plotboilerplate 1.23.2 → 1.23.3

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Files changed (101) hide show
  1. package/dist/index.esm.js +7052 -6754
  2. package/dist/index.esm.js.map +1 -1
  3. package/dist/index.esm.min.js +1 -1
  4. package/dist/index.esm.min.js.map +1 -1
  5. package/dist/plotboilerplate.browser.min.js +1 -1
  6. package/dist/plotboilerplate.browser.min.js.map +1 -1
  7. package/dist/plotboilerplate.js +329 -27
  8. package/dist/plotboilerplate.min.js +1 -1
  9. package/package.json +4 -2
  10. package/src/cjs/PlotBoilerplate.d.ts +4 -2
  11. package/src/cjs/PlotBoilerplate.js +7 -3
  12. package/src/cjs/PlotBoilerplate.js.map +1 -1
  13. package/src/cjs/Polygon.d.ts +107 -4
  14. package/src/cjs/Polygon.js +215 -9
  15. package/src/cjs/Polygon.js.map +1 -1
  16. package/src/cjs/Triangle.d.ts +23 -3
  17. package/src/cjs/Triangle.js +15 -2
  18. package/src/cjs/Triangle.js.map +1 -1
  19. package/src/cjs/VertTuple.d.ts +12 -7
  20. package/src/cjs/VertTuple.js +14 -9
  21. package/src/cjs/VertTuple.js.map +1 -1
  22. package/src/cjs/Vertex.d.ts +2 -1
  23. package/src/cjs/Vertex.js +5 -2
  24. package/src/cjs/Vertex.js.map +1 -1
  25. package/src/cjs/draw.d.ts +1 -0
  26. package/src/cjs/draw.js +2 -1
  27. package/src/cjs/draw.js.map +1 -1
  28. package/src/cjs/drawutilssvg.js +24 -0
  29. package/src/cjs/drawutilssvg.js.map +1 -1
  30. package/src/cjs/geomutils.d.ts +32 -1
  31. package/src/cjs/geomutils.js +47 -1
  32. package/src/cjs/geomutils.js.map +1 -1
  33. package/src/cjs/utils/algorithms/PolygonInset.d.ts +184 -0
  34. package/src/cjs/utils/algorithms/PolygonInset.js +431 -0
  35. package/src/cjs/utils/algorithms/PolygonInset.js.map +1 -0
  36. package/src/cjs/utils/algorithms/clearDuplicateVertices.d.ts +5 -4
  37. package/src/cjs/utils/algorithms/clearDuplicateVertices.js +6 -3
  38. package/src/cjs/utils/algorithms/clearDuplicateVertices.js.map +1 -1
  39. package/src/cjs/utils/algorithms/findPolygonSelfIntersections.d.ts +2 -1
  40. package/src/cjs/utils/algorithms/findPolygonSelfIntersections.js +3 -3
  41. package/src/cjs/utils/algorithms/findPolygonSelfIntersections.js.map +1 -1
  42. package/src/cjs/utils/algorithms/splitPolygonToNonIntersecting.d.ts +3 -2
  43. package/src/cjs/utils/algorithms/splitPolygonToNonIntersecting.js +11 -9
  44. package/src/cjs/utils/algorithms/splitPolygonToNonIntersecting.js.map +1 -1
  45. package/src/cjs/utils/detectDarkMode.js.map +1 -1
  46. package/src/cjs/utils/dom/guiSizeToggler.d.ts +2 -1
  47. package/src/cjs/utils/dom/guiSizeToggler.js +5 -3
  48. package/src/cjs/utils/dom/guiSizeToggler.js.map +1 -1
  49. package/src/esm/PlotBoilerplate.d.ts +4 -2
  50. package/src/esm/PlotBoilerplate.js +7 -3
  51. package/src/esm/PlotBoilerplate.js.map +1 -1
  52. package/src/esm/Polygon.d.ts +107 -4
  53. package/src/esm/Polygon.js +214 -9
  54. package/src/esm/Polygon.js.map +1 -1
  55. package/src/esm/Triangle.d.ts +23 -3
  56. package/src/esm/Triangle.js +15 -2
  57. package/src/esm/Triangle.js.map +1 -1
  58. package/src/esm/VertTuple.d.ts +12 -7
  59. package/src/esm/VertTuple.js +14 -9
  60. package/src/esm/VertTuple.js.map +1 -1
  61. package/src/esm/Vertex.d.ts +2 -1
  62. package/src/esm/Vertex.js +5 -2
  63. package/src/esm/Vertex.js.map +1 -1
  64. package/src/esm/draw.d.ts +1 -0
  65. package/src/esm/draw.js +2 -1
  66. package/src/esm/draw.js.map +1 -1
  67. package/src/esm/drawutilssvg.js +24 -0
  68. package/src/esm/drawutilssvg.js.map +1 -1
  69. package/src/esm/geomutils.d.ts +32 -1
  70. package/src/esm/geomutils.js +47 -1
  71. package/src/esm/geomutils.js.map +1 -1
  72. package/src/esm/utils/algorithms/PolygonInset.d.ts +184 -0
  73. package/src/esm/utils/algorithms/PolygonInset.js +424 -0
  74. package/src/esm/utils/algorithms/PolygonInset.js.map +1 -0
  75. package/src/esm/utils/algorithms/clearDuplicateVertices.d.ts +5 -4
  76. package/src/esm/utils/algorithms/clearDuplicateVertices.js +6 -3
  77. package/src/esm/utils/algorithms/clearDuplicateVertices.js.map +1 -1
  78. package/src/esm/utils/algorithms/findPolygonSelfIntersections.d.ts +2 -1
  79. package/src/esm/utils/algorithms/findPolygonSelfIntersections.js +3 -3
  80. package/src/esm/utils/algorithms/findPolygonSelfIntersections.js.map +1 -1
  81. package/src/esm/utils/algorithms/splitPolygonToNonIntersecting.d.ts +3 -2
  82. package/src/esm/utils/algorithms/splitPolygonToNonIntersecting.js +11 -9
  83. package/src/esm/utils/algorithms/splitPolygonToNonIntersecting.js.map +1 -1
  84. package/src/esm/utils/detectDarkMode.js.map +1 -1
  85. package/src/esm/utils/dom/guiSizeToggler.d.ts +2 -1
  86. package/src/esm/utils/dom/guiSizeToggler.js +4 -2
  87. package/src/esm/utils/dom/guiSizeToggler.js.map +1 -1
  88. package/src/ts/PlotBoilerplate.ts +7 -3
  89. package/src/ts/Polygon.ts +230 -9
  90. package/src/ts/Triangle.ts +18 -4
  91. package/src/ts/VertTuple.ts +15 -10
  92. package/src/ts/Vertex.ts +5 -2
  93. package/src/ts/draw.ts +2 -1
  94. package/src/ts/drawutilssvg.ts +29 -0
  95. package/src/ts/geomutils.ts +49 -1
  96. package/src/ts/utils/algorithms/PolygonInset.ts +529 -0
  97. package/src/ts/utils/algorithms/clearDuplicateVertices.ts +11 -8
  98. package/src/ts/utils/algorithms/findPolygonSelfIntersections.ts +25 -26
  99. package/src/ts/utils/algorithms/splitPolygonToNonIntersecting.ts +92 -99
  100. package/src/ts/utils/detectDarkMode.ts +1 -3
  101. package/src/ts/utils/dom/guiSizeToggler.ts +4 -2
@@ -0,0 +1,424 @@
1
+ /**
2
+ * Calculate the inset of any non-self-overlapping polygon.
3
+ *
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+ * The polygon may be
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+ * - convex or non-convex
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+ * - self-intersecting
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+ *
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+ * The algorithms will
9
+ * - first construct a general offset polygon which may be corrupt due to ouf-of-bounds or in illegal-area problems.
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+ * - then dissect the possibly self-intersecting inset polygon into separate simple polygons.
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+ * - then detect for each if it's out of bounds or in some illegal area.
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+ * - keeping only the valid ones.
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+ *
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+ * @required sutherlandHodgman
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+ * @required splitPolygonToNonIntersecting
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+ *
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+ * @author Ikaros Kappler
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+ * @date 2024-11-04 Ported the script to a class.
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+ * @modified 2024-12-02 Ported to Typescript.
20
+ */
21
+ import { Line } from "../../Line";
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+ import { Polygon } from "../../Polygon";
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+ import { Vector } from "../../Vector";
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+ import { splitPolygonToNonIntersecting } from "./splitPolygonToNonIntersecting";
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+ import { sutherlandHodgman } from "./sutherlandHodgman";
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+ export class PolygonInset {
27
+ /**
28
+ * Constructs a new PolygonInset instance with the underlying given polygon to work with.
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+ *
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+ * Please note that the algorithm will reverse the vertex order if the given polygon
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+ * is not clockwise.
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+ *
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+ * @param {Polygon} polygon - The polygon to calculate the offset for.
34
+ */
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+ constructor(polygon) {
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+ /**
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+ * The original polygon as a sequence of line objects. This is easier to use than a list of points.
38
+ */
39
+ this.originalPolygonLines = [];
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+ /**
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+ * The simple inset lines, directly generated by offsetting the original polygon lines by the given amount.
42
+ */
43
+ this.insetLines = [];
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+ /**
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+ * The cropped inset lines that makes up the first direct iteration of the inset polygon.
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+ * This one will probably be self-intersecting.
47
+ */
48
+ this.insetPolygonLines = [];
49
+ /**
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+ * The inset polygon split up into simple non-self-intersecting polygons.
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+ * Represented as a list of vertex-lists. Each sub-list represents a single polygon.
52
+ */
53
+ this.splitPolygons = [];
54
+ this.polygon = polygon;
55
+ }
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+ /**
57
+ * This is the main method.
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+ *
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+ * Call this with the required option params to compute your desired offset polygon(s).
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+ *
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+ * @param {number} options.innerPolygonOffset - The offset to use. Should be a positive number. Correct result for negative numbers are not guaranteed.
62
+ * @param {number?} options.maxPolygonSplitDepth - (default is the number of polygon.vertices) The maximum amount of recursive stepts to simplify the complex first iteration of the offset polygon.
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+ * @param {number?} options.intersectionEpsilon - (default is 1.0) The epsilon to use for detecting overlapping polygons. This indicates a tolerance value, because directly adjecent polygons may have a little arithmetic intersection area.
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+ * @returns {Array<Array<Vertex>>} A list of vertex-lists, each one representing a simple polygon from the offset-polygons.
65
+ */
66
+ computeOutputPolygons(options) {
67
+ var _a;
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+ // No offset implies: no change.
69
+ if (options.innerPolygonOffset === 0) {
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+ return [this.polygon.vertices]; // No change
71
+ }
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+ // This algorithm only works with polygon in clockwise vertex order.
73
+ // If the polygon is not clockwise: revert.
74
+ PolygonInset._assertPolygonIsClockwise(this.polygon.vertices);
75
+ // The potential result polygons might overlap with other parts. These are not part of the desired
76
+ // result set and need to be filtered out.
77
+ // Define an intersection-epsilon: minimal critical overlaps might result of rounding errors and
78
+ // don't represent real overlaps.
79
+ const intersectionEpsilon = options.intersectionEpsilon;
80
+ // This will create a deep clone
81
+ this.optimizedPolygon = this.polygon.clone();
82
+ // In case the potential result polygons are self intersecting we need to split them apart later.
83
+ // Using the initial vertex number as the upper split limit should be safe here.
84
+ const maxPolygonSplitDepth = (_a = options === null || options === void 0 ? void 0 : options.maxPolygonSplitDepth) !== null && _a !== void 0 ? _a : this.optimizedPolygon.vertices.length;
85
+ // For calculations of initial inset rectagles we need the original polygon's lines.
86
+ this.originalPolygonLines = this.optimizedPolygon.getEdges();
87
+ this._collectInsetLines(this.originalPolygonLines, options.innerPolygonOffset);
88
+ this._collectInsetPolygonLines(this.insetLines);
89
+ this.insetRectanglePolygons = this._collectRectangularPolygonInsets(this.originalPolygonLines, this.insetLines);
90
+ // Optimize inset polygon AND the insetRectanglePolygons?
91
+ if (options.removeEars) {
92
+ // console.log("Remove ears");
93
+ // This will modify both params!
94
+ PolygonInset._optimizeInsetPolygon(this.optimizedPolygon, this.insetRectanglePolygons);
95
+ }
96
+ // Create a naive first inset polygon for later optimization.
97
+ this.insetPolygon = PolygonInset.convertToBasicInsetPolygon(this.insetPolygonLines);
98
+ // // Optimize inset polygon AND the insetRectanglePolygons!
99
+ // if (options.removeEars) {
100
+ // // This will modify both params!
101
+ // PolygonInset._optimizeInsetPolygon(this.insetPolygon, this.insetRectanglePolygons);
102
+ // }
103
+ // The resulting polygon will likely intersect itself multiple times.
104
+ // For further calculations split apart into non-self-intersecting.
105
+ this.splitPolygons = splitPolygonToNonIntersecting(this.insetPolygon.vertices, maxPolygonSplitDepth, true); // insideBoundsOnly
106
+ // This method was initially meant to calculate inset-polygons only.
107
+ // But with a simple filter we COULD also create outer offset-polygons.
108
+ // Maybe this is a task for the future
109
+ // console.log("DEBUG", DEBUG);
110
+ // DEBUG("TEST");
111
+ if (options.innerPolygonOffset < 0) {
112
+ // return [this.polygon.vertices]; // No change
113
+ }
114
+ // console.log("splitPolygons.length", this.splitPolygons.length);
115
+ // Assert all polygons are clockwise!
116
+ PolygonInset._assertAllPolygonsAreClockwise(this.splitPolygons);
117
+ this.filteredSplitPolygons = PolygonInset._filterInnerSplitPolygonsByCoverage(this.splitPolygons, this.insetRectanglePolygons, intersectionEpsilon);
118
+ // console.log("[0] filteredSplitPolygons.length", this.filteredSplitPolygons.length);
119
+ this.filteredSplitPolygons = PolygonInset._filterInnerSplitPolygonsByOriginalBounds(this.filteredSplitPolygons, this.polygon);
120
+ // console.log("[1] filteredSplitPolygons.length", this.filteredSplitPolygons.length);
121
+ return this.filteredSplitPolygons;
122
+ }
123
+ /**
124
+ * This method transforms each polygon line into a new line
125
+ * by moving it to the inside direction of the polygon (by the given `insetAmount`).
126
+ *
127
+ * @param {Array<Line>} polygonLines
128
+ * @param {number} insetAmount
129
+ * @return {Array<Line>} The transformed lines. The result array has the same length and order as the input array.
130
+ */
131
+ _collectInsetLines(polygonLines, insetAmount) {
132
+ const insetLines = []; // Array<Line>
133
+ for (var i = 0; i < polygonLines.length; i++) {
134
+ const line = polygonLines[i];
135
+ const perp = new Vector(line.a, line.b).perp();
136
+ const t = insetAmount / perp.length();
137
+ const offsetOnPerp = perp.vertAt(t);
138
+ const diff = line.a.difference(offsetOnPerp);
139
+ // Polygon is is clockwise order.
140
+ // Move line inside polygon
141
+ const movedLine = line.clone();
142
+ movedLine.a.add(diff);
143
+ movedLine.b.add(diff);
144
+ insetLines.push(movedLine);
145
+ }
146
+ this.insetLines = insetLines;
147
+ return insetLines;
148
+ }
149
+ /**
150
+ * For a sequence of inset polygon lines get the inset polygon by detecting
151
+ * useful intersections (by cropping or extending them).
152
+ *
153
+ * The returned lines resemble a new polygon.
154
+ *
155
+ * Please note that the returned polygon can be self-intersecting!
156
+ *
157
+ * @param {Array<Line>} insetLines
158
+ * @returns {Array<Line>} The cropped or exented inset polygon lines.
159
+ */
160
+ _collectInsetPolygonLines(insetLines) {
161
+ if (insetLines.length <= 1) {
162
+ return [];
163
+ }
164
+ const insetPolygonLines = [];
165
+ // Collect first intersection at beginning :)
166
+ const lastInsetLine = insetLines[insetLines.length - 1];
167
+ const firstInsetLine = insetLines[0];
168
+ let lastIntersectionPoint = lastInsetLine.intersection(firstInsetLine); // Must not be null
169
+ for (var i = 0; i < insetLines.length; i++) {
170
+ const insetLine = insetLines[i];
171
+ const nextInsetLine = insetLines[(i + 1) % insetLines.length];
172
+ // Find desired intersection
173
+ const intersection = insetLine.intersection(nextInsetLine);
174
+ if (intersection == null) {
175
+ console.warn("[collectInsetPolygon] WARN intersection line must not be null", i, nextInsetLine);
176
+ }
177
+ else {
178
+ // By construction they MUST have any non-null intersection!
179
+ if (lastIntersectionPoint != null) {
180
+ const resultLine = new Line(lastIntersectionPoint, intersection);
181
+ insetPolygonLines.push(resultLine);
182
+ }
183
+ }
184
+ lastIntersectionPoint = intersection;
185
+ }
186
+ // Store intermediate result for later retrieval.
187
+ this.insetPolygonLines = insetPolygonLines;
188
+ return insetPolygonLines;
189
+ }
190
+ /**
191
+ * Converts two lists (same length) of original polygon lines and inset lines (interpreted as
192
+ * pairs) to a list of rectangular polyons.
193
+ *
194
+ * @static
195
+ * @param {Array<Line>} originalPolygonLines
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+ * @param {Array<Line>} insetLines
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+ * @returns {Array<Polygon>} A list of rectangular polygons; each returned polyon has exactly four vertices.
198
+ */
199
+ _collectRectangularPolygonInsets(originalPolygonLines, insetLines) {
200
+ // Convert to rectangle polygon
201
+ const insetRectanglePolygons = originalPolygonLines.map((polygonLine, index) => {
202
+ const rectPolygon = new Polygon([], false);
203
+ // Add in original order
204
+ rectPolygon.vertices.push(polygonLine.a.clone());
205
+ rectPolygon.vertices.push(polygonLine.b.clone());
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+ // Add in reverse order
207
+ const insetLine = insetLines[index];
208
+ rectPolygon.vertices.push(insetLine.b.clone());
209
+ rectPolygon.vertices.push(insetLine.a.clone());
210
+ return rectPolygon;
211
+ });
212
+ return insetRectanglePolygons;
213
+ }
214
+ /**
215
+ * Converts a sequence of (hopefully adjacent) lines to a polygon by using all second line vertices `b`.
216
+ *
217
+ * @static
218
+ * @param insetPolygonLines
219
+ * @returns
220
+ */
221
+ static convertToBasicInsetPolygon(insetPolygonLines) {
222
+ const insetPolygon = new Polygon([], false);
223
+ insetPolygonLines.forEach((insetLine) => {
224
+ insetPolygon.vertices.push(insetLine.a);
225
+ });
226
+ return insetPolygon;
227
+ }
228
+ /**
229
+ * Filter split polygons: only keep those whose vertices are all contained inside the original polygon.
230
+ * Reason: scaling too much will result in excessive translation beyond the opposite bounds of the polygon (like more than 200% of possible insetting).
231
+ *
232
+ * @param {Array<Array<Vertex>>} splitPolygonsVertices
233
+ * @param {Polygon} originalPolygon
234
+ * @return {Array<Array<Vertex>>} The filtered polygon list.
235
+ */
236
+ static _filterInnerSplitPolygonsByOriginalBounds(splitPolygonsVertices, originalPolygon) {
237
+ return splitPolygonsVertices.filter((splitPolyVerts, _splitPolyIndex) => {
238
+ return splitPolyVerts.every((splitPVert) => {
239
+ return originalPolygon.containsVert(splitPVert);
240
+ });
241
+ });
242
+ }
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+ /**
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+ * Filter split polygons: only keep those that do not (signifiantly) interset with any rectangles.
245
+ *
246
+ * @static
247
+ * @param {Array<Array<Vertex>>} splitPolygonsVertices
248
+ * @param {Array<Polygon>} insetRectanglePolygons
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+ * @param {number?=1.0} intersectionEpsilon - (optional, default is 1.0) A epsislon to define a tolerance for checking if two polygons intersect.
250
+ */
251
+ static _filterInnerSplitPolygonsByCoverage(splitPolygonsVertices, insetRectanglePolygons, intersectionEpsilon) {
252
+ // TEST: Add some jitter
253
+ // splitPolygonsVertices.forEach(split => {
254
+ // split.forEach(vert => {
255
+ // vert.x += (0.5 - Math.random()) * 0.01;
256
+ // vert.y += (0.5 - Math.random()) * 0.01;
257
+ // });
258
+ // });
259
+ splitPolygonsVertices.forEach((split, index) => {
260
+ const isCW = Polygon.utils.isClockwise(split);
261
+ if (!isCW) {
262
+ console.warn("------ split is not isClockwise!", index, isCW);
263
+ }
264
+ });
265
+ insetRectanglePolygons.forEach((rect, index) => {
266
+ const isCW = rect.isClockwise();
267
+ if (!isCW) {
268
+ console.warn("------ rect is not isClockwise!", index, isCW);
269
+ }
270
+ });
271
+ const eps = intersectionEpsilon === undefined || typeof intersectionEpsilon === "undefined" ? 1.0 : intersectionEpsilon;
272
+ return splitPolygonsVertices.filter((splitPolyVerts, _splitPolyIndex) => {
273
+ const intersectionTestCallback = PolygonInset._hasIntersectionCallback(splitPolyVerts, eps, _splitPolyIndex);
274
+ const intersectsWithAnyRect = insetRectanglePolygons.some(intersectionTestCallback);
275
+ return !intersectsWithAnyRect;
276
+ });
277
+ }
278
+ /**
279
+ * This private method will reverse each polygon's vertex order that's not clockwise.
280
+ *
281
+ * @param {Array<Vertex[]>} polygons
282
+ */
283
+ static _assertAllPolygonsAreClockwise(polygons) {
284
+ polygons.forEach((polygonVerts, _polyIndex) => {
285
+ // if (!Polygon.utils.isClockwise(polygonVerts)) {
286
+ // polygonVerts.reverse(); // Attention: this happens in-place (Array.reverse is destructive!)
287
+ // }
288
+ PolygonInset._assertPolygonIsClockwise(polygonVerts);
289
+ });
290
+ }
291
+ /**
292
+ * This private method will revert the vertex order if the polygon is not clockwise.
293
+ *
294
+ * @param {Vertex[]} polygonVerts
295
+ */
296
+ static _assertPolygonIsClockwise(polygonVerts) {
297
+ if (!Polygon.utils.isClockwise(polygonVerts)) {
298
+ polygonVerts.reverse(); // Attention: this happens in-place (Array.reverse is destructive!)
299
+ }
300
+ }
301
+ }
302
+ /**
303
+ * Optimize the inset polygon by removing critical `ear` edges.
304
+ * Such an is identified by: the edge itself is completely located inside its neighbours inset rectangle.
305
+ *
306
+ * In this process multiple edges from the ear might be dropped and two adjacent edges get a new
307
+ * common intersection point.
308
+ *
309
+ * Note: this method is not working as expected in all cases and quite experimental.
310
+ *
311
+ * @param insetPolygon
312
+ * @param insetRectangles
313
+ */
314
+ PolygonInset._optimizeInsetPolygon = (insetPolygon, insetRectangles) => {
315
+ // Locate edge that can be removed:
316
+ var earEdgeIndex = -1;
317
+ var maxLimit = insetPolygon.vertices.length;
318
+ var i = 0;
319
+ while (i++ < maxLimit &&
320
+ insetPolygon.vertices.length > 3 &&
321
+ (earEdgeIndex = PolygonInset._locateExcessiveEarEdge(insetPolygon, insetRectangles)) != -1) {
322
+ // console.log("REMOVE EAR EDGE", earEdgeIndex);
323
+ // As this is an ear edge: don't just remove the vertex.
324
+ // i) Remove the vertex and calculate the new intersection point of neighbour edges.
325
+ // ii) Update neightbour rectangles
326
+ var leftEdge = insetPolygon.getEdgeAt(earEdgeIndex - 2);
327
+ var rightEdge = insetPolygon.getEdgeAt(earEdgeIndex + 1);
328
+ var newIntersection = leftEdge.intersection(rightEdge);
329
+ newIntersection && rightEdge.a.set(newIntersection);
330
+ // Update rectangles
331
+ // ...
332
+ insetPolygon.vertices.splice(earEdgeIndex, 1);
333
+ insetRectangles.splice(earEdgeIndex, 1);
334
+ }
335
+ // TODO remove if not -1
336
+ };
337
+ PolygonInset._locateExcessiveEarEdge = (insetPolygon, insetRectangles) => {
338
+ for (var i = 0; i < insetPolygon.vertices.length; i++) {
339
+ const thisEdge = insetPolygon.getEdgeAt(i);
340
+ const leftIndex = i == 0 ? insetPolygon.vertices.length - 1 : i - 1;
341
+ // const rightIndex = i + 1 >= insetPolygon.vertices.length ? 0 : i + 1;
342
+ const leftRect = insetRectangles[leftIndex];
343
+ // const rightRect = insetRectangles[rightIndex];
344
+ const leftRectContainsThisEdge = PolygonInset._rectangleFullyContainsLine(leftRect, thisEdge);
345
+ if (leftRectContainsThisEdge) {
346
+ return i;
347
+ }
348
+ const leftEdge = insetPolygon.getEdgeAt(leftIndex);
349
+ const thisRect = insetRectangles[i];
350
+ const thisRectContainsLeftEdge = PolygonInset._rectangleFullyContainsLine(thisRect, leftEdge);
351
+ if (thisRectContainsLeftEdge) {
352
+ return i; // leftIndex;
353
+ }
354
+ }
355
+ return -1;
356
+ };
357
+ // Pre: rectangle.vertices.length === 4
358
+ PolygonInset._rectangleFullyContainsLine = (rectangle, edge) => {
359
+ var rectWidth = rectangle.getEdgeAt(0).length();
360
+ var rectHeight = rectangle.getEdgeAt(1).length();
361
+ // Both line corners must be at least 1% within the rectangle limits.
362
+ const eps = Math.min(rectWidth, rectHeight) / 100;
363
+ const edgeLen = edge.length();
364
+ var epsPointA = edge.vertAt(0.01); // edgeLen * eps);
365
+ var epsPointB = edge.vertAt(0.99); // 1.0 - edgeLen * eps);
366
+ var centerPoint = edge.vertAt(0.5);
367
+ return rectangle.containsVerts([epsPointA, epsPointB, centerPoint]);
368
+ };
369
+ /**
370
+ * For simplification I'm using a callback generator function here.
371
+ *
372
+ * @param splitPolyVerts
373
+ * @param eps
374
+ * @param _splitPolyIndex
375
+ * @returns {Function} The callback for an `Array.some` parameter.
376
+ */
377
+ PolygonInset._hasIntersectionCallback = (splitPolyVerts, eps, _splitPolyIndex) => (rectanglePoly, _rectanglePolyIndex) => {
378
+ // const intersectionVerts: XYCoords[] = sutherlandHodgman(splitPolyVerts, rectanglePoly.vertices);
379
+ const intersectionVerts = sutherlandHodgman(rectanglePoly.vertices, splitPolyVerts);
380
+ // var intersection = GreinerHorman.intersection(sourcePolygon.vertices, clipPolygon.vertices);
381
+ // const uniqueIntersectionVerts = clearDuplicateVertices(intersectionVerts);
382
+ const intersectionAreaSize = Polygon.utils.area(intersectionVerts);
383
+ if (intersectionAreaSize < 0) {
384
+ console.warn("%cFound a polygon split with negative area. Counterclockwise against all odds?", "color: red; background: black;", // font-size: 30px",
385
+ "intersectionAreaSize", intersectionAreaSize, "_splitPolyIndex", _splitPolyIndex, "_rectanglePolyIndex", _rectanglePolyIndex, "intersectionVerts", intersectionVerts
386
+ // "uniqueIntersectionVerts",
387
+ // uniqueIntersectionVerts
388
+ );
389
+ }
390
+ // if (intersectionAreaSize >= eps) {
391
+ // console.log(
392
+ // "%cFound a polygon split for removal",
393
+ // "color: orange; background: grey;", // font-size: 30px",
394
+ // "intersectionAreaSize",
395
+ // intersectionAreaSize,
396
+ // "_splitPolyIndex",
397
+ // _splitPolyIndex,
398
+ // "_rectanglePolyIndex",
399
+ // _rectanglePolyIndex,
400
+ // "intersectionVerts",
401
+ // intersectionVerts
402
+ // // "uniqueIntersectionVerts",
403
+ // // uniqueIntersectionVerts
404
+ // );
405
+ // }
406
+ // if (intersectionAreaSize < eps) {
407
+ // // console.log("%cHello", "color: green; background: yellow; font-size: 30px");
408
+ // console.log(
409
+ // "Polygon split can be kept. Area is position but below epsilon.",
410
+ // "intersectionAreaSize",
411
+ // intersectionAreaSize,
412
+ // "_splitPolyIndex",
413
+ // _splitPolyIndex,
414
+ // "_rectanglePolyIndex",
415
+ // _rectanglePolyIndex,
416
+ // "intersectionVerts",
417
+ // intersectionVerts
418
+ // // "uniqueIntersectionVerts",
419
+ // // uniqueIntersectionVerts
420
+ // );
421
+ // }
422
+ return intersectionAreaSize >= eps;
423
+ };
424
+ //# sourceMappingURL=PolygonInset.js.map
@@ -0,0 +1 @@
1
+ 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@@ -6,16 +6,17 @@
6
6
  * @author Ikaros Kappler
7
7
  * @date 2021-07-13
8
8
  * @modified 2023-10-28 Refactored and ported to Typescript.
9
- * @version 1.0.0
9
+ * @modified 2024-12-17 Simplified this method to work with generic sub types of XYCoords as well.
10
+ * @version 1.0.1
10
11
  */
11
- import { Vertex } from "../../Vertex";
12
+ import { XYCoords } from "../../interfaces";
12
13
  /**
13
14
  * Filter the array and clear all duplicates.
14
15
  *
15
16
  * The original array is left unchanged. The vertices in the array are not cloned.
16
17
  *
17
- * @param {Vertex[]} vertices
18
+ * @param {XYCoords[]} vertices
18
19
  * @param {number=EPS} epsilon
19
20
  * @return {Vertex[]}
20
21
  */
21
- export declare const clearDuplicateVertices: (vertices: Vertex[], epsilon?: number) => Vertex[];
22
+ export declare const clearDuplicateVertices: <T extends XYCoords>(vertices: T[], epsilon?: number) => T[];
@@ -6,15 +6,17 @@
6
6
  * @author Ikaros Kappler
7
7
  * @date 2021-07-13
8
8
  * @modified 2023-10-28 Refactored and ported to Typescript.
9
- * @version 1.0.0
9
+ * @modified 2024-12-17 Simplified this method to work with generic sub types of XYCoords as well.
10
+ * @version 1.0.1
10
11
  */
12
+ import { geomutils } from "../../geomutils";
11
13
  const EPS = 0.000001;
12
14
  /**
13
15
  * Filter the array and clear all duplicates.
14
16
  *
15
17
  * The original array is left unchanged. The vertices in the array are not cloned.
16
18
  *
17
- * @param {Vertex[]} vertices
19
+ * @param {XYCoords[]} vertices
18
20
  * @param {number=EPS} epsilon
19
21
  * @return {Vertex[]}
20
22
  */
@@ -31,7 +33,8 @@ export const clearDuplicateVertices = (vertices, epsilon) => {
31
33
  return result;
32
34
  };
33
35
  const isCloseTo = (vertA, vertB, eps) => {
34
- return vertA.distance(vertB) < eps;
36
+ // return vertA.distance(vertB) < eps;
37
+ return geomutils.dist4(vertA.x, vertA.y, vertB.x, vertB.y) < eps;
35
38
  };
36
39
  const containsElementFrom = (vertices, vertex, fromIndex, epsilon) => {
37
40
  for (var i = fromIndex; i < vertices.length; i++) {
@@ -1 +1 @@
1
- {"version":3,"file":"clearDuplicateVertices.js","sourceRoot":"","sources":["../../../ts/utils/algorithms/clearDuplicateVertices.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAIH,MAAM,GAAG,GAAW,QAAQ,CAAC;AAE7B;;;;;;;;GAQG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,CAAC,QAAkB,EAAE,OAAgB,EAAE,EAAE;IAC7E,IAAI,OAAO,OAAO,KAAK,WAAW,EAAE,CAAC;QACnC,OAAO,GAAG,GAAG,CAAC;IAChB,CAAC;IACD,MAAM,MAAM,GAAkB,EAAE,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,SAAS,GAAG,CAAC,KAAa,EAAE,KAAa,EAAE,GAAW,EAAW,EAAE;IACvE,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;AACrC,CAAC,CAAC;AAEF,MAAM,mBAAmB,GAAG,CAAC,QAAuB,EAAE,MAAc,EAAE,SAAiB,EAAE,OAAe,EAAW,EAAE;IACnH,KAAK,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACjD,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;YAC5C,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC,CAAC"}
1
+ {"version":3,"file":"clearDuplicateVertices.js","sourceRoot":"","sources":["../../../ts/utils/algorithms/clearDuplicateVertices.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,MAAM,GAAG,GAAW,QAAQ,CAAC;AAE7B;;;;;;;;GAQG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAG,CAAqB,QAAa,EAAE,OAAgB,EAAE,EAAE;IAC5F,IAAI,OAAO,OAAO,KAAK,WAAW,EAAE,CAAC;QACnC,OAAO,GAAG,GAAG,CAAC;IAChB,CAAC;IACD,MAAM,MAAM,GAAa,EAAE,CAAC;IAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,EAAE,CAAC;YAChE,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,SAAS,GAAG,CAAqB,KAAQ,EAAE,KAAQ,EAAE,GAAW,EAAW,EAAE;IACjF,sCAAsC;IACtC,OAAO,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;AACnE,CAAC,CAAC;AAEF,MAAM,mBAAmB,GAAG,CAAqB,QAAkB,EAAE,MAAS,EAAE,SAAiB,EAAE,OAAe,EAAW,EAAE;IAC7H,KAAK,IAAI,CAAC,GAAG,SAAS,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACjD,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;YAC5C,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC,CAAC"}
@@ -5,6 +5,7 @@
5
5
  * @author Ikaros Kappler
6
6
  * @date 2020-12-04
7
7
  * @modified 2020-12-09 Ported from vanilla JS to Typescript.
8
+ * @modified 2024-11-22 Fixed a type error in line 41.
8
9
  */
9
10
  import { Vertex } from "../../Vertex";
10
11
  import { XYCoords } from "../../interfaces";
@@ -15,6 +16,6 @@ import { XYCoords } from "../../interfaces";
15
16
  *
16
17
  * @name findPolygonSelfIntersections
17
18
  * @param {Array<Vertex>} vertices - The vertices that form the polygon.
18
- * @return Array<Vertex>
19
+ * @return {Array<Vertex>}
19
20
  */
20
21
  export declare const findPolygonSelfIntersections: (vertices: Array<XYCoords>) => Array<Vertex>;
@@ -5,6 +5,7 @@
5
5
  * @author Ikaros Kappler
6
6
  * @date 2020-12-04
7
7
  * @modified 2020-12-09 Ported from vanilla JS to Typescript.
8
+ * @modified 2024-11-22 Fixed a type error in line 41.
8
9
  */
9
10
  import { Line } from "../../Line";
10
11
  import { Vertex } from "../../Vertex";
@@ -15,7 +16,7 @@ import { Vertex } from "../../Vertex";
15
16
  *
16
17
  * @name findPolygonSelfIntersections
17
18
  * @param {Array<Vertex>} vertices - The vertices that form the polygon.
18
- * @return Array<Vertex>
19
+ * @return {Array<Vertex>}
19
20
  */
20
21
  export const findPolygonSelfIntersections = (vertices) => {
21
22
  const pointList = [];
@@ -36,8 +37,7 @@ export const findPolygonSelfIntersections = (vertices) => {
36
37
  // The point is undefined if and only if both line are parallel (co-linear).
37
38
  const intersectionPoint = lineA.intersection(lineB);
38
39
  // Check if the intersection point is on both (finite) edges of the polygon.
39
- if (intersectionPoint
40
- && lineA.hasPoint(intersectionPoint) && lineB.hasPoint(intersectionPoint)) {
40
+ if (intersectionPoint && lineA.hasPoint(intersectionPoint) && lineB.hasPoint(intersectionPoint)) {
41
41
  pointList.push(intersectionPoint);
42
42
  }
43
43
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"findPolygonSelfIntersections.js","sourceRoot":"","sources":["../../../ts/utils/algorithms/findPolygonSelfIntersections.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAGtC;;;;;;;;GAQG;AACH,MAAM,CAAC,MAAM,4BAA4B,GAAG,CAAC,QAAyB,EAAiB,EAAE;IACvF,MAAM,SAAS,GAAkB,EAAE,CAAC;IACpC,MAAM,KAAK,GAAS,IAAI,IAAI,CAAC,IAAI,MAAM,EAAE,EAAE,IAAI,MAAM,EAAE,CAAC,CAAC;IACzD,MAAM,KAAK,GAAS,IAAI,IAAI,CAAC,IAAI,MAAM,EAAE,EAAE,IAAI,MAAM,EAAE,CAAC,CAAC;IACzD,MAAM,CAAC,GAAW,QAAQ,CAAC,MAAM,CAAC;IAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACzB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3B,wDAAwD;YACxD,aAAa;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;gBAAE,SAAS;YACrG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACzB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAEnC,2DAA2D;YAC3D,4EAA4E;YAC5E,MAAM,iBAAiB,GAAkB,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAEnE,4EAA4E;YAC5E,IAAI,iBAAiB,IAAI,KAAK,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,KAAK,CAAC,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;gBAChG,SAAS,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YACpC,CAAC;QACH,CAAC;IACH,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC,CAAC"}
@@ -5,7 +5,8 @@
5
5
  * @author Ikaros Kappler
6
6
  * @date 2020-12-04
7
7
  * @modified 2020-12-07 Ported from vanilla JS to typescript.
8
- * @version 1.0.1
8
+ * @modified 2024-11-22 Added the `insideBoundsOnly` param to the `splitPolygonToNonIntersecting` algorithm.
9
+ * @version 1.1.0
9
10
  */
10
11
  import { Vertex } from "../../Vertex";
11
12
  /**
@@ -24,4 +25,4 @@ import { Vertex } from "../../Vertex";
24
25
  * @param {number=10} maxDepth - Number of max recursive steps (default is 10).
25
26
  * @return {Array<Array<Vertex>>} A sequence of non-self-intersecting sub polygons.
26
27
  */
27
- export declare const splitPolygonToNonIntersecting: (vertices: Array<Vertex>, maxDepth?: number) => Array<Array<Vertex>>;
28
+ export declare const splitPolygonToNonIntersecting: (vertices: Array<Vertex>, maxDepth?: number, insideBoundsOnly?: boolean) => Array<Array<Vertex>>;
@@ -5,7 +5,8 @@
5
5
  * @author Ikaros Kappler
6
6
  * @date 2020-12-04
7
7
  * @modified 2020-12-07 Ported from vanilla JS to typescript.
8
- * @version 1.0.1
8
+ * @modified 2024-11-22 Added the `insideBoundsOnly` param to the `splitPolygonToNonIntersecting` algorithm.
9
+ * @version 1.1.0
9
10
  */
10
11
  import { Line } from "../../Line";
11
12
  import { Vertex } from "../../Vertex";
@@ -30,12 +31,12 @@ export const splitPolygonToNonIntersecting = (() => {
30
31
  * @param {Array<Vertex>} vertices
31
32
  * @param {number=10} maxDepth
32
33
  */
33
- const splitPolygonToNonIntersecting = (vertices, maxDepth) => {
34
+ const splitPolygonToNonIntersecting = (vertices, maxDepth, insideBoundsOnly) => {
34
35
  if (typeof maxDepth === "undefined")
35
36
  maxDepth = 10;
36
- return _splitPolygonToNonIntersecting(vertices, maxDepth);
37
+ return _splitPolygonToNonIntersecting(vertices, maxDepth, insideBoundsOnly);
37
38
  };
38
- const _splitPolygonToNonIntersecting = (vertices, maxDepth) => {
39
+ const _splitPolygonToNonIntersecting = (vertices, maxDepth, insideBoundsOnly) => {
39
40
  if (maxDepth <= 0) {
40
41
  // aborting at max depth
41
42
  return [vertices];
@@ -53,18 +54,19 @@ export const splitPolygonToNonIntersecting = (() => {
53
54
  for (var b = 0; b < vertices.length; b++) {
54
55
  // Equal edges or neighbour edges intersect by definition.
55
56
  // We ignore them.
56
- if (a == b || a + 1 == b || a == b + 1
57
- || (a == 0 && b + 1 == vertices.length) || (b == 0 && a + 1 == vertices.length))
57
+ if (a == b || a + 1 == b || a == b + 1 || (a == 0 && b + 1 == vertices.length) || (b == 0 && a + 1 == vertices.length))
58
58
  continue;
59
59
  lineB.a.set(vertices[b]);
60
60
  lineB.b.set(vertices[(b + 1) % n]);
61
61
  const intersectionPoint = lineA.intersection(lineB);
62
- if (intersectionPoint && lineA.hasPoint(intersectionPoint) && lineB.hasPoint(intersectionPoint)) {
62
+ if (intersectionPoint &&
63
+ lineA.hasPoint(intersectionPoint, insideBoundsOnly) &&
64
+ lineB.hasPoint(intersectionPoint, insideBoundsOnly)) {
63
65
  // Cut polygon into two here
64
66
  const split = splitPolygonAt(vertices, a, b, intersectionPoint);
65
67
  // Split has 2 elements.
66
- const leftCleaned = _splitPolygonToNonIntersecting(split[0], maxDepth - 1);
67
- const rightCleaned = _splitPolygonToNonIntersecting(split[1], maxDepth - 1);
68
+ const leftCleaned = _splitPolygonToNonIntersecting(split[0], maxDepth - 1, insideBoundsOnly);
69
+ const rightCleaned = _splitPolygonToNonIntersecting(split[1], maxDepth - 1, insideBoundsOnly);
68
70
  return leftCleaned.concat(rightCleaned);
69
71
  }
70
72
  }