plotboilerplate 1.25.0 → 1.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/dist/index.esm.js +139 -33
- package/dist/index.esm.js.map +1 -1
- package/dist/index.esm.min.js +1 -1
- package/dist/index.esm.min.js.map +1 -1
- package/dist/plotboilerplate.browser.min.js +1 -1
- package/dist/plotboilerplate.browser.min.js.map +1 -1
- package/dist/plotboilerplate.js +139 -33
- package/dist/plotboilerplate.min.js +1 -1
- package/package.json +1 -1
- package/src/cjs/Bounds.d.ts +79 -25
- package/src/cjs/Bounds.js +102 -29
- package/src/cjs/Bounds.js.map +1 -1
- package/src/cjs/CircleSector.d.ts +3 -0
- package/src/cjs/CircleSector.js +28 -1
- package/src/cjs/CircleSector.js.map +1 -1
- package/src/cjs/drawutilssvg.d.ts +2 -1
- package/src/cjs/drawutilssvg.js +9 -3
- package/src/cjs/drawutilssvg.js.map +1 -1
- package/src/cjs/utils/LissajousFigure.d.ts +34 -0
- package/src/cjs/utils/LissajousFigure.js +100 -0
- package/src/cjs/utils/LissajousFigure.js.map +1 -0
- package/src/cjs/utils/PerlinNoise.d.ts +19 -0
- package/src/cjs/utils/PerlinNoise.js +352 -0
- package/src/cjs/utils/PerlinNoise.js.map +1 -0
- package/src/cjs/utils/SVGPathUtils.d.ts +22 -0
- package/src/cjs/utils/SVGPathUtils.js +45 -0
- package/src/cjs/utils/SVGPathUtils.js.map +1 -0
- package/src/cjs/utils/algorithms/pixelCornersToRoundPaths.d.ts +23 -0
- package/src/cjs/utils/algorithms/pixelCornersToRoundPaths.js +270 -0
- package/src/cjs/utils/algorithms/pixelCornersToRoundPaths.js.map +1 -0
- package/src/cjs/utils/datastructures/DataGrid2d.d.ts +6 -0
- package/src/cjs/utils/datastructures/DataGrid2dArrayMatrix.d.ts +88 -0
- package/src/cjs/utils/datastructures/DataGrid2dArrayMatrix.js +155 -0
- package/src/cjs/utils/datastructures/DataGrid2dArrayMatrix.js.map +1 -0
- package/src/cjs/utils/datastructures/DataGrid2dListAdapter.d.ts +1 -7
- package/src/cjs/utils/datastructures/DataGrid2dListAdapter.js +3 -3
- package/src/cjs/utils/datastructures/DataGrid2dListAdapter.js.map +1 -1
- package/src/cjs/utils/datastructures/GeometryMesh.d.ts +49 -0
- package/src/cjs/utils/datastructures/GeometryMesh.js +58 -0
- package/src/cjs/utils/datastructures/GeometryMesh.js.map +1 -0
- package/src/cjs/utils/detectDarkMode.js +16 -7
- package/src/cjs/utils/detectDarkMode.js.map +1 -1
- package/src/cjs/utils/dom/components/ColorGradientPicker.d.ts +4 -3
- package/src/cjs/utils/dom/components/ColorGradientPicker.js +8 -8
- package/src/cjs/utils/dom/components/ColorGradientPicker.js.map +1 -1
- package/src/cjs/utils/dom/components/ColorGradientSelector.d.ts +1 -0
- package/src/cjs/utils/dom/components/ColorGradientSelector.js +4 -2
- package/src/cjs/utils/dom/components/ColorGradientSelector.js.map +1 -1
- package/src/cjs/utils/parsers/svg/types.d.ts +8 -8
- package/src/esm/Bounds.d.ts +79 -25
- package/src/esm/Bounds.js +102 -29
- package/src/esm/Bounds.js.map +1 -1
- package/src/esm/CircleSector.d.ts +3 -0
- package/src/esm/CircleSector.js +28 -1
- package/src/esm/CircleSector.js.map +1 -1
- package/src/esm/drawutilssvg.d.ts +2 -1
- package/src/esm/drawutilssvg.js +9 -3
- package/src/esm/drawutilssvg.js.map +1 -1
- package/src/esm/utils/LissajousFigure.d.ts +34 -0
- package/src/esm/utils/LissajousFigure.js +95 -0
- package/src/esm/utils/LissajousFigure.js.map +1 -0
- package/src/esm/utils/PerlinNoise.d.ts +19 -0
- package/src/esm/utils/PerlinNoise.js +346 -0
- package/src/esm/utils/PerlinNoise.js.map +1 -0
- package/src/esm/utils/SVGPathUtils.d.ts +22 -0
- package/src/esm/utils/SVGPathUtils.js +42 -0
- package/src/esm/utils/SVGPathUtils.js.map +1 -0
- package/src/esm/utils/algorithms/pixelCornersToRoundPaths.d.ts +23 -0
- package/src/esm/utils/algorithms/pixelCornersToRoundPaths.js +266 -0
- package/src/esm/utils/algorithms/pixelCornersToRoundPaths.js.map +1 -0
- package/src/esm/utils/datastructures/DataGrid2d.d.ts +6 -0
- package/src/esm/utils/datastructures/DataGrid2dArrayMatrix.d.ts +88 -0
- package/src/esm/utils/datastructures/DataGrid2dArrayMatrix.js +150 -0
- package/src/esm/utils/datastructures/DataGrid2dArrayMatrix.js.map +1 -0
- package/src/esm/utils/datastructures/DataGrid2dListAdapter.d.ts +1 -7
- package/src/esm/utils/datastructures/DataGrid2dListAdapter.js +3 -3
- package/src/esm/utils/datastructures/DataGrid2dListAdapter.js.map +1 -1
- package/src/esm/utils/datastructures/GeometryMesh.d.ts +49 -0
- package/src/esm/utils/datastructures/GeometryMesh.js +53 -0
- package/src/esm/utils/datastructures/GeometryMesh.js.map +1 -0
- package/src/esm/utils/detectDarkMode.js +16 -7
- package/src/esm/utils/detectDarkMode.js.map +1 -1
- package/src/esm/utils/dom/components/ColorGradientPicker.d.ts +4 -3
- package/src/esm/utils/dom/components/ColorGradientPicker.js +18 -7
- package/src/esm/utils/dom/components/ColorGradientPicker.js.map +1 -1
- package/src/esm/utils/dom/components/ColorGradientSelector.d.ts +1 -0
- package/src/esm/utils/dom/components/ColorGradientSelector.js +9 -2
- package/src/esm/utils/dom/components/ColorGradientSelector.js.map +1 -1
- package/src/esm/utils/parsers/svg/types.d.ts +8 -8
- package/src/ts/Bounds.ts +107 -22
- package/src/ts/CircleSector.ts +39 -6
- package/src/ts/drawutilssvg.ts +8 -3
- package/src/ts/utils/LissajousFigure.ts +110 -0
- package/src/ts/utils/PerlinNoise.ts +368 -0
- package/src/ts/utils/SVGPathUtils.ts +55 -0
- package/src/ts/utils/algorithms/pixelCornersToRoundPaths.ts +379 -0
- package/src/ts/utils/datastructures/DataGrid2d.ts +7 -0
- package/src/ts/utils/datastructures/DataGrid2dArrayMatrix.ts +182 -0
- package/src/ts/utils/datastructures/DataGrid2dListAdapter.ts +4 -11
- package/src/ts/utils/datastructures/GeometryMesh.ts +79 -0
- package/src/ts/utils/detectDarkMode.ts +17 -8
- package/src/ts/utils/dom/components/ColorGradientPicker.tsx +18 -6
- package/src/ts/utils/dom/components/ColorGradientSelector.tsx +9 -2
- package/src/ts/utils/parsers/svg/types.ts +8 -8
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/**
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* A script to convert any boolean matrix to rounded paths.
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*
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* @author Ikaros Kappler
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* @date 2025-10-17 (ported to Typescript from a demo-script)
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* @version 1.0.0
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*/
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import { Bounds } from "../../Bounds";
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import { SVGPathParams, XYCoords } from "../../interfaces";
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import { RasterPosition } from "../datastructures/DataGrid2d";
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import { DataGrid2dArrayMatrix } from "../datastructures/DataGrid2dArrayMatrix";
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const LEFT_BORDER: number = 0;
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const TOP_BORDER: number = 1;
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const RIGHT_BORDER: number = 2;
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const BOTTOM_BORDER: number = 3;
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export type PixelCornerPathOptions = {
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origin?: XYCoords;
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squareSize?: number;
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gapSize?: number;
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curveFactor?: number;
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};
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/**
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* Computes an array of paths from the given boolean matrix.
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*
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* @param {DataGrid2dArrayMatrix<boolean>} matrix
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* @param {PixelCornerPathOptions} options
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* @returns
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*/
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export const pixelCornersToRoundPaths = (
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matrix: DataGrid2dArrayMatrix<boolean>,
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options: PixelCornerPathOptions
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): Array<SVGPathParams> => {
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const paths: Array<SVGPathParams> = [];
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const visitedLeftBorderMatrix = new DataGrid2dArrayMatrix(matrix.xSegmentCount, matrix.ySegmentCount, false);
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const origin: XYCoords = options && options.origin ? options.origin : { x: 0, y: 0 };
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const squareSize: number = options && typeof options.squareSize === "number" ? options.squareSize : 10;
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const gapSize: number = options && typeof options.gapSize === "number" ? options.gapSize : 2;
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const curveFactor: number = options && typeof options.curveFactor === "number" ? options.curveFactor : 0.666;
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// Find an unvisited pixel with a free left neighbour
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const condition = (value: boolean, x: number, y: number, _matrix: DataGrid2dArrayMatrix<boolean>) => {
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return (
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value === true &&
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visitedLeftBorderMatrix.get(x, y) === false &&
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// is left neighbour free?
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(x - 1 < 0 || _matrix.get(x - 1, y) === false)
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);
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};
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// Just to be sure the while loop terminates after a maximum number of iterations.
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const safetyLimit: number = matrix.xSegmentCount * matrix.ySegmentCount + 1;
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// The next unvisited pixel position.
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var nonVisitedPosition: RasterPosition;
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var i: number = 0;
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while ((nonVisitedPosition = matrix.find(condition)) && i++ < safetyLimit) {
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// console.log("nonVisitedPosition", nonVisitedPosition);
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// Condition: if a point was found then its left neighbour is empty.
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// So by this the current pixel's left bound is definitely a path start.
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const squareBox: Bounds = getSquareBox(origin, squareSize, gapSize, nonVisitedPosition.xIndex, nonVisitedPosition.yIndex);
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const west: XYCoords = squareBox.getWestPoint();
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// A starting point was found: Initialize the next path.
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var pathData: SVGPathParams = [
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// Start point
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"M",
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west.x,
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west.y
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];
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// Now from this point starting (left pixel corner) construct the next sequence of path commands.
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__constructPath(
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pathData,
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matrix,
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visitedLeftBorderMatrix,
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nonVisitedPosition,
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LEFT_BORDER,
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origin,
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squareSize,
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gapSize,
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curveFactor
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);
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paths.push(pathData);
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// console.log("pathData", pathData);
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}
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return paths;
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};
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/**
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* Construct a bounding box representing the visual square bounds for the given pixel.
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*
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* @param {XYCoords} origin - The origin to build the paths from (upper left corner of the graphics).
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* @param {number} squareSize - The number of pixels to use to represent a pixel square.
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* @param {number} gapSize - The number of pixels to use for gaps between squares.
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* @param {number} x - The x position inside the data grid (matrix offset).
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* @param {number} y - They position inside the data grid (matrix offset).
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* @returns
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*/
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const getSquareBox = (origin: XYCoords, squareSize: number, gapSize: number, x: number, y: number): Bounds => {
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return new Bounds(
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{
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x: origin.x + x * (squareSize + gapSize),
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y: origin.y + y * (squareSize + gapSize)
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},
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{
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x: origin.x + x * (squareSize + gapSize) + squareSize,
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y: origin.y + y * (squareSize + gapSize) + squareSize
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}
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);
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};
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/**
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* Lerp between these two numbers using the passed lerp amount (usually a value in 0.0-1.0).
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*
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* @param {number} a
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* @param {number} b
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* @param {number} lerpFactor
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* @returns {number}
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*/
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const lerp = (a: number, b: number, lerpFactor): number => {
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return a + (b - a) * lerpFactor;
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};
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/**
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* Construct a path command for a cubic Bézier curve.
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*
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* @param {SVGPathParams} pathData
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* @param {XYCoords} start
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* @param {XYCoords} controlA
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* @param {XYCoords} controlB
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* @param {XYCoords} end
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* @param {number} curveFactor
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*/
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const addRoundCorner = (
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pathData: SVGPathParams,
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start: XYCoords,
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controlA: XYCoords,
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controlB: XYCoords,
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end: XYCoords,
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curveFactor: number
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) => {
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pathData.push(
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"C",
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lerp(start.x, controlA.x, curveFactor),
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lerp(start.y, controlA.y, curveFactor),
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lerp(end.x, controlB.x, curveFactor),
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lerp(end.y, controlB.y, curveFactor),
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end.x,
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end.y
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);
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};
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/**
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* Construct a new path command for a straight line.
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*
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* @param {SVGPathParams} pathData
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* @param {XYCoords} target
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*/
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const addStraightLine = (pathData: SVGPathParams, target: XYCoords) => {
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pathData.push("L", target.x, target.y);
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};
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/**
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* A helper function for constructing the next path, beginning at the passed matrix position.
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*
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* Note the path will be created at the left border of the given 'pixel', constructe
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* in clockwise order.
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*
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* @param {SVGPathParams} pathData
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* @param {DataGrid2dArrayMatrix<boolean>} matrix - The data matrix to use.
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* @param {DataGrid2dArrayMatrix<boolean>} visitedLeftBordersMatrix - A helper matrix to keep track of visited pixels.
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* @param {RasterPosition} startingPosition
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* @param {number} startingBorderDirection
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* @param {XYCoords} origin
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* @param {number} squareSize
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* @param {number} gapSize
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* @param {number} curveFactor
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*/
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const __constructPath = (
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pathData: SVGPathParams,
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matrix: DataGrid2dArrayMatrix<boolean>,
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visitedLeftBordersMatrix: DataGrid2dArrayMatrix<boolean>,
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startingPosition: RasterPosition,
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startingBorderDirection: number,
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origin: XYCoords,
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squareSize: number,
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gapSize: number,
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curveFactor: number
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) => {
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// Pre: position's neighbour pixel at ehe given border direction is unset.
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var isPathComplete: boolean = false;
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const maxInterations = matrix.xSegmentCount * matrix.ySegmentCount * 4 + 1;
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var i = 0;
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var position = startingPosition;
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var borderDirection = startingBorderDirection;
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while (!isPathComplete && i++ < maxInterations) {
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var x = position.xIndex;
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var y = position.yIndex;
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// console.log("x", x, "y", y, "borderDirection", borderDirection);
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// Get the pixel's box bounds.
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const squareBox: Bounds = getSquareBox(origin, squareSize, gapSize, x, y);
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// Find next step when walking 'clockwise'
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if (borderDirection === LEFT_BORDER) {
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// Only track visits on left borders. By this we can detect non-visited holes :)
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visitedLeftBordersMatrix.set(x, y, true);
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// We want to expand the left border
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const west: XYCoords = squareBox.getWestPoint();
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// Pixel in the north?
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if (y - 1 < 0 || matrix.get(x, y - 1) === false) {
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// Northwise pixel is empty
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// -> construct round corner to right
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addRoundCorner(
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pathData,
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220
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+
west,
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221
|
+
squareBox.getNorthWestPoint(),
|
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222
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+
squareBox.getNorthWestPoint(),
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223
|
+
squareBox.getNorthPoint(),
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224
|
+
curveFactor
|
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225
|
+
);
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|
+
borderDirection = TOP_BORDER;
|
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227
|
+
// Keep pixel position unchanged
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|
228
|
+
} else if (x - 1 >= 0 && matrix.get(x - 1, y - 1) === true) {
|
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229
|
+
// Top neighbour pixel is set AND top-left pixel is set too.
|
|
230
|
+
// -> construct rounded edge to top-left.
|
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231
|
+
const squareBoxNW: Bounds = getSquareBox(origin, squareSize, gapSize, x - 1, y - 1);
|
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232
|
+
addRoundCorner(
|
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233
|
+
pathData,
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234
|
+
west,
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235
|
+
squareBox.getNorthWestPoint(),
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236
|
+
squareBoxNW.getSouthEastPoint(),
|
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237
|
+
squareBoxNW.getSouthPoint(),
|
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238
|
+
curveFactor
|
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239
|
+
);
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|
+
borderDirection = BOTTOM_BORDER;
|
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241
|
+
position = { xIndex: x - 1, yIndex: y - 1 };
|
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242
|
+
} else {
|
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243
|
+
// Straight to top
|
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244
|
+
const squareBoxN: Bounds = getSquareBox(origin, squareSize, gapSize, x, y - 1);
|
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245
|
+
addStraightLine(pathData, squareBoxN.getWestPoint());
|
|
246
|
+
position = { xIndex: x, yIndex: y - 1 };
|
|
247
|
+
// Keep borderDirection: LEFT_BORDER
|
|
248
|
+
// isPathComplete = true; // TODO
|
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249
|
+
}
|
|
250
|
+
} else if (borderDirection === TOP_BORDER) {
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|
+
// North pixel is definitely empty.
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252
|
+
const north: XYCoords = squareBox.getNorthPoint();
|
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253
|
+
if (x + 1 >= matrix.xSegmentCount || matrix.get(x + 1, y) === false) {
|
|
254
|
+
// Top border and right pixel is empty
|
|
255
|
+
// --> create rounded corner to right south
|
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256
|
+
addRoundCorner(
|
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|
+
pathData,
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|
+
north,
|
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|
+
squareBox.getNorthEastPoint(),
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|
+
squareBox.getNorthEastPoint(),
|
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261
|
+
squareBox.getEastPoint(),
|
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|
+
curveFactor
|
|
263
|
+
);
|
|
264
|
+
borderDirection = RIGHT_BORDER;
|
|
265
|
+
// Keep pixel position unchanged
|
|
266
|
+
} else if (y - 1 < 0 || matrix.get(x + 1, y - 1) === false) {
|
|
267
|
+
// Top border and right pixel is set, and north-east pixel is clear.
|
|
268
|
+
// -> linear path to right
|
|
269
|
+
const squareBoxE: Bounds = getSquareBox(origin, squareSize, gapSize, x + 1, y);
|
|
270
|
+
addStraightLine(pathData, squareBoxE.getNorthPoint());
|
|
271
|
+
position = { xIndex: x + 1, yIndex: y };
|
|
272
|
+
// Keep borderDirection TOP
|
|
273
|
+
} else {
|
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274
|
+
// Last case: right neighbour is set and north-east pixel is set
|
|
275
|
+
//-> construct a rounded corner to east-north.
|
|
276
|
+
const squareBoxNE: Bounds = getSquareBox(origin, squareSize, gapSize, x + 1, y - 1);
|
|
277
|
+
addRoundCorner(
|
|
278
|
+
pathData,
|
|
279
|
+
north,
|
|
280
|
+
squareBox.getNorthEastPoint(),
|
|
281
|
+
squareBoxNE.getSouthWestPoint(),
|
|
282
|
+
squareBoxNE.getWestPoint(),
|
|
283
|
+
curveFactor
|
|
284
|
+
);
|
|
285
|
+
borderDirection = LEFT_BORDER;
|
|
286
|
+
position = { xIndex: x + 1, yIndex: y - 1 };
|
|
287
|
+
// isPathComplete = true; // TODO!!!
|
|
288
|
+
}
|
|
289
|
+
} else if (borderDirection === RIGHT_BORDER) {
|
|
290
|
+
// East pixel is definitely empty.
|
|
291
|
+
var east = squareBox.getEastPoint();
|
|
292
|
+
if (y + 1 >= matrix.ySegmentCount || matrix.get(x, y + 1) === false) {
|
|
293
|
+
// South pixel is empty.
|
|
294
|
+
// -> construct rounded corner to south-east
|
|
295
|
+
addRoundCorner(
|
|
296
|
+
pathData,
|
|
297
|
+
east,
|
|
298
|
+
squareBox.getSouthEastPoint(),
|
|
299
|
+
squareBox.getSouthEastPoint(),
|
|
300
|
+
squareBox.getSouthPoint(),
|
|
301
|
+
curveFactor
|
|
302
|
+
);
|
|
303
|
+
borderDirection = BOTTOM_BORDER;
|
|
304
|
+
// Keep pixel position unchanged
|
|
305
|
+
} else if (x + 1 < matrix.xSegmentCount && y + 1 < matrix.ySegmentCount && matrix.get(x + 1, y + 1) === true) {
|
|
306
|
+
// South pixel is set AND right lower pixel is set, too.
|
|
307
|
+
// -> construct round corner to south-east.
|
|
308
|
+
const squareBoxSE: Bounds = getSquareBox(origin, squareSize, gapSize, x + 1, y + 1);
|
|
309
|
+
addRoundCorner(
|
|
310
|
+
pathData,
|
|
311
|
+
east,
|
|
312
|
+
squareBox.getSouthEastPoint(),
|
|
313
|
+
squareBoxSE.getNorthWestPoint(),
|
|
314
|
+
squareBoxSE.getNorthPoint(),
|
|
315
|
+
curveFactor
|
|
316
|
+
);
|
|
317
|
+
borderDirection = TOP_BORDER;
|
|
318
|
+
position = { xIndex: x + 1, yIndex: y + 1 };
|
|
319
|
+
} else {
|
|
320
|
+
// South pixel is set and south-east pixel is clear.
|
|
321
|
+
// -> construct linear connection to south
|
|
322
|
+
const squareBoxS: Bounds = getSquareBox(origin, squareSize, gapSize, x, y + 1);
|
|
323
|
+
addStraightLine(pathData, squareBoxS.getEastPoint());
|
|
324
|
+
position = { xIndex: x, yIndex: y + 1 };
|
|
325
|
+
// Keep borderDirection RIGHT
|
|
326
|
+
}
|
|
327
|
+
} else if (borderDirection === BOTTOM_BORDER) {
|
|
328
|
+
// Pre: south pixel is definitely empty
|
|
329
|
+
const south: XYCoords = squareBox.getSouthPoint();
|
|
330
|
+
if (x - 1 < 0 || matrix.get(x - 1, y) === false) {
|
|
331
|
+
// Left pixel is empty
|
|
332
|
+
// -> construct round corner to west-north
|
|
333
|
+
addRoundCorner(
|
|
334
|
+
pathData,
|
|
335
|
+
south,
|
|
336
|
+
squareBox.getSouthWestPoint(),
|
|
337
|
+
squareBox.getSouthWestPoint(),
|
|
338
|
+
squareBox.getWestPoint(),
|
|
339
|
+
curveFactor
|
|
340
|
+
);
|
|
341
|
+
borderDirection = LEFT_BORDER;
|
|
342
|
+
} else if (x - 1 >= 0 && y + 1 < matrix.ySegmentCount && matrix.get(x - 1, y + 1) === true) {
|
|
343
|
+
// Left pixel AND left lower pixel are set
|
|
344
|
+
// -> construct rounded edge to south-west
|
|
345
|
+
const squareBoxSW: Bounds = getSquareBox(origin, squareSize, gapSize, x - 1, y + 1);
|
|
346
|
+
addRoundCorner(
|
|
347
|
+
pathData,
|
|
348
|
+
south,
|
|
349
|
+
squareBox.getSouthWestPoint(),
|
|
350
|
+
squareBoxSW.getNorthEastPoint(),
|
|
351
|
+
squareBoxSW.getEastPoint(),
|
|
352
|
+
curveFactor
|
|
353
|
+
);
|
|
354
|
+
borderDirection = RIGHT_BORDER;
|
|
355
|
+
position = { xIndex: x - 1, yIndex: y + 1 };
|
|
356
|
+
} else {
|
|
357
|
+
// Left pixel is set AND south pixel is empty
|
|
358
|
+
// -> construct linear edge to left neighbour.
|
|
359
|
+
const squareBoxW: Bounds = getSquareBox(origin, squareSize, gapSize, x - 1, y);
|
|
360
|
+
addStraightLine(pathData, squareBoxW.getSouthPoint());
|
|
361
|
+
position = { xIndex: x - 1, yIndex: y };
|
|
362
|
+
// Keep borderDirection BOTTOM
|
|
363
|
+
}
|
|
364
|
+
} else {
|
|
365
|
+
console.warn(`[Error] Cannot construct full rounded path; 'borderDirection' has wrong value (${borderDirection}).`);
|
|
366
|
+
isPathComplete = true;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
// End condition reached?
|
|
370
|
+
if (
|
|
371
|
+
startingPosition.xIndex === position.xIndex &&
|
|
372
|
+
startingPosition.yIndex === position.yIndex &&
|
|
373
|
+
startingBorderDirection === borderDirection
|
|
374
|
+
) {
|
|
375
|
+
pathData.push("Z");
|
|
376
|
+
isPathComplete = true;
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
};
|
|
@@ -18,6 +18,13 @@
|
|
|
18
18
|
|
|
19
19
|
export type DataGridFace4<T> = [[T | null, T | null], [T | null, T | null]];
|
|
20
20
|
|
|
21
|
+
export type RasterPosition = {
|
|
22
|
+
xIndex: number;
|
|
23
|
+
yIndex: number;
|
|
24
|
+
xRel?: number;
|
|
25
|
+
yRel?: number;
|
|
26
|
+
};
|
|
27
|
+
|
|
21
28
|
export interface IDataGrid2d<T> {
|
|
22
29
|
readonly xSegmentCount: number;
|
|
23
30
|
|
|
@@ -0,0 +1,182 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A DataGrid2d implementation on 2 dimensional arrays.
|
|
3
|
+
*
|
|
4
|
+
* @author Ikaros Kappler
|
|
5
|
+
* @date 2025-10-16
|
|
6
|
+
* @modified 2025-10-28 Added `DataGrid2dArrayMatrix.setAll(function)`.
|
|
7
|
+
* @modified 2025-10-28 Fixed a bug in the `DataGrid2dArrayMatrix.toString()` method.
|
|
8
|
+
* @version 1.0.0
|
|
9
|
+
**/
|
|
10
|
+
|
|
11
|
+
import { arrayFill } from "../algorithms/arrayFill";
|
|
12
|
+
import { DataGridFace4, IDataGrid2d, RasterPosition } from "./DataGrid2d";
|
|
13
|
+
|
|
14
|
+
export class DataGrid2dArrayMatrix<T> implements IDataGrid2d<T> {
|
|
15
|
+
/**
|
|
16
|
+
* @override
|
|
17
|
+
*/
|
|
18
|
+
readonly xSegmentCount: number;
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @override
|
|
22
|
+
*/
|
|
23
|
+
readonly ySegmentCount: number;
|
|
24
|
+
|
|
25
|
+
// This is not really useful here ...
|
|
26
|
+
minDataValue: T;
|
|
27
|
+
maxDataValue: T;
|
|
28
|
+
|
|
29
|
+
private _matrix: Array<Array<T>>;
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Create a new DataGrid2d from the given
|
|
33
|
+
* @throws Error if xSegmentCount*ySegmentCount is larger than the capacity of the array/list.
|
|
34
|
+
* @param list
|
|
35
|
+
* @param xSegmentCount
|
|
36
|
+
* @param ySegmentCount
|
|
37
|
+
*/
|
|
38
|
+
constructor(xSegmentCount: number, ySegmentCount: number, initialValue: T) {
|
|
39
|
+
if (xSegmentCount <= 0) {
|
|
40
|
+
throw `Cannot create DataGrid2dArray, xSegmentCount (${xSegmentCount}) must be > 0.`;
|
|
41
|
+
}
|
|
42
|
+
if (ySegmentCount <= 0) {
|
|
43
|
+
throw `Cannot create DataGrid2dArray, ySegmentCount (${ySegmentCount}) must be > 0.`;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// this.canvas = document.getElementById(canvasId);
|
|
47
|
+
this.xSegmentCount = xSegmentCount;
|
|
48
|
+
this.ySegmentCount = ySegmentCount;
|
|
49
|
+
|
|
50
|
+
this._matrix = [];
|
|
51
|
+
for (var i = 0; i < ySegmentCount; i++) {
|
|
52
|
+
this._matrix.push(arrayFill(xSegmentCount, initialValue));
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Set the matrix value at the given (x,y) position to a new value.
|
|
58
|
+
*
|
|
59
|
+
* @param {number} xIndex - The horizontal matrix position to set.
|
|
60
|
+
* @param {number} yIndex - The vertical matrix position to set.
|
|
61
|
+
* @param {T} value - The new value.
|
|
62
|
+
*/
|
|
63
|
+
public set(xIndex: number, yIndex: number, value: T) {
|
|
64
|
+
this._matrix[yIndex][xIndex] = value;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* Getthe matrix value at the given (x,y) position.
|
|
69
|
+
*
|
|
70
|
+
* @param {number} xIndex - The horizontal matrix position to set.
|
|
71
|
+
* @param {number} yIndex - The vertical matrix position to set.
|
|
72
|
+
* @return {T} value - The new value.
|
|
73
|
+
*/
|
|
74
|
+
public get(xIndex: number, yIndex: number): T {
|
|
75
|
+
return this.getDataValueAt(xIndex, yIndex);
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Set all matrix values. The passed factory function must accept respective (x,y) positions.
|
|
80
|
+
*
|
|
81
|
+
* @param {Function} factory - The factory function to determine the new values to set.
|
|
82
|
+
* @return {DataGrid2dArrayMatrix<T>} this - for chaning.
|
|
83
|
+
*/
|
|
84
|
+
public setAll(factory: (xIndex: number, yIndex: number) => T): DataGrid2dArrayMatrix<T> {
|
|
85
|
+
for (var x = 0; x < this.xSegmentCount; x++) {
|
|
86
|
+
for (var y = 0; y < this.ySegmentCount; y++) {
|
|
87
|
+
this.set(x, y, factory(x, y));
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
return this;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
public find(
|
|
94
|
+
condition: (value: T, xIndex: number, yIndex: number, sourceMatrix: DataGrid2dArrayMatrix<T>) => boolean
|
|
95
|
+
): RasterPosition {
|
|
96
|
+
for (var x = 0; x < this.xSegmentCount; x++) {
|
|
97
|
+
for (var y = 0; y < this.ySegmentCount; y++) {
|
|
98
|
+
if (condition(this.get(x, y), x, y, this)) {
|
|
99
|
+
return {
|
|
100
|
+
xIndex: x,
|
|
101
|
+
yIndex: y,
|
|
102
|
+
xRel: x / this.xSegmentCount,
|
|
103
|
+
yRel: y / this.ySegmentCount
|
|
104
|
+
};
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
return null;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* @override
|
|
113
|
+
*/
|
|
114
|
+
getMinDataValue(): T {
|
|
115
|
+
return this.minDataValue;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* @override
|
|
120
|
+
*/
|
|
121
|
+
getMaxDataValue(): T {
|
|
122
|
+
return this.maxDataValue;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* @override
|
|
127
|
+
*/
|
|
128
|
+
getDataValueAt(xIndex: number, yIndex: number, isDebug?: boolean): T | null {
|
|
129
|
+
return this._matrix[yIndex][xIndex];
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* @override
|
|
134
|
+
*/
|
|
135
|
+
getDataFace4At(xIndex: number, yIndex: number, buffer: DataGridFace4<T>) {
|
|
136
|
+
// buffer: array[2][2]
|
|
137
|
+
buffer[0][0] = this.getDataValueAt(xIndex, yIndex);
|
|
138
|
+
buffer[1][0] = this.getDataValueAt(xIndex + 1, yIndex);
|
|
139
|
+
buffer[1][1] = this.getDataValueAt(xIndex + 1, yIndex + 1);
|
|
140
|
+
buffer[0][1] = this.getDataValueAt(xIndex, yIndex + 1);
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* A helper method to convert a boolean matrix to a parsable string.
|
|
145
|
+
*
|
|
146
|
+
* @param {DataGrid2dArrayMatrix<boolean>} matrix
|
|
147
|
+
* @returns {string}
|
|
148
|
+
*/
|
|
149
|
+
static toString(matrix: DataGrid2dArrayMatrix<boolean>): string {
|
|
150
|
+
const buffer: Array<string> = [];
|
|
151
|
+
for (var y = 0; y < matrix.ySegmentCount; y++) {
|
|
152
|
+
for (var x = 0; x < matrix.xSegmentCount; x++) {
|
|
153
|
+
buffer.push(matrix.get(x, y) ? "X" : ".");
|
|
154
|
+
}
|
|
155
|
+
buffer.push("\n");
|
|
156
|
+
}
|
|
157
|
+
return buffer.join("");
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
/**
|
|
161
|
+
* Simple way to parse a data matrix from a string. `false` should be coded as '.' character,
|
|
162
|
+
* `true` must be coded as 'X' character.
|
|
163
|
+
*
|
|
164
|
+
* @param {string} str - The input string.
|
|
165
|
+
* @param {number} width - The desired width of the matrix (xSegmentCount).
|
|
166
|
+
* @param {number} height - The desired height of the matrix (ySegmentCount).
|
|
167
|
+
* @returns {DataGrid2dArrayMatrix<boolean>}
|
|
168
|
+
*/
|
|
169
|
+
static parseBooleanMatrix(str: string, width: number, height: number): DataGrid2dArrayMatrix<boolean> {
|
|
170
|
+
const matrix = new DataGrid2dArrayMatrix<boolean>(width, height, false);
|
|
171
|
+
const lines: String[] = str.trim().split("\n");
|
|
172
|
+
for (var y = 0; y < lines.length && y < height; y++) {
|
|
173
|
+
lines[y] = lines[y].trim();
|
|
174
|
+
for (var x = 0; x < lines[y].length && x < width; x++) {
|
|
175
|
+
if (y < height && x < width && lines[y].charAt(x) === "X") {
|
|
176
|
+
matrix.set(x, y, true);
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
return matrix;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
@@ -7,7 +7,7 @@
|
|
|
7
7
|
* @version 1.0.0
|
|
8
8
|
**/
|
|
9
9
|
|
|
10
|
-
import { DataGridFace4, IDataGrid2d } from "./DataGrid2d";
|
|
10
|
+
import { DataGridFace4, IDataGrid2d, RasterPosition } from "./DataGrid2d";
|
|
11
11
|
|
|
12
12
|
type Triplet<T> = {
|
|
13
13
|
x: T;
|
|
@@ -15,13 +15,6 @@ type Triplet<T> = {
|
|
|
15
15
|
z: T;
|
|
16
16
|
};
|
|
17
17
|
|
|
18
|
-
type RasterPosition = {
|
|
19
|
-
xIndex: number;
|
|
20
|
-
yIndex: number;
|
|
21
|
-
xRel?: number;
|
|
22
|
-
yRel?: number;
|
|
23
|
-
};
|
|
24
|
-
|
|
25
18
|
export class DataGrid2dListAdapter<T> implements IDataGrid2d<T> {
|
|
26
19
|
/**
|
|
27
20
|
* @override
|
|
@@ -96,9 +89,9 @@ export class DataGrid2dListAdapter<T> implements IDataGrid2d<T> {
|
|
|
96
89
|
getDataValueAt(xIndex: number, yIndex: number, isDebug?: boolean): T | null {
|
|
97
90
|
// var bufferIndex = yIndex * this.xSegmentCount + xIndex;
|
|
98
91
|
var bufferIndex = this.coordinateIndicesToBufferIndex(xIndex, yIndex);
|
|
99
|
-
if (isDebug) {
|
|
100
|
-
|
|
101
|
-
}
|
|
92
|
+
// if (isDebug) {
|
|
93
|
+
// console.log("xIndex", xIndex, "yIndex", yIndex, "bufferIndex", bufferIndex);
|
|
94
|
+
// }
|
|
102
95
|
if (bufferIndex > this._dataList.length) {
|
|
103
96
|
console.error("ERR buffer index is out of bounds! xIndex", xIndex, "yIndex", yIndex, "bufferIndex", bufferIndex);
|
|
104
97
|
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Adapted from the 3D geometry datastuctured from demo-33 (depth mesh).
|
|
3
|
+
*
|
|
4
|
+
* Refactored the strucure into a class.
|
|
5
|
+
*
|
|
6
|
+
* @author Ikaros Kappler
|
|
7
|
+
* @date 2025-11-14
|
|
8
|
+
* @modified 2025-11-17 Moved `getBounds` and `normalizeGeometry` from helper functions to this class.
|
|
9
|
+
* @version 1.0.0
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
export type Vertex2 = { x: number; y: number };
|
|
13
|
+
export type Vertex3 = { x: number; y: number; z: number };
|
|
14
|
+
|
|
15
|
+
export class GeometryMesh<T extends Vertex2 | Vertex3> {
|
|
16
|
+
/**
|
|
17
|
+
* A set (array) of vertices (points) used in this mesh. Can be 2d or 3d.
|
|
18
|
+
*
|
|
19
|
+
* @member {Array<T>}
|
|
20
|
+
* @memberof GeometryMesh
|
|
21
|
+
* @type {Array<T>}
|
|
22
|
+
* @instance
|
|
23
|
+
*/
|
|
24
|
+
vertices: Array<T>;
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* A set (array) of edges used in this mesh.
|
|
28
|
+
* Each edge consist of two indices indicating the vertex position.
|
|
29
|
+
*
|
|
30
|
+
* @member {Array<T>}
|
|
31
|
+
* @memberof GeometryMesh
|
|
32
|
+
* @type {Array<T>}
|
|
33
|
+
* @instance
|
|
34
|
+
*/
|
|
35
|
+
edges: Array<[number, number]>;
|
|
36
|
+
|
|
37
|
+
constructor(vertices?: Array<T>, edges?: Array<[number, number]>) {
|
|
38
|
+
this.vertices = vertices || [];
|
|
39
|
+
this.edges = edges || [];
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
normalize() {
|
|
43
|
+
// Desired bounds is a max bounding box. The object will be scaled keeping aspect ratio
|
|
44
|
+
// in that way that the largest axis size touches the desired bounds.
|
|
45
|
+
var desiredBounds = { min: { x: -1, y: -1, z: -1 }, max: { x: 1, y: 1, z: 1 } };
|
|
46
|
+
var bounds = this.getGeometryBounds();
|
|
47
|
+
var sizeX = bounds.max.x - bounds.min.x;
|
|
48
|
+
var sizeY = bounds.max.y - bounds.min.y;
|
|
49
|
+
var sizeZ = bounds.max.z - bounds.min.z;
|
|
50
|
+
// Scale uniform so the dimension with the max expansion fits into [-1,1]
|
|
51
|
+
var maxDimension = Math.max(sizeX, sizeY, sizeZ);
|
|
52
|
+
var desiredSizeX = (desiredBounds.max.x - desiredBounds.min.x) / maxDimension;
|
|
53
|
+
var desiredSizeY = (desiredBounds.max.y - desiredBounds.min.y) / maxDimension;
|
|
54
|
+
var desiredSizeZ = (desiredBounds.max.z - desiredBounds.min.z) / maxDimension;
|
|
55
|
+
for (var i in this.vertices) {
|
|
56
|
+
var vert = this.vertices[i] as Vertex3; // TODO: Check if this is safe
|
|
57
|
+
vert.x = desiredBounds.min.x + (bounds.max.x - vert.x) * desiredSizeX;
|
|
58
|
+
vert.y = desiredBounds.min.y + (bounds.max.y - vert.y) * desiredSizeY;
|
|
59
|
+
vert.z = desiredBounds.min.z + (bounds.max.z - vert.z) * desiredSizeZ;
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
getGeometryBounds(): { min: Vertex3; max: Vertex3; width: number; height: number; depth: number } {
|
|
64
|
+
// var min = new Vert3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
|
|
65
|
+
// var max = new Vert3(Number.MIN_VALUE, Number.MIN_VALUE, Number.MIN_VALUE);
|
|
66
|
+
var min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE, z: Number.MAX_VALUE };
|
|
67
|
+
var max = { x: Number.MIN_VALUE, y: Number.MIN_VALUE, z: Number.MIN_VALUE };
|
|
68
|
+
for (var i in this.vertices) {
|
|
69
|
+
var vert = this.vertices[i] as Vertex3;
|
|
70
|
+
min.x = Math.min(vert.x, min.x);
|
|
71
|
+
min.y = Math.min(vert.y, min.y);
|
|
72
|
+
min.z = Math.min(vert.z, min.z);
|
|
73
|
+
max.x = Math.max(vert.x, max.x);
|
|
74
|
+
max.y = Math.max(vert.y, max.y);
|
|
75
|
+
max.z = Math.max(vert.z, max.z);
|
|
76
|
+
}
|
|
77
|
+
return { min: min, max: max, width: max.x - min.x, height: max.y - min.y, depth: max.z - min.z };
|
|
78
|
+
}
|
|
79
|
+
}
|