poly-extrude 0.9.0 → 0.11.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "poly-extrude",
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- "version": "0.9.0",
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+ "version": "0.11.0",
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  "description": "",
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  "main": "dist/poly-extrude.js",
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  "module": "dist/poly-extrude.mjs",
@@ -674,14 +674,14 @@ class Quaternion {
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  _onChangeCallback() { }
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- * [Symbol.iterator]() {
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+ // * [Symbol.iterator]() {
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- yield this._x;
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- yield this._y;
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- yield this._z;
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- yield this._w;
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+ // yield this._x;
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+ // yield this._y;
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+ // yield this._z;
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+ // yield this._w;
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- }
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+ // }
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  }
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package/src/path.js CHANGED
@@ -1,16 +1,22 @@
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  import { Vector3 } from './math/Vector3';
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  import { PathPoint } from './path/PathPoint';
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  import { PathPointList } from './path/PathPointList';
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- import { merge } from './util';
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+ import { line2Vectors, merge } from './util';
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  const UP = new Vector3(0, 0, 1);
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+ const right = new Vector3();
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+ const left = new Vector3();
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+
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+ // for sharp corners
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+ const leftOffset = new Vector3();
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+ const rightOffset = new Vector3();
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+ const tempPoint1 = new Vector3();
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+ const tempPoint2 = new Vector3();
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+
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  export function expandPaths(lines, options) {
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  options = Object.assign({}, { lineWidth: 1, cornerRadius: 0, cornerSplit: 10 }, options);
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  const results = lines.map(line => {
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- const points = line.map(p => {
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- const [x, y, z] = p;
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- return new Vector3(x, y, z || 0);
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- });
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+ const points = line2Vectors(line);
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  const pathPointList = new PathPointList();
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  pathPointList.set(points, options.cornerRadius, options.cornerSplit, UP);
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  const result = generatePathVertexData(pathPointList, options);
@@ -53,15 +59,6 @@ function generatePathVertexData(pathPointList, options) {
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  const indices = [];
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  let verticesCount = 0;
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- const right = new Vector3();
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- const left = new Vector3();
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-
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- // for sharp corners
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- const leftOffset = new Vector3();
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- const rightOffset = new Vector3();
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- const tempPoint1 = new Vector3();
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- const tempPoint2 = new Vector3();
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-
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  let pIndex = position.length - 1;
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  let nIndex = normal.length - 1;
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  let uIndex = uv.length - 1;
package/src/tube.js CHANGED
@@ -1,16 +1,14 @@
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  import { Vector3 } from './math/Vector3';
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  import { PathPoint } from './path/PathPoint';
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  import { PathPointList } from './path/PathPointList';
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- import { merge } from './util';
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+ import { line2Vectors, merge } from './util';
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  const UP = new Vector3(0, 0, 1);
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+ const normalDir = new Vector3();
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  export function expandTubes(lines, options) {
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  options = Object.assign({}, { radius: 1, cornerSplit: 0, radialSegments: 8, startRad: -Math.PI / 4 }, options);
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  const results = lines.map(line => {
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- const points = line.map(p => {
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- const [x, y, z] = p;
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- return new Vector3(x, y, z || 0);
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- });
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+ const points = line2Vectors(line);
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  const pathPointList = new PathPointList();
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  pathPointList.set(points, options.cornerRadius, options.cornerSplit, UP);
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  const result = generateTubeVertexData(pathPointList, options);
@@ -51,8 +49,6 @@ function generateTubeVertexData(pathPointList, options) {
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  const indices = [];
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  let verticesCount = 0;
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- const normalDir = new Vector3();
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-
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  let pIndex = -1;
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  let nIndex = -1;
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  let uIndex = -1;
package/src/util.js CHANGED
@@ -1,3 +1,5 @@
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+ import { Vector3 } from './math/Vector3';
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+
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  /**
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  * https://github.com/Turfjs/turf/blob/master/packages/turf-boolean-clockwise/index.ts
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  * @param {*} ring
@@ -208,3 +210,14 @@ export function generateSideWallUV(uvs, vertices, indexA, indexB, indexC, indexD
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  }
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  }
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+
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+ export function line2Vectors(line) {
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+ const points = [];
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+ for (let i = 0, len = line.length; i < len; i++) {
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+ const p = line[i];
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+ const [x, y, z] = p;
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+ const v = new Vector3(x, y, z || 0);
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+ points[i] = v;
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+ }
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+ return points;
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+ }