point-click-lib 0.0.7 → 0.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/point-click-lib.cjs +20 -1
- package/dist/point-click-lib.d.ts +102 -0
- package/dist/point-click-lib.iife.js +20 -1
- package/dist/point-click-lib.js +7323 -2213
- package/dist/point-click-lib.umd.cjs +20 -1
- package/package.json +3 -1
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@@ -1,3 +1,5 @@
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import { default as default_2 } from 'zod';
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import { XY } from 'typed-geometry';
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import { z } from 'zod';
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export declare type ActorData = z.infer<typeof ActorDataSchema>;
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@@ -237,6 +239,8 @@ declare const actStepSchema: z.ZodObject<{
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timeElapsed?: number | undefined;
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}>;
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export declare const advanceTimeOneStep: (props: GameRunnerProps, eventReporter: InGameEventReporter, debugLogger: LogToDebug) => (state: GameData) => void;
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export declare const AmbientNoiseConsequenceSchema: z.ZodObject<{
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type: z.ZodLiteral<"ambientNoise">;
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sound: z.ZodOptional<z.ZodString>;
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@@ -391,6 +395,12 @@ export declare type BoardProgression = z.infer<typeof BoardProgressionSchema>;
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export declare const BoardProgressionSchema: z.ZodEnum<["sound", "buttons"]>;
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export declare const CELL_SIZE = 5;
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export declare type CellMatrix = default_2.infer<typeof cellMatrixSchema>;
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export declare const cellMatrixSchema: default_2.ZodArray<default_2.ZodArray<default_2.ZodUnion<[default_2.ZodLiteral<0>, default_2.ZodLiteral<1>]>, "many">, "many">;
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export declare const changeHistory: VersionChange[];
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export declare const ChangePlayerCharacterConsequenceSchema: z.ZodObject<{
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@@ -3507,6 +3517,13 @@ export declare const consequenceTypes: ConsequenceType[];
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export declare type ConsequenceWithDeprecated = z.infer<typeof ConsequenceSchemaWithDeprecated>;
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/**
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* Takes the next step in the sequence, shifting stages the array
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* when the stage is complete, until the sequence has finished
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* @returns a partial state
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*/
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export declare const continueSequence: (props: GameRunnerProps, eventReporter: InGameEventReporter, debugLogger: LogToDebug) => (state: GameData) => Partial<GameData>;
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export declare type Conversation = z.infer<typeof ConversationSchema>;
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export declare type ConversationBranch = z.infer<typeof ConversationBranchSchema>;
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export declare const DB_VERSION = 4;
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export declare const DEFAULT_ANIMATION: {
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readonly say: "talk";
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readonly move: "walk";
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readonly goTo: "walk";
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readonly wait: "default";
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readonly act: "default";
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};
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export declare const DEFAULT_TALK_TIME = 200;
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export declare const describeCommand: (command: Command, useNames?: boolean) => string;
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declare type DesignParseResult = {
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success: true;
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gameDesign: GameDesign;
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@@ -12611,6 +12640,13 @@ export declare const EndingSchema: z.ZodObject<{
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imageWidth?: number | undefined;
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}>;
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export declare function findPath(start: XY, goal: XY, matrix: CellMatrix, cellSize: number): XY[];
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export declare function findTarget(ids: {
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targetId?: string;
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roomId?: string;
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}, gameContents: GameContents, excludeItems?: boolean): CommandTarget | undefined;
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export declare type FixedGameInfo = z.infer<typeof FixedGameInfoSchema>;
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export declare const FixedGameInfoSchema: z.ZodObject<{
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requiredInventory?: string[] | undefined;
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}>>;
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gameNotBegun: z.ZodBoolean;
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cellMatrix: z.ZodOptional<z.ZodArray<z.ZodArray<z.ZodUnion<[z.ZodLiteral<0>, z.ZodLiteral<1>]>, "many">, "many">>;
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viewAngleX: z.ZodNumber;
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viewAngleY: z.ZodNumber;
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}, "strip", z.ZodTypeAny, {
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actorOrders: Record<string, ({
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type: "move";
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endStatus?: string | undefined;
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})[]>;
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gameNotBegun: boolean;
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viewAngleX: number;
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viewAngleY: number;
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sequenceRunning?: {
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id: string;
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stages: {
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flagsThatMustBeTrue?: string[] | undefined;
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requiredInventory?: string[] | undefined;
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} | undefined;
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cellMatrix?: (0 | 1)[][] | undefined;
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}, {
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actorOrders: Record<string, ({
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type: "move";
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endStatus?: string | undefined;
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})[]>;
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gameNotBegun: boolean;
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viewAngleX: number;
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viewAngleY: number;
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sequenceRunning?: {
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id: string;
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stages: {
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flagsThatMustBeTrue?: string[] | undefined;
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requiredInventory?: string[] | undefined;
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} | undefined;
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cellMatrix?: (0 | 1)[][] | undefined;
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}>>;
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export declare type GameDesign = z.infer<typeof GameDesignSchema>;
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requiredInventory?: string[] | undefined;
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}>>;
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gameNotBegun: z.ZodBoolean;
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cellMatrix: z.ZodOptional<z.ZodArray<z.ZodArray<z.ZodUnion<[z.ZodLiteral<0>, z.ZodLiteral<1>]>, "many">, "many">>;
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viewAngleX: z.ZodNumber;
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viewAngleY: z.ZodNumber;
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}, "strip", z.ZodTypeAny, {
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actorOrders: Record<string, ({
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type: "move";
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endStatus?: string | undefined;
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})[]>;
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gameNotBegun: boolean;
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viewAngleX: number;
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viewAngleY: number;
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sequenceRunning?: {
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id: string;
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stages: {
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} | undefined;
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cellMatrix?: (0 | 1)[][] | undefined;
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}, {
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actorOrders: Record<string, ({
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type: "move";
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gameNotBegun: boolean;
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viewAngleX: number;
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viewAngleY: number;
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sequenceRunning?: {
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id: string;
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stages: {
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} | undefined;
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}>;
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export declare type GameRunnerProps = GameDesign & GameRuntimeOptions;
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export declare type GameRuntimeOptions = {
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instantMode?: boolean;
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orderSpeed?: number;
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playSound: PlaySound;
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cellSize: number;
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defaultTalkTime: number;
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};
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export declare function generateCellMatrix(roomData: RoomData, cellSize: number): CellMatrix;
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export declare function getDefaultResponseText(command: Command, unreachable: boolean): string;
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export declare function getTargetPoint(target: ActorData | HotspotZone, roomData: RoomData): XY;
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export declare function getViewAngleXCenteredOn(xPosition: number, roomData: RoomData): number;
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export declare function getViewAngleYCenteredOn(yPosition: number, roomData: RoomData): number;
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export declare type GotoOrder = z.infer<typeof GotoOrderSchema>;
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export declare const GotoOrderSchema: z.ZodObject<{
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export declare const handleConversationChoice: ({ sequences, defaultTalkTime }: GameRunnerProps, debugLogger: LogToDebug) => (state: GameData, choice: ConversationChoice) => GameData;
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export declare type HotspotZone = z.infer<typeof HotspotZoneSchema>;
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export declare const HotspotZoneSchema: z.ZodObject<{
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export declare const immediateConsequenceTypes: ConsequenceType[];
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export declare interface InGameEventReporter {
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reportConsequence: (consequence: Consequence, success: boolean, offscreen: boolean) => void;
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reportOrder: (order: Order, actor: ActorData) => void;
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reportStage: (stage: Stage) => void;
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}
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export declare type Interaction = z.infer<typeof InteractionSchema>;
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export declare const InteractionSchema: z.ZodObject<{
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export declare const issueMoveOrder: (props: GameRunnerProps, debugLogger?: LogToDebug) => (state: GameData, destination: XY, actorId: string, appendToExisting?: boolean, ignoreObstacles?: boolean) => Partial<GameData>;
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export declare type ItemData = z.infer<typeof ItemDataSchema>;
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export declare const ItemDataSchema: z.ZodIntersection<z.ZodObject<{
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export declare type LogToDebug = (message: string, subject?: string) => void;
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export declare const makeCommandHandler: (props: GameRunnerProps, eventReporter: InGameEventReporter, debugLogger?: LogToDebug) => (state: GameData, command: Command) => GameData;
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export declare function matchInteraction(command: Command, room: RoomData | undefined, interactions: Interaction[], gameState: GameData): Interaction | undefined;
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export declare type MoveOrder = z.infer<typeof MoveOrderSchema>;
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export declare const MoveOrderSchema: z.ZodObject<{
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export declare const parseAndUpgrade: (maybeGameDesign: unknown) => DesignParseResult;
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export declare interface PlaySound {
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}
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export declare type Polygon = z.infer<typeof PolygonSchema>;
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declare const PolygonSchema: z.ZodArray<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>, "many">;
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export declare const wildCard: {
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readonly ITEM: "$ITEM";
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readonly TARGET: "$TARGET";
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readonly VERB: "$VERB";
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};
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export declare const xPlacement: z.ZodEnum<["center", "left", "right"]>;
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export declare const yPlacement: z.ZodEnum<["center", "top", "bottom"]>;
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