playsocketjs 2.6.0 → 2.6.1

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@@ -2083,6 +2083,8 @@ class CRDTManager {
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  /* eslint-disable jsdoc/require-returns */
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+ const MAX_ROOM_SIZE = 500;
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+
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  /**
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  * @typedef {import('node:http').Server} HttpServer
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  * @typedef {import('ws').WebSocket} WebSocket
@@ -2639,9 +2641,9 @@ class PlaySocketServer {
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  /**
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  * Create a room from the server
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  * @param {object} [initialStorage] - Optional initial storage object
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- * @param {number} [size] - Max. room size, up to 100 (defaults to 100)
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+ * @param {number} [size] - Max. room size, up to 500
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  * @param {string} [host] - Host ID, defaults to "server" (when set to "server", room will not be deleted if all clients leave)
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- * @returns {object} - Object containing room state and room ID
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+ * @returns {object} Object containing room state and room ID
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  */
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  createRoom(initialStorage, size, host = "server") {
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  let newRoomId;
@@ -2665,7 +2667,7 @@ class PlaySocketServer {
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  this.#rooms[newRoomId] = {
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  participants: [],
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  host,
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- size: Math.min(Number(size), 100) || 100,
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+ size: Math.min(Number(size), MAX_ROOM_SIZE) || MAX_ROOM_SIZE,
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  crdtManager: roomCrdtManager
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  };
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "playsocketjs",
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- "version": "2.6.0",
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+ "version": "2.6.1",
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  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
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  "type": "module",
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  "module": "dist/playsocket-client.js",