playwright-core 1.57.0-alpha-2025-10-13 → 1.57.0-alpha-2025-10-15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -676,7 +676,7 @@ class Page extends import_channelOwner.ChannelOwner {
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  return result.pdf;
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  }
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  async _snapshotForAI(options = {}) {
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- const result = await this._channel.snapshotForAI({ timeout: this._timeoutSettings.timeout(options) });
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+ const result = await this._channel.snapshotForAI({ timeout: this._timeoutSettings.timeout(options), track: options.track, mode: options.mode });
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  return result.snapshot;
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  }
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  }
@@ -21,7 +21,7 @@ __export(clockSource_exports, {
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  source: () => source
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  });
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  module.exports = __toCommonJS(clockSource_exports);
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- const source = '\nvar __commonJS = obj => {\n let required = false;\n let result;\n return function __require() {\n if (!required) {\n required = true;\n let fn;\n for (const name in obj) { fn = obj[name]; break; }\n const module = { exports: {} };\n fn(module.exports, module);\n result = module.exports;\n }\n return result;\n }\n};\nvar __export = (target, all) => {for (var name in all) target[name] = all[name];};\nvar __toESM = mod => ({ ...mod, \'default\': mod });\nvar __toCommonJS = mod => ({ ...mod, __esModule: true });\n\n\n// packages/injected/src/clock.ts\nvar clock_exports = {};\n__export(clock_exports, {\n ClockController: () => ClockController,\n createClock: () => createClock,\n inject: () => inject,\n install: () => install\n});\nmodule.exports = __toCommonJS(clock_exports);\nvar ClockController = class {\n constructor(embedder) {\n this._duringTick = false;\n this._uniqueTimerId = idCounterStart;\n this.disposables = [];\n this._log = [];\n this._timers = /* @__PURE__ */ new Map();\n this._now = { time: asWallTime(0), isFixedTime: false, ticks: 0, origin: asWallTime(-1) };\n this._embedder = embedder;\n }\n uninstall() {\n this.disposables.forEach((dispose) => dispose());\n this.disposables.length = 0;\n }\n now() {\n this._replayLogOnce();\n this._syncRealTime();\n return this._now.time;\n }\n install(time) {\n this._replayLogOnce();\n this._innerSetTime(asWallTime(time));\n }\n setSystemTime(time) {\n this._replayLogOnce();\n this._innerSetTime(asWallTime(time));\n }\n setFixedTime(time) {\n this._replayLogOnce();\n this._innerSetFixedTime(asWallTime(time));\n }\n performanceNow() {\n this._replayLogOnce();\n this._syncRealTime();\n return this._now.ticks;\n }\n _syncRealTime() {\n if (!this._realTime)\n return;\n const now = this._embedder.performanceNow();\n const sinceLastSync = now - this._realTime.lastSyncTicks;\n if (sinceLastSync > 0) {\n this._advanceNow(shiftTicks(this._now.ticks, sinceLastSync));\n this._realTime.lastSyncTicks = now;\n }\n }\n _innerSetTime(time) {\n this._now.time = time;\n this._now.isFixedTime = false;\n if (this._now.origin < 0)\n this._now.origin = this._now.time;\n }\n _innerSetFixedTime(time) {\n this._innerSetTime(time);\n this._now.isFixedTime = true;\n }\n _advanceNow(to) {\n if (!this._now.isFixedTime)\n this._now.time = asWallTime(this._now.time + to - this._now.ticks);\n this._now.ticks = to;\n }\n async log(type, time, param) {\n this._log.push({ type, time, param });\n }\n async runFor(ticks) {\n this._replayLogOnce();\n if (ticks < 0)\n throw new TypeError("Negative ticks are not supported");\n await this._runWithDisabledRealTimeSync(async () => {\n await this._runTo(shiftTicks(this._now.ticks, ticks));\n });\n }\n async _runTo(to) {\n to = Math.ceil(to);\n if (this._now.ticks > to)\n return;\n let firstException;\n while (true) {\n const result = await this._callFirstTimer(to);\n if (!result.timerFound)\n break;\n firstException = firstException || result.error;\n }\n this._advanceNow(to);\n if (firstException)\n throw firstException;\n }\n async pauseAt(time) {\n this._replayLogOnce();\n await this._innerPause();\n const toConsume = time - this._now.time;\n await this._innerFastForwardTo(shiftTicks(this._now.ticks, toConsume));\n return toConsume;\n }\n async _innerPause() {\n var _a;\n this._realTime = void 0;\n await ((_a = this._currentRealTimeTimer) == null ? void 0 : _a.dispose());\n this._currentRealTimeTimer = void 0;\n }\n resume() {\n this._replayLogOnce();\n this._innerResume();\n }\n _innerResume() {\n const now = this._embedder.performanceNow();\n this._realTime = { startTicks: now, lastSyncTicks: now };\n this._updateRealTimeTimer();\n }\n _updateRealTimeTimer() {\n var _a;\n if ((_a = this._currentRealTimeTimer) == null ? void 0 : _a.promise) {\n return;\n }\n const firstTimer = this._firstTimer();\n const nextTick = Math.min(firstTimer ? firstTimer.callAt : this._now.ticks + maxTimeout, this._now.ticks + 100);\n const callAt = this._currentRealTimeTimer ? Math.min(this._currentRealTimeTimer.callAt, nextTick) : nextTick;\n if (this._currentRealTimeTimer) {\n this._currentRealTimeTimer.cancel();\n this._currentRealTimeTimer = void 0;\n }\n const realTimeTimer = {\n callAt,\n promise: void 0,\n cancel: this._embedder.setTimeout(() => {\n this._syncRealTime();\n realTimeTimer.promise = this._runTo(this._now.ticks).catch((e) => console.error(e));\n void realTimeTimer.promise.then(() => {\n this._currentRealTimeTimer = void 0;\n if (this._realTime)\n this._updateRealTimeTimer();\n });\n }, callAt - this._now.ticks),\n dispose: async () => {\n realTimeTimer.cancel();\n await realTimeTimer.promise;\n }\n };\n this._currentRealTimeTimer = realTimeTimer;\n }\n async _runWithDisabledRealTimeSync(fn) {\n if (!this._realTime) {\n await fn();\n return;\n }\n await this._innerPause();\n try {\n await fn();\n } finally {\n this._innerResume();\n }\n }\n async fastForward(ticks) {\n this._replayLogOnce();\n await this._runWithDisabledRealTimeSync(async () => {\n await this._innerFastForwardTo(shiftTicks(this._now.ticks, ticks | 0));\n });\n }\n async _innerFastForwardTo(to) {\n if (to < this._now.ticks)\n throw new Error("Cannot fast-forward to the past");\n for (const timer of this._timers.values()) {\n if (to > timer.callAt)\n timer.callAt = to;\n }\n await this._runTo(to);\n }\n addTimer(options) {\n this._replayLogOnce();\n if (options.type === "AnimationFrame" /* AnimationFrame */ && !options.func)\n throw new Error("Callback must be provided to requestAnimationFrame calls");\n if (options.type === "IdleCallback" /* IdleCallback */ && !options.func)\n throw new Error("Callback must be provided to requestIdleCallback calls");\n if (["Timeout" /* Timeout */, "Interval" /* Interval */].includes(options.type) && !options.func && options.delay === void 0)\n throw new Error("Callback must be provided to timer calls");\n let delay = options.delay ? +options.delay : 0;\n if (!Number.isFinite(delay))\n delay = 0;\n delay = delay > maxTimeout ? 1 : delay;\n delay = Math.max(0, delay);\n const timer = {\n type: options.type,\n func: options.func,\n args: options.args || [],\n delay,\n callAt: shiftTicks(this._now.ticks, delay || (this._duringTick ? 1 : 0)),\n createdAt: this._now.ticks,\n id: this._uniqueTimerId++,\n error: new Error()\n };\n this._timers.set(timer.id, timer);\n if (this._realTime)\n this._updateRealTimeTimer();\n return timer.id;\n }\n countTimers() {\n return this._timers.size;\n }\n _firstTimer(beforeTick) {\n let firstTimer = null;\n for (const timer of this._timers.values()) {\n const isInRange = beforeTick === void 0 || timer.callAt <= beforeTick;\n if (isInRange && (!firstTimer || compareTimers(firstTimer, timer) === 1))\n firstTimer = timer;\n }\n return firstTimer;\n }\n _takeFirstTimer(beforeTick) {\n const timer = this._firstTimer(beforeTick);\n if (!timer)\n return null;\n this._advanceNow(timer.callAt);\n if (timer.type === "Interval" /* Interval */)\n timer.callAt = shiftTicks(timer.callAt, timer.delay);\n else\n this._timers.delete(timer.id);\n return timer;\n }\n async _callFirstTimer(beforeTick) {\n const timer = this._takeFirstTimer(beforeTick);\n if (!timer)\n return { timerFound: false };\n this._duringTick = true;\n try {\n if (typeof timer.func !== "function") {\n let error2;\n try {\n (() => {\n globalThis.eval(timer.func);\n })();\n } catch (e) {\n error2 = e;\n }\n await new Promise((f) => this._embedder.setTimeout(f));\n return { timerFound: true, error: error2 };\n }\n let args = timer.args;\n if (timer.type === "AnimationFrame" /* AnimationFrame */)\n args = [this._now.ticks];\n else if (timer.type === "IdleCallback" /* IdleCallback */)\n args = [{ didTimeout: false, timeRemaining: () => 0 }];\n let error;\n try {\n timer.func.apply(null, args);\n } catch (e) {\n error = e;\n }\n await new Promise((f) => this._embedder.setTimeout(f));\n return { timerFound: true, error };\n } finally {\n this._duringTick = false;\n }\n }\n getTimeToNextFrame() {\n return 16 - this._now.ticks % 16;\n }\n clearTimer(timerId, type) {\n this._replayLogOnce();\n if (!timerId) {\n return;\n }\n const id = Number(timerId);\n if (Number.isNaN(id) || id < idCounterStart) {\n const handlerName = getClearHandler(type);\n new Error(`Clock: ${handlerName} was invoked to clear a native timer instead of one created by the clock library.`);\n }\n const timer = this._timers.get(id);\n if (timer) {\n if (timer.type === type || timer.type === "Timeout" && type === "Interval" || timer.type === "Interval" && type === "Timeout") {\n this._timers.delete(id);\n } else {\n const clear = getClearHandler(type);\n const schedule = getScheduleHandler(timer.type);\n throw new Error(\n `Cannot clear timer: timer created with ${schedule}() but cleared with ${clear}()`\n );\n }\n }\n }\n _replayLogOnce() {\n if (!this._log.length)\n return;\n let lastLogTime = -1;\n let isPaused = false;\n for (const { type, time, param } of this._log) {\n if (!isPaused && lastLogTime !== -1)\n this._advanceNow(shiftTicks(this._now.ticks, time - lastLogTime));\n lastLogTime = time;\n if (type === "install") {\n this._innerSetTime(asWallTime(param));\n } else if (type === "fastForward" || type === "runFor") {\n this._advanceNow(shiftTicks(this._now.ticks, param));\n } else if (type === "pauseAt") {\n isPaused = true;\n this._innerSetTime(asWallTime(param));\n } else if (type === "resume") {\n isPaused = false;\n } else if (type === "setFixedTime") {\n this._innerSetFixedTime(asWallTime(param));\n } else if (type === "setSystemTime") {\n this._innerSetTime(asWallTime(param));\n }\n }\n if (!isPaused) {\n if (lastLogTime > 0)\n this._advanceNow(shiftTicks(this._now.ticks, this._embedder.dateNow() - lastLogTime));\n this._innerResume();\n } else {\n this._realTime = void 0;\n }\n this._log.length = 0;\n }\n};\nfunction mirrorDateProperties(target, source) {\n for (const prop in source) {\n if (source.hasOwnProperty(prop))\n target[prop] = source[prop];\n }\n target.toString = () => source.toString();\n target.prototype = source.prototype;\n target.parse = source.parse;\n target.UTC = source.UTC;\n target.prototype.toUTCString = source.prototype.toUTCString;\n target.isFake = true;\n return target;\n}\nfunction createDate(clock, NativeDate) {\n function ClockDate(year, month, date, hour, minute, second, ms) {\n if (!(this instanceof ClockDate))\n return new NativeDate(clock.now()).toString();\n switch (arguments.length) {\n case 0:\n return new NativeDate(clock.now());\n case 1:\n return new NativeDate(year);\n case 2:\n return new NativeDate(year, month);\n case 3:\n return new NativeDate(year, month, date);\n case 4:\n return new NativeDate(year, month, date, hour);\n case 5:\n return new NativeDate(year, month, date, hour, minute);\n case 6:\n return new NativeDate(\n year,\n month,\n date,\n hour,\n minute,\n second\n );\n default:\n return new NativeDate(\n year,\n month,\n date,\n hour,\n minute,\n second,\n ms\n );\n }\n }\n ClockDate.now = () => clock.now();\n return mirrorDateProperties(ClockDate, NativeDate);\n}\nfunction createIntl(clock, NativeIntl) {\n const ClockIntl = {};\n for (const key of Object.getOwnPropertyNames(NativeIntl))\n ClockIntl[key] = NativeIntl[key];\n ClockIntl.DateTimeFormat = function(...args) {\n const realFormatter = new NativeIntl.DateTimeFormat(...args);\n const formatter = {\n formatRange: realFormatter.formatRange.bind(realFormatter),\n formatRangeToParts: realFormatter.formatRangeToParts.bind(realFormatter),\n resolvedOptions: realFormatter.resolvedOptions.bind(realFormatter),\n format: (date) => realFormatter.format(date || clock.now()),\n formatToParts: (date) => realFormatter.formatToParts(date || clock.now())\n };\n return formatter;\n };\n ClockIntl.DateTimeFormat.prototype = Object.create(\n NativeIntl.DateTimeFormat.prototype\n );\n ClockIntl.DateTimeFormat.supportedLocalesOf = NativeIntl.DateTimeFormat.supportedLocalesOf;\n return ClockIntl;\n}\nfunction compareTimers(a, b) {\n if (a.callAt < b.callAt)\n return -1;\n if (a.callAt > b.callAt)\n return 1;\n if (a.type === "Immediate" /* Immediate */ && b.type !== "Immediate" /* Immediate */)\n return -1;\n if (a.type !== "Immediate" /* Immediate */ && b.type === "Immediate" /* Immediate */)\n return 1;\n if (a.createdAt < b.createdAt)\n return -1;\n if (a.createdAt > b.createdAt)\n return 1;\n if (a.id < b.id)\n return -1;\n if (a.id > b.id)\n return 1;\n}\nvar maxTimeout = Math.pow(2, 31) - 1;\nvar idCounterStart = 1e12;\nfunction platformOriginals(globalObject) {\n const raw = {\n setTimeout: globalObject.setTimeout,\n clearTimeout: globalObject.clearTimeout,\n setInterval: globalObject.setInterval,\n clearInterval: globalObject.clearInterval,\n requestAnimationFrame: globalObject.requestAnimationFrame ? globalObject.requestAnimationFrame : void 0,\n cancelAnimationFrame: globalObject.cancelAnimationFrame ? globalObject.cancelAnimationFrame : void 0,\n requestIdleCallback: globalObject.requestIdleCallback ? globalObject.requestIdleCallback : void 0,\n cancelIdleCallback: globalObject.cancelIdleCallback ? globalObject.cancelIdleCallback : void 0,\n Date: globalObject.Date,\n performance: globalObject.performance,\n Intl: globalObject.Intl\n };\n const bound = { ...raw };\n for (const key of Object.keys(bound)) {\n if (key !== "Date" && typeof bound[key] === "function")\n bound[key] = bound[key].bind(globalObject);\n }\n return { raw, bound };\n}\nfunction getScheduleHandler(type) {\n if (type === "IdleCallback" || type === "AnimationFrame")\n return `request${type}`;\n return `set${type}`;\n}\nfunction createApi(clock, originals) {\n return {\n setTimeout: (func, timeout, ...args) => {\n const delay = timeout ? +timeout : timeout;\n return clock.addTimer({\n type: "Timeout" /* Timeout */,\n func,\n args,\n delay\n });\n },\n clearTimeout: (timerId) => {\n if (timerId)\n clock.clearTimer(timerId, "Timeout" /* Timeout */);\n },\n setInterval: (func, timeout, ...args) => {\n const delay = timeout ? +timeout : timeout;\n return clock.addTimer({\n type: "Interval" /* Interval */,\n func,\n args,\n delay\n });\n },\n clearInterval: (timerId) => {\n if (timerId)\n return clock.clearTimer(timerId, "Interval" /* Interval */);\n },\n requestAnimationFrame: (callback) => {\n return clock.addTimer({\n type: "AnimationFrame" /* AnimationFrame */,\n func: callback,\n delay: clock.getTimeToNextFrame()\n });\n },\n cancelAnimationFrame: (timerId) => {\n if (timerId)\n return clock.clearTimer(timerId, "AnimationFrame" /* AnimationFrame */);\n },\n requestIdleCallback: (callback, options) => {\n let timeToNextIdlePeriod = 0;\n if (clock.countTimers() > 0)\n timeToNextIdlePeriod = 50;\n return clock.addTimer({\n type: "IdleCallback" /* IdleCallback */,\n func: callback,\n delay: (options == null ? void 0 : options.timeout) ? Math.min(options == null ? void 0 : options.timeout, timeToNextIdlePeriod) : timeToNextIdlePeriod\n });\n },\n cancelIdleCallback: (timerId) => {\n if (timerId)\n return clock.clearTimer(timerId, "IdleCallback" /* IdleCallback */);\n },\n Intl: originals.Intl ? createIntl(clock, originals.Intl) : void 0,\n Date: createDate(clock, originals.Date),\n performance: originals.performance ? fakePerformance(clock, originals.performance) : void 0\n };\n}\nfunction getClearHandler(type) {\n if (type === "IdleCallback" || type === "AnimationFrame")\n return `cancel${type}`;\n return `clear${type}`;\n}\nfunction fakePerformance(clock, performance) {\n const result = {\n now: () => clock.performanceNow()\n };\n result.__defineGetter__("timeOrigin", () => clock._now.origin || 0);\n for (const key of Object.keys(performance.__proto__)) {\n if (key === "now" || key === "timeOrigin")\n continue;\n if (key === "getEntries" || key === "getEntriesByName" || key === "getEntriesByType")\n result[key] = () => [];\n else\n result[key] = () => {\n };\n }\n return result;\n}\nfunction createClock(globalObject) {\n const originals = platformOriginals(globalObject);\n const embedder = {\n dateNow: () => originals.raw.Date.now(),\n performanceNow: () => Math.ceil(originals.raw.performance.now()),\n setTimeout: (task, timeout) => {\n const timerId = originals.bound.setTimeout(task, timeout);\n return () => originals.bound.clearTimeout(timerId);\n },\n setInterval: (task, delay) => {\n const intervalId = originals.bound.setInterval(task, delay);\n return () => originals.bound.clearInterval(intervalId);\n }\n };\n const clock = new ClockController(embedder);\n const api = createApi(clock, originals.bound);\n return { clock, api, originals: originals.raw };\n}\nfunction install(globalObject, config = {}) {\n var _a, _b;\n if ((_a = globalObject.Date) == null ? void 0 : _a.isFake) {\n throw new TypeError(`Can\'t install fake timers twice on the same global object.`);\n }\n const { clock, api, originals } = createClock(globalObject);\n const toFake = ((_b = config.toFake) == null ? void 0 : _b.length) ? config.toFake : Object.keys(originals);\n for (const method of toFake) {\n if (method === "Date") {\n globalObject.Date = mirrorDateProperties(api.Date, globalObject.Date);\n } else if (method === "Intl") {\n globalObject.Intl = api[method];\n } else if (method === "performance") {\n globalObject.performance = api[method];\n const kEventTimeStamp = Symbol("playwrightEventTimeStamp");\n Object.defineProperty(Event.prototype, "timeStamp", {\n get() {\n var _a2;\n if (!this[kEventTimeStamp])\n this[kEventTimeStamp] = (_a2 = api.performance) == null ? void 0 : _a2.now();\n return this[kEventTimeStamp];\n }\n });\n } else {\n globalObject[method] = (...args) => {\n return api[method].apply(api, args);\n };\n }\n clock.disposables.push(() => {\n globalObject[method] = originals[method];\n });\n }\n return { clock, api, originals };\n}\nfunction inject(globalObject) {\n const builtins = platformOriginals(globalObject).bound;\n const { clock: controller } = install(globalObject);\n controller.resume();\n return {\n controller,\n builtins\n };\n}\nfunction asWallTime(n) {\n return n;\n}\nfunction shiftTicks(ticks, ms) {\n return ticks + ms;\n}\n';
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+ const source = '\nvar __commonJS = obj => {\n let required = false;\n let result;\n return function __require() {\n if (!required) {\n required = true;\n let fn;\n for (const name in obj) { fn = obj[name]; break; }\n const module = { exports: {} };\n fn(module.exports, module);\n result = module.exports;\n }\n return result;\n }\n};\nvar __export = (target, all) => {for (var name in all) target[name] = all[name];};\nvar __toESM = mod => ({ ...mod, \'default\': mod });\nvar __toCommonJS = mod => ({ ...mod, __esModule: true });\n\n\n// packages/injected/src/clock.ts\nvar clock_exports = {};\n__export(clock_exports, {\n ClockController: () => ClockController,\n createClock: () => createClock,\n inject: () => inject,\n install: () => install\n});\nmodule.exports = __toCommonJS(clock_exports);\nvar ClockController = class {\n constructor(embedder) {\n this._duringTick = false;\n this._uniqueTimerId = idCounterStart;\n this.disposables = [];\n this._log = [];\n this._timers = /* @__PURE__ */ new Map();\n this._now = { time: asWallTime(0), isFixedTime: false, ticks: 0, origin: asWallTime(-1) };\n this._embedder = embedder;\n }\n uninstall() {\n this.disposables.forEach((dispose) => dispose());\n this.disposables.length = 0;\n }\n now() {\n this._replayLogOnce();\n this._syncRealTime();\n return this._now.time;\n }\n install(time) {\n this._replayLogOnce();\n this._innerSetTime(asWallTime(time));\n }\n setSystemTime(time) {\n this._replayLogOnce();\n this._innerSetTime(asWallTime(time));\n }\n setFixedTime(time) {\n this._replayLogOnce();\n this._innerSetFixedTime(asWallTime(time));\n }\n performanceNow() {\n this._replayLogOnce();\n this._syncRealTime();\n return this._now.ticks;\n }\n _syncRealTime() {\n if (!this._realTime)\n return;\n const now = this._embedder.performanceNow();\n const sinceLastSync = now - this._realTime.lastSyncTicks;\n if (sinceLastSync > 0) {\n this._advanceNow(shiftTicks(this._now.ticks, sinceLastSync));\n this._realTime.lastSyncTicks = now;\n }\n }\n _innerSetTime(time) {\n this._now.time = time;\n this._now.isFixedTime = false;\n if (this._now.origin < 0)\n this._now.origin = this._now.time;\n }\n _innerSetFixedTime(time) {\n this._innerSetTime(time);\n this._now.isFixedTime = true;\n }\n _advanceNow(to) {\n if (this._now.ticks > to) {\n return;\n }\n if (!this._now.isFixedTime)\n this._now.time = asWallTime(this._now.time + to - this._now.ticks);\n this._now.ticks = to;\n }\n async log(type, time, param) {\n this._log.push({ type, time, param });\n }\n async runFor(ticks) {\n this._replayLogOnce();\n if (ticks < 0)\n throw new TypeError("Negative ticks are not supported");\n await this._runWithDisabledRealTimeSync(async () => {\n await this._runTo(shiftTicks(this._now.ticks, ticks));\n });\n }\n async _runTo(to) {\n to = Math.ceil(to);\n if (this._now.ticks > to)\n return;\n let firstException;\n while (true) {\n const result = await this._callFirstTimer(to);\n if (!result.timerFound)\n break;\n firstException = firstException || result.error;\n }\n this._advanceNow(to);\n if (firstException)\n throw firstException;\n }\n async pauseAt(time) {\n this._replayLogOnce();\n await this._innerPause();\n const toConsume = time - this._now.time;\n await this._innerFastForwardTo(shiftTicks(this._now.ticks, toConsume));\n return toConsume;\n }\n async _innerPause() {\n var _a;\n this._realTime = void 0;\n await ((_a = this._currentRealTimeTimer) == null ? void 0 : _a.dispose());\n this._currentRealTimeTimer = void 0;\n }\n resume() {\n this._replayLogOnce();\n this._innerResume();\n }\n _innerResume() {\n const now = this._embedder.performanceNow();\n this._realTime = { startTicks: now, lastSyncTicks: now };\n this._updateRealTimeTimer();\n }\n _updateRealTimeTimer() {\n var _a;\n if ((_a = this._currentRealTimeTimer) == null ? void 0 : _a.promise) {\n return;\n }\n const firstTimer = this._firstTimer();\n const nextTick = Math.min(firstTimer ? firstTimer.callAt : this._now.ticks + maxTimeout, this._now.ticks + 100);\n const callAt = this._currentRealTimeTimer ? Math.min(this._currentRealTimeTimer.callAt, nextTick) : nextTick;\n if (this._currentRealTimeTimer) {\n this._currentRealTimeTimer.cancel();\n this._currentRealTimeTimer = void 0;\n }\n const realTimeTimer = {\n callAt,\n promise: void 0,\n cancel: this._embedder.setTimeout(() => {\n this._syncRealTime();\n realTimeTimer.promise = this._runTo(this._now.ticks).catch((e) => console.error(e));\n void realTimeTimer.promise.then(() => {\n this._currentRealTimeTimer = void 0;\n if (this._realTime)\n this._updateRealTimeTimer();\n });\n }, callAt - this._now.ticks),\n dispose: async () => {\n realTimeTimer.cancel();\n await realTimeTimer.promise;\n }\n };\n this._currentRealTimeTimer = realTimeTimer;\n }\n async _runWithDisabledRealTimeSync(fn) {\n if (!this._realTime) {\n await fn();\n return;\n }\n await this._innerPause();\n try {\n await fn();\n } finally {\n this._innerResume();\n }\n }\n async fastForward(ticks) {\n this._replayLogOnce();\n await this._runWithDisabledRealTimeSync(async () => {\n await this._innerFastForwardTo(shiftTicks(this._now.ticks, ticks | 0));\n });\n }\n async _innerFastForwardTo(to) {\n if (to < this._now.ticks)\n throw new Error("Cannot fast-forward to the past");\n for (const timer of this._timers.values()) {\n if (to > timer.callAt)\n timer.callAt = to;\n }\n await this._runTo(to);\n }\n addTimer(options) {\n this._replayLogOnce();\n if (options.type === "AnimationFrame" /* AnimationFrame */ && !options.func)\n throw new Error("Callback must be provided to requestAnimationFrame calls");\n if (options.type === "IdleCallback" /* IdleCallback */ && !options.func)\n throw new Error("Callback must be provided to requestIdleCallback calls");\n if (["Timeout" /* Timeout */, "Interval" /* Interval */].includes(options.type) && !options.func && options.delay === void 0)\n throw new Error("Callback must be provided to timer calls");\n let delay = options.delay ? +options.delay : 0;\n if (!Number.isFinite(delay))\n delay = 0;\n delay = delay > maxTimeout ? 1 : delay;\n delay = Math.max(0, delay);\n const timer = {\n type: options.type,\n func: options.func,\n args: options.args || [],\n delay,\n callAt: shiftTicks(this._now.ticks, delay || (this._duringTick ? 1 : 0)),\n createdAt: this._now.ticks,\n id: this._uniqueTimerId++,\n error: new Error()\n };\n this._timers.set(timer.id, timer);\n if (this._realTime)\n this._updateRealTimeTimer();\n return timer.id;\n }\n countTimers() {\n return this._timers.size;\n }\n _firstTimer(beforeTick) {\n let firstTimer = null;\n for (const timer of this._timers.values()) {\n const isInRange = beforeTick === void 0 || timer.callAt <= beforeTick;\n if (isInRange && (!firstTimer || compareTimers(firstTimer, timer) === 1))\n firstTimer = timer;\n }\n return firstTimer;\n }\n _takeFirstTimer(beforeTick) {\n const timer = this._firstTimer(beforeTick);\n if (!timer)\n return null;\n this._advanceNow(timer.callAt);\n if (timer.type === "Interval" /* Interval */)\n timer.callAt = shiftTicks(timer.callAt, timer.delay);\n else\n this._timers.delete(timer.id);\n return timer;\n }\n async _callFirstTimer(beforeTick) {\n const timer = this._takeFirstTimer(beforeTick);\n if (!timer)\n return { timerFound: false };\n this._duringTick = true;\n try {\n if (typeof timer.func !== "function") {\n let error2;\n try {\n (() => {\n globalThis.eval(timer.func);\n })();\n } catch (e) {\n error2 = e;\n }\n await new Promise((f) => this._embedder.setTimeout(f));\n return { timerFound: true, error: error2 };\n }\n let args = timer.args;\n if (timer.type === "AnimationFrame" /* AnimationFrame */)\n args = [this._now.ticks];\n else if (timer.type === "IdleCallback" /* IdleCallback */)\n args = [{ didTimeout: false, timeRemaining: () => 0 }];\n let error;\n try {\n timer.func.apply(null, args);\n } catch (e) {\n error = e;\n }\n await new Promise((f) => this._embedder.setTimeout(f));\n return { timerFound: true, error };\n } finally {\n this._duringTick = false;\n }\n }\n getTimeToNextFrame() {\n this._replayLogOnce();\n return 16 - this._now.ticks % 16;\n }\n clearTimer(timerId, type) {\n this._replayLogOnce();\n if (!timerId) {\n return;\n }\n const id = Number(timerId);\n if (Number.isNaN(id) || id < idCounterStart) {\n const handlerName = getClearHandler(type);\n new Error(`Clock: ${handlerName} was invoked to clear a native timer instead of one created by the clock library.`);\n }\n const timer = this._timers.get(id);\n if (timer) {\n if (timer.type === type || timer.type === "Timeout" && type === "Interval" || timer.type === "Interval" && type === "Timeout") {\n this._timers.delete(id);\n } else {\n const clear = getClearHandler(type);\n const schedule = getScheduleHandler(timer.type);\n throw new Error(\n `Cannot clear timer: timer created with ${schedule}() but cleared with ${clear}()`\n );\n }\n }\n }\n _replayLogOnce() {\n if (!this._log.length)\n return;\n let lastLogTime = -1;\n let isPaused = false;\n for (const { type, time, param } of this._log) {\n if (!isPaused && lastLogTime !== -1)\n this._advanceNow(shiftTicks(this._now.ticks, time - lastLogTime));\n lastLogTime = time;\n if (type === "install") {\n this._innerSetTime(asWallTime(param));\n } else if (type === "fastForward" || type === "runFor") {\n this._advanceNow(shiftTicks(this._now.ticks, param));\n } else if (type === "pauseAt") {\n isPaused = true;\n this._innerSetTime(asWallTime(param));\n } else if (type === "resume") {\n isPaused = false;\n } else if (type === "setFixedTime") {\n this._innerSetFixedTime(asWallTime(param));\n } else if (type === "setSystemTime") {\n this._innerSetTime(asWallTime(param));\n }\n }\n if (!isPaused) {\n if (lastLogTime > 0)\n this._advanceNow(shiftTicks(this._now.ticks, this._embedder.dateNow() - lastLogTime));\n this._innerResume();\n } else {\n this._realTime = void 0;\n }\n this._log.length = 0;\n }\n};\nfunction mirrorDateProperties(target, source) {\n for (const prop in source) {\n if (source.hasOwnProperty(prop))\n target[prop] = source[prop];\n }\n target.toString = () => source.toString();\n target.prototype = source.prototype;\n target.parse = source.parse;\n target.UTC = source.UTC;\n target.prototype.toUTCString = source.prototype.toUTCString;\n target.isFake = true;\n return target;\n}\nfunction createDate(clock, NativeDate) {\n function ClockDate(year, month, date, hour, minute, second, ms) {\n if (!(this instanceof ClockDate))\n return new NativeDate(clock.now()).toString();\n switch (arguments.length) {\n case 0:\n return new NativeDate(clock.now());\n case 1:\n return new NativeDate(year);\n case 2:\n return new NativeDate(year, month);\n case 3:\n return new NativeDate(year, month, date);\n case 4:\n return new NativeDate(year, month, date, hour);\n case 5:\n return new NativeDate(year, month, date, hour, minute);\n case 6:\n return new NativeDate(\n year,\n month,\n date,\n hour,\n minute,\n second\n );\n default:\n return new NativeDate(\n year,\n month,\n date,\n hour,\n minute,\n second,\n ms\n );\n }\n }\n ClockDate.now = () => clock.now();\n return mirrorDateProperties(ClockDate, NativeDate);\n}\nfunction createIntl(clock, NativeIntl) {\n const ClockIntl = {};\n for (const key of Object.getOwnPropertyNames(NativeIntl))\n ClockIntl[key] = NativeIntl[key];\n ClockIntl.DateTimeFormat = function(...args) {\n const realFormatter = new NativeIntl.DateTimeFormat(...args);\n const formatter = {\n formatRange: realFormatter.formatRange.bind(realFormatter),\n formatRangeToParts: realFormatter.formatRangeToParts.bind(realFormatter),\n resolvedOptions: realFormatter.resolvedOptions.bind(realFormatter),\n format: (date) => realFormatter.format(date || clock.now()),\n formatToParts: (date) => realFormatter.formatToParts(date || clock.now())\n };\n return formatter;\n };\n ClockIntl.DateTimeFormat.prototype = Object.create(\n NativeIntl.DateTimeFormat.prototype\n );\n ClockIntl.DateTimeFormat.supportedLocalesOf = NativeIntl.DateTimeFormat.supportedLocalesOf;\n return ClockIntl;\n}\nfunction compareTimers(a, b) {\n if (a.callAt < b.callAt)\n return -1;\n if (a.callAt > b.callAt)\n return 1;\n if (a.type === "Immediate" /* Immediate */ && b.type !== "Immediate" /* Immediate */)\n return -1;\n if (a.type !== "Immediate" /* Immediate */ && b.type === "Immediate" /* Immediate */)\n return 1;\n if (a.createdAt < b.createdAt)\n return -1;\n if (a.createdAt > b.createdAt)\n return 1;\n if (a.id < b.id)\n return -1;\n if (a.id > b.id)\n return 1;\n}\nvar maxTimeout = Math.pow(2, 31) - 1;\nvar idCounterStart = 1e12;\nfunction platformOriginals(globalObject) {\n const raw = {\n setTimeout: globalObject.setTimeout,\n clearTimeout: globalObject.clearTimeout,\n setInterval: globalObject.setInterval,\n clearInterval: globalObject.clearInterval,\n requestAnimationFrame: globalObject.requestAnimationFrame ? globalObject.requestAnimationFrame : void 0,\n cancelAnimationFrame: globalObject.cancelAnimationFrame ? globalObject.cancelAnimationFrame : void 0,\n requestIdleCallback: globalObject.requestIdleCallback ? globalObject.requestIdleCallback : void 0,\n cancelIdleCallback: globalObject.cancelIdleCallback ? globalObject.cancelIdleCallback : void 0,\n Date: globalObject.Date,\n performance: globalObject.performance,\n Intl: globalObject.Intl\n };\n const bound = { ...raw };\n for (const key of Object.keys(bound)) {\n if (key !== "Date" && typeof bound[key] === "function")\n bound[key] = bound[key].bind(globalObject);\n }\n return { raw, bound };\n}\nfunction getScheduleHandler(type) {\n if (type === "IdleCallback" || type === "AnimationFrame")\n return `request${type}`;\n return `set${type}`;\n}\nfunction createApi(clock, originals) {\n return {\n setTimeout: (func, timeout, ...args) => {\n const delay = timeout ? +timeout : timeout;\n return clock.addTimer({\n type: "Timeout" /* Timeout */,\n func,\n args,\n delay\n });\n },\n clearTimeout: (timerId) => {\n if (timerId)\n clock.clearTimer(timerId, "Timeout" /* Timeout */);\n },\n setInterval: (func, timeout, ...args) => {\n const delay = timeout ? +timeout : timeout;\n return clock.addTimer({\n type: "Interval" /* Interval */,\n func,\n args,\n delay\n });\n },\n clearInterval: (timerId) => {\n if (timerId)\n return clock.clearTimer(timerId, "Interval" /* Interval */);\n },\n requestAnimationFrame: (callback) => {\n return clock.addTimer({\n type: "AnimationFrame" /* AnimationFrame */,\n func: callback,\n delay: clock.getTimeToNextFrame()\n });\n },\n cancelAnimationFrame: (timerId) => {\n if (timerId)\n return clock.clearTimer(timerId, "AnimationFrame" /* AnimationFrame */);\n },\n requestIdleCallback: (callback, options) => {\n let timeToNextIdlePeriod = 0;\n if (clock.countTimers() > 0)\n timeToNextIdlePeriod = 50;\n return clock.addTimer({\n type: "IdleCallback" /* IdleCallback */,\n func: callback,\n delay: (options == null ? void 0 : options.timeout) ? Math.min(options == null ? void 0 : options.timeout, timeToNextIdlePeriod) : timeToNextIdlePeriod\n });\n },\n cancelIdleCallback: (timerId) => {\n if (timerId)\n return clock.clearTimer(timerId, "IdleCallback" /* IdleCallback */);\n },\n Intl: originals.Intl ? createIntl(clock, originals.Intl) : void 0,\n Date: createDate(clock, originals.Date),\n performance: originals.performance ? fakePerformance(clock, originals.performance) : void 0\n };\n}\nfunction getClearHandler(type) {\n if (type === "IdleCallback" || type === "AnimationFrame")\n return `cancel${type}`;\n return `clear${type}`;\n}\nfunction fakePerformance(clock, performance) {\n const result = {\n now: () => clock.performanceNow()\n };\n result.__defineGetter__("timeOrigin", () => clock._now.origin || 0);\n for (const key of Object.keys(performance.__proto__)) {\n if (key === "now" || key === "timeOrigin")\n continue;\n if (key === "getEntries" || key === "getEntriesByName" || key === "getEntriesByType")\n result[key] = () => [];\n else\n result[key] = () => {\n };\n }\n return result;\n}\nfunction createClock(globalObject) {\n const originals = platformOriginals(globalObject);\n const embedder = {\n dateNow: () => originals.raw.Date.now(),\n performanceNow: () => Math.ceil(originals.raw.performance.now()),\n setTimeout: (task, timeout) => {\n const timerId = originals.bound.setTimeout(task, timeout);\n return () => originals.bound.clearTimeout(timerId);\n },\n setInterval: (task, delay) => {\n const intervalId = originals.bound.setInterval(task, delay);\n return () => originals.bound.clearInterval(intervalId);\n }\n };\n const clock = new ClockController(embedder);\n const api = createApi(clock, originals.bound);\n return { clock, api, originals: originals.raw };\n}\nfunction install(globalObject, config = {}) {\n var _a, _b;\n if ((_a = globalObject.Date) == null ? void 0 : _a.isFake) {\n throw new TypeError(`Can\'t install fake timers twice on the same global object.`);\n }\n const { clock, api, originals } = createClock(globalObject);\n const toFake = ((_b = config.toFake) == null ? void 0 : _b.length) ? config.toFake : Object.keys(originals);\n for (const method of toFake) {\n if (method === "Date") {\n globalObject.Date = mirrorDateProperties(api.Date, globalObject.Date);\n } else if (method === "Intl") {\n globalObject.Intl = api[method];\n } else if (method === "performance") {\n globalObject.performance = api[method];\n const kEventTimeStamp = Symbol("playwrightEventTimeStamp");\n Object.defineProperty(Event.prototype, "timeStamp", {\n get() {\n var _a2;\n if (!this[kEventTimeStamp])\n this[kEventTimeStamp] = (_a2 = api.performance) == null ? void 0 : _a2.now();\n return this[kEventTimeStamp];\n }\n });\n } else {\n globalObject[method] = (...args) => {\n return api[method].apply(api, args);\n };\n }\n clock.disposables.push(() => {\n globalObject[method] = originals[method];\n });\n }\n return { clock, api, originals };\n}\nfunction inject(globalObject) {\n const builtins = platformOriginals(globalObject).bound;\n const { clock: controller } = install(globalObject);\n controller.resume();\n return {\n controller,\n builtins\n };\n}\nfunction asWallTime(n) {\n return n;\n}\nfunction shiftTicks(ticks, ms) {\n return ticks + ms;\n}\n';
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
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  source