pokemon-io-core 0.0.124 → 0.0.126

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/core/ids.d.ts +18 -6
  2. package/dist/core/ids.js +10 -1
  3. package/dist/core/index.d.ts +2 -1
  4. package/dist/core/index.js +2 -1
  5. package/dist/core/randomEvents.d.ts +21 -5
  6. package/dist/core/randomEvents.js +4 -4
  7. package/dist/core/randomEventsList.d.ts +10 -4
  8. package/dist/core/randomEventsList.js +24 -163
  9. package/dist/core/status.d.ts +1 -0
  10. package/dist/core/validation.d.ts +21 -0
  11. package/dist/core/validation.js +183 -0
  12. package/dist/engine/combat/damage.js +2 -1
  13. package/dist/engine/events/applyRandomEvent.js +13 -6
  14. package/dist/engine/turn/resolveTurn.js +3 -2
  15. package/dist/skins/CombatSkin.d.ts +1 -0
  16. package/dist/skins/cliches/clicheSkin.d.ts +2 -1
  17. package/dist/skins/cliches/clicheSkin.js +3 -0
  18. package/dist/skins/cliches/constants.d.ts +135 -0
  19. package/dist/skins/cliches/constants.js +136 -0
  20. package/dist/skins/cliches/fighters.d.ts +1 -1
  21. package/dist/skins/cliches/fighters.js +165 -165
  22. package/dist/skins/cliches/items.js +45 -44
  23. package/dist/skins/cliches/moves.js +74 -69
  24. package/dist/skins/cliches/randomEvents.d.ts +7 -0
  25. package/dist/skins/cliches/randomEvents.js +1167 -0
  26. package/dist/skins/cliches/statuses.js +63 -36
  27. package/dist/skins/cliches/types.d.ts +12 -12
  28. package/dist/skins/cliches/types.js +12 -11
  29. package/dist/skins/pokemon/constants.d.ts +83 -0
  30. package/dist/skins/pokemon/constants.js +84 -0
  31. package/dist/skins/pokemon/fighters.js +55 -55
  32. package/dist/skins/pokemon/items.js +23 -22
  33. package/dist/skins/pokemon/moves.js +59 -58
  34. package/dist/skins/pokemon/pokemonSkin.d.ts +2 -1
  35. package/dist/skins/pokemon/pokemonSkin.js +3 -0
  36. package/dist/skins/pokemon/randomEvents.d.ts +6 -0
  37. package/dist/skins/pokemon/randomEvents.js +165 -0
  38. package/dist/skins/pokemon/statuses.js +5 -4
  39. package/dist/skins/pokemon/types.d.ts +6 -6
  40. package/dist/skins/pokemon/types.js +7 -6
  41. package/package.json +1 -1
@@ -1,6 +1,7 @@
1
+ import { POKEMON_ITEM_IDS, POKEMON_STATUS_IDS } from "./constants.js";
1
2
  export const POKEMON_ITEMS = [
2
3
  {
3
- id: "super_potion",
4
+ id: POKEMON_ITEM_IDS.SUPER_POTION,
4
5
  name: "Super Poción",
5
6
  target: "self",
6
7
  maxUses: 1,
@@ -8,7 +9,7 @@ export const POKEMON_ITEMS = [
8
9
  image: "hiper-potion",
9
10
  },
10
11
  {
11
- id: "potion",
12
+ id: POKEMON_ITEM_IDS.POTION,
12
13
  name: "Poción",
13
14
  target: "self",
14
15
  maxUses: 2,
@@ -16,7 +17,7 @@ export const POKEMON_ITEMS = [
16
17
  image: "potion",
17
18
  },
18
19
  {
19
- id: "apple",
20
+ id: POKEMON_ITEM_IDS.APPLE,
20
21
  name: "Manzana",
21
22
  target: "self",
22
23
  maxUses: 3,
@@ -24,7 +25,7 @@ export const POKEMON_ITEMS = [
24
25
  image: "fancy-apple",
25
26
  },
26
27
  {
27
- id: "mushroom",
28
+ id: POKEMON_ITEM_IDS.MUSHROOM,
28
29
  name: "Seta",
29
30
  target: "self",
30
31
  maxUses: 4,
@@ -32,7 +33,7 @@ export const POKEMON_ITEMS = [
32
33
  image: "mushroom",
33
34
  },
34
35
  {
35
- id: "shotgun",
36
+ id: POKEMON_ITEM_IDS.SHOTGUN,
36
37
  name: "Escopeta",
37
38
  target: "enemy",
38
39
  maxUses: 2,
@@ -42,7 +43,7 @@ export const POKEMON_ITEMS = [
42
43
  image: "shotgun",
43
44
  },
44
45
  {
45
- id: "pistol",
46
+ id: POKEMON_ITEM_IDS.PISTOL,
46
47
  name: "Pistola",
47
48
  target: "enemy",
48
49
  maxUses: 4,
@@ -52,7 +53,7 @@ export const POKEMON_ITEMS = [
52
53
  image: "pistol",
53
54
  },
54
55
  {
55
- id: "riffle",
56
+ id: POKEMON_ITEM_IDS.RIFFLE,
56
57
  name: "Rifle",
57
58
  target: "enemy",
58
59
  maxUses: 3,
@@ -62,7 +63,7 @@ export const POKEMON_ITEMS = [
62
63
  image: "riffle",
63
64
  },
64
65
  {
65
- id: "sniper",
66
+ id: POKEMON_ITEM_IDS.SNIPER,
66
67
  name: "Sniper",
67
68
  target: "enemy",
68
69
  maxUses: 1,
@@ -72,60 +73,60 @@ export const POKEMON_ITEMS = [
72
73
  image: "sniper",
73
74
  },
74
75
  {
75
- id: "blue-berry",
76
+ id: POKEMON_ITEM_IDS.BLUE_BERRY,
76
77
  name: "Baya azul",
77
78
  maxUses: 1,
78
79
  target: "self",
79
80
  effects: [
80
81
  {
81
82
  kind: "clear_status",
82
- statusIds: ["burn"], // cura QUEMADURA
83
+ statusIds: [POKEMON_STATUS_IDS.BURN], // cura QUEMADURA
83
84
  },
84
85
  ],
85
86
  image: "blue-berry",
86
87
  },
87
88
  {
88
- id: "pink-berry",
89
+ id: POKEMON_ITEM_IDS.PINK_BERRY,
89
90
  name: "Baya rosa",
90
91
  maxUses: 1,
91
92
  target: "self",
92
93
  effects: [
93
94
  {
94
95
  kind: "clear_status",
95
- statusIds: ["poison"], // cura VENENO
96
+ statusIds: [POKEMON_STATUS_IDS.POISON], // cura VENENO
96
97
  },
97
98
  ],
98
99
  image: "pink-berry",
99
100
  },
100
101
  {
101
- id: "yellow-berry",
102
+ id: POKEMON_ITEM_IDS.YELLOW_BERRY,
102
103
  name: "Baya amarilla",
103
104
  maxUses: 1,
104
105
  target: "self",
105
106
  effects: [
106
107
  {
107
108
  kind: "clear_status",
108
- statusIds: ["paralysis"], // cura PARÁLISIS
109
+ statusIds: [POKEMON_STATUS_IDS.PARALYSIS], // cura PARÁLISIS
109
110
  },
110
111
  ],
111
112
  image: "yellow-berry",
112
113
  },
113
114
  {
114
- id: "green-berry",
115
+ id: POKEMON_ITEM_IDS.GREEN_BERRY,
115
116
  name: "Baya verde",
116
117
  maxUses: 1,
117
118
  target: "self",
118
119
  effects: [
119
120
  {
120
121
  kind: "clear_status",
121
- statusIds: ["burn", "poison"], // por ejemplo: limpia quemadura o veneno
122
+ statusIds: [POKEMON_STATUS_IDS.BURN, POKEMON_STATUS_IDS.POISON], // por ejemplo: limpia quemadura o veneno
122
123
  kinds: ["soft"], // redundante pero semántico
123
124
  },
124
125
  ],
125
126
  image: "green-berry",
126
127
  },
127
128
  {
128
- id: "attack_potion",
129
+ id: POKEMON_ITEM_IDS.ATTACK_POTION,
129
130
  name: "Poción Ofensiva",
130
131
  maxUses: 2,
131
132
  target: "self",
@@ -136,7 +137,7 @@ export const POKEMON_ITEMS = [
136
137
  image: "potion_red", // Placeholder
137
138
  },
138
139
  {
139
- id: "defense_potion",
140
+ id: POKEMON_ITEM_IDS.DEFENSE_POTION,
140
141
  name: "Poción Defensiva",
141
142
  maxUses: 2,
142
143
  target: "self",
@@ -147,7 +148,7 @@ export const POKEMON_ITEMS = [
147
148
  image: "potion_blue", // Placeholder
148
149
  },
149
150
  {
150
- id: "speed_elixir",
151
+ id: POKEMON_ITEM_IDS.SPEED_ELIXIR,
151
152
  name: "Elixir de Velocidad",
152
153
  maxUses: 2,
153
154
  target: "self",
@@ -158,7 +159,7 @@ export const POKEMON_ITEMS = [
158
159
  image: "potion_yellow", // Placeholder
159
160
  },
160
161
  {
161
- id: "crit_injection",
162
+ id: POKEMON_ITEM_IDS.CRIT_INJECTION,
162
163
  name: "Inyección Crítica",
163
164
  maxUses: 2,
164
165
  target: "self",
@@ -169,14 +170,14 @@ export const POKEMON_ITEMS = [
169
170
  image: "potion_purple", // Placeholder
170
171
  },
171
172
  {
172
- id: "chesto_berry",
173
+ id: POKEMON_ITEM_IDS.CHESTO_BERRY,
173
174
  name: "Baya Atania",
174
175
  maxUses: 1,
175
176
  target: "self",
176
177
  effects: [
177
178
  {
178
179
  kind: "clear_status",
179
- statusIds: ["sleep"],
180
+ statusIds: [POKEMON_STATUS_IDS.SLEEP],
180
181
  },
181
182
  ],
182
183
  image: "chesto-berry", // Placeholder
@@ -1,12 +1,13 @@
1
+ import { POKEMON_MOVE_IDS, POKEMON_STATUS_IDS, POKEMON_TYPE_IDS } from "./constants.js";
1
2
  // Balance Standards:
2
3
  // Nuke: 45 Power, 85 Acc, 4 PP.
3
4
  // Core: 25 Power, 95 Acc, 8 PP. (10% Status Chance)
4
5
  // Utility/Heal: 100 Acc, 12 PP.
5
6
  export const POKEMON_MOVES = [
6
7
  {
7
- id: "phantom_step",
8
+ id: POKEMON_MOVE_IDS.PHANTOM_STEP,
8
9
  name: "Paso Fantasma",
9
- typeId: "typeless",
10
+ typeId: POKEMON_TYPE_IDS.TYPELESS,
10
11
  accuracy: 95,
11
12
  maxPP: 4,
12
13
  priority: 0,
@@ -14,9 +15,9 @@ export const POKEMON_MOVES = [
14
15
  effects: [{ kind: "damage", basePower: 40 }]
15
16
  },
16
17
  {
17
- id: "true_sight",
18
+ id: POKEMON_MOVE_IDS.TRUE_SIGHT,
18
19
  name: "Visión Verdadera",
19
- typeId: "typeless",
20
+ typeId: POKEMON_TYPE_IDS.TYPELESS,
20
21
  accuracy: 100,
21
22
  maxPP: 8,
22
23
  priority: 0,
@@ -24,25 +25,25 @@ export const POKEMON_MOVES = [
24
25
  effects: [{ kind: "damage", basePower: 40 }]
25
26
  },
26
27
  {
27
- id: "hypnosis",
28
+ id: POKEMON_MOVE_IDS.HYPNOSIS,
28
29
  name: "Hipnosis",
29
- typeId: "typeless",
30
+ typeId: POKEMON_TYPE_IDS.TYPELESS,
30
31
  accuracy: 70, // Low accuracy for Hard CC
31
32
  maxPP: 4,
32
33
  priority: 0,
33
34
  effects: [
34
35
  {
35
36
  kind: "apply_status",
36
- statusId: "sleep",
37
+ statusId: POKEMON_STATUS_IDS.SLEEP,
37
38
  chance: 1 // 100% chance if hits
38
39
  }
39
40
  ]
40
41
  },
41
42
  // --- FIRE ---
42
43
  {
43
- id: "inferno",
44
+ id: POKEMON_MOVE_IDS.INFERNO,
44
45
  name: "Infierno",
45
- typeId: "fire",
46
+ typeId: POKEMON_TYPE_IDS.FIRE,
46
47
  accuracy: 85,
47
48
  maxPP: 4,
48
49
  narration: [
@@ -57,28 +58,28 @@ export const POKEMON_MOVES = [
57
58
  ]
58
59
  },
59
60
  {
60
- id: "ember",
61
+ id: POKEMON_MOVE_IDS.EMBER,
61
62
  name: "Ascuas",
62
- typeId: "fire",
63
+ typeId: POKEMON_TYPE_IDS.FIRE,
63
64
  accuracy: 95,
64
65
  maxPP: 8,
65
66
  effects: [
66
67
  { kind: "damage", basePower: 25 },
67
- { kind: "apply_status", statusId: "burn", chance: 0.1 }
68
+ { kind: "apply_status", statusId: POKEMON_STATUS_IDS.BURN, chance: 0.1 }
68
69
  ]
69
70
  },
70
71
  {
71
- id: "heat_wave",
72
+ id: POKEMON_MOVE_IDS.HEAT_WAVE,
72
73
  name: "Onda de Calor",
73
- typeId: "fire",
74
+ typeId: POKEMON_TYPE_IDS.FIRE,
74
75
  accuracy: 100,
75
76
  maxPP: 12,
76
77
  effects: [{ kind: "heal", target: "self", amount: 50 }]
77
78
  },
78
79
  {
79
- id: "cauterize",
80
+ id: POKEMON_MOVE_IDS.CAUTERIZE,
80
81
  name: "Cauterizar",
81
- typeId: "fire",
82
+ typeId: POKEMON_TYPE_IDS.FIRE,
82
83
  accuracy: 100,
83
84
  maxPP: 12,
84
85
  effects: [
@@ -88,9 +89,9 @@ export const POKEMON_MOVES = [
88
89
  },
89
90
  // --- WATER ---
90
91
  {
91
- id: "tsunami",
92
+ id: POKEMON_MOVE_IDS.TSUNAMI,
92
93
  name: "Tsunami",
93
- typeId: "water",
94
+ typeId: POKEMON_TYPE_IDS.WATER,
94
95
  accuracy: 85,
95
96
  maxPP: 4,
96
97
  effects: [
@@ -99,25 +100,25 @@ export const POKEMON_MOVES = [
99
100
  ]
100
101
  },
101
102
  {
102
- id: "stream",
103
+ id: POKEMON_MOVE_IDS.STREAM,
103
104
  name: "Corriente",
104
- typeId: "water",
105
+ typeId: POKEMON_TYPE_IDS.WATER,
105
106
  accuracy: 95,
106
107
  maxPP: 8,
107
108
  effects: [{ kind: "damage", basePower: 25 }]
108
109
  },
109
110
  {
110
- id: "refresh",
111
+ id: POKEMON_MOVE_IDS.REFRESH,
111
112
  name: "Refrescar",
112
- typeId: "water",
113
+ typeId: POKEMON_TYPE_IDS.WATER,
113
114
  accuracy: 100,
114
115
  maxPP: 12,
115
116
  effects: [{ kind: "heal", target: "self", amount: 50 }]
116
117
  },
117
118
  {
118
- id: "purify",
119
+ id: POKEMON_MOVE_IDS.PURIFY,
119
120
  name: "Purificar",
120
- typeId: "water",
121
+ typeId: POKEMON_TYPE_IDS.WATER,
121
122
  accuracy: 100,
122
123
  maxPP: 12,
123
124
  effects: [
@@ -127,9 +128,9 @@ export const POKEMON_MOVES = [
127
128
  },
128
129
  // --- GRASS ---
129
130
  {
130
- id: "solar_beam",
131
+ id: POKEMON_MOVE_IDS.SOLAR_BEAM,
131
132
  name: "Rayo Solar",
132
- typeId: "grass",
133
+ typeId: POKEMON_TYPE_IDS.GRASS,
133
134
  accuracy: 85,
134
135
  maxPP: 4,
135
136
  effects: [
@@ -138,28 +139,28 @@ export const POKEMON_MOVES = [
138
139
  ]
139
140
  },
140
141
  {
141
- id: "vine",
142
+ id: POKEMON_MOVE_IDS.VINE,
142
143
  name: "Látigo Cepa",
143
- typeId: "grass",
144
+ typeId: POKEMON_TYPE_IDS.GRASS,
144
145
  accuracy: 95,
145
146
  maxPP: 8,
146
147
  effects: [
147
148
  { kind: "damage", basePower: 25 },
148
- { kind: "apply_status", statusId: "poison", chance: 0.1 }
149
+ { kind: "apply_status", statusId: POKEMON_STATUS_IDS.POISON, chance: 0.1 }
149
150
  ]
150
151
  },
151
152
  {
152
- id: "synthesis",
153
+ id: POKEMON_MOVE_IDS.SYNTHESIS,
153
154
  name: "Síntesis",
154
- typeId: "grass",
155
+ typeId: POKEMON_TYPE_IDS.GRASS,
155
156
  accuracy: 100,
156
157
  maxPP: 12,
157
158
  effects: [{ kind: "heal", target: "self", amount: 50 }]
158
159
  },
159
160
  {
160
- id: "bloom",
161
+ id: POKEMON_MOVE_IDS.BLOOM,
161
162
  name: "Floración",
162
- typeId: "grass",
163
+ typeId: POKEMON_TYPE_IDS.GRASS,
163
164
  accuracy: 100,
164
165
  maxPP: 12,
165
166
  effects: [
@@ -169,9 +170,9 @@ export const POKEMON_MOVES = [
169
170
  },
170
171
  // --- ELECTRIC ---
171
172
  {
172
- id: "thunder_strike",
173
+ id: POKEMON_MOVE_IDS.THUNDER_STRIKE,
173
174
  name: "Golpe Trueno",
174
- typeId: "electric",
175
+ typeId: POKEMON_TYPE_IDS.ELECTRIC,
175
176
  accuracy: 85,
176
177
  maxPP: 4,
177
178
  effects: [
@@ -180,28 +181,28 @@ export const POKEMON_MOVES = [
180
181
  ]
181
182
  },
182
183
  {
183
- id: "spark",
184
+ id: POKEMON_MOVE_IDS.SPARK,
184
185
  name: "Chispa",
185
- typeId: "electric",
186
+ typeId: POKEMON_TYPE_IDS.ELECTRIC,
186
187
  accuracy: 95,
187
188
  maxPP: 8,
188
189
  effects: [
189
190
  { kind: "damage", basePower: 25 },
190
- { kind: "apply_status", statusId: "paralysis", chance: 0.1 }
191
+ { kind: "apply_status", statusId: POKEMON_STATUS_IDS.PARALYSIS, chance: 0.1 }
191
192
  ]
192
193
  },
193
194
  {
194
- id: "recharge",
195
+ id: POKEMON_MOVE_IDS.RECHARGE,
195
196
  name: "Recarga",
196
- typeId: "electric",
197
+ typeId: POKEMON_TYPE_IDS.ELECTRIC,
197
198
  accuracy: 100,
198
199
  maxPP: 12,
199
200
  effects: [{ kind: "heal", target: "self", amount: 50 }]
200
201
  },
201
202
  {
202
- id: "grounding",
203
+ id: POKEMON_MOVE_IDS.GROUNDING,
203
204
  name: "Toma de Tierra",
204
- typeId: "electric",
205
+ typeId: POKEMON_TYPE_IDS.ELECTRIC,
205
206
  accuracy: 100,
206
207
  maxPP: 12,
207
208
  effects: [
@@ -211,9 +212,9 @@ export const POKEMON_MOVES = [
211
212
  },
212
213
  // --- PSYCHIC ---
213
214
  {
214
- id: "psystrike",
215
+ id: POKEMON_MOVE_IDS.PSYSTRIKE,
215
216
  name: "Onda Mental",
216
- typeId: "psychic",
217
+ typeId: POKEMON_TYPE_IDS.PSYCHIC,
217
218
  accuracy: 85,
218
219
  maxPP: 4,
219
220
  effects: [
@@ -222,25 +223,25 @@ export const POKEMON_MOVES = [
222
223
  ]
223
224
  },
224
225
  {
225
- id: "pulse",
226
+ id: POKEMON_MOVE_IDS.PULSE,
226
227
  name: "Pulso",
227
- typeId: "psychic",
228
+ typeId: POKEMON_TYPE_IDS.PSYCHIC,
228
229
  accuracy: 95,
229
230
  maxPP: 8,
230
231
  effects: [{ kind: "damage", basePower: 25 }]
231
232
  },
232
233
  {
233
- id: "meditate",
234
+ id: POKEMON_MOVE_IDS.MEDITATE,
234
235
  name: "Meditar",
235
- typeId: "psychic",
236
+ typeId: POKEMON_TYPE_IDS.PSYCHIC,
236
237
  accuracy: 100,
237
238
  maxPP: 12,
238
239
  effects: [{ kind: "heal", target: "self", amount: 50 }]
239
240
  },
240
241
  {
241
- id: "clarity",
242
+ id: POKEMON_MOVE_IDS.CLARITY,
242
243
  name: "Claridad",
243
- typeId: "psychic",
244
+ typeId: POKEMON_TYPE_IDS.PSYCHIC,
244
245
  accuracy: 100,
245
246
  maxPP: 12,
246
247
  effects: [
@@ -250,9 +251,9 @@ export const POKEMON_MOVES = [
250
251
  },
251
252
  // --- ROCK ---
252
253
  {
253
- id: "landslide",
254
+ id: POKEMON_MOVE_IDS.LANDSLIDE,
254
255
  name: "Avalancha",
255
- typeId: "rock",
256
+ typeId: POKEMON_TYPE_IDS.ROCK,
256
257
  accuracy: 85,
257
258
  maxPP: 4,
258
259
  effects: [
@@ -261,25 +262,25 @@ export const POKEMON_MOVES = [
261
262
  ]
262
263
  },
263
264
  {
264
- id: "throw",
265
+ id: POKEMON_MOVE_IDS.THROW,
265
266
  name: "Lanzar Rocas",
266
- typeId: "rock",
267
+ typeId: POKEMON_TYPE_IDS.ROCK,
267
268
  accuracy: 95,
268
269
  maxPP: 8,
269
270
  effects: [{ kind: "damage", basePower: 25 }]
270
271
  },
271
272
  {
272
- id: "mend",
273
+ id: POKEMON_MOVE_IDS.MEND,
273
274
  name: "Reconstruir",
274
- typeId: "rock",
275
+ typeId: POKEMON_TYPE_IDS.ROCK,
275
276
  accuracy: 100,
276
277
  maxPP: 12,
277
278
  effects: [{ kind: "heal", target: "self", amount: 50 }]
278
279
  },
279
280
  {
280
- id: "polish",
281
+ id: POKEMON_MOVE_IDS.POLISH,
281
282
  name: "Pulir",
282
- typeId: "rock",
283
+ typeId: POKEMON_TYPE_IDS.ROCK,
283
284
  accuracy: 100,
284
285
  maxPP: 12,
285
286
  effects: [
@@ -1,9 +1,10 @@
1
- import { ItemDefinition, MoveDefinition } from "../../core/index.js";
1
+ import { FighterDefinition, ItemDefinition, MoveDefinition } from "../../core/index.js";
2
2
  import { PlayerBattleConfig } from "../../engine/rules.js";
3
3
  import type { CombatSkin, PlayerTeamLoadout } from "../CombatSkin.js";
4
4
  export declare class PokemonSkin implements CombatSkin {
5
5
  readonly id = "pokemon";
6
6
  getTypes(): import("../../index.js").TypeDefinition[];
7
+ getFighters(): FighterDefinition[];
7
8
  getTypeEffectiveness(): import("../../index.js").TypeEffectivenessMatrix;
8
9
  getMoves(): MoveDefinition[];
9
10
  getItems(): ItemDefinition[];
@@ -50,6 +50,9 @@ export class PokemonSkin {
50
50
  getTypes() {
51
51
  return POKEMON_TYPES;
52
52
  }
53
+ getFighters() {
54
+ return POKEMON_FIGHTERS;
55
+ }
53
56
  getTypeEffectiveness() {
54
57
  return POKEMON_TYPE_MATRIX;
55
58
  }
@@ -0,0 +1,6 @@
1
+ import type { RandomEventDefinition } from "../../core/randomEvents.js";
2
+ /**
3
+ * POKEMON-SPECIFIC Random Events
4
+ * These only appear when using the Pokemon skin
5
+ */
6
+ export declare const POKEMON_RANDOM_EVENTS: RandomEventDefinition[];