pmtiles-swarm 0.64.0 → 0.65.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,6 +4,37 @@
4
4
  ### ✨ Features and improvements
5
5
  - _...Add new stuff here..._
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6
 
7
+ ### 🐞 Bug fixes
8
+ - _...Add new stuff here..._
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+
10
+ ## 0.65.0
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+ ### ✨ Features and improvements
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+ - **A bake stays out of the way of the node it runs on.** It runs in the main process — unlike
13
+ hashing, there is no sidecar to send it to — and the merge's pixel maths is entirely
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+ synchronous, so every millisecond of it is a millisecond the node is not answering requests.
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+ Three changes, all of them from measuring rather than assuming.
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+
17
+ **The pixel maths moved to a worker.** `src/pixels.js` runs `elevation.js` and `rgba.js`
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+ unchanged on another thread. Against a request arriving every 5 ms while a bake runs, the delay
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+ that request sees at the 99th percentile falls from 10.9 ms to 6.5 ms with two sources, and from
20
+ 18.6 ms to 10.6 ms with four. The bake is 2–17% slower for it. Rasters are handed over rather
21
+ than copied — a decoded tile is most of a megabyte per source — so a merge takes ownership of
22
+ what it is given, which is safe because nothing reads a contribution afterwards and is asserted
23
+ rather than assumed. Serving does not use it: one tile is a few milliseconds nobody notices.
24
+
25
+ **The checkpoint appends instead of rewriting.** It went through `serializeDirectory`, which was
26
+ elegant reuse and the wrong tool — that is a distribution format, and producing it costs a varint
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+ pass over every entry. Re-encoding all of them every time also made the total work quadratic in
28
+ the length of the job. Fixed 24-byte records can be appended, and only the last one can change
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+ once written, so a checkpoint costs the work since the last one: **446 ms at four million entries
30
+ becomes 11 ms, and stays 11 ms**.
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+
32
+ **And `stacks.bakePauseMs`**, how long a bake waits between tiles. Zero by default, which is
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+ right for a node baking and doing nothing else. On a node that is also serving maps it is the
34
+ direct trade between how long the bake takes and how much of the machine it takes while running.
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+
36
+
37
+
7
38
  ### 🐞 Bug fixes
8
39
  - _...Add new stuff here..._
9
40
 
@@ -45,6 +45,7 @@ of its parts.
45
45
  - [What to iterate](#what-to-iterate)
46
46
  - [Running it](#running-it)
47
47
  - [What a baked archive says about itself](#what-a-baked-archive-says-about-itself)
48
+ - [Staying out of the way of the node it runs on](#staying-out-of-the-way-of-the-node-it-runs-on)
48
49
  - [What identifies a bake](#what-identifies-a-bake)
49
50
  - [Starting one, and watching it](#starting-one-and-watching-it)
50
51
  - [What exists now](#what-exists-now)
@@ -636,6 +637,59 @@ reason the live stack answers 404.
636
637
  - **Cancellable**, and stopping keeps the work: realising it is the wrong recipe
637
638
  should not mean waiting it out, and it should not mean starting over either.
638
639
 
640
+ ### Staying out of the way of the node it runs on
641
+
642
+ A bake runs in the main process, and unlike hashing there is no sidecar to send
643
+ it to. That matters because `elevation.js` and `rgba.js` are entirely
644
+ synchronous — decoding heights, masking, resampling and painting are loops over
645
+ typed arrays — so every millisecond of it is a millisecond the node is not
646
+ answering requests. Three things follow from having measured that rather than
647
+ assumed it.
648
+
649
+ **The pixel maths goes to a worker.** `src/pixels.js` and `src/pixel-worker.js`
650
+ run the same functions, unchanged, on another thread. Measured against a request
651
+ arriving every 5 ms while a bake runs, the delay that request sees at the 99th
652
+ percentile:
653
+
654
+ | workload | on the main thread | in a worker |
655
+ | ------------------------- | ------------------ | ----------- |
656
+ | 2 sources, 512px | 10.9 ms | 6.5 ms |
657
+ | 4 sources, 512px | 18.6 ms | 10.6 ms |
658
+ | 8 sources, 512px, blurred | 22.3 ms | 17.1 ms |
659
+
660
+ The bake itself is 2–17% slower for it, which is the trade. Rasters are handed
661
+ to the worker rather than copied — a decoded tile is most of a megabyte per
662
+ source, and copying each one is work on the very thread this exists to keep
663
+ free. The cost of that is the caller gives them up, which is safe because
664
+ nothing reads a contribution after its merge, and is asserted rather than left
665
+ as a comment.
666
+
667
+ Serving does not use it. One tile's merge is a few milliseconds nobody notices,
668
+ and a thread per request would cost more than it saved.
669
+
670
+ **The checkpoint appends instead of rewriting.** The first version wrote entries
671
+ through `serializeDirectory`, which was elegant reuse and the wrong tool: that
672
+ is a _distribution_ format, and producing it costs a varint pass over every
673
+ entry — 264 ms at a million entries, of which only 12 ms is the compression.
674
+ Re-encoding all of them every checkpoint also made the total work quadratic in
675
+ the length of the job.
676
+
677
+ A checkpoint is read once, by this process, on the machine that wrote it. Fixed
678
+ 24-byte records cost nothing to produce and can be appended, and only the last
679
+ one can change after it is written — a run of identical tiles extends it. So a
680
+ checkpoint now costs the work since the last one:
681
+
682
+ | entries | rewriting everything | appending |
683
+ | --------- | -------------------- | --------- |
684
+ | 100,000 | 36 ms | 11 ms |
685
+ | 1,000,000 | 191 ms | 11 ms |
686
+ | 4,000,000 | 446 ms | 11 ms |
687
+
688
+ **And there is a knob.** `stacks.bakePauseMs` is how long a bake waits between
689
+ tiles. Zero is as fast as it can go, which is right for a node baking and doing
690
+ nothing else. On a node that is also serving maps it is the direct trade: how
691
+ long the bake takes against how much of the machine it takes while it runs.
692
+
639
693
  ### What identifies a bake
640
694
 
641
695
  `bakeRevision` is the recipe's revision and what each source resolved to,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "pmtiles-swarm",
3
- "version": "0.64.0",
3
+ "version": "0.65.0",
4
4
  "description": "BitTorrent distribution for PMTiles map archives: create torrents, watch folders, publish and subscribe to RSS feeds, and seed through qBittorrent or an embedded client",
5
5
  "type": "module",
6
6
  "main": "src/index.js",
package/src/bake-jobs.js CHANGED
@@ -6,6 +6,7 @@ import {
6
6
  bakedName,
7
7
  mergeTileFor,
8
8
  } from './bake.js';
9
+ import { PixelWorker } from './pixels.js';
9
10
  import { outputFormat } from './stack-tile.js';
10
11
 
11
12
  /**
@@ -158,6 +159,53 @@ export class BakeManager {
158
159
  const destination = path.join(workDir, job.name);
159
160
  const format = outputFormat(resolved);
160
161
 
162
+ // Only where there is pixel work to move. A passthrough bake hands bytes
163
+ // straight through and would pay for a thread it never uses.
164
+ const pixels = codec ? new PixelWorker() : null;
165
+ try {
166
+ await this.#merge(
167
+ job,
168
+ resolved,
169
+ codec,
170
+ pixels,
171
+ workDir,
172
+ destination,
173
+ format,
174
+ );
175
+ } finally {
176
+ await pixels?.close().catch(() => {});
177
+ }
178
+
179
+ // The second half. `addLocalArchive` registers the add in the library's own
180
+ // in-progress list, which is what the archives view already draws -- so the
181
+ // hashing shows up there without this having to report it twice.
182
+ job.phase = 'importing';
183
+ const entry = await this.#library.addLocalArchive(destination, {
184
+ categories: options.categories ?? resolved.stack.categories,
185
+ // Moved out of the working directory as it is taken on, so a finished
186
+ // archive does not live among the checkpoint files of the job that made
187
+ // it.
188
+ publishDir: options.publishDir ?? (await this.#savePath(options)),
189
+ mode: 'mirror',
190
+ });
191
+
192
+ job.infoHash = entry.infoHash;
193
+ job.phase = 'done';
194
+ job.finishedAt = new Date().toISOString();
195
+ }
196
+
197
+ /**
198
+ * The merging half, which is where the time goes.
199
+ * @param {object} job - The job to update as it goes.
200
+ * @param {object} resolved - The resolved stack.
201
+ * @param {object|null} codec - The codec, where the recipe needs one.
202
+ * @param {object|null} pixels - Somewhere to do the pixel maths.
203
+ * @param {string} workDir - Where the unfinished work lives.
204
+ * @param {string} destination - Where the archive goes.
205
+ * @param {string} format - The output format.
206
+ * @returns {Promise<void>} - Resolves when the file is written.
207
+ */
208
+ async #merge(job, resolved, codec, pixels, workDir, destination, format) {
161
209
  // Read through the tile store rather than off the disk, so a cache-mode
162
210
  // source is scanned the same way it is served: its directories come out of
163
211
  // the swarm, and the store holds them to its own byte budget.
@@ -194,10 +242,12 @@ export class BakeManager {
194
242
  resolved,
195
243
  tiles: this.#tiles,
196
244
  codec,
245
+ pixels,
197
246
  signal: job.controller.signal,
198
247
  format,
199
248
  }),
200
249
  header: { format },
250
+ pauseMs: this.#config.stacks?.bakePauseMs ?? 0,
201
251
  metadata: {
202
252
  name: resolved.stack.title ?? job.stackId,
203
253
  description: resolved.stack.description,
@@ -215,23 +265,6 @@ export class BakeManager {
215
265
  });
216
266
 
217
267
  job.tiles = result.written;
218
-
219
- // The second half. `addLocalArchive` registers the add in the library's own
220
- // in-progress list, which is what the archives view already draws -- so the
221
- // hashing shows up there without this having to report it twice.
222
- job.phase = 'importing';
223
- const entry = await this.#library.addLocalArchive(destination, {
224
- categories: options.categories ?? resolved.stack.categories,
225
- // Moved out of the working directory as it is taken on, so a finished
226
- // archive does not live among the checkpoint files of the job that made
227
- // it.
228
- publishDir: options.publishDir ?? (await this.#savePath(options)),
229
- mode: 'mirror',
230
- });
231
-
232
- job.infoHash = entry.infoHash;
233
- job.phase = 'done';
234
- job.finishedAt = new Date().toISOString();
235
268
  }
236
269
 
237
270
  /**
package/src/bake.js CHANGED
@@ -1,18 +1,12 @@
1
1
  import fs from 'node:fs/promises';
2
2
  import path from 'node:path';
3
- import zlib from 'node:zlib';
4
3
  import { tileIdToZxy } from 'pmtiles';
5
- import { deserializeDirectory, unionOfTileIds } from './pmtiles-scan.js';
4
+ import { unionOfTileIds } from './pmtiles-scan.js';
6
5
  import crypto from 'node:crypto';
7
6
  import { safeSegment } from './savepath.js';
8
7
  import { answerStackTile, outputFormat, outputSize } from './stack-tile.js';
9
8
  import { needsCodec, stackRevision } from './stacks.js';
10
- import {
11
- Compression,
12
- PMTilesWriter,
13
- TileType,
14
- serializeDirectory,
15
- } from './pmtiles-write.js';
9
+ import { Compression, PMTilesWriter, TileType } from './pmtiles-write.js';
16
10
 
17
11
  /**
18
12
  * Running a stack over its sources' coverage and writing a real archive.
@@ -51,6 +45,62 @@ export function checkpointPaths(workDir) {
51
45
  };
52
46
  }
53
47
 
48
+ /**
49
+ * One entry, as a checkpoint stores it.
50
+ *
51
+ * A fixed record rather than `serializeDirectory`, which was the first thing
52
+ * tried here and is the wrong tool. That is a *distribution* format: compact on
53
+ * disk, and it costs a varint pass over every entry to produce -- 264 ms at a
54
+ * million entries, of which only 12 ms is the compression. Re-encoding all of
55
+ * them every checkpoint also makes the total work quadratic in the length of
56
+ * the job.
57
+ *
58
+ * A checkpoint wants none of that. It is read once, by this process, on a
59
+ * machine that just wrote it. Fixed-width records cost nothing to produce and
60
+ * can be appended, which is what turns the checkpoint from a stall that grows
61
+ * into one that does not.
62
+ */
63
+ const RECORD_BYTES = 24;
64
+
65
+ /**
66
+ * Packs entries into fixed records.
67
+ * @param {object[]} entries - The entries to pack.
68
+ * @returns {Buffer} - `RECORD_BYTES` per entry.
69
+ */
70
+ function packEntries(entries) {
71
+ const buffer = Buffer.alloc(entries.length * RECORD_BYTES);
72
+ for (const [index, entry] of entries.entries()) {
73
+ const at = index * RECORD_BYTES;
74
+ // Doubles for the two that can be large: a tile id past z26 and an offset
75
+ // past 4 GiB both exceed what 32 bits hold, and both are safe integers.
76
+ buffer.writeDoubleLE(entry.tileId, at);
77
+ buffer.writeDoubleLE(entry.offset, at + 8);
78
+ buffer.writeUInt32LE(entry.length, at + 16);
79
+ buffer.writeUInt32LE(entry.runLength, at + 20);
80
+ }
81
+ return buffer;
82
+ }
83
+
84
+ /**
85
+ * Reads packed records back into entries.
86
+ * @param {Buffer} buffer - What `packEntries` wrote.
87
+ * @returns {object[]} - The entries.
88
+ */
89
+ function unpackEntries(buffer) {
90
+ const count = Math.floor(buffer.length / RECORD_BYTES);
91
+ const entries = new Array(count);
92
+ for (let index = 0; index < count; index += 1) {
93
+ const at = index * RECORD_BYTES;
94
+ entries[index] = {
95
+ tileId: buffer.readDoubleLE(at),
96
+ offset: buffer.readDoubleLE(at + 8),
97
+ length: buffer.readUInt32LE(at + 16),
98
+ runLength: buffer.readUInt32LE(at + 20),
99
+ };
100
+ }
101
+ return entries;
102
+ }
103
+
54
104
  /**
55
105
  * Reads a checkpoint, if there is one worth resuming from.
56
106
  *
@@ -83,10 +133,10 @@ export async function readCheckpoint(workDir, revision) {
83
133
  // shorter than the entries say, some of what they point at is not there.
84
134
  if (buffered.size < state.dataBytes) return null;
85
135
 
86
- let entries;
87
- try {
88
- entries = deserializeDirectory(zlib.gunzipSync(stored));
89
- } catch {
136
+ const entries = unpackEntries(stored);
137
+ // A record file shorter than the state claims means the two disagree about
138
+ // what was written, and the entries are the half that can be believed.
139
+ if (state.entryCount !== undefined && entries.length !== state.entryCount) {
90
140
  return null;
91
141
  }
92
142
 
@@ -94,25 +144,41 @@ export async function readCheckpoint(workDir, revision) {
94
144
  }
95
145
 
96
146
  /**
97
- * Writes a checkpoint, replacing whatever was there.
147
+ * Writes a checkpoint, appending what is new rather than rewriting it all.
98
148
  *
99
- * Entries go through `serializeDirectory`, which is the compact form this
100
- * project already writes and reads. Nothing here invents a second encoding for
101
- * the same array.
149
+ * Only the last entry can change once written -- a run of identical tiles
150
+ * extends it -- so everything before that is already on disk and correct. The
151
+ * write is therefore the size of the work since the last checkpoint, not the
152
+ * size of the job so far.
102
153
  * @param {string} workDir - The working directory.
103
- * @param {object} state - Scalars worth keeping.
154
+ * @param {object} state - Scalars worth keeping, including `entryCount`.
104
155
  * @param {object[]} entries - The entries as they stand.
105
- * @returns {Promise<void>} - Resolves once both files are on disk.
156
+ * @param {number} [persisted] - How many are already on disk.
157
+ * @returns {Promise<number>} - How many are on disk now.
106
158
  */
107
- export async function writeCheckpoint(workDir, state, entries) {
159
+ export async function writeCheckpoint(workDir, state, entries, persisted = 0) {
108
160
  const paths = checkpointPaths(workDir);
161
+
162
+ // Back up one, because the last record written may have grown a longer run
163
+ // since. Everything before it is settled.
164
+ const from = Math.max(0, Math.min(persisted, entries.length) - 1);
165
+ const handle = await fs.open(paths.entries, persisted > 0 ? 'r+' : 'w');
166
+ try {
167
+ const tail = packEntries(entries.slice(from));
168
+ if (tail.length > 0)
169
+ await handle.write(tail, 0, tail.length, from * RECORD_BYTES);
170
+ await handle.truncate(entries.length * RECORD_BYTES);
171
+ } finally {
172
+ await handle.close();
173
+ }
174
+
109
175
  // Entries first. A state file naming more progress than the entries hold
110
176
  // would resume into an archive missing tiles it believes it wrote.
111
177
  await fs.writeFile(
112
- paths.entries,
113
- entries.length > 0 ? serializeDirectory(entries) : Buffer.alloc(0),
178
+ paths.state,
179
+ JSON.stringify({ ...state, entryCount: entries.length }),
114
180
  );
115
- await fs.writeFile(paths.state, JSON.stringify(state));
181
+ return entries.length;
116
182
  }
117
183
 
118
184
  /**
@@ -297,7 +363,7 @@ export function tileTypeFor(format) {
297
363
  * @returns {Function} - `(z, x, y) => Promise<Buffer|null>`.
298
364
  */
299
365
  export function mergeTileFor(options) {
300
- const { resolved, tiles, codec, signal } = options;
366
+ const { resolved, tiles, codec, signal, pixels } = options;
301
367
  const format = options.format ?? outputFormat(resolved);
302
368
  const size = options.size ?? outputSize(resolved.stack);
303
369
 
@@ -313,6 +379,7 @@ export function mergeTileFor(options) {
313
379
  signal,
314
380
  size,
315
381
  format,
382
+ pixels,
316
383
  });
317
384
 
318
385
  // A required source that cannot be read stops the job. Baking around it
@@ -357,6 +424,7 @@ export async function bakeStack(options) {
357
424
  header = {},
358
425
  deduplicate = true,
359
426
  checkpointEvery = DEFAULT_CHECKPOINT_EVERY,
427
+ pauseMs = 0,
360
428
  } = options;
361
429
 
362
430
  if (!sources?.length) throw new Error('a bake needs at least one source');
@@ -386,13 +454,14 @@ export async function bakeStack(options) {
386
454
  let skipped = found?.skipped ?? 0;
387
455
  let lastTileId = found?.lastTileId ?? -1;
388
456
  let sinceCheckpoint = 0;
457
+ let persisted = found?.entries.length ?? 0;
389
458
 
390
459
  /**
391
460
  * Writes down where the job has got to.
392
461
  * @returns {Promise<void>} - Resolves once it is durable.
393
462
  */
394
463
  const checkpoint = async () => {
395
- await writeCheckpoint(
464
+ persisted = await writeCheckpoint(
396
465
  workDir,
397
466
  {
398
467
  revision,
@@ -404,6 +473,7 @@ export async function bakeStack(options) {
404
473
  clustered: writer.clustered,
405
474
  },
406
475
  writer.entries,
476
+ persisted,
407
477
  );
408
478
  sinceCheckpoint = 0;
409
479
  };
@@ -429,6 +499,16 @@ export async function bakeStack(options) {
429
499
  sinceCheckpoint += 1;
430
500
  onProgress?.({ written, skipped, tileId, z, x, y });
431
501
  if (sinceCheckpoint >= checkpointEvery) await checkpoint();
502
+
503
+ // Handing time back, where the operator asked for that. A bake on a node
504
+ // that is also serving tiles holds the main thread for a few milliseconds
505
+ // per tile -- the pixel maths is synchronous -- and this is the knob that
506
+ // trades how long the bake takes for how much of the machine it takes
507
+ // while it runs. Off by default, because a node baking nothing else pays
508
+ // for this and gets nothing.
509
+ if (pauseMs > 0) {
510
+ await new Promise((resolve) => setTimeout(resolve, pauseMs));
511
+ }
432
512
  }
433
513
  } catch (error) {
434
514
  // A cancelled bake keeps its work. Deleting it would make stopping and
package/src/config.js CHANGED
@@ -364,6 +364,17 @@ const DEFAULTS = {
364
364
  * be thrown away, and a backup should be able to tell the difference.
365
365
  */
366
366
  cacheDir: undefined,
367
+ /**
368
+ * Milliseconds a bake waits between tiles. Zero is as fast as it can go.
369
+ *
370
+ * The pixel maths a merge does is synchronous, so a bake holds the main
371
+ * thread for a few milliseconds per tile -- and on a node that is also
372
+ * serving tiles, that is every request waiting behind it. This is the knob
373
+ * that trades how long the bake takes for how much of the machine it takes
374
+ * while it runs. Off by default: a node baking nothing pays for this and
375
+ * gets nothing.
376
+ */
377
+ bakePauseMs: 0,
367
378
  },
368
379
  /**
369
380
  * Folders scanned for new archives. Each entry is `{ path, categories,
@@ -0,0 +1,70 @@
1
+ import { parentPort } from 'node:worker_threads';
2
+ import { encodeHeights, fillNodata, mergeElevation } from './elevation.js';
3
+ import { compositeRgba, toRaster } from './rgba.js';
4
+
5
+ /**
6
+ * The pixel half of a merge, off the main thread.
7
+ *
8
+ * `elevation.js` and `rgba.js` are entirely synchronous — decoding heights,
9
+ * masking, resampling and painting are all loops over typed arrays — so on the
10
+ * main thread a merge blocks everything else for as long as it takes. Serving
11
+ * one tile that way is a few milliseconds nobody notices. A bake is that, over
12
+ * and over, for hours, on a node that is also answering requests.
13
+ *
14
+ * This runs the same functions, unchanged, in a worker. Nothing here decides
15
+ * anything; the caller has already worked out what to merge and how.
16
+ */
17
+
18
+ /**
19
+ * Merges one tile's contributions and encodes the result.
20
+ * @param {object} job - `{space, contributions, options, output}`.
21
+ * @returns {object|null} - A raster, or null where nothing covered the tile.
22
+ */
23
+ function run(job) {
24
+ const { space, contributions, options, output = {} } = job;
25
+
26
+ if (space === 'rgba') {
27
+ const composited = compositeRgba(contributions, options);
28
+ if (!composited) return null;
29
+ // Alpha is kept unless the recipe asks for a flat tile.
30
+ return toRaster(composited, output.alpha !== false);
31
+ }
32
+
33
+ const merged = mergeElevation(contributions, options);
34
+ if (!merged) return null;
35
+ fillNodata(merged, output.nodata);
36
+ return encodeHeights(merged, {
37
+ ...output,
38
+ width: options.size,
39
+ height: options.size,
40
+ encoding: job.encoding,
41
+ });
42
+ }
43
+
44
+ parentPort?.on('message', (message) => {
45
+ try {
46
+ const raster = run(message.job);
47
+ if (!raster) {
48
+ parentPort.postMessage({ id: message.id, raster: null });
49
+ return;
50
+ }
51
+ // Copied into a buffer of its own and transferred, rather than handed over
52
+ // as it stands. A Buffer can be a view into a shared pool, and transferring
53
+ // that pool would take memory this worker is still using along with it.
54
+ const bytes = Uint8Array.prototype.slice.call(raster.data);
55
+ parentPort.postMessage(
56
+ {
57
+ id: message.id,
58
+ raster: {
59
+ data: bytes,
60
+ width: raster.width,
61
+ height: raster.height,
62
+ channels: raster.channels,
63
+ },
64
+ },
65
+ [bytes.buffer],
66
+ );
67
+ } catch (error) {
68
+ parentPort.postMessage({ id: message.id, error: error.message });
69
+ }
70
+ });
package/src/pixels.js ADDED
@@ -0,0 +1,129 @@
1
+ import path from 'node:path';
2
+ import { fileURLToPath } from 'node:url';
3
+ import { Worker } from 'node:worker_threads';
4
+
5
+ /**
6
+ * Somewhere other than the main thread to do a merge's pixel maths.
7
+ *
8
+ * Opt-in and handed to `answerStackTile`, rather than switched on for
9
+ * everything. Serving one tile does a few milliseconds of synchronous work and
10
+ * nobody notices; a bake does that for hours beside a node that is also
11
+ * answering requests, and there it is the difference between a slow bake and a
12
+ * slow node. See docs/tile-stacks.md — "Running it".
13
+ */
14
+
15
+ const here = path.dirname(fileURLToPath(import.meta.url));
16
+
17
+ /** How long to wait for a worker to answer before giving up on it. */
18
+ const REPLY_TIMEOUT_MS = 120000;
19
+
20
+ export class PixelWorker {
21
+ #worker;
22
+ #pending = new Map();
23
+ #next = 1;
24
+ #closed = false;
25
+
26
+ /**
27
+ * Starts a worker.
28
+ * @param {object} [options] - `timeoutMs` for a reply.
29
+ */
30
+ constructor(options = {}) {
31
+ this.#worker = new Worker(path.join(here, 'pixel-worker.js'));
32
+ this.timeoutMs = options.timeoutMs ?? REPLY_TIMEOUT_MS;
33
+ // The thread does not hold the process open. A bake keeps it busy; nothing
34
+ // else should keep it alive.
35
+ this.#worker.unref();
36
+
37
+ this.#worker.on('message', (message) => {
38
+ const waiting = this.#pending.get(message.id);
39
+ if (!waiting) return;
40
+ this.#pending.delete(message.id);
41
+ clearTimeout(waiting.timer);
42
+ if (message.error) waiting.reject(new Error(message.error));
43
+ else waiting.resolve(message.raster);
44
+ });
45
+
46
+ // A worker that dies takes every request in flight with it, and saying so
47
+ // is better than leaving them pending for ever.
48
+ const fail = (error) => {
49
+ this.#closed = true;
50
+ for (const waiting of this.#pending.values()) {
51
+ clearTimeout(waiting.timer);
52
+ waiting.reject(error);
53
+ }
54
+ this.#pending.clear();
55
+ };
56
+ this.#worker.on('error', fail);
57
+ this.#worker.on('exit', (code) => {
58
+ if (!this.#closed)
59
+ fail(new Error(`the pixel worker exited with ${code}`));
60
+ });
61
+ }
62
+
63
+ /**
64
+ * Merges one tile's contributions, off this thread.
65
+ * @param {object} job - `{space, contributions, options, output, encoding}`.
66
+ * @returns {Promise<object|null>} - A raster, or null where nothing covered it.
67
+ */
68
+ async merge(job) {
69
+ // Async so that everything below rejects rather than throws. A caller
70
+ // reaching for `.catch` on a job it handed over should not be handed an
71
+ // exception instead, and a malformed raster is otherwise thrown from the
72
+ // copy below before there is a promise to reject.
73
+ if (this.#closed) throw new Error('the pixel worker is closed');
74
+
75
+ const id = this.#next;
76
+ this.#next += 1;
77
+
78
+ // Rasters are handed over rather than cloned, and where possible without
79
+ // being copied first either. A decoded tile is most of a megabyte per
80
+ // source, and copying every one of them is work on the very thread this
81
+ // exists to keep free -- enough of it to cost more than it saves.
82
+ //
83
+ // Copied only when the buffer does not own its memory. Node pools
84
+ // allocations under 4 KiB, and transferring a pooled buffer would hand
85
+ // over the whole pool with everything else in it; a raster is far larger
86
+ // than that and so is always its own allocation, but the check is what
87
+ // makes that a fact rather than an assumption.
88
+ //
89
+ // Either way the caller gives up these rasters. Nothing reads them after a
90
+ // merge, which is what makes that safe.
91
+ const transfers = [];
92
+ const owned = (bytes) =>
93
+ bytes.byteOffset === 0 && bytes.buffer.byteLength === bytes.byteLength;
94
+ const contributions = job.contributions.map((contribution) => {
95
+ if (!contribution?.raster?.data) return contribution;
96
+ const source = contribution.raster.data;
97
+ const bytes = owned(source)
98
+ ? source
99
+ : Uint8Array.prototype.slice.call(source);
100
+ transfers.push(bytes.buffer);
101
+ return {
102
+ ...contribution,
103
+ raster: { ...contribution.raster, data: bytes },
104
+ };
105
+ });
106
+
107
+ return new Promise((resolve, reject) => {
108
+ const timer = setTimeout(() => {
109
+ this.#pending.delete(id);
110
+ reject(new Error('the pixel worker did not answer'));
111
+ }, this.timeoutMs);
112
+ timer.unref?.();
113
+ this.#pending.set(id, { resolve, reject, timer });
114
+ this.#worker.postMessage(
115
+ { id, job: { ...job, contributions } },
116
+ transfers,
117
+ );
118
+ });
119
+ }
120
+
121
+ /**
122
+ * Stops the worker.
123
+ * @returns {Promise<void>} - Resolves once it is gone.
124
+ */
125
+ async close() {
126
+ this.#closed = true;
127
+ await this.#worker.terminate();
128
+ }
129
+ }
package/src/stack-tile.js CHANGED
@@ -294,6 +294,7 @@ async function merge({
294
294
  rgba,
295
295
  format,
296
296
  gathered,
297
+ pixels,
297
298
  }) {
298
299
  const { contributors, contributions } = gathered;
299
300
  const first = contributions.find(Boolean);
@@ -306,6 +307,34 @@ async function merge({
306
307
  Math.max(...contributions.filter(Boolean).map((c) => c.raster.width));
307
308
  const output = resolved.stack.output ?? {};
308
309
 
310
+ const merging = {
311
+ z,
312
+ x,
313
+ y,
314
+ size: grid,
315
+ resampling: resolved.stack.resampling,
316
+ gaussianBlurSigma: resolved.stack.gaussianBlurSigma,
317
+ };
318
+
319
+ // Off this thread, where somebody has provided somewhere to put it. The same
320
+ // functions either way -- a worker runs `elevation.js` and `rgba.js`
321
+ // unchanged -- so this is about where the work happens and not what it is.
322
+ if (pixels) {
323
+ const off = await pixels.merge({
324
+ space: rgba ? 'rgba' : 'elevation',
325
+ contributions,
326
+ options: merging,
327
+ output,
328
+ encoding: output.encoding ?? first.source?.encoding,
329
+ });
330
+ if (!off) return { contributors, format, empty: true };
331
+ const body = await codec.encode(off, {
332
+ format,
333
+ lossless: rgba ? output.lossless === true : true,
334
+ });
335
+ return { contributors, format, body };
336
+ }
337
+
309
338
  // The two spaces differ only here. Everything around this -- reading, the
310
339
  // parent fallback, the cache, the headers -- is the same either way, which is
311
340
  // why they are one path rather than two.
@@ -370,7 +399,8 @@ async function merge({
370
399
  * @returns {Promise<StackAnswer>} - What to serve, or why there is nothing.
371
400
  */
372
401
  export async function answerStackTile(options) {
373
- const { resolved, z, x, y, tiles, codec, stackCache, signal, size } = options;
402
+ const { resolved, z, x, y, tiles, codec, stackCache, signal, size, pixels } =
403
+ options;
374
404
  const format = options.format ?? outputFormat(resolved);
375
405
  const rgba = resolved.stack.space === 'rgba';
376
406
 
@@ -426,6 +456,7 @@ export async function answerStackTile(options) {
426
456
  rgba,
427
457
  format,
428
458
  gathered,
459
+ pixels,
429
460
  });
430
461
 
431
462
  // Awaited, though it is tempting not to be. The write is a local disk write
@@ -5149,6 +5149,18 @@ Every piece is hashed against the ` +
5149
5149
  'and caching them would put a second copy of the archive ' +
5150
5150
  'beside the first. Evicted least-recently-used.',
5151
5151
  },
5152
+ {
5153
+ key: 'stacks.bakePauseMs',
5154
+ label: 'Pause between tiles while exporting',
5155
+ type: 'number',
5156
+ placeholder: '0',
5157
+ unit: 'ms',
5158
+ help:
5159
+ 'Zero is as fast as it can go. A merge does its pixel maths ' +
5160
+ 'on the main thread, so an export holds it for a few ' +
5161
+ 'milliseconds per tile and every request waits behind that. ' +
5162
+ 'Set this on a node that is also serving maps.',
5163
+ },
5152
5164
  {
5153
5165
  key: 'stacks.cacheDir',
5154
5166
  label: 'Where they go',