poker-bitvaljs 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +186 -0
- package/bitval.js +707 -0
- package/package.json +28 -0
package/README.md
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# BitVal
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High-performance poker hand evaluator optimized for browser environments, using bitwise operations for rapid poker hand analysis and equity calculations.
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**🌐 [Try it online - Range vs Range Evaluator](https://darraghgeo.github.io/poker-bitvaljs/)**
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## Features
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- **Fast hand evaluation** using bitwise operations
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- **Range vs range equity calculations** with canonical key caching optimization
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- **Monte Carlo simulation** for preflop and postflop scenarios
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- **Exhaustive enumeration** for flop/turn scenarios (2 or fewer cards to come)
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- **Progress callbacks** for long-running calculations
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- **Browser and Node.js compatible**
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## Installation
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```bash
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npm install poker-bitvaljs
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```
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## Usage
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### Basic Hand Evaluation
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```javascript
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const BitVal = require('poker-bitvaljs');
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const bitval = new BitVal();
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// Evaluate a hand (7 cards: 2 hole cards + 5 board cards)
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const handMask = bitval.getBitMasked(['As', 'Ah', 'Ks', 'Qs', 'Js', 'Ts', '9s']);
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const [evaluation, kickers] = bitval.evaluate(handMask);
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// Returns [evaluation_score, kickers]
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// Higher evaluation score = stronger hand
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```
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### Range vs Range Comparison
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```javascript
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const BitVal = require('poker-bitvaljs');
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const bitval = new BitVal();
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// Compare two ranges
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const heroHands = ['AsAh', 'AsAd', 'AsAc', 'AhAd', 'AhAc', 'AdAc']; // All AA combinations
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const villainHands = ['KsKh', 'KsKd', 'KsKc', 'KhKd', 'KhKc', 'KdKc']; // All KK combinations
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const result = await bitval.compareRange(
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heroHands,
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villainHands,
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[], // board cards (empty for preflop)
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[], // dead cards
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5, // number of board cards
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10000, // iterations
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true, // optimize (use canonical caching)
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null // progress callback (optional)
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);
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// Result: { win: 8120, tie: 30, lose: 1850 }
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// Calculate equity: (win + tie/2) / (win + tie + lose) * 100
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```
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### With Progress Callback
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```javascript
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const result = await bitval.compareRange(
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heroHands,
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villainHands,
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[],
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[],
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5,
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100000,
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true,
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(current, total, message) => {
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console.log(`${Math.round((current/total)*100)}% - ${message}`);
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}
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);
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```
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### With Board Cards (Postflop)
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```javascript
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// Compare ranges on a flop
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const boardCards = ['As', 'Ks', 'Qs'];
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const result = await bitval.compareRange(
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heroHands,
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villainHands,
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boardCards,
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[],
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5,
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10000,
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true
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);
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```
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## API
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### `new BitVal()`
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Creates a new BitVal instance.
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### `evaluate(handMask)`
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Evaluates a poker hand represented as a BigInt bitmask.
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**Parameters:**
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- `handMask` (BigInt): Bitmask representing 5-7 cards
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**Returns:**
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- `[evaluation, kickers]` (Array): Evaluation score and kicker bits
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### `getBitMasked(cards)`
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Converts an array of card strings to a BigInt bitmask.
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**Parameters:**
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- `cards` (Array): Array of card strings (e.g., `['As', 'Kh', 'Qd']`)
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**Returns:**
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- `BigInt`: Bitmask representing the cards
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### `simulate(iterations, numberOfBoardCards, hero, villain, board, deadCards)`
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Simulates a single hand vs hand matchup.
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**Parameters:**
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- `iterations` (Number): Number of simulations
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- `numberOfBoardCards` (Number): Total board cards (default: 5)
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- `hero` (Array): Hero's hole cards as bitmask
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- `villain` (Array): Villain's hole cards as bitmask
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- `board` (Array): Board cards as bitmask
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- `deadCards` (Array): Dead cards as bitmask
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**Returns:**
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- `{ win, tie, lose }`: Results object
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### `compareRange(heroHands, villainHands, boardCards, deadCards, numberOfBoardCards, iterations, optimize, progressCallback)`
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Compares two ranges of hands with optional optimization.
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**Parameters:**
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- `heroHands` (Array): Array of hero hand strings (e.g., `['AsAh', 'AsAd']`)
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- `villainHands` (Array): Array of villain hand strings
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- `boardCards` (Array): Board cards as strings (default: `[]`)
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- `deadCards` (Array): Dead cards as strings (default: `[]`)
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- `numberOfBoardCards` (Number): Total board cards (default: `5`)
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- `iterations` (Number): Number of simulations per matchup (default: `10000`)
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- `optimize` (Boolean): Use canonical key caching for performance (default: `true`). **Note:** Optimizations may result in a ±0.5% margin of error compared to unoptimized calculations.
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- `progressCallback` (Function): Optional callback `(current, total, message) => {}`
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**Returns:**
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- `Promise<{ win, tie, lose }>`: Results object
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## Performance
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- **Optimized for browser environments** with efficient bitwise operations
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- Canonical key caching reduces redundant evaluations (may introduce ±0.5% margin of error)
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- Exhaustive enumeration for flop/turn (2 or fewer cards to come)
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- Monte Carlo simulation for preflop and river scenarios
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**Test performance and benchmark online:** [https://darraghgeo.github.io/poker-bitvaljs/](https://darraghgeo.github.io/poker-bitvaljs/)
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## License
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MIT
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Copyright (c) 2024
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/bitval.js
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class XorShift32 {
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constructor(seed = null) {
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this.state = seed !== null ? seed : Math.floor(Math.random() * 2147483647) || 1;
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}
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next(max) {
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let x = this.state;
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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this.state = x;
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return Math.abs(x) % max;
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}
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}
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class BitVal {
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constructor() {
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this._DIAMOND = 3n;
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this._HEART = 2n;
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this._CLUB = 1n;
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this._SPADE = 0n;
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this._ACE = (1n << 52n) | 1n;
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this._KING = 1n << 48n;
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this._QUEEN = 1n << 44n;
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this._JACK = 1n << 40n;
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this._TEN = 1n << 36n;
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this._NINE = 1n << 32n;
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this._EIGHT = 1n << 28n;
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this._SEVEN = 1n << 24n;
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this._SIX = 1n << 20n;
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this._FIVE = 1n << 16n;
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this._FOUR = 1n << 12n;
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this._THREE = 1n << 8n;
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this._TWO = 1n << 4n;
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this.CARD_MASKS = {
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'As': this._ACE << this._SPADE,
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'Ah': this._ACE << this._HEART,
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'Ad': this._ACE << this._DIAMOND,
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'Ac': this._ACE << this._CLUB,
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'Ks': this._KING << this._SPADE,
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'Kh': this._KING << this._HEART,
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'Kd': this._KING << this._DIAMOND,
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'Kc': this._KING << this._CLUB,
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'Qs': this._QUEEN << this._SPADE,
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'Qh': this._QUEEN << this._HEART,
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'Qd': this._QUEEN << this._DIAMOND,
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'Qc': this._QUEEN << this._CLUB,
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'Js': this._JACK << this._SPADE,
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'Jh': this._JACK << this._HEART,
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'Jd': this._JACK << this._DIAMOND,
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'Jc': this._JACK << this._CLUB,
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'Ts': this._TEN << this._SPADE,
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'Th': this._TEN << this._HEART,
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'Td': this._TEN << this._DIAMOND,
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'Tc': this._TEN << this._CLUB,
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'9s': this._NINE << this._SPADE,
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'9h': this._NINE << this._HEART,
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'9d': this._NINE << this._DIAMOND,
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'9c': this._NINE << this._CLUB,
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'8s': this._EIGHT << this._SPADE,
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'8h': this._EIGHT << this._HEART,
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'8d': this._EIGHT << this._DIAMOND,
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'8c': this._EIGHT << this._CLUB,
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'7s': this._SEVEN << this._SPADE,
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'7h': this._SEVEN << this._HEART,
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'7d': this._SEVEN << this._DIAMOND,
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'7c': this._SEVEN << this._CLUB,
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'6s': this._SIX << this._SPADE,
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'6h': this._SIX << this._HEART,
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'6d': this._SIX << this._DIAMOND,
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'6c': this._SIX << this._CLUB,
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'5s': this._FIVE << this._SPADE,
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'5h': this._FIVE << this._HEART,
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'5d': this._FIVE << this._DIAMOND,
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'5c': this._FIVE << this._CLUB,
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'4s': this._FOUR << this._SPADE,
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'4h': this._FOUR << this._HEART,
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'4d': this._FOUR << this._DIAMOND,
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'4c': this._FOUR << this._CLUB,
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'3s': this._THREE << this._SPADE,
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'3h': this._THREE << this._HEART,
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'3d': this._THREE << this._DIAMOND,
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'3c': this._THREE << this._CLUB,
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'2s': this._TWO << this._SPADE,
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'2h': this._TWO << this._HEART,
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'2d': this._TWO << this._DIAMOND,
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'2c': this._TWO << this._CLUB
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}
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this.ALL_CARD_MASKS = Object.values(this.CARD_MASKS);
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this.PAIR_SCORE = 1n << 56n;
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this.TWO_PAIRS_SCORE = 1n << 57n;
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this.TRIPS_SCORE = 1n << 58n;
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this.STRAIGHT_SCORE = 1n << 59n;
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this.FLUSH_SCORE = 1n << 60n;
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this.FULL_HOUSE_SCORE = 1n << 61n;
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this.QUADS_SCORE = 1n << 62n;
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this.STRAIGHT_FLUSH_SCORE = 1n << 63n;
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this.BIT_1 = BigInt("0b00010001000100010001000100010001000100010001000100010001");
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this.BIT_2 = BigInt("0b00100010001000100010001000100010001000100010001000100010");
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this.BIT_3 = BigInt("0b01000100010001000100010001000100010001000100010001000100");
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this.BIT_4 = BigInt("0b10001000100010001000100010001000100010001000100010001000");
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this.RANK_MASKS = [
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240n,
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3840n,
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61440n,
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983040n,
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15728640n,
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251658240n,
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4026531840n,
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64424509440n,
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1030792151040n,
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16492674416640n,
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263882790666240n,
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4222124650659840n,
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67553994410557455n
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];
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this.RANK_MASK_LOOKUP = {
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16n: 240n,
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|
125
|
+
256n: 3840n,
|
|
126
|
+
4096n: 61440n,
|
|
127
|
+
65536n: 983040n,
|
|
128
|
+
1048576n: 15728640n,
|
|
129
|
+
16777216n: 251658240n,
|
|
130
|
+
268435456n: 4026531840n,
|
|
131
|
+
4294967296n: 64424509440n,
|
|
132
|
+
68719476736n: 1030792151040n,
|
|
133
|
+
1099511627776n: 16492674416640n,
|
|
134
|
+
17592186044416n: 263882790666240n,
|
|
135
|
+
281474976710656n: 4222124650659840n,
|
|
136
|
+
4503599627370496n: 67553994410557455n,
|
|
137
|
+
1n: 67553994410557455n
|
|
138
|
+
};
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
getHandStrengthFromMask(handMask) {
|
|
142
|
+
if (handMask & this.PAIR_SCORE) {
|
|
143
|
+
return "Pair";
|
|
144
|
+
}
|
|
145
|
+
if (handMask & this.TWO_PAIRS_SCORE) {
|
|
146
|
+
return "Two Pair";
|
|
147
|
+
}
|
|
148
|
+
if (handMask & this.TRIPS_SCORE) {
|
|
149
|
+
return "Trips";
|
|
150
|
+
}
|
|
151
|
+
if (handMask & this.STRAIGHT_SCORE) {
|
|
152
|
+
return "Straight";
|
|
153
|
+
}
|
|
154
|
+
if (handMask & this.FLUSH_SCORE) {
|
|
155
|
+
return "Flush";
|
|
156
|
+
}
|
|
157
|
+
if (handMask & this.FULL_HOUSE_SCORE) {
|
|
158
|
+
return "Full House";
|
|
159
|
+
}
|
|
160
|
+
if (handMask & this.QUADS_SCORE) {
|
|
161
|
+
return "Quads";
|
|
162
|
+
}
|
|
163
|
+
if (handMask & this.STRAIGHT_FLUSH_SCORE) {
|
|
164
|
+
return "Straight Flush";
|
|
165
|
+
}
|
|
166
|
+
return "High Card";
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
simulate(iterations, numberOfBoardCards = 5, hero = [], villain = [], board = [], deadCards = []) {
|
|
170
|
+
let numberOfCardsToDeal = (numberOfBoardCards + 2) - (hero.length + board.length);
|
|
171
|
+
this.xorShift = new XorShift32();
|
|
172
|
+
|
|
173
|
+
const allDeadCards = [...hero, ...villain, ...board, ...deadCards];
|
|
174
|
+
deadCards = this.getBitMasked(allDeadCards);
|
|
175
|
+
numberOfCardsToDeal = numberOfBoardCards - board.length;
|
|
176
|
+
hero = this.getBitMasked(hero);
|
|
177
|
+
villain = this.getBitMasked(villain);
|
|
178
|
+
board = this.getBitMasked(board);
|
|
179
|
+
|
|
180
|
+
const availableCards = 52 - new Set(allDeadCards).size;
|
|
181
|
+
const exhaustiveCombinations = this.combinations(availableCards, numberOfCardsToDeal);
|
|
182
|
+
iterations = Math.min(iterations, exhaustiveCombinations);
|
|
183
|
+
|
|
184
|
+
const isExhaustive = iterations === exhaustiveCombinations && numberOfCardsToDeal > 0 && numberOfCardsToDeal <= 2;
|
|
185
|
+
let comboArray = null;
|
|
186
|
+
if (isExhaustive) {
|
|
187
|
+
const availableMasks = this._getAvailableCardMasksByLookUp(deadCards);
|
|
188
|
+
comboArray = this._getCombinations(availableMasks, numberOfCardsToDeal);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
let result = {
|
|
192
|
+
"win": 0,
|
|
193
|
+
"tie": 0,
|
|
194
|
+
"lose": 0,
|
|
195
|
+
"High Card": 0,
|
|
196
|
+
"Pair": 0,
|
|
197
|
+
"Two Pair": 0,
|
|
198
|
+
"Trips": 0,
|
|
199
|
+
"Straight": 0,
|
|
200
|
+
"Flush": 0,
|
|
201
|
+
"Full House": 0,
|
|
202
|
+
"Quads": 0,
|
|
203
|
+
"Straight Flush": 0
|
|
204
|
+
};
|
|
205
|
+
|
|
206
|
+
for (let i = 0; i < iterations; i++) {
|
|
207
|
+
let _board = isExhaustive && comboArray
|
|
208
|
+
? board | comboArray[i]
|
|
209
|
+
: this.deal(board, deadCards, numberOfCardsToDeal) | board;
|
|
210
|
+
|
|
211
|
+
let [hero_eval, hero_tiebreaker] = this.evaluate(hero | _board);
|
|
212
|
+
let [villain_eval, villain_tiebreaker] = this.evaluate(villain | _board);
|
|
213
|
+
|
|
214
|
+
if (hero_eval > villain_eval) {
|
|
215
|
+
result["win"]++;
|
|
216
|
+
continue;
|
|
217
|
+
}
|
|
218
|
+
if (hero_eval < villain_eval) {
|
|
219
|
+
result["lose"]++;
|
|
220
|
+
continue;
|
|
221
|
+
}
|
|
222
|
+
if (hero_tiebreaker > villain_tiebreaker) {
|
|
223
|
+
result["win"]++;
|
|
224
|
+
continue;
|
|
225
|
+
}
|
|
226
|
+
if (hero_tiebreaker < villain_tiebreaker) {
|
|
227
|
+
result["lose"]++;
|
|
228
|
+
continue;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
result["tie"]++
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
return result;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
deal(hand, deadCards = 0n, numberOfCards = 7) {
|
|
238
|
+
if (numberOfCards < 1) return hand;
|
|
239
|
+
let deck = ~(hand | deadCards);
|
|
240
|
+
let card;
|
|
241
|
+
|
|
242
|
+
for (let i = 0; i < numberOfCards; i++) {
|
|
243
|
+
do {
|
|
244
|
+
card = this.ALL_CARD_MASKS[this.xorShift.next(52)];
|
|
245
|
+
} while ((card & deck) !== card);
|
|
246
|
+
|
|
247
|
+
hand |= card;
|
|
248
|
+
deck &= ~card;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
return hand;
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
_extractKickers(hand, madeHandRanksMask, numKickers) {
|
|
255
|
+
const kickersOnly = hand & ~madeHandRanksMask;
|
|
256
|
+
let kickerValue = 0n;
|
|
257
|
+
let kickersFound = 0;
|
|
258
|
+
|
|
259
|
+
for (let i = 12n; i >= 0n && kickersFound < numKickers; i--) {
|
|
260
|
+
const rankMask = this.RANK_MASKS[i];
|
|
261
|
+
if (kickersOnly & rankMask) {
|
|
262
|
+
kickerValue |= (1n << (i + 13n));
|
|
263
|
+
kickersFound++;
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
return kickerValue;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
_getRankMaskFromBitmask(bitmask) {
|
|
271
|
+
return (this.RANK_MASK_LOOKUP[bitmask & 1n] || 0n) |
|
|
272
|
+
(this.RANK_MASK_LOOKUP[bitmask & (1n << 52n)] || 0n) |
|
|
273
|
+
(this.RANK_MASK_LOOKUP[bitmask] || 0n);
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
_getTwoPairRanksMask(pairsBitmask) {
|
|
277
|
+
const firstBit = pairsBitmask & -pairsBitmask;
|
|
278
|
+
const firstMask = this._getRankMaskFromBitmask(firstBit);
|
|
279
|
+
|
|
280
|
+
const remaining = pairsBitmask & ~firstBit;
|
|
281
|
+
const secondBit = remaining & -remaining;
|
|
282
|
+
const secondMask = this._getRankMaskFromBitmask(secondBit);
|
|
283
|
+
|
|
284
|
+
return firstMask | secondMask;
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
normalize(hand, bitShift = 4) {
|
|
288
|
+
let shift_bits = ((hand | hand >> 1n | hand >> 2n | hand >> 3n) & this.BIT_1) >> 4n;
|
|
289
|
+
let normal_bits = 0n;
|
|
290
|
+
bitShift = BigInt(bitShift);
|
|
291
|
+
|
|
292
|
+
for (let i = 0n; i < 13n; i++) {
|
|
293
|
+
let bit = (shift_bits & (1n << i * bitShift)) >> i * bitShift;
|
|
294
|
+
normal_bits += bit << i;
|
|
295
|
+
}
|
|
296
|
+
return normal_bits;
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
stripBits(hand, desiredSizeOfMask = 5) {
|
|
300
|
+
let numberOfBitsToStrip = this.countBits(hand) - desiredSizeOfMask;
|
|
301
|
+
|
|
302
|
+
while (numberOfBitsToStrip > 0) {
|
|
303
|
+
hand &= (hand - 1n);
|
|
304
|
+
numberOfBitsToStrip--;
|
|
305
|
+
}
|
|
306
|
+
return hand;
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
getBitMasked(cards) {
|
|
310
|
+
let sf_mask = 0n;
|
|
311
|
+
|
|
312
|
+
for (let card of cards) {
|
|
313
|
+
sf_mask |= this.CARD_MASKS[card];
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
return sf_mask;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
countBits(handMask) {
|
|
320
|
+
let count = 0;
|
|
321
|
+
|
|
322
|
+
while (handMask) {
|
|
323
|
+
handMask &= (handMask - 1n);
|
|
324
|
+
count++;
|
|
325
|
+
}
|
|
326
|
+
return count;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
combinations(n, k) {
|
|
330
|
+
if (k > n || k < 0) return 0;
|
|
331
|
+
if (k === 0 || k === n) return 1;
|
|
332
|
+
k = Math.min(k, n - k);
|
|
333
|
+
let result = 1;
|
|
334
|
+
for (let i = 0; i < k; i++) {
|
|
335
|
+
result = result * (n - i) / (i + 1);
|
|
336
|
+
}
|
|
337
|
+
return Math.floor(result);
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
_getAvailableCardMasksByLookUp(deadCards) {
|
|
341
|
+
let masks = [];
|
|
342
|
+
let deck = ~deadCards;
|
|
343
|
+
|
|
344
|
+
for (const card in this.CARD_MASKS) {
|
|
345
|
+
const cardMask = this.CARD_MASKS[card];
|
|
346
|
+
if ((cardMask & deck) === cardMask) {
|
|
347
|
+
masks.push(cardMask);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
return masks;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
_getCombinations(availableMasks, k) {
|
|
355
|
+
if (k === 1) return availableMasks;
|
|
356
|
+
if (k === 2) {
|
|
357
|
+
let combos = [];
|
|
358
|
+
for (let i = 0; i < availableMasks.length; i++) {
|
|
359
|
+
for (let j = i + 1; j < availableMasks.length; j++) {
|
|
360
|
+
combos.push(availableMasks[i] | availableMasks[j]);
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
return combos;
|
|
364
|
+
}
|
|
365
|
+
return [];
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
evaluate(hand) {
|
|
369
|
+
let response = 0n;
|
|
370
|
+
if (response = this._bitStraightFlush(hand)) {
|
|
371
|
+
return [response | this.STRAIGHT_FLUSH_SCORE, null];
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
if (response = this._bitQuads(hand)) {
|
|
375
|
+
let quadsRanksMask = this._getRankMaskFromBitmask(response);
|
|
376
|
+
let kickers = this._extractKickers(hand, quadsRanksMask, 1);
|
|
377
|
+
return [(response | this.QUADS_SCORE), kickers];
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
let trips = this._bitTrips(hand) & (0xFFFFFFFFFFFF0n | (1n << 52n));
|
|
381
|
+
let pairs = this._bitPairs(hand) & (0xFFFFFFFFFFFF0n | (1n << 52n));
|
|
382
|
+
|
|
383
|
+
if ((trips && pairs && trips ^ pairs) || this.countBits(trips) > 1) {
|
|
384
|
+
return [trips | this.FULL_HOUSE_SCORE, this.stripBits(pairs & ~trips, 1)];
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
if (response = this._bitFlush(hand)) {
|
|
388
|
+
return [response | this.FLUSH_SCORE, null];
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
if (response = this._bitStraight(hand)) {
|
|
392
|
+
return [response | this.STRAIGHT_SCORE, null];
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
if (response = trips) {
|
|
396
|
+
let tripsRanksMask = this._getRankMaskFromBitmask(response);
|
|
397
|
+
let kickers = this._extractKickers(hand, tripsRanksMask, 2);
|
|
398
|
+
return [(response | this.TRIPS_SCORE), kickers];
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
if (response = pairs) {
|
|
402
|
+
if (this.countBits(response) > 1) {
|
|
403
|
+
let pairRanksMask = this._getTwoPairRanksMask(response);
|
|
404
|
+
let kickers = this._extractKickers(hand, pairRanksMask, 1);
|
|
405
|
+
return [(response | this.TWO_PAIRS_SCORE), kickers];
|
|
406
|
+
}
|
|
407
|
+
let pairRanksMask = this._getRankMaskFromBitmask(response);
|
|
408
|
+
let kickers = this._extractKickers(hand, pairRanksMask, 3);
|
|
409
|
+
return [(response | this.PAIR_SCORE), kickers];
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
return [this.stripBits(this.normalize(hand), 5), null];
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
_bitPairs(hand) {
|
|
416
|
+
let pairs = (
|
|
417
|
+
((this.BIT_1 & hand) << 1n) & (this.BIT_2 & hand) |
|
|
418
|
+
((this.BIT_1 & hand) << 2n) & (this.BIT_3 & hand) |
|
|
419
|
+
((this.BIT_1 & hand) << 3n) & (this.BIT_4 & hand) |
|
|
420
|
+
((this.BIT_2 & hand) << 1n) & (this.BIT_3 & hand) |
|
|
421
|
+
((this.BIT_2 & hand) << 2n) & (this.BIT_4 & hand) |
|
|
422
|
+
((this.BIT_3 & hand) << 1n) & (this.BIT_4 & hand));
|
|
423
|
+
pairs = (pairs >> 1n | pairs >> 2n | pairs >> 3n) & this.BIT_1;
|
|
424
|
+
return this.stripBits(pairs, 2);
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
_bitTrips(hand) {
|
|
428
|
+
let a = (((this.BIT_1 & hand) << 1n & (this.BIT_2 & hand)) << 1n & (this.BIT_3 & hand)) >> 2n;
|
|
429
|
+
let b = (((this.BIT_2 & hand) << 1n & (this.BIT_3 & hand)) << 1n & (this.BIT_4 & hand)) >> 3n;
|
|
430
|
+
let c = (((this.BIT_1 & hand) << 2n & (this.BIT_3 & hand)) << 1n & (this.BIT_4 & hand)) >> 3n;
|
|
431
|
+
let d = (((this.BIT_1 & hand) << 1n & (this.BIT_2 & hand)) << 2n & (this.BIT_4 & hand)) >> 3n;
|
|
432
|
+
return this.stripBits((a | b | c | d) & this.BIT_1, 1);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
_bitFlush(hand) {
|
|
436
|
+
let i = 0n;
|
|
437
|
+
while (i < 4) {
|
|
438
|
+
if (this.countBits((hand >> 4n) & (this.BIT_1 << i)) >= 5) {
|
|
439
|
+
return this.stripBits(((hand >> 4n) & (this.BIT_1 << i)) >> i, 5);
|
|
440
|
+
}
|
|
441
|
+
i++;
|
|
442
|
+
}
|
|
443
|
+
return 0n;
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
_bitStraight(hand) {
|
|
447
|
+
hand = (hand | hand >> 1n | hand >> 2n | hand >> 3n) & this.BIT_1;
|
|
448
|
+
|
|
449
|
+
hand = hand &
|
|
450
|
+
(hand << 4n) &
|
|
451
|
+
(hand << 8n) &
|
|
452
|
+
(hand << 12n) &
|
|
453
|
+
(hand << 16n);
|
|
454
|
+
|
|
455
|
+
return this.stripBits(hand, 1);
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
_bitQuads(hand) {
|
|
459
|
+
return ((((
|
|
460
|
+
(hand & this.BIT_1) << 1n &
|
|
461
|
+
(hand & this.BIT_2)) << 1n &
|
|
462
|
+
(hand & this.BIT_3)) << 1n &
|
|
463
|
+
(hand & this.BIT_4))
|
|
464
|
+
& this.BIT_4) >> 3n;
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
_bitStraightFlush(hand) {
|
|
468
|
+
hand = hand &
|
|
469
|
+
(hand << 4n) &
|
|
470
|
+
(hand << 8n) &
|
|
471
|
+
(hand << 12n) &
|
|
472
|
+
(hand << 16n);
|
|
473
|
+
|
|
474
|
+
return this.stripBits(hand, 1);
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
_getBoardSuitCounts(boardCards) {
|
|
478
|
+
const suitCounts = new Map();
|
|
479
|
+
for (const card of boardCards) {
|
|
480
|
+
const suit = card[1];
|
|
481
|
+
suitCounts.set(suit, (suitCounts.get(suit) || 0) + 1);
|
|
482
|
+
}
|
|
483
|
+
return suitCounts;
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
_getCardsToCome(boardCards, numberOfBoardCards) {
|
|
487
|
+
return numberOfBoardCards - boardCards.length;
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
_suitHasFlushPotential(suit, boardSuitCounts, cardsToCome) {
|
|
491
|
+
return (boardSuitCounts.get(suit) || 0) + cardsToCome >= 4;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
_getCanonicalKey(hand, boardCards = [], numberOfBoardCards = 5, boardSuitCounts = null) {
|
|
495
|
+
const r1 = hand[0], r2 = hand[2], s1 = hand[1], s2 = hand[3];
|
|
496
|
+
const rankOrder = 'AKQJT98765432';
|
|
497
|
+
const r1Idx = rankOrder.indexOf(r1), r2Idx = rankOrder.indexOf(r2);
|
|
498
|
+
const high = r1Idx < r2Idx ? r1 : r2, low = r1Idx < r2Idx ? r2 : r1;
|
|
499
|
+
const highSuit = r1Idx < r2Idx ? s1 : s2, lowSuit = r1Idx < r2Idx ? s2 : s1;
|
|
500
|
+
if (boardCards.length === 0) {
|
|
501
|
+
if (r1 === r2) return high + low;
|
|
502
|
+
return high + low + (s1 === s2 ? 's' : 'o');
|
|
503
|
+
}
|
|
504
|
+
if (!boardSuitCounts) boardSuitCounts = this._getBoardSuitCounts(boardCards);
|
|
505
|
+
const cardsToCome = this._getCardsToCome(boardCards, numberOfBoardCards);
|
|
506
|
+
if (r1 === r2) {
|
|
507
|
+
const s1Pot = this._suitHasFlushPotential(s1, boardSuitCounts, cardsToCome);
|
|
508
|
+
const s2Pot = this._suitHasFlushPotential(s2, boardSuitCounts, cardsToCome);
|
|
509
|
+
if (s1Pot) return high + low + s1;
|
|
510
|
+
if (s2Pot) return high + low + s2;
|
|
511
|
+
return high + low;
|
|
512
|
+
}
|
|
513
|
+
const highPot = this._suitHasFlushPotential(highSuit, boardSuitCounts, cardsToCome);
|
|
514
|
+
const lowPot = this._suitHasFlushPotential(lowSuit, boardSuitCounts, cardsToCome);
|
|
515
|
+
return (highPot ? high + highSuit : high) + (lowPot ? low + lowSuit : low);
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
_flattenHandsToCanonical(hands, boardCards = [], numberOfBoardCards = 5) {
|
|
519
|
+
const canonicalMap = new Map();
|
|
520
|
+
const canonicalToHand = new Map();
|
|
521
|
+
const boardSuitCounts = boardCards.length > 0 ? this._getBoardSuitCounts(boardCards) : null;
|
|
522
|
+
for (const hand of hands) {
|
|
523
|
+
const key = this._getCanonicalKey(hand, boardCards, numberOfBoardCards, boardSuitCounts);
|
|
524
|
+
canonicalMap.set(key, (canonicalMap.get(key) || 0) + 1);
|
|
525
|
+
if (!canonicalToHand.has(key)) {
|
|
526
|
+
canonicalToHand.set(key, hand);
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
return { canonicalMap, canonicalToHand };
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
_generateValidMatchups(heroHands, villainHands, boardCards = []) {
|
|
533
|
+
const valid = [];
|
|
534
|
+
const boardMask = boardCards.length > 0 ? this.getBitMasked(boardCards) : 0n;
|
|
535
|
+
for (const h of heroHands) {
|
|
536
|
+
const hMask = this.getBitMasked(this._handStringToCards(h));
|
|
537
|
+
if (boardMask && (hMask & boardMask) !== 0n) continue;
|
|
538
|
+
for (const v of villainHands) {
|
|
539
|
+
const vMask = this.getBitMasked(this._handStringToCards(v));
|
|
540
|
+
if ((vMask & boardMask) !== 0n || (hMask & vMask) !== 0n) continue;
|
|
541
|
+
valid.push({ heroHand: h, villainHand: v, heroMask: hMask, villainMask: vMask });
|
|
542
|
+
}
|
|
543
|
+
}
|
|
544
|
+
return valid;
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
_calculateValidCounts(validMatchups, hCanon, vCanon, boardCards, numberOfBoardCards) {
|
|
548
|
+
const counts = new Map();
|
|
549
|
+
const boardSuitCounts = boardCards.length > 0 ? this._getBoardSuitCounts(boardCards) : null;
|
|
550
|
+
for (const { heroHand, villainHand } of validMatchups) {
|
|
551
|
+
const hKey = this._getCanonicalKey(heroHand, boardCards, numberOfBoardCards, boardSuitCounts);
|
|
552
|
+
const vKey = this._getCanonicalKey(villainHand, boardCards, numberOfBoardCards, boardSuitCounts);
|
|
553
|
+
const key = `${hKey}:${vKey}`;
|
|
554
|
+
counts.set(key, (counts.get(key) || 0) + 1);
|
|
555
|
+
}
|
|
556
|
+
return counts;
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
_compareRangeSetup(heroHands, villainHands, boardCards, deadCards, numberOfBoardCards, iterations, optimize) {
|
|
560
|
+
const validMatchups = this._generateValidMatchups(heroHands, villainHands, boardCards);
|
|
561
|
+
const hCanon = optimize ? this._flattenHandsToCanonical(heroHands, boardCards, numberOfBoardCards) : null;
|
|
562
|
+
const vCanon = optimize ? this._flattenHandsToCanonical(villainHands, boardCards, numberOfBoardCards) : null;
|
|
563
|
+
const validCounts = optimize ? this._calculateValidCounts(validMatchups, hCanon, vCanon, boardCards, numberOfBoardCards) : null;
|
|
564
|
+
const boardMask = this.getBitMasked(boardCards);
|
|
565
|
+
const allDeadCards = [...boardCards, ...deadCards];
|
|
566
|
+
const deadCardsMask = this.getBitMasked(allDeadCards);
|
|
567
|
+
const numberOfCardsToDeal = numberOfBoardCards - boardCards.length;
|
|
568
|
+
const availableCards = 52 - new Set(allDeadCards).size;
|
|
569
|
+
const exhaustiveCombinations = numberOfCardsToDeal > 0 && numberOfCardsToDeal <= 2 ? this.combinations(availableCards, numberOfCardsToDeal) : Infinity;
|
|
570
|
+
iterations = Math.min(iterations, exhaustiveCombinations);
|
|
571
|
+
const isExhaustive = iterations === exhaustiveCombinations && numberOfCardsToDeal > 0 && numberOfCardsToDeal <= 2 && exhaustiveCombinations < Infinity;
|
|
572
|
+
const comboArray = isExhaustive ? this._getCombinations(this._getAvailableCardMasksByLookUp(deadCardsMask), numberOfCardsToDeal) : null;
|
|
573
|
+
return { hCanon, vCanon, boardMask, deadCardsMask, iterations, isExhaustive, comboArray, numberOfCardsToDeal, validMatchups, validCounts, boardCards, numberOfBoardCards };
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
_getCachedEvaluation(canonicalKey, originalHand, completeBoard, evalCache) {
|
|
577
|
+
const cacheKey = canonicalKey + completeBoard.toString();
|
|
578
|
+
if (evalCache.has(cacheKey)) return evalCache.get(cacheKey);
|
|
579
|
+
const handMask = this.getBitMasked(this._handStringToCards(originalHand));
|
|
580
|
+
const evaluation = this.evaluate(handMask | completeBoard);
|
|
581
|
+
evalCache.set(cacheKey, evaluation);
|
|
582
|
+
return evaluation;
|
|
583
|
+
}
|
|
584
|
+
|
|
585
|
+
_compareEvaluations(heroEval, heroKicker, villainEval, villainKicker) {
|
|
586
|
+
if (heroEval > villainEval || (heroEval === villainEval && heroKicker > villainKicker)) return 1;
|
|
587
|
+
if (villainEval > heroEval || (villainEval === heroEval && villainKicker > heroKicker)) return -1;
|
|
588
|
+
return 0;
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
async _evaluateMatchup(heroMask, villainMask, setup, evalCache = null, progressCallback = null, matchupIndex = 0, totalMatchups = 1) {
|
|
592
|
+
let win = 0, tie = 0, lose = 0;
|
|
593
|
+
const deadMask = heroMask | villainMask | setup.deadCardsMask;
|
|
594
|
+
if (!setup.isExhaustive) this.xorShift = new XorShift32();
|
|
595
|
+
|
|
596
|
+
// For exhaustive, generate comboArray excluding THIS matchup's hero/villain cards
|
|
597
|
+
let comboArray = null;
|
|
598
|
+
let iterations = setup.iterations;
|
|
599
|
+
if (setup.isExhaustive) {
|
|
600
|
+
const matchupDeadMask = heroMask | villainMask | setup.deadCardsMask;
|
|
601
|
+
const availableMasks = this._getAvailableCardMasksByLookUp(matchupDeadMask);
|
|
602
|
+
comboArray = this._getCombinations(availableMasks, setup.numberOfCardsToDeal);
|
|
603
|
+
iterations = comboArray.length;
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
const yieldInterval = 1000;
|
|
607
|
+
for (let i = 0; i < iterations; i++) {
|
|
608
|
+
const board = setup.isExhaustive && comboArray ? setup.boardMask | comboArray[i] : this.deal(setup.boardMask, deadMask, setup.numberOfCardsToDeal) | setup.boardMask;
|
|
609
|
+
const [hEval, hKick] = evalCache ? this._getCachedEvaluation(evalCache.heroKey, evalCache.heroHand, board, evalCache.cache) : this.evaluate(heroMask | board);
|
|
610
|
+
const [vEval, vKick] = evalCache ? this._getCachedEvaluation(evalCache.villainKey, evalCache.villainHand, board, evalCache.cache) : this.evaluate(villainMask | board);
|
|
611
|
+
const result = this._compareEvaluations(hEval, hKick, vEval, vKick);
|
|
612
|
+
if (result === 1) win++; else if (result === -1) lose++; else tie++;
|
|
613
|
+
if (progressCallback && i > 0 && i % yieldInterval === 0) {
|
|
614
|
+
const total = totalMatchups * iterations;
|
|
615
|
+
const current = matchupIndex * iterations + i;
|
|
616
|
+
progressCallback(current, total, `Matchup ${matchupIndex + 1}/${totalMatchups}: ${i.toLocaleString()}/${iterations.toLocaleString()}`);
|
|
617
|
+
await new Promise(resolve => setTimeout(resolve, 0));
|
|
618
|
+
}
|
|
619
|
+
}
|
|
620
|
+
return { matchupWin: win, matchupTie: tie, matchupLose: lose };
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
async _compareRangeUnoptimized(heroHands, villainHands, setup, progressCallback = null) {
|
|
624
|
+
let win = 0, tie = 0, lose = 0;
|
|
625
|
+
const total = setup.validMatchups.length;
|
|
626
|
+
for (let i = 0; i < total; i++) {
|
|
627
|
+
const { heroMask, villainMask } = setup.validMatchups[i];
|
|
628
|
+
const { matchupWin, matchupTie, matchupLose } = await this._evaluateMatchup(heroMask, villainMask, setup, null, progressCallback, i, total);
|
|
629
|
+
win += matchupWin; tie += matchupTie; lose += matchupLose;
|
|
630
|
+
if (progressCallback && i % 10 === 0) {
|
|
631
|
+
progressCallback(i, total, `Evaluating ${i}/${total}`);
|
|
632
|
+
await new Promise(resolve => setTimeout(resolve, 0));
|
|
633
|
+
}
|
|
634
|
+
}
|
|
635
|
+
if (progressCallback) progressCallback(total, total, 'Complete');
|
|
636
|
+
return { win, tie, lose };
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
async _compareRangeOptimized(setup, progressCallback = null) {
|
|
640
|
+
let win = 0, tie = 0, lose = 0;
|
|
641
|
+
const evalCache = new Map();
|
|
642
|
+
const totalMatchups = setup.hCanon.canonicalMap.size * setup.vCanon.canonicalMap.size;
|
|
643
|
+
let matchupIndex = 0;
|
|
644
|
+
for (const [hKey, hMult] of setup.hCanon.canonicalMap) {
|
|
645
|
+
const hHand = setup.hCanon.canonicalToHand.get(hKey);
|
|
646
|
+
const hMask = this.getBitMasked(this._handStringToCards(hHand));
|
|
647
|
+
for (const [vKey, vMult] of setup.vCanon.canonicalMap) {
|
|
648
|
+
const vHand = setup.vCanon.canonicalToHand.get(vKey);
|
|
649
|
+
const vMask = this.getBitMasked(this._handStringToCards(vHand));
|
|
650
|
+
const key = `${hKey}:${vKey}`;
|
|
651
|
+
const validCount = setup.validCounts.get(key) || 0;
|
|
652
|
+
if (validCount === 0) {
|
|
653
|
+
matchupIndex++;
|
|
654
|
+
continue;
|
|
655
|
+
}
|
|
656
|
+
// ALWAYS find a valid pair from validMatchups to ensure no board overlap
|
|
657
|
+
const boardSuitCounts = setup.boardCards.length > 0 ? this._getBoardSuitCounts(setup.boardCards) : null;
|
|
658
|
+
const validPair = setup.validMatchups.find(m => {
|
|
659
|
+
const mHKey = this._getCanonicalKey(m.heroHand, setup.boardCards, setup.numberOfBoardCards, boardSuitCounts);
|
|
660
|
+
const mVKey = this._getCanonicalKey(m.villainHand, setup.boardCards, setup.numberOfBoardCards, boardSuitCounts);
|
|
661
|
+
return mHKey === hKey && mVKey === vKey;
|
|
662
|
+
});
|
|
663
|
+
if (!validPair) {
|
|
664
|
+
console.error(`[DIAG] ERROR: No valid pair found for ${hKey}:${vKey} despite validCount=${validCount}`);
|
|
665
|
+
matchupIndex++;
|
|
666
|
+
continue;
|
|
667
|
+
}
|
|
668
|
+
const evalHand = validPair.heroHand;
|
|
669
|
+
const evalVillain = validPair.villainHand;
|
|
670
|
+
const evalHMask = validPair.heroMask;
|
|
671
|
+
const evalVMask = validPair.villainMask;
|
|
672
|
+
const cache = { heroKey: hKey, heroHand: evalHand, villainKey: vKey, villainHand: evalVillain, cache: evalCache };
|
|
673
|
+
const { matchupWin, matchupTie, matchupLose } = await this._evaluateMatchup(evalHMask, evalVMask, setup, cache, progressCallback, matchupIndex, totalMatchups);
|
|
674
|
+
win += matchupWin * validCount; tie += matchupTie * validCount; lose += matchupLose * validCount;
|
|
675
|
+
matchupIndex++;
|
|
676
|
+
if (progressCallback && matchupIndex % 10 === 0) {
|
|
677
|
+
progressCallback(matchupIndex, totalMatchups, `Evaluating ${matchupIndex}`);
|
|
678
|
+
await new Promise(resolve => setTimeout(resolve, 0));
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
}
|
|
682
|
+
if (progressCallback) progressCallback(matchupIndex, matchupIndex, 'Complete');
|
|
683
|
+
return { win, tie, lose };
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
_handStringToCards(hand) {
|
|
687
|
+
return [hand.substring(0, 2), hand.substring(2, 4)];
|
|
688
|
+
}
|
|
689
|
+
|
|
690
|
+
_simulateMatchup(heroHand, villainHand, board, deadCards, numberOfBoardCards, iterations) {
|
|
691
|
+
const heroCards = this._handStringToCards(heroHand);
|
|
692
|
+
const villainCards = this._handStringToCards(villainHand);
|
|
693
|
+
return this.simulate(iterations, numberOfBoardCards, heroCards, villainCards, board, deadCards);
|
|
694
|
+
}
|
|
695
|
+
|
|
696
|
+
async compareRange(heroHands, villainHands, boardCards = [], deadCards = [], numberOfBoardCards = 5, iterations = 10000, optimize = true, progressCallback = null) {
|
|
697
|
+
const setup = this._compareRangeSetup(heroHands, villainHands, boardCards, deadCards, numberOfBoardCards, iterations, optimize);
|
|
698
|
+
return optimize ? await this._compareRangeOptimized(setup, progressCallback) : await this._compareRangeUnoptimized(heroHands, villainHands, setup, progressCallback);
|
|
699
|
+
}
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
if (typeof module !== 'undefined' && module.exports) {
|
|
703
|
+
module.exports = BitVal;
|
|
704
|
+
}
|
|
705
|
+
if (typeof window !== 'undefined') {
|
|
706
|
+
window.BitVal = BitVal;
|
|
707
|
+
}
|
package/package.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "poker-bitvaljs",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "High-performance poker hand evaluator optimized for browser environments, using bitwise operations for rapid poker hand analysis and equity calculations.",
|
|
5
|
+
"main": "bitval.js",
|
|
6
|
+
"scripts": {
|
|
7
|
+
"test": "echo \"Error: no test specified\" && exit 1"
|
|
8
|
+
},
|
|
9
|
+
"keywords": [
|
|
10
|
+
"poker",
|
|
11
|
+
"hand",
|
|
12
|
+
"evaluator",
|
|
13
|
+
"bitwise",
|
|
14
|
+
"equity",
|
|
15
|
+
"simulation",
|
|
16
|
+
"texas-holdem"
|
|
17
|
+
],
|
|
18
|
+
"author": "Darragh Geoghegan",
|
|
19
|
+
"license": "MIT",
|
|
20
|
+
"repository": {
|
|
21
|
+
"type": "git",
|
|
22
|
+
"url": "https://github.com/DarraghGeo/poker-bitvaljs.git"
|
|
23
|
+
},
|
|
24
|
+
"files": [
|
|
25
|
+
"bitval.js",
|
|
26
|
+
"README.md"
|
|
27
|
+
]
|
|
28
|
+
}
|