pokemon-io-core 0.0.57 → 0.0.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/api/socketTypes.d.ts +8 -2
- package/dist/core/engine.js +5 -5
- package/dist/core/types.d.ts +1 -1
- package/dist/skins/pokemon/moves.js +24 -24
- package/dist/skins/pokemon/types.js +15 -15
- package/package.json +1 -1
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@@ -29,7 +29,13 @@ export interface ClientToServerEvents {
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roomId: string;
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itemIndex: number;
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}) => void;
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-
"
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+
"battle:rematchSameLoadout": (payload: {
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roomId: string;
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}) => void;
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"battle:rematchChangeLoadout": (payload: {
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roomId: string;
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}) => void;
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ping: () => void;
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}
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export interface ServerToClientEvents {
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"connection:state": (payload: {
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@@ -42,5 +48,5 @@ export interface ServerToClientEvents {
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message: string;
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}) => void;
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"battle:state": (payload: BattleView) => void;
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-
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+
pong: (msg: string) => void;
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}
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package/dist/core/engine.js
CHANGED
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@@ -12,9 +12,9 @@ const dbg = (...args) => {
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const DEFAULT_RULES = {
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baseCritChance: 0.05,
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critPerStat: 0.002,
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critMultiplier: 1.
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stabMultiplier: 1.
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randomMinDamageFactor: 0.
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critMultiplier: 1.1,
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stabMultiplier: 1.1,
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randomMinDamageFactor: 0.8,
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randomMaxDamageFactor: 1.0,
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};
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const buildMap = (list) => list.reduce((acc, item) => {
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@@ -535,7 +535,7 @@ const resolveDamageMove = (state, playerKey, action) => {
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return { state, events };
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}
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events.push({
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-
...createBaseEvent(state.turnNumber, "action_declared", `${self.fighterId}
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+
...createBaseEvent(state.turnNumber, "action_declared", `${self.fighterId} usó ${move.name}`),
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actorId: self.fighterId,
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});
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const accuracy = move.accuracy ?? 100;
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@@ -624,7 +624,7 @@ const resolveItemUse = (state, playerKey, action) => {
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let updatedSelf = { ...self, items: updatedItems };
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let updatedOpponent = { ...opponent };
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events.push({
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-
...createBaseEvent(state.turnNumber, "action_declared", `${self.fighterId}
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+
...createBaseEvent(state.turnNumber, "action_declared", `${self.fighterId} usó ${itemDef.name}`),
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actorId: self.fighterId,
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});
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const { actor: finalSelf, target: finalOpp, events: extraEvents, } = applyEffectsOnTarget(state, updatedSelf, updatedOpponent, null, // los items no usan fórmula de tipo por ahora
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package/dist/core/types.d.ts
CHANGED
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@@ -12,7 +12,7 @@ export const POKEMON_MOVES = [
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maxPP: 5,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 40 },
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{ kind: "damage", flatAmount: 10, target: "self" }, // coste: se hace daño
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],
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},
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@@ -24,7 +24,7 @@ export const POKEMON_MOVES = [
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accuracy: 100,
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maxPP: 15,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 30 }],
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},
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// 3) Daño bajo + quemar
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{
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@@ -35,7 +35,7 @@ export const POKEMON_MOVES = [
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maxPP: 25,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 20 },
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{ kind: "apply_status", statusId: "burn" },
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],
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},
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@@ -64,7 +64,7 @@ export const POKEMON_MOVES = [
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accuracy: 100,
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maxPP: 20,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 15 }],
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},
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// 6) Cura simple
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{
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@@ -88,7 +88,7 @@ export const POKEMON_MOVES = [
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maxPP: 5,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 40 },
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{ kind: "modify_stats", offenseDelta: -15 },
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],
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},
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@@ -100,7 +100,7 @@ export const POKEMON_MOVES = [
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accuracy: 100,
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maxPP: 15,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 30 }],
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},
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// 3) Daño bajo + escaldado
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{
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@@ -111,7 +111,7 @@ export const POKEMON_MOVES = [
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maxPP: 20,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 20 },
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{ kind: "apply_status", statusId: "scalded" },
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],
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},
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accuracy: 100,
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maxPP: 20,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 15 }],
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},
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// 6) Curación simple
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{
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maxPP: 5,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 40 },
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{ kind: "modify_stats", offenseDelta: -20 },
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],
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},
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accuracy: 100,
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maxPP: 15,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 30 }],
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},
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// 3) Daño bajo + enredado
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{
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maxPP: 20,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 20 },
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{ kind: "apply_status", statusId: "entangled" },
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],
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},
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accuracy: 100,
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maxPP: 20,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 15 }],
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},
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// 6) Curación simple
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{
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maxPP: 5,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 40 },
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{ kind: "modify_stats", offenseDelta: -20 },
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],
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},
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accuracy: 100,
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maxPP: 15,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 30 }],
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},
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// 3) Daño bajo + hard CC
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{
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maxPP: 15,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 20 },
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{ kind: "apply_status", statusId: "mind_break" },
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],
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},
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accuracy: 100,
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maxPP: 20,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 15 }],
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},
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// 6) Curación simple
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{
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 40 },
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{ kind: "modify_stats", offenseDelta: -20 },
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],
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},
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accuracy: 90,
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maxPP: 10,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 30 }],
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},
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// 3) Daño medio + petrificado
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{
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maxPP: 15,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 15 },
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{ kind: "apply_status", statusId: "petrified" },
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],
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},
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accuracy: 100,
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maxPP: 20,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 15 }],
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},
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// 6) Curación simple
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{
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@@ -392,7 +392,7 @@ export const POKEMON_MOVES = [
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maxPP: 5,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 40 },
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{ kind: "modify_stats", offenseDelta: -15 },
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],
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},
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maxPP: 15,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 30 }],
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},
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// 3) Daño bajo + shocked
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{
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@@ -415,7 +415,7 @@ export const POKEMON_MOVES = [
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maxPP: 20,
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priority: 0,
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effects: [
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{ kind: "damage", basePower:
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{ kind: "damage", basePower: 20 },
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{ kind: "apply_status", statusId: "shocked" },
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],
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},
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accuracy: 100,
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maxPP: 20,
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priority: 0,
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effects: [{ kind: "damage", basePower:
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effects: [{ kind: "damage", basePower: 15 }],
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},
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// 6) Curación simple
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{
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@@ -49,42 +49,42 @@ export const POKEMON_TYPE_MATRIX = {
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[POKEMON_TYPE_IDS.rock]: 1,
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},
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[POKEMON_TYPE_IDS.fire]: {
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[POKEMON_TYPE_IDS.fire]: 0.
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[POKEMON_TYPE_IDS.water]: 0.
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[POKEMON_TYPE_IDS.grass]: 1.
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[POKEMON_TYPE_IDS.fire]: 0.9,
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[POKEMON_TYPE_IDS.water]: 0.9,
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[POKEMON_TYPE_IDS.grass]: 1.1,
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[POKEMON_TYPE_IDS.electric]: 1,
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[POKEMON_TYPE_IDS.psychic]: 1,
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[POKEMON_TYPE_IDS.rock]: 1,
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},
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[POKEMON_TYPE_IDS.water]: {
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[POKEMON_TYPE_IDS.fire]: 1.
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[POKEMON_TYPE_IDS.water]: 0.
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[POKEMON_TYPE_IDS.grass]: 0.
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[POKEMON_TYPE_IDS.fire]: 1.1,
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[POKEMON_TYPE_IDS.water]: 0.9,
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[POKEMON_TYPE_IDS.grass]: 0.9,
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[POKEMON_TYPE_IDS.electric]: 1,
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[POKEMON_TYPE_IDS.psychic]: 1,
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[POKEMON_TYPE_IDS.rock]: 1,
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},
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[POKEMON_TYPE_IDS.grass]: {
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[POKEMON_TYPE_IDS.fire]: 0.
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[POKEMON_TYPE_IDS.water]: 1.
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[POKEMON_TYPE_IDS.grass]: 0.
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[POKEMON_TYPE_IDS.fire]: 0.9,
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[POKEMON_TYPE_IDS.water]: 1.1,
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[POKEMON_TYPE_IDS.grass]: 0.9,
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[POKEMON_TYPE_IDS.electric]: 1,
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[POKEMON_TYPE_IDS.psychic]: 1,
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[POKEMON_TYPE_IDS.rock]: 1,
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},
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[POKEMON_TYPE_IDS.psychic]: {
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[POKEMON_TYPE_IDS.fire]: 1,
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[POKEMON_TYPE_IDS.water]: 1.
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[POKEMON_TYPE_IDS.grass]: 0.
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[POKEMON_TYPE_IDS.electric]: 0.
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|
+
[POKEMON_TYPE_IDS.water]: 1.1,
|
|
78
|
+
[POKEMON_TYPE_IDS.grass]: 0.9,
|
|
79
|
+
[POKEMON_TYPE_IDS.electric]: 0.9,
|
|
80
80
|
[POKEMON_TYPE_IDS.psychic]: 1,
|
|
81
81
|
[POKEMON_TYPE_IDS.rock]: 1,
|
|
82
82
|
},
|
|
83
83
|
[POKEMON_TYPE_IDS.rock]: {
|
|
84
84
|
[POKEMON_TYPE_IDS.fire]: 1,
|
|
85
|
-
[POKEMON_TYPE_IDS.water]: 1.
|
|
86
|
-
[POKEMON_TYPE_IDS.grass]: 0.
|
|
87
|
-
[POKEMON_TYPE_IDS.electric]: 0.
|
|
85
|
+
[POKEMON_TYPE_IDS.water]: 1.1,
|
|
86
|
+
[POKEMON_TYPE_IDS.grass]: 0.9,
|
|
87
|
+
[POKEMON_TYPE_IDS.electric]: 0.9,
|
|
88
88
|
[POKEMON_TYPE_IDS.psychic]: 1,
|
|
89
89
|
[POKEMON_TYPE_IDS.rock]: 1,
|
|
90
90
|
},
|