plotboilerplate 1.17.1 → 1.18.0

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@@ -1810,7 +1810,10 @@ exports.Bounds = Bounds;
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  * @modified 2021-01-20 Added UID.
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  * @modified 2022-02-02 Added the `destroy` method.
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  * @modified 2022-02-02 Cleared the `toSVGString` function (deprecated). Use `drawutilssvg` instead.
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- * @version 1.3.0
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+ * @modified 2022-08-15 Added the `containsPoint` function.
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+ * @modified 2022-08-23 Added the `lineIntersection` function.
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+ * @modified 2022-08-23 Added the `closestPoint` function.
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+ * @version 1.4.0
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  **/
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  Object.defineProperty(exports, "__esModule", ({ value: true }));
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  exports.Circle = void 0;
@@ -1847,6 +1850,18 @@ var Circle = /** @class */ (function () {
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  this.center = center;
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  this.radius = radius;
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  }
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+ /**
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+ * Check if the given circle is fully contained inside this circle.
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+ *
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+ * @method containsPoint
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+ * @param {XYCoords} point - The point to check if it is contained in this circle.
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+ * @instance
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+ * @memberof Circle
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+ * @return {boolean} `true` if the given point is inside this circle.
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+ */
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+ Circle.prototype.containsPoint = function (point) {
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+ return this.center.distance(point) < this.radius;
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+ };
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  /**
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  * Check if the given circle is fully contained inside this circle.
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  *
@@ -1958,6 +1973,71 @@ var Circle = /** @class */ (function () {
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  var y4 = p2.y + (h * (p1.x - p0.x)) / d;
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  return new Line_1.Line(new Vertex_1.Vertex(x3, y3), new Vertex_1.Vertex(x4, y4));
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  };
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+ /**
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+ * Calculate the intersection points (if exists) with the given infinite line (defined by two points).
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+ *
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+ * @method lineIntersection
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+ * @instance
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+ * @memberof Circle
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+ * @param {Vertex} a- The first of the two points defining the line.
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+ * @param {Vertex} b - The second of the two points defining the line.
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+ * @return {Line|null} The intersection points (as a line) or null if this circle does not intersect the line given.
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+ **/
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+ Circle.prototype.lineIntersection = function (a, b) {
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+ // Based on the math from
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+ // https://mathworld.wolfram.com/Circle-LineIntersection.html
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+ var interA = new Vertex_1.Vertex();
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+ var interB = new Vertex_1.Vertex();
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+ // First do a transformation, because the calculation is based on a cicle at (0,0)
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+ var transA = new Vertex_1.Vertex(a).sub(this.center);
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+ var transB = new Vertex_1.Vertex(b).sub(this.center);
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+ var diff = transA.difference(transB);
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+ // There is a special case if diff.y=0, where the intersection is not calcuatable.
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+ // Use an non-zero epsilon here to approximate this case.
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+ // TODO for the future: find a better solution
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+ if (Math.abs(diff.y) === 0) {
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+ diff.y = 0.000001;
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+ }
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+ var dist = transA.distance(transB);
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+ var det = transA.x * transB.y - transA.y * transB.x;
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+ var distSquared = dist * dist;
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+ var radiusSquared = this.radius * this.radius;
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+ // Check if circle and line have an intersection at all
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+ if (radiusSquared * distSquared - det * det < 0) {
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+ return null;
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+ }
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+ var belowSqrt = this.radius * this.radius * dist * dist - det * det;
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+ var sqrt = Math.sqrt(belowSqrt);
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+ interA.x = (det * diff.y + Math.sign(diff.y) * diff.x * sqrt) / distSquared;
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+ interB.x = (det * diff.y - Math.sign(diff.y) * diff.x * sqrt) / distSquared;
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+ interA.y = (-det * diff.x + Math.abs(diff.y) * sqrt) / distSquared;
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+ interB.y = (-det * diff.x - Math.abs(diff.y) * sqrt) / distSquared;
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+ return new Line_1.Line(interA.add(this.center), interB.add(this.center));
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+ // return new Line(interA, interB);
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+ };
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+ /**
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+ * Calculate the closest point on the outline of this circle to the given point.
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+ *
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+ * @method closestPoint
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+ * @instance
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+ * @memberof Circle
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+ * @param {XYCoords} vert - The point to find the closest circle point for.
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+ * @return {Vertex} The closest point on this circle.
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+ **/
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+ Circle.prototype.closestPoint = function (vert) {
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+ var lineIntersection = this.lineIntersection(this.center, vert);
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+ if (!lineIntersection) {
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+ // Note: this case should not happen as a radial from the center always intersect this circle.
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+ return new Vertex_1.Vertex();
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+ }
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+ // Return closed of both
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+ if (lineIntersection.a.distance(vert) < lineIntersection.b.distance(vert)) {
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+ return lineIntersection.a;
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+ }
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+ else {
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+ return lineIntersection.b;
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+ }
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+ };
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  /**
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  * This function should invalidate any installed listeners and invalidate this object.
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  * After calling this function the object might not hold valid data any more and
@@ -3437,7 +3517,8 @@ exports.Line = Line;
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  * @modified 2020-10-04 Added extended JSDoc comments.
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  * @modified 2020-11-25 Added the `isTouchEvent` param.
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  * @modified 2021-01-10 The mouse handler is now also working with SVGElements.
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- * @version 1.2.0
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+ * @modified 2022-08-16 Fixed a bug in the mouse button detection.
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+ * @version 1.2.1
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  *
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  * @file MouseHandler
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  * @public
@@ -3554,8 +3635,8 @@ var MouseHandler = /** @class */ (function () {
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  // +-------------------------------------------------
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  this.name = name;
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  this.element = element;
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- this.mouseDownPos = null;
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- this.mouseDragPos = null;
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+ this.mouseDownPos = undefined;
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+ this.mouseDragPos = undefined;
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  // this.mousePos = null;
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  this.mouseButton = -1;
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  this.listeners = {};
@@ -3624,26 +3705,27 @@ var MouseHandler = /** @class */ (function () {
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  * @memberof MouseHandler
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  * @instance
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  * @private
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- * @param {MouseEvent} e - The mouse event to get the relative position for.
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+ * @param {MouseEvent} event - The mouse event to get the relative position for.
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  * @param {string} eventName - The name of the firing event.
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  * @return {XMouseEvent}
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  */
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- MouseHandler.prototype.mkParams = function (e, eventName) {
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- var rel = this.relPos(e);
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- var xEvent = e;
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+ MouseHandler.prototype.mkParams = function (event, eventName) {
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+ var _a, _b;
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+ var rel = this.relPos(event);
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+ var xEvent = event;
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  xEvent.params = {
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  element: this.element,
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  name: eventName,
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  isTouchEvent: false,
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  pos: rel,
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- button: this.mouseButton,
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- leftButton: this.mouseButton == 0,
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- middleButton: this.mouseButton == 1,
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- rightButton: this.mouseButton == 2,
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- mouseDownPos: this.mouseDownPos,
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- draggedFrom: this.mouseDragPos,
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+ button: event.button,
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+ leftButton: event.button === 0,
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+ middleButton: event.button === 1,
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+ rightButton: event.button === 2,
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+ mouseDownPos: (_a = this.mouseDownPos) !== null && _a !== void 0 ? _a : { x: NaN, y: NaN },
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+ draggedFrom: (_b = this.mouseDragPos) !== null && _b !== void 0 ? _b : { x: NaN, y: NaN },
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  wasDragged: this.mouseDownPos != null && (this.mouseDownPos.x != rel.x || this.mouseDownPos.y != rel.y),
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- dragAmount: this.mouseDownPos != null ? { x: rel.x - this.mouseDragPos.x, y: rel.y - this.mouseDragPos.y } : { x: 0, y: 0 }
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+ dragAmount: this.mouseDragPos != null ? { x: rel.x - this.mouseDragPos.x, y: rel.y - this.mouseDragPos.y } : { x: 0, y: 0 }
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  };
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  return xEvent;
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  };
@@ -9202,7 +9284,10 @@ exports.VertexListeners = VertexListeners;
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  * @modified 2022-03-27 Added the `texturedPoly` function.
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  * @modified 2022-06-01 Tweaked the `polyline` function; lineWidth now scales with scale.x.
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  * @modified 2022-07-26 Adding `alpha` to the `image(...)` function.
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- * @version 1.12.2
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+ * @modified 2022-08-23 Fixed a type issue in the `polyline` function.
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+ * @modified 2022-08-23 Fixed a type issue in the `setConfiguration` function.
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+ * @modified 2022-08-23 Fixed a type issue in the `path` function.
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+ * @version 1.12.3
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  **/
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  Object.defineProperty(exports, "__esModule", ({ value: true }));
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  exports.drawutils = void 0;
@@ -9261,7 +9346,7 @@ var drawutils = /** @class */ (function () {
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  * @param {DrawLibConfiguration} configuration - The new configuration settings to use for the next render methods.
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  */
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  drawutils.prototype.setConfiguration = function (configuration) {
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- this.ctx.globalCompositeOperation = configuration.blendMode;
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+ this.ctx.globalCompositeOperation = configuration.blendMode || "source-over";
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  };
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  /**
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  * This method shouled be called each time the currently drawn `Drawable` changes.
@@ -9972,7 +10057,7 @@ var drawutils = /** @class */ (function () {
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  }
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  this.ctx.save();
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  this.ctx.beginPath();
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- this.ctx.lineWidth = lineWidth * this.scale.x || 1.0;
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+ this.ctx.lineWidth = (lineWidth || 1.0) * this.scale.x;
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  this.ctx.moveTo(this.offset.x + vertices[0].x * this.scale.x, this.offset.y + vertices[0].y * this.scale.y);
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  for (var i = 0; i < vertices.length; i++) {
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  this.ctx.lineTo(this.offset.x + vertices[i].x * this.scale.x, this.offset.y + vertices[i].y * this.scale.y);
@@ -10089,14 +10174,20 @@ var drawutils = /** @class */ (function () {
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  drawutils.prototype.path = function (pathData, color, lineWidth, options) {
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  var d = options && options.inplace ? pathData : drawutilssvg_1.drawutilssvg.copyPathData(pathData);
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  drawutilssvg_1.drawutilssvg.transformPathData(d, this.offset, this.scale);
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- this.ctx.strokeStyle = color;
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+ if (color) {
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+ this.ctx.strokeStyle = color;
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+ }
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  this.ctx.lineWidth = lineWidth || 1;
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  if (this.fillShapes) {
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- this.ctx.fillStyle = color;
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+ if (color) {
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+ this.ctx.fillStyle = color;
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+ }
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  this.ctx.fill(new Path2D(d.join(" ")));
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  }
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  else {
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- this.ctx.strokeStyle = color;
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+ if (color) {
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+ this.ctx.strokeStyle = color;
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+ }
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  this.ctx.stroke(new Path2D(d.join(" ")));
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  }
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  };