playsocketjs 1.2.0 → 1.2.2

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@@ -1708,12 +1708,10 @@ function requireCrdtManager () {
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  /**
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  * Create a new instance
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- * @param {string} replicaId - Choose a uuid (falls back to random uuid)
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  */
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- constructor(replicaId, debug) {
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- if (!replicaId) return console.error("No replicaId provided!");
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+ constructor(debug) {
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  if (debug) this.#debug = true;
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- this.#replicaId = replicaId;
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+ this.#replicaId = crypto.randomUUID();
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  this.#vectorClock.set(this.#replicaId, 0);
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  }
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@@ -2096,7 +2094,7 @@ class PlaySocket {
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  if (options.endpoint) this.#endpoint = options.endpoint;
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  if (options.customData) this.#customData = { ...options.customData };
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  if (options.debug) this.#debug = true; // Enabling extra logging
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- this.#crdtManager = new crdtManagerExports.CRDTManager(this.#id, this.#debug);
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+ this.#crdtManager = new crdtManagerExports.CRDTManager(this.#debug);
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  }
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  /**
@@ -1834,12 +1834,10 @@ function requireCrdtManager () {
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  /**
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  * Create a new instance
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- * @param {string} replicaId - Choose a uuid (falls back to random uuid)
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  */
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- constructor(replicaId, debug) {
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- if (!replicaId) return console.error("No replicaId provided!");
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+ constructor(debug) {
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  if (debug) this.#debug = true;
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- this.#replicaId = replicaId;
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+ this.#replicaId = crypto.randomUUID();
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  this.#vectorClock.set(this.#replicaId, 0);
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  }
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@@ -2360,7 +2358,7 @@ function requireServer () {
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  participants: [ws.clientId],
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  host: ws.clientId,
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  maxSize: data.size || null,
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- crdtManager: new CRDTManager(crypto.randomUUID(), this.#debug)
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+ crdtManager: new CRDTManager(this.#debug)
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  };
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  // Load state if provided
@@ -2508,7 +2506,7 @@ function requireServer () {
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  limit.lastReset = now;
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  }
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- const pointCost = ['create_room', 'join_room'].includes(operationType) ? 5 : 1;
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+ const pointCost = operationType == "create_room" ? 5 : 1;
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  if (limit.points < pointCost) return false;
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  limit.points -= pointCost;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "playsocketjs",
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- "version": "1.2.0",
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+ "version": "1.2.2",
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  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
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  "module": "dist/playsocket-client.js",
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  "exports": {