plotboilerplate 1.24.0 → 1.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -1
- package/dist/index.esm.js +433 -162
- package/dist/index.esm.js.map +1 -1
- package/dist/index.esm.min.js +1 -1
- package/dist/index.esm.min.js.map +1 -1
- package/dist/plotboilerplate.browser.min.js +1 -1
- package/dist/plotboilerplate.browser.min.js.map +1 -1
- package/dist/plotboilerplate.js +12312 -12041
- package/dist/plotboilerplate.min.js +1 -1
- package/package.json +9 -5
- package/src/cjs/Bounds.d.ts +79 -25
- package/src/cjs/Bounds.js +102 -29
- package/src/cjs/Bounds.js.map +1 -1
- package/src/cjs/CircleSector.d.ts +3 -0
- package/src/cjs/CircleSector.js +28 -1
- package/src/cjs/CircleSector.js.map +1 -1
- package/src/cjs/PlotBoilerplate.d.ts +37 -6
- package/src/cjs/PlotBoilerplate.js +222 -116
- package/src/cjs/PlotBoilerplate.js.map +1 -1
- package/src/cjs/Polygon.d.ts +26 -7
- package/src/cjs/Polygon.js +56 -10
- package/src/cjs/Polygon.js.map +1 -1
- package/src/cjs/Triangle.js +2 -2
- package/src/cjs/Triangle.js.map +1 -1
- package/src/cjs/Vertex.d.ts +15 -3
- package/src/cjs/Vertex.js +18 -1
- package/src/cjs/Vertex.js.map +1 -1
- package/src/cjs/drawutilssvg.d.ts +2 -1
- package/src/cjs/drawutilssvg.js +9 -3
- package/src/cjs/drawutilssvg.js.map +1 -1
- package/src/cjs/interfaces/core.d.ts +28 -0
- package/src/cjs/interfaces/core.js +2 -0
- package/src/cjs/interfaces/core.js.map +1 -1
- package/src/cjs/utils/LissajousFigure.d.ts +34 -0
- package/src/cjs/utils/LissajousFigure.js +100 -0
- package/src/cjs/utils/LissajousFigure.js.map +1 -0
- package/src/cjs/utils/PerlinNoise.d.ts +19 -0
- package/src/cjs/utils/PerlinNoise.js +352 -0
- package/src/cjs/utils/PerlinNoise.js.map +1 -0
- package/src/cjs/utils/SVGPathUtils.d.ts +22 -0
- package/src/cjs/utils/SVGPathUtils.js +45 -0
- package/src/cjs/utils/SVGPathUtils.js.map +1 -0
- package/src/cjs/utils/algorithms/pixelCornersToRoundPaths.d.ts +23 -0
- package/src/cjs/utils/algorithms/pixelCornersToRoundPaths.js +270 -0
- package/src/cjs/utils/algorithms/pixelCornersToRoundPaths.js.map +1 -0
- package/src/cjs/utils/datastructures/Color.d.ts +147 -1
- package/src/cjs/utils/datastructures/Color.js +385 -41
- package/src/cjs/utils/datastructures/Color.js.map +1 -1
- package/src/cjs/utils/datastructures/ColorGradient.d.ts +79 -0
- package/src/cjs/utils/datastructures/ColorGradient.js +171 -0
- package/src/cjs/utils/datastructures/ColorGradient.js.map +1 -0
- package/src/cjs/utils/datastructures/DataGrid2d.d.ts +6 -0
- package/src/cjs/utils/datastructures/DataGrid2dArrayMatrix.d.ts +88 -0
- package/src/cjs/utils/datastructures/DataGrid2dArrayMatrix.js +155 -0
- package/src/cjs/utils/datastructures/DataGrid2dArrayMatrix.js.map +1 -0
- package/src/cjs/utils/datastructures/DataGrid2dListAdapter.d.ts +1 -7
- package/src/cjs/utils/datastructures/DataGrid2dListAdapter.js +3 -3
- package/src/cjs/utils/datastructures/DataGrid2dListAdapter.js.map +1 -1
- package/src/cjs/utils/datastructures/GeometryMesh.d.ts +49 -0
- package/src/cjs/utils/datastructures/GeometryMesh.js +58 -0
- package/src/cjs/utils/datastructures/GeometryMesh.js.map +1 -0
- package/src/cjs/utils/detectDarkMode.js +16 -7
- package/src/cjs/utils/detectDarkMode.js.map +1 -1
- package/src/cjs/utils/dom/components/ColorGradientPicker.d.ts +246 -0
- package/src/cjs/utils/dom/components/ColorGradientPicker.js +667 -0
- package/src/cjs/utils/dom/components/ColorGradientPicker.js.map +1 -0
- package/src/cjs/utils/dom/components/ColorGradientPickerJSX.d.ts +129 -0
- package/src/cjs/utils/dom/components/ColorGradientPickerJSX.js +520 -0
- package/src/cjs/utils/dom/components/ColorGradientPickerJSX.js.map +1 -0
- package/src/cjs/utils/dom/components/ColorGradientSelector.d.ts +118 -0
- package/src/cjs/utils/dom/components/ColorGradientSelector.js +327 -0
- package/src/cjs/utils/dom/components/ColorGradientSelector.js.map +1 -0
- package/src/cjs/utils/dom/components/Test.d.ts +7 -0
- package/src/cjs/utils/dom/components/Test.js +30 -0
- package/src/cjs/utils/dom/components/Test.js.map +1 -0
- package/src/cjs/utils/dom/guiSizeToggler.js +1 -1
- package/src/cjs/utils/dom/guiSizeToggler.js.map +1 -1
- package/src/cjs/utils/helpers/BezierPathInteractionHelper.d.ts +9 -3
- package/src/cjs/utils/helpers/BezierPathInteractionHelper.js +20 -13
- package/src/cjs/utils/helpers/BezierPathInteractionHelper.js.map +1 -1
- package/src/cjs/utils/helpers/CircleHelper.d.ts +10 -1
- package/src/cjs/utils/helpers/CircleHelper.js +13 -2
- package/src/cjs/utils/helpers/CircleHelper.js.map +1 -1
- package/src/cjs/utils/helpers/CircleSectorHelper.d.ts +2 -2
- package/src/cjs/utils/helpers/CircleSectorHelper.js +1 -0
- package/src/cjs/utils/helpers/CircleSectorHelper.js.map +1 -1
- package/src/cjs/utils/helpers/TriangleHelper.d.ts +57 -0
- package/src/cjs/utils/helpers/TriangleHelper.js +83 -0
- package/src/cjs/utils/helpers/TriangleHelper.js.map +1 -0
- package/src/cjs/utils/helpers/VEllipseHelper.d.ts +6 -4
- package/src/cjs/utils/helpers/VEllipseHelper.js +4 -2
- package/src/cjs/utils/helpers/VEllipseHelper.js.map +1 -1
- package/src/cjs/utils/helpers/VEllipseSectorHelper.d.ts +3 -2
- package/src/cjs/utils/helpers/VEllipseSectorHelper.js +1 -0
- package/src/cjs/utils/helpers/VEllipseSectorHelper.js.map +1 -1
- package/src/cjs/utils/parsers/LinearColorGradientParser.d.ts +78 -0
- package/src/cjs/utils/parsers/LinearColorGradientParser.js +224 -0
- package/src/cjs/utils/parsers/LinearColorGradientParser.js.map +1 -0
- package/src/cjs/utils/parsers/svg/types.d.ts +8 -8
- package/src/createDemoDrawables.js +1 -0
- package/src/esm/Bounds.d.ts +79 -25
- package/src/esm/Bounds.js +102 -29
- package/src/esm/Bounds.js.map +1 -1
- package/src/esm/CircleSector.d.ts +3 -0
- package/src/esm/CircleSector.js +28 -1
- package/src/esm/CircleSector.js.map +1 -1
- package/src/esm/PlotBoilerplate.d.ts +37 -6
- package/src/esm/PlotBoilerplate.js +222 -116
- package/src/esm/PlotBoilerplate.js.map +1 -1
- package/src/esm/Polygon.d.ts +26 -7
- package/src/esm/Polygon.js +53 -10
- package/src/esm/Polygon.js.map +1 -1
- package/src/esm/Triangle.js +2 -2
- package/src/esm/Triangle.js.map +1 -1
- package/src/esm/Vertex.d.ts +15 -3
- package/src/esm/Vertex.js +18 -1
- package/src/esm/Vertex.js.map +1 -1
- package/src/esm/drawutilssvg.d.ts +2 -1
- package/src/esm/drawutilssvg.js +9 -3
- package/src/esm/drawutilssvg.js.map +1 -1
- package/src/esm/interfaces/core.d.ts +28 -0
- package/src/esm/interfaces/core.js +2 -0
- package/src/esm/interfaces/core.js.map +1 -1
- package/src/esm/utils/LissajousFigure.d.ts +34 -0
- package/src/esm/utils/LissajousFigure.js +95 -0
- package/src/esm/utils/LissajousFigure.js.map +1 -0
- package/src/esm/utils/PerlinNoise.d.ts +19 -0
- package/src/esm/utils/PerlinNoise.js +346 -0
- package/src/esm/utils/PerlinNoise.js.map +1 -0
- package/src/esm/utils/SVGPathUtils.d.ts +22 -0
- package/src/esm/utils/SVGPathUtils.js +42 -0
- package/src/esm/utils/SVGPathUtils.js.map +1 -0
- package/src/esm/utils/algorithms/pixelCornersToRoundPaths.d.ts +23 -0
- package/src/esm/utils/algorithms/pixelCornersToRoundPaths.js +266 -0
- package/src/esm/utils/algorithms/pixelCornersToRoundPaths.js.map +1 -0
- package/src/esm/utils/datastructures/Color.d.ts +147 -1
- package/src/esm/utils/datastructures/Color.js +386 -42
- package/src/esm/utils/datastructures/Color.js.map +1 -1
- package/src/esm/utils/datastructures/ColorGradient.d.ts +79 -0
- package/src/esm/utils/datastructures/ColorGradient.js +166 -0
- package/src/esm/utils/datastructures/ColorGradient.js.map +1 -0
- package/src/esm/utils/datastructures/DataGrid2d.d.ts +6 -0
- package/src/esm/utils/datastructures/DataGrid2dArrayMatrix.d.ts +88 -0
- package/src/esm/utils/datastructures/DataGrid2dArrayMatrix.js +150 -0
- package/src/esm/utils/datastructures/DataGrid2dArrayMatrix.js.map +1 -0
- package/src/esm/utils/datastructures/DataGrid2dListAdapter.d.ts +1 -7
- package/src/esm/utils/datastructures/DataGrid2dListAdapter.js +3 -3
- package/src/esm/utils/datastructures/DataGrid2dListAdapter.js.map +1 -1
- package/src/esm/utils/datastructures/GeometryMesh.d.ts +49 -0
- package/src/esm/utils/datastructures/GeometryMesh.js +53 -0
- package/src/esm/utils/datastructures/GeometryMesh.js.map +1 -0
- package/src/esm/utils/detectDarkMode.js +16 -7
- package/src/esm/utils/detectDarkMode.js.map +1 -1
- package/src/esm/utils/dom/components/ColorGradientPicker.d.ts +246 -0
- package/src/esm/utils/dom/components/ColorGradientPicker.js +743 -0
- package/src/esm/utils/dom/components/ColorGradientPicker.js.map +1 -0
- package/src/esm/utils/dom/components/ColorGradientPickerJSX.d.ts +129 -0
- package/src/esm/utils/dom/components/ColorGradientPickerJSX.js +582 -0
- package/src/esm/utils/dom/components/ColorGradientPickerJSX.js.map +1 -0
- package/src/esm/utils/dom/components/ColorGradientSelector.d.ts +118 -0
- package/src/esm/utils/dom/components/ColorGradientSelector.js +339 -0
- package/src/esm/utils/dom/components/ColorGradientSelector.js.map +1 -0
- package/src/esm/utils/dom/components/Test.d.ts +7 -0
- package/src/esm/utils/dom/components/Test.js +26 -0
- package/src/esm/utils/dom/components/Test.js.map +1 -0
- package/src/esm/utils/dom/guiSizeToggler.js +1 -1
- package/src/esm/utils/dom/guiSizeToggler.js.map +1 -1
- package/src/esm/utils/helpers/BezierPathInteractionHelper.d.ts +9 -3
- package/src/esm/utils/helpers/BezierPathInteractionHelper.js +20 -13
- package/src/esm/utils/helpers/BezierPathInteractionHelper.js.map +1 -1
- package/src/esm/utils/helpers/CircleHelper.d.ts +10 -1
- package/src/esm/utils/helpers/CircleHelper.js +13 -2
- package/src/esm/utils/helpers/CircleHelper.js.map +1 -1
- package/src/esm/utils/helpers/CircleSectorHelper.d.ts +2 -2
- package/src/esm/utils/helpers/CircleSectorHelper.js +1 -0
- package/src/esm/utils/helpers/CircleSectorHelper.js.map +1 -1
- package/src/esm/utils/helpers/TriangleHelper.d.ts +57 -0
- package/src/esm/utils/helpers/TriangleHelper.js +78 -0
- package/src/esm/utils/helpers/TriangleHelper.js.map +1 -0
- package/src/esm/utils/helpers/VEllipseHelper.d.ts +6 -4
- package/src/esm/utils/helpers/VEllipseHelper.js +4 -2
- package/src/esm/utils/helpers/VEllipseHelper.js.map +1 -1
- package/src/esm/utils/helpers/VEllipseSectorHelper.d.ts +3 -2
- package/src/esm/utils/helpers/VEllipseSectorHelper.js +1 -0
- package/src/esm/utils/helpers/VEllipseSectorHelper.js.map +1 -1
- package/src/esm/utils/parsers/LinearColorGradientParser.d.ts +78 -0
- package/src/esm/utils/parsers/LinearColorGradientParser.js +217 -0
- package/src/esm/utils/parsers/LinearColorGradientParser.js.map +1 -0
- package/src/esm/utils/parsers/svg/types.d.ts +8 -8
- package/src/external.d.ts +9 -0
- package/src/ts/Bounds.ts +107 -22
- package/src/ts/CircleSector.ts +39 -6
- package/src/ts/PlotBoilerplate.ts +233 -105
- package/src/ts/Polygon.ts +68 -14
- package/src/ts/Triangle.ts +2 -2
- package/src/ts/Vertex.ts +21 -3
- package/src/ts/drawutilssvg.ts +8 -3
- package/src/ts/interfaces/core.ts +31 -0
- package/src/ts/utils/LissajousFigure.ts +110 -0
- package/src/ts/utils/PerlinNoise.ts +368 -0
- package/src/ts/utils/SVGPathUtils.ts +55 -0
- package/src/ts/utils/algorithms/pixelCornersToRoundPaths.ts +379 -0
- package/src/ts/utils/datastructures/Color.ts +423 -44
- package/src/ts/utils/datastructures/ColorGradient.ts +196 -0
- package/src/ts/utils/datastructures/DataGrid2d.ts +7 -0
- package/src/ts/utils/datastructures/DataGrid2dArrayMatrix.ts +182 -0
- package/src/ts/utils/datastructures/DataGrid2dListAdapter.ts +4 -11
- package/src/ts/utils/datastructures/GeometryMesh.ts +79 -0
- package/src/ts/utils/detectDarkMode.ts +17 -8
- package/src/ts/utils/dom/components/ColorGradientPicker.tsx +889 -0
- package/src/ts/utils/dom/components/ColorGradientSelector.tsx +452 -0
- package/src/ts/utils/dom/components/Test.tsx +44 -0
- package/src/ts/utils/dom/components/_ColorGradientPicker_raw.ts_ +392 -0
- package/src/ts/utils/dom/guiSizeToggler.ts +1 -1
- package/src/ts/utils/helpers/BezierPathInteractionHelper.ts +25 -15
- package/src/ts/utils/helpers/CircleHelper.ts +17 -3
- package/src/ts/utils/helpers/CircleSectorHelper.ts +4 -2
- package/src/ts/utils/helpers/TriangleHelper.ts +102 -0
- package/src/ts/utils/helpers/VEllipseHelper.ts +6 -4
- package/src/ts/utils/helpers/VEllipseSectorHelper.ts +3 -2
- package/src/ts/utils/parsers/LinearColorGradientParser.ts +297 -0
- package/src/ts/utils/parsers/svg/types.ts +8 -8
package/src/ts/Vertex.ts
CHANGED
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@@ -35,7 +35,8 @@
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* @modified 2024-12-17 Outsourced the euclidean distance calculation of `Vertex.distance` to `geomutils.dist4`.
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* @modified 2025-03-24 Making the second parameter `center` of the `Vertex.rotate` method optional.
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* @modified 2025-04-13 Adding the `Vertex.move(amount: XYCoords)` method (does the same as `add`, added by naming convention).
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* @
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* @modified 2025-05-07 Class `Vertex` is now implementing interface `IBounded` (to meet convention).
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* @version 2.11.0
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*
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* @file Vertex
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* @public
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import { IVertexAttr, VertexAttr } from "./VertexAttr";
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import { UIDGenerator } from "./UIDGenerator";
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import { VertexListeners } from "./VertexListeners";
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import { XYCoords, SVGSerializable, UID } from "./interfaces";
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import { XYCoords, SVGSerializable, UID, IBounded } from "./interfaces";
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import { geomutils } from "./geomutils";
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import { Bounds } from "./Bounds";
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/**
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* @classdesc A vertex is a pair of two numbers.<br>
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export class Vertex implements XYCoords, SVGSerializable {
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export class Vertex implements IBounded, XYCoords, SVGSerializable {
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private static readonly ZERO = new Vertex(0, 0);
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return this;
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}
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//--- BEGIN --- Implement interface `IBounded`
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/**
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* Get the bounding box (bounds) of this Vertex.
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* This is just by convention – any vertex is just a position without any useful with or height (0).
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*
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* @method getBounds
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* @instance
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* @memberof Vertex
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* @return {Bounds} The rectangular bounds of this Vertex (width and height are zero).
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**/
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getBounds(): Bounds {
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// return Bounds.computeFromVertices([this.a, this.b, this.c]);
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return Bounds.computeFromVertices([this]);
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}
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//--- END --- Implement interface `IBounded`
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/**
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* Get a string representation of this vertex.
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*
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package/src/ts/drawutilssvg.ts
CHANGED
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* @modified 2024-01-30 Fixing an issue with immutable style sets; changes to the global draw config did not reflect here (do now).
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* @modified 2024-03-10 Fixing some types for Typescript 5 compatibility.
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* @modified 2024-07-24 Caching custom style defs in a private buffer variable.
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* @modified 2025-11-14 Fixing a bug in the CSS `mix-blend-mode` property handling (caused a runtime error).
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* @version 1.6.11
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**/
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import { CircleSector } from "./CircleSector";
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node = this.createSVGNode(nodeName);
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}
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if (this.drawlibConfiguration.blendMode) {
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const blendMode = node.style["mix-blend-mode" as keyof Object];
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if (typeof blendMode === "function") {
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blendMode(this.drawlibConfiguration.blendMode);
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} else {
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node.style["mix-blend-mode"] = this.drawlibConfiguration.blendMode;
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}
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}
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// if (this.lineDashEnabled && this.lineDash && this.lineDash.length > 0 && drawutilssvg.nodeSupportsLineDash(nodeName)) {
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// node.setAttribute("stroke-dasharray", this.lineDash.join(" "));
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* @modified 2024-08-25 Added the `CSSBackdropFilterParams` params to the global params (all optional).
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* @modified 2025-03-29 Added interface `Intersectable`.
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* @modified 2025-04-16 Added interface `IBounded`.
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* @modified 2025-05-07 Added callback `onContentChanged` to PB to track if the drawable content changed.
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* @modified 2025-06-07 Adding helper type `PolygonIntersectionTuple` for re-usability.
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**/
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import { Vertex } from "../Vertex";
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setSize: (width: number, height: number) => void;
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element: HTMLCanvasElement | SVGElement;
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}
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/**
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* The interface for PB change events.
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*/
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export interface IPBChangeEvent {
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type: "DRAWABLES_ADDED" | "DRAWABLES_REMOVED";
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addedDrawables: Array<Drawable>;
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removedDrawables: Array<Drawable>;
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}
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export type PBContentChangeListener = (event: IPBChangeEvent) => void; // A callback function that will be triggered after content changed.
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+
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|
/**
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118
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* The config that's used by PB.
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*/
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@@ -303,3 +317,20 @@ export interface IBounded {
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**/
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getBounds(): IBounds;
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}
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+
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321
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+
export interface IShapeInteractionHelper {
|
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|
+
/**
|
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323
|
+
* Let this shape helper draw it's handle lines. It's up to the helper what they look like.
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324
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+
* @param {DrawLib<any>} draw - The draw library to use.
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+
* @param {DrawLib<any>} fill - The fill library to use.
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+
*/
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+
drawHandleLines(draw: DrawLib<any>, fill: DrawLib<any>): void;
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+
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|
+
/**
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330
|
+
* Destroys this helper. This means that all listeners get released and this helper
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+
* will not receive or handle any events.
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|
+
*/
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+
destroy(): void;
|
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334
|
+
}
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+
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336
|
+
export type PolygonIntersectionTuple<T> = { edgeIndex: number; intersection: T };
|
|
@@ -0,0 +1,110 @@
|
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1
|
+
/**
|
|
2
|
+
* A wrapper for Lissajous figure params.
|
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3
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+
*
|
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4
|
+
* @author Ikaros Kappler
|
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5
|
+
* @date 2018-11-22
|
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6
|
+
* @modified 2025-10-29 Ported to typescript from demo 13-lissajous.
|
|
7
|
+
* @version 1.0.0
|
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8
|
+
*/
|
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9
|
+
|
|
10
|
+
import { Vertex } from "../Vertex";
|
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11
|
+
|
|
12
|
+
export class LissajousFigure {
|
|
13
|
+
freqA: number;
|
|
14
|
+
freqB: number;
|
|
15
|
+
phaseA: number;
|
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16
|
+
phaseB: number;
|
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17
|
+
|
|
18
|
+
/**
|
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19
|
+
* Create a new figure with the given settings.
|
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20
|
+
* @param {number} freqA - The 'horizontal' frequency.
|
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21
|
+
* @param {number} freqB - The 'vertical' frequency.
|
|
22
|
+
* @param {number} phaseA - The 'horizonal' phase shift.
|
|
23
|
+
* @param {number} phaseB - The 'vertical' phase shift.
|
|
24
|
+
*/
|
|
25
|
+
constructor(freqA: number, freqB: number, phaseA: number, phaseB: number) {
|
|
26
|
+
this.freqA = freqA;
|
|
27
|
+
this.freqB = freqB;
|
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28
|
+
this.phaseA = phaseA;
|
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29
|
+
this.phaseB = phaseB;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/**
|
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33
|
+
* Get the point at the given abstract time.
|
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34
|
+
*
|
|
35
|
+
* The result is periodic in 0..TWO_PI.
|
|
36
|
+
*
|
|
37
|
+
* @param {number} t - The timing value (for example milliseconds).
|
|
38
|
+
* @returns {Vertex} The x-y-position on the Lissajous figure at the given time.
|
|
39
|
+
*/
|
|
40
|
+
public getPointAt(t: number): Vertex {
|
|
41
|
+
return new Vertex(Math.sin(this.phaseA + this.freqA * t), Math.sin(this.phaseB + this.freqB * t));
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
public toPolyLine(stepSize: number): Array<Vertex> {
|
|
45
|
+
const polyLine: Array<Vertex> = [];
|
|
46
|
+
|
|
47
|
+
let pA = new Vertex(0, 0);
|
|
48
|
+
|
|
49
|
+
stepSize = Math.abs(stepSize);
|
|
50
|
+
for (var t = 0; t <= 2 * Math.PI; t += stepSize) {
|
|
51
|
+
pA = this.getPointAt(t);
|
|
52
|
+
polyLine.push(pA.clone());
|
|
53
|
+
}
|
|
54
|
+
return polyLine;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
public toQuadraticBezierApproximation(
|
|
58
|
+
stepSize: number
|
|
59
|
+
// scale: number
|
|
60
|
+
// alternating: boolean
|
|
61
|
+
): Array<[Vertex, Vertex, Vertex] | [Vertex, Vertex]> {
|
|
62
|
+
const result: Array<[Vertex, Vertex, Vertex] | [Vertex, Vertex]> = [];
|
|
63
|
+
let pA = new Vertex(0, 0);
|
|
64
|
+
let pB = new Vertex(0, 0);
|
|
65
|
+
stepSize = Math.abs(stepSize);
|
|
66
|
+
|
|
67
|
+
let p1 = new Vertex(0, 0);
|
|
68
|
+
let dx1 = this.freqA;
|
|
69
|
+
let dy1 = this.freqB;
|
|
70
|
+
pA = this.getPointAt(stepSize);
|
|
71
|
+
let x2, y2, dx2, dy2, det, x3, y3;
|
|
72
|
+
var i = 0;
|
|
73
|
+
for (var t = stepSize; t <= 2 * Math.PI + 2 * stepSize; t += stepSize) {
|
|
74
|
+
x2 = Math.sin(this.phaseA + this.freqA * t);
|
|
75
|
+
y2 = Math.sin(this.phaseB + this.freqB * t);
|
|
76
|
+
dx2 = this.freqA * Math.cos(this.phaseA + this.freqA * t);
|
|
77
|
+
dy2 = this.freqB * Math.cos(this.phaseB + this.freqB * t);
|
|
78
|
+
det = dx1 * dy2 - dy1 * dx2;
|
|
79
|
+
if (Math.abs(det) > 0.1) {
|
|
80
|
+
x3 = ((x2 * dy2 - y2 * dx2) * dx1 - (p1.x * dy1 - p1.y * dx1) * dx2) / det;
|
|
81
|
+
y3 = ((x2 * dy2 - y2 * dx2) * dy1 - (p1.x * dy1 - p1.y * dx1) * dy2) / det;
|
|
82
|
+
// pB.set(scale * x2, scale * y2 * (alternating ? -1 : 1));
|
|
83
|
+
// pB.set(scale * x2, scale * y2);
|
|
84
|
+
pB.set(x2, y2);
|
|
85
|
+
|
|
86
|
+
// pB.set(x2, y2);
|
|
87
|
+
|
|
88
|
+
if (i > 0) {
|
|
89
|
+
// pb.draw.quadraticBezier(pA, new Vertex(scale * x3, scale * y3), pB, "rgba(0,108,255,1.0)", 2);
|
|
90
|
+
// result.push([pA.clone(), new Vertex(scale * x3, scale * y3), pB.clone()]);
|
|
91
|
+
result.push([pA.clone(), new Vertex(x3, y3), pB.clone()]);
|
|
92
|
+
}
|
|
93
|
+
} else {
|
|
94
|
+
// pB.set(scale * x2, scale * y2);
|
|
95
|
+
pB.set(x2, y2);
|
|
96
|
+
|
|
97
|
+
if (i > 0) {
|
|
98
|
+
// pb.draw.line(pA, pB, "rgba(0,192,192,0.8)", 2);
|
|
99
|
+
result.push([pA.clone(), pB.clone()]);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
p1.set(x2, y2);
|
|
103
|
+
dx1 = dx2;
|
|
104
|
+
dy1 = dy2;
|
|
105
|
+
pA.set(pB);
|
|
106
|
+
i++;
|
|
107
|
+
} // END for
|
|
108
|
+
return result;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
@@ -0,0 +1,368 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* A speed-improved perlin and simplex noise algorithms for 2D.
|
|
3
|
+
*
|
|
4
|
+
* Based on example code by Stefan Gustavson (stegu@itn.liu.se).
|
|
5
|
+
* Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
|
|
6
|
+
* Better rank ordering method by Stefan Gustavson in 2012.
|
|
7
|
+
* Converted to Javascript by Joseph Gentle.
|
|
8
|
+
*
|
|
9
|
+
* Version 2012-03-09
|
|
10
|
+
*
|
|
11
|
+
* This code was placed in the public domain by its original author,
|
|
12
|
+
* Stefan Gustavson. You may use it as you see fit, but
|
|
13
|
+
* attribution is appreciated.
|
|
14
|
+
*
|
|
15
|
+
* @modified 2023-03-07 Ikaros Kappler; ported to Typescript & refactored to class.
|
|
16
|
+
* @modified 2025-11-12 Ikaros Kappler; moved from a different project `floatsim` and refactored the class.
|
|
17
|
+
*/
|
|
18
|
+
|
|
19
|
+
class Grad {
|
|
20
|
+
x: number;
|
|
21
|
+
y: number;
|
|
22
|
+
z: number;
|
|
23
|
+
constructor(x: number, y: number, z: number) {
|
|
24
|
+
this.x = x;
|
|
25
|
+
this.y = y;
|
|
26
|
+
this.z = z;
|
|
27
|
+
}
|
|
28
|
+
dot2(x: number, y: number) {
|
|
29
|
+
return this.x * x + this.y * y;
|
|
30
|
+
}
|
|
31
|
+
dot3(x: number, y: number, z: number) {
|
|
32
|
+
return this.x * x + this.y * y + this.z * z;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
const grad3: Array<Grad> = [
|
|
37
|
+
new Grad(1, 1, 0),
|
|
38
|
+
new Grad(-1, 1, 0),
|
|
39
|
+
new Grad(1, -1, 0),
|
|
40
|
+
new Grad(-1, -1, 0),
|
|
41
|
+
new Grad(1, 0, 1),
|
|
42
|
+
new Grad(-1, 0, 1),
|
|
43
|
+
new Grad(1, 0, -1),
|
|
44
|
+
new Grad(-1, 0, -1),
|
|
45
|
+
new Grad(0, 1, 1),
|
|
46
|
+
new Grad(0, -1, 1),
|
|
47
|
+
new Grad(0, 1, -1),
|
|
48
|
+
new Grad(0, -1, -1)
|
|
49
|
+
];
|
|
50
|
+
|
|
51
|
+
const p: Array<number> = [
|
|
52
|
+
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23,
|
|
53
|
+
190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20,
|
|
54
|
+
125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220,
|
|
55
|
+
105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196,
|
|
56
|
+
135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255,
|
|
57
|
+
82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221,
|
|
58
|
+
153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228,
|
|
59
|
+
251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106,
|
|
60
|
+
157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78,
|
|
61
|
+
66, 215, 61, 156, 180
|
|
62
|
+
];
|
|
63
|
+
// To remove the need for index wrapping, double the permutation table length
|
|
64
|
+
// const perm = new Array<number>(512);
|
|
65
|
+
// const gradP = new Array<Grad>(512);
|
|
66
|
+
|
|
67
|
+
// Skewing and unskewing factors for 2, 3, and 4 dimensions
|
|
68
|
+
const F2 = 0.5 * (Math.sqrt(3) - 1);
|
|
69
|
+
const G2 = (3 - Math.sqrt(3)) / 6;
|
|
70
|
+
|
|
71
|
+
const F3 = 1 / 3;
|
|
72
|
+
const G3 = 1 / 6;
|
|
73
|
+
|
|
74
|
+
const fade = (t: number) => {
|
|
75
|
+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
76
|
+
};
|
|
77
|
+
|
|
78
|
+
const lerp = (a: number, b: number, t: number) => {
|
|
79
|
+
return (1 - t) * a + t * b;
|
|
80
|
+
};
|
|
81
|
+
|
|
82
|
+
// export const noise = {
|
|
83
|
+
export class PerlinNoise {
|
|
84
|
+
// To remove the need for index wrapping, double the permutation table length
|
|
85
|
+
perm = new Array<number>(512);
|
|
86
|
+
gradP = new Array<Grad>(512);
|
|
87
|
+
|
|
88
|
+
constructor() {
|
|
89
|
+
// Use initial seed.
|
|
90
|
+
this.seed(0);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// This isn't a very good seeding function, but it works ok. It supports 2^16
|
|
94
|
+
// different seed values. Write something better if you need more seeds.
|
|
95
|
+
// module.seed = function (seed) {
|
|
96
|
+
seed(seed: number): PerlinNoise {
|
|
97
|
+
if (seed > 0 && seed < 1) {
|
|
98
|
+
// Scale the seed out
|
|
99
|
+
seed *= 65536;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
seed = Math.floor(seed);
|
|
103
|
+
if (seed < 256) {
|
|
104
|
+
seed |= seed << 8;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
for (var i = 0; i < 256; i++) {
|
|
108
|
+
var v: number;
|
|
109
|
+
if (i & 1) {
|
|
110
|
+
v = p[i] ^ (seed & 255);
|
|
111
|
+
} else {
|
|
112
|
+
v = p[i] ^ ((seed >> 8) & 255);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
this.perm[i] = this.perm[i + 256] = v;
|
|
116
|
+
this.gradP[i] = this.gradP[i + 256] = grad3[v % 12];
|
|
117
|
+
}
|
|
118
|
+
return this;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
// 2D simplex noise
|
|
122
|
+
simplex2(xin: number, yin: number): number {
|
|
123
|
+
var n0: number, n1: number, n2: number; // Noise contributions from the three corners
|
|
124
|
+
// Skew the input space to determine which simplex cell we're in
|
|
125
|
+
const s = (xin + yin) * F2; // Hairy factor for 2D
|
|
126
|
+
var i: number = Math.floor(xin + s);
|
|
127
|
+
var j: number = Math.floor(yin + s);
|
|
128
|
+
const t: number = (i + j) * G2;
|
|
129
|
+
const x0: number = xin - i + t; // The x,y distances from the cell origin, unskewed.
|
|
130
|
+
const y0: number = yin - j + t;
|
|
131
|
+
// For the 2D case, the simplex shape is an equilateral triangle.
|
|
132
|
+
// Determine which simplex we are in.
|
|
133
|
+
var i1: number, j1: number; // Offsets for second (middle) corner of simplex in (i,j) coords
|
|
134
|
+
if (x0 > y0) {
|
|
135
|
+
// lower triangle, XY order: (0,0)->(1,0)->(1,1)
|
|
136
|
+
i1 = 1;
|
|
137
|
+
j1 = 0;
|
|
138
|
+
} else {
|
|
139
|
+
// upper triangle, YX order: (0,0)->(0,1)->(1,1)
|
|
140
|
+
i1 = 0;
|
|
141
|
+
j1 = 1;
|
|
142
|
+
}
|
|
143
|
+
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
|
|
144
|
+
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
|
|
145
|
+
// c = (3-sqrt(3))/6
|
|
146
|
+
const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
|
|
147
|
+
const y1 = y0 - j1 + G2;
|
|
148
|
+
const x2 = x0 - 1 + 2 * G2; // Offsets for last corner in (x,y) unskewed coords
|
|
149
|
+
const y2 = y0 - 1 + 2 * G2;
|
|
150
|
+
// Work out the hashed gradient indices of the three simplex corners
|
|
151
|
+
i &= 255;
|
|
152
|
+
j &= 255;
|
|
153
|
+
const gi0 = this.gradP[i + this.perm[j]];
|
|
154
|
+
const gi1 = this.gradP[i + i1 + this.perm[j + j1]];
|
|
155
|
+
const gi2 = this.gradP[i + 1 + this.perm[j + 1]];
|
|
156
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+
// Calculate the contribution from the three corners
|
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157
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+
var t0 = 0.5 - x0 * x0 - y0 * y0;
|
|
158
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+
if (t0 < 0) {
|
|
159
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+
n0 = 0;
|
|
160
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+
} else {
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161
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+
t0 *= t0;
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162
|
+
n0 = t0 * t0 * gi0.dot2(x0, y0); // (x,y) of grad3 used for 2D gradient
|
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163
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+
}
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|
164
|
+
var t1 = 0.5 - x1 * x1 - y1 * y1;
|
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165
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+
if (t1 < 0) {
|
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166
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+
n1 = 0;
|
|
167
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+
} else {
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168
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+
t1 *= t1;
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169
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+
n1 = t1 * t1 * gi1.dot2(x1, y1);
|
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170
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+
}
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|
171
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+
var t2 = 0.5 - x2 * x2 - y2 * y2;
|
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172
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+
if (t2 < 0) {
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173
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+
n2 = 0;
|
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174
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+
} else {
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175
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+
t2 *= t2;
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176
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+
n2 = t2 * t2 * gi2.dot2(x2, y2);
|
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177
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+
}
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178
|
+
// Add contributions from each corner to get the final noise value.
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179
|
+
// The result is scaled to return values in the interval [-1,1].
|
|
180
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+
return 70 * (n0 + n1 + n2);
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
// 3D simplex noise
|
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184
|
+
simplex3(xin: number, yin: number, zin: number): number {
|
|
185
|
+
var n0: number, n1: number, n2: number, n3: number; // Noise contributions from the four corners
|
|
186
|
+
|
|
187
|
+
// Skew the input space to determine which simplex cell we're in
|
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188
|
+
const s: number = (xin + yin + zin) * F3; // Hairy factor for 2D
|
|
189
|
+
var i: number = Math.floor(xin + s);
|
|
190
|
+
var j: number = Math.floor(yin + s);
|
|
191
|
+
var k: number = Math.floor(zin + s);
|
|
192
|
+
|
|
193
|
+
const t: number = (i + j + k) * G3;
|
|
194
|
+
const x0: number = xin - i + t; // The x,y distances from the cell origin, unskewed.
|
|
195
|
+
const y0: number = yin - j + t;
|
|
196
|
+
const z0: number = zin - k + t;
|
|
197
|
+
|
|
198
|
+
// For the 3D case, the simplex shape is a slightly irregular tetrahedron.
|
|
199
|
+
// Determine which simplex we are in.
|
|
200
|
+
var i1: number, j1: number, k1: number; // Offsets for second corner of simplex in (i,j,k) coords
|
|
201
|
+
var i2: number, j2: number, k2: number; // Offsets for third corner of simplex in (i,j,k) coords
|
|
202
|
+
if (x0 >= y0) {
|
|
203
|
+
if (y0 >= z0) {
|
|
204
|
+
i1 = 1;
|
|
205
|
+
j1 = 0;
|
|
206
|
+
k1 = 0;
|
|
207
|
+
i2 = 1;
|
|
208
|
+
j2 = 1;
|
|
209
|
+
k2 = 0;
|
|
210
|
+
} else if (x0 >= z0) {
|
|
211
|
+
i1 = 1;
|
|
212
|
+
j1 = 0;
|
|
213
|
+
k1 = 0;
|
|
214
|
+
i2 = 1;
|
|
215
|
+
j2 = 0;
|
|
216
|
+
k2 = 1;
|
|
217
|
+
} else {
|
|
218
|
+
i1 = 0;
|
|
219
|
+
j1 = 0;
|
|
220
|
+
k1 = 1;
|
|
221
|
+
i2 = 1;
|
|
222
|
+
j2 = 0;
|
|
223
|
+
k2 = 1;
|
|
224
|
+
}
|
|
225
|
+
} else {
|
|
226
|
+
if (y0 < z0) {
|
|
227
|
+
i1 = 0;
|
|
228
|
+
j1 = 0;
|
|
229
|
+
k1 = 1;
|
|
230
|
+
i2 = 0;
|
|
231
|
+
j2 = 1;
|
|
232
|
+
k2 = 1;
|
|
233
|
+
} else if (x0 < z0) {
|
|
234
|
+
i1 = 0;
|
|
235
|
+
j1 = 1;
|
|
236
|
+
k1 = 0;
|
|
237
|
+
i2 = 0;
|
|
238
|
+
j2 = 1;
|
|
239
|
+
k2 = 1;
|
|
240
|
+
} else {
|
|
241
|
+
i1 = 0;
|
|
242
|
+
j1 = 1;
|
|
243
|
+
k1 = 0;
|
|
244
|
+
i2 = 1;
|
|
245
|
+
j2 = 1;
|
|
246
|
+
k2 = 0;
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
// A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
|
|
250
|
+
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
|
|
251
|
+
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
|
|
252
|
+
// c = 1/6.
|
|
253
|
+
const x1: number = x0 - i1 + G3; // Offsets for second corner
|
|
254
|
+
const y1: number = y0 - j1 + G3;
|
|
255
|
+
const z1: number = z0 - k1 + G3;
|
|
256
|
+
|
|
257
|
+
const x2: number = x0 - i2 + 2 * G3; // Offsets for third corner
|
|
258
|
+
const y2: number = y0 - j2 + 2 * G3;
|
|
259
|
+
const z2: number = z0 - k2 + 2 * G3;
|
|
260
|
+
|
|
261
|
+
const x3: number = x0 - 1 + 3 * G3; // Offsets for fourth corner
|
|
262
|
+
const y3: number = y0 - 1 + 3 * G3;
|
|
263
|
+
const z3: number = z0 - 1 + 3 * G3;
|
|
264
|
+
|
|
265
|
+
// Work out the hashed gradient indices of the four simplex corners
|
|
266
|
+
i &= 255;
|
|
267
|
+
j &= 255;
|
|
268
|
+
k &= 255;
|
|
269
|
+
const gi0: Grad = this.gradP[i + this.perm[j + this.perm[k]]];
|
|
270
|
+
const gi1: Grad = this.gradP[i + i1 + this.perm[j + j1 + this.perm[k + k1]]];
|
|
271
|
+
const gi2: Grad = this.gradP[i + i2 + this.perm[j + j2 + this.perm[k + k2]]];
|
|
272
|
+
const gi3: Grad = this.gradP[i + 1 + this.perm[j + 1 + this.perm[k + 1]]];
|
|
273
|
+
|
|
274
|
+
// Calculate the contribution from the four corners
|
|
275
|
+
var t0: number = 0.5 - x0 * x0 - y0 * y0 - z0 * z0;
|
|
276
|
+
if (t0 < 0) {
|
|
277
|
+
n0 = 0;
|
|
278
|
+
} else {
|
|
279
|
+
t0 *= t0;
|
|
280
|
+
n0 = t0 * t0 * gi0.dot3(x0, y0, z0); // (x,y) of grad3 used for 2D gradient
|
|
281
|
+
}
|
|
282
|
+
var t1 = 0.5 - x1 * x1 - y1 * y1 - z1 * z1;
|
|
283
|
+
if (t1 < 0) {
|
|
284
|
+
n1 = 0;
|
|
285
|
+
} else {
|
|
286
|
+
t1 *= t1;
|
|
287
|
+
n1 = t1 * t1 * gi1.dot3(x1, y1, z1);
|
|
288
|
+
}
|
|
289
|
+
var t2 = 0.5 - x2 * x2 - y2 * y2 - z2 * z2;
|
|
290
|
+
if (t2 < 0) {
|
|
291
|
+
n2 = 0;
|
|
292
|
+
} else {
|
|
293
|
+
t2 *= t2;
|
|
294
|
+
n2 = t2 * t2 * gi2.dot3(x2, y2, z2);
|
|
295
|
+
}
|
|
296
|
+
var t3 = 0.5 - x3 * x3 - y3 * y3 - z3 * z3;
|
|
297
|
+
if (t3 < 0) {
|
|
298
|
+
n3 = 0;
|
|
299
|
+
} else {
|
|
300
|
+
t3 *= t3;
|
|
301
|
+
n3 = t3 * t3 * gi3.dot3(x3, y3, z3);
|
|
302
|
+
}
|
|
303
|
+
// Add contributions from each corner to get the final noise value.
|
|
304
|
+
// The result is scaled to return values in the interval [-1,1].
|
|
305
|
+
return 32 * (n0 + n1 + n2 + n3);
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
// 2D Perlin Noise
|
|
309
|
+
perlin2(x_init: number, y_init: number): number {
|
|
310
|
+
// Find unit grid cell containing point
|
|
311
|
+
var X: number = Math.floor(x_init),
|
|
312
|
+
Y: number = Math.floor(y_init);
|
|
313
|
+
// Get relative xy coordinates of point within that cell
|
|
314
|
+
const x: number = x_init - X;
|
|
315
|
+
const y: number = y_init - Y;
|
|
316
|
+
// Wrap the integer cells at 255 (smaller integer period can be introduced here)
|
|
317
|
+
X = X & 255;
|
|
318
|
+
Y = Y & 255;
|
|
319
|
+
|
|
320
|
+
// Calculate noise contributions from each of the four corners
|
|
321
|
+
const n00: number = this.gradP[X + this.perm[Y]].dot2(x, y);
|
|
322
|
+
const n01: number = this.gradP[X + this.perm[Y + 1]].dot2(x, y - 1);
|
|
323
|
+
const n10: number = this.gradP[X + 1 + this.perm[Y]].dot2(x - 1, y);
|
|
324
|
+
const n11: number = this.gradP[X + 1 + this.perm[Y + 1]].dot2(x - 1, y - 1);
|
|
325
|
+
|
|
326
|
+
// Compute the fade curve value for x
|
|
327
|
+
const u: number = fade(x);
|
|
328
|
+
|
|
329
|
+
// Interpolate the four results
|
|
330
|
+
return lerp(lerp(n00, n10, u), lerp(n01, n11, u), fade(y));
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
// 3D Perlin Noise
|
|
334
|
+
perlin3(x_init: number, y_init: number, z_init: number): number {
|
|
335
|
+
// Find unit grid cell containing point
|
|
336
|
+
var X: number = Math.floor(x_init),
|
|
337
|
+
Y: number = Math.floor(y_init),
|
|
338
|
+
Z: number = Math.floor(z_init);
|
|
339
|
+
// Get relative xyz coordinates of point within that cell
|
|
340
|
+
const x: number = x_init - X;
|
|
341
|
+
const y: number = y_init - Y;
|
|
342
|
+
const z: number = z_init - Z;
|
|
343
|
+
// Wrap the integer cells at 255 (smaller integer period can be introduced here)
|
|
344
|
+
X = X & 255;
|
|
345
|
+
Y = Y & 255;
|
|
346
|
+
Z = Z & 255;
|
|
347
|
+
|
|
348
|
+
// Calculate noise contributions from each of the eight corners
|
|
349
|
+
const n000: number = this.gradP[X + this.perm[Y + this.perm[Z]]].dot3(x, y, z);
|
|
350
|
+
const n001: number = this.gradP[X + this.perm[Y + this.perm[Z + 1]]].dot3(x, y, z - 1);
|
|
351
|
+
const n010: number = this.gradP[X + this.perm[Y + 1 + this.perm[Z]]].dot3(x, y - 1, z);
|
|
352
|
+
const n011: number = this.gradP[X + this.perm[Y + 1 + this.perm[Z + 1]]].dot3(x, y - 1, z - 1);
|
|
353
|
+
const n100: number = this.gradP[X + 1 + this.perm[Y + this.perm[Z]]].dot3(x - 1, y, z);
|
|
354
|
+
const n101: number = this.gradP[X + 1 + this.perm[Y + this.perm[Z + 1]]].dot3(x - 1, y, z - 1);
|
|
355
|
+
const n110: number = this.gradP[X + 1 + this.perm[Y + 1 + this.perm[Z]]].dot3(x - 1, y - 1, z);
|
|
356
|
+
const n111: number = this.gradP[X + 1 + this.perm[Y + 1 + this.perm[Z + 1]]].dot3(x - 1, y - 1, z - 1);
|
|
357
|
+
|
|
358
|
+
// Compute the fade curve value for x, y, z
|
|
359
|
+
const u: number = fade(x);
|
|
360
|
+
const v: number = fade(y);
|
|
361
|
+
const w: number = fade(z);
|
|
362
|
+
|
|
363
|
+
// Interpolate
|
|
364
|
+
return lerp(lerp(lerp(n000, n100, u), lerp(n001, n101, u), w), lerp(lerp(n010, n110, u), lerp(n011, n111, u), w), v);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
// noise.seed(0);
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A collection of SVG path generation tools.
|
|
3
|
+
*
|
|
4
|
+
* @author Ikaros Kappler
|
|
5
|
+
* @date 2025-04-04
|
|
6
|
+
* @version 1.0.0
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
import { Circle } from "../Circle";
|
|
10
|
+
import { Vertex } from "../Vertex";
|
|
11
|
+
import { geomutils } from "../geomutils";
|
|
12
|
+
import { SVGPathParams } from "../interfaces";
|
|
13
|
+
|
|
14
|
+
export const SVGPathUtils = {
|
|
15
|
+
/**
|
|
16
|
+
* Creates an SVG shape resembling a circlular ring sector.
|
|
17
|
+
*
|
|
18
|
+
* @param {Vertex} center - The center position of the ring.
|
|
19
|
+
* @param {number} innerRadius - The inner radius of the ring.
|
|
20
|
+
* @param {number} outerRadius - The outer radius of the ring.
|
|
21
|
+
* @param {number} startAngle - The start angle of the ring.
|
|
22
|
+
* @param {number} endAngle - The end angle of the ring.
|
|
23
|
+
* @returns {SVGPathParams} SVG path parmams for a closed shape representing the circular ring sector.
|
|
24
|
+
*/
|
|
25
|
+
mkCircularRingSector: (
|
|
26
|
+
center: Vertex,
|
|
27
|
+
innerRadius: number,
|
|
28
|
+
outerRadius: number,
|
|
29
|
+
startAngle: number,
|
|
30
|
+
endAngle: number
|
|
31
|
+
): SVGPathParams => {
|
|
32
|
+
const innerStart: Vertex = Circle.circleUtils.vertAt(startAngle, innerRadius).add(center);
|
|
33
|
+
const innerEnd: Vertex = Circle.circleUtils.vertAt(endAngle, innerRadius).add(center);
|
|
34
|
+
const outerStart: Vertex = Circle.circleUtils.vertAt(startAngle, outerRadius).add(center);
|
|
35
|
+
const outerEnd: Vertex = Circle.circleUtils.vertAt(endAngle, outerRadius).add(center);
|
|
36
|
+
|
|
37
|
+
const buffer: SVGPathParams = ["M", innerStart.x, innerStart.y];
|
|
38
|
+
// var isLargeArcRequired = geomutils.mapAngleTo2PI(Math.abs(startAngle - endAngle)) >= Math.PI;
|
|
39
|
+
// var isLargeArcRequired = Math.abs(geomutils.mapAngleTo2PI(startAngle) - geomutils.mapAngleTo2PI(endAngle)) >= Math.PI;
|
|
40
|
+
const isLargeArcRequired =
|
|
41
|
+
geomutils.mapAngleTo2PI(geomutils.mapAngleTo2PI(startAngle) - geomutils.mapAngleTo2PI(endAngle)) >= Math.PI;
|
|
42
|
+
|
|
43
|
+
const rotation: number = 0.0;
|
|
44
|
+
const innerLargeArcFlag: number = isLargeArcRequired ? 0 : 1;
|
|
45
|
+
const innerSweepFlag: number = 1; // isLargeArcRequired ? 1 : 0; // 1;
|
|
46
|
+
const outerLargeArcFlag: number = isLargeArcRequired ? 0 : 1;
|
|
47
|
+
const outerSweepFlag: number = 0; // isLargeArcRequired ? 0 : 1; // 0;
|
|
48
|
+
buffer.push("A", innerRadius, innerRadius, rotation, innerLargeArcFlag, innerSweepFlag, innerEnd.x, innerEnd.y);
|
|
49
|
+
buffer.push("L", outerEnd.x, outerEnd.y);
|
|
50
|
+
buffer.push("A", outerRadius, outerRadius, rotation, outerLargeArcFlag, outerSweepFlag, outerStart.x, outerStart.y);
|
|
51
|
+
buffer.push("Z");
|
|
52
|
+
|
|
53
|
+
return buffer;
|
|
54
|
+
}
|
|
55
|
+
};
|