poi-plugin-quest-info-2 0.8.2 → 0.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/questHelper.ts +28 -8
- package/src/store/quest.ts +7 -4
- package/src/store/store.tsx +1 -0
package/package.json
CHANGED
package/src/questHelper.ts
CHANGED
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@@ -248,15 +248,35 @@ const calcQuestMap = (
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return map
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}
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251
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-
export const getCompletedQuest = moize(
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-
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-
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-
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251
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+
export const getCompletedQuest = moize(
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252
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(inProgressQuest: number[]) => {
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253
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const completedQuest = calcQuestMap(inProgressQuest, getPreQuestIds)
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return completedQuest
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},
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{
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matchesArg: (cacheKeyArg, keyArg) => {
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if (Array.isArray(cacheKeyArg) && Array.isArray(keyArg)) {
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return cacheKeyArg.join(',') === keyArg.join(',')
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}
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return cacheKeyArg === keyArg
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},
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}
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)
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-
export const getLockedQuest = moize(
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-
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-
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-
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+
export const getLockedQuest = moize(
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(inProgressQuest: number[]) => {
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const lockedQuest = calcQuestMap(inProgressQuest, getPostQuestIds)
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return lockedQuest
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},
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{
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matchesArg: (cacheKeyArg, keyArg) => {
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273
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if (Array.isArray(cacheKeyArg) && Array.isArray(keyArg)) {
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274
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return cacheKeyArg.join(',') === keyArg.join(',')
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}
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276
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return cacheKeyArg === keyArg
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},
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}
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)
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export const questApiStateToQuestStatus = (
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state: QUEST_API_STATE | undefined
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package/src/store/quest.ts
CHANGED
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@@ -88,7 +88,7 @@ export const useQuest = (): UnionQuest[] => {
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}
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}
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-
export const useQuestByCode = (code: string)
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+
export const useQuestByCode = (code: string) => {
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const questMap = useQuestMap()
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const gameId = getQuestIdByCode(code)
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if (gameId && gameId in questMap) {
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@@ -102,17 +102,20 @@ export const useQuestByCode = (code: string): UnionQuest | null => {
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export const useQuestStatus = (gameId: number | null) => {
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const gameQuest = useGameQuest()
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-
const gameQuestId = gameQuest.map((quest) => quest.api_no)
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-
const completedQuest = getCompletedQuest(gameQuestId)
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-
const lockedQuest = getLockedQuest(gameQuestId)
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if (!gameId) {
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return QUEST_STATUS.UNKNOWN
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}
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const theGameQuest = gameQuest.find((quest) => quest.api_no === gameId)
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if (theGameQuest) {
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// the quest is in game
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return questApiStateToQuestStatus(theGameQuest.api_state)
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}
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+
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const gameQuestId = gameQuest.map((quest) => quest.api_no)
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const completedQuest = getCompletedQuest(gameQuestId)
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const lockedQuest = getLockedQuest(gameQuestId)
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+
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if (gameId in lockedQuest) {
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return QUEST_STATUS.LOCKED
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}
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