playsocketjs 1.4.0 → 1.4.1

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@@ -2380,7 +2380,7 @@ function requireServer () {
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  const roomCrdtManager = new CRDTManager(this.#debug); // Create the room's crdt manager
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  // Event callback with potential initial storage modifications
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- const reviewedStorage = await this.#triggerEvent("roomCreationRequested", { roomId: newRoomId, clientId: ws.clientId, initialStorage: structuredClone(data.initialStorage || {}) });
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+ const reviewedStorage = await this.#triggerEvent("roomCreationRequested", { roomId: newRoomId, clientId: ws.clientId, initialStorage: structuredClone({ ...data.initialStorage }) });
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  if (typeof reviewedStorage === 'object') data.initialStorage = reviewedStorage;
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  // Check if client/creator is still connected
@@ -2404,7 +2404,7 @@ function requireServer () {
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  maxSize: data.size || null,
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  crdtManager: roomCrdtManager
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  };
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- this.#clientRooms.set(ws.clientId, newRoomId); // Add client to their room
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+ this.#clientRooms.set(ws.clientId, newRoomId); // Add client to the room
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  ws.send(encode({ type: 'room_created', state: roomCrdtManager.getState }), { binary: true });
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  this.#triggerEvent("roomCreated", newRoomId);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "playsocketjs",
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- "version": "1.4.0",
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+ "version": "1.4.1",
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  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
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  "module": "dist/playsocket-client.js",
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  "exports": {