playsocketjs 2.5.1 → 2.5.2
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package/README.md
CHANGED
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@@ -143,7 +143,7 @@ Here are usage examples for a standalone server and an Express.js application.
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```javascript
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import PlaySocketServer from 'playsocketjs/server'; // Both ES Module & CommonJS Module syntax is supported
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const server = new PlaySocketServer(); // Create and start the server (default path is /
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const server = new PlaySocketServer(); // Create and start the server (default path is /)
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// Gracefully disconnect all clients and close the server (optional)
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function shutdown() {
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@@ -2110,6 +2110,7 @@ class PlaySocket {
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* @param {object} options - Connection options
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* @param {string} options.endpoint - WebSocket endpoint path
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* @param {object} [options.customData] - Custom registration data
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* @param {boolean} [options.debug=false] - Enable debug logging
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*/
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constructor(id, options = {}) {
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this.#id = id;
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@@ -2488,7 +2489,7 @@ class PlaySocket {
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/**
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* Update a value in the shared storage
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* @param {string} key - Storage key
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* @param {
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* @param {'set' | 'array-add' | 'array-add-unique' | 'array-remove-matching' | 'array-update-matching'} type - Operation type
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* @param {*} value - New value or value to operate on
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* @param {*} updateValue - New value for update-matching
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*/
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@@ -2110,7 +2110,9 @@ class PlaySocketServer {
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* @param {Object} options - Server configuration options
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* @param {HttpServer} [options.server] - Existing http server
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* @param {number} [options.port=3000] - Port to listen on (if no server provided)
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* @param {string} [options.path='/
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* @param {string} [options.path='/'] - WebSocket endpoint path
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* @param {boolean} [options.debug=false] - Enable debug logging
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* @param {number} [options.rateLimit=20] - Maximum number of operations per second per client
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*/
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constructor(options = {}) {
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const { server, port = 3000, path = '/', debug = false, rateLimit = 20 } = options;
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@@ -2617,7 +2619,7 @@ class PlaySocketServer {
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* Update a value in a room's storage
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* @param {string} roomId - Room ID
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* @param {string} key - Storage key
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* @param {
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* @param {'set' | 'array-add' | 'array-add-unique' | 'array-remove-matching' | 'array-update-matching'} type - Operation type
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* @param {*} value - New value or value to operate on
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* @param {*} updateValue - New value for update-matching
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*/
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@@ -2089,7 +2089,9 @@ class PlaySocketServer {
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* @param {Object} options - Server configuration options
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* @param {HttpServer} [options.server] - Existing http server
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* @param {number} [options.port=3000] - Port to listen on (if no server provided)
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* @param {string} [options.path='/
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* @param {string} [options.path='/'] - WebSocket endpoint path
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* @param {boolean} [options.debug=false] - Enable debug logging
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* @param {number} [options.rateLimit=20] - Maximum number of operations per second per client
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*/
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constructor(options = {}) {
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const { server, port = 3000, path = '/', debug = false, rateLimit = 20 } = options;
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@@ -2596,7 +2598,7 @@ class PlaySocketServer {
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* Update a value in a room's storage
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* @param {string} roomId - Room ID
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* @param {string} key - Storage key
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* @param {
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* @param {'set' | 'array-add' | 'array-add-unique' | 'array-remove-matching' | 'array-update-matching'} type - Operation type
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* @param {*} value - New value or value to operate on
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* @param {*} updateValue - New value for update-matching
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*/
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