portals-mcp 1.3.6 → 1.3.7

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  1. package/README.md +86 -11
  2. package/package.json +17 -6
package/README.md CHANGED
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  # portals-mcp
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- An [MCP](https://modelcontextprotocol.io) server that turns AI assistants into game designers for the [Portals](https://portals.to) 3D platform. Any LLM that speaks MCP can build interactive rooms, wire up game logic, and iterate on designs using natural language.
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+ **Prompt playable 3D multiplayer game in the browser.**
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+
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+ [![npm version](https://img.shields.io/npm/v/portals-mcp)](https://www.npmjs.com/package/portals-mcp)
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+ [![npm downloads](https://img.shields.io/npm/dw/portals-mcp)](https://www.npmjs.com/package/portals-mcp)
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+ [![license](https://img.shields.io/npm/l/portals-mcp)](#license)
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+
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+ `portals-mcp` is an [MCP](https://modelcontextprotocol.io) server that turns Claude, Cursor, and any MCP-capable AI assistant into a game developer on [Portals](https://theportal.to). Describe the game you want; the assistant builds the scene, wires the game logic, generates 3D models, textures, music, and sound effects, and hands you a link anyone can play instantly — multiplayer, in the browser, no engine or build step.
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+
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+ <!-- DEMO GIF: docs/demo.gif — record with the shot list below, keep it <60s, ~800px wide, looping.
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+ Shot list (prompt → playable game in under 60 seconds):
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+ 1. 0–5s MCP client (Claude Code or Cursor) with the prompt typed: "Build a neon parkour course with a timer and a win screen" — hit enter.
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+ 2. 5–25s Tools firing in the chat: create_room, apply_operations, text_to_3d_model — fast cuts, no dead air.
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+ 3. 25–40s render_scene screenshot appears in chat; assistant iterates ("raising the far platforms").
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+ 4. 40–55s Cut to the browser: the room URL opens, avatar spawns and plays the course.
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+ 5. 55–60s Second avatar joins (multiplayer beat), room URL overlaid on screen.
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+ Uncomment the image line below once docs/demo.gif exists:
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+ -->
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+ <!-- ![Demo: prompt to playable 3D game in under 60 seconds](docs/demo.gif) -->
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  ## Quick Start
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- ### 1. Run
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+ [![Add portals MCP server to Cursor](https://cursor.com/deeplink/mcp-install-dark.svg)](https://cursor.com/en/install-mcp?name=portals&config=eyJjb21tYW5kIjoibnB4IiwiYXJncyI6WyIteSIsInBvcnRhbHMtbWNwQGxhdGVzdCJdfQ%3D%3D)
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+
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+ Run it directly:
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+
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+ ```bash
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+ npx -y portals-mcp@latest
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+ ```
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+
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+ ### Claude Code
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  ```bash
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- npx portals-mcp@latest
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+ claude mcp add portals -- npx -y portals-mcp@latest
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  ```
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- ### 2. Configure your MCP client
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+ ### Claude Desktop
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+
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+ Add to `claude_desktop_config.json` (Settings → Developer → Edit Config):
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  ```json
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  {
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  "mcpServers": {
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  "portals": {
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  "command": "npx",
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- "args": ["portals-mcp"]
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+ "args": ["-y", "portals-mcp@latest"]
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  }
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  }
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  }
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  ```
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- ### 3. Bootstrap a session
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+ ### Cursor
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- 1. Call `authenticate`. Alternatively, set `PORTALS_ACCESS_KEY` in a `.env` file next to your project to skip the browser prompt.
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- 2. Call `get_context` with a task description for targeted specs, gotchas, and recipes.
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- 3. For gameplay mechanics, call `resolve_gameplay_capability` or `plan_gameplay_mechanic` before making platform claims.
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- 4. Use `apply_operations` for scoped edits or `set_room_data` for full-snapshot replacement.
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+ Use the button above, or add to `.cursor/mcp.json` (project) or `~/.cursor/mcp.json` (global):
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "portals": {
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+ "command": "npx",
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+ "args": ["-y", "portals-mcp@latest"]
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+ }
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+ }
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+ }
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+ ```
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+
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+ ### Environment variables
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+
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+ All optional — with no configuration the server opens a browser sign-in on first use.
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+
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+ | Variable | Required | Description |
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+ |----------|----------|-------------|
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+ | `PORTALS_ACCESS_KEY` | No | Portals access key. Set it (e.g. in a `.env` file next to your project) to skip the browser sign-in prompt. |
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+ | `PORTALS_ROOM_ID` | No | Default room ID used when a tool call doesn't specify one. |
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+ | `PORTALS_DISABLE_TELEMETRY` | No | Set to `1` to disable anonymous usage telemetry. |
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+
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+ ### First session
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+ 1. Ask your assistant to build something: *"Create a mini golf course with a scoreboard."* It will call `authenticate` (browser sign-in) the first time.
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+ 2. Behind the scenes the assistant calls `get_context` for targeted specs, gotchas, and recipes, and `resolve_gameplay_capability` / `plan_gameplay_mechanic` before making platform claims.
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+ 3. Edits land via `apply_operations` (scoped) or `set_room_data` (full snapshot); `render_scene` screenshots let it check its own work.
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  ## Tools
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+ 51 tools across authentication, marketplace assets, room building, scene design, live-game control, and AI asset generation.
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+
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  ### Authentication & Discovery
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  | Tool | Description |
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  | `plan_gameplay_mechanic` | Return a compact implementation contract with required capabilities, objects, variables, triggers, validation, risks, and sources |
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  | `search_recipes` | Search recipe manifest by keywords, tags, and patterns |
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+ ### Marketplace & Inventory
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+
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+ | Tool | Description |
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+ |------|-------------|
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+ | `search_marketplace` | Search the Portals creator marketplace for assets (3D models, sounds, packs) |
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+ | `get_pack_items` | List the items contained in a marketplace pack |
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+ | `list_marketplace_facets` | List marketplace catalogue facets (categories, themes, visual styles, biomes, types) |
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+ | `get_user_inventory` | List assets the signed-in user has claimed or purchased |
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+ | `claim_marketplace_item` | Claim a free marketplace item into the user's inventory |
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+ | `place_marketplace_items` | Claim a batch of marketplace items and compose the ops to place them in the room |
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+ | `get_room_build_items` | List every item available in the room's in-game build palette |
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+ | `add_to_room_inventory` | Add marketplace items or packs to a room's build inventory |
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+ | `wire_locked_door` | Compose the ops to wire a locked-door mechanic between a key item and a door item |
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+
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  ### Room Management
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  | Tool | Description |
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  | `simulate_trigger_zone_input` | Audit and simulate Trigger `pressBtn` / `keyCode` press-inside-zone behavior |
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  | `query_room` | Query room data for specific items, logic, or structure |
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  | `update_room_settings` | Modify name, description, image, privacy, loading screens |
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+ | `set_room_settings` | Update only scene settings (lighting, skybox, fog, movement, avatars, voice chat) |
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  ### Building
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  | `change_task_state` | Activate, complete, or reset tasks in a live game |
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  | `get_runtime_data` | Fetch live runtime variables and JS effector results |
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- ### Generated Assets
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+ ### AI-Generated Assets
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  | Tool | Description |
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  |------|-------------|
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  | `text_to_3d_model` | Generate a 3D model from text |
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  | `image_to_3d_model` | Generate a 3D model from an image |
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  | `check_3d_model_task` | Poll 3D model generation status |
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+ | `list_generated_3d_models` | List generated 3D models for the current user |
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+ | `generate_ai_image` | Generate an image from a text prompt |
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+ | `list_generated_images` | List generated images for the current user |
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+ | `generate_ai_texture` | Generate a seamless PBR texture from a text prompt |
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+ | `list_generated_textures` | List generated textures for the current user |
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  | `text_to_speech` | Generate speech audio |
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+ | `list_voices` | List available text-to-speech voices |
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  | `generate_sound_effect` | Generate sound effect audio |
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+ | `generate_music` | Generate an instrumental or vocal music track from a text prompt |
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  | `list_generated_sounds` | List generated sounds for the current user |
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  ## Resources
package/package.json CHANGED
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  {
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  "name": "portals-mcp",
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- "version": "1.3.6",
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- "description": "AI-first MCP server for Portals room workflows",
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+ "version": "1.3.7",
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+ "description": "MCP server that turns AI assistants into game developers — prompt to playable 3D multiplayer browser game on Portals",
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  "type": "module",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",
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  },
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  "keywords": [
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  "mcp",
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- "portals",
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- "ai",
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+ "mcp-server",
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  "model-context-protocol",
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+ "ai",
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+ "game",
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+ "game-development",
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+ "game-builder",
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+ "gamedev",
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  "3d",
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- "game"
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+ "multiplayer",
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+ "webgl",
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+ "portals"
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  ],
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- "author": "",
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+ "author": "Portals (https://theportal.to)",
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  "license": "ISC",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/portals-labs/vibes.git",
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  "directory": "portals-mcp-server"
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  },
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+ "homepage": "https://github.com/portals-labs/vibes/tree/master/portals-mcp-server#readme",
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+ "bugs": {
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+ "url": "https://github.com/portals-labs/vibes/issues"
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+ },
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+ "mcpName": "io.github.portals-labs/portals-mcp",
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  "engines": {
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  "node": ">=18"
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  },