posipaki 0.49.0 → 0.49.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{actor-Df5v2zuv.js → actor-B5EJRlY8.js} +95 -81
- package/dist/actor-B5EJRlY8.js.map +1 -0
- package/dist/hooks-DO-efRM_.d.ts.map +1 -1
- package/dist/{index-DFqA3rI6.d.ts → index-ChSy_Vdu.d.ts} +13 -2
- package/dist/{index-DFqA3rI6.d.ts.map → index-ChSy_Vdu.d.ts.map} +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/dist/port/index.d.ts +2 -2
- package/dist/port/index.js +3 -3
- package/dist/port/node.js +1 -1
- package/dist/{port-BR7f7BDY.js → port-DLpNfoyX.js} +21 -5
- package/dist/{port-BR7f7BDY.js.map → port-DLpNfoyX.js.map} +1 -1
- package/dist/remote/index.js +1 -1
- package/dist/remote/node.js +3 -3
- package/dist/types-U3NvKgpg.d.ts.map +1 -1
- package/dist/{version-DyYl4K-F.js → version-De-M910s.js} +2 -2
- package/dist/{version-DyYl4K-F.js.map → version-De-M910s.js.map} +1 -1
- package/dist/{websocket-Ce4oq-7O.js → websocket-Dm2eqDOA.js} +2 -2
- package/dist/{websocket-Ce4oq-7O.js.map → websocket-Dm2eqDOA.js.map} +1 -1
- package/package.json +1 -1
- package/dist/actor-Df5v2zuv.js.map +0 -1
package/package.json
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{"version":3,"file":"actor-Df5v2zuv.js","names":[],"sources":["../src/port/split.ts","../src/port/held.ts","../src/port/actor.ts"],"sourcesContent":["// ── bytes into parts: the splitter ──────────────────────────────────────────\n//\n// Cuts a stream of bytes on 0x0a; what lies between two cuts is a line. Every byte medium does this: a stdio pair,\n// a socket, an HTTP body.\n\n// Splitting on the byte is safe for UTF-8: a continuation byte is never 0x0a, so a character cannot be cut in\n// half. A character that straddles two chunks waits in the buffer until the rest arrives.\n//\n// Text is decoded by a StringDecoder for the same reason: half a character waits rather than becoming two\n// replacement marks.\n//\n// A line may announce octets after it. The splitter does not know that rule, so it is passed in: given a line,\n// how many raw octets follow it? The seam answers with `$chunk`; a medium with no such thing answers none.\n\nimport { StringDecoder } from \"node:string_decoder\";\n\nimport type { Channel, Part } from \"./channel.js\";\n\nconst NL = 0x0a;\nconst CR = 0x0d;\n\n/** Given a line, how many raw octets follow it. Default: none, this is a plain line. */\nexport type Announcement = (line: string) => number | null;\n\nconst NOTHING: Announcement = () => null;\n\n/**\n * One byte channel in, one channel of parts out.\n *\n * The returned channel's `send` is the same rule backwards: a part becomes its line, a terminator, and the\n * octets it carried.\n */\nexport function splitChannel<C = string>(\n inner: Channel<Uint8Array, C>,\n announced: Announcement = NOTHING,\n): Channel<Part, C> {\n const readers = new Set<(part: Part) => void>();\n const closers = new Set<(reason: C) => void>();\n const failers = new Set<(error: unknown) => void>();\n const decoder = new StringDecoder(\"utf8\");\n /** Bytes that are not yet a frame: a line, or the octets a line announced. */\n let buffered = Buffer.alloc(0);\n /** The line whose announced octets are still arriving. */\n let pending: { line: string; bytes: number } | null = null;\n let ended = false;\n let reason: C | null = null;\n\n const emit = (part: Part): void => {\n for (const reader of [...readers]) reader(part);\n };\n\n /** The far end is gone: our own readers hear it. */\n const close = (why: C): void => {\n if (ended) return;\n ended = true;\n reason = why;\n for (const closer of [...closers]) closer(why);\n };\n\n /**\n * End it here: the far end hears a close, our own readers do not, because we are the one who asked. The\n * reason stays null: a sentence from this side is not `C`, which is what the other end had to say.\n */\n const shut = (): void => {\n if (ended) return;\n ended = true;\n };\n\n /** Hand over what the buffer holds, as far as the framing allows. */\n const drain = (): void => {\n while (!ended) {\n if (pending !== null) {\n if (buffered.length < pending.bytes) return;\n const bytes = buffered.subarray(0, pending.bytes);\n buffered = buffered.subarray(pending.bytes);\n const line = pending.line;\n pending = null;\n emit({ line, bytes: new Uint8Array(bytes) });\n continue;\n }\n const cut = buffered.indexOf(NL);\n if (cut === -1) return;\n const raw = buffered.subarray(0, cut);\n buffered = buffered.subarray(cut + 1);\n const line = raw.length > 0 && raw[raw.length - 1] === CR ? raw.subarray(0, raw.length - 1) : raw;\n const text = decoder.write(line);\n const count = announced(text);\n if (count === null) {\n emit({ line: text, bytes: null });\n continue;\n }\n pending = { line: text, bytes: count };\n if (count === 0) {\n pending = null;\n emit({ line: text, bytes: new Uint8Array(0) });\n }\n }\n };\n\n inner.onFrame((chunk) => {\n if (ended) return;\n buffered = buffered.length === 0 ? Buffer.from(chunk) : Buffer.concat([buffered, Buffer.from(chunk)]);\n drain();\n });\n inner.onError((error) => {\n for (const failer of [...failers]) failer(error);\n });\n inner.onClose((why) => {\n if (ended) return;\n // Whatever is left without a terminator is still a line: a peer that hangs up after writing has said\n // something, and dropping it would be the framing deciding to lose the last word.\n if (pending === null && buffered.length > 0) {\n const rest = buffered;\n buffered = Buffer.alloc(0);\n emit({ line: decoder.write(rest) + decoder.end(), bytes: null });\n } else {\n decoder.end();\n }\n close(why);\n });\n\n return {\n send: async (part: Part) => {\n const head = Buffer.from(`${part.line}\\n`, \"utf8\");\n const body = part.bytes === null ? head : Buffer.concat([head, Buffer.from(part.bytes)]);\n await inner.send(new Uint8Array(body));\n },\n onFrame: (handler) => {\n readers.add(handler);\n return () => {\n readers.delete(handler);\n };\n },\n onClose: (handler) => {\n if (ended && reason !== null) {\n handler(reason);\n return () => {};\n }\n closers.add(handler);\n return () => {\n closers.delete(handler);\n };\n },\n onError: (handler) => {\n failers.add(handler);\n return () => {\n failers.delete(handler);\n };\n },\n close: async (why = \"closed here\") => {\n shut();\n await inner.close(why);\n },\n info: inner.info,\n control: (command) => inner.control(command),\n };\n}\n","// ── a channel that keeps what nobody was reading yet ────────────────────────\n//\n// A medium can deliver a frame in the same turn a reader is being installed, and a channel with no subscriber\n// drops it. This wraps a channel so nothing is dropped for want of a listener: what arrives while nobody is\n// subscribed is kept, and every subscriber that arrives before the first frame is delivered is given it.\n//\n// The window ends at the first delivery. After that the channel is live, and a subscriber that comes later has\n// missed what went before it — which is what any live channel means, and the alternative would be an unbounded\n// copy of everything ever said.\n\nimport type { Channel } from \"./channel.js\";\n\n/**\n * `inner`, with the frames that arrive before anyone is subscribed kept for the readers that follow.\n *\n * The kept frames are not bounded, because a bound depends on what the far end may say before anyone listens,\n * and that is not something this adapter can know.\n */\nexport function held<F, C>(inner: Channel<F, C>): Channel<F, C> {\n const readers = new Set<(frame: F) => void>();\n const closers = new Set<(reason: C) => void>();\n const failers = new Set<(error: unknown) => void>();\n const kept: F[] = [];\n let live = false;\n\n const emit = (frame: F): void => {\n for (const reader of [...readers]) reader(frame);\n };\n\n inner.onFrame((frame) => {\n if (live) {\n emit(frame);\n return;\n }\n if (readers.size === 0) {\n kept.push(frame);\n return;\n }\n // Somebody is reading: from here the channel is live, and what was kept has been taken.\n live = true;\n kept.length = 0;\n emit(frame);\n });\n inner.onClose((reason) => {\n for (const closer of [...closers]) closer(reason);\n });\n inner.onError((error) => {\n for (const failer of [...failers]) failer(error);\n });\n\n return {\n send: (frame) => inner.send(frame),\n onFrame(handler) {\n readers.add(handler);\n // Handed to every subscriber that arrives before the first delivery, not only to the first.\n for (const frame of kept) handler(frame);\n return () => {\n readers.delete(handler);\n };\n },\n onClose(handler) {\n closers.add(handler);\n return () => {\n closers.delete(handler);\n };\n },\n onError(handler) {\n failers.add(handler);\n return () => {\n failers.delete(handler);\n };\n },\n close: (reason) => inner.close(reason),\n info: inner.info,\n control: (command) => inner.control(command),\n };\n}\n","// ── a port as an actor ──────────────────────────────────────────────────────\n//\n// One actor that owns one channel and speaks for it: what it is told to send goes in, what the channel delivers\n// comes out as DATA, and the way the channel ended is left in the actor's state, where a parent reads anyway.\n//\n// The channel is opened in `setup`, which the runtime awaits, so an actor that is ready has a channel: a send is\n// never asked to wait for one, and a port that cannot open fails its start rather than looking alive. What a\n// channel is — a process, a socket, a pair in memory — is `open`'s business; the actor knows only that it has one.\n\nimport type { ActorDefinition } from \"../actor-types.js\";\nimport { defineActor, defineMessages } from \"../define-actor.js\";\nimport type { Message } from \"../types.js\";\nimport type { Channel } from \"./channel.js\";\n\n/** Write this to the channel. */\nexport interface SendMessage<F> extends Message {\n type: \"SEND\";\n data: F;\n}\n\n/** Ask the channel's own world to act on what is behind it; a medium without one ignores it. */\nexport interface SignalMessage extends Message {\n type: \"SIGNAL\";\n signal: string;\n}\n\n/** A frame the channel delivered. */\nexport interface DataMessage<F> extends Message {\n type: \"DATA\";\n data: F;\n}\n\nexport type PortIn<F> = SendMessage<F> | SignalMessage;\nexport type PortOut<F> = DataMessage<F>;\n\n/** What a parent may read of a port. The ending is here because it is state, not news. */\nexport interface PortPublic<C> {\n /** The channel is open. False before it opens and after it has ended. */\n alive: boolean;\n /** How it ended, or null while it has not. */\n end: C | null;\n /** What the medium knows about itself — a process its pid — as the channel reported it. */\n info: Record<string, unknown>;\n}\n\n/** What a medium's actor is handed: a name, and a way to open the channel it will own. */\nexport interface PortActorSpec<Args, F, C = string> {\n name: string;\n /** Opens the channel this actor owns. Called once, when the actor starts. */\n open(args: Args): Promise<Channel<F, C>>;\n}\n\ntype PortState<F, C> = {\n public: PortPublic<C>;\n private: { channel: Channel<F, C>; args: unknown };\n};\n\n/**\n * An actor over one channel.\n *\n * In `SEND {data}` writes to it and `SIGNAL {signal}` asks the medium to act on what is behind it, through\n * the channel's own `control`; posipaki's `STOP` ends the actor, which closes the channel. Out `DATA {data}`\n * for every frame. The channel's ending is left in `state.end`, what the medium knows about itself in\n * `state.info`, and then the actor stops.\n */\nexport function portActor<Args, F, C = string>(\n spec: PortActorSpec<Args, F, C>,\n): ActorDefinition<Args, PortState<F, C>, PortIn<F>, PortOut<F>, {}> {\n return defineActor({\n name: spec.name,\n inMessages: defineMessages<PortIn<F>>(),\n outMessages: defineMessages<PortOut<F>>(),\n setup: async (args: Args): Promise<PortState<F, C>> => {\n const channel = await spec.open(args);\n return {\n public: { alive: true, end: null, info: channel.info },\n private: { channel, args },\n };\n },\n afterStart() {\n const { channel } = this.state.private;\n channel.onFrame((data) => {\n this.emit({ type: \"DATA\", data });\n });\n channel.onClose((reason) => {\n this.state.public.alive = false;\n this.state.public.end = reason;\n this.exit();\n });\n },\n async beforeEnd() {\n this.state.public.alive = false;\n await this.state.private.channel.close();\n },\n 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