polly-graph 0.2.2 → 0.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.css CHANGED
@@ -49,9 +49,11 @@
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  justify-content: center;
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  cursor: pointer;
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  transition: background 120ms ease;
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+ overflow: hidden;
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  }
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  .pg-control-btn:hover {
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  background: #f9fafb;
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+ border-radius: 12px;
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  }
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  .pg-orient-vertical .pg-control-btn:not(:last-child) {
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  border-bottom: 1px solid rgba(0, 0, 0, 0.06);
package/dist/index.d.cts CHANGED
@@ -428,6 +428,17 @@ interface V2Instance {
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  resetPerformanceMetrics(): void;
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  }
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+ interface PhysicsConfig {
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+ nodes: V2Node[];
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+ links: V2Link[];
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+ width: number;
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+ height: number;
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+ onTick: () => void;
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+ onEnd?: () => void;
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+ autoFitView?: boolean;
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+ cooldownTime?: number;
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+ }
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+
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  /**
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  * V2 Canvas Graph - Error Handling
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  */
@@ -604,24 +615,15 @@ declare class CanvasManager {
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  * Manages D3 force simulation lifecycle and behavior
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  */
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- interface PhysicsConfig {
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- nodes: V2Node[];
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- links: V2Link[];
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- width: number;
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- height: number;
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- onTick: () => void;
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- onEnd?: () => void;
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- autoFitView?: boolean;
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- cooldownTime?: number;
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- }
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  declare class PhysicsManager {
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  private simulation?;
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  private config?;
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  private simulationStartTime?;
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  private simulationEndTime?;
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- private cooldownTimer?;
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  private hasInitialAutoFitCompleted;
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  private timerManager;
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+ private isVisibilityListenerAttached;
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+ private nodeMap;
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  constructor(timerManager: TimerManager);
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  /**
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  * Initialize physics simulation
@@ -639,6 +641,10 @@ declare class PhysicsManager {
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  * Setup cooldown timer (force-graph pattern)
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  */
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  private setupCooldownTimer;
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+ /**
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+ * Build node index for O(1) lookups (Step 3 optimization)
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+ */
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+ private buildNodeIndex;
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  /**
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  * Get simulation instance
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  */
@@ -673,14 +679,6 @@ declare class PhysicsManager {
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  * Calculate base distance based on graph size and node count
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  */
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  private calculateBaseDistance;
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- /**
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- * Find node by ID
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- */
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- private findNodeById;
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- /**
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- * Get node radius from style or default
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- */
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- private getNodeRadius;
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  /**
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  * Get arrow length from link style or default
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  */
@@ -715,6 +713,7 @@ declare class PhysicsManager {
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  * Resume the simulation
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  */
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  resume(): void;
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+ private handleVisibilityChange;
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  /**
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  * Destroy physics simulation
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  */
package/dist/index.d.ts CHANGED
@@ -428,6 +428,17 @@ interface V2Instance {
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  resetPerformanceMetrics(): void;
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  }
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+ interface PhysicsConfig {
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+ nodes: V2Node[];
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+ links: V2Link[];
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+ width: number;
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+ height: number;
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+ onTick: () => void;
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+ onEnd?: () => void;
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+ autoFitView?: boolean;
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+ cooldownTime?: number;
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+ }
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+
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  /**
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  * V2 Canvas Graph - Error Handling
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  */
@@ -604,24 +615,15 @@ declare class CanvasManager {
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  * Manages D3 force simulation lifecycle and behavior
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  */
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- interface PhysicsConfig {
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- nodes: V2Node[];
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- links: V2Link[];
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- width: number;
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- height: number;
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- onTick: () => void;
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- onEnd?: () => void;
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- autoFitView?: boolean;
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- cooldownTime?: number;
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- }
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  declare class PhysicsManager {
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  private simulation?;
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  private config?;
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  private simulationStartTime?;
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  private simulationEndTime?;
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- private cooldownTimer?;
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  private hasInitialAutoFitCompleted;
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  private timerManager;
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+ private isVisibilityListenerAttached;
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+ private nodeMap;
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  constructor(timerManager: TimerManager);
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  /**
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  * Initialize physics simulation
@@ -639,6 +641,10 @@ declare class PhysicsManager {
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  * Setup cooldown timer (force-graph pattern)
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  */
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  private setupCooldownTimer;
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+ /**
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+ * Build node index for O(1) lookups (Step 3 optimization)
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+ */
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+ private buildNodeIndex;
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  /**
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  * Get simulation instance
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  */
@@ -673,14 +679,6 @@ declare class PhysicsManager {
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  * Calculate base distance based on graph size and node count
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  */
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  private calculateBaseDistance;
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- /**
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- * Find node by ID
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- */
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- private findNodeById;
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- /**
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- * Get node radius from style or default
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- */
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- private getNodeRadius;
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  /**
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  * Get arrow length from link style or default
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  */
@@ -715,6 +713,7 @@ declare class PhysicsManager {
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  * Resume the simulation
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  */
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  resume(): void;
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+ private handleVisibilityChange;
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  /**
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  * Destroy physics simulation
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  */