powergrid-viewer 1.5.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +35 -0
- package/dist/img/help.ba7779cc.svg +1 -0
- package/dist/img/log.04ef6981.svg +1 -0
- package/dist/img/pass.da9065dc.svg +3 -0
- package/dist/img/rules.64f9aae5.svg +28 -0
- package/dist/img/sound-off.72ada995.svg +3 -0
- package/dist/img/sound-on.c55edd90.svg +3 -0
- package/dist/img/undo.208666d2.svg +3 -0
- package/dist/media/notification.55fa47dd.ogg +0 -0
- package/dist/media/notification.ac905963.mp3 +0 -0
- package/dist/media/piece-drop.eef5f607.mp3 +0 -0
- package/dist/powergrid-viewer.css +1 -0
- package/dist/powergrid-viewer.umd.min.js +35 -0
- package/package.json +49 -0
- package/src/audio/notification.mp3 +0 -0
- package/src/audio/notification.ogg +0 -0
- package/src/audio/piece-drop.mp3 +0 -0
- package/src/components/Calculator.vue +62 -0
- package/src/components/Game.vue +1354 -0
- package/src/components/PlayerBoard.vue +230 -0
- package/src/components/boards/CityCount.vue +82 -0
- package/src/components/boards/Map.vue +196 -0
- package/src/components/boards/PlayerOrder.vue +68 -0
- package/src/components/boards/PowerPlantMarket.vue +184 -0
- package/src/components/boards/Resources.vue +446 -0
- package/src/components/buttons/Button.vue +26 -0
- package/src/components/buttons/HelpButton.vue +18 -0
- package/src/components/buttons/LogButton.vue +15 -0
- package/src/components/buttons/PassButton.vue +18 -0
- package/src/components/buttons/RulesButton.vue +14 -0
- package/src/components/buttons/SoundButton.vue +18 -0
- package/src/components/buttons/UndoButton.vue +17 -0
- package/src/components/buttons/index.js +9 -0
- package/src/components/pieces/Card.vue +131 -0
- package/src/components/pieces/Coal.vue +40 -0
- package/src/components/pieces/Garbage.vue +40 -0
- package/src/components/pieces/House.vue +51 -0
- package/src/components/pieces/Hybrid.vue +37 -0
- package/src/components/pieces/Oil.vue +40 -0
- package/src/components/pieces/Piece.vue +104 -0
- package/src/components/pieces/Uranium.vue +32 -0
- package/src/components/pieces/index.js +10 -0
- package/src/icons/help.svg +1 -0
- package/src/icons/log.svg +1 -0
- package/src/icons/pass.svg +3 -0
- package/src/icons/rules.svg +28 -0
- package/src/icons/sound-off.svg +3 -0
- package/src/icons/sound-on.svg +3 -0
- package/src/icons/undo.svg +3 -0
- package/src/launch.ts +87 -0
- package/src/main.ts +3 -0
- package/src/self-contained.ts +97 -0
- package/src/shims-tsx.d.ts +13 -0
- package/src/shims-vue.d.ts +4 -0
- package/src/types/ui-data.ts +34 -0
- package/src/wrapper.ts +8 -0
- package/tsconfig.json +23 -0
package/src/launch.ts
ADDED
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@@ -0,0 +1,87 @@
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import { EventEmitter } from 'events';
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import type { GameState, Move } from 'powergrid-engine';
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import Vue from 'vue';
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import Game from './components/Game.vue';
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import type { Preferences } from './types/ui-data';
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function launch(selector: string) {
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let params: {
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state: null | GameState;
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player?: number;
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emitter: EventEmitter;
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preferences: Preferences;
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avatars: string[];
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} = {
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state: null,
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emitter: new EventEmitter(),
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preferences: {
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sound: true,
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disableHelp: false,
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adjustPlayerOrder: false,
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undoWholeTurn: true,
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fitToScreen: true,
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},
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avatars: [],
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};
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const app = new Vue({
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render: (h) => h(Game, { props: params }, []),
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}).$mount(selector);
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const item: EventEmitter = new EventEmitter();
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let replaying = false;
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params.emitter.on('move', (move: Move) => item.emit('move', move));
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params.emitter.on('fetchState', () => item.emit('fetchState'));
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params.emitter.on('addLog', (data: string[]) => item.emit('addLog', data));
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params.emitter.on('replaceLog', (data: string[]) => item.emit('replaceLog', data));
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params.emitter.on('replay:info', (info: { start: number; current: number; end: number }) =>
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item.emit('replay:info', info)
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);
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params.emitter.on('update:preference', (data: { name: string; value: any }) =>
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item.emit('update:preference', data)
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);
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item.addListener('avatars', (data) => {
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params.avatars = data;
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app.$forceUpdate();
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});
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item.addListener('state', (data) => {
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params.state = data;
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app.$forceUpdate();
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app.$nextTick().then(() => item.emit('ready'));
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});
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item.addListener('state:updated', () => item.emit('fetchState'));
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item.addListener('player', (data) => {
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params.player = data.index;
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app.$forceUpdate();
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});
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item.addListener('preferences', (data) => {
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params.preferences = { ...params.preferences, ...data };
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app.$forceUpdate();
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});
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item.addListener('gamelog', (_) => {
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if (replaying) {
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return;
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}
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item.emit('fetchState');
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});
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item.addListener('replay:start', () => {
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params.emitter.emit('replayStart');
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replaying = true;
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});
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item.addListener('replay:to', (info) => {
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params.emitter.emit('replayTo', info);
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});
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item.addListener('replay:end', () => {
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params.emitter.emit('replayEnd');
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replaying = false;
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item.emit('fetchState');
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});
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return item;
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}
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export default launch;
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package/src/main.ts
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import { cloneDeep } from 'lodash';
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import { move as execMove, Move, Phase, setup, stripSecret } from 'powergrid-engine';
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import { moveAI } from 'powergrid-engine/src/engine';
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import launch from './launch';
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const delayBase = 0;
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function launchSelfContained(selector = '#app') {
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const strip = true;
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const emitter = launch(selector);
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let gameState = setup(3, { map: 'Brazil', variant: 'original', showMoney: true, randomizeMap: true }, '3');
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// gameState.map.viewBox = [1480, 1060];
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// gameState.map.playerOrderPosition = [1160, 140];
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// gameState.map.cityCountPosition = [0, 0];
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// gameState.map.powerPlantMarketPosition = [745, 0];
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// gameState.map.mapPosition = [0, 100];
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// gameState.map.buttonsPosition = [1305, 0];
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// gameState.map.playerBoardsPosition = [1105, 200];
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// gameState.map.roundInfoPosition = [20, 590];
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// gameState.map.supplyPosition = [0, 720];
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// gameState.map.adjustRatio = [1, 1];
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// gameState.map.cities = gameState.map.cities.map(city => ({
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// ...city,
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// x: city.x * gameState.map.adjustRatio![0],
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// y: city.y * gameState.map.adjustRatio![1]
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// }));
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// gameState.map.cities = gameState.map.cities.map(city => ({
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// ...city,
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// x: city.y,
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// y: 600 - city.x
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// }));
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for (let i = 0; i < gameState.players.length; i++) {
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gameState.players[i].name = `Player ${i + 1}`;
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}
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let playerIndex = 1;
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for (const player of gameState.players) {
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if (player.id != playerIndex) player.isAI = true;
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}
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emitter.on('move', async (move: Move) => {
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setTimeout(() => {
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console.log('move received', move);
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gameState = execMove(gameState, move, playerIndex);
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console.log('new game state', gameState);
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emitter.emit('state', cloneDeep(strip ? stripSecret(gameState, playerIndex) : gameState));
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let delay = delayBase;
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const moveAIAux = () => {
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if (gameState.players.some((pl) => pl.isAI && pl.availableMoves)) {
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gameState = moveAI(
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gameState,
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gameState.players.findIndex((pl) => pl.isAI && pl.availableMoves)
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);
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let newState = cloneDeep(strip ? stripSecret(gameState, playerIndex) : gameState);
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console.log('new game state', newState);
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emitter.emit('state', newState);
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setTimeout(moveAIAux, gameState.phase == Phase.Bureaucracy ? delay : 0);
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}
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};
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setTimeout(moveAIAux, gameState.phase == Phase.Bureaucracy ? delay : 0);
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console.log('available moves', gameState.players[playerIndex].availableMoves);
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}, 100);
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});
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emitter.on('fetchState', () => {
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emitter.emit('state', cloneDeep(strip ? stripSecret(gameState, playerIndex) : gameState));
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});
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emitter.emit('player', { index: playerIndex });
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emitter.emit('state', cloneDeep(strip ? stripSecret(gameState, playerIndex) : gameState));
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let delay = delayBase;
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while (gameState.players.some((pl) => pl.isAI && pl.availableMoves)) {
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gameState = moveAI(
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gameState,
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gameState.players.findIndex((pl) => pl.isAI && pl.availableMoves)
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);
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let newState = cloneDeep(strip ? stripSecret(gameState, playerIndex) : gameState);
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setTimeout(() => emitter.emit('state', newState), delay);
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delay += delayBase;
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}
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console.log('available moves', gameState.players[playerIndex].availableMoves);
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}
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export default launchSelfContained;
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import Vue, { VNode } from 'vue';
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declare global {
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namespace JSX {
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// tslint:disable no-empty-interface
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interface Element extends VNode {}
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// tslint:disable no-empty-interface
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interface ElementClass extends Vue {}
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interface IntrinsicElements {
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[elem: string]: any;
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}
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}
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}
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import { PowerPlant } from 'powergrid-engine/src/gamestate';
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export interface UIData {
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waitingAnimations: number;
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}
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export type Preferences = {
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sound: boolean;
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disableHelp: boolean;
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adjustPlayerOrder: boolean;
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undoWholeTurn: boolean;
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fitToScreen: boolean;
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};
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export interface Piece {
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id: string;
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x: number;
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y: number;
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owner?: number;
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ownerName?: string;
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color?: string;
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powerPlant?: PowerPlant;
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transparent?: boolean;
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}
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export enum PieceType {
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House,
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Card,
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Coal,
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Oil,
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Garbage,
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Uranium,
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Hybrid,
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}
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package/src/wrapper.ts
ADDED
package/tsconfig.json
ADDED
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{
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"compilerOptions": {
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"target": "esnext",
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"module": "esnext",
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"strict": true,
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"jsx": "preserve",
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"importHelpers": true,
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"moduleResolution": "node",
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"experimentalDecorators": true,
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"esModuleInterop": true,
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"allowSyntheticDefaultImports": true,
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"noImplicitAny": false,
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"sourceMap": true,
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"baseUrl": ".",
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"types": ["webpack-env", "mocha", "chai"],
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"paths": {
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"@/*": ["src/*"]
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},
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"lib": ["esnext", "dom", "dom.iterable", "scripthost"]
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},
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"include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue", "tests/**/*.ts", "tests/**/*.tsx"],
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"exclude": ["node_modules"]
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}
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