powergrid-viewer 2.0.1 → 2.0.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "powergrid-viewer",
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- "version": "2.0.1",
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+ "version": "2.0.2",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/boardgamers/powergrid.git",
@@ -18,7 +18,7 @@
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  "vue": "^2.6.11",
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  "vue-class-component": "^7.2.3",
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  "vue-property-decorator": "^8.4.2",
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- "powergrid-engine": "2.0.1"
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+ "powergrid-engine": "2.0.2"
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  },
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  "devDependencies": {
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  "@types/assert": "^1.4.7",
@@ -838,9 +838,16 @@ export default class Game extends Vue {
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  return;
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  }
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  if (this.G.phase == Phase.Resources && !this.canPowerAllPlants(player)) {
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- this.confirmMessage = 'Are you sure you want to skip buying resources without enough to power all your plants?';
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- this.confirmVisible = true;
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- return;
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+ // India's resource market is restrictive (per-step price caps,
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+ // price tiers, one purchase at a time), so a player often can't
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+ // buy enough even when trying. Only warn there when they bought
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+ // nothing this turn — buying some but not enough is a deliberate
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+ // choice, not a slip.
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+ if (this.G.map.name !== 'India' || !this.playerBoughtResourceThisTurn()) {
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+ this.confirmMessage = 'Are you sure you want to skip buying resources without enough to power all your plants?';
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+ this.confirmVisible = true;
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+ return;
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+ }
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  }
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  if (
@@ -1411,6 +1418,20 @@ export default class Game extends Vue {
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  return true;
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  }
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+ // Whether this player has bought at least one resource during their current
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+ // resource-buying turn — i.e. the consecutive run of their own moves at the tail
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+ // of the log includes a BuyResource. (In the Resources phase only the current
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+ // player acts, so their turn is exactly that tail run.)
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+ playerBoughtResourceThisTurn(): boolean {
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+ const log = this.G!.log;
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+ for (let i = log.length - 1; i >= 0; i--) {
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+ const entry = log[i];
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+ if (entry.type !== 'move' || entry.player !== this.player) return false;
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+ if (entry.move.name === MoveName.BuyResource) return true;
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+ }
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+ return false;
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+ }
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+
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  toggleSound() {
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  const newSound = !this.preferences.sound;
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