powergrid-viewer 1.11.6 → 1.11.8

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "powergrid-viewer",
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- "version": "1.11.6",
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+ "version": "1.11.8",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/boardgamers/powergrid.git",
@@ -18,7 +18,7 @@
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  "vue": "^2.6.11",
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  "vue-class-component": "^7.2.3",
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  "vue-property-decorator": "^8.4.2",
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- "powergrid-engine": "1.15.6"
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+ "powergrid-engine": "1.15.8"
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  },
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  "devDependencies": {
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  "@types/assert": "^1.4.7",
@@ -55,6 +55,7 @@
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  :connections="G.map.connections"
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  :polygons="G.map.polygons"
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  :buildableCities="getBuildableCities()"
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+ :blockedCities="G.blockedCities"
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  :pickableRegions="getPickableRegions()"
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  :devBackdrop="G.map.devBackdrop"
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  :mapRotation="G.map.mapRotation || 0"
@@ -92,7 +92,10 @@
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  number + 8/14/20 house slots), drawn AFTER the links so the gray lines
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  sit behind. Gated on connectionCost; other maps keep circular nodes. -->
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  <template v-for="city in cities">
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- <g v-if="city.connectionCost != null" :key="city.name + '_tile'">
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+ <g
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+ v-if="city.connectionCost != null && city.slotCosts && city.slotCosts.length >= 2"
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+ :key="city.name + '_tile'"
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+ >
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  <rect
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  :class="[{ canClick: canBuild(city) || canPickRegion(city) }]"
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  :x="city.x - 23"
@@ -144,6 +147,48 @@
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  </g>
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  </template>
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+ <!-- Manhattan single-house spaces: one house per space at its printed price.
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+ Small, semi-transparent tile (no entry-cost circle — connection is a flat
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+ 5 everywhere, stated in the rules) so the price reads cleanly and tiles
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+ never hide the board beneath when they overlap. -->
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+ <template v-for="city in cities">
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+ <g
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+ v-if="city.connectionCost != null && city.slotCosts && city.slotCosts.length === 1"
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+ :key="city.name + '_mtile'"
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+ >
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+ <rect
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+ :class="[{ canClick: canBuild(city) }]"
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+ :x="city.x - 13"
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+ :y="city.y - 13"
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+ width="26"
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+ height="26"
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+ rx="5"
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+ :fill="isBlocked(city) ? '#555555' : 'white'"
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+ :fill-opacity="isBlocked(city) ? 0.88 : 0.82"
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+ stroke="black"
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+ stroke-width="1.5"
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+ @click="canBuild(city) && build(city)"
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+ >
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+ <title>
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+ {{ city.name }}<template v-if="isBlocked(city)"> — blocked for this player count (transit
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+ only)</template ><template v-else> — build for {{ city.slotCosts[0] }} (+ flat 5 per transited
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+ space)</template>
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+ </title>
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+ </rect>
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+ <text
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+ :x="city.x"
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+ :y="city.y"
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+ font-size="17"
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+ font-weight="bold"
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+ text-anchor="middle"
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+ dominant-baseline="central"
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+ :fill="isBlocked(city) ? '#dddddd' : 'black'"
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+ >
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+ {{ city.slotCosts[0] }}
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+ </text>
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+ </g>
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+ </template>
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+
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  <template v-for="city in cities">
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  <circle
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  v-if="city.connectionCost == null"
@@ -205,12 +250,16 @@
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  :owner="house.owner"
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  :ownerName="house.ownerName"
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  :color="house.color"
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+ :scale="house.scale"
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  />
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  </template>
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  <!-- Bremen entry-cost number, on top so it stays readable over houses -->
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  <template v-for="city in cities">
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- <g v-if="city.connectionCost != null" :key="city.name + '_cc'">
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+ <g
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+ v-if="city.connectionCost != null && city.slotCosts && city.slotCosts.length >= 2"
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+ :key="city.name + '_cc'"
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+ >
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  <circle
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  :cx="city.x"
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  :cy="city.y + 15"
@@ -348,7 +397,7 @@ import { City, Connection, Polygon } from 'powergrid-engine/src/maps';
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  @Component({
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  components: {
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- House
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+ House,
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  },
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  })
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  export default class Map extends Vue {
@@ -357,6 +406,8 @@ export default class Map extends Vue {
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  @Prop() connections?: Connection[];
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  @Prop() playerColors?: string[];
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  @Prop() buildableCities?: string[];
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+ // Manhattan: spaces blocked for this player count — transitable but never buildable.
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+ @Prop() blockedCities?: string[];
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  // chooseRegions draft: region names the current player may pick this turn.
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  @Prop() pickableRegions?: string[];
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  @Prop() devBackdrop?: { src: string; width: number; height: number; opacity?: number };
@@ -372,9 +423,20 @@ export default class Map extends Vue {
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  player.cities.forEach((cityPiece) => {
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  const city = gameState.map.cities.find((city) => city.name == cityPiece.name)!;
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  let offsetX, offsetY;
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+ let pieceScale: number | undefined;
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  const isNodeWeighted = city.connectionCost != null;
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+ // Manhattan = a node-weighted map with exactly one house per space.
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+ const isManhattan = isNodeWeighted && city.slotCosts?.length === 1;
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  const is1520 = city.slotCosts?.length === 2 && city.slotCosts[0] === 15;
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- if (isNodeWeighted) {
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+ if (isManhattan) {
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+ // One house per space, enlarged and centered so the house silhouette
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+ // slightly overflows the (smaller) price tile and covers it — no white
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+ // corners showing. The House shape's bbox center is ~(199, 230) in its
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+ // own units, so at scale S it centers on the space when offset -199S/-230S.
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+ pieceScale = 0.085;
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+ offsetX = -199 * pieceScale;
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+ offsetY = -230 * pieceScale;
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+ } else if (isNodeWeighted) {
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  // Bremen tiles: 8 top, 14 left, 20 right — matches the board layout.
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  // The House piece is anchored top-left (~14×16 after its scale), so
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  // offset by half its size to center it on the slot.
@@ -407,6 +469,7 @@ export default class Map extends Vue {
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  y: city.y + offsetY,
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  color: this.playerColors![pi],
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  owner: pi,
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+ scale: pieceScale,
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  });
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  });
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  });
@@ -443,6 +506,10 @@ export default class Map extends Vue {
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  return !!this.buildableCities!.find((cityName) => cityName == city.name);
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  }
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+ isBlocked(city: City) {
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+ return !!this.blockedCities && this.blockedCities.includes(city.name);
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+ }
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+
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  build(city: City) {
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  this.$emit('build', city);
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  }
@@ -1,5 +1,5 @@
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  <template>
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- <g :id="elId" :class="['piece']" :transform="`translate(${currentX}, ${currentY}) scale(0.035)`">
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+ <g :id="elId" :class="['piece']" :transform="`translate(${currentX}, ${currentY}) scale(${scale})`">
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  <!-- <path d="M15 0 L30 10 L30 30 L0 30 L0 10Z" :fill="color" stroke="black" /> -->
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  <path
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  d="M187.698 263.636V456.017L3 341.204V169.522L80.8579 108.141L187.698 263.636Z"
@@ -42,6 +42,9 @@ export default class House extends Mixins(Piece) {
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  @Prop()
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  color?: string;
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+ @Prop({ default: 0.035 })
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+ scale!: number;
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+
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  @Prop()
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  owner?: number;
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@@ -21,6 +21,8 @@ export interface Piece {
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  color?: string;
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  powerPlant?: PowerPlant;
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  transparent?: boolean;
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+ // Per-piece render scale override (House defaults to 0.035; Manhattan enlarges).
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+ scale?: number;
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  side?: 'north' | 'south';
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  // South Africa: this coal cube sits in the storage pool below the market.
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  // Clicking emits buyResource with fromStorage:true (flat $8 buy).