poly-extrude 0.13.0 → 0.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cylinder.d.ts +11 -0
- package/{src → dist}/cylinder.js +108 -111
- package/dist/cylinder.js.map +1 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +9 -0
- package/dist/index.js.map +1 -0
- package/dist/math/Curve.d.ts +41 -0
- package/dist/math/Curve.js +142 -0
- package/dist/math/Curve.js.map +1 -0
- package/dist/math/Interpolations.d.ts +8 -0
- package/dist/math/Interpolations.js +48 -0
- package/dist/math/Interpolations.js.map +1 -0
- package/dist/math/Matrix4.d.ts +8 -0
- package/dist/math/Matrix4.js +582 -0
- package/dist/math/Matrix4.js.map +1 -0
- package/dist/math/QuadraticBezierCurve3.d.ts +10 -0
- package/dist/math/QuadraticBezierCurve3.js +22 -0
- package/dist/math/QuadraticBezierCurve3.js.map +1 -0
- package/dist/math/Quaternion.d.ts +46 -0
- package/dist/math/Quaternion.js +415 -0
- package/dist/math/Quaternion.js.map +1 -0
- package/dist/math/Vector3.d.ts +42 -0
- package/dist/math/Vector3.js +403 -0
- package/dist/math/Vector3.js.map +1 -0
- package/dist/path/PathPoint.d.ts +15 -0
- package/dist/path/PathPoint.js +35 -0
- package/dist/path/PathPoint.js.map +1 -0
- package/dist/path/PathPointList.d.ts +27 -0
- package/dist/path/PathPointList.js +212 -0
- package/dist/path/PathPointList.js.map +1 -0
- package/dist/path.d.ts +11 -0
- package/{src → dist}/path.js +334 -360
- package/dist/path.js.map +1 -0
- package/dist/plane.d.ts +2 -0
- package/{src → dist}/plane.js +57 -58
- package/dist/plane.js.map +1 -0
- package/dist/poly-extrude.js +1288 -1581
- package/dist/poly-extrude.js.map +1 -1
- package/dist/poly-extrude.min.js +2 -2
- package/dist/poly-extrude.mjs +1287 -1582
- package/dist/poly-extrude.mjs.map +1 -0
- package/dist/polygon.d.ts +9 -0
- package/{src → dist}/polygon.js +163 -179
- package/dist/polygon.js.map +1 -0
- package/dist/polyline.d.ts +24 -0
- package/{src → dist}/polyline.js +420 -456
- package/dist/polyline.js.map +1 -0
- package/dist/tube.d.ts +12 -0
- package/{src → dist}/tube.js +124 -142
- package/dist/tube.js.map +1 -0
- package/dist/type.d.ts +9 -0
- package/dist/type.js +2 -0
- package/dist/type.js.map +1 -0
- package/dist/util.d.ts +21 -0
- package/{src → dist}/util.js +217 -242
- package/dist/util.js.map +1 -0
- package/package.json +10 -5
- package/readme.md +12 -2
- package/src/cylinder.ts +124 -0
- package/src/index.ts +13 -0
- package/src/path.ts +385 -0
- package/src/plane.ts +60 -0
- package/src/polygon.ts +189 -0
- package/src/polyline.ts +473 -0
- package/src/tube.ts +155 -0
- package/src/type.ts +9 -0
- package/src/util.ts +243 -0
- package/index.js +0 -7
package/src/cylinder.ts
ADDED
@@ -0,0 +1,124 @@
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import { ResultType } from './type';
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import { generateNormal } from './util';
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type CylinderOptions = {
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radius?: number;
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height?: number;
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radialSegments?: number;
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}
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type CylinderResult = ResultType & {
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points: Float32Array
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}
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export function cylinder(point: [number, number], options?: CylinderOptions): CylinderResult {
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options = Object.assign({}, { radius: 1, height: 2, radialSegments: 6 }, options);
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const radialSegments = Math.round(Math.max(4, options.radialSegments as number));
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let { radius, height } = options;
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radius = (radius as number);
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height = (height as number);
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const aRad = 360 / radialSegments / 360 * Math.PI * 2;
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const circlePointsLen = (radialSegments + 1);
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const points = new Float32Array(circlePointsLen * 3 * 2);
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const [centerx, centery] = point;
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let idx = 0, uIdx = 0;
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const offset = circlePointsLen * 3, uOffset = circlePointsLen * 2;
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const indices: number[] = [], uv: number[] = [];
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let iIndex = indices.length - 1;
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for (let i = -1; i < radialSegments; i++) {
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const rad = aRad * i;
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const x = Math.cos(rad) * radius + centerx, y = Math.sin(rad) * radius + centery;
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// bottom vertices
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points[idx] = x;
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points[idx + 1] = y;
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points[idx + 2] = 0;
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// top vertices
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points[idx + offset] = x;
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points[idx + 1 + offset] = y;
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points[idx + 2 + offset] = height;
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let u = 0, v = 0;
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u = 0.5 + x / radius / 2;
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v = 0.5 + y / radius / 2;
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uv[uIdx] = u;
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uv[uIdx + 1] = v;
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uv[uIdx + uOffset] = u;
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uv[uIdx + 1 + uOffset] = v;
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idx += 3;
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uIdx += 2;
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if (i > 1) {
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// bottom indices
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// indices.push(0, i - 1, i);
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indices[++iIndex] = 0;
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indices[++iIndex] = i - 1;
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indices[++iIndex] = i;
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}
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}
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idx -= 3;
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points[idx] = points[0];
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points[idx + 1] = points[1];
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points[idx + 2] = points[2];
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const pointsLen = points.length;
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points[pointsLen - 3] = points[0];
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points[pointsLen - 2] = points[1];
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points[pointsLen - 1] = height;
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const indicesLen = indices.length;
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// top indices
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iIndex = indices.length - 1;
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for (let i = 0; i < indicesLen; i++) {
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const index = indices[i];
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indices[++iIndex] = index + circlePointsLen;
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// indices.push(index + circlePointsLen);
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}
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const sidePoints = new Float32Array((circlePointsLen * 3 * 2 - 6) * 2);
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let pIndex = -1;
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idx = circlePointsLen * 2;
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uIdx = 0;
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iIndex = indices.length - 1;
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let uvIndex = uv.length - 1;
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for (let i = 0, len = points.length / 2; i < len - 3; i += 3) {
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const x1 = points[i], y1 = points[i + 1], x2 = points[i + 3], y2 = points[i + 4];
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sidePoints[++pIndex] = x1;
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sidePoints[++pIndex] = y1;
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sidePoints[++pIndex] = height;
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sidePoints[++pIndex] = x2;
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sidePoints[++pIndex] = y2;
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sidePoints[++pIndex] = height;
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sidePoints[++pIndex] = x1;
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sidePoints[++pIndex] = y1;
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sidePoints[++pIndex] = 0;
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sidePoints[++pIndex] = x2;
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sidePoints[++pIndex] = y2;
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sidePoints[++pIndex] = 0;
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const a = idx + 2, b = idx + 3, c = idx, d = idx + 1;
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// indices.push(a, c, b, c, d, b);
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indices[++iIndex] = c;
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indices[++iIndex] = a;
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indices[++iIndex] = d;
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indices[++iIndex] = a;
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indices[++iIndex] = b;
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indices[++iIndex] = d;
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// indices.push(c, a, d, a, b, d);
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idx += 4;
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const u1 = uIdx / circlePointsLen, u2 = (uIdx + 1) / circlePointsLen;
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uv[++uvIndex] = u1;
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uv[++uvIndex] = height / radius / 2;
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uv[++uvIndex] = u2;
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uv[++uvIndex] = height / radius / 2;
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uv[++uvIndex] = u1;
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uv[++uvIndex] = 0;
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uv[++uvIndex] = u2;
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uv[++uvIndex] = 0;
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// uvs.push(u1, height / radius / 2, u2, height / radius / 2, u1, 0, u2, 0);
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uIdx++;
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}
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const position = new Float32Array(points.length + sidePoints.length);
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position.set(points, 0);
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position.set(sidePoints, points.length);
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const normal = generateNormal(indices, position);
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return { points, indices: new Uint32Array(indices), position, normal, uv: new Float32Array(uv) };
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}
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package/src/index.ts
ADDED
@@ -0,0 +1,13 @@
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import { extrudePolygons } from './polygon';
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import { extrudePolylines, expandLine, leftOnLine, extrudeSlopes } from './polyline';
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import { cylinder } from './cylinder';
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import { expandPaths } from './path';
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import { expandTubes } from './tube';
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import { plane } from './plane';
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import { isClockwise, merge } from './util';
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export {
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isClockwise, merge,
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extrudePolygons, extrudePolylines,
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extrudeSlopes, expandLine, leftOnLine,
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cylinder, expandPaths, expandTubes, plane
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};
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package/src/path.ts
ADDED
@@ -0,0 +1,385 @@
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import { Vector3 } from './math/Vector3';
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import { PathPoint } from './path/PathPoint';
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import { PathPointList } from './path/PathPointList';
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import { PolylineType, ResultType } from './type';
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import { line2Vectors, merge } from './util';
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const UP = new Vector3(0, 0, 1);
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const right = new Vector3();
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const left = new Vector3();
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// for sharp corners
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const leftOffset = new Vector3();
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const rightOffset = new Vector3();
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const tempPoint1 = new Vector3();
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const tempPoint2 = new Vector3();
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type PathsOptions = {
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lineWidth?: number;
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cornerRadius?: number;
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cornerSplit?: number;
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}
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type PathsResult = ResultType & {
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lines: Array<PolylineType>;
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}
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export function expandPaths(lines: Array<PolylineType>, options?: PathsOptions): PathsResult {
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options = Object.assign({}, { lineWidth: 1, cornerRadius: 0, cornerSplit: 10 }, options);
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const results = lines.map(line => {
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const points = line2Vectors(line);
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const pathPointList = new PathPointList();
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//@ts-ignore
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pathPointList.set(points, options.cornerRadius, options.cornerSplit, UP);
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const params = generatePathVertexData(pathPointList, options);
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const result = {
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position: new Float32Array(params.position),
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indices: new Uint32Array(params.indices),
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uv: new Float32Array(params.uv),
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normal: new Float32Array(params.normal),
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line,
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count: params.count
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}
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return result;
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});
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const result = merge(results) as PathsResult;
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result.lines = lines;
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return result;
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}
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// Vertex Data Generate Functions
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// code copy from https://github.com/shawn0326/three.path/blob/master/src/PathGeometry.js
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function generatePathVertexData(pathPointList, options: PathsOptions) {
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const width = options.lineWidth || 0.1;
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const progress = 1;
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const side = 'both';
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const halfWidth = width / 2;
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const sideWidth = (side !== 'both' ? width / 2 : width);
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const totalDistance = pathPointList.distance();
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const progressDistance = progress * totalDistance;
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let count = 0;
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// modify data
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const position: number[] = [];
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const normal: number[] = [];
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const uv: number[] = [];
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const indices: number[] = [];
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let verticesCount = 0;
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if (totalDistance === 0) {
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return {
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position: position,
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normal,
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uv: uv,
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indices: indices,
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count
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}
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}
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const sharpUvOffset = halfWidth / sideWidth;
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// const sharpUvOffset2 = halfWidth / totalDistance;
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let pIndex = position.length - 1;
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let nIndex = normal.length - 1;
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let uIndex = uv.length - 1;
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let iIndex = indices.length - 1;
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function addVertices(pathPoint) {
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const first = position.length === 0;
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const sharpCorner = pathPoint.sharp && !first;
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const uvDist = pathPoint.dist / sideWidth;
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// const uvDist2 = pathPoint.dist / totalDistance;
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const dir = pathPoint.dir;
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const up = pathPoint.up;
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const _right = pathPoint.right;
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//@ts-ignore
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if (side !== 'left') {
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right.copy(_right).multiplyScalar(halfWidth * pathPoint.widthScale);
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} else {
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right.set(0, 0, 0);
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}
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//@ts-ignore
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if (side !== 'right') {
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left.copy(_right).multiplyScalar(-halfWidth * pathPoint.widthScale);
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} else {
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left.set(0, 0, 0);
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}
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right.add(pathPoint.pos);
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left.add(pathPoint.pos);
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if (sharpCorner) {
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leftOffset.fromArray(position, position.length - 6).sub(left);
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rightOffset.fromArray(position, position.length - 3).sub(right);
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const leftDist = leftOffset.length();
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const rightDist = rightOffset.length();
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const sideOffset = leftDist - rightDist;
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let longerOffset, longEdge;
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if (sideOffset > 0) {
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longerOffset = leftOffset;
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longEdge = left;
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} else {
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longerOffset = rightOffset;
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longEdge = right;
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}
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tempPoint1.copy(longerOffset).setLength(Math.abs(sideOffset)).add(longEdge);
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// eslint-disable-next-line prefer-const
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let _cos = tempPoint2.copy(longEdge).sub(tempPoint1).normalize().dot(dir);
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// eslint-disable-next-line prefer-const
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let _len = tempPoint2.copy(longEdge).sub(tempPoint1).length();
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// eslint-disable-next-line prefer-const
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let _dist = _cos * _len * 2;
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tempPoint2.copy(dir).setLength(_dist).add(tempPoint1);
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if (sideOffset > 0) {
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position[++pIndex] = tempPoint1.x;
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position[++pIndex] = tempPoint1.y;
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position[++pIndex] = tempPoint1.z;
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position[++pIndex] = right.x;
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position[++pIndex] = right.y;
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position[++pIndex] = right.z;
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position[++pIndex] = left.x;
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position[++pIndex] = left.y;
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position[++pIndex] = left.z;
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position[++pIndex] = right.x;
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position[++pIndex] = right.y;
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position[++pIndex] = right.z;
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position[++pIndex] = tempPoint2.x;
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position[++pIndex] = tempPoint2.y;
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position[++pIndex] = tempPoint2.z;
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position[++pIndex] = right.x;
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position[++pIndex] = right.y;
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position[++pIndex] = right.z;
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// position.push(
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+
// tempPoint1.x, tempPoint1.y, tempPoint1.z, // 6
|
167
|
+
// right.x, right.y, right.z, // 5
|
168
|
+
// left.x, left.y, left.z, // 4
|
169
|
+
// right.x, right.y, right.z, // 3
|
170
|
+
// tempPoint2.x, tempPoint2.y, tempPoint2.z, // 2
|
171
|
+
// right.x, right.y, right.z // 1
|
172
|
+
// );
|
173
|
+
|
174
|
+
verticesCount += 6;
|
175
|
+
|
176
|
+
indices[++iIndex] = verticesCount - 6;
|
177
|
+
indices[++iIndex] = verticesCount - 8;
|
178
|
+
indices[++iIndex] = verticesCount - 7;
|
179
|
+
indices[++iIndex] = verticesCount - 6;
|
180
|
+
indices[++iIndex] = verticesCount - 7;
|
181
|
+
indices[++iIndex] = verticesCount - 5;
|
182
|
+
indices[++iIndex] = verticesCount - 4;
|
183
|
+
indices[++iIndex] = verticesCount - 6;
|
184
|
+
indices[++iIndex] = verticesCount - 5;
|
185
|
+
indices[++iIndex] = verticesCount - 2;
|
186
|
+
indices[++iIndex] = verticesCount - 4;
|
187
|
+
indices[++iIndex] = verticesCount - 1;
|
188
|
+
|
189
|
+
// indices.push(
|
190
|
+
// verticesCount - 6, verticesCount - 8, verticesCount - 7,
|
191
|
+
// verticesCount - 6, verticesCount - 7, verticesCount - 5,
|
192
|
+
|
193
|
+
// verticesCount - 4, verticesCount - 6, verticesCount - 5,
|
194
|
+
// verticesCount - 2, verticesCount - 4, verticesCount - 1
|
195
|
+
// );
|
196
|
+
|
197
|
+
count += 12;
|
198
|
+
} else {
|
199
|
+
position[++pIndex] = left.x;
|
200
|
+
position[++pIndex] = left.y;
|
201
|
+
position[++pIndex] = left.z;
|
202
|
+
position[++pIndex] = tempPoint1.x;
|
203
|
+
position[++pIndex] = tempPoint1.y;
|
204
|
+
position[++pIndex] = tempPoint1.z;
|
205
|
+
position[++pIndex] = left.x;
|
206
|
+
position[++pIndex] = left.y;
|
207
|
+
position[++pIndex] = left.z;
|
208
|
+
position[++pIndex] = right.x;
|
209
|
+
position[++pIndex] = right.y;
|
210
|
+
position[++pIndex] = right.z;
|
211
|
+
position[++pIndex] = left.x;
|
212
|
+
position[++pIndex] = left.y;
|
213
|
+
position[++pIndex] = left.z;
|
214
|
+
position[++pIndex] = tempPoint2.x;
|
215
|
+
position[++pIndex] = tempPoint2.y;
|
216
|
+
position[++pIndex] = tempPoint2.z;
|
217
|
+
// position.push(
|
218
|
+
// left.x, left.y, left.z, // 6
|
219
|
+
// tempPoint1.x, tempPoint1.y, tempPoint1.z, // 5
|
220
|
+
// left.x, left.y, left.z, // 4
|
221
|
+
// right.x, right.y, right.z, // 3
|
222
|
+
// left.x, left.y, left.z, // 2
|
223
|
+
// tempPoint2.x, tempPoint2.y, tempPoint2.z // 1
|
224
|
+
// );
|
225
|
+
|
226
|
+
verticesCount += 6;
|
227
|
+
indices[++iIndex] = verticesCount - 6;
|
228
|
+
indices[++iIndex] = verticesCount - 8;
|
229
|
+
indices[++iIndex] = verticesCount - 7;
|
230
|
+
indices[++iIndex] = verticesCount - 6;
|
231
|
+
indices[++iIndex] = verticesCount - 7;
|
232
|
+
indices[++iIndex] = verticesCount - 5;
|
233
|
+
indices[++iIndex] = verticesCount - 6;
|
234
|
+
indices[++iIndex] = verticesCount - 5;
|
235
|
+
indices[++iIndex] = verticesCount - 3;
|
236
|
+
indices[++iIndex] = verticesCount - 2;
|
237
|
+
indices[++iIndex] = verticesCount - 3;
|
238
|
+
indices[++iIndex] = verticesCount - 1;
|
239
|
+
|
240
|
+
// indices.push(
|
241
|
+
// verticesCount - 6, verticesCount - 8, verticesCount - 7,
|
242
|
+
// verticesCount - 6, verticesCount - 7, verticesCount - 5,
|
243
|
+
|
244
|
+
// verticesCount - 6, verticesCount - 5, verticesCount - 3,
|
245
|
+
// verticesCount - 2, verticesCount - 3, verticesCount - 1
|
246
|
+
// );
|
247
|
+
|
248
|
+
count += 12;
|
249
|
+
}
|
250
|
+
for (let i = 0; i < 6; i++) {
|
251
|
+
normal[++nIndex] = up.x;
|
252
|
+
normal[++nIndex] = up.y;
|
253
|
+
normal[++nIndex] = up.z;
|
254
|
+
}
|
255
|
+
|
256
|
+
// normal.push(
|
257
|
+
// up.x, up.y, up.z,
|
258
|
+
// up.x, up.y, up.z,
|
259
|
+
// up.x, up.y, up.z,
|
260
|
+
// up.x, up.y, up.z,
|
261
|
+
// up.x, up.y, up.z,
|
262
|
+
// up.x, up.y, up.z
|
263
|
+
// );
|
264
|
+
|
265
|
+
uv[++uIndex] = uvDist - sharpUvOffset;
|
266
|
+
uv[++uIndex] = 0;
|
267
|
+
uv[++uIndex] = uvDist - sharpUvOffset;
|
268
|
+
uv[++uIndex] = 1;
|
269
|
+
uv[++uIndex] = uvDist;
|
270
|
+
uv[++uIndex] = 0;
|
271
|
+
uv[++uIndex] = uvDist;
|
272
|
+
uv[++uIndex] = 1;
|
273
|
+
uv[++uIndex] = uvDist + sharpUvOffset;
|
274
|
+
uv[++uIndex] = 0;
|
275
|
+
uv[++uIndex] = uvDist + sharpUvOffset;
|
276
|
+
uv[++uIndex] = 1;
|
277
|
+
// uv.push(
|
278
|
+
// uvDist - sharpUvOffset, 0,
|
279
|
+
// uvDist - sharpUvOffset, 1,
|
280
|
+
// uvDist, 0,
|
281
|
+
// uvDist, 1,
|
282
|
+
// uvDist + sharpUvOffset, 0,
|
283
|
+
// uvDist + sharpUvOffset, 1
|
284
|
+
// );
|
285
|
+
|
286
|
+
// if (generateUv2) {
|
287
|
+
// uv2.push(
|
288
|
+
// uvDist2 - sharpUvOffset2, 0,
|
289
|
+
// uvDist2 - sharpUvOffset2, 1,
|
290
|
+
// uvDist2, 0,
|
291
|
+
// uvDist2, 1,
|
292
|
+
// uvDist2 + sharpUvOffset2, 0,
|
293
|
+
// uvDist2 + sharpUvOffset2, 1
|
294
|
+
// );
|
295
|
+
// }
|
296
|
+
} else {
|
297
|
+
position[++pIndex] = left.x;
|
298
|
+
position[++pIndex] = left.y;
|
299
|
+
position[++pIndex] = left.z;
|
300
|
+
position[++pIndex] = right.x;
|
301
|
+
position[++pIndex] = right.y;
|
302
|
+
position[++pIndex] = right.z;
|
303
|
+
// position.push(
|
304
|
+
// left.x, left.y, left.z,
|
305
|
+
// right.x, right.y, right.z
|
306
|
+
// );
|
307
|
+
|
308
|
+
normal[++nIndex] = up.x;
|
309
|
+
normal[++nIndex] = up.y;
|
310
|
+
normal[++nIndex] = up.z;
|
311
|
+
normal[++nIndex] = up.x;
|
312
|
+
normal[++nIndex] = up.y;
|
313
|
+
normal[++nIndex] = up.z;
|
314
|
+
// normal.push(
|
315
|
+
// up.x, up.y, up.z,
|
316
|
+
// up.x, up.y, up.z
|
317
|
+
// );
|
318
|
+
|
319
|
+
uv[++uIndex] = uvDist;
|
320
|
+
uv[++uIndex] = 0;
|
321
|
+
uv[++uIndex] = uvDist;
|
322
|
+
uv[++uIndex] = 1;
|
323
|
+
// uv.push(
|
324
|
+
// uvDist, 0,
|
325
|
+
// uvDist, 1
|
326
|
+
// );
|
327
|
+
|
328
|
+
// if (generateUv2) {
|
329
|
+
// uv2.push(
|
330
|
+
// uvDist2, 0,
|
331
|
+
// uvDist2, 1
|
332
|
+
// );
|
333
|
+
// }
|
334
|
+
|
335
|
+
verticesCount += 2;
|
336
|
+
|
337
|
+
if (!first) {
|
338
|
+
indices[++iIndex] = verticesCount - 2;
|
339
|
+
indices[++iIndex] = verticesCount - 4;
|
340
|
+
indices[++iIndex] = verticesCount - 3;
|
341
|
+
indices[++iIndex] = verticesCount - 2;
|
342
|
+
indices[++iIndex] = verticesCount - 3;
|
343
|
+
indices[++iIndex] = verticesCount - 1;
|
344
|
+
// indices.push(
|
345
|
+
// verticesCount - 2, verticesCount - 4, verticesCount - 3,
|
346
|
+
// verticesCount - 2, verticesCount - 3, verticesCount - 1
|
347
|
+
// );
|
348
|
+
|
349
|
+
count += 6;
|
350
|
+
}
|
351
|
+
}
|
352
|
+
}
|
353
|
+
|
354
|
+
let lastPoint;
|
355
|
+
|
356
|
+
if (progressDistance > 0) {
|
357
|
+
for (let i = 0; i < pathPointList.count; i++) {
|
358
|
+
const pathPoint = pathPointList.array[i];
|
359
|
+
|
360
|
+
if (pathPoint.dist > progressDistance) {
|
361
|
+
const prevPoint = pathPointList.array[i - 1];
|
362
|
+
lastPoint = new PathPoint();
|
363
|
+
|
364
|
+
// linear lerp for progress
|
365
|
+
const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
|
366
|
+
lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
|
367
|
+
|
368
|
+
addVertices(lastPoint);
|
369
|
+
break;
|
370
|
+
} else {
|
371
|
+
addVertices(pathPoint);
|
372
|
+
}
|
373
|
+
}
|
374
|
+
} else {
|
375
|
+
lastPoint = pathPointList.array[0];
|
376
|
+
}
|
377
|
+
|
378
|
+
return {
|
379
|
+
position: position,
|
380
|
+
normal,
|
381
|
+
uv: uv,
|
382
|
+
indices: indices,
|
383
|
+
count
|
384
|
+
};
|
385
|
+
}
|
package/src/plane.ts
ADDED
@@ -0,0 +1,60 @@
|
|
1
|
+
import { ResultType } from "./type";
|
2
|
+
|
3
|
+
export function plane(width: number, height: number, devideW: number, devideH: number): ResultType {
|
4
|
+
devideW = Math.max(1, devideW);
|
5
|
+
devideH = Math.max(1, devideH);
|
6
|
+
const dx = width / devideW, dy = height / devideH;
|
7
|
+
const minX = -width / 2, maxY = height / 2, minY = -height / 2;
|
8
|
+
const len = (devideW + 1) * (devideH + 1);
|
9
|
+
const position = new Float32Array(len * 3), uv = new Float32Array(len * 2), normal = new Float32Array(len * 3), indices = new Uint32Array(len * 10);
|
10
|
+
let index = 0, uIndex = 0, iIndex = 0;
|
11
|
+
for (let j = 0; j <= devideH; j++) {
|
12
|
+
for (let i = 0; i <= devideW; i++) {
|
13
|
+
const x = minX + dx * i;
|
14
|
+
const y = maxY - dy * j;
|
15
|
+
position[index] = x;
|
16
|
+
position[index + 1] = y;
|
17
|
+
position[index + 2] = 0;
|
18
|
+
|
19
|
+
normal[index] = 0;
|
20
|
+
normal[index + 1] = 0;
|
21
|
+
normal[index + 2] = 1;
|
22
|
+
// position.push(x, y, 0);
|
23
|
+
// normal.push(0, 0, 1);
|
24
|
+
const uvx = (x - minX) / width, uvy = (y - minY) / height;
|
25
|
+
// uv.push(uvx, uvy);
|
26
|
+
uv[uIndex] = uvx;
|
27
|
+
uv[uIndex + 1] = uvy;
|
28
|
+
|
29
|
+
index += 3;
|
30
|
+
uIndex += 2;
|
31
|
+
if (i < devideW && j < devideH) {
|
32
|
+
const a = j * (devideW + 1) + i, b = a + 1, c = (devideW + 1) * (j + 1) + i, d = c + 1;
|
33
|
+
indices[iIndex] = a;
|
34
|
+
indices[iIndex + 1] = c;
|
35
|
+
indices[iIndex + 2] = b;
|
36
|
+
indices[iIndex + 3] = c;
|
37
|
+
indices[iIndex + 4] = d;
|
38
|
+
indices[iIndex + 5] = b;
|
39
|
+
iIndex += 6;
|
40
|
+
// indexs.push(a, c, b, c, d, b);
|
41
|
+
}
|
42
|
+
}
|
43
|
+
}
|
44
|
+
const indexArray = new Uint32Array(iIndex);
|
45
|
+
for (let i = 0, len = indexArray.length; i < len; i++) {
|
46
|
+
indexArray[i] = indices[i];
|
47
|
+
}
|
48
|
+
// for (let j = 0; j < devideH; j++) {
|
49
|
+
// for (let i = 0; i < devideW; i++) {
|
50
|
+
// const a = j * (devideW + 1) + i, b = a + 1, c = (devideW + 1) * (j + 1) + i, d = c + 1;
|
51
|
+
// indexs.push(a, c, b, c, d, b);
|
52
|
+
// }
|
53
|
+
// }
|
54
|
+
return {
|
55
|
+
position,
|
56
|
+
uv,
|
57
|
+
normal,
|
58
|
+
indices: indexArray
|
59
|
+
};
|
60
|
+
}
|