powergrid-viewer 1.8.0 → 1.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "powergrid-viewer",
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-
"version": "1.
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+
"version": "1.9.0",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/boardgamers/powergrid.git",
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@@ -18,7 +18,7 @@
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"vue": "^2.6.11",
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"vue-class-component": "^7.2.3",
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"vue-property-decorator": "^8.4.2",
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-
"powergrid-engine": "1.
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+
"powergrid-engine": "1.13.0"
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},
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"devDependencies": {
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"@types/assert": "^1.4.7",
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@@ -128,6 +128,55 @@
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/>
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</template>
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131
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<template v-for="city in cities">
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132
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<!-- [10,15] city: X at bottom-right -->
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133
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<template v-if="city.slotCosts && city.slotCosts.length === 2 && city.slotCosts[0] === 10">
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134
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<line
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135
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:key="city.name + '_x1'"
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:x1="city.x + 10"
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:y1="city.y + 10"
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:x2="city.x + 19"
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:y2="city.y + 19"
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stroke="black"
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stroke-width="3"
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stroke-linecap="round"
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/>
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<line
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:key="city.name + '_x2'"
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:x1="city.x + 19"
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:y1="city.y + 10"
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:x2="city.x + 10"
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:y2="city.y + 19"
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stroke="black"
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stroke-width="3"
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stroke-linecap="round"
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/>
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</template>
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155
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<!-- [15,20] city: X at top-middle -->
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156
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<template v-if="city.slotCosts && city.slotCosts.length === 2 && city.slotCosts[0] === 15">
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157
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<line
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:key="city.name + '_x1'"
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:x1="city.x - 5"
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:y1="city.y - 21"
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:x2="city.x + 5"
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:y2="city.y - 11"
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stroke="black"
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stroke-width="3"
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stroke-linecap="round"
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/>
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<line
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:key="city.name + '_x2'"
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:x1="city.x + 5"
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:y1="city.y - 21"
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:x2="city.x - 5"
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:y2="city.y - 11"
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stroke="black"
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stroke-width="3"
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stroke-linecap="round"
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/>
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</template>
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</template>
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+
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<template v-if="!preferences.disableHelp">
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<template v-for="city in cities">
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<circle
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package/src/self-contained.ts
CHANGED
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@@ -10,7 +10,11 @@ function launchSelfContained(selector = '#app') {
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const emitter = launch(selector);
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-
let gameState = setup(
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let gameState = setup(
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5,
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{ map: 'Baden-Württemberg', variant: 'original', showMoney: true, randomizeMap: false },
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'7'
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);
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// Dev coord-picker example (commented; uncomment + drop a board photo into
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// viewer/public/ to author city coordinates for a new map). See the picker
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