playsocketjs 1.1.2 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2377,9 +2377,9 @@ class PlaySocket {
2377
2377
  async #requestStateSync() {
2378
2378
  if (this.#pendingStateRequest) return; // Return if already requested
2379
2379
  try {
2380
- Promise.race([
2381
- new Promise(async (resolve) => {
2382
- this.#pendingStateRequest = { resolve };
2380
+ await Promise.race([
2381
+ new Promise(async (resolve, reject) => {
2382
+ this.#pendingStateRequest = { resolve, reject };
2383
2383
  this.#sendToServer({ type: 'request_state' });
2384
2384
  }),
2385
2385
  this.#createTimeout("State request")
@@ -2411,7 +2411,7 @@ class PlaySocket {
2411
2411
  */
2412
2412
  #sendToServer(data) {
2413
2413
  if (!this.#socket || this.#socket.readyState !== WebSocket.OPEN) {
2414
- return console.error(ERROR_PREFIX + "Cannot send message - not connected.");
2414
+ return console.warn(WARNING_PREFIX + "Cannot send message - not connected.");
2415
2415
  }
2416
2416
  try {
2417
2417
  this.#socket.send(encode(data));
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "playsocketjs",
3
- "version": "1.1.2",
3
+ "version": "1.1.3",
4
4
  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
5
5
  "module": "dist/playsocket-client.js",
6
6
  "exports": {