playsocketjs 1.0.0 → 1.0.1
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- package/README.md +2 -3
- package/dist/playsocket-client.js +4 -3
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -145,9 +145,8 @@ const app = express();
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145
145
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const httpServer = http.createServer(app);
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146
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// Create PlaySocket server with your HTTP server
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148
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-
//
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149
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-
const playSocketServer = new PlaySocketServer({
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150
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-
port,
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148
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+
// You'll likely want to use a custom path in this scenario
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149
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+
const playSocketServer = new PlaySocketServer({
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server: httpServer,
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path: '/socket'
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});
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@@ -403,6 +403,10 @@ class PlaySocket {
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if (this.#socket) {
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this.#socket.close();
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this.#socket = null;
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406
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+
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407
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// Trigger events
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408
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this.#triggerEvent("status", "Destroyed.");
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409
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this.#triggerEvent("instanceDestroyed");
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}
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// Reset state
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@@ -412,9 +416,6 @@ class PlaySocket {
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this.#storage = {};
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this.#roomId = null;
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this.#connectionCount = 0;
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-
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416
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this.#triggerEvent("status", "Destroyed.");
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this.#triggerEvent("instanceDestroyed");
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}
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// Public getters
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