0, p = _.length; g < p; g++) {
7525
+ const S = _[g], M = S[0] + d, v = S[1] + d, E = S[2] + d;
7524
7526
  n.push(M, v, E), l += 3;
7525
7527
  }
7526
7528
  }
@@ -7562,14 +7564,14 @@ var gh = class vh extends Ze {
7562
7564
  }, i = Math.max(3, Math.floor(i)), n = Math.max(2, Math.floor(n));
7563
7565
  const l = Math.min(a + o, Math.PI);
7564
7566
  let c = 0;
7565
- const h = [], d = new C(), u = new C(), f = [], g = [], _ = [], m = [];
7567
+ const h = [], d = new C(), u = new C(), f = [], m = [], _ = [], g = [];
7566
7568
  for (let p = 0; p <= n; p++) {
7567
7569
  const S = [], M = p / n, v = a + M * o, E = t * Math.cos(v), w = Math.sqrt(t * t - E * E);
7568
7570
  let R = 0;
7569
7571
  p === 0 && a === 0 ? R = 0.5 / i : p === n && l === Math.PI && (R = -0.5 / i);
7570
7572
  for (let y = 0; y <= i; y++) {
7571
7573
  const T = y / i, U = r + T * s;
7572
- d.x = -w * Math.cos(U), d.y = E, d.z = w * Math.sin(U), g.push(d.x, d.y, d.z), u.copy(d).normalize(), _.push(u.x, u.y, u.z), m.push(T + R, 1 - M), S.push(c++);
7574
+ d.x = -w * Math.cos(U), d.y = E, d.z = w * Math.sin(U), m.push(d.x, d.y, d.z), u.copy(d).normalize(), _.push(u.x, u.y, u.z), g.push(T + R, 1 - M), S.push(c++);
7573
7575
  }
7574
7576
  h.push(S);
7575
7577
  }
@@ -7577,7 +7579,7 @@ var gh = class vh extends Ze {
7577
7579
  const M = h[p][S + 1], v = h[p][S], E = h[p + 1][S], w = h[p + 1][S + 1];
7578
7580
  (p !== 0 || a > 0) && f.push(M, v, w), (p !== n - 1 || l < Math.PI) && f.push(v, E, w);
7579
7581
  }
7580
- this.setIndex(f), this.setAttribute("position", new be(g, 3)), this.setAttribute("normal", new be(_, 3)), this.setAttribute("uv", new be(m, 2));
7582
+ this.setIndex(f), this.setAttribute("position", new be(m, 3)), this.setAttribute("normal", new be(_, 3)), this.setAttribute("uv", new be(g, 2));
7581
7583
  }
7582
7584
  copy(t) {
7583
7585
  return super.copy(t), this.parameters = Object.assign({}, t.parameters), this;
@@ -7632,16 +7634,16 @@ var gh = class vh extends Ze {
7632
7634
  thetaStart: a,
7633
7635
  thetaLength: o
7634
7636
  }, n = Math.floor(n), r = Math.floor(r);
7635
- const l = [], c = [], h = [], d = [], u = new C(), f = new C(), g = new C();
7637
+ const l = [], c = [], h = [], d = [], u = new C(), f = new C(), m = new C();
7636
7638
  for (let _ = 0; _ <= n; _++) {
7637
- const m = a + _ / n * o;
7639
+ const g = a + _ / n * o;
7638
7640
  for (let p = 0; p <= r; p++) {
7639
7641
  const S = p / r * s;
7640
- f.x = (t + i * Math.cos(m)) * Math.cos(S), f.y = (t + i * Math.cos(m)) * Math.sin(S), f.z = i * Math.sin(m), c.push(f.x, f.y, f.z), u.x = t * Math.cos(S), u.y = t * Math.sin(S), g.subVectors(f, u).normalize(), h.push(g.x, g.y, g.z), d.push(p / r), d.push(_ / n);
7642
+ f.x = (t + i * Math.cos(g)) * Math.cos(S), f.y = (t + i * Math.cos(g)) * Math.sin(S), f.z = i * Math.sin(g), c.push(f.x, f.y, f.z), u.x = t * Math.cos(S), u.y = t * Math.sin(S), m.subVectors(f, u).normalize(), h.push(m.x, m.y, m.z), d.push(p / r), d.push(_ / n);
7641
7643
  }
7642
7644
  }
7643
- for (let _ = 1; _ <= n; _++) for (let m = 1; m <= r; m++) {
7644
- const p = (r + 1) * _ + m - 1, S = (r + 1) * (_ - 1) + m - 1, M = (r + 1) * (_ - 1) + m, v = (r + 1) * _ + m;
7645
+ for (let _ = 1; _ <= n; _++) for (let g = 1; g <= r; g++) {
7646
+ const p = (r + 1) * _ + g - 1, S = (r + 1) * (_ - 1) + g - 1, M = (r + 1) * (_ - 1) + g, v = (r + 1) * _ + g;
7645
7647
  l.push(p, S, v), l.push(S, M, v);
7646
7648
  }
7647
7649
  this.setIndex(l), this.setAttribute("position", new be(c, 3)), this.setAttribute("normal", new be(h, 3)), this.setAttribute("uv", new be(d, 2));
@@ -7662,10 +7664,10 @@ var gh = class vh extends Ze {
7662
7664
  p: s,
7663
7665
  q: a
7664
7666
  }, n = Math.floor(n), r = Math.floor(r);
7665
- const o = [], l = [], c = [], h = [], d = new C(), u = new C(), f = new C(), g = new C(), _ = new C(), m = new C(), p = new C();
7667
+ const o = [], l = [], c = [], h = [], d = new C(), u = new C(), f = new C(), m = new C(), _ = new C(), g = new C(), p = new C();
7666
7668
  for (let M = 0; M <= n; ++M) {
7667
7669
  const v = M / n * s * Math.PI * 2;
7668
- S(v, s, a, t, f), S(v + 0.01, s, a, t, g), m.subVectors(g, f), p.addVectors(g, f), _.crossVectors(m, p), p.crossVectors(_, m), _.normalize(), p.normalize();
7670
+ S(v, s, a, t, f), S(v + 0.01, s, a, t, m), g.subVectors(m, f), p.addVectors(m, f), _.crossVectors(g, p), p.crossVectors(_, g), _.normalize(), p.normalize();
7669
7671
  for (let E = 0; E <= r; ++E) {
7670
7672
  const w = E / r * Math.PI * 2, R = -i * Math.cos(w), y = i * Math.sin(w);
7671
7673
  d.x = f.x + (R * p.x + y * _.x), d.y = f.y + (R * p.y + y * _.y), d.z = f.z + (R * p.z + y * _.z), l.push(d.x, d.y, d.z), u.subVectors(d, f).normalize(), c.push(u.x, u.y, u.z), h.push(M / n), h.push(E / r);
@@ -7700,13 +7702,13 @@ var gh = class vh extends Ze {
7700
7702
  this.tangents = a.tangents, this.normals = a.normals, this.binormals = a.binormals;
7701
7703
  const o = new C(), l = new C(), c = new $();
7702
7704
  let h = new C();
7703
- const d = [], u = [], f = [], g = [];
7704
- _(), this.setIndex(g), this.setAttribute("position", new be(d, 3)), this.setAttribute("normal", new be(u, 3)), this.setAttribute("uv", new be(f, 2));
7705
+ const d = [], u = [], f = [], m = [];
7706
+ _(), this.setIndex(m), this.setAttribute("position", new be(d, 3)), this.setAttribute("normal", new be(u, 3)), this.setAttribute("uv", new be(f, 2));
7705
7707
  function _() {
7706
- for (let M = 0; M < i; M++) m(M);
7707
- m(s === !1 ? i : 0), S(), p();
7708
+ for (let M = 0; M < i; M++) g(M);
7709
+ g(s === !1 ? i : 0), S(), p();
7708
7710
  }
7709
- function m(M) {
7711
+ function g(M) {
7710
7712
  h = t.getPointAt(M / i, h);
7711
7713
  const v = a.normals[M], E = a.binormals[M];
7712
7714
  for (let w = 0; w <= r; w++) {
@@ -7717,7 +7719,7 @@ var gh = class vh extends Ze {
7717
7719
  function p() {
7718
7720
  for (let M = 1; M <= i; M++) for (let v = 1; v <= r; v++) {
7719
7721
  const E = (r + 1) * (M - 1) + (v - 1), w = (r + 1) * M + (v - 1), R = (r + 1) * M + v, y = (r + 1) * (M - 1) + v;
7720
- g.push(E, w, y), g.push(w, R, y);
7722
+ m.push(E, w, y), m.push(w, R, y);
7721
7723
  }
7722
7724
  }
7723
7725
  function S() {
@@ -7749,9 +7751,9 @@ var gh = class vh extends Ze {
7749
7751
  }]);
7750
7752
  for (let l = 0, c = o.length; l < c; ++l) {
7751
7753
  const h = o[l], d = h.start, u = h.count;
7752
- for (let f = d, g = d + u; f < g; f += 3) for (let _ = 0; _ < 3; _++) {
7753
- const m = a.getX(f + _), p = a.getX(f + (_ + 1) % 3);
7754
- n.fromBufferAttribute(s, m), r.fromBufferAttribute(s, p), ml(n, r, i) === !0 && (t.push(n.x, n.y, n.z), t.push(r.x, r.y, r.z));
7754
+ for (let f = d, m = d + u; f < m; f += 3) for (let _ = 0; _ < 3; _++) {
7755
+ const g = a.getX(f + _), p = a.getX(f + (_ + 1) % 3);
7756
+ n.fromBufferAttribute(s, g), r.fromBufferAttribute(s, p), ml(n, r, i) === !0 && (t.push(n.x, n.y, n.z), t.push(r.x, r.y, r.z));
7755
7757
  }
7756
7758
  }
7757
7759
  } else {
@@ -7809,12 +7811,14 @@ function Kn(e) {
7809
7811
  t[i] = {};
7810
7812
  for (const n in e[i]) {
7811
7813
  const r = e[i][n];
7812
- if (vl(r)) r.isRenderTargetTexture ? (he("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."), t[i][n] = null) : t[i][n] = r.clone();
7813
- else if (Array.isArray(r)) if (vl(r[0])) {
7814
- const s = [];
7815
- for (let a = 0, o = r.length; a < o; a++) s[a] = r[a].clone();
7816
- t[i][n] = s;
7817
- } else t[i][n] = r.slice();
7814
+ if (vl(r))
7815
+ r.isRenderTargetTexture ? (he("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."), t[i][n] = null) : t[i][n] = r.clone();
7816
+ else if (Array.isArray(r))
7817
+ if (vl(r[0])) {
7818
+ const s = [];
7819
+ for (let a = 0, o = r.length; a < o; a++) s[a] = r[a].clone();
7820
+ t[i][n] = s;
7821
+ } else t[i][n] = r.slice();
7818
7822
  else t[i][n] = r;
7819
7823
  }
7820
7824
  }
@@ -8054,7 +8058,7 @@ var ep = {
8054
8058
  return super.copy(e), this.scale = e.scale, this.dashSize = e.dashSize, this.gapSize = e.gapSize, this;
8055
8059
  }
8056
8060
  };
8057
- function ln(e, t) {
8061
+ function on(e, t) {
8058
8062
  return !e || e.constructor === t ? e : typeof t.BYTES_PER_ELEMENT == "number" ? new t(e) : Array.prototype.slice.call(e);
8059
8063
  }
8060
8064
  function wh(e) {
@@ -8096,13 +8100,13 @@ function hp(e, t, i, n, r = 30) {
8096
8100
  for (let l = 0; l < s.tracks.length; ++l) {
8097
8101
  const c = s.tracks[l], h = c.getValueSize(), d = [], u = [];
8098
8102
  for (let f = 0; f < c.times.length; ++f) {
8099
- const g = c.times[f] * r;
8100
- if (!(g < i || g >= n)) {
8103
+ const m = c.times[f] * r;
8104
+ if (!(m < i || m >= n)) {
8101
8105
  d.push(c.times[f]);
8102
8106
  for (let _ = 0; _ < h; ++_) u.push(c.values[f * h + _]);
8103
8107
  }
8104
8108
  }
8105
- d.length !== 0 && (c.times = ln(d, c.times.constructor), c.values = ln(u, c.values.constructor), a.push(c));
8109
+ d.length !== 0 && (c.times = on(d, c.times.constructor), c.values = on(u, c.values.constructor), a.push(c));
8106
8110
  }
8107
8111
  s.tracks = a;
8108
8112
  let o = 1 / 0;
@@ -8126,21 +8130,21 @@ function up(e, t = 0, i = e, n = 30) {
8126
8130
  let u = 0;
8127
8131
  const f = c.getValueSize();
8128
8132
  c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (u = f / 3);
8129
- const g = o.times.length - 1;
8133
+ const m = o.times.length - 1;
8130
8134
  let _;
8131
8135
  if (s <= o.times[0]) {
8132
8136
  const p = h, S = d - h;
8133
8137
  _ = o.values.slice(p, S);
8134
- } else if (s >= o.times[g]) {
8135
- const p = g * d + h, S = p + d - h;
8138
+ } else if (s >= o.times[m]) {
8139
+ const p = m * d + h, S = p + d - h;
8136
8140
  _ = o.values.slice(p, S);
8137
8141
  } else {
8138
8142
  const p = o.createInterpolant(), S = h, M = d - h;
8139
8143
  p.evaluate(s), _ = p.resultBuffer.slice(S, M);
8140
8144
  }
8141
8145
  l === "quaternion" && new Wt().fromArray(_).normalize().conjugate().toArray(_);
8142
- const m = c.times.length;
8143
- for (let p = 0; p < m; ++p) {
8146
+ const g = c.times.length;
8147
+ for (let p = 0; p < g; ++p) {
8144
8148
  const S = p * f + u;
8145
8149
  if (l === "quaternion") Wt.multiplyQuaternionsFlat(c.values, S, _, 0, c.values, S);
8146
8150
  else {
@@ -8153,7 +8157,7 @@ function up(e, t = 0, i = e, n = 30) {
8153
8157
  }
8154
8158
  var iy = class {
8155
8159
  static convertArray(e, t) {
8156
- return ln(e, t);
8160
+ return on(e, t);
8157
8161
  }
8158
8162
  static isTypedArray(e) {
8159
8163
  return Mc(e);
@@ -8239,15 +8243,15 @@ var iy = class {
8239
8243
  }, dp = class extends Pr {
8240
8244
  constructor(e, t, i, n) {
8241
8245
  super(e, t, i, n), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {
8242
- endingStart: Gn,
8243
- endingEnd: Gn
8246
+ endingStart: kn,
8247
+ endingEnd: kn
8244
8248
  };
8245
8249
  }
8246
8250
  intervalChanged_(e, t, i) {
8247
8251
  const n = this.parameterPositions;
8248
8252
  let r = e - 2, s = e + 1, a = n[r], o = n[s];
8249
8253
  if (a === void 0) switch (this.getSettings_().endingStart) {
8250
- case Hn:
8254
+ case Gn:
8251
8255
  r = e, a = 2 * t - i;
8252
8256
  break;
8253
8257
  case Ls:
@@ -8257,7 +8261,7 @@ var iy = class {
8257
8261
  r = e, a = i;
8258
8262
  }
8259
8263
  if (o === void 0) switch (this.getSettings_().endingEnd) {
8260
- case Hn:
8264
+ case Gn:
8261
8265
  s = e, o = 2 * i - t;
8262
8266
  break;
8263
8267
  case Ls:
@@ -8270,8 +8274,8 @@ var iy = class {
8270
8274
  this._weightPrev = l / (t - a), this._weightNext = l / (o - i), this._offsetPrev = r * c, this._offsetNext = s * c;
8271
8275
  }
8272
8276
  interpolate_(e, t, i, n) {
8273
- const r = this.resultBuffer, s = this.sampleValues, a = this.valueSize, o = e * a, l = o - a, c = this._offsetPrev, h = this._offsetNext, d = this._weightPrev, u = this._weightNext, f = (i - t) / (n - t), g = f * f, _ = g * f, m = -d * _ + 2 * d * g - d * f, p = (1 + d) * _ + (-1.5 - 2 * d) * g + (-0.5 + d) * f + 1, S = (-1 - u) * _ + (1.5 + u) * g + 0.5 * f, M = u * _ - u * g;
8274
- for (let v = 0; v !== a; ++v) r[v] = m * s[c + v] + p * s[l + v] + S * s[o + v] + M * s[h + v];
8277
+ const r = this.resultBuffer, s = this.sampleValues, a = this.valueSize, o = e * a, l = o - a, c = this._offsetPrev, h = this._offsetNext, d = this._weightPrev, u = this._weightNext, f = (i - t) / (n - t), m = f * f, _ = m * f, g = -d * _ + 2 * d * m - d * f, p = (1 + d) * _ + (-1.5 - 2 * d) * m + (-0.5 + d) * f + 1, S = (-1 - u) * _ + (1.5 + u) * m + 0.5 * f, M = u * _ - u * m;
8278
+ for (let v = 0; v !== a; ++v) r[v] = g * s[c + v] + p * s[l + v] + S * s[o + v] + M * s[h + v];
8275
8279
  return r;
8276
8280
  }
8277
8281
  }, Rh = class extends Pr {
@@ -8294,13 +8298,13 @@ var iy = class {
8294
8298
  interpolate_(e, t, i, n) {
8295
8299
  const r = this.resultBuffer, s = this.sampleValues, a = this.valueSize, o = e * a, l = o - a, c = this.inTangents, h = this.outTangents;
8296
8300
  if (!c || !h) {
8297
- const f = (i - t) / (n - t), g = 1 - f;
8298
- for (let _ = 0; _ !== a; ++_) r[_] = s[l + _] * g + s[o + _] * f;
8301
+ const f = (i - t) / (n - t), m = 1 - f;
8302
+ for (let _ = 0; _ !== a; ++_) r[_] = s[l + _] * m + s[o + _] * f;
8299
8303
  return r;
8300
8304
  }
8301
8305
  const d = a * 2, u = e - 1;
8302
8306
  for (let f = 0; f !== a; ++f) {
8303
- const g = s[l + f], _ = s[o + f], m = u * d + f * 2, p = h[m], S = h[m + 1], M = e * d + f * 2, v = c[M], E = c[M + 1];
8307
+ const m = s[l + f], _ = s[o + f], g = u * d + f * 2, p = h[g], S = h[g + 1], M = e * d + f * 2, v = c[M], E = c[M + 1];
8304
8308
  let w = (i - t) / (n - t), R, y, T, U, I;
8305
8309
  for (let F = 0; F < 8; F++) {
8306
8310
  R = w * w, y = R * w, T = 1 - w, U = T * T, I = U * T;
@@ -8310,7 +8314,7 @@ var iy = class {
8310
8314
  if (Math.abs(k) < 1e-10) break;
8311
8315
  w = w - X / k, w = Math.max(0, Math.min(1, w));
8312
8316
  }
8313
- r[f] = I * g + 3 * U * w * S + 3 * T * R * E + y * _;
8317
+ r[f] = I * m + 3 * U * w * S + 3 * T * R * E + y * _;
8314
8318
  }
8315
8319
  return r;
8316
8320
  }
@@ -8318,7 +8322,7 @@ var iy = class {
8318
8322
  constructor(e, t, i, n) {
8319
8323
  if (e === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined");
8320
8324
  if (t === void 0 || t.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + e);
8321
- this.name = e, this.times = ln(t, this.TimeBufferType), this.values = ln(i, this.ValueBufferType), this.setInterpolation(n || this.DefaultInterpolation);
8325
+ this.name = e, this.times = on(t, this.TimeBufferType), this.values = on(i, this.ValueBufferType), this.setInterpolation(n || this.DefaultInterpolation);
8322
8326
  }
8323
8327
  static toJSON(e) {
8324
8328
  const t = e.constructor;
@@ -8327,8 +8331,8 @@ var iy = class {
8327
8331
  else {
8328
8332
  i = {
8329
8333
  name: e.name,
8330
- times: ln(e.times, Array),
8331
- values: ln(e.values, Array)
8334
+ times: on(e.times, Array),
8335
+ values: on(e.values, Array)
8332
8336
  };
8333
8337
  const n = e.getInterpolation();
8334
8338
  n !== e.DefaultInterpolation && (i.interpolation = n);
@@ -8362,12 +8366,12 @@ var iy = class {
8362
8366
  break;
8363
8367
  case Co:
8364
8368
  t = this.InterpolantFactoryMethodBezier;
8365
- break;
8366
8369
  }
8367
8370
  if (t === void 0) {
8368
8371
  const i = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name;
8369
- if (this.createInterpolant === void 0) if (e !== this.DefaultInterpolation) this.setInterpolation(this.DefaultInterpolation);
8370
- else throw new Error(i);
8372
+ if (this.createInterpolant === void 0)
8373
+ if (e !== this.DefaultInterpolation) this.setInterpolation(this.DefaultInterpolation);
8374
+ else throw new Error(i);
8371
8375
  return he("KeyframeTrack:", i), this;
8372
8376
  }
8373
8377
  return this.createInterpolant = t, this;
@@ -8448,18 +8452,19 @@ var iy = class {
8448
8452
  for (let a = 1; a < r; ++a) {
8449
8453
  let o = !1;
8450
8454
  const l = e[a];
8451
- if (l !== e[a + 1] && (a !== 1 || l !== e[0])) if (n)
8452
- o = !0;
8453
- else {
8454
- const c = a * i, h = c - i, d = c + i;
8455
- for (let u = 0; u !== i; ++u) {
8456
- const f = t[c + u];
8457
- if (f !== t[h + u] || f !== t[d + u]) {
8458
- o = !0;
8459
- break;
8455
+ if (l !== e[a + 1] && (a !== 1 || l !== e[0]))
8456
+ if (n)
8457
+ o = !0;
8458
+ else {
8459
+ const c = a * i, h = c - i, d = c + i;
8460
+ for (let u = 0; u !== i; ++u) {
8461
+ const f = t[c + u];
8462
+ if (f !== t[h + u] || f !== t[d + u]) {
8463
+ o = !0;
8464
+ break;
8465
+ }
8460
8466
  }
8461
8467
  }
8462
- }
8463
8468
  if (o) {
8464
8469
  if (a !== s) {
8465
8470
  e[s] = e[a];
@@ -8795,27 +8800,27 @@ var Mi = {}, yp = class extends Error {
8795
8800
  if (l.status === 200 || l.status === 0) {
8796
8801
  if (l.status === 0 && he("FileLoader: HTTP Status 0 received."), typeof ReadableStream > "u" || l.body === void 0 || l.body.getReader === void 0) return l;
8797
8802
  const c = Mi[e], h = l.body.getReader(), d = l.headers.get("X-File-Size") || l.headers.get("Content-Length"), u = d ? parseInt(d) : 0, f = u !== 0;
8798
- let g = 0;
8799
- const _ = new ReadableStream({ start(m) {
8803
+ let m = 0;
8804
+ const _ = new ReadableStream({ start(g) {
8800
8805
  p();
8801
8806
  function p() {
8802
8807
  h.read().then(({ done: S, value: M }) => {
8803
- if (S) m.close();
8808
+ if (S) g.close();
8804
8809
  else {
8805
- g += M.byteLength;
8810
+ m += M.byteLength;
8806
8811
  const v = new ProgressEvent("progress", {
8807
8812
  lengthComputable: f,
8808
- loaded: g,
8813
+ loaded: m,
8809
8814
  total: u
8810
8815
  });
8811
8816
  for (let E = 0, w = c.length; E < w; E++) {
8812
8817
  const R = c[E];
8813
8818
  R.onProgress && R.onProgress(v);
8814
8819
  }
8815
- m.enqueue(M), p();
8820
+ g.enqueue(M), p();
8816
8821
  }
8817
8822
  }, (S) => {
8818
- m.error(S);
8823
+ g.error(S);
8819
8824
  });
8820
8825
  }
8821
8826
  } });
@@ -8917,8 +8922,8 @@ var Mi = {}, yp = class extends Error {
8917
8922
  const u = d.mipmaps.length / d.mipmapCount;
8918
8923
  for (let f = 0; f < u; f++) {
8919
8924
  s[f] = { mipmaps: [] };
8920
- for (let g = 0; g < d.mipmapCount; g++)
8921
- s[f].mipmaps.push(d.mipmaps[f * d.mipmapCount + g]), s[f].format = d.format, s[f].width = d.width, s[f].height = d.height;
8925
+ for (let m = 0; m < d.mipmapCount; m++)
8926
+ s[f].mipmaps.push(d.mipmaps[f * d.mipmapCount + m]), s[f].format = d.format, s[f].width = d.width, s[f].height = d.height;
8922
8927
  }
8923
8928
  a.image = s;
8924
8929
  } else
@@ -8927,7 +8932,7 @@ var Mi = {}, yp = class extends Error {
8927
8932
  }, i, n);
8928
8933
  return a;
8929
8934
  }
8930
- }, Nn = /* @__PURE__ */ new WeakMap(), Gs = class extends Kt {
8935
+ }, Un = /* @__PURE__ */ new WeakMap(), Gs = class extends Kt {
8931
8936
  constructor(e) {
8932
8937
  super(e);
8933
8938
  }
@@ -8940,8 +8945,8 @@ var Mi = {}, yp = class extends Error {
8940
8945
  t && t(s), r.manager.itemEnd(e);
8941
8946
  }, 0);
8942
8947
  else {
8943
- let h = Nn.get(s);
8944
- h === void 0 && (h = [], Nn.set(s, h)), h.push({
8948
+ let h = Un.get(s);
8949
+ h === void 0 && (h = [], Un.set(s, h)), h.push({
8945
8950
  onLoad: t,
8946
8951
  onError: n
8947
8952
  });
@@ -8951,21 +8956,21 @@ var Mi = {}, yp = class extends Error {
8951
8956
  const a = br("img");
8952
8957
  function o() {
8953
8958
  c(), t && t(this);
8954
- const h = Nn.get(this) || [];
8959
+ const h = Un.get(this) || [];
8955
8960
  for (let d = 0; d < h.length; d++) {
8956
8961
  const u = h[d];
8957
8962
  u.onLoad && u.onLoad(this);
8958
8963
  }
8959
- Nn.delete(this), r.manager.itemEnd(e);
8964
+ Un.delete(this), r.manager.itemEnd(e);
8960
8965
  }
8961
8966
  function l(h) {
8962
8967
  c(), n && n(h), bi.remove(`image:${e}`);
8963
- const d = Nn.get(this) || [];
8968
+ const d = Un.get(this) || [];
8964
8969
  for (let u = 0; u < d.length; u++) {
8965
8970
  const f = d[u];
8966
8971
  f.onError && f.onError(h);
8967
8972
  }
8968
- Nn.delete(this), r.manager.itemError(e), r.manager.itemEnd(e);
8973
+ Un.delete(this), r.manager.itemError(e), r.manager.itemEnd(e);
8969
8974
  }
8970
8975
  function c() {
8971
8976
  a.removeEventListener("load", o, !1), a.removeEventListener("error", l, !1);
@@ -9024,7 +9029,7 @@ var Mi = {}, yp = class extends Error {
9024
9029
  r.image = a, r.needsUpdate = !0, t !== void 0 && t(r);
9025
9030
  }, i, n), r;
9026
9031
  }
9027
- }, gn = class extends lt {
9032
+ }, mn = class extends lt {
9028
9033
  constructor(e, t = 1) {
9029
9034
  super(), this.isLight = !0, this.type = "Light", this.color = new xe(e), this.intensity = t;
9030
9035
  }
@@ -9038,7 +9043,7 @@ var Mi = {}, yp = class extends Error {
9038
9043
  const t = super.toJSON(e);
9039
9044
  return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, t;
9040
9045
  }
9041
- }, xp = class extends gn {
9046
+ }, xp = class extends mn {
9042
9047
  constructor(e, t, i) {
9043
9048
  super(e, i), this.isHemisphereLight = !0, this.type = "HemisphereLight", this.position.copy(lt.DEFAULT_UP), this.updateMatrix(), this.groundColor = new xe(t);
9044
9049
  }
@@ -9084,7 +9089,7 @@ var Mi = {}, yp = class extends Error {
9084
9089
  }
9085
9090
  }, ps = /* @__PURE__ */ new C(), ms = /* @__PURE__ */ new Wt(), hi = /* @__PURE__ */ new C(), vo = class extends lt {
9086
9091
  constructor() {
9087
- super(), this.isCamera = !0, this.type = "Camera", this.matrixWorldInverse = new He(), this.projectionMatrix = new He(), this.projectionMatrixInverse = new He(), this.coordinateSystem = dn, this._reversedDepth = !1;
9092
+ super(), this.isCamera = !0, this.type = "Camera", this.matrixWorldInverse = new He(), this.projectionMatrix = new He(), this.projectionMatrixInverse = new He(), this.coordinateSystem = un, this._reversedDepth = !1;
9088
9093
  }
9089
9094
  get reversedDepth() {
9090
9095
  return this._reversedDepth;
@@ -9116,11 +9121,11 @@ var Mi = {}, yp = class extends Error {
9116
9121
  this.fov = qn * 2 * Math.atan(t), this.updateProjectionMatrix();
9117
9122
  }
9118
9123
  getFocalLength() {
9119
- const e = Math.tan(hn * 0.5 * this.fov);
9124
+ const e = Math.tan(cn * 0.5 * this.fov);
9120
9125
  return 0.5 * this.getFilmHeight() / e;
9121
9126
  }
9122
9127
  getEffectiveFOV() {
9123
- return qn * 2 * Math.atan(Math.tan(hn * 0.5 * this.fov) / this.zoom);
9128
+ return qn * 2 * Math.atan(Math.tan(cn * 0.5 * this.fov) / this.zoom);
9124
9129
  }
9125
9130
  getFilmWidth() {
9126
9131
  return this.filmGauge * Math.min(this.aspect, 1);
@@ -9150,7 +9155,7 @@ var Mi = {}, yp = class extends Error {
9150
9155
  }
9151
9156
  updateProjectionMatrix() {
9152
9157
  const e = this.near;
9153
- let t = e * Math.tan(hn * 0.5 * this.fov) / this.zoom, i = 2 * t, n = this.aspect * i, r = -0.5 * n;
9158
+ let t = e * Math.tan(cn * 0.5 * this.fov) / this.zoom, i = 2 * t, n = this.aspect * i, r = -0.5 * n;
9154
9159
  const s = this.view;
9155
9160
  if (this.view !== null && this.view.enabled) {
9156
9161
  const o = s.fullWidth, l = s.fullHeight;
@@ -9174,7 +9179,7 @@ var Mi = {}, yp = class extends Error {
9174
9179
  copy(e) {
9175
9180
  return super.copy(e), this.focus = e.focus, this;
9176
9181
  }
9177
- }, Sp = class extends gn {
9182
+ }, Sp = class extends mn {
9178
9183
  constructor(e, t, i = 0, n = Math.PI / 3, r = 0, s = 2) {
9179
9184
  super(e, t), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(lt.DEFAULT_UP), this.updateMatrix(), this.target = new lt(), this.distance = i, this.angle = n, this.penumbra = r, this.decay = s, this.map = null, this.shadow = new Mp();
9180
9185
  }
@@ -9198,7 +9203,7 @@ var Mi = {}, yp = class extends Error {
9198
9203
  constructor() {
9199
9204
  super(new Nt(90, 1, 0.5, 500)), this.isPointLightShadow = !0;
9200
9205
  }
9201
- }, Tp = class extends gn {
9206
+ }, Tp = class extends mn {
9202
9207
  constructor(e, t, i = 0, n = 2) {
9203
9208
  super(e, t), this.isPointLight = !0, this.type = "PointLight", this.distance = i, this.decay = n, this.shadow = new bp();
9204
9209
  }
@@ -9256,7 +9261,7 @@ var Mi = {}, yp = class extends Error {
9256
9261
  constructor() {
9257
9262
  super(new qs(-5, 5, 5, -5, 0.5, 500)), this.isDirectionalLightShadow = !0;
9258
9263
  }
9259
- }, Ep = class extends gn {
9264
+ }, Ep = class extends mn {
9260
9265
  constructor(e, t) {
9261
9266
  super(e, t), this.isDirectionalLight = !0, this.type = "DirectionalLight", this.position.copy(lt.DEFAULT_UP), this.updateMatrix(), this.target = new lt(), this.shadow = new Ap();
9262
9267
  }
@@ -9270,11 +9275,11 @@ var Mi = {}, yp = class extends Error {
9270
9275
  const t = super.toJSON(e);
9271
9276
  return t.object.shadow = this.shadow.toJSON(), t.object.target = this.target.uuid, t;
9272
9277
  }
9273
- }, wp = class extends gn {
9278
+ }, wp = class extends mn {
9274
9279
  constructor(e, t) {
9275
9280
  super(e, t), this.isAmbientLight = !0, this.type = "AmbientLight";
9276
9281
  }
9277
- }, Cp = class extends gn {
9282
+ }, Cp = class extends mn {
9278
9283
  constructor(e, t, i = 10, n = 10) {
9279
9284
  super(e, t), this.isRectAreaLight = !0, this.type = "RectAreaLight", this.width = i, this.height = n;
9280
9285
  }
@@ -9310,7 +9315,7 @@ var Mi = {}, yp = class extends Error {
9310
9315
  }
9311
9316
  getIrradianceAt(e, t) {
9312
9317
  const i = e.x, n = e.y, r = e.z, s = this.coefficients;
9313
- return t.copy(s[0]).multiplyScalar(0.886227), t.addScaledVector(s[1], 2 * 0.511664 * n), t.addScaledVector(s[2], 2 * 0.511664 * r), t.addScaledVector(s[3], 2 * 0.511664 * i), t.addScaledVector(s[4], 2 * 0.429043 * i * n), t.addScaledVector(s[5], 2 * 0.429043 * n * r), t.addScaledVector(s[6], 0.743125 * r * r - 0.247708), t.addScaledVector(s[7], 2 * 0.429043 * i * r), t.addScaledVector(s[8], 0.429043 * (i * i - n * n)), t;
9318
+ return t.copy(s[0]).multiplyScalar(0.886227), t.addScaledVector(s[1], 1.023328 * n), t.addScaledVector(s[2], 1.023328 * r), t.addScaledVector(s[3], 1.023328 * i), t.addScaledVector(s[4], 0.858086 * i * n), t.addScaledVector(s[5], 0.858086 * n * r), t.addScaledVector(s[6], 0.743125 * r * r - 0.247708), t.addScaledVector(s[7], 0.858086 * i * r), t.addScaledVector(s[8], 0.429043 * (i * i - n * n)), t;
9314
9319
  }
9315
9320
  add(e) {
9316
9321
  for (let t = 0; t < 9; t++) this.coefficients[t].add(e.coefficients[t]);
@@ -9352,7 +9357,7 @@ var Mi = {}, yp = class extends Error {
9352
9357
  const i = e.x, n = e.y, r = e.z;
9353
9358
  t[0] = 0.282095, t[1] = 0.488603 * n, t[2] = 0.488603 * r, t[3] = 0.488603 * i, t[4] = 1.092548 * i * n, t[5] = 1.092548 * n * r, t[6] = 0.315392 * (3 * r * r - 1), t[7] = 1.092548 * i * r, t[8] = 0.546274 * (i * i - n * n);
9354
9359
  }
9355
- }, Rp = class extends gn {
9360
+ }, Rp = class extends mn {
9356
9361
  constructor(e = new Uh(), t = 1) {
9357
9362
  super(void 0, t), this.isLightProbe = !0, this.sh = e;
9358
9363
  }
@@ -9402,7 +9407,7 @@ var Mi = {}, yp = class extends Error {
9402
9407
  MeshLambertMaterial: op,
9403
9408
  MeshDepthMaterial: Ah,
9404
9409
  MeshDistanceMaterial: Eh,
9405
- MeshBasicMaterial: mn,
9410
+ MeshBasicMaterial: pn,
9406
9411
  MeshMatcapMaterial: lp,
9407
9412
  LineDashedMaterial: cp,
9408
9413
  LineBasicMaterial: Xt,
@@ -9410,7 +9415,7 @@ var Mi = {}, yp = class extends Error {
9410
9415
  ...bl
9411
9416
  }[t];
9412
9417
  let n;
9413
- return i === void 0 ? (cn(`MaterialLoader: Unknown material type "${t}". Use .registerMaterial() before starting the deserialization process.`), n = new Ot()) : n = new i(), n;
9418
+ return i === void 0 ? (ln(`MaterialLoader: Unknown material type "${t}". Use .registerMaterial() before starting the deserialization process.`), n = new Ot()) : n = new i(), n;
9414
9419
  }
9415
9420
  static registerMaterial(t, i) {
9416
9421
  bl[t] = i;
@@ -9452,17 +9457,17 @@ var Mi = {}, yp = class extends Error {
9452
9457
  const t = {}, i = {};
9453
9458
  function n(d, u) {
9454
9459
  if (t[u] !== void 0) return t[u];
9455
- const f = d.interleavedBuffers[u], g = r(d, f.buffer), _ = Wn(f.type, g), m = new lo(_, f.stride);
9456
- return m.uuid = f.uuid, t[u] = m, m;
9460
+ const f = d.interleavedBuffers[u], m = r(d, f.buffer), _ = Hn(f.type, m), g = new lo(_, f.stride);
9461
+ return g.uuid = f.uuid, t[u] = g, g;
9457
9462
  }
9458
9463
  function r(d, u) {
9459
9464
  if (i[u] !== void 0) return i[u];
9460
- const f = d.arrayBuffers[u], g = new Uint32Array(f).buffer;
9461
- return i[u] = g, g;
9465
+ const f = d.arrayBuffers[u], m = new Uint32Array(f).buffer;
9466
+ return i[u] = m, m;
9462
9467
  }
9463
9468
  const s = e.isInstancedBufferGeometry ? new Pp() : new Ze(), a = e.data.index;
9464
9469
  if (a !== void 0) {
9465
- const d = Wn(a.type, a.array);
9470
+ const d = Hn(a.type, a.array);
9466
9471
  s.setIndex(new ht(d, 1));
9467
9472
  }
9468
9473
  const o = e.data.attributes;
@@ -9470,28 +9475,28 @@ var Mi = {}, yp = class extends Error {
9470
9475
  const u = o[d];
9471
9476
  let f;
9472
9477
  if (u.isInterleavedBufferAttribute) {
9473
- const g = n(e.data, u.data);
9474
- f = new Os(g, u.itemSize, u.offset, u.normalized);
9478
+ const m = n(e.data, u.data);
9479
+ f = new Os(m, u.itemSize, u.offset, u.normalized);
9475
9480
  } else {
9476
- const g = Wn(u.type, u.array);
9477
- f = new (u.isInstancedBufferAttribute ? Tr : ht)(g, u.itemSize, u.normalized);
9481
+ const m = Hn(u.type, u.array);
9482
+ f = new (u.isInstancedBufferAttribute ? Tr : ht)(m, u.itemSize, u.normalized);
9478
9483
  }
9479
9484
  u.name !== void 0 && (f.name = u.name), u.usage !== void 0 && f.setUsage(u.usage), s.setAttribute(d, f);
9480
9485
  }
9481
9486
  const l = e.data.morphAttributes;
9482
9487
  if (l) for (const d in l) {
9483
9488
  const u = l[d], f = [];
9484
- for (let g = 0, _ = u.length; g < _; g++) {
9485
- const m = u[g];
9489
+ for (let m = 0, _ = u.length; m < _; m++) {
9490
+ const g = u[m];
9486
9491
  let p;
9487
- if (m.isInterleavedBufferAttribute) {
9488
- const S = n(e.data, m.data);
9489
- p = new Os(S, m.itemSize, m.offset, m.normalized);
9492
+ if (g.isInterleavedBufferAttribute) {
9493
+ const S = n(e.data, g.data);
9494
+ p = new Os(S, g.itemSize, g.offset, g.normalized);
9490
9495
  } else {
9491
- const S = Wn(m.type, m.array);
9492
- p = new ht(S, m.itemSize, m.normalized);
9496
+ const S = Hn(g.type, g.array);
9497
+ p = new ht(S, g.itemSize, g.normalized);
9493
9498
  }
9494
- m.name !== void 0 && (p.name = m.name), f.push(p);
9499
+ g.name !== void 0 && (p.name = g.name), f.push(p);
9495
9500
  }
9496
9501
  s.morphAttributes[d] = f;
9497
9502
  }
@@ -9638,7 +9643,7 @@ var Mi = {}, yp = class extends Error {
9638
9643
  const l = o;
9639
9644
  return s(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(l) ? l : i.resourcePath + l);
9640
9645
  } else return o.data ? {
9641
- data: Wn(o.type, o.data),
9646
+ data: Hn(o.type, o.data),
9642
9647
  width: o.width,
9643
9648
  height: o.height
9644
9649
  } : null;
@@ -9650,14 +9655,14 @@ var Mi = {}, yp = class extends Error {
9650
9655
  const h = e[l], d = h.url;
9651
9656
  if (Array.isArray(d)) {
9652
9657
  const u = [];
9653
- for (let f = 0, g = d.length; f < g; f++) {
9654
- const _ = d[f], m = a(_);
9655
- m !== null && (m instanceof HTMLImageElement ? u.push(m) : u.push(new si(m.data, m.width, m.height)));
9658
+ for (let f = 0, m = d.length; f < m; f++) {
9659
+ const _ = d[f], g = a(_);
9660
+ g !== null && (g instanceof HTMLImageElement ? u.push(g) : u.push(new si(g.data, g.width, g.height)));
9656
9661
  }
9657
- n[h.uuid] = new on(u);
9662
+ n[h.uuid] = new an(u);
9658
9663
  } else {
9659
9664
  const u = a(h.url);
9660
- n[h.uuid] = new on(u);
9665
+ n[h.uuid] = new an(u);
9661
9666
  }
9662
9667
  }
9663
9668
  }
@@ -9671,7 +9676,7 @@ var Mi = {}, yp = class extends Error {
9671
9676
  const a = s, o = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(a) ? a : t.resourcePath + a;
9672
9677
  return await n.loadAsync(o);
9673
9678
  } else return s.data ? {
9674
- data: Wn(s.type, s.data),
9679
+ data: Hn(s.type, s.data),
9675
9680
  width: s.width,
9676
9681
  height: s.height
9677
9682
  } : null;
@@ -9686,10 +9691,10 @@ var Mi = {}, yp = class extends Error {
9686
9691
  const u = l[h], f = await r(u);
9687
9692
  f !== null && (f instanceof HTMLImageElement ? c.push(f) : c.push(new si(f.data, f.width, f.height)));
9688
9693
  }
9689
- i[o.uuid] = new on(c);
9694
+ i[o.uuid] = new an(c);
9690
9695
  } else {
9691
9696
  const c = await r(o.url);
9692
- i[o.uuid] = new on(c);
9697
+ i[o.uuid] = new an(c);
9693
9698
  }
9694
9699
  }
9695
9700
  }
@@ -9718,7 +9723,7 @@ var Mi = {}, yp = class extends Error {
9718
9723
  if (d !== void 0) {
9719
9724
  if (Array.isArray(d)) {
9720
9725
  const u = [];
9721
- for (let f = 0, g = d.length; f < g; f++) {
9726
+ for (let f = 0, m = d.length; f < m; f++) {
9722
9727
  const _ = d[f];
9723
9728
  i[_] === void 0 && he("ObjectLoader: Undefined material", _), u.push(i[_]);
9724
9729
  }
@@ -9771,15 +9776,15 @@ var Mi = {}, yp = class extends Error {
9771
9776
  break;
9772
9777
  case "InstancedMesh":
9773
9778
  c = a(e.geometry), h = o(e.material);
9774
- const u = e.count, f = e.instanceMatrix, g = e.instanceColor;
9775
- s = new Vd(c, h, u), s.instanceMatrix = new Tr(new Float32Array(f.array), 16), g !== void 0 && (s.instanceColor = new Tr(new Float32Array(g.array), g.itemSize));
9779
+ const u = e.count, f = e.instanceMatrix, m = e.instanceColor;
9780
+ s = new Vd(c, h, u), s.instanceMatrix = new Tr(new Float32Array(f.array), 16), m !== void 0 && (s.instanceColor = new Tr(new Float32Array(m.array), m.itemSize));
9776
9781
  break;
9777
9782
  case "BatchedMesh":
9778
9783
  c = a(e.geometry), h = o(e.material), s = new jd(e.maxInstanceCount, e.maxVertexCount, e.maxIndexCount, h), s.geometry = c, s.perObjectFrustumCulled = e.perObjectFrustumCulled, s.sortObjects = e.sortObjects, s._drawRanges = e.drawRanges, s._reservedRanges = e.reservedRanges, s._geometryInfo = e.geometryInfo.map((_) => {
9779
- let m = null, p = null;
9780
- return _.boundingBox !== void 0 && (m = new kt().fromJSON(_.boundingBox)), _.boundingSphere !== void 0 && (p = new Dt().fromJSON(_.boundingSphere)), {
9784
+ let g = null, p = null;
9785
+ return _.boundingBox !== void 0 && (g = new kt().fromJSON(_.boundingBox)), _.boundingSphere !== void 0 && (p = new Dt().fromJSON(_.boundingSphere)), {
9781
9786
  ..._,
9782
- boundingBox: m,
9787
+ boundingBox: g,
9783
9788
  boundingSphere: p
9784
9789
  };
9785
9790
  }), s._instanceInfo = e.instanceInfo, s._availableInstanceIds = e._availableInstanceIds, s._availableGeometryIds = e._availableGeometryIds, s._nextIndexStart = e.nextIndexStart, s._nextVertexStart = e.nextVertexStart, s._geometryCount = e.geometryCount, s._maxInstanceCount = e.maxInstanceCount, s._maxVertexCount = e.maxVertexCount, s._maxIndexCount = e.maxIndexCount, s._geometryInitialized = e.geometryInitialized, s._matricesTexture = l(e.matricesTexture.uuid), s._indirectTexture = l(e.indirectTexture.uuid), e.colorsTexture !== void 0 && (s._colorsTexture = l(e.colorsTexture.uuid)), e.boundingSphere !== void 0 && (s.boundingSphere = new Dt().fromJSON(e.boundingSphere)), e.boundingBox !== void 0 && (s.boundingBox = new kt().fromJSON(e.boundingBox));
@@ -9788,7 +9793,7 @@ var Mi = {}, yp = class extends Error {
9788
9793
  s = new Ud();
9789
9794
  break;
9790
9795
  case "Line":
9791
- s = new fn(a(e.geometry), o(e.material));
9796
+ s = new dn(a(e.geometry), o(e.material));
9792
9797
  break;
9793
9798
  case "LineLoop":
9794
9799
  s = new ef(a(e.geometry), o(e.material));
@@ -9827,8 +9832,8 @@ var Mi = {}, yp = class extends Error {
9827
9832
  e.autoUpdate !== void 0 && (s.autoUpdate = e.autoUpdate);
9828
9833
  const d = e.levels;
9829
9834
  for (let u = 0; u < d.length; u++) {
9830
- const f = d[u], g = s.getObjectByProperty("uuid", f.object);
9831
- g !== void 0 && s.addLevel(g, f.distance, f.hysteresis);
9835
+ const f = d[u], m = s.getObjectByProperty("uuid", f.object);
9836
+ m !== void 0 && s.addLevel(m, f.distance, f.hysteresis);
9832
9837
  }
9833
9838
  }
9834
9839
  return s;
@@ -9950,26 +9955,26 @@ var Mi = {}, yp = class extends Error {
9950
9955
  const t = this._cache;
9951
9956
  if (t.focus !== e.focus || t.fov !== e.fov || t.aspect !== e.aspect * this.aspect || t.near !== e.near || t.far !== e.far || t.zoom !== e.zoom || t.eyeSep !== this.eyeSep) {
9952
9957
  t.focus = e.focus, t.fov = e.fov, t.aspect = e.aspect * this.aspect, t.near = e.near, t.far = e.far, t.zoom = e.zoom, t.eyeSep = this.eyeSep, $i.copy(e.projectionMatrix);
9953
- const i = t.eyeSep / 2, n = i * t.near / t.focus, r = t.near * Math.tan(hn * t.fov * 0.5) / t.zoom;
9958
+ const i = t.eyeSep / 2, n = i * t.near / t.focus, r = t.near * Math.tan(cn * t.fov * 0.5) / t.zoom;
9954
9959
  let s, a;
9955
9960
  Cl.elements[12] = -i, wl.elements[12] = i, s = -r * t.aspect + n, a = r * t.aspect + n, $i.elements[0] = 2 * t.near / (a - s), $i.elements[8] = (a + s) / (a - s), this.cameraL.projectionMatrix.copy($i), s = -r * t.aspect - n, a = r * t.aspect - n, $i.elements[0] = 2 * t.near / (a - s), $i.elements[8] = (a + s) / (a - s), this.cameraR.projectionMatrix.copy($i);
9956
9961
  }
9957
9962
  this.cameraL.matrix.copy(e.matrixWorld).multiply(Cl), this.cameraL.matrixWorldNeedsUpdate = !0, this.cameraR.matrix.copy(e.matrixWorld).multiply(wl), this.cameraR.matrixWorldNeedsUpdate = !0;
9958
9963
  }
9959
- }, Dn = -90, On = 1, Np = class extends lt {
9964
+ }, Nn = -90, Dn = 1, Np = class extends lt {
9960
9965
  constructor(e, t, i) {
9961
9966
  super(), this.type = "CubeCamera", this.renderTarget = i, this.coordinateSystem = null, this.activeMipmapLevel = 0;
9962
- const n = new Nt(Dn, On, e, t);
9967
+ const n = new Nt(Nn, Dn, e, t);
9963
9968
  n.layers = this.layers, this.add(n);
9964
- const r = new Nt(Dn, On, e, t);
9969
+ const r = new Nt(Nn, Dn, e, t);
9965
9970
  r.layers = this.layers, this.add(r);
9966
- const s = new Nt(Dn, On, e, t);
9971
+ const s = new Nt(Nn, Dn, e, t);
9967
9972
  s.layers = this.layers, this.add(s);
9968
- const a = new Nt(Dn, On, e, t);
9973
+ const a = new Nt(Nn, Dn, e, t);
9969
9974
  a.layers = this.layers, this.add(a);
9970
- const o = new Nt(Dn, On, e, t);
9975
+ const o = new Nt(Nn, Dn, e, t);
9971
9976
  o.layers = this.layers, this.add(o);
9972
- const l = new Nt(Dn, On, e, t);
9977
+ const l = new Nt(Nn, Dn, e, t);
9973
9978
  l.layers = this.layers, this.add(l);
9974
9979
  }
9975
9980
  updateCoordinateSystem() {
@@ -9989,10 +9994,10 @@ var Mi = {}, yp = class extends Error {
9989
9994
  this.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem());
9990
9995
  const [r, s, a, o, l, c] = this.children, h = e.getRenderTarget(), d = e.getActiveCubeFace(), u = e.getActiveMipmapLevel(), f = e.xr.enabled;
9991
9996
  e.xr.enabled = !1;
9992
- const g = i.texture.generateMipmaps;
9997
+ const m = i.texture.generateMipmaps;
9993
9998
  i.texture.generateMipmaps = !1;
9994
9999
  let _ = !1;
9995
- e.isWebGLRenderer === !0 ? _ = e.state.buffers.depth.getReversed() : _ = e.reversedDepthBuffer, e.setRenderTarget(i, 0, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, r), e.setRenderTarget(i, 1, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, s), e.setRenderTarget(i, 2, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, a), e.setRenderTarget(i, 3, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, o), e.setRenderTarget(i, 4, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, l), i.texture.generateMipmaps = g, e.setRenderTarget(i, 5, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, c), e.setRenderTarget(h, d, u), e.xr.enabled = f, i.texture.needsPMREMUpdate = !0;
10000
+ e.isWebGLRenderer === !0 ? _ = e.state.buffers.depth.getReversed() : _ = e.reversedDepthBuffer, e.setRenderTarget(i, 0, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, r), e.setRenderTarget(i, 1, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, s), e.setRenderTarget(i, 2, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, a), e.setRenderTarget(i, 3, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, o), e.setRenderTarget(i, 4, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, l), i.texture.generateMipmaps = m, e.setRenderTarget(i, 5, n), _ && e.autoClear === !1 && e.clearDepth(), e.render(t, c), e.setRenderTarget(h, d, u), e.xr.enabled = f, i.texture.needsPMREMUpdate = !0;
9996
10001
  }
9997
10002
  }, Dp = class extends Nt {
9998
10003
  constructor(e = []) {
@@ -10367,12 +10372,12 @@ var Qi = /* @__PURE__ */ new C(), Na = /* @__PURE__ */ new Wt(), Bp = /* @__PURE
10367
10372
  const e = this._bindings;
10368
10373
  for (let t = this._targetGroup.nCachedObjects_, i = e.length; t !== i; ++t) e[t].unbind();
10369
10374
  }
10370
- }, ft = class kn {
10375
+ }, ft = class Vn {
10371
10376
  constructor(t, i, n) {
10372
- this.path = i, this.parsedPath = n || kn.parseTrackName(i), this.node = kn.findNode(t, this.parsedPath.nodeName), this.rootNode = t, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;
10377
+ this.path = i, this.parsedPath = n || Vn.parseTrackName(i), this.node = Vn.findNode(t, this.parsedPath.nodeName), this.rootNode = t, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;
10373
10378
  }
10374
10379
  static create(t, i, n) {
10375
- return t && t.isAnimationObjectGroup ? new kn.Composite(t, i, n) : new kn(t, i, n);
10380
+ return t && t.isAnimationObjectGroup ? new Vn.Composite(t, i, n) : new Vn(t, i, n);
10376
10381
  }
10377
10382
  static sanitizeNodeName(t) {
10378
10383
  return t.replace(/\s/g, "_").replace(Hp, "");
@@ -10482,7 +10487,7 @@ var Qi = /* @__PURE__ */ new C(), Na = /* @__PURE__ */ new Wt(), Bp = /* @__PURE
10482
10487
  let t = this.node;
10483
10488
  const i = this.parsedPath, n = i.objectName, r = i.propertyName;
10484
10489
  let s = i.propertyIndex;
10485
- if (t || (t = kn.findNode(this.rootNode, i.nodeName), this.node = t), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !t) {
10490
+ if (t || (t = Vn.findNode(this.rootNode, i.nodeName), this.node = t), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !t) {
10486
10491
  he("PropertyBinding: No target node found for track: " + this.path + ".");
10487
10492
  return;
10488
10493
  }
@@ -10640,15 +10645,15 @@ var my = class {
10640
10645
  let f = t[u];
10641
10646
  if (f === void 0) {
10642
10647
  f = o++, t[u] = f, e.push(d);
10643
- for (let g = 0, _ = s; g !== _; ++g) r[g].push(new ft(d, i[g], n[g]));
10648
+ for (let m = 0, _ = s; m !== _; ++m) r[m].push(new ft(d, i[m], n[m]));
10644
10649
  } else if (f < l) {
10645
10650
  a = e[f];
10646
- const g = --l, _ = e[g];
10647
- t[_.uuid] = f, e[f] = _, t[u] = g, e[g] = d;
10648
- for (let m = 0, p = s; m !== p; ++m) {
10649
- const S = r[m], M = S[g];
10651
+ const m = --l, _ = e[m];
10652
+ t[_.uuid] = f, e[f] = _, t[u] = m, e[m] = d;
10653
+ for (let g = 0, p = s; g !== p; ++g) {
10654
+ const S = r[g], M = S[m];
10650
10655
  let v = S[f];
10651
- S[f] = M, v === void 0 && (v = new ft(d, i[m], n[m])), S[g] = v;
10656
+ S[f] = M, v === void 0 && (v = new ft(d, i[g], n[g])), S[m] = v;
10652
10657
  }
10653
10658
  } else e[f] !== a && Pe("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.");
10654
10659
  }
@@ -10663,8 +10668,8 @@ var my = class {
10663
10668
  const h = r++, d = e[h];
10664
10669
  t[d.uuid] = c, e[c] = d, t[l] = h, e[h] = o;
10665
10670
  for (let u = 0, f = n; u !== f; ++u) {
10666
- const g = i[u], _ = g[h], m = g[c];
10667
- g[c] = _, g[h] = m;
10671
+ const m = i[u], _ = m[h], g = m[c];
10672
+ m[c] = _, m[h] = g;
10668
10673
  }
10669
10674
  }
10670
10675
  }
@@ -10679,16 +10684,16 @@ var my = class {
10679
10684
  if (delete t[l], c < r) {
10680
10685
  const h = --r, d = e[h], u = --s, f = e[u];
10681
10686
  t[d.uuid] = c, e[c] = d, t[f.uuid] = h, e[h] = f, e.pop();
10682
- for (let g = 0, _ = n; g !== _; ++g) {
10683
- const m = i[g], p = m[h], S = m[u];
10684
- m[c] = p, m[h] = S, m.pop();
10687
+ for (let m = 0, _ = n; m !== _; ++m) {
10688
+ const g = i[m], p = g[h], S = g[u];
10689
+ g[c] = p, g[h] = S, g.pop();
10685
10690
  }
10686
10691
  } else {
10687
10692
  const h = --s, d = e[h];
10688
10693
  h > 0 && (t[d.uuid] = c), e[c] = d, e.pop();
10689
10694
  for (let u = 0, f = n; u !== f; ++u) {
10690
- const g = i[u];
10691
- g[c] = g[h], g.pop();
10695
+ const m = i[u];
10696
+ m[c] = m[h], m.pop();
10692
10697
  }
10693
10698
  }
10694
10699
  }
@@ -10718,8 +10723,8 @@ var my = class {
10718
10723
  constructor(e, t, i = null, n = t.blendMode) {
10719
10724
  this._mixer = e, this._clip = t, this._localRoot = i, this.blendMode = n;
10720
10725
  const r = t.tracks, s = r.length, a = new Array(s), o = {
10721
- endingStart: Gn,
10722
- endingEnd: Gn
10726
+ endingStart: kn,
10727
+ endingEnd: kn
10723
10728
  };
10724
10729
  for (let l = 0; l !== s; ++l) {
10725
10730
  const c = r[l].createInterpolant(null);
@@ -10910,7 +10915,7 @@ var my = class {
10910
10915
  }
10911
10916
  _setEndings(e, t, i) {
10912
10917
  const n = this._interpolantSettings;
10913
- i ? (n.endingStart = Hn, n.endingEnd = Hn) : (e ? n.endingStart = this.zeroSlopeAtStart ? Hn : Gn : n.endingStart = Ls, t ? n.endingEnd = this.zeroSlopeAtEnd ? Hn : Gn : n.endingEnd = Ls);
10918
+ i ? (n.endingStart = Gn, n.endingEnd = Gn) : (e ? n.endingStart = this.zeroSlopeAtStart ? Gn : kn : n.endingStart = Ls, t ? n.endingEnd = this.zeroSlopeAtEnd ? Gn : kn : n.endingEnd = Ls);
10914
10919
  }
10915
10920
  _scheduleFading(e, t, i) {
10916
10921
  const n = this._mixer, r = n.time;
@@ -10937,8 +10942,8 @@ var my = class {
10937
10942
  f._cacheIndex === null && (++f.referenceCount, this._addInactiveBinding(f, o, u));
10938
10943
  continue;
10939
10944
  }
10940
- const g = t && t._propertyBindings[h].binding.parsedPath;
10941
- f = new kp(ft.create(i, u, g), d.ValueTypeName, d.getValueSize()), ++f.referenceCount, this._addInactiveBinding(f, o, u), s[h] = f;
10945
+ const m = t && t._propertyBindings[h].binding.parsedPath;
10946
+ f = new kp(ft.create(i, u, m), d.ValueTypeName, d.getValueSize()), ++f.referenceCount, this._addInactiveBinding(f, o, u), s[h] = f;
10942
10947
  }
10943
10948
  a[h].resultBuffer = f.buffer;
10944
10949
  }
@@ -11407,7 +11412,7 @@ var by = class {
11407
11412
  equals(e) {
11408
11413
  return e.min.equals(this.min) && e.max.equals(this.max);
11409
11414
  }
11410
- }, Ul = /* @__PURE__ */ new C(), vs = /* @__PURE__ */ new C(), Fn = /* @__PURE__ */ new C(), Bn = /* @__PURE__ */ new C(), Da = /* @__PURE__ */ new C(), im = /* @__PURE__ */ new C(), nm = /* @__PURE__ */ new C(), wy = class {
11415
+ }, Ul = /* @__PURE__ */ new C(), vs = /* @__PURE__ */ new C(), On = /* @__PURE__ */ new C(), Fn = /* @__PURE__ */ new C(), Da = /* @__PURE__ */ new C(), im = /* @__PURE__ */ new C(), nm = /* @__PURE__ */ new C(), wy = class {
11411
11416
  constructor(e = new C(), t = new C()) {
11412
11417
  this.start = e, this.end = t;
11413
11418
  }
@@ -11447,22 +11452,22 @@ var by = class {
11447
11452
  const n = 10000000000000001e-32;
11448
11453
  let r, s;
11449
11454
  const a = this.start, o = e.start, l = this.end, c = e.end;
11450
- Fn.subVectors(l, a), Bn.subVectors(c, o), Da.subVectors(a, o);
11451
- const h = Fn.dot(Fn), d = Bn.dot(Bn), u = Bn.dot(Da);
11455
+ On.subVectors(l, a), Fn.subVectors(c, o), Da.subVectors(a, o);
11456
+ const h = On.dot(On), d = Fn.dot(Fn), u = Fn.dot(Da);
11452
11457
  if (h <= n && d <= n)
11453
11458
  return t.copy(a), i.copy(o), t.sub(i), t.dot(t);
11454
11459
  if (h <= n)
11455
11460
  r = 0, s = u / d, s = Ve(s, 0, 1);
11456
11461
  else {
11457
- const f = Fn.dot(Da);
11462
+ const f = On.dot(Da);
11458
11463
  if (d <= n)
11459
11464
  s = 0, r = Ve(-f / h, 0, 1);
11460
11465
  else {
11461
- const g = Fn.dot(Bn), _ = h * d - g * g;
11462
- _ !== 0 ? r = Ve((g * u - f * d) / _, 0, 1) : r = 0, s = (g * r + u) / d, s < 0 ? (s = 0, r = Ve(-f / h, 0, 1)) : s > 1 && (s = 1, r = Ve((g - f) / h, 0, 1));
11466
+ const m = On.dot(Fn), _ = h * d - m * m;
11467
+ _ !== 0 ? r = Ve((m * u - f * d) / _, 0, 1) : r = 0, s = (m * r + u) / d, s < 0 ? (s = 0, r = Ve(-f / h, 0, 1)) : s > 1 && (s = 1, r = Ve((m - f) / h, 0, 1));
11463
11468
  }
11464
11469
  }
11465
- return t.copy(a).addScaledVector(Fn, r), i.copy(o).addScaledVector(Bn, s), t.distanceToSquared(i);
11470
+ return t.copy(a).addScaledVector(On, r), i.copy(o).addScaledVector(Fn, s), t.distanceToSquared(i);
11466
11471
  }
11467
11472
  applyMatrix4(e) {
11468
11473
  return this.start.applyMatrix4(e), this.end.applyMatrix4(e), this;
@@ -11573,7 +11578,7 @@ function Bh(e) {
11573
11578
  }
11574
11579
  var Iy = class extends Tt {
11575
11580
  constructor(e, t, i) {
11576
- const n = new gh(t, 4, 2), r = new mn({
11581
+ const n = new gh(t, 4, 2), r = new pn({
11577
11582
  wireframe: !0,
11578
11583
  fog: !1,
11579
11584
  toneMapped: !1
@@ -11590,7 +11595,7 @@ var Iy = class extends Tt {
11590
11595
  constructor(e, t, i) {
11591
11596
  super(), this.light = e, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = i, this.type = "HemisphereLightHelper";
11592
11597
  const n = new uh(t);
11593
- n.rotateY(Math.PI * 0.5), this.material = new mn({
11598
+ n.rotateY(Math.PI * 0.5), this.material = new pn({
11594
11599
  wireframe: !0,
11595
11600
  fog: !1,
11596
11601
  toneMapped: !1
@@ -11621,8 +11626,8 @@ var Iy = class extends Tt {
11621
11626
  const r = t / 2, s = e / t, a = e / 2, o = [], l = [];
11622
11627
  for (let d = 0, u = 0, f = -a; d <= t; d++, f += s) {
11623
11628
  o.push(-a, 0, f, a, 0, f), o.push(f, 0, -a, f, 0, a);
11624
- const g = d === r ? i : n;
11625
- g.toArray(l, u), u += 3, g.toArray(l, u), u += 3, g.toArray(l, u), u += 3, g.toArray(l, u), u += 3;
11629
+ const m = d === r ? i : n;
11630
+ m.toArray(l, u), u += 3, m.toArray(l, u), u += 3, m.toArray(l, u), u += 3, m.toArray(l, u), u += 3;
11626
11631
  }
11627
11632
  const c = new Ze();
11628
11633
  c.setAttribute("position", new be(o, 3)), c.setAttribute("color", new be(l, 3));
@@ -11642,14 +11647,14 @@ var Iy = class extends Tt {
11642
11647
  if (t > 1) for (let h = 0; h < t; h++) {
11643
11648
  const d = h / t * (Math.PI * 2), u = Math.sin(d) * e, f = Math.cos(d) * e;
11644
11649
  a.push(0, 0, 0), a.push(u, 0, f);
11645
- const g = h & 1 ? r : s;
11646
- o.push(g.r, g.g, g.b), o.push(g.r, g.g, g.b);
11650
+ const m = h & 1 ? r : s;
11651
+ o.push(m.r, m.g, m.b), o.push(m.r, m.g, m.b);
11647
11652
  }
11648
11653
  for (let h = 0; h < i; h++) {
11649
11654
  const d = h & 1 ? r : s, u = e - e / i * h;
11650
11655
  for (let f = 0; f < n; f++) {
11651
- let g = f / n * (Math.PI * 2), _ = Math.sin(g) * u, m = Math.cos(g) * u;
11652
- a.push(_, 0, m), o.push(d.r, d.g, d.b), g = (f + 1) / n * (Math.PI * 2), _ = Math.sin(g) * u, m = Math.cos(g) * u, a.push(_, 0, m), o.push(d.r, d.g, d.b);
11656
+ let m = f / n * (Math.PI * 2), _ = Math.sin(m) * u, g = Math.cos(m) * u;
11657
+ a.push(_, 0, g), o.push(d.r, d.g, d.b), m = (f + 1) / n * (Math.PI * 2), _ = Math.sin(m) * u, g = Math.cos(m) * u, a.push(_, 0, g), o.push(d.r, d.g, d.b);
11653
11658
  }
11654
11659
  }
11655
11660
  const l = new Ze();
@@ -11688,14 +11693,14 @@ var Iy = class extends Tt {
11688
11693
  fog: !1,
11689
11694
  toneMapped: !1
11690
11695
  });
11691
- this.lightPlane = new fn(n, r), this.add(this.lightPlane), n = new Ze(), n.setAttribute("position", new be([
11696
+ this.lightPlane = new dn(n, r), this.add(this.lightPlane), n = new Ze(), n.setAttribute("position", new be([
11692
11697
  0,
11693
11698
  0,
11694
11699
  0,
11695
11700
  0,
11696
11701
  0,
11697
11702
  1
11698
- ], 3)), this.targetLine = new fn(n, r), this.add(this.targetLine), this.update();
11703
+ ], 3)), this.targetLine = new dn(n, r), this.add(this.targetLine), this.update();
11699
11704
  }
11700
11705
  dispose() {
11701
11706
  this.lightPlane.geometry.dispose(), this.lightPlane.material.dispose(), this.targetLine.geometry.dispose(), this.targetLine.material.dispose();
@@ -11711,8 +11716,8 @@ var Iy = class extends Tt {
11711
11716
  toneMapped: !1
11712
11717
  }), n = [], r = [], s = {};
11713
11718
  a("n1", "n2"), a("n2", "n4"), a("n4", "n3"), a("n3", "n1"), a("f1", "f2"), a("f2", "f4"), a("f4", "f3"), a("f3", "f1"), a("n1", "f1"), a("n2", "f2"), a("n3", "f3"), a("n4", "f4"), a("p", "n1"), a("p", "n2"), a("p", "n3"), a("p", "n4"), a("u1", "u2"), a("u2", "u3"), a("u3", "u1"), a("c", "t"), a("p", "c"), a("cn1", "cn2"), a("cn3", "cn4"), a("cf1", "cf2"), a("cf3", "cf4");
11714
- function a(f, g) {
11715
- o(f), o(g);
11719
+ function a(f, m) {
11720
+ o(f), o(m);
11716
11721
  }
11717
11722
  function o(f) {
11718
11723
  n.push(0, 0, 0), r.push(0, 0, 0), s[f] === void 0 && (s[f] = []), s[f].push(n.length / 3 - 1);
@@ -11735,7 +11740,7 @@ var Iy = class extends Tt {
11735
11740
  else if (this.camera.coordinateSystem === 2001)
11736
11741
  r = 0, s = 1;
11737
11742
  else throw new Error("THREE.CameraHelper.update(): Invalid coordinate system: " + this.camera.coordinateSystem);
11738
- Mt("c", t, e, yt, 0, 0, r), Mt("t", t, e, yt, 0, 0, s), Mt("n1", t, e, yt, -1, -1, r), Mt("n2", t, e, yt, i, -1, r), Mt("n3", t, e, yt, -1, n, r), Mt("n4", t, e, yt, i, n, r), Mt("f1", t, e, yt, -1, -1, s), Mt("f2", t, e, yt, i, -1, s), Mt("f3", t, e, yt, -1, n, s), Mt("f4", t, e, yt, i, n, s), Mt("u1", t, e, yt, i * 0.7, n * 1.1, r), Mt("u2", t, e, yt, -1 * 0.7, n * 1.1, r), Mt("u3", t, e, yt, 0, n * 2, r), Mt("cf1", t, e, yt, -1, 0, s), Mt("cf2", t, e, yt, i, 0, s), Mt("cf3", t, e, yt, 0, -1, s), Mt("cf4", t, e, yt, 0, n, s), Mt("cn1", t, e, yt, -1, 0, r), Mt("cn2", t, e, yt, i, 0, r), Mt("cn3", t, e, yt, 0, -1, r), Mt("cn4", t, e, yt, 0, n, r), e.getAttribute("position").needsUpdate = !0;
11743
+ Mt("c", t, e, yt, 0, 0, r), Mt("t", t, e, yt, 0, 0, s), Mt("n1", t, e, yt, -1, -1, r), Mt("n2", t, e, yt, i, -1, r), Mt("n3", t, e, yt, -1, n, r), Mt("n4", t, e, yt, i, n, r), Mt("f1", t, e, yt, -1, -1, s), Mt("f2", t, e, yt, i, -1, s), Mt("f3", t, e, yt, -1, n, s), Mt("f4", t, e, yt, i, n, s), Mt("u1", t, e, yt, i * 0.7, n * 1.1, r), Mt("u2", t, e, yt, -0.7, n * 1.1, r), Mt("u3", t, e, yt, 0, 2, r), Mt("cf1", t, e, yt, -1, 0, s), Mt("cf2", t, e, yt, i, 0, s), Mt("cf3", t, e, yt, 0, -1, s), Mt("cf4", t, e, yt, 0, n, s), Mt("cn1", t, e, yt, -1, 0, r), Mt("cn2", t, e, yt, i, 0, r), Mt("cn3", t, e, yt, 0, -1, r), Mt("cn4", t, e, yt, 0, n, r), e.getAttribute("position").needsUpdate = !0;
11739
11744
  }
11740
11745
  dispose() {
11741
11746
  this.geometry.dispose(), this.material.dispose();
@@ -11861,7 +11866,7 @@ var Ms = /* @__PURE__ */ new kt(), Oy = class extends Ai {
11861
11866
  dispose() {
11862
11867
  this.geometry.dispose(), this.material.dispose();
11863
11868
  }
11864
- }, By = class extends fn {
11869
+ }, By = class extends dn {
11865
11870
  constructor(e, t = 1, i = 16776960) {
11866
11871
  const n = i, r = [
11867
11872
  1,
@@ -11913,7 +11918,7 @@ var Ms = /* @__PURE__ */ new kt(), Oy = class extends Ai {
11913
11918
  -1,
11914
11919
  0
11915
11920
  ], o = new Ze();
11916
- o.setAttribute("position", new be(a, 3)), o.computeBoundingSphere(), this.add(new Tt(o, new mn({
11921
+ o.setAttribute("position", new be(a, 3)), o.computeBoundingSphere(), this.add(new Tt(o, new pn({
11917
11922
  color: n,
11918
11923
  opacity: 0.2,
11919
11924
  transparent: !0,
@@ -11936,10 +11941,10 @@ var Ms = /* @__PURE__ */ new kt(), Oy = class extends Ai {
11936
11941
  0,
11937
11942
  1,
11938
11943
  0
11939
- ], 3)), Fa = new Zc(0.5, 1, 5, 1), Fa.translate(0, -0.5, 0)), this.position.copy(t), this.line = new fn(Ss, new Xt({
11944
+ ], 3)), Fa = new Zc(0.5, 1, 5, 1), Fa.translate(0, -0.5, 0)), this.position.copy(t), this.line = new dn(Ss, new Xt({
11940
11945
  color: n,
11941
11946
  toneMapped: !1
11942
- })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new Tt(Fa, new mn({
11947
+ })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new Tt(Fa, new pn({
11943
11948
  color: n,
11944
11949
  toneMapped: !1
11945
11950
  })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(e), this.setLength(i, r, s);
@@ -12044,8 +12049,8 @@ var Ms = /* @__PURE__ */ new kt(), Oy = class extends Ai {
12044
12049
  let c = !1;
12045
12050
  const h = l.length;
12046
12051
  for (let d = 0, u = h - 1; d < h; u = d++) {
12047
- const f = l[d], g = l[u];
12048
- f.y > o.y != g.y > o.y && o.x < (g.x - f.x) * (o.y - f.y) / (g.y - f.y) + f.x && (c = !c);
12052
+ const f = l[d], m = l[u];
12053
+ f.y > o.y != m.y > o.y && o.x < (m.x - f.x) * (o.y - f.y) / (m.y - f.y) + f.x && (c = !c);
12049
12054
  }
12050
12055
  return c;
12051
12056
  }
@@ -12054,13 +12059,13 @@ var Ms = /* @__PURE__ */ new kt(), Oy = class extends Ai {
12054
12059
  if (e(c, o)) return c;
12055
12060
  const h = c.y, d = [], u = o.length;
12056
12061
  for (let f = 0; f < u; f++) {
12057
- const g = o[f], _ = o[(f + 1) % u];
12058
- if (g.y > h != _.y > h) {
12059
- const m = g.x + (h - g.y) * (_.x - g.x) / (_.y - g.y);
12060
- d.push(m);
12062
+ const m = o[f], _ = o[(f + 1) % u];
12063
+ if (m.y > h != _.y > h) {
12064
+ const g = m.x + (h - m.y) * (_.x - m.x) / (_.y - m.y);
12065
+ d.push(g);
12061
12066
  }
12062
12067
  }
12063
- return d.length > 1 && (d.sort((f, g) => f - g), c.x = (d[0] + d[1]) / 2), c;
12068
+ return d.length > 1 && (d.sort((f, m) => f - m), c.x = (d[0] + d[1]) / 2), c;
12064
12069
  }
12065
12070
  let i = this.userData.style && this.userData.style.fillRule || "nonzero";
12066
12071
  i !== "nonzero" && i !== "evenodd" && (he('Fill-rule "' + i + '" is not supported, falling back to "nonzero".'), i = "nonzero");
@@ -12241,7 +12246,7 @@ function lm(e) {
12241
12246
  };
12242
12247
  case dc:
12243
12248
  case tu:
12244
- case un:
12249
+ case hn:
12245
12250
  return {
12246
12251
  byteLength: 2,
12247
12252
  components: 1
@@ -12312,7 +12317,8 @@ function cm(e) {
12312
12317
  let f;
12313
12318
  if (c instanceof Float32Array) f = e.FLOAT;
12314
12319
  else if (typeof Float16Array < "u" && c instanceof Float16Array) f = e.HALF_FLOAT;
12315
- else if (c instanceof Uint16Array) o.isFloat16BufferAttribute ? f = e.HALF_FLOAT : f = e.UNSIGNED_SHORT;
12320
+ else if (c instanceof Uint16Array)
12321
+ o.isFloat16BufferAttribute ? f = e.HALF_FLOAT : f = e.UNSIGNED_SHORT;
12316
12322
  else if (c instanceof Int16Array) f = e.SHORT;
12317
12323
  else if (c instanceof Uint32Array) f = e.UNSIGNED_INT;
12318
12324
  else if (c instanceof Int32Array) f = e.INT;
@@ -12332,14 +12338,14 @@ function cm(e) {
12332
12338
  const h = l.array, d = l.updateRanges;
12333
12339
  if (e.bindBuffer(c, o), d.length === 0) e.bufferSubData(c, 0, h);
12334
12340
  else {
12335
- d.sort((f, g) => f.start - g.start);
12341
+ d.sort((f, m) => f.start - m.start);
12336
12342
  let u = 0;
12337
12343
  for (let f = 1; f < d.length; f++) {
12338
- const g = d[u], _ = d[f];
12339
- _.start <= g.start + g.count + 1 ? g.count = Math.max(g.count, _.start + _.count - g.start) : (++u, d[u] = _);
12344
+ const m = d[u], _ = d[f];
12345
+ _.start <= m.start + m.count + 1 ? m.count = Math.max(m.count, _.start + _.count - m.start) : (++u, d[u] = _);
12340
12346
  }
12341
12347
  d.length = u + 1;
12342
- for (let f = 0, g = d.length; f < g; f++) {
12348
+ for (let f = 0, m = d.length; f < m; f++) {
12343
12349
  const _ = d[f];
12344
12350
  e.bufferSubData(c, _.start * h.BYTES_PER_ELEMENT, h, _.start, _.count);
12345
12351
  }
@@ -16643,10 +16649,10 @@ function um(e, t, i, n, r, s) {
16643
16649
  }
16644
16650
  return M;
16645
16651
  }
16646
- function g(S) {
16652
+ function m(S) {
16647
16653
  let M = !1;
16648
16654
  const v = f(S);
16649
- v === null ? m(a, o) : v && v.isColor && (m(v, 1), M = !0);
16655
+ v === null ? g(a, o) : v && v.isColor && (g(v, 1), M = !0);
16650
16656
  const E = e.xr.getEnvironmentBlendMode();
16651
16657
  E === "additive" ? i.buffers.color.setClear(0, 0, 0, 1, s) : E === "alpha-blend" && i.buffers.color.setClear(0, 0, 0, 0, s), (e.autoClear || M) && (i.buffers.depth.setTest(!0), i.buffers.depth.setMask(!0), i.buffers.color.setMask(!0), e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil));
16652
16658
  }
@@ -16680,7 +16686,7 @@ function um(e, t, i, n, r, s) {
16680
16686
  return this.uniforms.t2D.value;
16681
16687
  } }), n.update(l)), l.material.uniforms.t2D.value = v, l.material.uniforms.backgroundIntensity.value = M.backgroundIntensity, l.material.toneMapped = et.getTransfer(v.colorSpace) !== Ns, v.matrixAutoUpdate === !0 && v.updateMatrix(), l.material.uniforms.uvTransform.value.copy(v.matrix), (h !== v || d !== v.version || u !== e.toneMapping) && (l.material.needsUpdate = !0, h = v, d = v.version, u = e.toneMapping), l.layers.enableAll(), S.unshift(l, l.geometry, l.material, 0, 0, null));
16682
16688
  }
16683
- function m(S, M) {
16689
+ function g(S, M) {
16684
16690
  S.getRGB(bs, Sh(e)), i.buffers.color.setClear(bs.r, bs.g, bs.b, M, s);
16685
16691
  }
16686
16692
  function p() {
@@ -16691,15 +16697,15 @@ function um(e, t, i, n, r, s) {
16691
16697
  return a;
16692
16698
  },
16693
16699
  setClearColor: function(S, M = 1) {
16694
- a.set(S), o = M, m(a, o);
16700
+ a.set(S), o = M, g(a, o);
16695
16701
  },
16696
16702
  getClearAlpha: function() {
16697
16703
  return o;
16698
16704
  },
16699
16705
  setClearAlpha: function(S) {
16700
- o = S, m(a, o);
16706
+ o = S, g(a, o);
16701
16707
  },
16702
- render: g,
16708
+ render: m,
16703
16709
  addToRenderList: _,
16704
16710
  dispose: p
16705
16711
  };
@@ -16710,7 +16716,7 @@ function dm(e, t) {
16710
16716
  function o(I, F, X, k, G) {
16711
16717
  let q = !1;
16712
16718
  const z = d(I, k, X, F);
16713
- s !== z && (s = z, c(s.object)), q = f(I, k, X, G), q && g(I, k, X, G), G !== null && t.update(G, e.ELEMENT_ARRAY_BUFFER), (q || a) && (a = !1, v(I, F, X, k), G !== null && e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, t.get(G).buffer));
16719
+ s !== z && (s = z, c(s.object)), q = f(I, k, X, G), q && m(I, k, X, G), G !== null && t.update(G, e.ELEMENT_ARRAY_BUFFER), (q || a) && (a = !1, v(I, F, X, k), G !== null && e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, t.get(G).buffer));
16714
16720
  }
16715
16721
  function l() {
16716
16722
  return e.createVertexArray();
@@ -16761,7 +16767,7 @@ function dm(e, t) {
16761
16767
  }
16762
16768
  return s.attributesNum !== z || s.index !== k;
16763
16769
  }
16764
- function g(I, F, X, k) {
16770
+ function m(I, F, X, k) {
16765
16771
  const G = {}, q = F.attributes;
16766
16772
  let z = 0;
16767
16773
  const ee = X.getAttributes();
@@ -16777,7 +16783,7 @@ function dm(e, t) {
16777
16783
  const I = s.newAttributes;
16778
16784
  for (let F = 0, X = I.length; F < X; F++) I[F] = 0;
16779
16785
  }
16780
- function m(I) {
16786
+ function g(I) {
16781
16787
  p(I, 0);
16782
16788
  }
16783
16789
  function p(I, F) {
@@ -16807,14 +16813,14 @@ function dm(e, t) {
16807
16813
  if (de.isInstancedInterleavedBuffer) {
16808
16814
  for (let Ne = 0; Ne < ie.locationSize; Ne++) p(ie.location + Ne, de.meshPerAttribute);
16809
16815
  I.isInstancedMesh !== !0 && k._maxInstanceCount === void 0 && (k._maxInstanceCount = de.meshPerAttribute * de.count);
16810
- } else for (let Ne = 0; Ne < ie.locationSize; Ne++) m(ie.location + Ne);
16816
+ } else for (let Ne = 0; Ne < ie.locationSize; Ne++) g(ie.location + Ne);
16811
16817
  e.bindBuffer(e.ARRAY_BUFFER, at);
16812
16818
  for (let Ne = 0; Ne < ie.locationSize; Ne++) M(ie.location + Ne, we / ie.locationSize, Y, ge, De * oe, (Be + we / ie.locationSize * Ne) * oe, ve);
16813
16819
  } else {
16814
16820
  if (ne.isInstancedBufferAttribute) {
16815
16821
  for (let de = 0; de < ie.locationSize; de++) p(ie.location + de, ne.meshPerAttribute);
16816
16822
  I.isInstancedMesh !== !0 && k._maxInstanceCount === void 0 && (k._maxInstanceCount = ne.meshPerAttribute * ne.count);
16817
- } else for (let de = 0; de < ie.locationSize; de++) m(ie.location + de);
16823
+ } else for (let de = 0; de < ie.locationSize; de++) g(ie.location + de);
16818
16824
  e.bindBuffer(e.ARRAY_BUFFER, at);
16819
16825
  for (let de = 0; de < ie.locationSize; de++) M(ie.location + de, we / ie.locationSize, Y, ge, we * oe, we / ie.locationSize * de * oe, ve);
16820
16826
  }
@@ -16910,7 +16916,7 @@ function dm(e, t) {
16910
16916
  releaseStatesOfObject: y,
16911
16917
  releaseStatesOfProgram: R,
16912
16918
  initAttributes: _,
16913
- enableAttribute: m,
16919
+ enableAttribute: g,
16914
16920
  disableUnusedAttributes: S
16915
16921
  };
16916
16922
  }
@@ -16963,7 +16969,7 @@ function pm(e, t, i, n) {
16963
16969
  h !== c && (he("WebGLRenderer:", c, "not supported, using", h, "instead."), c = h);
16964
16970
  const d = i.logarithmicDepthBuffer === !0, u = i.reversedDepthBuffer === !0 && t.has("EXT_clip_control");
16965
16971
  i.reversedDepthBuffer === !0 && u === !1 && he("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");
16966
- const f = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS), g = e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS), _ = e.getParameter(e.MAX_TEXTURE_SIZE), m = e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE), p = e.getParameter(e.MAX_VERTEX_ATTRIBS), S = e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS), M = e.getParameter(e.MAX_VARYING_VECTORS), v = e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS), E = e.getParameter(e.MAX_SAMPLES), w = e.getParameter(e.SAMPLES);
16972
+ const f = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS), m = e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS), _ = e.getParameter(e.MAX_TEXTURE_SIZE), g = e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE), p = e.getParameter(e.MAX_VERTEX_ATTRIBS), S = e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS), M = e.getParameter(e.MAX_VARYING_VECTORS), v = e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS), E = e.getParameter(e.MAX_SAMPLES), w = e.getParameter(e.SAMPLES);
16967
16973
  return {
16968
16974
  isWebGL2: !0,
16969
16975
  getMaxAnisotropy: s,
@@ -16974,9 +16980,9 @@ function pm(e, t, i, n) {
16974
16980
  logarithmicDepthBuffer: d,
16975
16981
  reversedDepthBuffer: u,
16976
16982
  maxTextures: f,
16977
- maxVertexTextures: g,
16983
+ maxVertexTextures: m,
16978
16984
  maxTextureSize: _,
16979
- maxCubemapSize: m,
16985
+ maxCubemapSize: g,
16980
16986
  maxAttributes: p,
16981
16987
  maxVertexUniforms: S,
16982
16988
  maxVaryings: M,
@@ -17002,12 +17008,13 @@ function mm(e) {
17002
17008
  }, this.setGlobalState = function(d, u) {
17003
17009
  i = h(d, u, 0);
17004
17010
  }, this.setState = function(d, u, f) {
17005
- const g = d.clippingPlanes, _ = d.clipIntersection, m = d.clipShadows, p = e.get(d);
17006
- if (!r || g === null || g.length === 0 || s && !m) s ? h(null) : c();
17011
+ const m = d.clippingPlanes, _ = d.clipIntersection, g = d.clipShadows, p = e.get(d);
17012
+ if (!r || m === null || m.length === 0 || s && !g)
17013
+ s ? h(null) : c();
17007
17014
  else {
17008
17015
  const S = s ? 0 : n, M = S * 4;
17009
17016
  let v = p.clippingState || null;
17010
- l.value = v, v = h(g, u, M, f);
17017
+ l.value = v, v = h(m, u, M, f);
17011
17018
  for (let E = 0; E !== M; ++E) v[E] = i[E];
17012
17019
  p.clippingState = v, this.numIntersection = _ ? this.numPlanes : 0, this.numPlanes += S;
17013
17020
  }
@@ -17015,19 +17022,19 @@ function mm(e) {
17015
17022
  function c() {
17016
17023
  l.value !== i && (l.value = i, l.needsUpdate = n > 0), t.numPlanes = n, t.numIntersection = 0;
17017
17024
  }
17018
- function h(d, u, f, g) {
17025
+ function h(d, u, f, m) {
17019
17026
  const _ = d !== null ? d.length : 0;
17020
- let m = null;
17027
+ let g = null;
17021
17028
  if (_ !== 0) {
17022
- if (m = l.value, g !== !0 || m === null) {
17029
+ if (g = l.value, m !== !0 || g === null) {
17023
17030
  const p = f + _ * 4, S = u.matrixWorldInverse;
17024
- o.getNormalMatrix(S), (m === null || m.length < p) && (m = new Float32Array(p));
17031
+ o.getNormalMatrix(S), (g === null || g.length < p) && (g = new Float32Array(p));
17025
17032
  for (let M = 0, v = f; M !== _; ++M, v += 4)
17026
- a.copy(d[M]).applyMatrix4(S, o), a.normal.toArray(m, v), m[v + 3] = a.constant;
17033
+ a.copy(d[M]).applyMatrix4(S, o), a.normal.toArray(g, v), g[v + 3] = a.constant;
17027
17034
  }
17028
- l.value = m, l.needsUpdate = !0;
17035
+ l.value = g, l.needsUpdate = !0;
17029
17036
  }
17030
- return t.numPlanes = _, t.numIntersection = 0, m;
17037
+ return t.numPlanes = _, t.numIntersection = 0, g;
17031
17038
  }
17032
17039
  }
17033
17040
  var Oi = 4, Vl = [
@@ -17037,7 +17044,7 @@ var Oi = 4, Vl = [
17037
17044
  0.446,
17038
17045
  0.526,
17039
17046
  0.582
17040
- ], an = 20, gm = 256, fr = /* @__PURE__ */ new qs(), kl = /* @__PURE__ */ new xe(), Ba = null, za = 0, Va = 0, ka = !1, vm = /* @__PURE__ */ new C(), Gl = class {
17047
+ ], Wn = 20, gm = 256, fr = /* @__PURE__ */ new qs(), kl = /* @__PURE__ */ new xe(), Ba = null, za = 0, Va = 0, ka = !1, vm = /* @__PURE__ */ new C(), Gl = class {
17041
17048
  constructor(e) {
17042
17049
  this._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._sizeLods = [], this._sigmas = [], this._lodMeshes = [], this._backgroundBox = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._blurMaterial = null, this._ggxMaterial = null;
17043
17050
  }
@@ -17070,7 +17077,7 @@ var Oi = 4, Vl = [
17070
17077
  for (let e = 0; e < this._lodMeshes.length; e++) this._lodMeshes[e].geometry.dispose();
17071
17078
  }
17072
17079
  _cleanup(e) {
17073
- this._renderer.setRenderTarget(Ba, za, Va), this._renderer.xr.enabled = ka, e.scissorTest = !1, zn(e, 0, 0, e.width, e.height);
17080
+ this._renderer.setRenderTarget(Ba, za, Va), this._renderer.xr.enabled = ka, e.scissorTest = !1, Bn(e, 0, 0, e.width, e.height);
17074
17081
  }
17075
17082
  _fromTexture(e, t) {
17076
17083
  e.mapping === 301 || e.mapping === 302 ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), Ba = this._renderer.getRenderTarget(), za = this._renderer.getActiveCubeFace(), Va = this._renderer.getActiveMipmapLevel(), ka = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;
@@ -17082,7 +17089,7 @@ var Oi = 4, Vl = [
17082
17089
  magFilter: St,
17083
17090
  minFilter: St,
17084
17091
  generateMipmaps: !1,
17085
- type: un,
17092
+ type: hn,
17086
17093
  format: Vi,
17087
17094
  colorSpace: Xa,
17088
17095
  depthBuffer: !1
@@ -17114,7 +17121,7 @@ var Oi = 4, Vl = [
17114
17121
  -1,
17115
17122
  -1
17116
17123
  ], l = this._renderer, c = l.autoClear, h = l.toneMapping;
17117
- l.getClearColor(kl), l.toneMapping = 0, l.autoClear = !1, l.state.buffers.depth.getReversed() && (l.setRenderTarget(n), l.clearDepth(), l.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new Tt(new Ws(), new mn({
17124
+ l.getClearColor(kl), l.toneMapping = 0, l.autoClear = !1, l.state.buffers.depth.getReversed() && (l.setRenderTarget(n), l.clearDepth(), l.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new Tt(new Ws(), new pn({
17118
17125
  name: "PMREM.Background",
17119
17126
  side: 1,
17120
17127
  depthWrite: !1,
@@ -17122,15 +17129,15 @@ var Oi = 4, Vl = [
17122
17129
  })));
17123
17130
  const d = this._backgroundBox, u = d.material;
17124
17131
  let f = !1;
17125
- const g = e.background;
17126
- g ? g.isColor && (u.color.copy(g), e.background = null, f = !0) : (u.color.copy(kl), f = !0);
17132
+ const m = e.background;
17133
+ m ? m.isColor && (u.color.copy(m), e.background = null, f = !0) : (u.color.copy(kl), f = !0);
17127
17134
  for (let _ = 0; _ < 6; _++) {
17128
- const m = _ % 3;
17129
- m === 0 ? (s.up.set(0, a[_], 0), s.position.set(r.x, r.y, r.z), s.lookAt(r.x + o[_], r.y, r.z)) : m === 1 ? (s.up.set(0, 0, a[_]), s.position.set(r.x, r.y, r.z), s.lookAt(r.x, r.y + o[_], r.z)) : (s.up.set(0, a[_], 0), s.position.set(r.x, r.y, r.z), s.lookAt(r.x, r.y, r.z + o[_]));
17135
+ const g = _ % 3;
17136
+ g === 0 ? (s.up.set(0, a[_], 0), s.position.set(r.x, r.y, r.z), s.lookAt(r.x + o[_], r.y, r.z)) : g === 1 ? (s.up.set(0, 0, a[_]), s.position.set(r.x, r.y, r.z), s.lookAt(r.x, r.y + o[_], r.z)) : (s.up.set(0, a[_], 0), s.position.set(r.x, r.y, r.z), s.lookAt(r.x, r.y, r.z + o[_]));
17130
17137
  const p = this._cubeSize;
17131
- zn(n, m * p, _ > 2 ? p : 0, p, p), l.setRenderTarget(n), f && l.render(d, s), l.render(e, s);
17138
+ Bn(n, g * p, _ > 2 ? p : 0, p, p), l.setRenderTarget(n), f && l.render(d, s), l.render(e, s);
17132
17139
  }
17133
- l.toneMapping = h, l.autoClear = c, e.background = g;
17140
+ l.toneMapping = h, l.autoClear = c, e.background = m;
17134
17141
  }
17135
17142
  _textureToCubeUV(e, t) {
17136
17143
  const i = this._renderer, n = e.mapping === 301 || e.mapping === 302;
@@ -17140,7 +17147,7 @@ var Oi = 4, Vl = [
17140
17147
  const a = r.uniforms;
17141
17148
  a.envMap.value = e;
17142
17149
  const o = this._cubeSize;
17143
- zn(t, 0, 0, 3 * o, 2 * o), i.setRenderTarget(t), i.render(s, fr);
17150
+ Bn(t, 0, 0, 3 * o, 2 * o), i.setRenderTarget(t), i.render(s, fr);
17144
17151
  }
17145
17152
  _applyPMREM(e) {
17146
17153
  const t = this._renderer, i = t.autoClear;
@@ -17152,8 +17159,8 @@ var Oi = 4, Vl = [
17152
17159
  _applyGGXFilter(e, t, i) {
17153
17160
  const n = this._renderer, r = this._pingPongRenderTarget, s = this._ggxMaterial, a = this._lodMeshes[i];
17154
17161
  a.material = s;
17155
- const o = s.uniforms, l = i / (this._lodMeshes.length - 1), c = t / (this._lodMeshes.length - 1), h = Math.sqrt(l * l - c * c) * (0 + l * 1.25), { _lodMax: d } = this, u = this._sizeLods[i], f = 3 * u * (i > d - Oi ? i - d + Oi : 0), g = 4 * (this._cubeSize - u);
17156
- o.envMap.value = e.texture, o.roughness.value = h, o.mipInt.value = d - t, zn(r, f, g, 3 * u, 2 * u), n.setRenderTarget(r), n.render(a, fr), o.envMap.value = r.texture, o.roughness.value = 0, o.mipInt.value = d - i, zn(e, f, g, 3 * u, 2 * u), n.setRenderTarget(e), n.render(a, fr);
17162
+ const o = s.uniforms, l = i / (this._lodMeshes.length - 1), c = t / (this._lodMeshes.length - 1), h = Math.sqrt(l * l - c * c) * (0 + l * 1.25), { _lodMax: d } = this, u = this._sizeLods[i], f = 3 * u * (i > d - Oi ? i - d + Oi : 0), m = 4 * (this._cubeSize - u);
17163
+ o.envMap.value = e.texture, o.roughness.value = h, o.mipInt.value = d - t, Bn(r, f, m, 3 * u, 2 * u), n.setRenderTarget(r), n.render(a, fr), o.envMap.value = r.texture, o.roughness.value = 0, o.mipInt.value = d - i, Bn(e, f, m, 3 * u, 2 * u), n.setRenderTarget(e), n.render(a, fr);
17157
17164
  }
17158
17165
  _blur(e, t, i, n, r) {
17159
17166
  const s = this._pingPongRenderTarget;
@@ -17164,20 +17171,20 @@ var Oi = 4, Vl = [
17164
17171
  s !== "latitudinal" && s !== "longitudinal" && Pe("blur direction must be either latitudinal or longitudinal!");
17165
17172
  const c = 3, h = this._lodMeshes[n];
17166
17173
  h.material = l;
17167
- const d = l.uniforms, u = this._sizeLods[i] - 1, f = isFinite(r) ? Math.PI / (2 * u) : 2 * Math.PI / (2 * an - 1), g = r / f, _ = isFinite(r) ? 1 + Math.floor(c * g) : an;
17168
- _ > an && he(`sigmaRadians, ${r}, is too large and will clip, as it requested ${_} samples when the maximum is set to ${an}`);
17169
- const m = [];
17174
+ const d = l.uniforms, u = this._sizeLods[i] - 1, f = isFinite(r) ? Math.PI / (2 * u) : 2 * Math.PI / 39, m = r / f, _ = isFinite(r) ? 1 + Math.floor(c * m) : Wn;
17175
+ _ > Wn && he(`sigmaRadians, ${r}, is too large and will clip, as it requested ${_} samples when the maximum is set to ${Wn}`);
17176
+ const g = [];
17170
17177
  let p = 0;
17171
- for (let v = 0; v < an; ++v) {
17172
- const E = v / g, w = Math.exp(-E * E / 2);
17173
- m.push(w), v === 0 ? p += w : v < _ && (p += 2 * w);
17178
+ for (let v = 0; v < Wn; ++v) {
17179
+ const E = v / m, w = Math.exp(-E * E / 2);
17180
+ g.push(w), v === 0 ? p += w : v < _ && (p += 2 * w);
17174
17181
  }
17175
- for (let v = 0; v < m.length; v++) m[v] = m[v] / p;
17176
- d.envMap.value = e.texture, d.samples.value = _, d.weights.value = m, d.latitudinal.value = s === "latitudinal", a && (d.poleAxis.value = a);
17182
+ for (let v = 0; v < g.length; v++) g[v] = g[v] / p;
17183
+ d.envMap.value = e.texture, d.samples.value = _, d.weights.value = g, d.latitudinal.value = s === "latitudinal", a && (d.poleAxis.value = a);
17177
17184
  const { _lodMax: S } = this;
17178
17185
  d.dTheta.value = f, d.mipInt.value = S - i;
17179
17186
  const M = this._sizeLods[n];
17180
- zn(t, 3 * M * (n > S - Oi ? n - S + Oi : 0), 4 * (this._cubeSize - M), 3 * M, 2 * M), o.setRenderTarget(t), o.render(h, fr);
17187
+ Bn(t, 3 * M * (n > S - Oi ? n - S + Oi : 0), 4 * (this._cubeSize - M), 3 * M, 2 * M), o.setRenderTarget(t), o.render(h, fr);
17181
17188
  }
17182
17189
  };
17183
17190
  function _m(e) {
@@ -17202,41 +17209,41 @@ function _m(e) {
17202
17209
  d,
17203
17210
  h,
17204
17211
  d
17205
- ], f = 6, g = 6, _ = 3, m = 2, p = 1, S = new Float32Array(_ * g * f), M = new Float32Array(m * g * f), v = new Float32Array(p * g * f);
17206
- for (let w = 0; w < f; w++) {
17207
- const R = w % 3 * 2 / 3 - 1, y = w > 2 ? 0 : -1, T = [
17212
+ ], f = 6, m = 3, _ = 2, g = 1, p = /* @__PURE__ */ new Float32Array(108), S = /* @__PURE__ */ new Float32Array(72), M = /* @__PURE__ */ new Float32Array(36);
17213
+ for (let E = 0; E < f; E++) {
17214
+ const w = E % 3 * 2 / 3 - 1, R = E > 2 ? 0 : -1, y = [
17215
+ w,
17208
17216
  R,
17209
- y,
17210
17217
  0,
17211
- R + 2 / 3,
17212
- y,
17218
+ w + 2 / 3,
17219
+ R,
17213
17220
  0,
17214
- R + 2 / 3,
17215
- y + 1,
17221
+ w + 2 / 3,
17222
+ R + 1,
17216
17223
  0,
17224
+ w,
17217
17225
  R,
17218
- y,
17219
17226
  0,
17220
- R + 2 / 3,
17221
- y + 1,
17227
+ w + 2 / 3,
17228
+ R + 1,
17222
17229
  0,
17223
- R,
17224
- y + 1,
17230
+ w,
17231
+ R + 1,
17225
17232
  0
17226
17233
  ];
17227
- S.set(T, _ * g * w), M.set(u, m * g * w);
17228
- const U = [
17229
- w,
17230
- w,
17231
- w,
17232
- w,
17233
- w,
17234
- w
17234
+ p.set(y, 18 * E), S.set(u, 12 * E);
17235
+ const T = [
17236
+ E,
17237
+ E,
17238
+ E,
17239
+ E,
17240
+ E,
17241
+ E
17235
17242
  ];
17236
- v.set(U, p * g * w);
17243
+ M.set(T, 6 * E);
17237
17244
  }
17238
- const E = new Ze();
17239
- E.setAttribute("position", new ht(S, _)), E.setAttribute("uv", new ht(M, m)), E.setAttribute("faceIndex", new ht(v, p)), n.push(new Tt(E, null)), r > Oi && r--;
17245
+ const v = new Ze();
17246
+ v.setAttribute("position", new ht(p, m)), v.setAttribute("uv", new ht(S, _)), v.setAttribute("faceIndex", new ht(M, g)), n.push(new Tt(v, null)), r > Oi && r--;
17240
17247
  }
17241
17248
  return {
17242
17249
  lodMeshes: n,
@@ -17248,7 +17255,7 @@ function Hl(e, t, i) {
17248
17255
  const n = new ei(e, t, i);
17249
17256
  return n.texture.mapping = 306, n.texture.name = "PMREM.cubeUv", n.scissorTest = !0, n;
17250
17257
  }
17251
- function zn(e, t, i, n, r) {
17258
+ function Bn(e, t, i, n, r) {
17252
17259
  e.viewport.set(t, i, n, r), e.scissor.set(t, i, n, r);
17253
17260
  }
17254
17261
  function ym(e, t, i) {
@@ -17377,11 +17384,11 @@ function ym(e, t, i) {
17377
17384
  });
17378
17385
  }
17379
17386
  function xm(e, t, i) {
17380
- const n = new Float32Array(an), r = new C(0, 1, 0);
17387
+ const n = new Float32Array(Wn), r = new C(0, 1, 0);
17381
17388
  return new ai({
17382
17389
  name: "SphericalGaussianBlur",
17383
17390
  defines: {
17384
- n: an,
17391
+ n: Wn,
17385
17392
  CUBEUV_TEXEL_WIDTH: 1 / t,
17386
17393
  CUBEUV_TEXEL_HEIGHT: 1 / i,
17387
17394
  CUBEUV_MAX_MIP: `${e}.0`
@@ -17665,31 +17672,32 @@ function Mm(e) {
17665
17672
  function s(u) {
17666
17673
  if (u && u.isTexture) {
17667
17674
  const f = u.mapping;
17668
- if (f === 303 || f === 304) if (t.has(u)) {
17669
- const g = t.get(u).texture;
17670
- return o(g, u.mapping);
17671
- } else {
17672
- const g = u.image;
17673
- if (g && g.height > 0) {
17674
- const _ = new kh(g.height);
17675
- return _.fromEquirectangularTexture(e, u), t.set(u, _), u.addEventListener("dispose", c), o(_.texture, u.mapping);
17676
- } else return null;
17677
- }
17675
+ if (f === 303 || f === 304)
17676
+ if (t.has(u)) {
17677
+ const m = t.get(u).texture;
17678
+ return o(m, u.mapping);
17679
+ } else {
17680
+ const m = u.image;
17681
+ if (m && m.height > 0) {
17682
+ const _ = new kh(m.height);
17683
+ return _.fromEquirectangularTexture(e, u), t.set(u, _), u.addEventListener("dispose", c), o(_.texture, u.mapping);
17684
+ } else return null;
17685
+ }
17678
17686
  }
17679
17687
  return u;
17680
17688
  }
17681
17689
  function a(u) {
17682
17690
  if (u && u.isTexture) {
17683
- const f = u.mapping, g = f === 303 || f === 304, _ = f === 301 || f === 302;
17684
- if (g || _) {
17685
- let m = i.get(u);
17686
- const p = m !== void 0 ? m.texture.pmremVersion : 0;
17691
+ const f = u.mapping, m = f === 303 || f === 304, _ = f === 301 || f === 302;
17692
+ if (m || _) {
17693
+ let g = i.get(u);
17694
+ const p = g !== void 0 ? g.texture.pmremVersion : 0;
17687
17695
  if (u.isRenderTargetTexture && u.pmremVersion !== p)
17688
- return n === null && (n = new Gl(e)), m = g ? n.fromEquirectangular(u, m) : n.fromCubemap(u, m), m.texture.pmremVersion = u.pmremVersion, i.set(u, m), m.texture;
17689
- if (m !== void 0) return m.texture;
17696
+ return n === null && (n = new Gl(e)), g = m ? n.fromEquirectangular(u, g) : n.fromCubemap(u, g), g.texture.pmremVersion = u.pmremVersion, i.set(u, g), g.texture;
17697
+ if (g !== void 0) return g.texture;
17690
17698
  {
17691
17699
  const S = u.image;
17692
- return g && S && S.height > 0 || _ && S && l(S) ? (n === null && (n = new Gl(e)), m = g ? n.fromEquirectangular(u) : n.fromCubemap(u), m.texture.pmremVersion = u.pmremVersion, i.set(u, m), u.addEventListener("dispose", h), m.texture) : null;
17700
+ return m && S && S.height > 0 || _ && S && l(S) ? (n === null && (n = new Gl(e)), g = m ? n.fromEquirectangular(u) : n.fromCubemap(u), g.texture.pmremVersion = u.pmremVersion, i.set(u, g), u.addEventListener("dispose", h), g.texture) : null;
17693
17701
  }
17694
17702
  }
17695
17703
  }
@@ -17700,21 +17708,21 @@ function Mm(e) {
17700
17708
  }
17701
17709
  function l(u) {
17702
17710
  let f = 0;
17703
- const g = 6;
17704
- for (let _ = 0; _ < g; _++) u[_] !== void 0 && f++;
17705
- return f === g;
17711
+ const m = 6;
17712
+ for (let _ = 0; _ < m; _++) u[_] !== void 0 && f++;
17713
+ return f === m;
17706
17714
  }
17707
17715
  function c(u) {
17708
17716
  const f = u.target;
17709
17717
  f.removeEventListener("dispose", c);
17710
- const g = t.get(f);
17711
- g !== void 0 && (t.delete(f), g.dispose());
17718
+ const m = t.get(f);
17719
+ m !== void 0 && (t.delete(f), m.dispose());
17712
17720
  }
17713
17721
  function h(u) {
17714
17722
  const f = u.target;
17715
17723
  f.removeEventListener("dispose", h);
17716
- const g = i.get(f);
17717
- g !== void 0 && (i.delete(f), g.dispose());
17724
+ const m = i.get(f);
17725
+ m !== void 0 && (i.delete(f), m.dispose());
17718
17726
  }
17719
17727
  function d() {
17720
17728
  t = /* @__PURE__ */ new WeakMap(), i = /* @__PURE__ */ new WeakMap(), n !== null && (n.dispose(), n = null);
@@ -17740,7 +17748,7 @@ function Sm(e) {
17740
17748
  },
17741
17749
  get: function(n) {
17742
17750
  const r = i(n);
17743
- return r === null && cn("WebGLRenderer: " + n + " extension not supported."), r;
17751
+ return r === null && ln("WebGLRenderer: " + n + " extension not supported."), r;
17744
17752
  }
17745
17753
  };
17746
17754
  }
@@ -17749,7 +17757,7 @@ function bm(e, t, i, n) {
17749
17757
  function a(d) {
17750
17758
  const u = d.target;
17751
17759
  u.index !== null && t.remove(u.index);
17752
- for (const g in u.attributes) t.remove(u.attributes[g]);
17760
+ for (const m in u.attributes) t.remove(u.attributes[m]);
17753
17761
  u.removeEventListener("dispose", a), delete r[u.id];
17754
17762
  const f = s.get(u);
17755
17763
  f && (t.remove(f), s.delete(u)), n.releaseStatesOfGeometry(u), u.isInstancedBufferGeometry === !0 && delete u._maxInstanceCount, i.memory.geometries--;
@@ -17762,9 +17770,9 @@ function bm(e, t, i, n) {
17762
17770
  for (const f in u) t.update(u[f], e.ARRAY_BUFFER);
17763
17771
  }
17764
17772
  function c(d) {
17765
- const u = [], f = d.index, g = d.attributes.position;
17773
+ const u = [], f = d.index, m = d.attributes.position;
17766
17774
  let _ = 0;
17767
- if (g === void 0) return;
17775
+ if (m === void 0) return;
17768
17776
  if (f !== null) {
17769
17777
  const S = f.array;
17770
17778
  _ = f.version;
@@ -17773,17 +17781,17 @@ function bm(e, t, i, n) {
17773
17781
  u.push(E, w, w, R, R, E);
17774
17782
  }
17775
17783
  } else {
17776
- const S = g.array;
17777
- _ = g.version;
17784
+ const S = m.array;
17785
+ _ = m.version;
17778
17786
  for (let M = 0, v = S.length / 3 - 1; M < v; M += 3) {
17779
17787
  const E = M + 0, w = M + 1, R = M + 2;
17780
17788
  u.push(E, w, w, R, R, E);
17781
17789
  }
17782
17790
  }
17783
- const m = new (g.count >= 65535 ? Uc : Lc)(u, 1);
17784
- m.version = _;
17791
+ const g = new (m.count >= 65535 ? Uc : Lc)(u, 1);
17792
+ g.version = _;
17785
17793
  const p = s.get(d);
17786
- p && t.remove(p), s.set(d, m);
17794
+ p && t.remove(p), s.set(d, g);
17787
17795
  }
17788
17796
  function h(d) {
17789
17797
  const u = s.get(d);
@@ -17817,9 +17825,9 @@ function Tm(e, t, i) {
17817
17825
  function h(d, u, f) {
17818
17826
  if (f === 0) return;
17819
17827
  t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n, u, 0, s, d, 0, f);
17820
- let g = 0;
17821
- for (let _ = 0; _ < f; _++) g += u[_];
17822
- i.update(g, n, 1);
17828
+ let m = 0;
17829
+ for (let _ = 0; _ < f; _++) m += u[_];
17830
+ i.update(m, n, 1);
17823
17831
  }
17824
17832
  this.setMode = r, this.setIndex = o, this.render = l, this.renderInstances = c, this.renderMultiDraw = h;
17825
17833
  }
@@ -17853,7 +17861,6 @@ function Am(e) {
17853
17861
  break;
17854
17862
  default:
17855
17863
  Pe("WebGLInfo: Unknown draw mode:", a);
17856
- break;
17857
17864
  }
17858
17865
  }
17859
17866
  function r() {
@@ -17878,19 +17885,19 @@ function Em(e, t, i) {
17878
17885
  R.dispose(), n.delete(o), o.removeEventListener("dispose", T);
17879
17886
  };
17880
17887
  u !== void 0 && u.texture.dispose();
17881
- const f = o.morphAttributes.position !== void 0, g = o.morphAttributes.normal !== void 0, _ = o.morphAttributes.color !== void 0, m = o.morphAttributes.position || [], p = o.morphAttributes.normal || [], S = o.morphAttributes.color || [];
17888
+ const f = o.morphAttributes.position !== void 0, m = o.morphAttributes.normal !== void 0, _ = o.morphAttributes.color !== void 0, g = o.morphAttributes.position || [], p = o.morphAttributes.normal || [], S = o.morphAttributes.color || [];
17882
17889
  let M = 0;
17883
- f === !0 && (M = 1), g === !0 && (M = 2), _ === !0 && (M = 3);
17890
+ f === !0 && (M = 1), m === !0 && (M = 2), _ === !0 && (M = 3);
17884
17891
  let v = o.attributes.position.count * M, E = 1;
17885
17892
  v > t.maxTextureSize && (E = Math.ceil(v / t.maxTextureSize), v = t.maxTextureSize);
17886
17893
  const w = new Float32Array(v * E * 4 * d), R = new so(w, v, E, d);
17887
17894
  R.type = zi, R.needsUpdate = !0;
17888
17895
  const y = M * 4;
17889
17896
  for (let U = 0; U < d; U++) {
17890
- const I = m[U], F = p[U], X = S[U], k = v * E * 4 * U;
17897
+ const I = g[U], F = p[U], X = S[U], k = v * E * 4 * U;
17891
17898
  for (let G = 0; G < I.count; G++) {
17892
17899
  const q = G * y;
17893
- f === !0 && (r.fromBufferAttribute(I, G), w[k + q + 0] = r.x, w[k + q + 1] = r.y, w[k + q + 2] = r.z, w[k + q + 3] = 0), g === !0 && (r.fromBufferAttribute(F, G), w[k + q + 4] = r.x, w[k + q + 5] = r.y, w[k + q + 6] = r.z, w[k + q + 7] = 0), _ === !0 && (r.fromBufferAttribute(X, G), w[k + q + 8] = r.x, w[k + q + 9] = r.y, w[k + q + 10] = r.z, w[k + q + 11] = X.itemSize === 4 ? r.w : 1);
17900
+ f === !0 && (r.fromBufferAttribute(I, G), w[k + q + 0] = r.x, w[k + q + 1] = r.y, w[k + q + 2] = r.z, w[k + q + 3] = 0), m === !0 && (r.fromBufferAttribute(F, G), w[k + q + 4] = r.x, w[k + q + 5] = r.y, w[k + q + 6] = r.z, w[k + q + 7] = 0), _ === !0 && (r.fromBufferAttribute(X, G), w[k + q + 8] = r.x, w[k + q + 9] = r.y, w[k + q + 10] = r.z, w[k + q + 11] = X.itemSize === 4 ? r.w : 1);
17894
17901
  }
17895
17902
  }
17896
17903
  u = {
@@ -17903,8 +17910,8 @@ function Em(e, t, i) {
17903
17910
  else {
17904
17911
  let f = 0;
17905
17912
  for (let _ = 0; _ < c.length; _++) f += c[_];
17906
- const g = o.morphTargetsRelative ? 1 : 1 - f;
17907
- l.getUniforms().setValue(e, "morphTargetBaseInfluence", g), l.getUniforms().setValue(e, "morphTargetInfluences", c);
17913
+ const m = o.morphTargetsRelative ? 1 : 1 - f;
17914
+ l.getUniforms().setValue(e, "morphTargetBaseInfluence", m), l.getUniforms().setValue(e, "morphTargetInfluences", c);
17908
17915
  }
17909
17916
  l.getUniforms().setValue(e, "morphTargetsTexture", u.texture, i), l.getUniforms().setValue(e, "morphTargetsTextureSize", u.size);
17910
17917
  }
@@ -17949,7 +17956,7 @@ function Rm(e, t, i, n, r, s) {
17949
17956
  samples: n ? 4 : 0,
17950
17957
  depthTexture: r ? new Zn(t, i) : void 0
17951
17958
  }), o = new ei(t, i, {
17952
- type: un,
17959
+ type: hn,
17953
17960
  depthBuffer: !1,
17954
17961
  stencilBuffer: !1
17955
17962
  }), l = new Ze();
@@ -18024,7 +18031,7 @@ function Rm(e, t, i, n, r, s) {
18024
18031
  depthTest: !1,
18025
18032
  depthWrite: !1
18026
18033
  }), h = new Tt(l, c), d = new qs(-1, 1, 1, -1, 0, 1);
18027
- let u = null, f = null, g = !1, _, m = null, p = [], S = !1;
18034
+ let u = null, f = null, m = !1, _, g = null, p = [], S = !1;
18028
18035
  this.setSize = function(M, v) {
18029
18036
  a.setSize(M, v), o.setSize(M, v);
18030
18037
  for (let E = 0; E < p.length; E++) {
@@ -18039,8 +18046,8 @@ function Rm(e, t, i, n, r, s) {
18039
18046
  R.setSize && R.setSize(v, E);
18040
18047
  }
18041
18048
  }, this.begin = function(M, v) {
18042
- if (g || M.toneMapping === 0 && p.length === 0) return !1;
18043
- if (m = v, v !== null) {
18049
+ if (m || M.toneMapping === 0 && p.length === 0) return !1;
18050
+ if (g = v, v !== null) {
18044
18051
  const E = v.width, w = v.height;
18045
18052
  (a.width !== E || a.height !== w) && this.setSize(E, w);
18046
18053
  }
@@ -18048,7 +18055,7 @@ function Rm(e, t, i, n, r, s) {
18048
18055
  }, this.hasRenderPass = function() {
18049
18056
  return S;
18050
18057
  }, this.end = function(M, v) {
18051
- M.toneMapping = _, g = !0;
18058
+ M.toneMapping = _, m = !0;
18052
18059
  let E = a, w = o;
18053
18060
  for (let R = 0; R < p.length; R++) {
18054
18061
  const y = p[R];
@@ -18062,9 +18069,9 @@ function Rm(e, t, i, n, r, s) {
18062
18069
  const R = Cm[f];
18063
18070
  R && (c.defines[R] = ""), c.needsUpdate = !0;
18064
18071
  }
18065
- c.uniforms.tDiffuse.value = E.texture, M.setRenderTarget(m), M.render(h, d), m = null, g = !1;
18072
+ c.uniforms.tDiffuse.value = E.texture, M.setRenderTarget(g), M.render(h, d), g = null, m = !1;
18066
18073
  }, this.isCompositing = function() {
18067
- return g;
18074
+ return m;
18068
18075
  }, this.dispose = function() {
18069
18076
  a.depthTexture && a.depthTexture.dispose(), a.dispose(), o.dispose(), l.dispose(), c.dispose();
18070
18077
  };
@@ -18698,26 +18705,26 @@ function Wg(e) {
18698
18705
  function Xg(e, t, i, n) {
18699
18706
  const r = e.getContext(), s = i.defines;
18700
18707
  let a = i.vertexShader, o = i.fragmentShader;
18701
- const l = Fg(i), c = zg(i), h = kg(i), d = Hg(i), u = Wg(i), f = Cg(i), g = Rg(s), _ = r.createProgram();
18702
- let m, p, S = i.glslVersion ? "#version " + i.glslVersion + `
18708
+ const l = Fg(i), c = zg(i), h = kg(i), d = Hg(i), u = Wg(i), f = Cg(i), m = Rg(s), _ = r.createProgram();
18709
+ let g, p, S = i.glslVersion ? "#version " + i.glslVersion + `
18703
18710
  ` : "";
18704
- i.isRawShaderMaterial ? (m = [
18711
+ i.isRawShaderMaterial ? (g = [
18705
18712
  "#define SHADER_TYPE " + i.shaderType,
18706
18713
  "#define SHADER_NAME " + i.shaderName,
18707
- g
18714
+ m
18708
18715
  ].filter(_r).join(`
18709
- `), m.length > 0 && (m += `
18716
+ `), g.length > 0 && (g += `
18710
18717
  `), p = [
18711
18718
  "#define SHADER_TYPE " + i.shaderType,
18712
18719
  "#define SHADER_NAME " + i.shaderName,
18713
- g
18720
+ m
18714
18721
  ].filter(_r).join(`
18715
18722
  `), p.length > 0 && (p += `
18716
- `)) : (m = [
18723
+ `)) : (g = [
18717
18724
  rc(i),
18718
18725
  "#define SHADER_TYPE " + i.shaderType,
18719
18726
  "#define SHADER_NAME " + i.shaderName,
18720
- g,
18727
+ m,
18721
18728
  i.extensionClipCullDistance ? "#define USE_CLIP_DISTANCE" : "",
18722
18729
  i.batching ? "#define USE_BATCHING" : "",
18723
18730
  i.batchingColor ? "#define USE_BATCHING_COLOR" : "",
@@ -18849,7 +18856,7 @@ function Xg(e, t, i, n) {
18849
18856
  rc(i),
18850
18857
  "#define SHADER_TYPE " + i.shaderType,
18851
18858
  "#define SHADER_NAME " + i.shaderName,
18852
- g,
18859
+ m,
18853
18860
  i.useFog && i.fog ? "#define USE_FOG" : "",
18854
18861
  i.useFog && i.fogExp2 ? "#define FOG_EXP2" : "",
18855
18862
  i.alphaToCoverage ? "#define ALPHA_TO_COVERAGE" : "",
@@ -18930,14 +18937,14 @@ function Xg(e, t, i, n) {
18930
18937
  `
18931
18938
  ].filter(_r).join(`
18932
18939
  `)), a = eo(a), a = tc(a, i), a = ic(a, i), o = eo(o), o = tc(o, i), o = ic(o, i), a = nc(a), o = nc(o), i.isRawShaderMaterial !== !0 && (S = `#version 300 es
18933
- `, m = [
18940
+ `, g = [
18934
18941
  f,
18935
18942
  "#define attribute in",
18936
18943
  "#define varying out",
18937
18944
  "#define texture2D texture"
18938
18945
  ].join(`
18939
18946
  `) + `
18940
- ` + m, p = [
18947
+ ` + g, p = [
18941
18948
  "#define varying in",
18942
18949
  i.glslVersion === "300 es" ? "" : "layout(location = 0) out highp vec4 pc_fragColor;",
18943
18950
  i.glslVersion === "300 es" ? "" : "#define gl_FragColor pc_fragColor",
@@ -18954,7 +18961,7 @@ function Xg(e, t, i, n) {
18954
18961
  ].join(`
18955
18962
  `) + `
18956
18963
  ` + p);
18957
- const M = S + m + a, v = S + p + o, E = Ql(r, r.VERTEX_SHADER, M), w = Ql(r, r.FRAGMENT_SHADER, v);
18964
+ const M = S + g + a, v = S + p + o, E = Ql(r, r.VERTEX_SHADER, M), w = Ql(r, r.FRAGMENT_SHADER, v);
18958
18965
  r.attachShader(_, E), r.attachShader(_, w), i.index0AttributeName !== void 0 ? r.bindAttribLocation(_, 0, i.index0AttributeName) : i.hasPositionAttribute === !0 && r.bindAttribLocation(_, 0, "position"), r.linkProgram(_);
18959
18966
  function R(I) {
18960
18967
  if (e.debug.checkShaderErrors) {
@@ -18979,7 +18986,7 @@ Program Info Log: ` + G + `
18979
18986
  programLog: G,
18980
18987
  vertexShader: {
18981
18988
  log: q,
18982
- prefix: m
18989
+ prefix: g
18983
18990
  },
18984
18991
  fragmentShader: {
18985
18992
  log: z,
@@ -19065,7 +19072,7 @@ function Kg(e, t, i, n, r, s) {
19065
19072
  ShadowMaterial: "shadow",
19066
19073
  SpriteMaterial: "sprite"
19067
19074
  };
19068
- function g(y) {
19075
+ function m(y) {
19069
19076
  return l.add(y), y === 0 ? "uv" : `uv${y}`;
19070
19077
  }
19071
19078
  function _(y, T, U, I, F, X) {
@@ -19146,29 +19153,29 @@ function Kg(e, t, i, n, r, s) {
19146
19153
  alphaTest: Q,
19147
19154
  alphaHash: Me,
19148
19155
  combine: y.combine,
19149
- mapUv: Je && g(y.map.channel),
19150
- aoMapUv: ce && g(y.aoMap.channel),
19151
- lightMapUv: _e && g(y.lightMap.channel),
19152
- bumpMapUv: ye && g(y.bumpMap.channel),
19153
- normalMapUv: Le && g(y.normalMap.channel),
19154
- displacementMapUv: Ue && g(y.displacementMap.channel),
19155
- emissiveMapUv: We && g(y.emissiveMap.channel),
19156
- metalnessMapUv: Xe && g(y.metalnessMap.channel),
19157
- roughnessMapUv: P && g(y.roughnessMap.channel),
19158
- anisotropyMapUv: H && g(y.anisotropyMap.channel),
19159
- clearcoatMapUv: K && g(y.clearcoatMap.channel),
19160
- clearcoatNormalMapUv: se && g(y.clearcoatNormalMap.channel),
19161
- clearcoatRoughnessMapUv: ue && g(y.clearcoatRoughnessMap.channel),
19162
- iridescenceMapUv: D && g(y.iridescenceMap.channel),
19163
- iridescenceThicknessMapUv: ae && g(y.iridescenceThicknessMap.channel),
19164
- sheenColorMapUv: Se && g(y.sheenColorMap.channel),
19165
- sheenRoughnessMapUv: Ce && g(y.sheenRoughnessMap.channel),
19166
- specularMapUv: te && g(y.specularMap.channel),
19167
- specularColorMapUv: Ie && g(y.specularColorMap.channel),
19168
- specularIntensityMapUv: Oe && g(y.specularIntensityMap.channel),
19169
- transmissionMapUv: Ge && g(y.transmissionMap.channel),
19170
- thicknessMapUv: it && g(y.thicknessMap.channel),
19171
- alphaMapUv: Z && g(y.alphaMap.channel),
19156
+ mapUv: Je && m(y.map.channel),
19157
+ aoMapUv: ce && m(y.aoMap.channel),
19158
+ lightMapUv: _e && m(y.lightMap.channel),
19159
+ bumpMapUv: ye && m(y.bumpMap.channel),
19160
+ normalMapUv: Le && m(y.normalMap.channel),
19161
+ displacementMapUv: Ue && m(y.displacementMap.channel),
19162
+ emissiveMapUv: We && m(y.emissiveMap.channel),
19163
+ metalnessMapUv: Xe && m(y.metalnessMap.channel),
19164
+ roughnessMapUv: P && m(y.roughnessMap.channel),
19165
+ anisotropyMapUv: H && m(y.anisotropyMap.channel),
19166
+ clearcoatMapUv: K && m(y.clearcoatMap.channel),
19167
+ clearcoatNormalMapUv: se && m(y.clearcoatNormalMap.channel),
19168
+ clearcoatRoughnessMapUv: ue && m(y.clearcoatRoughnessMap.channel),
19169
+ iridescenceMapUv: D && m(y.iridescenceMap.channel),
19170
+ iridescenceThicknessMapUv: ae && m(y.iridescenceThicknessMap.channel),
19171
+ sheenColorMapUv: Se && m(y.sheenColorMap.channel),
19172
+ sheenRoughnessMapUv: Ce && m(y.sheenRoughnessMap.channel),
19173
+ specularMapUv: te && m(y.specularMap.channel),
19174
+ specularColorMapUv: Ie && m(y.specularColorMap.channel),
19175
+ specularIntensityMapUv: Oe && m(y.specularIntensityMap.channel),
19176
+ transmissionMapUv: Ge && m(y.transmissionMap.channel),
19177
+ thicknessMapUv: it && m(y.thicknessMap.channel),
19178
+ alphaMapUv: Z && m(y.alphaMap.channel),
19172
19179
  vertexTangents: !!G.attributes.tangent && (Le || mt),
19173
19180
  vertexNormals: !!G.attributes.normal,
19174
19181
  vertexColors: y.vertexColors,
@@ -19221,7 +19228,7 @@ function Kg(e, t, i, n, r, s) {
19221
19228
  };
19222
19229
  return pe.vertexUv1s = l.has(1), pe.vertexUv2s = l.has(2), pe.vertexUv3s = l.has(3), l.clear(), pe;
19223
19230
  }
19224
- function m(y) {
19231
+ function g(y) {
19225
19232
  const T = [];
19226
19233
  if (y.shaderID ? T.push(y.shaderID) : (T.push(y.customVertexShaderID), T.push(y.customFragmentShaderID)), y.defines !== void 0) for (const U in y.defines)
19227
19234
  T.push(U), T.push(y.defines[U]);
@@ -19260,7 +19267,7 @@ function Kg(e, t, i, n, r, s) {
19260
19267
  }
19261
19268
  return {
19262
19269
  getParameters: _,
19263
- getProgramCacheKey: m,
19270
+ getProgramCacheKey: g,
19264
19271
  getUniforms: M,
19265
19272
  acquireProgram: v,
19266
19273
  releaseProgram: E,
@@ -19312,36 +19319,36 @@ function ac() {
19312
19319
  let f = 0;
19313
19320
  return u.isInstancedMesh && (f += 2), u.isSkinnedMesh && (f += 1), f;
19314
19321
  }
19315
- function o(u, f, g, _, m, p) {
19322
+ function o(u, f, m, _, g, p) {
19316
19323
  let S = e[t];
19317
19324
  return S === void 0 ? (S = {
19318
19325
  id: u.id,
19319
19326
  object: u,
19320
19327
  geometry: f,
19321
- material: g,
19328
+ material: m,
19322
19329
  materialVariant: a(u),
19323
19330
  groupOrder: _,
19324
19331
  renderOrder: u.renderOrder,
19325
- z: m,
19332
+ z: g,
19326
19333
  group: p
19327
- }, e[t] = S) : (S.id = u.id, S.object = u, S.geometry = f, S.material = g, S.materialVariant = a(u), S.groupOrder = _, S.renderOrder = u.renderOrder, S.z = m, S.group = p), t++, S;
19334
+ }, e[t] = S) : (S.id = u.id, S.object = u, S.geometry = f, S.material = m, S.materialVariant = a(u), S.groupOrder = _, S.renderOrder = u.renderOrder, S.z = g, S.group = p), t++, S;
19328
19335
  }
19329
- function l(u, f, g, _, m, p) {
19330
- const S = o(u, f, g, _, m, p);
19331
- g.transmission > 0 ? n.push(S) : g.transparent === !0 ? r.push(S) : i.push(S);
19336
+ function l(u, f, m, _, g, p) {
19337
+ const S = o(u, f, m, _, g, p);
19338
+ m.transmission > 0 ? n.push(S) : m.transparent === !0 ? r.push(S) : i.push(S);
19332
19339
  }
19333
- function c(u, f, g, _, m, p) {
19334
- const S = o(u, f, g, _, m, p);
19335
- g.transmission > 0 ? n.unshift(S) : g.transparent === !0 ? r.unshift(S) : i.unshift(S);
19340
+ function c(u, f, m, _, g, p) {
19341
+ const S = o(u, f, m, _, g, p);
19342
+ m.transmission > 0 ? n.unshift(S) : m.transparent === !0 ? r.unshift(S) : i.unshift(S);
19336
19343
  }
19337
- function h(u, f, g) {
19338
- i.length > 1 && i.sort(u || Qg), n.length > 1 && n.sort(f || sc), r.length > 1 && r.sort(f || sc), g && (i.reverse(), n.reverse(), r.reverse());
19344
+ function h(u, f, m) {
19345
+ i.length > 1 && i.sort(u || Qg), n.length > 1 && n.sort(f || sc), r.length > 1 && r.sort(f || sc), m && (i.reverse(), n.reverse(), r.reverse());
19339
19346
  }
19340
19347
  function d() {
19341
19348
  for (let u = t, f = e.length; u < f; u++) {
19342
- const g = e[u];
19343
- if (g.id === null) break;
19344
- g.id = null, g.object = null, g.geometry = null, g.material = null, g.group = null;
19349
+ const m = e[u];
19350
+ if (m.id === null) break;
19351
+ m.id = null, m.object = null, m.geometry = null, m.material = null, m.group = null;
19345
19352
  }
19346
19353
  }
19347
19354
  return {
@@ -19415,7 +19422,6 @@ function ev() {
19415
19422
  halfWidth: new C(),
19416
19423
  halfHeight: new C()
19417
19424
  };
19418
- break;
19419
19425
  }
19420
19426
  return e[t.id] = i, i;
19421
19427
  } };
@@ -19454,7 +19460,6 @@ function tv() {
19454
19460
  shadowCameraNear: 1,
19455
19461
  shadowCameraFar: 1e3
19456
19462
  };
19457
- break;
19458
19463
  }
19459
19464
  return e[t.id] = i, i;
19460
19465
  } };
@@ -19509,7 +19514,7 @@ function rv(e) {
19509
19514
  function o(c) {
19510
19515
  let h = 0, d = 0, u = 0;
19511
19516
  for (let T = 0; T < 9; T++) n.probe[T].set(0, 0, 0);
19512
- let f = 0, g = 0, _ = 0, m = 0, p = 0, S = 0, M = 0, v = 0, E = 0, w = 0, R = 0;
19517
+ let f = 0, m = 0, _ = 0, g = 0, p = 0, S = 0, M = 0, v = 0, E = 0, w = 0, R = 0;
19513
19518
  c.sort(nv);
19514
19519
  for (let T = 0, U = c.length; T < U; T++) {
19515
19520
  const I = c[T], F = I.color, X = I.intensity, k = I.distance;
@@ -19537,43 +19542,43 @@ function rv(e) {
19537
19542
  _++;
19538
19543
  } else if (I.isRectAreaLight) {
19539
19544
  const q = t.get(I);
19540
- q.color.copy(F).multiplyScalar(X), q.halfWidth.set(I.width * 0.5, 0, 0), q.halfHeight.set(0, I.height * 0.5, 0), n.rectArea[m] = q, m++;
19545
+ q.color.copy(F).multiplyScalar(X), q.halfWidth.set(I.width * 0.5, 0, 0), q.halfHeight.set(0, I.height * 0.5, 0), n.rectArea[g] = q, g++;
19541
19546
  } else if (I.isPointLight) {
19542
19547
  const q = t.get(I);
19543
19548
  if (q.color.copy(I.color).multiplyScalar(I.intensity), q.distance = I.distance, q.decay = I.decay, I.castShadow) {
19544
19549
  const z = I.shadow, ee = i.get(I);
19545
- ee.shadowIntensity = z.intensity, ee.shadowBias = z.bias, ee.shadowNormalBias = z.normalBias, ee.shadowRadius = z.radius, ee.shadowMapSize = z.mapSize, ee.shadowCameraNear = z.camera.near, ee.shadowCameraFar = z.camera.far, n.pointShadow[g] = ee, n.pointShadowMap[g] = G, n.pointShadowMatrix[g] = I.shadow.matrix, M++;
19550
+ ee.shadowIntensity = z.intensity, ee.shadowBias = z.bias, ee.shadowNormalBias = z.normalBias, ee.shadowRadius = z.radius, ee.shadowMapSize = z.mapSize, ee.shadowCameraNear = z.camera.near, ee.shadowCameraFar = z.camera.far, n.pointShadow[m] = ee, n.pointShadowMap[m] = G, n.pointShadowMatrix[m] = I.shadow.matrix, M++;
19546
19551
  }
19547
- n.point[g] = q, g++;
19552
+ n.point[m] = q, m++;
19548
19553
  } else if (I.isHemisphereLight) {
19549
19554
  const q = t.get(I);
19550
19555
  q.skyColor.copy(I.color).multiplyScalar(X), q.groundColor.copy(I.groundColor).multiplyScalar(X), n.hemi[p] = q, p++;
19551
19556
  }
19552
19557
  }
19553
- m > 0 && (e.has("OES_texture_float_linear") === !0 ? (n.rectAreaLTC1 = fe.LTC_FLOAT_1, n.rectAreaLTC2 = fe.LTC_FLOAT_2) : (n.rectAreaLTC1 = fe.LTC_HALF_1, n.rectAreaLTC2 = fe.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = d, n.ambient[2] = u;
19558
+ g > 0 && (e.has("OES_texture_float_linear") === !0 ? (n.rectAreaLTC1 = fe.LTC_FLOAT_1, n.rectAreaLTC2 = fe.LTC_FLOAT_2) : (n.rectAreaLTC1 = fe.LTC_HALF_1, n.rectAreaLTC2 = fe.LTC_HALF_2)), n.ambient[0] = h, n.ambient[1] = d, n.ambient[2] = u;
19554
19559
  const y = n.hash;
19555
- (y.directionalLength !== f || y.pointLength !== g || y.spotLength !== _ || y.rectAreaLength !== m || y.hemiLength !== p || y.numDirectionalShadows !== S || y.numPointShadows !== M || y.numSpotShadows !== v || y.numSpotMaps !== E || y.numLightProbes !== R) && (n.directional.length = f, n.spot.length = _, n.rectArea.length = m, n.point.length = g, n.hemi.length = p, n.directionalShadow.length = S, n.directionalShadowMap.length = S, n.pointShadow.length = M, n.pointShadowMap.length = M, n.spotShadow.length = v, n.spotShadowMap.length = v, n.directionalShadowMatrix.length = S, n.pointShadowMatrix.length = M, n.spotLightMatrix.length = v + E - w, n.spotLightMap.length = E, n.numSpotLightShadowsWithMaps = w, n.numLightProbes = R, y.directionalLength = f, y.pointLength = g, y.spotLength = _, y.rectAreaLength = m, y.hemiLength = p, y.numDirectionalShadows = S, y.numPointShadows = M, y.numSpotShadows = v, y.numSpotMaps = E, y.numLightProbes = R, n.version = iv++);
19560
+ (y.directionalLength !== f || y.pointLength !== m || y.spotLength !== _ || y.rectAreaLength !== g || y.hemiLength !== p || y.numDirectionalShadows !== S || y.numPointShadows !== M || y.numSpotShadows !== v || y.numSpotMaps !== E || y.numLightProbes !== R) && (n.directional.length = f, n.spot.length = _, n.rectArea.length = g, n.point.length = m, n.hemi.length = p, n.directionalShadow.length = S, n.directionalShadowMap.length = S, n.pointShadow.length = M, n.pointShadowMap.length = M, n.spotShadow.length = v, n.spotShadowMap.length = v, n.directionalShadowMatrix.length = S, n.pointShadowMatrix.length = M, n.spotLightMatrix.length = v + E - w, n.spotLightMap.length = E, n.numSpotLightShadowsWithMaps = w, n.numLightProbes = R, y.directionalLength = f, y.pointLength = m, y.spotLength = _, y.rectAreaLength = g, y.hemiLength = p, y.numDirectionalShadows = S, y.numPointShadows = M, y.numSpotShadows = v, y.numSpotMaps = E, y.numLightProbes = R, n.version = iv++);
19556
19561
  }
19557
19562
  function l(c, h) {
19558
- let d = 0, u = 0, f = 0, g = 0, _ = 0;
19559
- const m = h.matrixWorldInverse;
19563
+ let d = 0, u = 0, f = 0, m = 0, _ = 0;
19564
+ const g = h.matrixWorldInverse;
19560
19565
  for (let p = 0, S = c.length; p < S; p++) {
19561
19566
  const M = c[p];
19562
19567
  if (M.isDirectionalLight) {
19563
19568
  const v = n.directional[d];
19564
- v.direction.setFromMatrixPosition(M.matrixWorld), r.setFromMatrixPosition(M.target.matrixWorld), v.direction.sub(r), v.direction.transformDirection(m), d++;
19569
+ v.direction.setFromMatrixPosition(M.matrixWorld), r.setFromMatrixPosition(M.target.matrixWorld), v.direction.sub(r), v.direction.transformDirection(g), d++;
19565
19570
  } else if (M.isSpotLight) {
19566
19571
  const v = n.spot[f];
19567
- v.position.setFromMatrixPosition(M.matrixWorld), v.position.applyMatrix4(m), v.direction.setFromMatrixPosition(M.matrixWorld), r.setFromMatrixPosition(M.target.matrixWorld), v.direction.sub(r), v.direction.transformDirection(m), f++;
19572
+ v.position.setFromMatrixPosition(M.matrixWorld), v.position.applyMatrix4(g), v.direction.setFromMatrixPosition(M.matrixWorld), r.setFromMatrixPosition(M.target.matrixWorld), v.direction.sub(r), v.direction.transformDirection(g), f++;
19568
19573
  } else if (M.isRectAreaLight) {
19569
- const v = n.rectArea[g];
19570
- v.position.setFromMatrixPosition(M.matrixWorld), v.position.applyMatrix4(m), a.identity(), s.copy(M.matrixWorld), s.premultiply(m), a.extractRotation(s), v.halfWidth.set(M.width * 0.5, 0, 0), v.halfHeight.set(0, M.height * 0.5, 0), v.halfWidth.applyMatrix4(a), v.halfHeight.applyMatrix4(a), g++;
19574
+ const v = n.rectArea[m];
19575
+ v.position.setFromMatrixPosition(M.matrixWorld), v.position.applyMatrix4(g), a.identity(), s.copy(M.matrixWorld), s.premultiply(g), a.extractRotation(s), v.halfWidth.set(M.width * 0.5, 0, 0), v.halfHeight.set(0, M.height * 0.5, 0), v.halfWidth.applyMatrix4(a), v.halfHeight.applyMatrix4(a), m++;
19571
19576
  } else if (M.isPointLight) {
19572
19577
  const v = n.point[u];
19573
- v.position.setFromMatrixPosition(M.matrixWorld), v.position.applyMatrix4(m), u++;
19578
+ v.position.setFromMatrixPosition(M.matrixWorld), v.position.applyMatrix4(g), u++;
19574
19579
  } else if (M.isHemisphereLight) {
19575
19580
  const v = n.hemi[_];
19576
- v.direction.setFromMatrixPosition(M.matrixWorld), v.direction.transformDirection(m), _++;
19581
+ v.direction.setFromMatrixPosition(M.matrixWorld), v.direction.transformDirection(g), _++;
19577
19582
  }
19578
19583
  }
19579
19584
  }
@@ -19696,8 +19701,8 @@ function hv(e, t, i) {
19696
19701
  fragmentShader: ov
19697
19702
  }), f = u.clone();
19698
19703
  f.defines.HORIZONTAL_PASS = 1;
19699
- const g = new Ze();
19700
- g.setAttribute("position", new ht(new Float32Array([
19704
+ const m = new Ze();
19705
+ m.setAttribute("position", new ht(new Float32Array([
19701
19706
  -1,
19702
19707
  -1,
19703
19708
  0.5,
@@ -19708,11 +19713,11 @@ function hv(e, t, i) {
19708
19713
  3,
19709
19714
  0.5
19710
19715
  ]), 3));
19711
- const _ = new Tt(g, u), m = this;
19716
+ const _ = new Tt(m, u), g = this;
19712
19717
  this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = 1;
19713
19718
  let p = this.type;
19714
19719
  this.render = function(w, R, y) {
19715
- if (m.enabled === !1 || m.autoUpdate === !1 && m.needsUpdate === !1 || w.length === 0) return;
19720
+ if (g.enabled === !1 || g.autoUpdate === !1 && g.needsUpdate === !1 || w.length === 0) return;
19716
19721
  this.type === 2 && (he("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."), this.type = 1);
19717
19722
  const T = e.getRenderTarget(), U = e.getActiveCubeFace(), I = e.getActiveMipmapLevel(), F = e.state;
19718
19723
  F.setBlending(0), F.buffers.depth.getReversed() === !0 ? F.buffers.color.setClear(0, 0, 0, 0) : F.buffers.color.setClear(1, 1, 1, 1), F.buffers.depth.setTest(!0), F.setScissorTest(!1);
@@ -19739,7 +19744,7 @@ function hv(e, t, i) {
19739
19744
  }
19740
19745
  z.map = new ei(r.x, r.y, {
19741
19746
  format: Is,
19742
- type: un,
19747
+ type: hn,
19743
19748
  minFilter: St,
19744
19749
  magFilter: St,
19745
19750
  generateMipmaps: !1
@@ -19765,13 +19770,13 @@ function hv(e, t, i) {
19765
19770
  }
19766
19771
  z.isPointLightShadow !== !0 && this.type === 3 && S(z, y), z.needsUpdate = !1;
19767
19772
  }
19768
- p = this.type, m.needsUpdate = !1, e.setRenderTarget(T, U, I);
19773
+ p = this.type, g.needsUpdate = !1, e.setRenderTarget(T, U, I);
19769
19774
  };
19770
19775
  function S(w, R) {
19771
19776
  const y = t.update(_);
19772
19777
  u.defines.VSM_SAMPLES !== w.blurSamples && (u.defines.VSM_SAMPLES = w.blurSamples, f.defines.VSM_SAMPLES = w.blurSamples, u.needsUpdate = !0, f.needsUpdate = !0), w.mapPass === null && (w.mapPass = new ei(r.x, r.y, {
19773
19778
  format: Is,
19774
- type: un
19779
+ type: hn
19775
19780
  })), u.uniforms.shadow_pass.value = w.map.depthTexture, u.uniforms.resolution.value = w.mapSize, u.uniforms.radius.value = w.radius, e.setRenderTarget(w.mapPass), e.clear(), e.renderBufferDirect(R, null, y, u, _, null), f.uniforms.shadow_pass.value = w.mapPass.texture, f.uniforms.resolution.value = w.mapSize, f.uniforms.radius.value = w.radius, e.setRenderTarget(w.map), e.clear(), e.renderBufferDirect(R, null, y, f, _, null);
19776
19781
  }
19777
19782
  function M(w, R, y, T) {
@@ -19933,7 +19938,7 @@ function uv(e, t) {
19933
19938
  };
19934
19939
  }
19935
19940
  const s = new i(), a = new n(), o = new r(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();
19936
- let h = {}, d = {}, u = {}, f = /* @__PURE__ */ new WeakMap(), g = [], _ = null, m = !1, p = null, S = null, M = null, v = null, E = null, w = null, R = null, y = new xe(0, 0, 0), T = 0, U = !1, I = null, F = null, X = null, k = null, G = null;
19941
+ let h = {}, d = {}, u = {}, f = /* @__PURE__ */ new WeakMap(), m = [], _ = null, g = !1, p = null, S = null, M = null, v = null, E = null, w = null, R = null, y = new xe(0, 0, 0), T = 0, U = !1, I = null, F = null, X = null, k = null, G = null;
19937
19942
  const q = e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
19938
19943
  let z = !1, ee = 0;
19939
19944
  const ie = e.getParameter(e.VERSION);
@@ -19958,7 +19963,7 @@ function uv(e, t) {
19958
19963
  return u[N] !== Z ? (e.bindFramebuffer(N, Z), u[N] = Z, N === e.DRAW_FRAMEBUFFER && (u[e.FRAMEBUFFER] = Z), N === e.FRAMEBUFFER && (u[e.DRAW_FRAMEBUFFER] = Z), !0) : !1;
19959
19964
  }
19960
19965
  function Ne(N, Z) {
19961
- let Q = g, Me = !1;
19966
+ let Q = m, Me = !1;
19962
19967
  if (N) {
19963
19968
  Q = f.get(Z), Q === void 0 && (Q = [], f.set(Z, Q));
19964
19969
  const Ee = N.textures;
@@ -19997,10 +20002,10 @@ function uv(e, t) {
19997
20002
  };
19998
20003
  function ce(N, Z, Q, Me, Ee, j, pe, ze, Ft, ut) {
19999
20004
  if (N === 0) {
20000
- m === !0 && (De(e.BLEND), m = !1);
20005
+ g === !0 && (De(e.BLEND), g = !1);
20001
20006
  return;
20002
20007
  }
20003
- if (m === !1 && (de(e.BLEND), m = !0), N !== 5) {
20008
+ if (g === !1 && (de(e.BLEND), g = !0), N !== 5) {
20004
20009
  if (N !== p || ut !== U) {
20005
20010
  if ((S !== 100 || E !== 100) && (e.blendEquation(e.FUNC_ADD), S = 100, E = 100), ut) switch (N) {
20006
20011
  case 1:
@@ -20017,7 +20022,6 @@ function uv(e, t) {
20017
20022
  break;
20018
20023
  default:
20019
20024
  Pe("WebGLState: Invalid blending: ", N);
20020
- break;
20021
20025
  }
20022
20026
  else switch (N) {
20023
20027
  case 1:
@@ -20034,7 +20038,6 @@ function uv(e, t) {
20034
20038
  break;
20035
20039
  default:
20036
20040
  Pe("WebGLState: Invalid blending: ", N);
20037
- break;
20038
20041
  }
20039
20042
  M = null, v = null, w = null, R = null, y.set(0, 0, 0), T = 0, p = N, U = ut;
20040
20043
  }
@@ -20172,7 +20175,7 @@ function uv(e, t) {
20172
20175
  l.get(Z) !== Q && (e.uniformBlockBinding(Z, Q, N.__bindingPointIndex), l.set(Z, Q));
20173
20176
  }
20174
20177
  function it() {
20175
- e.disable(e.BLEND), e.disable(e.CULL_FACE), e.disable(e.DEPTH_TEST), e.disable(e.POLYGON_OFFSET_FILL), e.disable(e.SCISSOR_TEST), e.disable(e.STENCIL_TEST), e.disable(e.SAMPLE_ALPHA_TO_COVERAGE), e.blendEquation(e.FUNC_ADD), e.blendFunc(e.ONE, e.ZERO), e.blendFuncSeparate(e.ONE, e.ZERO, e.ONE, e.ZERO), e.blendColor(0, 0, 0, 0), e.colorMask(!0, !0, !0, !0), e.clearColor(0, 0, 0, 0), e.depthMask(!0), e.depthFunc(e.LESS), a.setReversed(!1), e.clearDepth(1), e.stencilMask(4294967295), e.stencilFunc(e.ALWAYS, 0, 4294967295), e.stencilOp(e.KEEP, e.KEEP, e.KEEP), e.clearStencil(0), e.cullFace(e.BACK), e.frontFace(e.CCW), e.polygonOffset(0, 0), e.activeTexture(e.TEXTURE0), e.bindFramebuffer(e.FRAMEBUFFER, null), e.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), e.bindFramebuffer(e.READ_FRAMEBUFFER, null), e.useProgram(null), e.lineWidth(1), e.scissor(0, 0, e.canvas.width, e.canvas.height), e.viewport(0, 0, e.canvas.width, e.canvas.height), e.pixelStorei(e.PACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, !1), e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, e.BROWSER_DEFAULT_WEBGL), e.pixelStorei(e.PACK_ROW_LENGTH, 0), e.pixelStorei(e.PACK_SKIP_PIXELS, 0), e.pixelStorei(e.PACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_ROW_LENGTH, 0), e.pixelStorei(e.UNPACK_IMAGE_HEIGHT, 0), e.pixelStorei(e.UNPACK_SKIP_PIXELS, 0), e.pixelStorei(e.UNPACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_SKIP_IMAGES, 0), h = {}, d = {}, ne = null, ge = {}, u = {}, f = /* @__PURE__ */ new WeakMap(), g = [], _ = null, m = !1, p = null, S = null, M = null, v = null, E = null, w = null, R = null, y = new xe(0, 0, 0), T = 0, U = !1, I = null, F = null, X = null, k = null, G = null, at.set(0, 0, e.canvas.width, e.canvas.height), Y.set(0, 0, e.canvas.width, e.canvas.height), s.reset(), a.reset(), o.reset();
20178
+ e.disable(e.BLEND), e.disable(e.CULL_FACE), e.disable(e.DEPTH_TEST), e.disable(e.POLYGON_OFFSET_FILL), e.disable(e.SCISSOR_TEST), e.disable(e.STENCIL_TEST), e.disable(e.SAMPLE_ALPHA_TO_COVERAGE), e.blendEquation(e.FUNC_ADD), e.blendFunc(e.ONE, e.ZERO), e.blendFuncSeparate(e.ONE, e.ZERO, e.ONE, e.ZERO), e.blendColor(0, 0, 0, 0), e.colorMask(!0, !0, !0, !0), e.clearColor(0, 0, 0, 0), e.depthMask(!0), e.depthFunc(e.LESS), a.setReversed(!1), e.clearDepth(1), e.stencilMask(4294967295), e.stencilFunc(e.ALWAYS, 0, 4294967295), e.stencilOp(e.KEEP, e.KEEP, e.KEEP), e.clearStencil(0), e.cullFace(e.BACK), e.frontFace(e.CCW), e.polygonOffset(0, 0), e.activeTexture(e.TEXTURE0), e.bindFramebuffer(e.FRAMEBUFFER, null), e.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), e.bindFramebuffer(e.READ_FRAMEBUFFER, null), e.useProgram(null), e.lineWidth(1), e.scissor(0, 0, e.canvas.width, e.canvas.height), e.viewport(0, 0, e.canvas.width, e.canvas.height), e.pixelStorei(e.PACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, !1), e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, e.BROWSER_DEFAULT_WEBGL), e.pixelStorei(e.PACK_ROW_LENGTH, 0), e.pixelStorei(e.PACK_SKIP_PIXELS, 0), e.pixelStorei(e.PACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_ROW_LENGTH, 0), e.pixelStorei(e.UNPACK_IMAGE_HEIGHT, 0), e.pixelStorei(e.UNPACK_SKIP_PIXELS, 0), e.pixelStorei(e.UNPACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_SKIP_IMAGES, 0), h = {}, d = {}, ne = null, ge = {}, u = {}, f = /* @__PURE__ */ new WeakMap(), m = [], _ = null, g = !1, p = null, S = null, M = null, v = null, E = null, w = null, R = null, y = new xe(0, 0, 0), T = 0, U = !1, I = null, F = null, X = null, k = null, G = null, at.set(0, 0, e.canvas.width, e.canvas.height), Y.set(0, 0, e.canvas.width, e.canvas.height), s.reset(), a.reset(), o.reset();
20176
20179
  }
20177
20180
  return {
20178
20181
  buffers: {
@@ -20218,24 +20221,25 @@ function dv(e, t, i, n, r, s, a) {
20218
20221
  const o = t.has("WEBGL_multisampled_render_to_texture") ? t.get("WEBGL_multisampled_render_to_texture") : null, l = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), c = new $(), h = /* @__PURE__ */ new WeakMap(), d = /* @__PURE__ */ new Set();
20219
20222
  let u;
20220
20223
  const f = /* @__PURE__ */ new WeakMap();
20221
- let g = !1;
20224
+ let m = !1;
20222
20225
  try {
20223
- g = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null;
20226
+ m = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null;
20224
20227
  } catch {
20225
20228
  }
20226
20229
  function _(A, x) {
20227
- return g ? new OffscreenCanvas(A, x) : br("canvas");
20230
+ return m ? new OffscreenCanvas(A, x) : br("canvas");
20228
20231
  }
20229
- function m(A, x, L) {
20232
+ function g(A, x, L) {
20230
20233
  let H = 1;
20231
20234
  const K = Qe(A);
20232
- if ((K.width > L || K.height > L) && (H = L / Math.max(K.width, K.height)), H < 1) if (typeof HTMLImageElement < "u" && A instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && A instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && A instanceof ImageBitmap || typeof VideoFrame < "u" && A instanceof VideoFrame) {
20233
- const se = Math.floor(H * K.width), ue = Math.floor(H * K.height);
20234
- u === void 0 && (u = _(se, ue));
20235
- const D = x ? _(se, ue) : u;
20236
- return D.width = se, D.height = ue, D.getContext("2d").drawImage(A, 0, 0, se, ue), he("WebGLRenderer: Texture has been resized from (" + K.width + "x" + K.height + ") to (" + se + "x" + ue + ")."), D;
20237
- } else
20238
- return "data" in A && he("WebGLRenderer: Image in DataTexture is too big (" + K.width + "x" + K.height + ")."), A;
20235
+ if ((K.width > L || K.height > L) && (H = L / Math.max(K.width, K.height)), H < 1)
20236
+ if (typeof HTMLImageElement < "u" && A instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && A instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && A instanceof ImageBitmap || typeof VideoFrame < "u" && A instanceof VideoFrame) {
20237
+ const se = Math.floor(H * K.width), ue = Math.floor(H * K.height);
20238
+ u === void 0 && (u = _(se, ue));
20239
+ const D = x ? _(se, ue) : u;
20240
+ return D.width = se, D.height = ue, D.getContext("2d").drawImage(A, 0, 0, se, ue), he("WebGLRenderer: Texture has been resized from (" + K.width + "x" + K.height + ") to (" + se + "x" + ue + ")."), D;
20241
+ } else
20242
+ return "data" in A && he("WebGLRenderer: Image in DataTexture is too big (" + K.width + "x" + K.height + ")."), A;
20239
20243
  return A;
20240
20244
  }
20241
20245
  function p(A) {
@@ -20450,7 +20454,7 @@ function dv(e, t, i, n, r, s, a) {
20450
20454
  i.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, x.flipY), i.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, x.premultiplyAlpha), i.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, Me);
20451
20455
  }
20452
20456
  i.pixelStorei(e.UNPACK_ALIGNMENT, x.unpackAlignment);
20453
- let D = m(x.image, !1, r.maxTextureSize);
20457
+ let D = g(x.image, !1, r.maxTextureSize);
20454
20458
  D = tt(x, D);
20455
20459
  const ae = s.convert(x.format, x.colorSpace), Se = s.convert(x.type);
20456
20460
  let Ce = v(x.internalFormat, ae, Se, x.normalized, x.colorSpace, x.isVideoTexture);
@@ -20459,50 +20463,59 @@ function dv(e, t, i, n, r, s, a) {
20459
20463
  const Ie = x.mipmaps, Oe = x.isVideoTexture !== !0, Ge = ue.__version === void 0 || K === !0, it = se.dataReady, N = w(x, D);
20460
20464
  if (x.isDepthTexture)
20461
20465
  Ce = E(x.format === gc, x.type), Ge && (Oe ? i.texStorage2D(e.TEXTURE_2D, 1, Ce, D.width, D.height) : i.texImage2D(e.TEXTURE_2D, 0, Ce, D.width, D.height, 0, ae, Se, null));
20462
- else if (x.isDataTexture) if (Ie.length > 0) {
20463
- Oe && Ge && i.texStorage2D(e.TEXTURE_2D, N, Ce, Ie[0].width, Ie[0].height);
20464
- for (let Z = 0, Q = Ie.length; Z < Q; Z++)
20465
- te = Ie[Z], Oe ? it && i.texSubImage2D(e.TEXTURE_2D, Z, 0, 0, te.width, te.height, ae, Se, te.data) : i.texImage2D(e.TEXTURE_2D, Z, Ce, te.width, te.height, 0, ae, Se, te.data);
20466
- x.generateMipmaps = !1;
20467
- } else Oe ? (Ge && i.texStorage2D(e.TEXTURE_2D, N, Ce, D.width, D.height), it && de(x, D, ae, Se)) : i.texImage2D(e.TEXTURE_2D, 0, Ce, D.width, D.height, 0, ae, Se, D.data);
20468
- else if (x.isCompressedTexture) if (x.isCompressedArrayTexture) {
20469
- Oe && Ge && i.texStorage3D(e.TEXTURE_2D_ARRAY, N, Ce, Ie[0].width, Ie[0].height, D.depth);
20470
- for (let Z = 0, Q = Ie.length; Z < Q; Z++)
20471
- if (te = Ie[Z], x.format !== 1023) if (ae !== null) if (Oe) {
20472
- if (it) if (x.layerUpdates.size > 0) {
20473
- const Me = Qa(te.width, te.height, x.format, x.type);
20474
- for (const Ee of x.layerUpdates) {
20475
- const j = te.data.subarray(Ee * Me / te.data.BYTES_PER_ELEMENT, (Ee + 1) * Me / te.data.BYTES_PER_ELEMENT);
20476
- i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, Z, 0, 0, Ee, te.width, te.height, 1, ae, j);
20466
+ else if (x.isDataTexture)
20467
+ if (Ie.length > 0) {
20468
+ Oe && Ge && i.texStorage2D(e.TEXTURE_2D, N, Ce, Ie[0].width, Ie[0].height);
20469
+ for (let Z = 0, Q = Ie.length; Z < Q; Z++)
20470
+ te = Ie[Z], Oe ? it && i.texSubImage2D(e.TEXTURE_2D, Z, 0, 0, te.width, te.height, ae, Se, te.data) : i.texImage2D(e.TEXTURE_2D, Z, Ce, te.width, te.height, 0, ae, Se, te.data);
20471
+ x.generateMipmaps = !1;
20472
+ } else Oe ? (Ge && i.texStorage2D(e.TEXTURE_2D, N, Ce, D.width, D.height), it && de(x, D, ae, Se)) : i.texImage2D(e.TEXTURE_2D, 0, Ce, D.width, D.height, 0, ae, Se, D.data);
20473
+ else if (x.isCompressedTexture)
20474
+ if (x.isCompressedArrayTexture) {
20475
+ Oe && Ge && i.texStorage3D(e.TEXTURE_2D_ARRAY, N, Ce, Ie[0].width, Ie[0].height, D.depth);
20476
+ for (let Z = 0, Q = Ie.length; Z < Q; Z++)
20477
+ if (te = Ie[Z], x.format !== 1023)
20478
+ if (ae !== null)
20479
+ if (Oe) {
20480
+ if (it)
20481
+ if (x.layerUpdates.size > 0) {
20482
+ const Me = Qa(te.width, te.height, x.format, x.type);
20483
+ for (const Ee of x.layerUpdates) {
20484
+ const j = te.data.subarray(Ee * Me / te.data.BYTES_PER_ELEMENT, (Ee + 1) * Me / te.data.BYTES_PER_ELEMENT);
20485
+ i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, Z, 0, 0, Ee, te.width, te.height, 1, ae, j);
20486
+ }
20487
+ x.clearLayerUpdates();
20488
+ } else i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, Z, 0, 0, 0, te.width, te.height, D.depth, ae, te.data);
20489
+ } else i.compressedTexImage3D(e.TEXTURE_2D_ARRAY, Z, Ce, te.width, te.height, D.depth, 0, te.data, 0, 0);
20490
+ else he("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");
20491
+ else Oe ? it && i.texSubImage3D(e.TEXTURE_2D_ARRAY, Z, 0, 0, 0, te.width, te.height, D.depth, ae, Se, te.data) : i.texImage3D(e.TEXTURE_2D_ARRAY, Z, Ce, te.width, te.height, D.depth, 0, ae, Se, te.data);
20492
+ } else {
20493
+ Oe && Ge && i.texStorage2D(e.TEXTURE_2D, N, Ce, Ie[0].width, Ie[0].height);
20494
+ for (let Z = 0, Q = Ie.length; Z < Q; Z++)
20495
+ te = Ie[Z], x.format !== 1023 ? ae !== null ? Oe ? it && i.compressedTexSubImage2D(e.TEXTURE_2D, Z, 0, 0, te.width, te.height, ae, te.data) : i.compressedTexImage2D(e.TEXTURE_2D, Z, Ce, te.width, te.height, 0, te.data) : he("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Oe ? it && i.texSubImage2D(e.TEXTURE_2D, Z, 0, 0, te.width, te.height, ae, Se, te.data) : i.texImage2D(e.TEXTURE_2D, Z, Ce, te.width, te.height, 0, ae, Se, te.data);
20496
+ }
20497
+ else if (x.isDataArrayTexture)
20498
+ if (Oe) {
20499
+ if (Ge && i.texStorage3D(e.TEXTURE_2D_ARRAY, N, Ce, D.width, D.height, D.depth), it)
20500
+ if (x.layerUpdates.size > 0) {
20501
+ const Z = Qa(D.width, D.height, x.format, x.type);
20502
+ for (const Q of x.layerUpdates) {
20503
+ const Me = D.data.subarray(Q * Z / D.data.BYTES_PER_ELEMENT, (Q + 1) * Z / D.data.BYTES_PER_ELEMENT);
20504
+ i.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, Q, D.width, D.height, 1, ae, Se, Me);
20477
20505
  }
20478
20506
  x.clearLayerUpdates();
20479
- } else i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, Z, 0, 0, 0, te.width, te.height, D.depth, ae, te.data);
20480
- } else i.compressedTexImage3D(e.TEXTURE_2D_ARRAY, Z, Ce, te.width, te.height, D.depth, 0, te.data, 0, 0);
20481
- else he("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");
20482
- else Oe ? it && i.texSubImage3D(e.TEXTURE_2D_ARRAY, Z, 0, 0, 0, te.width, te.height, D.depth, ae, Se, te.data) : i.texImage3D(e.TEXTURE_2D_ARRAY, Z, Ce, te.width, te.height, D.depth, 0, ae, Se, te.data);
20483
- } else {
20484
- Oe && Ge && i.texStorage2D(e.TEXTURE_2D, N, Ce, Ie[0].width, Ie[0].height);
20485
- for (let Z = 0, Q = Ie.length; Z < Q; Z++)
20486
- te = Ie[Z], x.format !== 1023 ? ae !== null ? Oe ? it && i.compressedTexSubImage2D(e.TEXTURE_2D, Z, 0, 0, te.width, te.height, ae, te.data) : i.compressedTexImage2D(e.TEXTURE_2D, Z, Ce, te.width, te.height, 0, te.data) : he("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Oe ? it && i.texSubImage2D(e.TEXTURE_2D, Z, 0, 0, te.width, te.height, ae, Se, te.data) : i.texImage2D(e.TEXTURE_2D, Z, Ce, te.width, te.height, 0, ae, Se, te.data);
20487
- }
20488
- else if (x.isDataArrayTexture) if (Oe) {
20489
- if (Ge && i.texStorage3D(e.TEXTURE_2D_ARRAY, N, Ce, D.width, D.height, D.depth), it) if (x.layerUpdates.size > 0) {
20490
- const Z = Qa(D.width, D.height, x.format, x.type);
20491
- for (const Q of x.layerUpdates) {
20492
- const Me = D.data.subarray(Q * Z / D.data.BYTES_PER_ELEMENT, (Q + 1) * Z / D.data.BYTES_PER_ELEMENT);
20493
- i.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, Q, D.width, D.height, 1, ae, Se, Me);
20494
- }
20495
- x.clearLayerUpdates();
20496
- } else i.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, 0, D.width, D.height, D.depth, ae, Se, D.data);
20497
- } else i.texImage3D(e.TEXTURE_2D_ARRAY, 0, Ce, D.width, D.height, D.depth, 0, ae, Se, D.data);
20498
- else if (x.isData3DTexture) Oe ? (Ge && i.texStorage3D(e.TEXTURE_3D, N, Ce, D.width, D.height, D.depth), it && i.texSubImage3D(e.TEXTURE_3D, 0, 0, 0, 0, D.width, D.height, D.depth, ae, Se, D.data)) : i.texImage3D(e.TEXTURE_3D, 0, Ce, D.width, D.height, D.depth, 0, ae, Se, D.data);
20507
+ } else i.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, 0, D.width, D.height, D.depth, ae, Se, D.data);
20508
+ } else i.texImage3D(e.TEXTURE_2D_ARRAY, 0, Ce, D.width, D.height, D.depth, 0, ae, Se, D.data);
20509
+ else if (x.isData3DTexture)
20510
+ Oe ? (Ge && i.texStorage3D(e.TEXTURE_3D, N, Ce, D.width, D.height, D.depth), it && i.texSubImage3D(e.TEXTURE_3D, 0, 0, 0, 0, D.width, D.height, D.depth, ae, Se, D.data)) : i.texImage3D(e.TEXTURE_3D, 0, Ce, D.width, D.height, D.depth, 0, ae, Se, D.data);
20499
20511
  else if (x.isFramebufferTexture) {
20500
- if (Ge) if (Oe) i.texStorage2D(e.TEXTURE_2D, N, Ce, D.width, D.height);
20501
- else {
20502
- let Z = D.width, Q = D.height;
20503
- for (let Me = 0; Me < N; Me++)
20504
- i.texImage2D(e.TEXTURE_2D, Me, Ce, Z, Q, 0, ae, Se, null), Z >>= 1, Q >>= 1;
20505
- }
20512
+ if (Ge)
20513
+ if (Oe) i.texStorage2D(e.TEXTURE_2D, N, Ce, D.width, D.height);
20514
+ else {
20515
+ let Z = D.width, Q = D.height;
20516
+ for (let Me = 0; Me < N; Me++)
20517
+ i.texImage2D(e.TEXTURE_2D, Me, Ce, Z, Q, 0, ae, Se, null), Z >>= 1, Q >>= 1;
20518
+ }
20506
20519
  } else if (x.isHTMLTexture) {
20507
20520
  if ("texElementImage2D" in e) {
20508
20521
  const Z = e.canvas;
@@ -20550,7 +20563,7 @@ function dv(e, t, i, n, r, s, a) {
20550
20563
  i.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, x.flipY), i.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, x.premultiplyAlpha), i.pixelStorei(e.UNPACK_ALIGNMENT, x.unpackAlignment), i.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, ae);
20551
20564
  const Se = x.isCompressedTexture || x.image[0].isCompressedTexture, Ce = x.image[0] && x.image[0].isDataTexture, te = [];
20552
20565
  for (let j = 0; j < 6; j++)
20553
- !Se && !Ce ? te[j] = m(x.image[j], !0, r.maxCubemapSize) : te[j] = Ce ? x.image[j].image : x.image[j], te[j] = tt(x, te[j]);
20566
+ !Se && !Ce ? te[j] = g(x.image[j], !0, r.maxCubemapSize) : te[j] = Ce ? x.image[j].image : x.image[j], te[j] = tt(x, te[j]);
20554
20567
  const Ie = te[0], Oe = s.convert(x.format, x.colorSpace), Ge = s.convert(x.type), it = v(x.internalFormat, Oe, Ge, x.normalized, x.colorSpace), N = x.isVideoTexture !== !0, Z = se.__version === void 0 || H === !0, Q = K.dataReady;
20555
20568
  let Me = w(x, Ie);
20556
20569
  Y(e.TEXTURE_CUBE_MAP, x);
@@ -20623,8 +20636,10 @@ function dv(e, t, i, n, r, s, a) {
20623
20636
  }
20624
20637
  } else ee(x.depthTexture, 0);
20625
20638
  const se = K.__webglTexture, ue = Xe(x), D = H ? e.TEXTURE_CUBE_MAP_POSITIVE_X + L : e.TEXTURE_2D, ae = x.depthTexture.format === 1027 ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;
20626
- if (x.depthTexture.format === 1026) P(x) ? o.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, ae, D, se, 0, ue) : e.framebufferTexture2D(e.FRAMEBUFFER, ae, D, se, 0);
20627
- else if (x.depthTexture.format === 1027) P(x) ? o.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, ae, D, se, 0, ue) : e.framebufferTexture2D(e.FRAMEBUFFER, ae, D, se, 0);
20639
+ if (x.depthTexture.format === 1026)
20640
+ P(x) ? o.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, ae, D, se, 0, ue) : e.framebufferTexture2D(e.FRAMEBUFFER, ae, D, se, 0);
20641
+ else if (x.depthTexture.format === 1027)
20642
+ P(x) ? o.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, ae, D, se, 0, ue) : e.framebufferTexture2D(e.FRAMEBUFFER, ae, D, se, 0);
20628
20643
  else throw new Error("THREE.WebGLTextures: Unknown depthTexture format.");
20629
20644
  }
20630
20645
  function re(A) {
@@ -20639,11 +20654,12 @@ function dv(e, t, i, n, r, s, a) {
20639
20654
  }
20640
20655
  x.__boundDepthTexture = H;
20641
20656
  }
20642
- if (A.depthTexture && !x.__autoAllocateDepthBuffer) if (L) for (let H = 0; H < 6; H++) J(x.__webglFramebuffer[H], A, H);
20643
- else {
20644
- const H = A.texture.mipmaps;
20645
- H && H.length > 0 ? J(x.__webglFramebuffer[0], A, 0) : J(x.__webglFramebuffer, A, 0);
20646
- }
20657
+ if (A.depthTexture && !x.__autoAllocateDepthBuffer)
20658
+ if (L) for (let H = 0; H < 6; H++) J(x.__webglFramebuffer[H], A, H);
20659
+ else {
20660
+ const H = A.texture.mipmaps;
20661
+ H && H.length > 0 ? J(x.__webglFramebuffer[0], A, 0) : J(x.__webglFramebuffer, A, 0);
20662
+ }
20647
20663
  else if (L) {
20648
20664
  x.__webglDepthbuffer = [];
20649
20665
  for (let H = 0; H < 6; H++)
@@ -20808,19 +20824,20 @@ function fv(e, t) {
20808
20824
  if (n === 1030) return e.RG;
20809
20825
  if (n === 1031) return e.RG_INTEGER;
20810
20826
  if (n === 1033) return e.RGBA_INTEGER;
20811
- if (n === 33776 || n === 33777 || n === 33778 || n === 33779) if (a === "srgb")
20812
- if (s = t.get("WEBGL_compressed_texture_s3tc_srgb"), s !== null) {
20813
- if (n === 33776) return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;
20814
- if (n === 33777) return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
20815
- if (n === 33778) return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
20816
- if (n === 33779) return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
20827
+ if (n === 33776 || n === 33777 || n === 33778 || n === 33779)
20828
+ if (a === "srgb")
20829
+ if (s = t.get("WEBGL_compressed_texture_s3tc_srgb"), s !== null) {
20830
+ if (n === 33776) return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;
20831
+ if (n === 33777) return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
20832
+ if (n === 33778) return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
20833
+ if (n === 33779) return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
20834
+ } else return null;
20835
+ else if (s = t.get("WEBGL_compressed_texture_s3tc"), s !== null) {
20836
+ if (n === 33776) return s.COMPRESSED_RGB_S3TC_DXT1_EXT;
20837
+ if (n === 33777) return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;
20838
+ if (n === 33778) return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;
20839
+ if (n === 33779) return s.COMPRESSED_RGBA_S3TC_DXT5_EXT;
20817
20840
  } else return null;
20818
- else if (s = t.get("WEBGL_compressed_texture_s3tc"), s !== null) {
20819
- if (n === 33776) return s.COMPRESSED_RGB_S3TC_DXT1_EXT;
20820
- if (n === 33777) return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;
20821
- if (n === 33778) return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;
20822
- if (n === 33779) return s.COMPRESSED_RGBA_S3TC_DXT5_EXT;
20823
- } else return null;
20824
20841
  if (n === 35840 || n === 35841 || n === 35842 || n === 35843)
20825
20842
  if (s = t.get("WEBGL_compressed_texture_pvrtc"), s !== null) {
20826
20843
  if (n === 35840) return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
@@ -20931,7 +20948,7 @@ void main() {
20931
20948
  super();
20932
20949
  const i = this;
20933
20950
  let n = null, r = 1, s = null, a = "local-floor", o = 1, l = null, c = null, h = null, d = null, u = null, f = null;
20934
- const g = typeof XRWebGLBinding < "u", _ = new gv(), m = {}, p = t.getContextAttributes();
20951
+ const m = typeof XRWebGLBinding < "u", _ = new gv(), g = {}, p = t.getContextAttributes();
20935
20952
  let S = null, M = null;
20936
20953
  const v = [], E = [], w = new $();
20937
20954
  let R = null;
@@ -20967,7 +20984,7 @@ void main() {
20967
20984
  oe !== null && (E[Y] = null, v[Y].disconnect(oe));
20968
20985
  }
20969
20986
  F = null, X = null, _.reset();
20970
- for (const Y in m) delete m[Y];
20987
+ for (const Y in g) delete g[Y];
20971
20988
  e.setRenderTarget(S), u = null, d = null, h = null, n = null, M = null, at.stop(), i.isPresenting = !1, e.setPixelRatio(R), e.setSize(w.width, w.height, !1), i.dispatchEvent({ type: "sessionend" });
20972
20989
  }
20973
20990
  this.setFramebufferScaleFactor = function(Y) {
@@ -20981,14 +20998,14 @@ void main() {
20981
20998
  }, this.getBaseLayer = function() {
20982
20999
  return d !== null ? d : u;
20983
21000
  }, this.getBinding = function() {
20984
- return h === null && g && (h = new XRWebGLBinding(n, t)), h;
21001
+ return h === null && m && (h = new XRWebGLBinding(n, t)), h;
20985
21002
  }, this.getFrame = function() {
20986
21003
  return f;
20987
21004
  }, this.getSession = function() {
20988
21005
  return n;
20989
21006
  }, this.setSession = async function(Y) {
20990
21007
  if (n = Y, n !== null) {
20991
- if (S = e.getRenderTarget(), n.addEventListener("select", k), n.addEventListener("selectstart", k), n.addEventListener("selectend", k), n.addEventListener("squeeze", k), n.addEventListener("squeezestart", k), n.addEventListener("squeezeend", k), n.addEventListener("end", G), n.addEventListener("inputsourceschange", q), p.xrCompatible !== !0 && await t.makeXRCompatible(), R = e.getPixelRatio(), e.getSize(w), g && "createProjectionLayer" in XRWebGLBinding.prototype) {
21008
+ if (S = e.getRenderTarget(), n.addEventListener("select", k), n.addEventListener("selectstart", k), n.addEventListener("selectend", k), n.addEventListener("squeeze", k), n.addEventListener("squeezestart", k), n.addEventListener("squeezeend", k), n.addEventListener("end", G), n.addEventListener("inputsourceschange", q), p.xrCompatible !== !0 && await t.makeXRCompatible(), R = e.getPixelRatio(), e.getSize(w), m && "createProjectionLayer" in XRWebGLBinding.prototype) {
20992
21009
  let oe = null, ve = null, de = null;
20993
21010
  p.depth && (de = p.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, oe = p.stencil ? gc : Sr, ve = p.stencil ? mc : Bi);
20994
21011
  const De = {
@@ -21093,7 +21110,7 @@ void main() {
21093
21110
  }, this.getDepthSensingMesh = function() {
21094
21111
  return _.getMesh(I);
21095
21112
  }, this.getCameraTexture = function(Y) {
21096
- return m[Y];
21113
+ return g[Y];
21097
21114
  };
21098
21115
  let we = null;
21099
21116
  function st(Y, oe) {
@@ -21114,18 +21131,18 @@ void main() {
21114
21131
  J === void 0 && (J = new Nt(), J.layers.enable(Be), J.viewport = new pt(), U[Be] = J), J.matrix.fromArray(Ne.transform.matrix), J.matrix.decompose(J.position, J.quaternion, J.scale), J.projectionMatrix.fromArray(Ne.projectionMatrix), J.projectionMatrixInverse.copy(J.projectionMatrix).invert(), J.viewport.set(Je.x, Je.y, Je.width, Je.height), Be === 0 && (I.matrix.copy(J.matrix), I.matrix.decompose(I.position, I.quaternion, I.scale)), de === !0 && I.cameras.push(J);
21115
21132
  }
21116
21133
  const De = n.enabledFeatures;
21117
- if (De && De.includes("depth-sensing") && n.depthUsage == "gpu-optimized" && g) {
21134
+ if (De && De.includes("depth-sensing") && n.depthUsage == "gpu-optimized" && m) {
21118
21135
  h = i.getBinding();
21119
21136
  const Be = h.getDepthInformation(ve[0]);
21120
21137
  Be && Be.isValid && Be.texture && _.init(Be, n.renderState);
21121
21138
  }
21122
- if (De && De.includes("camera-access") && g) {
21139
+ if (De && De.includes("camera-access") && m) {
21123
21140
  e.state.unbindTexture(), h = i.getBinding();
21124
21141
  for (let Be = 0; Be < ve.length; Be++) {
21125
21142
  const Ne = ve[Be].camera;
21126
21143
  if (Ne) {
21127
- let Je = m[Ne];
21128
- Je || (Je = new Gc(), m[Ne] = Je);
21144
+ let Je = g[Ne];
21145
+ Je || (Je = new Gc(), g[Ne] = Je);
21129
21146
  const J = h.getCameraImage(Ne);
21130
21147
  Je.sourceTexture = J;
21131
21148
  }
@@ -21150,50 +21167,50 @@ void main() {
21150
21167
  }, _v = /* @__PURE__ */ new He(), qh = /* @__PURE__ */ new qe();
21151
21168
  qh.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
21152
21169
  function yv(e, t) {
21153
- function i(m, p) {
21154
- m.matrixAutoUpdate === !0 && m.updateMatrix(), p.value.copy(m.matrix);
21170
+ function i(g, p) {
21171
+ g.matrixAutoUpdate === !0 && g.updateMatrix(), p.value.copy(g.matrix);
21155
21172
  }
21156
- function n(m, p) {
21157
- p.color.getRGB(m.fogColor.value, Sh(e)), p.isFog ? (m.fogNear.value = p.near, m.fogFar.value = p.far) : p.isFogExp2 && (m.fogDensity.value = p.density);
21173
+ function n(g, p) {
21174
+ p.color.getRGB(g.fogColor.value, Sh(e)), p.isFog ? (g.fogNear.value = p.near, g.fogFar.value = p.far) : p.isFogExp2 && (g.fogDensity.value = p.density);
21158
21175
  }
21159
- function r(m, p, S, M, v) {
21160
- p.isNodeMaterial ? p.uniformsNeedUpdate = !1 : p.isMeshBasicMaterial ? s(m, p) : p.isMeshLambertMaterial ? (s(m, p), p.envMap && (m.envMapIntensity.value = p.envMapIntensity)) : p.isMeshToonMaterial ? (s(m, p), d(m, p)) : p.isMeshPhongMaterial ? (s(m, p), h(m, p), p.envMap && (m.envMapIntensity.value = p.envMapIntensity)) : p.isMeshStandardMaterial ? (s(m, p), u(m, p), p.isMeshPhysicalMaterial && f(m, p, v)) : p.isMeshMatcapMaterial ? (s(m, p), g(m, p)) : p.isMeshDepthMaterial ? s(m, p) : p.isMeshDistanceMaterial ? (s(m, p), _(m, p)) : p.isMeshNormalMaterial ? s(m, p) : p.isLineBasicMaterial ? (a(m, p), p.isLineDashedMaterial && o(m, p)) : p.isPointsMaterial ? l(m, p, S, M) : p.isSpriteMaterial ? c(m, p) : p.isShadowMaterial ? (m.color.value.copy(p.color), m.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1);
21176
+ function r(g, p, S, M, v) {
21177
+ p.isNodeMaterial ? p.uniformsNeedUpdate = !1 : p.isMeshBasicMaterial ? s(g, p) : p.isMeshLambertMaterial ? (s(g, p), p.envMap && (g.envMapIntensity.value = p.envMapIntensity)) : p.isMeshToonMaterial ? (s(g, p), d(g, p)) : p.isMeshPhongMaterial ? (s(g, p), h(g, p), p.envMap && (g.envMapIntensity.value = p.envMapIntensity)) : p.isMeshStandardMaterial ? (s(g, p), u(g, p), p.isMeshPhysicalMaterial && f(g, p, v)) : p.isMeshMatcapMaterial ? (s(g, p), m(g, p)) : p.isMeshDepthMaterial ? s(g, p) : p.isMeshDistanceMaterial ? (s(g, p), _(g, p)) : p.isMeshNormalMaterial ? s(g, p) : p.isLineBasicMaterial ? (a(g, p), p.isLineDashedMaterial && o(g, p)) : p.isPointsMaterial ? l(g, p, S, M) : p.isSpriteMaterial ? c(g, p) : p.isShadowMaterial ? (g.color.value.copy(p.color), g.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1);
21161
21178
  }
21162
- function s(m, p) {
21163
- m.opacity.value = p.opacity, p.color && m.diffuse.value.copy(p.color), p.emissive && m.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (m.map.value = p.map, i(p.map, m.mapTransform)), p.alphaMap && (m.alphaMap.value = p.alphaMap, i(p.alphaMap, m.alphaMapTransform)), p.bumpMap && (m.bumpMap.value = p.bumpMap, i(p.bumpMap, m.bumpMapTransform), m.bumpScale.value = p.bumpScale, p.side === 1 && (m.bumpScale.value *= -1)), p.normalMap && (m.normalMap.value = p.normalMap, i(p.normalMap, m.normalMapTransform), m.normalScale.value.copy(p.normalScale), p.side === 1 && m.normalScale.value.negate()), p.displacementMap && (m.displacementMap.value = p.displacementMap, i(p.displacementMap, m.displacementMapTransform), m.displacementScale.value = p.displacementScale, m.displacementBias.value = p.displacementBias), p.emissiveMap && (m.emissiveMap.value = p.emissiveMap, i(p.emissiveMap, m.emissiveMapTransform)), p.specularMap && (m.specularMap.value = p.specularMap, i(p.specularMap, m.specularMapTransform)), p.alphaTest > 0 && (m.alphaTest.value = p.alphaTest);
21179
+ function s(g, p) {
21180
+ g.opacity.value = p.opacity, p.color && g.diffuse.value.copy(p.color), p.emissive && g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (g.map.value = p.map, i(p.map, g.mapTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, i(p.alphaMap, g.alphaMapTransform)), p.bumpMap && (g.bumpMap.value = p.bumpMap, i(p.bumpMap, g.bumpMapTransform), g.bumpScale.value = p.bumpScale, p.side === 1 && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, i(p.normalMap, g.normalMapTransform), g.normalScale.value.copy(p.normalScale), p.side === 1 && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, i(p.displacementMap, g.displacementMapTransform), g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap, i(p.emissiveMap, g.emissiveMapTransform)), p.specularMap && (g.specularMap.value = p.specularMap, i(p.specularMap, g.specularMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest);
21164
21181
  const S = t.get(p), M = S.envMap, v = S.envMapRotation;
21165
- M && (m.envMap.value = M, m.envMapRotation.value.setFromMatrix4(_v.makeRotationFromEuler(v)).transpose(), M.isCubeTexture && M.isRenderTargetTexture === !1 && m.envMapRotation.value.premultiply(qh), m.reflectivity.value = p.reflectivity, m.ior.value = p.ior, m.refractionRatio.value = p.refractionRatio), p.lightMap && (m.lightMap.value = p.lightMap, m.lightMapIntensity.value = p.lightMapIntensity, i(p.lightMap, m.lightMapTransform)), p.aoMap && (m.aoMap.value = p.aoMap, m.aoMapIntensity.value = p.aoMapIntensity, i(p.aoMap, m.aoMapTransform));
21182
+ M && (g.envMap.value = M, g.envMapRotation.value.setFromMatrix4(_v.makeRotationFromEuler(v)).transpose(), M.isCubeTexture && M.isRenderTargetTexture === !1 && g.envMapRotation.value.premultiply(qh), g.reflectivity.value = p.reflectivity, g.ior.value = p.ior, g.refractionRatio.value = p.refractionRatio), p.lightMap && (g.lightMap.value = p.lightMap, g.lightMapIntensity.value = p.lightMapIntensity, i(p.lightMap, g.lightMapTransform)), p.aoMap && (g.aoMap.value = p.aoMap, g.aoMapIntensity.value = p.aoMapIntensity, i(p.aoMap, g.aoMapTransform));
21166
21183
  }
21167
- function a(m, p) {
21168
- m.diffuse.value.copy(p.color), m.opacity.value = p.opacity, p.map && (m.map.value = p.map, i(p.map, m.mapTransform));
21184
+ function a(g, p) {
21185
+ g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, p.map && (g.map.value = p.map, i(p.map, g.mapTransform));
21169
21186
  }
21170
- function o(m, p) {
21171
- m.dashSize.value = p.dashSize, m.totalSize.value = p.dashSize + p.gapSize, m.scale.value = p.scale;
21187
+ function o(g, p) {
21188
+ g.dashSize.value = p.dashSize, g.totalSize.value = p.dashSize + p.gapSize, g.scale.value = p.scale;
21172
21189
  }
21173
- function l(m, p, S, M) {
21174
- m.diffuse.value.copy(p.color), m.opacity.value = p.opacity, m.size.value = p.size * S, m.scale.value = M * 0.5, p.map && (m.map.value = p.map, i(p.map, m.uvTransform)), p.alphaMap && (m.alphaMap.value = p.alphaMap, i(p.alphaMap, m.alphaMapTransform)), p.alphaTest > 0 && (m.alphaTest.value = p.alphaTest);
21190
+ function l(g, p, S, M) {
21191
+ g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.size.value = p.size * S, g.scale.value = M * 0.5, p.map && (g.map.value = p.map, i(p.map, g.uvTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, i(p.alphaMap, g.alphaMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest);
21175
21192
  }
21176
- function c(m, p) {
21177
- m.diffuse.value.copy(p.color), m.opacity.value = p.opacity, m.rotation.value = p.rotation, p.map && (m.map.value = p.map, i(p.map, m.mapTransform)), p.alphaMap && (m.alphaMap.value = p.alphaMap, i(p.alphaMap, m.alphaMapTransform)), p.alphaTest > 0 && (m.alphaTest.value = p.alphaTest);
21193
+ function c(g, p) {
21194
+ g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.rotation.value = p.rotation, p.map && (g.map.value = p.map, i(p.map, g.mapTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, i(p.alphaMap, g.alphaMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest);
21178
21195
  }
21179
- function h(m, p) {
21180
- m.specular.value.copy(p.specular), m.shininess.value = Math.max(p.shininess, 1e-4);
21196
+ function h(g, p) {
21197
+ g.specular.value.copy(p.specular), g.shininess.value = Math.max(p.shininess, 1e-4);
21181
21198
  }
21182
- function d(m, p) {
21183
- p.gradientMap && (m.gradientMap.value = p.gradientMap);
21199
+ function d(g, p) {
21200
+ p.gradientMap && (g.gradientMap.value = p.gradientMap);
21184
21201
  }
21185
- function u(m, p) {
21186
- m.metalness.value = p.metalness, p.metalnessMap && (m.metalnessMap.value = p.metalnessMap, i(p.metalnessMap, m.metalnessMapTransform)), m.roughness.value = p.roughness, p.roughnessMap && (m.roughnessMap.value = p.roughnessMap, i(p.roughnessMap, m.roughnessMapTransform)), p.envMap && (m.envMapIntensity.value = p.envMapIntensity);
21202
+ function u(g, p) {
21203
+ g.metalness.value = p.metalness, p.metalnessMap && (g.metalnessMap.value = p.metalnessMap, i(p.metalnessMap, g.metalnessMapTransform)), g.roughness.value = p.roughness, p.roughnessMap && (g.roughnessMap.value = p.roughnessMap, i(p.roughnessMap, g.roughnessMapTransform)), p.envMap && (g.envMapIntensity.value = p.envMapIntensity);
21187
21204
  }
21188
- function f(m, p, S) {
21189
- m.ior.value = p.ior, p.sheen > 0 && (m.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), m.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (m.sheenColorMap.value = p.sheenColorMap, i(p.sheenColorMap, m.sheenColorMapTransform)), p.sheenRoughnessMap && (m.sheenRoughnessMap.value = p.sheenRoughnessMap, i(p.sheenRoughnessMap, m.sheenRoughnessMapTransform))), p.clearcoat > 0 && (m.clearcoat.value = p.clearcoat, m.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (m.clearcoatMap.value = p.clearcoatMap, i(p.clearcoatMap, m.clearcoatMapTransform)), p.clearcoatRoughnessMap && (m.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap, i(p.clearcoatRoughnessMap, m.clearcoatRoughnessMapTransform)), p.clearcoatNormalMap && (m.clearcoatNormalMap.value = p.clearcoatNormalMap, i(p.clearcoatNormalMap, m.clearcoatNormalMapTransform), m.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), p.side === 1 && m.clearcoatNormalScale.value.negate())), p.dispersion > 0 && (m.dispersion.value = p.dispersion), p.iridescence > 0 && (m.iridescence.value = p.iridescence, m.iridescenceIOR.value = p.iridescenceIOR, m.iridescenceThicknessMinimum.value = p.iridescenceThicknessRange[0], m.iridescenceThicknessMaximum.value = p.iridescenceThicknessRange[1], p.iridescenceMap && (m.iridescenceMap.value = p.iridescenceMap, i(p.iridescenceMap, m.iridescenceMapTransform)), p.iridescenceThicknessMap && (m.iridescenceThicknessMap.value = p.iridescenceThicknessMap, i(p.iridescenceThicknessMap, m.iridescenceThicknessMapTransform))), p.transmission > 0 && (m.transmission.value = p.transmission, m.transmissionSamplerMap.value = S.texture, m.transmissionSamplerSize.value.set(S.width, S.height), p.transmissionMap && (m.transmissionMap.value = p.transmissionMap, i(p.transmissionMap, m.transmissionMapTransform)), m.thickness.value = p.thickness, p.thicknessMap && (m.thicknessMap.value = p.thicknessMap, i(p.thicknessMap, m.thicknessMapTransform)), m.attenuationDistance.value = p.attenuationDistance, m.attenuationColor.value.copy(p.attenuationColor)), p.anisotropy > 0 && (m.anisotropyVector.value.set(p.anisotropy * Math.cos(p.anisotropyRotation), p.anisotropy * Math.sin(p.anisotropyRotation)), p.anisotropyMap && (m.anisotropyMap.value = p.anisotropyMap, i(p.anisotropyMap, m.anisotropyMapTransform))), m.specularIntensity.value = p.specularIntensity, m.specularColor.value.copy(p.specularColor), p.specularColorMap && (m.specularColorMap.value = p.specularColorMap, i(p.specularColorMap, m.specularColorMapTransform)), p.specularIntensityMap && (m.specularIntensityMap.value = p.specularIntensityMap, i(p.specularIntensityMap, m.specularIntensityMapTransform));
21205
+ function f(g, p, S) {
21206
+ g.ior.value = p.ior, p.sheen > 0 && (g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), g.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (g.sheenColorMap.value = p.sheenColorMap, i(p.sheenColorMap, g.sheenColorMapTransform)), p.sheenRoughnessMap && (g.sheenRoughnessMap.value = p.sheenRoughnessMap, i(p.sheenRoughnessMap, g.sheenRoughnessMapTransform))), p.clearcoat > 0 && (g.clearcoat.value = p.clearcoat, g.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (g.clearcoatMap.value = p.clearcoatMap, i(p.clearcoatMap, g.clearcoatMapTransform)), p.clearcoatRoughnessMap && (g.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap, i(p.clearcoatRoughnessMap, g.clearcoatRoughnessMapTransform)), p.clearcoatNormalMap && (g.clearcoatNormalMap.value = p.clearcoatNormalMap, i(p.clearcoatNormalMap, g.clearcoatNormalMapTransform), g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), p.side === 1 && g.clearcoatNormalScale.value.negate())), p.dispersion > 0 && (g.dispersion.value = p.dispersion), p.iridescence > 0 && (g.iridescence.value = p.iridescence, g.iridescenceIOR.value = p.iridescenceIOR, g.iridescenceThicknessMinimum.value = p.iridescenceThicknessRange[0], g.iridescenceThicknessMaximum.value = p.iridescenceThicknessRange[1], p.iridescenceMap && (g.iridescenceMap.value = p.iridescenceMap, i(p.iridescenceMap, g.iridescenceMapTransform)), p.iridescenceThicknessMap && (g.iridescenceThicknessMap.value = p.iridescenceThicknessMap, i(p.iridescenceThicknessMap, g.iridescenceThicknessMapTransform))), p.transmission > 0 && (g.transmission.value = p.transmission, g.transmissionSamplerMap.value = S.texture, g.transmissionSamplerSize.value.set(S.width, S.height), p.transmissionMap && (g.transmissionMap.value = p.transmissionMap, i(p.transmissionMap, g.transmissionMapTransform)), g.thickness.value = p.thickness, p.thicknessMap && (g.thicknessMap.value = p.thicknessMap, i(p.thicknessMap, g.thicknessMapTransform)), g.attenuationDistance.value = p.attenuationDistance, g.attenuationColor.value.copy(p.attenuationColor)), p.anisotropy > 0 && (g.anisotropyVector.value.set(p.anisotropy * Math.cos(p.anisotropyRotation), p.anisotropy * Math.sin(p.anisotropyRotation)), p.anisotropyMap && (g.anisotropyMap.value = p.anisotropyMap, i(p.anisotropyMap, g.anisotropyMapTransform))), g.specularIntensity.value = p.specularIntensity, g.specularColor.value.copy(p.specularColor), p.specularColorMap && (g.specularColorMap.value = p.specularColorMap, i(p.specularColorMap, g.specularColorMapTransform)), p.specularIntensityMap && (g.specularIntensityMap.value = p.specularIntensityMap, i(p.specularIntensityMap, g.specularIntensityMapTransform));
21190
21207
  }
21191
- function g(m, p) {
21192
- p.matcap && (m.matcap.value = p.matcap);
21208
+ function m(g, p) {
21209
+ p.matcap && (g.matcap.value = p.matcap);
21193
21210
  }
21194
- function _(m, p) {
21211
+ function _(g, p) {
21195
21212
  const S = t.get(p).light;
21196
- m.referencePosition.value.setFromMatrixPosition(S.matrixWorld), m.nearDistance.value = S.shadow.camera.near, m.farDistance.value = S.shadow.camera.far;
21213
+ g.referencePosition.value.setFromMatrixPosition(S.matrixWorld), g.nearDistance.value = S.shadow.camera.near, g.farDistance.value = S.shadow.camera.far;
21197
21214
  }
21198
21215
  return {
21199
21216
  refreshFogUniforms: n,
@@ -21209,7 +21226,7 @@ function xv(e, t, i, n) {
21209
21226
  }
21210
21227
  function c(v, E) {
21211
21228
  let w = r[v.id];
21212
- w === void 0 && (m(v), w = h(v), r[v.id] = w, v.addEventListener("dispose", S));
21229
+ w === void 0 && (g(v), w = h(v), r[v.id] = w, v.addEventListener("dispose", S));
21213
21230
  const R = E.program;
21214
21231
  n.updateUBOMapping(v, R);
21215
21232
  const y = t.render.frame;
@@ -21243,13 +21260,13 @@ function xv(e, t, i, n) {
21243
21260
  let U = 0;
21244
21261
  for (let I = 0; I < T.length; I++) {
21245
21262
  const F = T[I], X = p(F);
21246
- g(F, v.__data, U), typeof F != "number" && typeof F != "boolean" && !F.isMatrix3 && !ArrayBuffer.isView(F) && (U += X.storage / Float32Array.BYTES_PER_ELEMENT);
21263
+ m(F, v.__data, U), typeof F != "number" && typeof F != "boolean" && !F.isMatrix3 && !ArrayBuffer.isView(F) && (U += X.storage / Float32Array.BYTES_PER_ELEMENT);
21247
21264
  }
21248
- } else g(T, v.__data, 0);
21265
+ } else m(T, v.__data, 0);
21249
21266
  e.bufferSubData(e.UNIFORM_BUFFER, y, v.__data);
21250
21267
  }
21251
21268
  }
21252
- function g(v, E, w) {
21269
+ function m(v, E, w) {
21253
21270
  typeof v == "number" || typeof v == "boolean" ? E[0] = v : v.isMatrix3 ? (E[0] = v.elements[0], E[1] = v.elements[1], E[2] = v.elements[2], E[3] = 0, E[4] = v.elements[3], E[5] = v.elements[4], E[6] = v.elements[5], E[7] = 0, E[8] = v.elements[6], E[9] = v.elements[7], E[10] = v.elements[8], E[11] = 0) : ArrayBuffer.isView(v) ? E.set(new v.constructor(v.buffer, v.byteOffset, E.length)) : v.toArray(E, w);
21254
21271
  }
21255
21272
  function _(v, E, w, R) {
@@ -21269,7 +21286,7 @@ function xv(e, t, i, n) {
21269
21286
  }
21270
21287
  return !1;
21271
21288
  }
21272
- function m(v) {
21289
+ function g(v) {
21273
21290
  const E = v.uniforms;
21274
21291
  let w = 0;
21275
21292
  const R = 16;
@@ -21824,7 +21841,7 @@ var Mv = new Uint16Array([
21824
21841
  1183
21825
21842
  ]), ui = null;
21826
21843
  function Sv() {
21827
- return ui === null && (ui = new si(Mv, 16, 16, Is, un), ui.name = "DFG_LUT", ui.minFilter = St, ui.magFilter = St, ui.wrapS = Zt, ui.wrapT = Zt, ui.generateMipmaps = !1, ui.needsUpdate = !0), ui;
21844
+ return ui === null && (ui = new si(Mv, 16, 16, Is, hn), ui.name = "DFG_LUT", ui.minFilter = St, ui.magFilter = St, ui.wrapS = Zt, ui.wrapT = Zt, ui.generateMipmaps = !1, ui.needsUpdate = !0), ui;
21828
21845
  }
21829
21846
  var Wy = class {
21830
21847
  constructor(e = {}) {
@@ -21835,11 +21852,11 @@ var Wy = class {
21835
21852
  if (typeof WebGLRenderingContext < "u" && i instanceof WebGLRenderingContext) throw new Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");
21836
21853
  f = i.getContextAttributes().alpha;
21837
21854
  } else f = s;
21838
- const g = u, _ = /* @__PURE__ */ new Set([
21855
+ const m = u, _ = /* @__PURE__ */ new Set([
21839
21856
  yc,
21840
21857
  _c,
21841
21858
  to
21842
- ]), m = /* @__PURE__ */ new Set([
21859
+ ]), g = /* @__PURE__ */ new Set([
21843
21860
  Fi,
21844
21861
  Bi,
21845
21862
  dc,
@@ -21894,7 +21911,8 @@ var Wy = class {
21894
21911
  };
21895
21912
  if ("setAttribute" in t && t.setAttribute("data-engine", "three.js r185"), t.addEventListener("webglcontextlost", ze, !1), t.addEventListener("webglcontextrestored", Ft, !1), t.addEventListener("webglcontextcreationerror", ut, !1), P === null) {
21896
21913
  const O = "webgl2";
21897
- if (P = mt(O, b), P === null) throw mt(O) ? new Error("THREE.WebGLRenderer: Error creating WebGL context with your selected attributes.") : new Error("THREE.WebGLRenderer: Error creating WebGL context.");
21914
+ if (P = mt(O, b), P === null)
21915
+ throw mt(O) ? new Error("THREE.WebGLRenderer: Error creating WebGL context with your selected attributes.") : new Error("THREE.WebGLRenderer: Error creating WebGL context.");
21898
21916
  }
21899
21917
  } catch (b) {
21900
21918
  throw Pe("WebGLRenderer: " + b.message), b;
@@ -21903,7 +21921,7 @@ var Wy = class {
21903
21921
  function j() {
21904
21922
  tt = new Sm(P), tt.init(), Q = new fv(P, tt), Qe = new pm(P, tt, e, Q), A = new uv(P, tt), Qe.reversedDepthBuffer && d && A.buffers.depth.setReversed(!0), F = P.createFramebuffer(), X = P.createFramebuffer(), k = P.createFramebuffer(), x = new Am(P), L = new $g(), H = new dv(P, tt, A, L, Qe, Q, x), K = new Mm(T), se = new cm(P), Me = new dm(P, se), ue = new bm(P, se, x, Me), D = new wm(P, ue, se, Me, x), it = new Em(P, Qe, H), Ie = new mm(L), ae = new Kg(T, K, tt, Qe, Me, Ie), Se = new yv(T, L), Ce = new jg(), te = new sv(tt), Ge = new um(T, K, A, D, f, o), Oe = new hv(T, D, Qe), Ee = new xv(P, x, Qe, A), N = new fm(P, tt, x), Z = new Tm(P, tt, x), x.programs = ae.programs, T.capabilities = Qe, T.extensions = tt, T.properties = L, T.renderLists = Ce, T.shadowMap = Oe, T.state = A, T.info = x;
21905
21923
  }
21906
- j(), g !== 1009 && (y = new Rm(g, t.width, t.height, a, n, r));
21924
+ j(), m !== 1009 && (y = new Rm(m, t.width, t.height, a, n, r));
21907
21925
  const pe = new vv(T, P);
21908
21926
  this.xr = pe, this.getContext = function() {
21909
21927
  return P;
@@ -21932,7 +21950,7 @@ var Wy = class {
21932
21950
  }, this.setDrawingBufferSize = function(b, O, W) {
21933
21951
  Y = b, oe = O, ve = W, t.width = Math.floor(b * W), t.height = Math.floor(O * W), this.setViewport(0, 0, b, O);
21934
21952
  }, this.setEffects = function(b) {
21935
- if (g === 1009) {
21953
+ if (m === 1009) {
21936
21954
  Pe("WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
21937
21955
  return;
21938
21956
  }
@@ -21978,7 +21996,7 @@ var Wy = class {
21978
21996
  B = _.has(le);
21979
21997
  }
21980
21998
  if (B) {
21981
- const le = z.texture.type, me = m.has(le), Te = Ge.getClearColor(), Ae = Ge.getClearAlpha(), ke = Te.r, $e = Te.g, je = Te.b;
21999
+ const le = z.texture.type, me = g.has(le), Te = Ge.getClearColor(), Ae = Ge.getClearAlpha(), ke = Te.r, $e = Te.g, je = Te.b;
21982
22000
  me ? (p[0] = ke, p[1] = $e, p[2] = je, p[3] = Ae, P.clearBufferuiv(P.COLOR, 0, p)) : (S[0] = ke, S[1] = $e, S[2] = je, S[3] = Ae, P.clearBufferiv(P.COLOR, 0, S));
21983
22001
  } else V |= P.COLOR_BUFFER_BIT;
21984
22002
  }
@@ -22034,18 +22052,20 @@ var Wy = class {
22034
22052
  if (vt < 0 || vt === 1 / 0) return;
22035
22053
  Me.setup(B, V, Te, W, Ae);
22036
22054
  let _t, nt = N;
22037
- if (Ae !== null && (_t = se.get(Ae), nt = Z, nt.setIndex(_t)), B.isMesh) V.wireframe === !0 ? (A.setLineWidth(V.wireframeLinewidth * Xe()), nt.setMode(P.LINES)) : nt.setMode(P.TRIANGLES);
22055
+ if (Ae !== null && (_t = se.get(Ae), nt = Z, nt.setIndex(_t)), B.isMesh)
22056
+ V.wireframe === !0 ? (A.setLineWidth(V.wireframeLinewidth * Xe()), nt.setMode(P.LINES)) : nt.setMode(P.TRIANGLES);
22038
22057
  else if (B.isLine) {
22039
22058
  let It = V.linewidth;
22040
22059
  It === void 0 && (It = 1), A.setLineWidth(It * Xe()), B.isLineSegments ? nt.setMode(P.LINES) : B.isLineLoop ? nt.setMode(P.LINE_LOOP) : nt.setMode(P.LINE_STRIP);
22041
22060
  } else B.isPoints ? nt.setMode(P.POINTS) : B.isSprite && nt.setMode(P.TRIANGLES);
22042
- if (B.isBatchedMesh) if (tt.get("WEBGL_multi_draw"))
22043
- nt.renderMultiDraw(B._multiDrawStarts, B._multiDrawCounts, B._multiDrawCount);
22044
- else {
22045
- const It = B._multiDrawStarts, Re = B._multiDrawCounts, ti = B._multiDrawCount, rt = Ae ? se.get(Ae).bytesPerElement : 1, $t = L.get(V).currentProgram.getUniforms();
22046
- for (let ci = 0; ci < ti; ci++)
22047
- $t.setValue(P, "_gl_DrawID", ci), nt.render(It[ci] / rt, Re[ci]);
22048
- }
22061
+ if (B.isBatchedMesh)
22062
+ if (tt.get("WEBGL_multi_draw"))
22063
+ nt.renderMultiDraw(B._multiDrawStarts, B._multiDrawCounts, B._multiDrawCount);
22064
+ else {
22065
+ const It = B._multiDrawStarts, Re = B._multiDrawCounts, ti = B._multiDrawCount, rt = Ae ? se.get(Ae).bytesPerElement : 1, $t = L.get(V).currentProgram.getUniforms();
22066
+ for (let ci = 0; ci < ti; ci++)
22067
+ $t.setValue(P, "_gl_DrawID", ci), nt.render(It[ci] / rt, Re[ci]);
22068
+ }
22049
22069
  else if (B.isInstancedMesh) nt.renderInstances(Fe, vt, B.count);
22050
22070
  else if (W.isInstancedBufferGeometry) {
22051
22071
  const It = W._maxInstanceCount !== void 0 ? W._maxInstanceCount : 1 / 0, Re = Math.min(W.instanceCount, It);
@@ -22065,12 +22085,13 @@ var Wy = class {
22065
22085
  return b.traverse(function(B) {
22066
22086
  if (!(B.isMesh || B.isPoints || B.isLine || B.isSprite)) return;
22067
22087
  const le = B.material;
22068
- if (le) if (Array.isArray(le)) for (let me = 0; me < le.length; me++) {
22069
- const Te = le[me];
22070
- yo(Te, W, B), V.add(Te);
22071
- }
22072
- else
22073
- yo(le, W, B), V.add(le);
22088
+ if (le)
22089
+ if (Array.isArray(le)) for (let me = 0; me < le.length; me++) {
22090
+ const Te = le[me];
22091
+ yo(Te, W, B), V.add(Te);
22092
+ }
22093
+ else
22094
+ yo(le, W, B), V.add(le);
22074
22095
  }), E = R.pop(), V;
22075
22096
  }, this.compileAsync = function(b, O, W = null) {
22076
22097
  const V = this.compile(b, O, W);
@@ -22108,7 +22129,7 @@ var Wy = class {
22108
22129
  if (U === !0) return;
22109
22130
  I !== null && I.renderStart(b, O);
22110
22131
  const W = pe.enabled === !0 && pe.isPresenting === !0, V = y !== null && (z === null || W) && y.begin(T, z);
22111
- if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), O.parent === null && O.matrixWorldAutoUpdate === !0 && O.updateMatrixWorld(), pe.enabled === !0 && pe.isPresenting === !0 && (y === null || y.isCompositing() === !1) && (pe.cameraAutoUpdate === !0 && pe.updateCamera(O), O = pe.getCamera()), b.isScene === !0 && b.onBeforeRender(T, b, O, z), E = te.get(b, R.length), E.init(O), E.state.textureUnits = H.getTextureUnits(), R.push(E), _e.multiplyMatrices(O.projectionMatrix, O.matrixWorldInverse), J.setFromProjectionMatrix(_e, dn, O.reversedDepth), ce = this.localClippingEnabled, re = Ie.init(this.clippingPlanes, ce), v = Ce.get(b, w.length), v.init(), w.push(v), pe.enabled === !0 && pe.isPresenting === !0) {
22132
+ if (b.matrixWorldAutoUpdate === !0 && b.updateMatrixWorld(), O.parent === null && O.matrixWorldAutoUpdate === !0 && O.updateMatrixWorld(), pe.enabled === !0 && pe.isPresenting === !0 && (y === null || y.isCompositing() === !1) && (pe.cameraAutoUpdate === !0 && pe.updateCamera(O), O = pe.getCamera()), b.isScene === !0 && b.onBeforeRender(T, b, O, z), E = te.get(b, R.length), E.init(O), E.state.textureUnits = H.getTextureUnits(), R.push(E), _e.multiplyMatrices(O.projectionMatrix, O.matrixWorldInverse), J.setFromProjectionMatrix(_e, un, O.reversedDepth), ce = this.localClippingEnabled, re = Ie.init(this.clippingPlanes, ce), v = Ce.get(b, w.length), v.init(), w.push(v), pe.enabled === !0 && pe.isPresenting === !0) {
22112
22133
  const le = T.xr.getDepthSensingMesh();
22113
22134
  le !== null && Ks(le, O, -1 / 0, T.sortObjects);
22114
22135
  }
@@ -22171,7 +22192,7 @@ var Wy = class {
22171
22192
  const je = tt.has("EXT_color_buffer_half_float") || tt.has("EXT_color_buffer_float");
22172
22193
  E.state.transmissionRenderTarget[V.id] = new ei(1, 1, {
22173
22194
  generateMipmaps: !0,
22174
- type: je ? un : Fi,
22195
+ type: je ? hn : Fi,
22175
22196
  minFilter: Cr,
22176
22197
  samples: Math.max(4, Qe.samples),
22177
22198
  stencilBuffer: r,
@@ -22262,16 +22283,16 @@ var Wy = class {
22262
22283
  V.version === Re.__version ? (Re.needsLights && Re.lightsStateVersion !== ti.state.version || Re.outputColorSpace !== Te || B.isBatchedMesh && Re.batching === !1 || !B.isBatchedMesh && Re.batching === !0 || B.isBatchedMesh && Re.batchingColor === !0 && B.colorTexture === null || B.isBatchedMesh && Re.batchingColor === !1 && B.colorTexture !== null || B.isInstancedMesh && Re.instancing === !1 || !B.isInstancedMesh && Re.instancing === !0 || B.isSkinnedMesh && Re.skinning === !1 || !B.isSkinnedMesh && Re.skinning === !0 || B.isInstancedMesh && Re.instancingColor === !0 && B.instanceColor === null || B.isInstancedMesh && Re.instancingColor === !1 && B.instanceColor !== null || B.isInstancedMesh && Re.instancingMorph === !0 && B.morphTexture === null || B.isInstancedMesh && Re.instancingMorph === !1 && B.morphTexture !== null || Re.envMap !== ke || V.fog === !0 && Re.fog !== le || Re.numClippingPlanes !== void 0 && (Re.numClippingPlanes !== Ie.numPlanes || Re.numIntersection !== Ie.numIntersection) || Re.vertexAlphas !== $e || Re.vertexTangents !== je || Re.morphTargets !== Fe || Re.morphNormals !== dt || Re.morphColors !== vt || Re.toneMapping !== _t || Re.morphTargetsCount !== It || !!Re.lightProbeGrid != E.state.lightProbeGridArray.length > 0) && (rt = !0) : (rt = !0, Re.__version = V.version);
22263
22284
  let $t = Re.currentProgram;
22264
22285
  rt === !0 && ($t = Ur(V, O, B), I && V.isNodeMaterial && I.onUpdateProgram(V, $t, Re));
22265
- let ci = !1, Ei = !1, vn = !1;
22286
+ let ci = !1, Ei = !1, gn = !1;
22266
22287
  const ct = $t.getUniforms(), xt = Re.uniforms;
22267
- if (A.useProgram($t.program) && (ci = !0, Ei = !0, vn = !0), V.id !== ee && (ee = V.id, Ei = !0), Re.needsLights) {
22288
+ if (A.useProgram($t.program) && (ci = !0, Ei = !0, gn = !0), V.id !== ee && (ee = V.id, Ei = !0), Re.needsLights) {
22268
22289
  const ot = Jh(E.state.lightProbeGridArray, B);
22269
22290
  Re.lightProbeGrid !== ot && (Re.lightProbeGrid = ot, Ei = !0);
22270
22291
  }
22271
22292
  if (ci || ie !== b) {
22272
22293
  A.buffers.depth.getReversed() && b.reversedDepth !== !0 && (b._reversedDepth = !0, b.updateProjectionMatrix()), ct.setValue(P, "projectionMatrix", b.projectionMatrix), ct.setValue(P, "viewMatrix", b.matrixWorldInverse);
22273
22294
  const ot = ct.map.cameraPosition;
22274
- ot !== void 0 && ot.setValue(P, ye.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ct.setValue(P, "logDepthBufFC", 2 / (Math.log(b.far + 1) / Math.LN2)), (V.isMeshPhongMaterial || V.isMeshToonMaterial || V.isMeshLambertMaterial || V.isMeshBasicMaterial || V.isMeshStandardMaterial || V.isShaderMaterial) && ct.setValue(P, "isOrthographic", b.isOrthographicCamera === !0), ie !== b && (ie = b, Ei = !0, vn = !0);
22295
+ ot !== void 0 && ot.setValue(P, ye.setFromMatrixPosition(b.matrixWorld)), Qe.logarithmicDepthBuffer && ct.setValue(P, "logDepthBufFC", 2 / (Math.log(b.far + 1) / Math.LN2)), (V.isMeshPhongMaterial || V.isMeshToonMaterial || V.isMeshLambertMaterial || V.isMeshBasicMaterial || V.isMeshStandardMaterial || V.isShaderMaterial) && ct.setValue(P, "isOrthographic", b.isOrthographicCamera === !0), ie !== b && (ie = b, Ei = !0, gn = !0);
22275
22296
  }
22276
22297
  if (Re.needsLights && (ti.state.directionalShadowMap.length > 0 && ct.setValue(P, "directionalShadowMap", ti.state.directionalShadowMap, H), ti.state.spotShadowMap.length > 0 && ct.setValue(P, "spotShadowMap", ti.state.spotShadowMap, H), ti.state.pointShadowMap.length > 0 && ct.setValue(P, "pointShadowMap", ti.state.pointShadowMap, H)), B.isSkinnedMesh) {
22277
22298
  ct.setOptional(P, B, "bindMatrix"), ct.setOptional(P, B, "bindMatrixInverse");
@@ -22281,7 +22302,7 @@ var Wy = class {
22281
22302
  B.isBatchedMesh && (ct.setOptional(P, B, "batchingTexture"), ct.setValue(P, "batchingTexture", B._matricesTexture, H), ct.setOptional(P, B, "batchingIdTexture"), ct.setValue(P, "batchingIdTexture", B._indirectTexture, H), ct.setOptional(P, B, "batchingColorTexture"), B._colorsTexture !== null && ct.setValue(P, "batchingColorTexture", B._colorsTexture, H));
22282
22303
  const wi = W.morphAttributes;
22283
22304
  if ((wi.position !== void 0 || wi.normal !== void 0 || wi.color !== void 0) && it.update(B, W, $t), (Ei || Re.receiveShadow !== B.receiveShadow) && (Re.receiveShadow = B.receiveShadow, ct.setValue(P, "receiveShadow", B.receiveShadow)), (V.isMeshStandardMaterial || V.isMeshLambertMaterial || V.isMeshPhongMaterial) && V.envMap === null && O.environment !== null && (xt.envMapIntensity.value = O.environmentIntensity), xt.dfgLUT !== void 0 && (xt.dfgLUT.value = Sv()), Ei) {
22284
- if (ct.setValue(P, "toneMappingExposure", T.toneMappingExposure), Re.needsLights && $h(xt, vn), le && V.fog === !0 && Se.refreshFogUniforms(xt, le), Se.refreshMaterialUniforms(xt, V, ve, oe, E.state.transmissionRenderTarget[b.id]), Re.needsLights && Re.lightProbeGrid) {
22305
+ if (ct.setValue(P, "toneMappingExposure", T.toneMappingExposure), Re.needsLights && $h(xt, gn), le && V.fog === !0 && Se.refreshFogUniforms(xt, le), Se.refreshMaterialUniforms(xt, V, ve, oe, E.state.transmissionRenderTarget[b.id]), Re.needsLights && Re.lightProbeGrid) {
22285
22306
  const ot = Re.lightProbeGrid;
22286
22307
  xt.probesSH.value = ot.texture, xt.probesMin.value.copy(ot.boundingBox.min), xt.probesMax.value.copy(ot.boundingBox.max), xt.probesResolution.value.copy(ot.resolution);
22287
22308
  }
@@ -22289,7 +22310,7 @@ var Wy = class {
22289
22310
  }
22290
22311
  if (V.isShaderMaterial && V.uniformsNeedUpdate === !0 && (ws.upload(P, Ao(Re), xt, H), V.uniformsNeedUpdate = !1), V.isSpriteMaterial && ct.setValue(P, "center", B.center), ct.setValue(P, "modelViewMatrix", B.modelViewMatrix), ct.setValue(P, "normalMatrix", B.normalMatrix), ct.setValue(P, "modelMatrix", B.matrixWorld), V.uniformsGroups !== void 0) {
22291
22312
  const ot = V.uniformsGroups;
22292
- for (let er = 0, _n = ot.length; er < _n; er++) {
22313
+ for (let er = 0, vn = ot.length; er < vn; er++) {
22293
22314
  const wo = ot[er];
22294
22315
  Ee.update(wo, $t), Ee.bind(wo, $t);
22295
22316
  }
@@ -22378,18 +22399,19 @@ var Wy = class {
22378
22399
  }, this.readRenderTargetPixelsAsync = async function(b, O, W, V, B, le, me, Te = 0) {
22379
22400
  if (!(b && b.isWebGLRenderTarget)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
22380
22401
  let Ae = L.get(b).__webglFramebuffer;
22381
- if (b.isWebGLCubeRenderTarget && me !== void 0 && (Ae = Ae[me]), Ae) if (O >= 0 && O <= b.width - V && W >= 0 && W <= b.height - B) {
22382
- A.bindFramebuffer(P.FRAMEBUFFER, Ae);
22383
- const ke = b.textures[Te], $e = ke.format, je = ke.type;
22384
- if (b.textures.length > 1 && P.readBuffer(P.COLOR_ATTACHMENT0 + Te), !Qe.textureFormatReadable($e)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
22385
- if (!Qe.textureTypeReadable(je)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
22386
- const Fe = P.createBuffer();
22387
- P.bindBuffer(P.PIXEL_PACK_BUFFER, Fe), P.bufferData(P.PIXEL_PACK_BUFFER, le.byteLength, P.STREAM_READ), P.readPixels(O, W, V, B, Q.convert($e), Q.convert(je), 0);
22388
- const dt = z !== null ? L.get(z).__webglFramebuffer : null;
22389
- A.bindFramebuffer(P.FRAMEBUFFER, dt);
22390
- const vt = P.fenceSync(P.SYNC_GPU_COMMANDS_COMPLETE, 0);
22391
- return P.flush(), await Ju(P, vt, 4), P.bindBuffer(P.PIXEL_PACK_BUFFER, Fe), P.getBufferSubData(P.PIXEL_PACK_BUFFER, 0, le), P.deleteBuffer(Fe), P.deleteSync(vt), le;
22392
- } else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
22402
+ if (b.isWebGLCubeRenderTarget && me !== void 0 && (Ae = Ae[me]), Ae)
22403
+ if (O >= 0 && O <= b.width - V && W >= 0 && W <= b.height - B) {
22404
+ A.bindFramebuffer(P.FRAMEBUFFER, Ae);
22405
+ const ke = b.textures[Te], $e = ke.format, je = ke.type;
22406
+ if (b.textures.length > 1 && P.readBuffer(P.COLOR_ATTACHMENT0 + Te), !Qe.textureFormatReadable($e)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
22407
+ if (!Qe.textureTypeReadable(je)) throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
22408
+ const Fe = P.createBuffer();
22409
+ P.bindBuffer(P.PIXEL_PACK_BUFFER, Fe), P.bufferData(P.PIXEL_PACK_BUFFER, le.byteLength, P.STREAM_READ), P.readPixels(O, W, V, B, Q.convert($e), Q.convert(je), 0);
22410
+ const dt = z !== null ? L.get(z).__webglFramebuffer : null;
22411
+ A.bindFramebuffer(P.FRAMEBUFFER, dt);
22412
+ const vt = P.fenceSync(P.SYNC_GPU_COMMANDS_COMPLETE, 0);
22413
+ return P.flush(), await Ju(P, vt, 4), P.bindBuffer(P.PIXEL_PACK_BUFFER, Fe), P.getBufferSubData(P.PIXEL_PACK_BUFFER, 0, le), P.deleteBuffer(Fe), P.deleteSync(vt), le;
22414
+ } else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
22393
22415
  }, this.copyFramebufferToTexture = function(b, O = null, W = 0) {
22394
22416
  const V = Math.pow(2, -W), B = Math.floor(b.image.width * V), le = Math.floor(b.image.height * V), me = O !== null ? O.x : 0, Te = O !== null ? O.y : 0;
22395
22417
  H.setTexture2D(b, 0), P.copyTexSubImage2D(P.TEXTURE_2D, W, 0, 0, me, Te, B, le), A.unbindTexture();
@@ -22408,18 +22430,18 @@ var Wy = class {
22408
22430
  O.isData3DTexture ? (H.setTexture3D(O, 0), Re = P.TEXTURE_3D) : O.isDataArrayTexture || O.isCompressedArrayTexture ? (H.setTexture2DArray(O, 0), Re = P.TEXTURE_2D_ARRAY) : (H.setTexture2D(O, 0), Re = P.TEXTURE_2D), A.activeTexture(P.TEXTURE0), A.pixelStorei(P.UNPACK_FLIP_Y_WEBGL, O.flipY), A.pixelStorei(P.UNPACK_PREMULTIPLY_ALPHA_WEBGL, O.premultiplyAlpha), A.pixelStorei(P.UNPACK_ALIGNMENT, O.unpackAlignment);
22409
22431
  const ti = A.getParameter(P.UNPACK_ROW_LENGTH), rt = A.getParameter(P.UNPACK_IMAGE_HEIGHT), $t = A.getParameter(P.UNPACK_SKIP_PIXELS), ci = A.getParameter(P.UNPACK_SKIP_ROWS), Ei = A.getParameter(P.UNPACK_SKIP_IMAGES);
22410
22432
  A.pixelStorei(P.UNPACK_ROW_LENGTH, _t.width), A.pixelStorei(P.UNPACK_IMAGE_HEIGHT, _t.height), A.pixelStorei(P.UNPACK_SKIP_PIXELS, ke), A.pixelStorei(P.UNPACK_SKIP_ROWS, $e), A.pixelStorei(P.UNPACK_SKIP_IMAGES, je);
22411
- const vn = b.isDataArrayTexture || b.isData3DTexture, ct = O.isDataArrayTexture || O.isData3DTexture;
22433
+ const gn = b.isDataArrayTexture || b.isData3DTexture, ct = O.isDataArrayTexture || O.isData3DTexture;
22412
22434
  if (b.isDepthTexture) {
22413
22435
  const xt = L.get(b), wi = L.get(O), ot = L.get(xt.__renderTarget), er = L.get(wi.__renderTarget);
22414
22436
  A.bindFramebuffer(P.READ_FRAMEBUFFER, ot.__webglFramebuffer), A.bindFramebuffer(P.DRAW_FRAMEBUFFER, er.__webglFramebuffer);
22415
- for (let _n = 0; _n < Ae; _n++)
22416
- vn && (P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, L.get(b).__webglTexture, B, je + _n), P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, L.get(O).__webglTexture, le, vt + _n)), P.blitFramebuffer(ke, $e, me, Te, Fe, dt, me, Te, P.DEPTH_BUFFER_BIT, P.NEAREST);
22437
+ for (let vn = 0; vn < Ae; vn++)
22438
+ gn && (P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, L.get(b).__webglTexture, B, je + vn), P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, L.get(O).__webglTexture, le, vt + vn)), P.blitFramebuffer(ke, $e, me, Te, Fe, dt, me, Te, P.DEPTH_BUFFER_BIT, P.NEAREST);
22417
22439
  A.bindFramebuffer(P.READ_FRAMEBUFFER, null), A.bindFramebuffer(P.DRAW_FRAMEBUFFER, null);
22418
22440
  } else if (B !== 0 || b.isRenderTargetTexture || L.has(b)) {
22419
22441
  const xt = L.get(b), wi = L.get(O);
22420
22442
  A.bindFramebuffer(P.READ_FRAMEBUFFER, X), A.bindFramebuffer(P.DRAW_FRAMEBUFFER, k);
22421
22443
  for (let ot = 0; ot < Ae; ot++)
22422
- vn ? P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, xt.__webglTexture, B, je + ot) : P.framebufferTexture2D(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, xt.__webglTexture, B), ct ? P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, wi.__webglTexture, le, vt + ot) : P.framebufferTexture2D(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, wi.__webglTexture, le), B !== 0 ? P.blitFramebuffer(ke, $e, me, Te, Fe, dt, me, Te, P.COLOR_BUFFER_BIT, P.NEAREST) : ct ? P.copyTexSubImage3D(Re, le, Fe, dt, vt + ot, ke, $e, me, Te) : P.copyTexSubImage2D(Re, le, Fe, dt, ke, $e, me, Te);
22444
+ gn ? P.framebufferTextureLayer(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, xt.__webglTexture, B, je + ot) : P.framebufferTexture2D(P.READ_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, xt.__webglTexture, B), ct ? P.framebufferTextureLayer(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, wi.__webglTexture, le, vt + ot) : P.framebufferTexture2D(P.DRAW_FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_2D, wi.__webglTexture, le), B !== 0 ? P.blitFramebuffer(ke, $e, me, Te, Fe, dt, me, Te, P.COLOR_BUFFER_BIT, P.NEAREST) : ct ? P.copyTexSubImage3D(Re, le, Fe, dt, vt + ot, ke, $e, me, Te) : P.copyTexSubImage2D(Re, le, Fe, dt, ke, $e, me, Te);
22423
22445
  A.bindFramebuffer(P.READ_FRAMEBUFFER, null), A.bindFramebuffer(P.DRAW_FRAMEBUFFER, null);
22424
22446
  } else ct ? b.isDataTexture || b.isData3DTexture ? P.texSubImage3D(Re, le, Fe, dt, vt, me, Te, Ae, nt, It, _t.data) : O.isCompressedArrayTexture ? P.compressedTexSubImage3D(Re, le, Fe, dt, vt, me, Te, Ae, nt, _t.data) : P.texSubImage3D(Re, le, Fe, dt, vt, me, Te, Ae, nt, It, _t) : b.isDataTexture ? P.texSubImage2D(P.TEXTURE_2D, le, Fe, dt, me, Te, nt, It, _t.data) : b.isCompressedTexture ? P.compressedTexSubImage2D(P.TEXTURE_2D, le, Fe, dt, _t.width, _t.height, nt, _t.data) : P.texSubImage2D(P.TEXTURE_2D, le, Fe, dt, me, Te, nt, It, _t);
22425
22447
  A.pixelStorei(P.UNPACK_ROW_LENGTH, ti), A.pixelStorei(P.UNPACK_IMAGE_HEIGHT, rt), A.pixelStorei(P.UNPACK_SKIP_PIXELS, $t), A.pixelStorei(P.UNPACK_SKIP_ROWS, ci), A.pixelStorei(P.UNPACK_SKIP_IMAGES, Ei), le === 0 && O.generateMipmaps && P.generateMipmap(Re), A.unbindTexture();
@@ -22432,7 +22454,7 @@ var Wy = class {
22432
22454
  }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this }));
22433
22455
  }
22434
22456
  get coordinateSystem() {
22435
- return dn;
22457
+ return un;
22436
22458
  }
22437
22459
  get outputColorSpace() {
22438
22460
  return this._outputColorSpace;
@@ -22584,7 +22606,7 @@ export {
22584
22606
  Ly as GridHelper,
22585
22607
  mr as Group,
22586
22608
  ty as HTMLTexture,
22587
- un as HalfFloatType,
22609
+ hn as HalfFloatType,
22588
22610
  xp as HemisphereLight,
22589
22611
  Py as HemisphereLightHelper,
22590
22612
  Gf as IcosahedronGeometry,
@@ -22622,9 +22644,9 @@ export {
22622
22644
  f_ as LessEqualDepth,
22623
22645
  h0 as LessEqualStencilFunc,
22624
22646
  l0 as LessStencilFunc,
22625
- gn as Light,
22647
+ mn as Light,
22626
22648
  Rp as LightProbe,
22627
- fn as Line,
22649
+ dn as Line,
22628
22650
  wy as Line3,
22629
22651
  Xt as LineBasicMaterial,
22630
22652
  jc as LineCurve,
@@ -22657,7 +22679,7 @@ export {
22657
22679
  He as Matrix4,
22658
22680
  Zv as MaxEquation,
22659
22681
  Tt as Mesh,
22660
- mn as MeshBasicMaterial,
22682
+ pn as MeshBasicMaterial,
22661
22683
  Ah as MeshDepthMaterial,
22662
22684
  Eh as MeshDistanceMaterial,
22663
22685
  op as MeshLambertMaterial,
@@ -22801,7 +22823,7 @@ export {
22801
22823
  Bd as Skeleton,
22802
22824
  Ry as SkeletonHelper,
22803
22825
  Od as SkinnedMesh,
22804
- on as Source,
22826
+ an as Source,
22805
22827
  Dt as Sphere,
22806
22828
  gh as SphereGeometry,
22807
22829
  Ty as Spherical,
@@ -22865,7 +22887,7 @@ export {
22865
22887
  nf as VideoTexture,
22866
22888
  G0 as WebGL3DRenderTarget,
22867
22889
  k0 as WebGLArrayRenderTarget,
22868
- dn as WebGLCoordinateSystem,
22890
+ un as WebGLCoordinateSystem,
22869
22891
  kh as WebGLCubeRenderTarget,
22870
22892
  ei as WebGLRenderTarget,
22871
22893
  Wy as WebGLRenderer,
@@ -22874,9 +22896,9 @@ export {
22874
22896
  ra as WebXRController,
22875
22897
  $f as WireframeGeometry,
22876
22898
  Ls as WrapAroundEnding,
22877
- Gn as ZeroCurvatureEnding,
22899
+ kn as ZeroCurvatureEnding,
22878
22900
  Jv as ZeroFactor,
22879
- Hn as ZeroSlopeEnding,
22901
+ Gn as ZeroSlopeEnding,
22880
22902
  e0 as ZeroStencilOp,
22881
22903
  Zu as createCanvasElement,
22882
22904
  Pe as error,
@@ -22884,5 +22906,5 @@ export {
22884
22906
  Ds as log,
22885
22907
  B0 as setConsoleFunction,
22886
22908
  he as warn,
22887
- cn as warnOnce
22909
+ ln as warnOnce
22888
22910
  };