polfan-server-js-client 0.2.108 → 0.2.109

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. package/.idea/shelf/Uncommitted_changes_before_Checkout_at_26_07_2026_21_26_[Changes]/shelved.patch +174 -0
  2. package/.idea/shelf/Uncommitted_changes_before_Checkout_at_26_07_2026_21_26__Changes_.xml +4 -0
  3. package/.idea/workspace.xml +8 -3
  4. package/build/index.cjs.js +105 -520
  5. package/build/index.cjs.js.map +1 -1
  6. package/build/index.umd.js +1 -1
  7. package/build/index.umd.js.map +1 -1
  8. package/build/types/AbstractChatClient.d.ts +0 -10
  9. package/build/types/IndexedObjectCollection.d.ts +0 -8
  10. package/build/types/WebSocketChatClient.d.ts +1 -17
  11. package/build/types/state-tracker/FollowedTopicsManager.d.ts +0 -18
  12. package/build/types/state-tracker/RoomMessagesHistory.d.ts +0 -12
  13. package/build/types/state-tracker/TopicHistoryWindow.d.ts +2 -2
  14. package/package.json +1 -1
  15. package/src/AbstractChatClient.ts +0 -22
  16. package/src/IndexedObjectCollection.ts +0 -31
  17. package/src/WebSocketChatClient.ts +7 -63
  18. package/src/state-tracker/AsyncUtils.ts +0 -11
  19. package/src/state-tracker/EmoticonsManager.ts +3 -7
  20. package/src/state-tracker/FollowedTopicsManager.ts +6 -54
  21. package/src/state-tracker/MessagesManager.ts +2 -21
  22. package/src/state-tracker/PermissionsManager.ts +1 -5
  23. package/src/state-tracker/RelationshipsManager.ts +5 -5
  24. package/src/state-tracker/RoomMessagesHistory.ts +1 -41
  25. package/src/state-tracker/RoomsManager.ts +4 -21
  26. package/src/state-tracker/SpacesManager.ts +8 -35
  27. package/src/state-tracker/TopicHistoryWindow.ts +4 -4
  28. package/src/state-tracker/UsersManager.ts +1 -3
  29. package/tests/collections.test.ts +0 -92
  30. package/tests/pending-commands.test.ts +0 -171
  31. package/tests/state-reconnect.test.ts +0 -257
@@ -14,16 +14,6 @@ export declare abstract class AbstractChatClient<AdditionalEvents extends ExtraE
14
14
  protected createPromiseFromCommandEnvelope<CommandT extends keyof CommandsMap>(envelope: Envelope<CommandRequest<CommandT>>): Promise<CommandResult<CommandResponse<CommandT>>>;
15
15
  protected handleIncomingEnvelope(envelope: Envelope): void;
16
16
  protected handleEnvelopeSendError(envelope: Envelope, error: any): void;
17
- /**
18
- * Reject every command that is still waiting for a response.
19
- *
20
- * Call this whenever the transport can no longer deliver an answer (the
21
- * connection dropped). The server will never reply to those commands, so
22
- * leaving them pending would hang every caller awaiting them forever -
23
- * including cached lookups in the state tracker, which would then keep a
24
- * view stuck on a loader even after a successful reconnect.
25
- */
26
- protected failAwaitingResponses(error: any): void;
27
17
  }
28
18
  export type CommandResult<ResultT> = {
29
19
  data?: ResultT;
@@ -51,14 +51,6 @@ export declare class ObservableIndexedObjectCollection<ItemT, EventMapT extends
51
51
  set(...items: ItemT[]): void;
52
52
  delete(...ids: string[]): void;
53
53
  deleteAll(): void;
54
- /**
55
- * Bring the collection to exactly match the provided items: upsert every
56
- * provided item and remove any existing item whose id is not present in the
57
- * provided set. Emits at most a single `change` event describing both the
58
- * set and the deleted ids, so bound consumers can update in place without
59
- * ever observing an intermediate empty state (unlike deleteAll + set).
60
- */
61
- reconcile(...items: ItemT[]): void;
62
54
  createMirror(): ObservableIndexedObjectCollection<ItemT, EventMapT>;
63
55
  on<EventName extends keyof EventMapT & string>(eventName: EventName, handler: EventHandler<EventMapT[EventName]>): this;
64
56
  once<EventName extends keyof EventMapT & string>(eventName: EventName, handler: EventHandler<EventMapT[EventName]>): this;
@@ -45,13 +45,7 @@ export declare class WebSocketChatClient extends AbstractChatClient<Pick<WebSock
45
45
  protected sendQueue: Envelope[];
46
46
  protected connectingTimeoutId: any;
47
47
  protected authenticated: boolean;
48
- protected authenticatedResolvers: [() => void, (error: Error) => void] | null;
49
- /**
50
- * Pending promise returned by connect(). Kept until the client is either
51
- * authenticated or gives up, so that an automatic reconnect settles the
52
- * original caller instead of stranding it on a superseded promise.
53
- */
54
- protected connectPromise: Promise<void> | null;
48
+ protected authenticatedResolvers: [() => void, (error: Error) => void];
55
49
  protected pingMonitorInterval?: NodeJS.Timeout;
56
50
  protected inFlightPingTimeout: NodeJS.Timeout;
57
51
  protected lastReceivedMessageAt?: number;
@@ -63,16 +57,6 @@ export declare class WebSocketChatClient extends AbstractChatClient<Pick<WebSock
63
57
  private sendEnvelope;
64
58
  private onMessage;
65
59
  private onClose;
66
- /**
67
- * Resolve (or reject, when an error is given) a pending connect() promise.
68
- * No-op when there is nothing pending.
69
- */
70
- private settleConnect;
71
- /**
72
- * Reject every command that has not been answered yet - both the ones still
73
- * waiting in the send queue and the ones already sent to the server.
74
- */
75
- private failPendingCommands;
76
60
  private sendFromQueue;
77
61
  private triggerConnectionTimeout;
78
62
  private isConnectingWsState;
@@ -16,11 +16,6 @@ export declare class FollowedTopicsManager extends EventTarget<EventMap> {
16
16
  private readonly followedTopicsPromises;
17
17
  private readonly deferredSession;
18
18
  private readonly summariesCache;
19
- /**
20
- * Rooms whose cached followed-topics are stale after a reconnect and must
21
- * be refetched (and reconciled in place) the next time they are accessed.
22
- */
23
- private readonly staleRooms;
24
19
  constructor(tracker: ChatStateTracker);
25
20
  /**
26
21
  * Cache followed topics for all joined rooms in a space and fetch them in bulk if necessary.
@@ -65,19 +60,6 @@ export declare class FollowedTopicsManager extends EventTarget<EventMap> {
65
60
  private invalidateUnreadSummaries;
66
61
  private invalidateUnreadSummariesForRooms;
67
62
  private updateLocallyFollowedTopicOnNewMessage;
68
- /**
69
- * Reconcile the followed-topics collection for a single room to exactly
70
- * match the provided list (upsert present, drop absent) without emitting an
71
- * intermediate empty state, and clear its stale marker. Does not touch the
72
- * unread summaries cache - callers decide how to invalidate it.
73
- */
74
- private applyRoomFollowedTopics;
75
- /**
76
- * Reconcile a batch of rooms from a single bulk GetFollowedTopics response.
77
- * Rooms with no followed topics in the response are reconciled to empty, so
78
- * topics unfollowed/removed during the downtime are correctly dropped.
79
- */
80
- private reconcileRoomsFollowedTopics;
81
63
  private setFollowedTopicsArray;
82
64
  private clearRoomFollowedTopicsStructures;
83
65
  }
@@ -13,18 +13,6 @@ export declare class RoomMessagesHistory {
13
13
  * @param peek If true, do not create a cache for this topic and do not allow it to collect new messages.
14
14
  */
15
15
  getMessagesWindow(topicId: string, peek?: boolean): Promise<TopicHistoryWindow | undefined>;
16
- /**
17
- * Re-synchronise this room's history after a reconnect without discarding
18
- * the existing window objects (which would blank the UI and, for ephemeral
19
- * rooms, permanently drop live-only history).
20
- *
21
- * The window bindings are preserved; only windows that the application had
22
- * actually pulled to the latest page (state === LATEST) are refreshed, with
23
- * a single resetToLatest instead of a chain of catch-up requests. Windows
24
- * that were never pulled (LIVE) or belong to an ephemeral room are left
25
- * untouched so their in-memory context survives the reconnect.
26
- */
27
- resync(room: Room): Promise<void>;
28
16
  private handleRoomUpdated;
29
17
  private handleNewTopic;
30
18
  private handleTopicDeleted;
@@ -64,7 +64,7 @@ export declare abstract class TraversableRemoteCollection<ItemT, EventMapT exten
64
64
  get hasLatest(): boolean;
65
65
  get hasOldest(): boolean;
66
66
  abstract createMirror(): TraversableRemoteCollection<ItemT, EventMapT>;
67
- resetToLatest(force?: boolean): Promise<void>;
67
+ resetToLatest(): Promise<void>;
68
68
  fetchPrevious(): Promise<void>;
69
69
  fetchNext(): Promise<void>;
70
70
  jumpTo(id: string): Promise<void>;
@@ -99,7 +99,7 @@ export declare class TopicHistoryWindow extends TraversableRemoteCollection<Mess
99
99
  createMirror(): TopicHistoryWindow;
100
100
  get isTraverseLocked(): boolean;
101
101
  setTraverseLock(lock: boolean): Promise<void>;
102
- resetToLatest(force?: boolean): Promise<void>;
102
+ resetToLatest(): Promise<void>;
103
103
  fetchNext(): Promise<void>;
104
104
  fetchPrevious(): Promise<void>;
105
105
  jumpTo(id: string): Promise<void>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "polfan-server-js-client",
3
- "version": "0.2.108",
3
+ "version": "0.2.109",
4
4
  "description": "JavaScript client library for handling communication with Polfan chat server.",
5
5
  "author": "Jarosław Żak",
6
6
  "license": "MIT",
@@ -165,28 +165,6 @@ export abstract class AbstractChatClient<AdditionalEvents extends ExtraEventMap
165
165
  this.awaitingResponse.get(envelope.ref)[1](error);
166
166
  this.awaitingResponse.delete(envelope.ref);
167
167
  }
168
-
169
- /**
170
- * Reject every command that is still waiting for a response.
171
- *
172
- * Call this whenever the transport can no longer deliver an answer (the
173
- * connection dropped). The server will never reply to those commands, so
174
- * leaving them pending would hang every caller awaiting them forever -
175
- * including cached lookups in the state tracker, which would then keep a
176
- * view stuck on a loader even after a successful reconnect.
177
- */
178
- protected failAwaitingResponses(error: any): void {
179
- if (! this.awaitingResponse.size) {
180
- return;
181
- }
182
-
183
- const pending = Array.from(this.awaitingResponse.values());
184
- this.awaitingResponse.clear();
185
-
186
- for (const [, reject] of pending) {
187
- reject(error);
188
- }
189
- }
190
168
  }
191
169
 
192
170
  export type CommandResult<ResultT> = {data?: ResultT, error?: ErrorType};
@@ -226,37 +226,6 @@ export class ObservableIndexedObjectCollection<
226
226
  }
227
227
  }
228
228
 
229
- /**
230
- * Bring the collection to exactly match the provided items: upsert every
231
- * provided item and remove any existing item whose id is not present in the
232
- * provided set. Emits at most a single `change` event describing both the
233
- * set and the deleted ids, so bound consumers can update in place without
234
- * ever observing an intermediate empty state (unlike deleteAll + set).
235
- */
236
- public reconcile(...items: ItemT[]) {
237
- const incomingIds = new Set(items.map(item => this.getId(item)));
238
- const deletedItems: string[] = [];
239
-
240
- for (const existing of this.items) {
241
- const id = this.getId(existing);
242
- if (! incomingIds.has(id)) {
243
- deletedItems.push(id);
244
- }
245
- }
246
-
247
- if (! items.length && ! deletedItems.length) {
248
- return;
249
- }
250
-
251
- this._items.delete(...deletedItems);
252
- super.set(...items);
253
-
254
- this.eventTarget.emit('change', {
255
- setItems: items.map(item => this.getId(item)),
256
- deletedItems,
257
- });
258
- }
259
-
260
229
  public createMirror(): ObservableIndexedObjectCollection<ItemT, EventMapT> {
261
230
  const copy = new ObservableIndexedObjectCollection<ItemT, EventMapT>(this.id);
262
231
  copy.eventTarget = this.eventTarget;
@@ -48,13 +48,7 @@ export class WebSocketChatClient extends AbstractChatClient<Pick<WebSocketEventM
48
48
  protected sendQueue: Envelope[] = [];
49
49
  protected connectingTimeoutId: any;
50
50
  protected authenticated: boolean;
51
- protected authenticatedResolvers: [() => void, (error: Error) => void] | null = null;
52
- /**
53
- * Pending promise returned by connect(). Kept until the client is either
54
- * authenticated or gives up, so that an automatic reconnect settles the
55
- * original caller instead of stranding it on a superseded promise.
56
- */
57
- protected connectPromise: Promise<void> | null = null;
51
+ protected authenticatedResolvers: [() => void, (error: Error) => void];
58
52
  protected pingMonitorInterval?: NodeJS.Timeout;
59
53
  protected inFlightPingTimeout: NodeJS.Timeout;
60
54
  protected lastReceivedMessageAt?: number;
@@ -73,14 +67,9 @@ export class WebSocketChatClient extends AbstractChatClient<Pick<WebSocketEventM
73
67
 
74
68
  public async connect(): Promise<void> {
75
69
  if (this.isOpenWsState() || this.isConnectingWsState()) {
76
- return this.connectPromise ?? undefined;
70
+ return;
77
71
  }
78
72
 
79
- // Reuse the promise of an attempt that has not settled yet (an
80
- // automatic reconnect), so the caller that started connecting is
81
- // resolved by whichever attempt eventually authenticates.
82
- this.connectPromise ??= new Promise<void>((...args) => this.authenticatedResolvers = args);
83
-
84
73
  const params = new URLSearchParams(this.options.queryParams ?? {});
85
74
  params.set('token', this.options.token);
86
75
 
@@ -92,12 +81,11 @@ export class WebSocketChatClient extends AbstractChatClient<Pick<WebSocketEventM
92
81
  this.options.connectingTimeoutMs ?? 10000
93
82
  );
94
83
  this.authenticated = false;
95
-
96
- return this.connectPromise;
84
+ return new Promise((...args) => this.authenticatedResolvers = args);
97
85
  }
98
86
 
99
87
  public disconnect(): void {
100
- this.failPendingCommands(new Error('Client disconnected before the command was answered'));
88
+ this.sendQueue = [];
101
89
  this.ws?.close(1000); // Normal closure
102
90
  this.ws = null;
103
91
  }
@@ -145,11 +133,11 @@ export class WebSocketChatClient extends AbstractChatClient<Pick<WebSocketEventM
145
133
  this.authenticated = isAuthenticated;
146
134
  if (isAuthenticated) {
147
135
  this.startConnectionMonitor();
148
- this.settleConnect();
136
+ this.authenticatedResolvers[0]();
149
137
  this.emit(this.Event.connect);
150
138
  this.sendFromQueue();
151
139
  } else {
152
- this.settleConnect(envelope.data);
140
+ this.authenticatedResolvers[1](envelope.data);
153
141
  }
154
142
  }
155
143
  }
@@ -158,54 +146,12 @@ export class WebSocketChatClient extends AbstractChatClient<Pick<WebSocketEventM
158
146
  this.stopConnectionMonitor();
159
147
  clearTimeout(this.connectingTimeoutId);
160
148
  const reconnect = event.code !== 1000; // Connection was closed because of error
161
-
162
- // The server can no longer answer anything that was queued or in
163
- // flight, so settle those promises instead of leaving them pending.
164
- this.failPendingCommands(new Error('Connection closed before the command was answered'));
165
-
166
149
  if (reconnect) {
167
- // Keep a pending connect() promise unsettled - the retry below is
168
- // expected to authenticate and will resolve it.
169
150
  void this.connect();
170
- } else {
171
- this.settleConnect(new Error('Connection closed before authentication'));
172
151
  }
173
-
174
152
  this.emit(this.Event.disconnect, reconnect);
175
153
  }
176
154
 
177
- /**
178
- * Resolve (or reject, when an error is given) a pending connect() promise.
179
- * No-op when there is nothing pending.
180
- */
181
- private settleConnect(error?: any): void {
182
- const resolvers = this.authenticatedResolvers;
183
-
184
- this.authenticatedResolvers = null;
185
- this.connectPromise = null;
186
-
187
- if (! resolvers) {
188
- return;
189
- }
190
-
191
- error ? resolvers[1](error) : resolvers[0]();
192
- }
193
-
194
- /**
195
- * Reject every command that has not been answered yet - both the ones still
196
- * waiting in the send queue and the ones already sent to the server.
197
- */
198
- private failPendingCommands(error: Error): void {
199
- const queued = this.sendQueue;
200
- this.sendQueue = [];
201
-
202
- for (const envelope of queued) {
203
- this.handleEnvelopeSendError(envelope, error);
204
- }
205
-
206
- this.failAwaitingResponses(error);
207
- }
208
-
209
155
  private sendFromQueue(): void {
210
156
  // Send awaiting data to server
211
157
  let lastDelay = 0;
@@ -252,9 +198,7 @@ export class WebSocketChatClient extends AbstractChatClient<Pick<WebSocketEventM
252
198
  this.ws.close(3000); // Service Restart (reconnect)
253
199
  }, this.options.ping.pongBackTimeoutMs);
254
200
 
255
- // A rejection here means the connection dropped while the ping was
256
- // in flight; onClose already handles that, so just stop waiting.
257
- this.send('Ping', {}).catch(() => undefined).then(() => {
201
+ this.send('Ping', {}).then(() => {
258
202
  clearTimeout(this.inFlightPingTimeout);
259
203
  this.inFlightPingTimeout = undefined;
260
204
  });
@@ -14,17 +14,6 @@ export class PromiseRegistry {
14
14
 
15
15
  public register<T = any>(promise: Promise<T>, key: string): void {
16
16
  this.promises.set([key, promise]);
17
-
18
- // Never cache a failed lookup: drop it so the next access retries
19
- // instead of replaying the same rejection forever (a request issued
20
- // while the client was offline would otherwise poison the key). The
21
- // handler also keeps the cached promise from surfacing as an unhandled
22
- // rejection - callers still receive the rejection from their own await.
23
- promise.catch(() => {
24
- if (this.promises.get(key) === promise) {
25
- this.promises.delete(key);
26
- }
27
- });
28
17
  }
29
18
 
30
19
  public registerByFunction(fn: () => Promise<any>, key: string): void {
@@ -44,10 +44,8 @@ export class EmoticonsManager {
44
44
  this.list.set([spaceId, new ObservableIndexedObjectCollection<Emoticon>('id')]);
45
45
  }
46
46
 
47
- // handleEmoticons always carries the full list for a location, so
48
- // reconcile in place: a reconnect refetch drops removed emoticons and
49
- // adds new ones without blanking a bound (visible) collection.
50
- this.list.get(spaceId).reconcile(...event.emoticons);
47
+ const collection = this.list.get(spaceId);
48
+ collection.set(...event.emoticons);
51
49
  }
52
50
 
53
51
  private handleNewEmoticon(ev: NewEmoticon): void {
@@ -65,9 +63,7 @@ export class EmoticonsManager {
65
63
  }
66
64
 
67
65
  private handleSession(): void {
68
- // Keep cached emoticon collections (they may be bound to visible
69
- // pickers); just drop the fetch guards so the next access refetches and
70
- // reconciles them in place.
66
+ this.list.deleteAll();
71
67
  this.emoticonsPromises.forgetAll();
72
68
  }
73
69
  }
@@ -29,12 +29,6 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
29
29
  private readonly deferredSession = new DeferredTask();
30
30
  private readonly summariesCache = new Map<string, UnreadSummary>();
31
31
 
32
- /**
33
- * Rooms whose cached followed-topics are stale after a reconnect and must
34
- * be refetched (and reconciled in place) the next time they are accessed.
35
- */
36
- private readonly staleRooms = new Set<string>();
37
-
38
32
  public constructor(private tracker: ChatStateTracker) {
39
33
  super();
40
34
 
@@ -69,8 +63,8 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
69
63
  return;
70
64
  }
71
65
 
72
- const needsFetch = roomIds.some(roomId => ! this.followedTopics.has(roomId) || this.staleRooms.has(roomId));
73
- if (! needsFetch) {
66
+ const isAlreadyCached = roomIds.every(roomId => this.followedTopics.has(roomId));
67
+ if (isAlreadyCached) {
74
68
  return;
75
69
  }
76
70
 
@@ -81,7 +75,7 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
81
75
  const result = await this.tracker.client.send('GetFollowedTopics', {location: {spaceId}});
82
76
  if (result.error) throw result.error;
83
77
 
84
- this.reconcileRoomsFollowedTopics(roomIds, result.data.followedTopics);
78
+ this.setFollowedTopicsArray(roomIds, result.data.followedTopics);
85
79
  }, spaceRegistryKey);
86
80
  }
87
81
 
@@ -97,7 +91,7 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
97
91
  return undefined;
98
92
  }
99
93
 
100
- if (! this.followedTopics.has(roomId) || this.staleRooms.has(roomId)) {
94
+ if (! this.followedTopics.has(roomId)) {
101
95
  if (this.followedTopicsPromises.notExist(roomId)) {
102
96
  this.followedTopicsPromises.registerByFunction(async () => {
103
97
  const result = await this.tracker.client.send('GetFollowedTopics', {location: {roomId}});
@@ -106,8 +100,7 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
106
100
  throw result.error;
107
101
  }
108
102
 
109
- this.applyRoomFollowedTopics(roomId, result.data.followedTopics);
110
- this.invalidateUnreadSummaries(roomId);
103
+ this.setFollowedTopicsArray([roomId], result.data.followedTopics);
111
104
  }, roomId);
112
105
  }
113
106
 
@@ -212,13 +205,7 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
212
205
  }
213
206
 
214
207
  private handleSession(ev: Session): void {
215
- // Keep cached followed-topic collections (they drive unread indicators
216
- // that would otherwise blank on reconnect), but mark them stale and drop
217
- // the fetch guards so the next access/caching refetches and reconciles
218
- // them in place.
219
- for (const roomId of this.followedTopics.items.keys()) {
220
- this.staleRooms.add(roomId);
221
- }
208
+ this.followedTopics.deleteAll();
222
209
  this.followedTopicsPromises.forgetAll();
223
210
  this.invalidateUnreadSummaries();
224
211
  this.deferredSession.resolve();
@@ -370,40 +357,6 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
370
357
  this.invalidateUnreadSummaries(ev.message.location.roomId, ev.message.location.topicId);
371
358
  }
372
359
 
373
- /**
374
- * Reconcile the followed-topics collection for a single room to exactly
375
- * match the provided list (upsert present, drop absent) without emitting an
376
- * intermediate empty state, and clear its stale marker. Does not touch the
377
- * unread summaries cache - callers decide how to invalidate it.
378
- */
379
- private applyRoomFollowedTopics(roomId: string, followedTopics: FollowedTopic[]): void {
380
- if (! this.followedTopics.has(roomId)) {
381
- this.followedTopics.set([roomId, new ObservableIndexedObjectCollection<FollowedTopic>(
382
- followedTopic => followedTopic.location.topicId
383
- )]);
384
- }
385
-
386
- this.followedTopics.get(roomId).reconcile(...followedTopics);
387
- this.staleRooms.delete(roomId);
388
- }
389
-
390
- /**
391
- * Reconcile a batch of rooms from a single bulk GetFollowedTopics response.
392
- * Rooms with no followed topics in the response are reconciled to empty, so
393
- * topics unfollowed/removed during the downtime are correctly dropped.
394
- */
395
- private reconcileRoomsFollowedTopics(roomIds: string[], followedTopics: FollowedTopic[]): void {
396
- const roomToTopics: {[roomId: string]: FollowedTopic[]} = {};
397
-
398
- followedTopics.forEach(followedTopic => {
399
- (roomToTopics[followedTopic.location.roomId] ??= []).push(followedTopic);
400
- });
401
-
402
- roomIds.forEach(roomId => this.applyRoomFollowedTopics(roomId, roomToTopics[roomId] ?? []));
403
-
404
- this.invalidateUnreadSummariesForRooms(roomIds);
405
- }
406
-
407
360
  private setFollowedTopicsArray(roomIds: string[], followedTopics: FollowedTopic[]): void {
408
361
  const roomToTopics: {[roomId: string]: FollowedTopic[]} = {};
409
362
 
@@ -431,7 +384,6 @@ export class FollowedTopicsManager extends EventTarget<EventMap> {
431
384
  private clearRoomFollowedTopicsStructures(roomId: string): void {
432
385
  this.followedTopics.delete(roomId);
433
386
  this.followedTopicsPromises.forget(roomId);
434
- this.staleRooms.delete(roomId);
435
387
  this.invalidateUnreadSummaries(roomId);
436
388
  }
437
389
  }
@@ -71,27 +71,8 @@ export class MessagesManager {
71
71
  }
72
72
 
73
73
  private handleSession(ev: Session): void {
74
- const stateRoomIds = new Set(ev.state.rooms.map(room => room.id));
75
-
76
- // Drop histories only for rooms that no longer exist server-side.
77
- for (const roomId of Array.from(this.roomHistories.items.keys())) {
78
- if (! stateRoomIds.has(roomId)) {
79
- this.roomHistories.delete(roomId);
80
- }
81
- }
82
-
83
- // Keep existing histories (preserving loaded messages and, crucially,
84
- // live-only ephemeral history), create histories for newly joined
85
- // rooms, and resync survivors against the fresh room snapshot.
86
- for (const room of ev.state.rooms) {
87
- const history = this.roomHistories.get(room.id);
88
- if (history) {
89
- void history.resync(room);
90
- } else {
91
- this.createHistoryForNewRoom(room);
92
- }
93
- }
94
-
74
+ this.roomHistories.deleteAll();
75
+ ev.state.rooms.forEach(room => this.createHistoryForNewRoom(room));
95
76
  this.deferredSession.resolve();
96
77
  }
97
78
  }
@@ -308,11 +308,7 @@ export class PermissionsManager extends EventTarget<PermissionsManagerEventMap>
308
308
  }
309
309
 
310
310
  private handleSession(ev: Session): void {
311
- // Drop the fetch guards so permission checks recompute against fresh
312
- // overwrites (getOverwrites refetches and upserts on the next access),
313
- // and notify consumers to recompute so bound permission UI is never
314
- // left showing stale results after a reconnect.
311
+ this.overwrites.deleteAll();
315
312
  this.overwritesPromises.forgetAll();
316
- this.emit('change');
317
313
  }
318
314
  }
@@ -43,9 +43,10 @@ export class RelationshipsManager {
43
43
  }
44
44
 
45
45
  private handleRelationships(ev: Relationships): void {
46
- // Full list from the server: reconcile in place so a reconnect refetch
47
- // updates a bound (visible) list without an intermediate empty state.
48
- this.relationships.reconcile(...ev.relationships);
46
+ this.relationships.deleteAll();
47
+ ev.relationships.forEach(relationship => {
48
+ this.relationships.set(relationship);
49
+ });
49
50
  }
50
51
 
51
52
  private handleNewRelationship(ev: NewRelationship): void {
@@ -61,8 +62,7 @@ export class RelationshipsManager {
61
62
  }
62
63
 
63
64
  private handleSession(): void {
64
- // Keep the (possibly bound) collection; just drop the fetch guard so the
65
- // next get() refetches and reconciles it in place.
66
65
  this.promises.forgetAll();
66
+ this.relationships.deleteAll();
67
67
  }
68
68
  }
@@ -1,7 +1,7 @@
1
1
  import {ChatStateTracker} from "./ChatStateTracker";
2
2
  import {NewTopic, Room, RoomUpdated, Topic, TopicDeleted} from "../types/src";
3
3
  import {IndexedCollection,} from "../IndexedObjectCollection";
4
- import {TopicHistoryWindow, WindowState} from "./TopicHistoryWindow";
4
+ import {TopicHistoryWindow} from "./TopicHistoryWindow";
5
5
 
6
6
  export class RoomMessagesHistory {
7
7
  private historyWindows = new IndexedCollection<string, TopicHistoryWindow>();
@@ -39,46 +39,6 @@ export class RoomMessagesHistory {
39
39
  return this.historyWindows.get(topicId);
40
40
  }
41
41
 
42
- /**
43
- * Re-synchronise this room's history after a reconnect without discarding
44
- * the existing window objects (which would blank the UI and, for ephemeral
45
- * rooms, permanently drop live-only history).
46
- *
47
- * The window bindings are preserved; only windows that the application had
48
- * actually pulled to the latest page (state === LATEST) are refreshed, with
49
- * a single resetToLatest instead of a chain of catch-up requests. Windows
50
- * that were never pulled (LIVE) or belong to an ephemeral room are left
51
- * untouched so their in-memory context survives the reconnect.
52
- */
53
- public async resync(room: Room): Promise<void> {
54
- this.room = room;
55
- this.updateTraverseLock(room);
56
-
57
- if (this.room.defaultTopic) {
58
- this.createHistoryWindowForTopic(this.room.defaultTopic);
59
- }
60
-
61
- for (const [, window] of Array.from(this.historyWindows.items)) {
62
- try {
63
- await window.setTraverseLock(this.traverseLock);
64
-
65
- // Ephemeral history lives only in memory (the server does not
66
- // persist it), so never refetch/replace it on reconnect.
67
- if (this.traverseLock) {
68
- continue;
69
- }
70
-
71
- if (window.state === WindowState.LATEST) {
72
- await window.resetToLatest(true);
73
- }
74
- } catch (_e) {
75
- // Best effort: the connection can drop again mid-resync. The
76
- // window keeps its current content and stays usable, so the
77
- // application can refresh it on demand.
78
- }
79
- }
80
- }
81
-
82
42
  private async handleRoomUpdated(ev: RoomUpdated): Promise<void> {
83
43
  if (this.room.id === ev.room.id) {
84
44
  this.room = ev.room;
@@ -303,33 +303,16 @@ export class RoomsManager {
303
303
  ev.members,
304
304
  )
305
305
  ]);
306
- } else {
307
- // Reconcile into the existing (bound) collection so a reconnect
308
- // refetch updates it in place instead of leaving stale members.
309
- this.members.get(ev.id).reconcile(...ev.members);
310
306
  }
311
307
  }
312
308
 
313
309
  private handleSession(ev: Session): void {
314
- const stateRoomIds = new Set(ev.state.rooms.map(room => room.id));
315
-
316
- // Remove only rooms that were left/deleted on the server during the
317
- // downtime, reusing the cascade cleanup (members, topics, followed
318
- // topics). Surviving rooms keep their identity and bindings.
319
- const removedRoomIds = this.list.items
320
- .filter(room => ! stateRoomIds.has(room.id))
321
- .map(room => room.id);
322
- if (removedRoomIds.length) {
323
- this.deleteRoom(...removedRoomIds);
324
- }
325
-
326
- // Invalidate lazy caches so the next access refetches fresh data, but
327
- // keep the collection objects: handleRoomMembers reconciles into them,
328
- // so bound views refresh in place without blanking.
329
- this.membersPromises.forgetAll();
310
+ this.list.deleteAll();
311
+ this.topics.deleteAll();
330
312
  this.topicsPromises.forgetAll();
313
+ this.members.deleteAll();
314
+ this.membersPromises.forgetAll();
331
315
 
332
- // Upsert surviving/new rooms from the authoritative snapshot.
333
316
  this.addJoinedRooms(...ev.state.rooms);
334
317
 
335
318
  this.deferredSession.resolve();