pokebedrock-showdown 0.1.2 → 0.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -17,5 +17,8 @@
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  "[typescript]": {
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  "editor.formatOnSave": false,
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  "editor.defaultFormatter": "vscode.typescript-language-features"
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- }
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+ },
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+ "cSpell.words": [
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+ "pokebedrock"
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+ ]
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  }
package/README.md CHANGED
@@ -21,7 +21,7 @@ If your `smell-of-curry` and you want to release a new version, you can do the f
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  - **Reworked Config**: Modified to not use reading/writing to files as script api doesn't support that.
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  - **Better Type Safety**: Added more specific type definitions throughout the codebase.
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  - **ESM Compatibility**: Fixed compatibility issues with Minecraft Bedrock's Script API.
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- - **Removed Dynamic Requires**: `sim/dex` now uses a static import map to avoid dynamic requires (which is not supported in Minecraft Bedrock's Script API).
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+ - **Removed Dynamic Requires**: `sim/dex` & `sim/teams` now uses a static import map to avoid dynamic requires (which is not supported in Minecraft Bedrock's Script API).
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  ### Pokemon Data & Features:
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  - **UUID System**: Added a whole UUID system which allows pokemon to be searched easily by interpreter.
@@ -47,6 +47,7 @@ If your `smell-of-curry` and you want to release a new version, you can do the f
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  - `evoStatusEffect`: Required status condition for evolution
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  - `evoBiomes`: Required biomes for evolution
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  - `evoPriority`: Evolution priority system
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+ - `evoCosmeticForme`: Required cosmetic forme for evolution
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  - `evoType`: Enhanced evolution type system
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  - `changeEvent`: Event that triggers forme changes
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