playsocketjs 1.0.10 → 1.0.11

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@@ -440,14 +440,12 @@ class PlaySocket {
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  updateStorageArray(key, operation, value, updateValue) {
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  // Send operation to server (no optimistic update – we can't guarantee that it is correct)
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  // If another client has sent an update to the server that is processed first, the end result will differ.
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- const timestamp = this.#getTimestamp();
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  this.#sendToServer({
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  type: 'room_storage_array_update',
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  key,
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  operation,
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  value,
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- updateValue,
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- timestamp
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+ updateValue
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  });
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  }
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@@ -227,8 +227,8 @@ function requireServer () {
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  const updatedArray = this.#arrayUpdate(arrayRoom.storage, data.key, data.operation, data.value, data.updateValue);
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  if (JSON.stringify(arrayRoom.storage[data.key]) !== JSON.stringify(updatedArray)) {
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  arrayRoom.storage[data.key] = updatedArray;
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- arrayRoom.storageTimestamps[data.key] = data.timestamp;
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- this.#syncRoomStorageKey(arrayRoom, data.key, data.timestamp);
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+ arrayRoom.storageTimestamps[data.key] = Date.now();
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+ this.#syncRoomStorageKey(arrayRoom, data.key, Date.now());
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  }
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  }
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  break;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "playsocketjs",
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- "version": "1.0.10",
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+ "version": "1.0.11",
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  "description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
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  "module": "dist/playsocket-client.js",
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  "exports": {