pokemon-io-core 0.0.104 → 0.0.105
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/api/battle.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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import { BattleEvent, StatusId, VolatileStatus
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import { BattleEvent, StatusId, VolatileStatus } from "../core/index.js";
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export interface BattlePlayerStatusView {
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statusId: StatusId;
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stacks: number;
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@@ -60,8 +60,6 @@ export interface BattleView {
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turnStartHpByPlayerId: {
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[playerId: string]: number;
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};
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turnStartStatusesByPlayerId?: Record<string, BattlePlayerStatusView[]>;
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turnStartStatStagesByPlayerId?: Record<string, StatStages>;
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turnNumber: number;
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pendingActions?: {
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player1: boolean;
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@@ -41,6 +41,7 @@ export const CORE_RANDOM_EVENTS = [
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id: "adrenaline_rush",
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name: "⚡ Adrenalina",
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description: "Una inyección de adrenalina aumenta la velocidad de ambos.",
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narration: ["¡La adrenalina se dispara!", "¡Ambos luchadores se mueven más rápido!"],
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rarity: "common",
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effects: [
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{
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@@ -55,6 +56,7 @@ export const CORE_RANDOM_EVENTS = [
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id: "intimidation",
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name: "😨 Intimidación Mutua",
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description: "Ambos luchadores se sienten intimidados.",
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narration: ["El ambiente se tensa...", "¡Ambos luchadores dudan por un momento!"],
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rarity: "common",
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effects: [
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{
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@@ -93,6 +95,7 @@ export const CORE_RANDOM_EVENTS = [
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id: "meteor_shower",
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name: "☄️ Lluvia de Meteoritos",
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description: "¡Meteoritos caen del cielo dañando a ambos!",
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narration: ["¡El cielo se oscurece!", "¡UNA LLUVIA DE METEORITOS CAE SOBRE LA ARENA!"],
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rarity: "rare",
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effects: [
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{
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@@ -106,6 +109,7 @@ export const CORE_RANDOM_EVENTS = [
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id: "lucky_charm",
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name: "🍀 Amuleto de la Suerte",
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description: "Un luchador aleatorio se siente afortunado.",
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narration: ["¡Algo brilla en el suelo!", "¡Un luchador ha encontrado un amuleto de la suerte!"],
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rarity: "rare",
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effects: [
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{
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@@ -121,6 +125,7 @@ export const CORE_RANDOM_EVENTS = [
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id: "casino",
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name: "🎰 Casino",
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description: "Una ruleta aparece. La suerte está echada.",
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narration: ["🎰 ¡ES HORA DE APOSTAR!", "¡Aparece una ruleta gigante en el campo!"],
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rarity: "epic",
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effects: [
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{
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@@ -147,6 +152,7 @@ export const CORE_RANDOM_EVENTS = [
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id: "reset_button",
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name: "🔄 Botón de Reinicio",
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description: "Todas las estadísticas vuelven a la normalidad.",
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narration: ["¡Alguien ha pulsado un botón misterioso!", "¡Todo vuelve a ser como al principio!"],
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rarity: "epic",
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effects: [
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{
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@@ -166,6 +172,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "pokemon_center",
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name: "🏥 Centro Pokémon Móvil",
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description: "Una enfermera Joy aparece y cura a ambos Pokémon.",
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narration: ["¡Suena una música familiar!", "¡La Enfermera Joy ha venido a ayudar!"],
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rarity: "common",
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effects: [
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{
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@@ -179,6 +186,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "team_rocket",
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name: "🚀 ¡Equipo Rocket!",
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description: "¡Preparaos para los problemas! El ataque de ambos baja.",
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narration: ["¡Prepárense para los problemas!", "¡Y más vale que teman!"],
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rarity: "common",
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effects: [
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{
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@@ -193,6 +201,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "rare_candy",
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name: "🍬 Caramelo Raro",
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description: "Un Pokémon aleatorio encuentra un caramelo y se fortalece.",
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narration: ["¡Un objeto brillante aparece!", "¡Es un Caramelo Raro!"],
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rarity: "common",
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effects: [
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{
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@@ -214,6 +223,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "sandstorm",
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name: "🌪️ Tormenta de Arena",
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description: "Una tormenta de arena daña a todos los Pokémon.",
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narration: ["¡El viento empieza a soplar con fuerza!", "¡Una tormenta de arena azota el combate!"],
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rarity: "rare",
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effects: [
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{
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@@ -227,6 +237,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "professor_oak",
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name: "👴 Profesor Oak",
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description: "¡El Profesor Oak anima a tu Pokémon!",
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narration: ["¡Un mensaje del laboratorio!", "¡El Profesor Oak envía sus ánimos!"],
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rarity: "rare",
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effects: [
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{
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@@ -247,6 +258,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "dawn_stone",
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name: "💎 Piedra Alba",
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description: "Una piedra evolutiva aumenta la defensa de un Pokémon.",
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narration: ["¡Una extraña piedra emite luz!", "¡El poder de la Piedra Alba se manifiesta!"],
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rarity: "rare",
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effects: [
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{
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@@ -261,6 +273,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "potion_spray",
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name: "💊 Lluvia de Pociones",
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description: "Pociones caen del cielo curando a ambos Pokémon.",
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narration: ["¡Empieza a llover... ¿medicina?!", "¡Una lluvia de pociones cubre el estadio!"],
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rarity: "rare",
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effects: [
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{
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@@ -275,6 +288,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "legendary_appearance",
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name: "✨ Aparición Legendaria",
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description: "Un Pokémon legendario otorga poder a un luchador aleatorio.",
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narration: ["¡UNA PRESENCIA ABRUMADORA SE SIENTE!", "¡Un Pokémon Legendario observa el combate!"],
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rarity: "epic",
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effects: [
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{
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@@ -301,6 +315,7 @@ export const POKEMON_RANDOM_EVENTS = [
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id: "max_revive",
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name: "⚡ Revivir Máximo",
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description: "El Pokémon con menos vida recupera un 30% de HP.",
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narration: ["¡Un cristal amarillo brilla con intensidad!", "¡El poder del Revivir Máximo restaura la energía!"],
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rarity: "epic",
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effects: [
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{
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@@ -282,7 +282,7 @@ export const resolveTurn = (state, actions) => {
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const randomEvent = selectRandomEvent(availableEvents);
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// Emit banner event
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events.push({
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...createBaseEvent(currentState.turnNumber, "random_event_triggered", randomEvent.
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...createBaseEvent(currentState.turnNumber, "random_event_triggered", randomEvent.name),
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eventId: randomEvent.id,
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eventName: randomEvent.name,
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eventDescription: randomEvent.description,
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