playsocketjs 1.1.6 → 1.1.8

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@@ -2243,10 +2243,7 @@ class PlaySocket {
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  break;
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  case 'reconnection_failed':
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- if (this.#pendingReconnect) {
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- this.#triggerEvent("status", `Reconnection failed: ${message.reason}`);
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- this.#pendingReconnect.reject(new Error("Reconnection failed: " + message.reason));
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- }
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+ if (this.#pendingReconnect) this.#pendingReconnect.reject(new Error("Server rejected reconnection: " + message.reason));
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  break;
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  case 'room_created':
@@ -2230,6 +2230,14 @@ function requireServer () {
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  ws.on('pong', () => { ws.isAlive = true; });
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  ws.on('message', msg => this.#handleMessage(ws, msg));
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  ws.on('close', () => this.#handleDisconnection(ws));
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+ ws.on('error', (error) => {
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+ console.error(`PlaySocket WebSocket connection error for client ${ws.clientId || 'unknown'}:`, error); // Catch conn errors
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+ });
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+ });
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+
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+ // Log & catch server-level errors
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+ this.#wss.on('error', (error) => {
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+ console.error('PlaySocket WebSocket server error:', error);
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  });
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  // Start heartbeat
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "playsocketjs",
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- "version": "1.1.6",
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+ "version": "1.1.8",
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  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
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  "module": "dist/playsocket-client.js",
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  "exports": {