playsocketjs 2.0.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -105,7 +105,7 @@ new PlaySocket(id?: string, options: PlaySocketOptions)
105
105
  - `storageUpdated`: Storage state changes (returns storage `object`)
106
106
  - `hostMigrated`: Host changes (returns the new host's id `string`)
107
107
  - `clientConnected`: New client connected to the room (returns client-id `string`)
108
- - `clientDisconnected`: Client disconnected from the room (returns client-id `string`)
108
+ - `clientDisconnected`: Client disconnected from the room (returns client-id `string`, room id (if available) `string`)
109
109
 
110
110
  ### Properties (Read-only)
111
111
 
@@ -2495,7 +2495,7 @@ function requireServer () {
2495
2495
  const requestorRoomId = this.#clientRooms.get(ws.clientId) || null;
2496
2496
  this.#triggerEvent("requestReceived", { roomId: requestorRoomId, clientId: ws.clientId, name: data.request.name, data: data.request.data });
2497
2497
  break;
2498
-
2498
+
2499
2499
  case 'disconnect':
2500
2500
  // Client signals to server that it will will willfully disconnect soon
2501
2501
  ws.willfulDisconnect = true;
@@ -2627,7 +2627,7 @@ function requireServer () {
2627
2627
  }
2628
2628
  }
2629
2629
 
2630
- this.#triggerEvent("clientDisconnected", ws.clientId);
2630
+ this.#triggerEvent("clientDisconnected", ws.clientId, roomId);
2631
2631
  }
2632
2632
 
2633
2633
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "playsocketjs",
3
- "version": "2.0.0",
3
+ "version": "2.1.0",
4
4
  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
5
5
  "module": "dist/playsocket-client.js",
6
6
  "exports": {